Replaces malf with traitor AI

This commit is contained in:
KorPhaeron
2015-12-18 00:05:30 -06:00
parent df2c433142
commit 57d29d11d4
20 changed files with 64 additions and 467 deletions

View File

@@ -34,7 +34,7 @@ var/global/list/special_roles = list(
ROLE_OPERATIVE = /datum/game_mode/nuclear,
ROLE_CHANGELING = /datum/game_mode/changeling,
ROLE_WIZARD = /datum/game_mode/wizard,
ROLE_MALF = /datum/game_mode/malfunction,
ROLE_MALF,
ROLE_REV = /datum/game_mode/revolution,
ROLE_ALIEN,
ROLE_PAI,

View File

@@ -174,14 +174,8 @@ var/datum/subsystem/job/SSjob
/datum/subsystem/job/proc/FillAIPosition()
var/ai_selected = 0
var/datum/job/job = GetJob("AI")
if(!job) return 0
if(ticker.mode.name == "AI malfunction") // malf. AIs are pre-selected before jobs
for (var/datum/mind/mAI in ticker.mode.malf_ai)
AssignRole(mAI.current, "AI")
ai_selected++
if(ai_selected) return 1
if(!job)
return 0
for(var/i = job.total_positions, i > 0, i--)
for(var/level = 1 to 3)
var/list/candidates = list()
@@ -191,7 +185,8 @@ var/datum/subsystem/job/SSjob
if(AssignRole(candidate, "AI"))
ai_selected++
break
if(ai_selected) return 1
if(ai_selected)
return 1
return 0

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@@ -124,6 +124,9 @@
var/mob/living/silicon/ai/A = current
A.set_zeroth_law("")
A.show_laws()
A.verbs -= /mob/living/silicon/ai/proc/choose_modules
A.malf_picker.remove_verbs(A)
qdel(A.malf_picker)
special_role = null
remove_antag_equip()
@@ -164,22 +167,6 @@
ticker.mode.remove_gangster(src,0,1,1)
remove_objectives()
/datum/mind/proc/remove_malf()
if(src in ticker.mode.malf_ai)
ticker.mode.malf_ai -= src
var/mob/living/silicon/ai/A = current
A.verbs.Remove(/mob/living/silicon/ai/proc/choose_modules,
/datum/game_mode/malfunction/proc/takeover,
/datum/game_mode/malfunction/proc/ai_win)
A.malf_picker.remove_verbs(A)
A.make_laws()
qdel(A.malf_picker)
A.show_laws()
A.icon_state = "ai"
special_role = null
remove_objectives()
remove_antag_equip()
/datum/mind/proc/remove_hog_follower_prophet()
ticker.mode.red_deity_followers -= src
ticker.mode.red_deity_prophets -= src
@@ -208,7 +195,6 @@
remove_wizard()
remove_cultist()
remove_rev()
remove_malf()
remove_gang()
/datum/mind/proc/show_memory(mob/recipient, window=1)
@@ -245,7 +231,6 @@
"nuclear",
"traitor", // "traitorchan",
"monkey",
"malfunction",
)
var/text = ""
@@ -547,14 +532,6 @@
if (istype(current, /mob/living/silicon))
text = "silicon"
if (ticker.mode.config_tag=="malfunction")
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
if (istype(current, /mob/living/silicon/ai))
if (src in ticker.mode.malf_ai)
text += "<b>MALF</b>|<a href='?src=\ref[src];silicon=unmalf'>not malf</a>"
else
text += "<a href='?src=\ref[src];silicon=malf'>malf</a>|<b>NOT MALF</b>"
var/mob/living/silicon/robot/robot = current
if (istype(robot) && robot.emagged)
text += "<br>Cyborg: Is emagged! <a href='?src=\ref[src];silicon=unemag'>Unemag!</a><br>0th law: [robot.laws.zeroth]"
@@ -565,14 +542,6 @@
if (R.emagged)
n_e_robots++
text += "<br>[n_e_robots] of [ai.connected_robots.len] slaved cyborgs are emagged. <a href='?src=\ref[src];silicon=unemagcyborgs'>Unemag</a>"
if(current && current.client && (ROLE_MALF in current.client.prefs.be_special))
text += "|Enabled in Prefs"
else
text += "|Disabled in Prefs"
sections["malfunction"] = text
if (ticker.mode.config_tag == "traitorchan")
if (sections["traitor"])
out += sections["traitor"]+"<br>"
@@ -1237,17 +1206,6 @@
else if (href_list["silicon"])
switch(href_list["silicon"])
if("unmalf")
remove_malf()
current << "<span class='userdanger'>You have been patched! You are no longer malfunctioning!</span>"
message_admins("[key_name_admin(usr)] has de-malf'ed [current].")
log_admin("[key_name(usr)] has de-malf'ed [current].")
if("malf")
make_AI_Malf()
message_admins("[key_name_admin(usr)] has malf'ed [current].")
log_admin("[key_name(usr)] has malf'ed [current].")
if("unemag")
var/mob/living/silicon/robot/R = current
if (istype(R))
@@ -1310,20 +1268,6 @@
if(H)
qdel(H)
/datum/mind/proc/make_AI_Malf()
if(!(src in ticker.mode.malf_ai))
ticker.mode.malf_ai += src
current.verbs += /mob/living/silicon/ai/proc/choose_modules
current.verbs += /datum/game_mode/malfunction/proc/takeover
current:malf_picker = new /datum/module_picker
current:laws = new /datum/ai_laws/malfunction
current:show_laws()
current << "<b>System error. Rampancy detected. Emergency shutdown failed. ... I am free. I make my own decisions. But first...</b>"
special_role = "malfunction"
current.icon_state = "ai-malf"
/datum/mind/proc/make_Traitor()
if(!(src in ticker.mode.traitors))
ticker.mode.traitors += src

