- Changed the contract_disease proc clothing checks with respect to permeability_coefficient.

- Spaceacillin no longer heals all viruses.
- Some diseases must be cured with two or more chemicals simultaneously.
- Tweaked magnitis disease (now affects cyborgs).
- Added wizarditis disease.
- Tweaked some item properties.
- Added leather gloves for the Botanists.
- Some suits cannot be placed into backpack.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@321 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
panurgomatic
2010-10-19 07:46:50 +00:00
parent 0540c60c49
commit 5360dc1ac5
20 changed files with 318 additions and 367 deletions

View File

@@ -332,6 +332,10 @@
src.temphtml = "The replicator is not ready yet."
src.updateUsrDialog()
return
else if (href_list["empty_beaker"])
beaker.reagents.clear_reagents()
src.updateUsrDialog()
return
else if (href_list["eject"])
beaker:loc = src.loc
beaker = null
@@ -397,7 +401,7 @@
dat += "nothing<BR>"
else
dat += "nothing<BR>"
dat += "<BR><A href='?src=\ref[src];eject=1'>Eject beaker</A><BR>"
dat += "<BR><A href='?src=\ref[src];eject=1'>Eject beaker</A>[((R.total_volume&&R.reagent_list.len) ? "-- <A href='?src=\ref[src];empty_beaker=1'>Empty beaker</A>":"")]<BR>"
dat += "<A href='?src=\ref[user];mach_close=pandemic'>Close</A>"
user << browse("<TITLE>PanD.E.M.I.C 2200</TITLE><BR>[dat]", "window=pandemic;size=575x400")

View File

@@ -592,7 +592,7 @@ datum
id = "iron"
description = "Pure iron is a metal."
reagent_state = SOLID
/*
on_mob_life(var/mob/M)
if(!M) M = holder.my_atom
if((M.virus) && (prob(8) && (M.virus.name=="Magnitis")))
@@ -604,6 +604,7 @@ datum
M.virus = null
holder.remove_reagent(src.id, 0.2)
return
*/
aluminium
name = "Aluminium"
@@ -952,15 +953,7 @@ datum
description = "An all-purpose antiviral agent."
reagent_state = LIQUID
on_mob_life(var/mob/M)
if(!M) M = holder.my_atom
if((M.virus) && (prob(8) && (M.virus.name!="Magnitis")))
if(M.virus.spread == "Airborne")
M.virus.spread = "Remissive"
M.virus.stage--
if(M.virus.stage <= 0)
M.resistances += M.virus.type
M.virus = null
on_mob_life(var/mob/M)//no more mr. panacea
holder.remove_reagent(src.id, 0.2)
return
@@ -1255,7 +1248,6 @@ datum
description = "A widely known, Mexican coffee-flavoured liqueur. In production since 1936!"
reagent_state = LIQUID
on_mob_life(var/mob/M)
..()
M.dizziness = max(0,M.dizziness-5)
M:drowsyness = max(0,M:drowsyness-3)
M:sleeping = 0

View File

@@ -1218,7 +1218,7 @@
R.add_reagent("blood", 20, data)
/obj/item/weapon/reagent_containers/glass/bottle/magnitis
name = "GBS culture bottle"
name = "Magnitis culture bottle"
desc = "A small bottle. Contains a small dosage of Fukkos Miracos."
icon = 'chemical.dmi'
icon_state = "bottle3"
@@ -1233,6 +1233,23 @@
R.add_reagent("blood", 20, data)
/obj/item/weapon/reagent_containers/glass/bottle/wizarditis
name = "Wizarditis culture bottle"
desc = "A small bottle. Contains a sample of Rincewindus Vulgaris."
icon = 'chemical.dmi'
icon_state = "bottle3"
amount_per_transfer_from_this = 5
New()
var/datum/reagents/R = new/datum/reagents(20)
reagents = R
R.my_atom = src
var/datum/disease/F = new /datum/disease/wizarditis
var/list/data = list("virus"= F)
R.add_reagent("blood", 20, data)
/obj/item/weapon/reagent_containers/glass/beaker
name = "beaker"
desc = "A beaker. Can hold up to 30 units."

