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synced 2025-02-26 09:04:50 +00:00
either destroys the entire game, or increases performance... maybe both (#16178)
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@@ -13,7 +13,7 @@ SUBSYSTEM_DEF(parallax)
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/datum/controller/subsystem/parallax/Initialize(timeofday)
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. = ..()
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if(prob(70)) //70% chance to pick a special extra layer
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random_layer = pick(/obj/screen/parallax_layer/random/space_gas, /obj/screen/parallax_layer/random/asteroids)
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random_layer = pick(/atom/movable/screen/parallax_layer/random/space_gas, /atom/movable/screen/parallax_layer/random/asteroids)
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random_parallax_color = pick(COLOR_TEAL, COLOR_GREEN, COLOR_SILVER, COLOR_YELLOW, COLOR_CYAN, COLOR_ORANGE, COLOR_PURPLE)//Special color for random_layer1. Has to be done here so everyone sees the same color.
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planet_y_offset = rand(100, 160)
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planet_x_offset = rand(100, 160)
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@@ -302,7 +302,7 @@ SUBSYSTEM_DEF(ticker)
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SSdbcore.SetRoundStart()
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to_chat(world, span_notice("<B>Welcome to [station_name()], enjoy your stay!</B>"))
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var/random_sound = SSstation.announcer.get_rand_welcome_sound()
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var/default_sound = SSstation.default_announcer.get_rand_welcome_sound()
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if(istype(SSstation.announcer, /datum/centcom_announcer/default))
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@@ -441,7 +441,7 @@ SUBSYSTEM_DEF(ticker)
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qdel(player)
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living.notransform = TRUE
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if(living.client)
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var/obj/screen/splash/S = new(living.client, TRUE)
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var/atom/movable/screen/splash/S = new(living.client, TRUE)
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S.Fade(TRUE)
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living.client.init_verbs()
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livings += living
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@@ -30,7 +30,7 @@ SUBSYSTEM_DEF(title)
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if(length(title_screens))
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file_path = "[global.config.directory]/title_screens/images/[pick(title_screens)]"
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if(!file_path)
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file_path = "icons/default_title.dmi"
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@@ -55,7 +55,7 @@ SUBSYSTEM_DEF(title)
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for(var/thing in GLOB.clients)
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if(!thing)
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continue
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var/obj/screen/splash/S = new(thing, FALSE)
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var/atom/movable/screen/splash/S = new(thing, FALSE)
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S.Fade(FALSE,FALSE)
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/datum/controller/subsystem/title/Shutdown()
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