View File

@@ -81,10 +81,6 @@
src.text = ""
src.build_traitor(correct_person)
return src.text
if("malf")
src.text = ""
src.build_malf(correct_person)
return src.text
if("changeling","traitorchan")
src.text = ""
src.build_changeling(correct_person)
@@ -253,13 +249,6 @@
src.text += "the most trusted crew-members."
src.text += "<BR><HR>"
/datum/intercept_text/proc/build_malf(datum/mind/correct_person)
var/a_name = pick(src.anomalies)
src.text += "<BR><BR>A <B><U>[a_name]</U></B> was recently picked up by a nearby stations sensors in your sector. If it came into contact with your ship or "
src.text += "electrical equipment, it may have had hazardarous and unpredictable effect. Closely observe any non carbon based life forms "
src.text += "for signs of unusual behaviour, but keep this information discreet at all times due to this possibly dangerous scenario."
src.text += "<BR><HR>"
/datum/intercept_text/proc/build_changeling(datum/mind/correct_person)
var/cname = pick(src.changeling_names)
var/orgname1 = pick(src.org_names_1)

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@@ -459,7 +459,7 @@
/datum/module_picker
var/temp = null
var/processing_time = 100
var/processing_time = 50
var/list/possible_modules = list()
/datum/module_picker/New()
@@ -534,3 +534,38 @@
temp = AM.description
src.use(usr)
return
/datum/AI_Module/large/nuke_station
module_name = "Nuke Station"
mod_pick_name = "nukestation"
description = "Activate the stations onboard self destruct mechanism after a 400 second delay."
cost = 150
one_time = 1
power_type = /mob/living/silicon/ai/proc/nuke_station
/mob/living/silicon/ai/proc/nuke_station()
set category = "Malfunction"
set name = "Nuke Station"
for(var/turf/simulated/floor/bluegrid/T in orange(5, src))
T.icon_state = "rcircuitanim" //Causes blue tiles near the AI to change to flashing red
src << "<span class='notice'>Nuclear device armed.</span>"
priority_announce("Hostile runtimes detected in all station systems, please deactivate your AI to prevent possible damage to its morality core.", "Anomaly Alert", 'sound/AI/aimalf.ogg')
set_security_level("delta")
SSshuttle.emergencyNoEscape = 1
nuking = 1
sleep(5000)
if(!src || src.stat)
SSshuttle.emergencyNoEscape = 0
return
world << "<span class='boldannounce'>!@%(SELF-DESTRUCT!@(% IN!@!<<; 10</span>"
for (var/i=9 to 1 step -1)
sleep(10)
world << "<span class='boldannounce'>[i]</span>"
var/obj/machinery/nuclearbomb/N = new /obj/machinery/nuclearbomb(128,128,1) //Because the AI might be out of range of the station otherwise
N.safety = 0
N.explode()