View File

@@ -3,6 +3,8 @@
var/stage = 1 //all diseases start at stage 1
var/max_stages = 0.0
var/cure = null
var/cure_id = null// reagent.id or list containing them
var/cure_chance = 8//chance for the cure to do its job
var/spread = null
var/list/affected_species = list()
var/mob/affected_mob = null
@@ -11,28 +13,47 @@
var/list/strain_data = list() //This is passed on to infectees
var/stage_prob = 5 // probability of advancing to next stage, default 5% per check
var/agent = "some microbes"//name of the disease agent
var/permeability_mod = 0//permeability modifier. Positive gives better chance, negative - worse.
/datum/disease/proc/stage_act()
if(carrier)
//world << "[affected_mob] is carrier"
return
var/cure_present = has_cure()
//world << "[cure_present]"
spread = (cure_present?"Remissive":initial(spread))
if(stage > max_stages)
stage = max_stages
if(prob(stage_prob) && stage != max_stages)
stage++
else if(prob(1) && stage != 1)
if(stage != 1 && (prob(1) || (cure_present && prob(cure_chance))))
stage--
else if(prob(1) && stage == 1 && affected_mob.virus.curable)
else if(stage == 1 && ((prob(1) && affected_mob.virus.curable) || (cure_present && prob(cure_chance))))
affected_mob.resistances += affected_mob.virus.type
affected_mob.virus = null
return
return
/datum/disease/proc/has_cure()
if(!cure_id) return 0
var/result = 1
if(istype(cure_id, /list))
for(var/C_id in cure_id)
if(!affected_mob.reagents.has_reagent(C_id))
result = 0
else if(!affected_mob.reagents.has_reagent(cure_id))
result = 0
return result
/mob/proc/contract_disease(var/datum/disease/virus, var/skip_this = 0)
var/index = src.resistances.Find(virus.type)
if(index)
if(src.resistances.Find(virus.type))
if(prob(99)) return
src.resistances[index] = null//the resistance is futile
src.resistances.Remove(virus.type)//the resistance is futile
//For alien egg and stuff
if(skip_this == 1)
@@ -41,11 +62,95 @@
if(prob(5))
src.virus.carrier = 1
return
/*
var/list/clothing_areas = list()
var/list/covers = list(UPPER_TORSO,LOWER_TORSO,LEGS,FEET,ARMS,HANDS)
for(var/Covers in covers)
clothing_areas[Covers] = list()
for(var/obj/item/clothing/Clothing in src)
if(Clothing)
for(var/Covers in covers)
if(Clothing&Covers)
clothing_areas[Covers] += Clothing
*/
if(prob(15)) return
var/obj/item/clothing/Cl = null
var/passed = 1
var/target_zone = pick(1,2,50;3,50;4)//1 - head, 2 - body, 3 - hands, 4- feet
var/score
if(istype(src, /mob/living/carbon/human))
if(src:gloves)
score += 5
var/mob/living/carbon/human/H = src
switch(target_zone)
if(1)
if(H.head)
Cl = H.head
passed = prob(Cl.permeability_coefficient*100+virus.permeability_mod)
//world << "Head pass [passed]"
if(passed && H.wear_mask)
Cl = H.wear_mask
passed = prob(Cl.permeability_coefficient*100+virus.permeability_mod)
//world << "Mask pass [passed]"
if(2)//arms and legs included
if(H.wear_suit)
Cl = H.wear_suit
passed = prob(Cl.permeability_coefficient*100+virus.permeability_mod)
//world << "Suit pass [passed]"
if(passed && H.slot_w_uniform)
Cl = H.slot_w_uniform
passed = prob(Cl.permeability_coefficient*100+virus.permeability_mod)
//world << "Uniform pass [passed]"
if(3)
if(H.wear_suit && H.wear_suit.body_parts_covered&HANDS)
Cl = H.wear_suit
passed = prob(Cl.permeability_coefficient*100+virus.permeability_mod)
if(passed && H.gloves)
Cl = H.gloves
passed = prob(Cl.permeability_coefficient*100+virus.permeability_mod)
//world << "Gloves pass [passed]"
if(4)
if(H.wear_suit && H.wear_suit.body_parts_covered&FEET)
Cl = H.wear_suit
passed = prob(Cl.permeability_coefficient*100+virus.permeability_mod)
if(passed && H.shoes)
Cl = H.shoes
passed = prob(Cl.permeability_coefficient*100+virus.permeability_mod)
//world << "Shoes pass [passed]"
else
src << "Something strange's going on, something's wrong."
/*if("feet")
if(H.shoes && istype(H.shoes, /obj/item/clothing/))
Cl = H.shoes
passed = prob(Cl.permeability_coefficient*100)
//
world << "Shoes pass [passed]"
*/ //
else if(istype(src, /mob/living/carbon/monkey))
var/mob/living/carbon/monkey/M = src
switch(target_zone)
if(1)
if(M.wear_mask)
Cl = M.wear_mask
passed = prob(Cl.permeability_coefficient*100+virus.permeability_mod)
//world << "Mask pass [passed]"
if(passed && virus.spread=="Airborne" && src.internals)
passed = prob(60)
if(passed)
// world << "Infection in the mob [src]. YAY"
/*
var/score = 0
if(istype(src, /mob/living/carbon/human))
if(src:gloves) score += 5
if(istype(src:wear_suit, /obj/item/clothing/suit/space)) score += 10
if(istype(src:wear_suit, /obj/item/clothing/suit/bio_suit)) score += 10
if(istype(src:head, /obj/item/clothing/head/helmet/space)) score += 5
@@ -60,19 +165,18 @@
return
else if(score == 20 && prob(95))
return
else if(score == 15 && prob(75))
else if(score >= 15 && prob(75))
return
else if(score == 10 && prob(55))
else if(score >= 10 && prob(55))
return
else if(score == 5 && prob(35))
else if(score >= 5 && prob(35))
return
else if(prob(15))
return
else
else*/
src.virus = virus
src.virus.affected_mob = src
if(prob(5))
src.virus.carrier = 1
return
return

View File

@@ -11,6 +11,8 @@
max_stages = 5
spread = "None"
cure = "Unknown"
cure_id = list("lexorin","toxin","gargleblaster")
cure_chance = 20
affected_species = list("Human", "Monkey")
/datum/disease/alien_embryo/stage_act()

View File

@@ -3,9 +3,11 @@
max_stages = 4
spread = "Airborne"
cure = "Spaceacillin & Alkysine"
cure_id = list("alkysine","spaceacillin")
agent = "Cryptococcus Cosmosis"
affected_species = list("Human")
curable = 0
cure_chance = 10
/datum/disease/brainrot/stage_act()
..()

View File

@@ -3,8 +3,10 @@
max_stages = 3
spread = "Airborne"
cure = "Rest"
cure = "spaceacillin"
agent = "XY-rhinovirus"
affected_species = list("Human", "Monkey")
permeability_mod = -10
/datum/disease/cold/stage_act()
..()

View File

@@ -2,7 +2,8 @@
name = "Space Retrovirus"
max_stages = 4
spread = "Airborne"
cure = "Spaceacillin"
cure = "Ryetalin"
cure = "ryetalyn"
curable = 0
agent = "S4E1 retrovirus"
affected_species = list("Human")

View File

@@ -2,7 +2,8 @@
name = "GBS"
max_stages = 5
spread = "Airborne"
cure = "Epilepsy Pills"
cure = "Synaptizine & Sulfur"
cure_id = list("synaptizine","sulfur")
agent = "Gravitokinetic Bipotential SADS-"
affected_species = list("Human")

View File

@@ -3,9 +3,11 @@
max_stages = 3
spread = "Airborne"
cure = "Spaceacillin"
cure_id = "spaceacillin"
agent = "H13N1 flu virion"
affected_species = list("Human")
curable = 0
permeability_mod = -5
/datum/disease/flu/stage_act()
..()

View File

@@ -2,10 +2,12 @@
name = "GBS"
max_stages = 5
spread = "Airborne"
cure = "Epilepsy Pills"
cure = "Synaptizine & Sulfur"
cure_id = list("synaptizine","sulfur")
agent = "Gravitokinetic Bipotential SADS+"
affected_species = list("Human")
curable = 0
permeability_mod = 1
/datum/disease/gbs/stage_act()
..()

View File

@@ -4,3 +4,4 @@
cure = "None"
spread = "Airborne"
affected_species = list("Monkey")
curable = 0

