From 5572516fecee88df73010fb5ff0c167dc20c8970 Mon Sep 17 00:00:00 2001 From: Katherine Kiefer Date: Tue, 31 Jan 2023 21:30:49 +1100 Subject: [PATCH] close layer --- code/game/machinery/doors/firedoor.dm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/code/game/machinery/doors/firedoor.dm b/code/game/machinery/doors/firedoor.dm index 8432adfa188b..a7aa51c9083b 100644 --- a/code/game/machinery/doors/firedoor.dm +++ b/code/game/machinery/doors/firedoor.dm @@ -70,9 +70,7 @@ remove_from_areas() affecting_areas.Cut() var/turf/T = get_turf(src) - spawn(0) - if(T) - T.ImmediateCalculateAdjacentTurfs() + air_update_turf() return ..() /obj/machinery/door/firedoor/Bumped(atom/movable/AM) @@ -225,6 +223,7 @@ if(welded) add_overlay("welded_open") SSdemo.mark_dirty(src) + air_update_turf() /obj/machinery/door/firedoor/open() . = ..() @@ -286,6 +285,7 @@ /obj/machinery/door/firedoor/proc/emergency_pressure_close() density = TRUE air_update_turf() + layer = closingLayer update_icon() if(visible && !glass) set_opacity(1)