Fix fresh zombies not getting claws (#41020)

Caused by movement overhaul being indiscriminate in replacements.
This commit is contained in:
QualityVan
2018-10-20 14:33:10 -04:00
committed by yogstation13-bot
parent 5fa09aff85
commit 55e3f2ba3a

View File

@@ -203,9 +203,9 @@
return FALSE //nonliving mobs don't have hands
/mob/living/put_in_hand_check(obj/item/I)
if(!(mobility_flags & MOBILITY_PICKUP) || !istype(I))
return FALSE
return TRUE
if(istype(I) && ((mobility_flags & MOBILITY_PICKUP) || (I.item_flags & ABSTRACT)))
return TRUE
return FALSE
//Puts the item into our active hand if possible. returns TRUE on success.
/mob/proc/put_in_active_hand(obj/item/I, forced = FALSE, ignore_animation = TRUE)