View File

@@ -3,6 +3,7 @@
max_stages = 4
spread = "Airborne"
cure = "Iron"
cure_id = "iron"
agent = "Fukkos Miracos"
affected_species = list("Human")
curable = 0
@@ -17,6 +18,9 @@
for(var/obj/M in orange(2,affected_mob))
if(!M.anchored && (M.flags & CONDUCT))
step_towards(M,affected_mob)
for(var/mob/living/silicon/S in orange(2,affected_mob))
if(istype(S, /mob/living/silicon/ai)) continue
step_towards(S,affected_mob)
/*
if(M.x > affected_mob.x)
M.x--
@@ -39,6 +43,12 @@
var/iter = rand(1,2)
for(i=0,i<iter,i++)
step_towards(M,affected_mob)
for(var/mob/living/silicon/S in orange(4,affected_mob))
if(istype(S, /mob/living/silicon/ai)) continue
var/i
var/iter = rand(1,2)
for(i=0,i<iter,i++)
step_towards(S,affected_mob)
/*
if(M.x > affected_mob.x)
M.x-=rand(1,min(3,M.x-affected_mob.x))
@@ -61,6 +71,12 @@
var/iter = rand(1,3)
for(i=0,i<iter,i++)
step_towards(M,affected_mob)
for(var/mob/living/silicon/S in orange(6,affected_mob))
if(istype(S, /mob/living/silicon/ai)) continue
var/i
var/iter = rand(1,3)
for(i=0,i<iter,i++)
step_towards(S,affected_mob)
/*
if(M.x > affected_mob.x)
M.x-=rand(1,min(5,M.x-affected_mob.x))

View File

@@ -0,0 +1,112 @@
/datum/disease/wizarditis
name = "Wizarditis"
max_stages = 4
spread = "Airborne"
cure = "The Manly Dorf"
cure_id = "manlydorf"
agent = "Rincewindus Vulgaris"
affected_species = list("Human")
curable = 0
permeability_mod = -5
/*
BIRUZ BENNAR
SCYAR NILA - teleport
NEC CANTIO - dis techno
EI NATH - shocking grasp
AULIE OXIN FIERA - knock
TARCOL MINTI ZHERI - forcewall
STI KALY - blind
*/
/datum/disease/wizarditis/stage_act()
..()
switch(stage)
if(2)
if(prob(4))
affected_mob.say(pick("You shall not pass!", "Expeliarmus!", "By Merlins beard!", ""))
if(prob(2))
affected_mob << "\red You feel [pick("that you don't have enough mana.", "that the winds of magic are gone.", "an urge to summon familiar.")]"
if(3)
spawn_wizard_clothes(5)
if(prob(4))
affected_mob.say(pick("NEC CANTIO!","AULIE OXIN FIERA!", "STI KALY!", "TARCOL MINTI ZHERI!"))
if(prob(2))
affected_mob << "\red You feel [pick("the magic bubbling in your veins","that this location gives you a +1 to INT","an urge to summon familiar.")]."
if(4)
spawn_wizard_clothes(10)
if(prob(4))
affected_mob.say(pick("NEC CANTIO!","AULIE OXIN FIERA!","STI KALY!","EI NATH!"))
return
if(prob(2))
affected_mob << "\red You feel [pick("the tidal wave of raw power building inside","that this location gives you a +2 to INT and +1 to WIS","an urge to teleport")]."
if(prob(5))
var/list/theareas = new/list()
for(var/area/AR in world)
if(theareas.Find(AR)) continue
var/turf/picked = pick(get_area_turfs(AR.type))
if (picked.z == affected_mob.z)
theareas += AR
var/area/thearea = pick(theareas)
affected_mob.say("SCYAR NILA [uppertext(thearea.name)]")
var/datum/effects/system/harmless_smoke_spread/smoke = new /datum/effects/system/harmless_smoke_spread()
smoke.set_up(5, 0, affected_mob.loc)
smoke.attach(affected_mob)
smoke.start()
var/list/L = list()
for(var/turf/T in get_area_turfs(thearea.type))
if(T.z != affected_mob.z) continue
if(!T.density)
var/clear = 1
for(var/obj/O in T)
if(O.density)
clear = 0
break
if(clear)
L+=T
affected_mob.loc = pick(L)
smoke.start()
return
return
/datum/disease/wizarditis/proc/spawn_wizard_clothes(var/chance=5)
var/mob/living/carbon/human/H = affected_mob
if(prob(chance))
if(!istype(H.head, /obj/item/clothing/head/wizard))
if(H.head)
H.drop_from_slot(H.head)
H.head = new /obj/item/clothing/head/wizard(H)
H.head.layer = 20
return
if(prob(chance))
if(!istype(H.wear_suit, /obj/item/clothing/suit/wizrobe))
if(H.wear_suit)
H.drop_from_slot(H.wear_suit)
H.wear_suit = new /obj/item/clothing/suit/wizrobe(H)
H.wear_suit.layer = 20
return
if(prob(chance))
if(!istype(H.shoes, /obj/item/clothing/shoes/sandal))
if(H.shoes)
H.drop_from_slot(H.shoes)
H.shoes = new /obj/item/clothing/shoes/sandal(H)
H.shoes.layer = 20
return
if(prob(chance))
if(!istype(H.r_hand, /obj/item/weapon/staff))
if(H.r_hand)
H.drop_from_slot(H.r_hand)
H.r_hand = new /obj/item/weapon/staff(H)
H.r_hand.layer = 20
return
return

