Simplify feature (#15158)

This commit is contained in:
Redmoogle
2022-08-14 12:41:45 -04:00
committed by GitHub
parent 184661eb69
commit 517d7d0b0d
2 changed files with 18 additions and 60 deletions

View File

@@ -1,85 +1,43 @@
SUBSYSTEM_DEF(augury)
name = "Augury"
flags = SS_NO_INIT
flags = SS_NO_INIT | SS_NO_FIRE
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
var/list/watchers = list()
var/list/doombringers = list()
var/list/observers_given_action = list()
/datum/controller/subsystem/augury/stat_entry(msg)
msg = "W:[watchers.len]|D:[length(doombringers)]"
msg = "D:[length(doombringers)]"
return ..()
/datum/controller/subsystem/augury/proc/register_doom(atom/A, severity)
doombringers[A] = severity
if(doombringers.len == 1) // New debris show button
for(var/i in GLOB.player_list)
if(isobserver(i) && (!(observers_given_action[i])))
var/datum/action/innate/augury/Action = new
Action.Grant(i)
observers_given_action[i] = TRUE
/datum/controller/subsystem/augury/proc/unregister_doom(atom/A)
doombringers -= A
/datum/controller/subsystem/augury/fire()
var/biggest_doom = null
var/biggest_threat = null
for(var/db in doombringers)
var/datum/d = db
if(!d || QDELETED(d))
doombringers -= d
continue
var/threat = doombringers[d]
if((biggest_threat == null) || (biggest_threat < threat))
biggest_doom = d
biggest_threat = threat
if(doombringers.len)
for(var/i in GLOB.player_list)
if(isobserver(i) && (!(observers_given_action[i])))
var/datum/action/innate/augury/A = new
A.Grant(i)
observers_given_action[i] = TRUE
else
if(!doombringers.len)
for(var/i in observers_given_action)
if(observers_given_action[i] && isobserver(i))
var/mob/dead/observer/O = i
for(var/datum/action/innate/augury/A in O.actions)
qdel(A)
for(var/datum/action/innate/augury/Action in O.actions)
qdel(Action)
observers_given_action -= i
for(var/w in watchers)
if(!w)
watchers -= w
continue
var/mob/dead/observer/O = w
if(biggest_doom && (!O.orbiting || O.orbiting.parent != biggest_doom))
O.ManualFollow(biggest_doom)
/datum/action/innate/augury
name = "Auto Follow Debris"
name = "Follow Debris"
icon_icon = 'icons/obj/meteor.dmi'
button_icon_state = "flaming"
background_icon_state = ACTION_BUTTON_DEFAULT_BACKGROUND
/datum/action/innate/augury/Destroy()
if(owner)
SSaugury.watchers -= owner
return ..()
/datum/action/innate/augury/Trigger()
var/tofollow = pick(SSaugury.doombringers)
if(tofollow && isobserver(owner)) // nullcheck
var/mob/dead/observer/O = owner
O.ManualFollow(tofollow)
/datum/action/innate/augury/Activate()
SSaugury.watchers += owner
to_chat(owner, span_notice("You are now auto-following debris."))
active = TRUE
UpdateButtonIcon()
/datum/action/innate/augury/Deactivate()
SSaugury.watchers -= owner
to_chat(owner, span_notice("You are no longer auto-following debris."))
active = FALSE
UpdateButtonIcon()
/datum/action/innate/augury/UpdateButtonIcon(status_only = FALSE, force)
..()
if(active)
button.icon_state = "template_active"
else
button.icon_state = "template"