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Implant chair refactor (#19272)
Removes some copypasta Refactors implant chairs. Adds some fun variations.
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@@ -147,11 +147,7 @@
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/datum/game_mode/proc/greet_syndicate(datum/mind/syndicate, you_are=1)
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if(you_are)
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syndicate.current << "<span class='notice'>You are a [syndicate_name()] agent!</span>"
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var/obj_count = 1
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for(var/datum/objective/objective in syndicate.objectives)
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syndicate.current << "<B>Objective #[obj_count]</B>: [objective.explanation_text]"
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obj_count++
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return
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syndicate.announce_objectives()
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/datum/game_mode/proc/equip_syndicate(mob/living/carbon/human/synd_mob, telecrystals = TRUE)
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synd_mob.set_species(/datum/species/human) //Plasamen burn up otherwise, and lizards are vulnerable to asimov AIs
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