View File

@@ -99,7 +99,7 @@
icon_state = "latex"
item_state = "lgloves"
siemens_coefficient = 0.30
permeability_coefficient = 0.01
protective_temperature = 310
heat_transfer_coefficient = 0.90
@@ -128,10 +128,20 @@
icon_state = "yellow"
item_state = "ygloves"
siemens_coefficient = 0
permeability_coefficient = 0.05
protective_temperature = 1000
heat_transfer_coefficient = 0.01
/obj/item/clothing/gloves/botanic_leather
desc = "These leather gloves protect against thorns, barbs, prickles, spikes and other harmfull objects of floral origin."
name = "botanic leather gloves"
icon_state = "leather"
item_state = "ggloves"
siemens_coefficient = 0.50
permeability_coefficient = 0.9
protective_temperature = 400
heat_transfer_coefficient = 0.70
// HATS. OH MY WHAT A FINE CHAPEAU, GOOD SIR.
/obj/item/clothing/head
@@ -199,6 +209,7 @@
name = "Plague doctor's hat"
icon_state = "plaguedoctor"
flags = FPRINT | TABLEPASS | HEADSPACE
permeability_coefficient = 0.01
/obj/item/clothing/head/beret
name = "beret"
@@ -224,6 +235,7 @@
flags = FPRINT | TABLEPASS | HEADSPACE | HEADCOVERSEYES | HEADCOVERSMOUTH
see_face = 0.0
item_state = "space"
permeability_coefficient = 0.01
/obj/item/clothing/head/helmet/space/syndicate
name = "red space helmet"
@@ -343,6 +355,7 @@
w_class = 3
protective_temperature = 420
gas_transfer_coefficient = 0.10
permeability_coefficient = 0.10
/obj/item/clothing/mask/muzzle
name = "muzzle"
@@ -454,6 +467,7 @@
desc = "A suit that protects against biological contamination."
icon_state = "bio"
item_state = "bio_suit"
w_class = 4//bulky item
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.01
@@ -557,6 +571,7 @@
name = "Captain's armor"
icon_state = "caparmor"
item_state = "caparmor"
w_class = 4//bulky item
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
/obj/item/clothing/suit/armor/centcomm
@@ -564,6 +579,7 @@
desc = "A suit that protects against some damage."
icon_state = "centcom"
item_state = "centcom"
w_class = 4//bulky item
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
/obj/item/clothing/suit/armor/heavy
@@ -571,6 +587,7 @@
desc = "A heavily armored suit that protects against moderate damage."
icon_state = "heavy"
item_state = "swat_suit"
w_class = 4//bulky item
gas_transfer_coefficient = 0.90
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
@@ -600,6 +617,7 @@
desc = "A suit that protects against fire and heat."
icon_state = "fire"
item_state = "fire_suit"
w_class = 4//bulky item
gas_transfer_coefficient = 0.90
permeability_coefficient = 0.50
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
@@ -612,7 +630,7 @@
desc = "A suit that protects against extreme fire and heat."
icon_state = "thermal"
item_state = "ro_suit"
w_class = 4//bulky item
protective_temperature = 10000
heat_transfer_coefficient = 0.01
@@ -624,6 +642,7 @@
icon_state = "space"
gas_transfer_coefficient = 0.01
item_state = "s_suit"
w_class = 4//bulky item
flags = FPRINT | TABLEPASS | SUITSPACE
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
permeability_coefficient = 0.02

View File

@@ -463,7 +463,7 @@
// src.equip_if_possible(new /obj/item/device/pda/medical(src), slot_belt)
src.equip_if_possible(new /obj/item/clothing/under/rank/hydroponics(src), slot_w_uniform)
src.equip_if_possible(new /obj/item/clothing/shoes/black(src), slot_shoes)
src.equip_if_possible(new /obj/item/clothing/gloves/latex(src), slot_gloves)
src.equip_if_possible(new /obj/item/clothing/gloves/botanic_leather(src), slot_gloves)
src.equip_if_possible(new /obj/item/device/analyzer/plant_analyzer(src), slot_l_hand)
src.equip_if_possible(new /obj/item/clothing/suit/apron(src), slot_wear_suit)

View File

@@ -38,6 +38,8 @@
if (src.contents.len >= 7)
return
if (W.w_class > 3 || src.loc == W)
if(W.w_class > 3)
user << "The [W] is too big to fit into the backpack."
return
var/t
for(var/obj/item/weapon/O in src)

View File

@@ -147,6 +147,7 @@ var/supply_shuttle_points = 50
"/obj/item/weapon/reagent_containers/glass/bottle/cold",
"/obj/item/weapon/reagent_containers/glass/bottle/fake_gbs",
"/obj/item/weapon/reagent_containers/glass/bottle/magnitis",
"/obj/item/weapon/reagent_containers/glass/bottle/wizarditis",
// "/obj/item/weapon/reagent_containers/glass/bottle/gbs", No. Just no.
"/obj/item/weapon/reagent_containers/glass/bottle/brainrot",
"/obj/item/weapon/storage/firstaid/syringes",

