Adds header icons

Does some fixes and cleanup
Some consoles added to the map and tablets added to job loadouts for testmerging.
This commit is contained in:
Shadowlight213
2016-08-06 23:05:05 -07:00
parent 3628d1b9df
commit 4ebeec67d6
51 changed files with 282 additions and 157 deletions

View File

@@ -91,7 +91,7 @@ var/list/global_modular_computers = list()
if(cpu)
cpu.attack_self(user) // CPU is an item, that's why we route attack_hand to attack_self
/obj/machinery/modular_computer/examine(var/mob/user)
/obj/machinery/modular_computer/examine(mob/user)
. = ..()
if(cpu)
cpu.examine(user)
@@ -104,13 +104,13 @@ var/list/global_modular_computers = list()
cpu.process(1)
// Checks all hardware pieces to determine if name matches, if yes, returns the hardware piece, otherwise returns null
/obj/machinery/modular_computer/proc/find_hardware_by_name(var/N)
/obj/machinery/modular_computer/proc/find_hardware_by_name(N)
if(tesla_link && (tesla_link.name == N))
return tesla_link
return null
// Used in following function to reduce copypaste
/obj/machinery/modular_computer/proc/power_failure(var/malfunction = 0)
/obj/machinery/modular_computer/proc/power_failure(malfunction = 0)
if(cpu && cpu.enabled) // Shut down the computer
visible_message("<span class='danger'>\The [src]'s screen flickers [cpu.battery_module ? "\"BATTERY [malfunction ? "MALFUNCTION" : "CRITICAL"]\"" : "\"EXTERNAL POWER LOSS\""] warning as it shuts down unexpectedly.</span>")
if(cpu)
@@ -136,7 +136,8 @@ var/list/global_modular_computers = list()
battery_powered = 0
var/power_usage = cpu.screen_on ? base_active_power_usage : base_idle_power_usage
for(var/obj/item/weapon/computer_hardware/CH in src.cpu.get_all_components())
for(var/C in src.cpu.get_all_components())
var/obj/item/weapon/computer_hardware/CH = C
if(CH.enabled)
power_usage += CH.power_usage
@@ -169,7 +170,7 @@ var/list/global_modular_computers = list()
return
..()
/obj/machinery/modular_computer/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
/obj/machinery/modular_computer/attackby(var/obj/item/weapon/W as obj, mob/user)
if(cpu)
return cpu.attackby(W, user)
return ..()
@@ -177,19 +178,19 @@ var/list/global_modular_computers = list()
// Stronger explosions cause serious damage to internal components
// Minor explosions are mostly mitigitated by casing.
/obj/machinery/modular_computer/ex_act(var/severity)
/obj/machinery/modular_computer/ex_act(severity)
if(cpu)
cpu.ex_act(severity)
// EMPs are similar to explosions, but don't cause physical damage to the casing. Instead they screw up the components
/obj/machinery/modular_computer/emp_act(var/severity)
/obj/machinery/modular_computer/emp_act(severity)
if(cpu)
cpu.emp_act(severity)
// "Stun" weapons can cause minor damage to components (short-circuits?)
// "Burn" damage is equally strong against internal components and exterior casing
// "Brute" damage mostly damages the casing.
/obj/machinery/modular_computer/bullet_act(var/obj/item/projectile/Proj)
/obj/machinery/modular_computer/bullet_act(obj/item/projectile/Proj)
if(cpu)
cpu.bullet_act(Proj)