View File

@@ -6,452 +6,120 @@
// END_INTERNALS
// BEGIN_FILE_DIR
#define FILE_DIR .
#define FILE_DIR ".svn"
#define FILE_DIR ".svn/prop-base"
#define FILE_DIR ".svn/text-base"
#define FILE_DIR ".svn/tmp"
#define FILE_DIR "code"
#define FILE_DIR "code/.svn"
#define FILE_DIR "code/.svn/text-base"
#define FILE_DIR "code/ATMOSPHERICS"
#define FILE_DIR "code/ATMOSPHERICS/.svn"
#define FILE_DIR "code/ATMOSPHERICS/.svn/text-base"
#define FILE_DIR "code/ATMOSPHERICS/components"
#define FILE_DIR "code/ATMOSPHERICS/components/.svn"
#define FILE_DIR "code/ATMOSPHERICS/components/.svn/text-base"
#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices"
#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices/.svn"
#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices/.svn/text-base"
#define FILE_DIR "code/ATMOSPHERICS/components/unary"
#define FILE_DIR "code/ATMOSPHERICS/components/unary/.svn"
#define FILE_DIR "code/ATMOSPHERICS/components/unary/.svn/text-base"
#define FILE_DIR "code/atoms"
#define FILE_DIR "code/atoms/.svn"
#define FILE_DIR "code/atoms/clothing"
#define FILE_DIR "code/atoms/clothing/.svn"
#define FILE_DIR "code/atoms/mob"
#define FILE_DIR "code/atoms/mob/.svn"
#define FILE_DIR "code/atoms/mob/living"
#define FILE_DIR "code/atoms/mob/living/.svn"
#define FILE_DIR "code/atoms/mob/living/sapien"
#define FILE_DIR "code/atoms/mob/living/sapien/.svn"
#define FILE_DIR "code/atoms/objects"
#define FILE_DIR "code/atoms/objects/.svn"
#define FILE_DIR "code/atoms/objects/radio"
#define FILE_DIR "code/atoms/objects/radio/.svn"
#define FILE_DIR "code/atoms/objects/storage"
#define FILE_DIR "code/atoms/objects/storage/.svn"
#define FILE_DIR "code/datums"
#define FILE_DIR "code/datums/.svn"
#define FILE_DIR "code/datums/.svn/text-base"
#define FILE_DIR "code/datums/diseases"
#define FILE_DIR "code/datums/diseases/.svn"
#define FILE_DIR "code/datums/diseases/.svn/text-base"
#define FILE_DIR "code/defines"
#define FILE_DIR "code/defines/.svn"
#define FILE_DIR "code/defines/.svn/text-base"
#define FILE_DIR "code/defines/area"
#define FILE_DIR "code/defines/area/.svn"
#define FILE_DIR "code/defines/area/.svn/text-base"
#define FILE_DIR "code/defines/mob"
#define FILE_DIR "code/defines/mob/.svn"
#define FILE_DIR "code/defines/mob/.svn/text-base"
#define FILE_DIR "code/defines/mob/dead"
#define FILE_DIR "code/defines/mob/dead/.svn"
#define FILE_DIR "code/defines/mob/dead/.svn/text-base"
#define FILE_DIR "code/defines/mob/living"
#define FILE_DIR "code/defines/mob/living/.svn"
#define FILE_DIR "code/defines/mob/living/.svn/text-base"
#define FILE_DIR "code/defines/mob/living/carbon"
#define FILE_DIR "code/defines/mob/living/carbon/.svn"
#define FILE_DIR "code/defines/mob/living/carbon/.svn/text-base"
#define FILE_DIR "code/defines/mob/living/silicon"
#define FILE_DIR "code/defines/mob/living/silicon/.svn"
#define FILE_DIR "code/defines/mob/living/silicon/.svn/text-base"
#define FILE_DIR "code/defines/obj"
#define FILE_DIR "code/defines/obj/.svn"
#define FILE_DIR "code/defines/obj/.svn/text-base"
#define FILE_DIR "code/defines/obj/clothing"
#define FILE_DIR "code/defines/obj/clothing/.svn"
#define FILE_DIR "code/defines/obj/clothing/.svn/text-base"
#define FILE_DIR "code/defines/obj/spawner"
#define FILE_DIR "code/defines/obj/spawner/.svn"
#define FILE_DIR "code/defines/obj/spawner/.svn/text-base"
#define FILE_DIR "code/defines/procs"
#define FILE_DIR "code/defines/procs/.svn"
#define FILE_DIR "code/defines/procs/.svn/text-base"
#define FILE_DIR "code/defines/turf"
#define FILE_DIR "code/defines/turf/.svn"
#define FILE_DIR "code/FEA"
#define FILE_DIR "code/FEA/.svn"
#define FILE_DIR "code/FEA/.svn/text-base"
#define FILE_DIR "code/game"
#define FILE_DIR "code/game/.svn"
#define FILE_DIR "code/game/.svn/text-base"
#define FILE_DIR "code/game/area"
#define FILE_DIR "code/game/area/.svn"
#define FILE_DIR "code/game/area/.svn/text-base"
#define FILE_DIR "code/game/gamemodes"
#define FILE_DIR "code/game/gamemodes/.svn"
#define FILE_DIR "code/game/gamemodes/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/blob"
#define FILE_DIR "code/game/gamemodes/blob/.svn"
#define FILE_DIR "code/game/gamemodes/blob/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/changeling"
#define FILE_DIR "code/game/gamemodes/changeling/.svn"
#define FILE_DIR "code/game/gamemodes/changeling/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/ctf"
#define FILE_DIR "code/game/gamemodes/ctf/.svn"
#define FILE_DIR "code/game/gamemodes/ctf/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/deathmatch"
#define FILE_DIR "code/game/gamemodes/deathmatch/.svn"
#define FILE_DIR "code/game/gamemodes/deathmatch/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/extended"
#define FILE_DIR "code/game/gamemodes/extended/.svn"
#define FILE_DIR "code/game/gamemodes/extended/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/malfunction"
#define FILE_DIR "code/game/gamemodes/malfunction/.svn"
#define FILE_DIR "code/game/gamemodes/malfunction/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/meteor"
#define FILE_DIR "code/game/gamemodes/meteor/.svn"
#define FILE_DIR "code/game/gamemodes/meteor/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/monkey"
#define FILE_DIR "code/game/gamemodes/monkey/.svn"
#define FILE_DIR "code/game/gamemodes/monkey/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/nuclear"
#define FILE_DIR "code/game/gamemodes/nuclear/.svn"
#define FILE_DIR "code/game/gamemodes/nuclear/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/restructuring"
#define FILE_DIR "code/game/gamemodes/restructuring/.svn"
#define FILE_DIR "code/game/gamemodes/restructuring/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/revolution"
#define FILE_DIR "code/game/gamemodes/revolution/.svn"
#define FILE_DIR "code/game/gamemodes/revolution/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/ruby"
#define FILE_DIR "code/game/gamemodes/ruby/.svn"
#define FILE_DIR "code/game/gamemodes/ruby/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/sandbox"
#define FILE_DIR "code/game/gamemodes/sandbox/.svn"
#define FILE_DIR "code/game/gamemodes/sandbox/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/traitor"
#define FILE_DIR "code/game/gamemodes/traitor/.svn"
#define FILE_DIR "code/game/gamemodes/traitor/.svn/text-base"
#define FILE_DIR "code/game/gamemodes/wizard"
#define FILE_DIR "code/game/gamemodes/wizard/.svn"
#define FILE_DIR "code/game/gamemodes/wizard/.svn/text-base"
#define FILE_DIR "code/game/jobs"
#define FILE_DIR "code/game/jobs/.svn"
#define FILE_DIR "code/game/jobs/.svn/text-base"
#define FILE_DIR "code/game/jobs/.svn/tmp"
#define FILE_DIR "code/game/machinery"
#define FILE_DIR "code/game/machinery/.svn"
#define FILE_DIR "code/game/machinery/.svn/text-base"
#define FILE_DIR "code/game/machinery/antimatter_engine"
#define FILE_DIR "code/game/machinery/antimatter_engine/.svn"
#define FILE_DIR "code/game/machinery/atmoalter"
#define FILE_DIR "code/game/machinery/atmoalter/.svn"
#define FILE_DIR "code/game/machinery/atmoalter/.svn/text-base"
#define FILE_DIR "code/game/machinery/bots"
#define FILE_DIR "code/game/machinery/bots/.svn"
#define FILE_DIR "code/game/machinery/bots/.svn/text-base"
#define FILE_DIR "code/game/machinery/computer"
#define FILE_DIR "code/game/machinery/computer/.svn"
#define FILE_DIR "code/game/machinery/computer/.svn/text-base"
#define FILE_DIR "code/game/machinery/doors"
#define FILE_DIR "code/game/machinery/doors/.svn"
#define FILE_DIR "code/game/machinery/doors/.svn/text-base"
#define FILE_DIR "code/game/machinery/embedded_controller"
#define FILE_DIR "code/game/machinery/embedded_controller/.svn"
#define FILE_DIR "code/game/machinery/embedded_controller/.svn/text-base"
#define FILE_DIR "code/game/machinery/pipe"
#define FILE_DIR "code/game/machinery/pipe/.svn"
#define FILE_DIR "code/game/machinery/pipe/.svn/text-base"
#define FILE_DIR "code/game/machinery/power"
#define FILE_DIR "code/game/machinery/power/.svn"
#define FILE_DIR "code/game/magic"
#define FILE_DIR "code/game/magic/.svn"
#define FILE_DIR "code/game/magic/.svn/text-base"
#define FILE_DIR "code/game/magic/cultist"
#define FILE_DIR "code/game/magic/cultist/.svn"
#define FILE_DIR "code/game/magic/cultist/.svn/text-base"
#define FILE_DIR "code/game/objects"
#define FILE_DIR "code/game/objects/.svn"
#define FILE_DIR "code/game/objects/.svn/text-base"
#define FILE_DIR "code/game/objects/alien"
#define FILE_DIR "code/game/objects/alien/.svn"
#define FILE_DIR "code/game/objects/alien/.svn/text-base"
#define FILE_DIR "code/game/objects/closets"
#define FILE_DIR "code/game/objects/closets/.svn"
#define FILE_DIR "code/game/objects/closets/.svn/text-base"
#define FILE_DIR "code/game/objects/closets/secure"
#define FILE_DIR "code/game/objects/closets/secure/.svn"
#define FILE_DIR "code/game/objects/closets/secure/.svn/text-base"
#define FILE_DIR "code/game/objects/devices"
#define FILE_DIR "code/game/objects/devices/.svn"
#define FILE_DIR "code/game/objects/devices/.svn/text-base"
#define FILE_DIR "code/game/objects/items"
#define FILE_DIR "code/game/objects/items/.svn"
#define FILE_DIR "code/game/objects/items/.svn/text-base"
#define FILE_DIR "code/game/objects/items/weapons"
#define FILE_DIR "code/game/objects/items/weapons/.svn"
#define FILE_DIR "code/game/objects/items/weapons/.svn/text-base"
#define FILE_DIR "code/game/objects/radio"
#define FILE_DIR "code/game/objects/radio/.svn"
#define FILE_DIR "code/game/objects/radio/.svn/text-base"
#define FILE_DIR "code/game/objects/secstorage"
#define FILE_DIR "code/game/objects/secstorage/.svn"
#define FILE_DIR "code/game/objects/secstorage/.svn/text-base"
#define FILE_DIR "code/game/objects/spawners"
#define FILE_DIR "code/game/objects/spawners/.svn"
#define FILE_DIR "code/game/objects/spawners/.svn/text-base"
#define FILE_DIR "code/game/objects/storage"
#define FILE_DIR "code/game/objects/storage/.svn"
#define FILE_DIR "code/game/objects/storage/.svn/text-base"
#define FILE_DIR "code/game/spacecraft"
#define FILE_DIR "code/game/spacecraft/.svn"
#define FILE_DIR "code/game/spacecraft/.svn/text-base"
#define FILE_DIR "code/game/verbs"
#define FILE_DIR "code/game/verbs/.svn"
#define FILE_DIR "code/game/verbs/.svn/text-base"
#define FILE_DIR "code/modules"
#define FILE_DIR "code/modules/.svn"
#define FILE_DIR "code/modules/admin"
#define FILE_DIR "code/modules/admin/.svn"
#define FILE_DIR "code/modules/admin/.svn/text-base"
#define FILE_DIR "code/modules/admin/verbs"
#define FILE_DIR "code/modules/admin/verbs/.svn"
#define FILE_DIR "code/modules/admin/verbs/.svn/text-base"
#define FILE_DIR "code/modules/assembly"
#define FILE_DIR "code/modules/assembly/.svn"
#define FILE_DIR "code/modules/ban"
#define FILE_DIR "code/modules/ban/.svn"
#define FILE_DIR "code/modules/build"
#define FILE_DIR "code/modules/build/.svn"
#define FILE_DIR "code/modules/chemical"
#define FILE_DIR "code/modules/chemical/.svn"
#define FILE_DIR "code/modules/combat"
#define FILE_DIR "code/modules/combat/.svn"
#define FILE_DIR "code/modules/combat/guns"
#define FILE_DIR "code/modules/combat/guns/.svn"
#define FILE_DIR "code/modules/computer"
#define FILE_DIR "code/modules/computer/.svn"
#define FILE_DIR "code/modules/door"
#define FILE_DIR "code/modules/door/.svn"
#define FILE_DIR "code/modules/gas"
#define FILE_DIR "code/modules/gas/.svn"
#define FILE_DIR "code/modules/genetic"
#define FILE_DIR "code/modules/genetic/.svn"
#define FILE_DIR "code/modules/hud"
#define FILE_DIR "code/modules/hud/.svn"
#define FILE_DIR "code/modules/login"
#define FILE_DIR "code/modules/login/.svn"
#define FILE_DIR "code/modules/medical"
#define FILE_DIR "code/modules/medical/.svn"
#define FILE_DIR "code/modules/mob"
#define FILE_DIR "code/modules/mob/.svn"
#define FILE_DIR "code/modules/mob/.svn/text-base"
#define FILE_DIR "code/modules/mob/dead"
#define FILE_DIR "code/modules/mob/dead/.svn"
#define FILE_DIR "code/modules/mob/dead/observer"
#define FILE_DIR "code/modules/mob/dead/observer/.svn"
#define FILE_DIR "code/modules/mob/dead/observer/.svn/text-base"
#define FILE_DIR "code/modules/mob/living"
#define FILE_DIR "code/modules/mob/living/.svn"
#define FILE_DIR "code/modules/mob/living/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/carbon"
#define FILE_DIR "code/modules/mob/living/carbon/.svn"
#define FILE_DIR "code/modules/mob/living/carbon/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/carbon/alien"
#define FILE_DIR "code/modules/mob/living/carbon/alien/.svn"
#define FILE_DIR "code/modules/mob/living/carbon/alien/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid"
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/.svn"
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/carbon/alien/larva"
#define FILE_DIR "code/modules/mob/living/carbon/alien/larva/.svn"
#define FILE_DIR "code/modules/mob/living/carbon/alien/larva/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/carbon/beast"
#define FILE_DIR "code/modules/mob/living/carbon/beast/.svn"
#define FILE_DIR "code/modules/mob/living/carbon/beast/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/carbon/human"
#define FILE_DIR "code/modules/mob/living/carbon/human/.svn"
#define FILE_DIR "code/modules/mob/living/carbon/human/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/carbon/monkey"
#define FILE_DIR "code/modules/mob/living/carbon/monkey/.svn"
#define FILE_DIR "code/modules/mob/living/carbon/monkey/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/silicon"
#define FILE_DIR "code/modules/mob/living/silicon/.svn"
#define FILE_DIR "code/modules/mob/living/silicon/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/silicon/ai"
#define FILE_DIR "code/modules/mob/living/silicon/ai/.svn"
#define FILE_DIR "code/modules/mob/living/silicon/ai/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/silicon/decoy"
#define FILE_DIR "code/modules/mob/living/silicon/decoy/.svn"
#define FILE_DIR "code/modules/mob/living/silicon/decoy/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/silicon/hivebot"
#define FILE_DIR "code/modules/mob/living/silicon/hivebot/.svn"
#define FILE_DIR "code/modules/mob/living/silicon/hivebot/.svn/text-base"
#define FILE_DIR "code/modules/mob/living/silicon/robot"
#define FILE_DIR "code/modules/mob/living/silicon/robot/.svn"
#define FILE_DIR "code/modules/mob/living/silicon/robot/.svn/text-base"
#define FILE_DIR "code/modules/mob/new_player"
#define FILE_DIR "code/modules/mob/new_player/.svn"
#define FILE_DIR "code/modules/mob/new_player/.svn/text-base"
#define FILE_DIR "code/modules/power"
#define FILE_DIR "code/modules/power/.svn"
#define FILE_DIR "code/modules/power/.svn/text-base"
#define FILE_DIR "code/modules/power/antimatter"
#define FILE_DIR "code/modules/power/antimatter/.svn"
#define FILE_DIR "code/modules/power/antimatter/.svn/text-base"
#define FILE_DIR "code/modules/radio"
#define FILE_DIR "code/modules/radio/.svn"
#define FILE_DIR "code/modules/shuttle"
#define FILE_DIR "code/modules/shuttle/.svn"
#define FILE_DIR "code/unused"
#define FILE_DIR "code/unused/.svn"
#define FILE_DIR "code/unused/.svn/text-base"
#define FILE_DIR "code/unused/game"
#define FILE_DIR "code/unused/game/.svn"
#define FILE_DIR "code/unused/game/verbs"
#define FILE_DIR "code/unused/game/verbs/.svn"
#define FILE_DIR "code/unused/modules"
#define FILE_DIR "code/unused/modules/.svn"
#define FILE_DIR "code/unused/modules/admin"
#define FILE_DIR "code/unused/modules/admin/.svn"
#define FILE_DIR "code/WorkInProgress"
#define FILE_DIR "code/WorkInProgress/.svn"
#define FILE_DIR "code/WorkInProgress/.svn/text-base"
#define FILE_DIR "code/WorkInProgress/computer2"
#define FILE_DIR "code/WorkInProgress/computer2/.svn"
#define FILE_DIR "code/WorkInProgress/computer2/.svn/text-base"
#define FILE_DIR "code/WorkInProgress/optics"
#define FILE_DIR "code/WorkInProgress/optics/.svn"
#define FILE_DIR "code/WorkInProgress/optics/.svn/text-base"
#define FILE_DIR "code/WorkInProgress/pda2"
#define FILE_DIR "code/WorkInProgress/pda2/.svn"
#define FILE_DIR "code/WorkInProgress/pda2/.svn/text-base"
#define FILE_DIR "code/WorkInProgress/recycling"
#define FILE_DIR "code/WorkInProgress/recycling/.svn"
#define FILE_DIR "code/WorkInProgress/recycling/.svn/text-base"
#define FILE_DIR "config"
#define FILE_DIR "config/.svn"
#define FILE_DIR "config/.svn/text-base"
#define FILE_DIR "config/names"
#define FILE_DIR "config/names/.svn"
#define FILE_DIR "config/names/.svn/text-base"
#define FILE_DIR "data"
#define FILE_DIR "data/.svn"
#define FILE_DIR "data/.svn/text-base"
#define FILE_DIR "icons"
#define FILE_DIR "icons/.svn"
#define FILE_DIR "icons/.svn/prop-base"
#define FILE_DIR "icons/.svn/text-base"
#define FILE_DIR "icons/effects"
#define FILE_DIR "icons/effects/.svn"
#define FILE_DIR "icons/effects/.svn/prop-base"
#define FILE_DIR "icons/effects/.svn/text-base"
#define FILE_DIR "icons/misc"
#define FILE_DIR "icons/misc/.svn"
#define FILE_DIR "icons/misc/.svn/prop-base"
#define FILE_DIR "icons/misc/.svn/text-base"
#define FILE_DIR "icons/mob"
#define FILE_DIR "icons/mob/.svn"
#define FILE_DIR "icons/mob/.svn/prop-base"
#define FILE_DIR "icons/mob/.svn/text-base"
#define FILE_DIR "icons/obj"
#define FILE_DIR "icons/obj/.svn"
#define FILE_DIR "icons/obj/.svn/prop-base"
#define FILE_DIR "icons/obj/.svn/text-base"
#define FILE_DIR "icons/obj/atmospherics"
#define FILE_DIR "icons/obj/atmospherics/.svn"
#define FILE_DIR "icons/obj/atmospherics/.svn/prop-base"
#define FILE_DIR "icons/obj/atmospherics/.svn/text-base"
#define FILE_DIR "icons/obj/clothing"
#define FILE_DIR "icons/obj/clothing/.svn"
#define FILE_DIR "icons/obj/clothing/.svn/prop-base"
#define FILE_DIR "icons/obj/clothing/.svn/text-base"
#define FILE_DIR "icons/obj/doors"
#define FILE_DIR "icons/obj/doors/.svn"
#define FILE_DIR "icons/obj/doors/.svn/prop-base"
#define FILE_DIR "icons/obj/doors/.svn/text-base"
#define FILE_DIR "icons/obj/machines"
#define FILE_DIR "icons/obj/machines/.svn"
#define FILE_DIR "icons/obj/machines/.svn/prop-base"
#define FILE_DIR "icons/obj/machines/.svn/text-base"
#define FILE_DIR "icons/obj/pipes"
#define FILE_DIR "icons/obj/pipes/.svn"
#define FILE_DIR "icons/obj/pipes/.svn/prop-base"
#define FILE_DIR "icons/obj/pipes/.svn/text-base"
#define FILE_DIR "icons/pda_icons"
#define FILE_DIR "icons/pda_icons/.svn"
#define FILE_DIR "icons/pda_icons/.svn/prop-base"
#define FILE_DIR "icons/pda_icons/.svn/text-base"
#define FILE_DIR "icons/PSD files"
#define FILE_DIR "icons/PSD files/.svn"
#define FILE_DIR "icons/PSD files/.svn/prop-base"
#define FILE_DIR "icons/PSD files/.svn/text-base"
#define FILE_DIR "icons/Testing"
#define FILE_DIR "icons/Testing/.svn"
#define FILE_DIR "icons/Testing/.svn/prop-base"
#define FILE_DIR "icons/Testing/.svn/text-base"
#define FILE_DIR "icons/turf"
#define FILE_DIR "icons/turf/.svn"
#define FILE_DIR "icons/turf/.svn/prop-base"
#define FILE_DIR "icons/turf/.svn/text-base"
#define FILE_DIR "interface"
#define FILE_DIR "interface/.svn"
#define FILE_DIR "interface/.svn/text-base"
#define FILE_DIR "maps"
#define FILE_DIR "maps/.svn"
#define FILE_DIR "maps/.svn/prop-base"
#define FILE_DIR "maps/.svn/text-base"
#define FILE_DIR "maps/backup"
#define FILE_DIR "maps/backup/.svn"
#define FILE_DIR "maps/backup/.svn/text-base"
#define FILE_DIR "music"
#define FILE_DIR "music/.svn"
#define FILE_DIR "music/.svn/text-base"
#define FILE_DIR "sound"
#define FILE_DIR "sound/.svn"
#define FILE_DIR "sound/ambience"
#define FILE_DIR "sound/ambience/.svn"
#define FILE_DIR "sound/ambience/.svn/prop-base"
#define FILE_DIR "sound/ambience/.svn/text-base"
#define FILE_DIR "sound/announcer"
#define FILE_DIR "sound/announcer/.svn"
#define FILE_DIR "sound/announcer/.svn/prop-base"
#define FILE_DIR "sound/announcer/.svn/text-base"
#define FILE_DIR "sound/effects"
#define FILE_DIR "sound/effects/.svn"
#define FILE_DIR "sound/effects/.svn/prop-base"
#define FILE_DIR "sound/effects/.svn/text-base"
#define FILE_DIR "sound/items"
#define FILE_DIR "sound/items/.svn"
#define FILE_DIR "sound/items/.svn/prop-base"
#define FILE_DIR "sound/items/.svn/text-base"
#define FILE_DIR "sound/machines"
#define FILE_DIR "sound/machines/.svn"
#define FILE_DIR "sound/machines/.svn/prop-base"
#define FILE_DIR "sound/machines/.svn/text-base"
#define FILE_DIR "sound/misc"
#define FILE_DIR "sound/misc/.svn"
#define FILE_DIR "sound/misc/.svn/prop-base"
#define FILE_DIR "sound/misc/.svn/text-base"
#define FILE_DIR "sound/piano"
#define FILE_DIR "sound/piano/.svn"
#define FILE_DIR "sound/piano/.svn/prop-base"
#define FILE_DIR "sound/piano/.svn/text-base"
#define FILE_DIR "sound/voice"
#define FILE_DIR "sound/voice/.svn"
#define FILE_DIR "sound/voice/.svn/prop-base"
#define FILE_DIR "sound/voice/.svn/text-base"
#define FILE_DIR "sound/weapons"
#define FILE_DIR "sound/weapons/.svn"
#define FILE_DIR "sound/weapons/.svn/prop-base"
#define FILE_DIR "sound/weapons/.svn/text-base"
#define FILE_DIR "SQL"
#define FILE_DIR "SQL/.svn"
#define FILE_DIR "SQL/.svn/text-base"
// END_FILE_DIR
// BEGIN_PREFERENCES
@@ -508,6 +176,7 @@
#include "code\datums\diseases\magnitis.dm"
#include "code\datums\diseases\plasmatoid.dm"
#include "code\datums\diseases\robotic_transformation.dm"
#include "code\datums\diseases\wizarditis.dm"
#include "code\datums\diseases\xeno_transformation.dm"
#include "code\defines\atom.dm"
#include "code\defines\client.dm"
@@ -525,6 +194,7 @@
#include "code\defines\mob\living\carbon\alien_larva.dm"
#include "code\defines\mob\living\carbon\carbon.dm"
#include "code\defines\mob\living\carbon\human.dm"
#include "code\defines\mob\living\carbon\metroid.dm"
#include "code\defines\mob\living\carbon\monkey.dm"
#include "code\defines\mob\living\silicon\ai.dm"
#include "code\defines\mob\living\silicon\decoy.dm"
@@ -841,6 +511,7 @@
#include "code\game\verbs\authorize.dm"
#include "code\game\verbs\checkkarma.dm"
#include "code\game\verbs\ooc.dm"
#include "code\game\verbs\sound.dm"
#include "code\game\verbs\suicide.dm"
#include "code\game\verbs\who.dm"
#include "code\modules\admin\admin.dm"

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