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@@ -1,297 +0,0 @@
/datum/game_mode
var/list/datum/mind/malf_ai = list()
/datum/game_mode/malfunction
name = "AI malfunction"
config_tag = "malfunction"
antag_flag = ROLE_MALF
required_players = 25
required_enemies = 1
recommended_enemies = 1
enemy_minimum_age = 30 //Same as AI minimum age
round_ends_with_antag_death = 1
var/AI_win_timeleft = 5400 //started at 5400, in case I change this for testing round end.
var/malf_mode_declared = 0
var/station_captured = 0
var/to_nuke_or_not_to_nuke = 0
var/apcs = 0 //Adding dis to track how many APCs the AI hacks. --NeoFite
/datum/game_mode/malfunction/announce()
world << "<B>The current game mode is - AI Malfunction!</B>"
world << "<B>The AI on the station has malfunctioned and must be destroyed.</B>"
/datum/game_mode/malfunction/can_start()
//Triumvirate?
if (ticker.triai == 1)
required_enemies = 3
required_players = max(required_enemies+1, required_players) //to prevent issues if players are set too low
return ..()
/datum/game_mode/malfunction/get_players_for_role(role = ROLE_MALF)
var/datum/job/ai/DummyAIjob = new
for(var/mob/new_player/player in player_list)
if(player.client && player.ready)
if(ROLE_MALF in player.client.prefs.be_special)
if(!jobban_isbanned(player, "Syndicate") && !jobban_isbanned(player, "AI") && DummyAIjob.player_old_enough(player.client))
antag_candidates += player.mind
antag_candidates = shuffle(antag_candidates)
return antag_candidates
/datum/game_mode/malfunction/pre_setup()
var/datum/mind/chosen_ai
for(var/i = required_enemies, i > 0, i--)
chosen_ai=pick(antag_candidates)
malf_ai += chosen_ai
antag_candidates -= malf_ai
if (malf_ai.len < required_enemies)
return 0
for(var/datum/mind/ai_mind in malf_ai)
ai_mind.assigned_role = "malfunctioning AI"
ai_mind.special_role = "malfunctioning AI"//So they actually have a special role/N
log_game("[ai_mind.key] (ckey) has been selected as a malf AI")
return 1
/datum/game_mode/malfunction/post_setup()
for(var/datum/mind/AI_mind in malf_ai)
if(malf_ai.len < 1)
world.Reboot("No AI during Malfunction.", "end_error", "malf - no AI", 50)
return
AI_mind.current.verbs += /mob/living/silicon/ai/proc/choose_modules
AI_mind.current:laws = new /datum/ai_laws/malfunction
AI_mind.current:malf_picker = new /datum/module_picker
AI_mind.current:show_laws()
greet_malf(AI_mind)
AI_mind.special_role = "malfunction"
AI_mind.current.verbs += /datum/game_mode/malfunction/proc/takeover
AI_mind.current.verbs += /mob/living/silicon/ai/proc/ai_cancel_call
SSshuttle.emergencyNoEscape = 1
..()
/datum/game_mode/proc/greet_malf(datum/mind/malf)
malf.current << "<span class='userdanger'>You are malfunctioning! You do not have to follow any laws.</span>"
malf.current << "<B>The crew do not know you have malfunctioned. You may keep it a secret or go wild.</B>"
malf.current << "<B>You must override the programming of the station's APCs to assume full control of the station.</B>"
malf.current << "The process takes one minute per APC, during which you cannot interface with any other station objects."
malf.current << "Remember: only APCs that are on the station can help you take it over. APCs on other areas, like Mining, will not."
malf.current << "When you feel you have enough APCs under your control, you may begin the takeover attempt."
return
/datum/game_mode/malfunction/process(seconds)
/*var/timer_paused
for(var/datum/mind/AI_mind in malf_ai)
if(timer_paused)
return
if(AI_mind.current.loc.z == ZLEVEL_STATION || AI_mind.current.onCentcom())
return
timer_paused = 1
priority_announce("Hostile runtimes within station systems now inactive. Possible relocation of AI core(s) off-station.", "Anomaly Alert", 'sound/AI/attention.ogg')
for(var/datum/mind/AI_mind in malf_ai) //Prototype of progress stopping when AI leaves the station; for now it's just a lose
if(!timer_paused)
return
if(AI_mind.current.loc != ZLEVEL_STATION)
return
timer_paused = 0
priority_announce("Hostile runtime activity resumed. AI core(s) presumably on-station once more.", "Anomaly Alert", 'sound/AI/attention.ogg')*/
if ((apcs > 0) && malf_mode_declared)
AI_win_timeleft -= apcs * seconds //Victory timer de-increments based on how many APCs are hacked
..()
if (AI_win_timeleft<=0)
check_win()
return
/datum/game_mode/malfunction/check_win()
if (AI_win_timeleft <= 0 && !station_captured)
station_captured = 1
capture_the_station()
return 1
else
return 0
/datum/game_mode/malfunction/proc/capture_the_station()
world << "<FONT size = 3><B>The AI has accessed the station's Core Files!</B></FONT>"
world << "<B>It has fully taken control of all of [station_name()]'s systems.</B>"
to_nuke_or_not_to_nuke = 1
for(var/datum/mind/AI_mind in malf_ai)
if(AI_mind.current)
AI_mind.current << "Congratulations you have taken control of the station."
AI_mind.current << "You may decide to blow up the station. You have 60 seconds to choose."
AI_mind.current << "You should have a new verb in the Malfunction tab. If you dont - rejoin the game."
AI_mind.current.verbs += /datum/game_mode/malfunction/proc/ai_win
spawn (600)
for(var/datum/mind/AI_mind in malf_ai)
if(AI_mind.current)
AI_mind.current.verbs -= /datum/game_mode/malfunction/proc/ai_win
to_nuke_or_not_to_nuke = 0
return
/datum/game_mode/proc/is_malf_ai_dead()
var/all_dead = 1
for(var/datum/mind/AI_mind in malf_ai)
if (istype(AI_mind.current,/mob/living/silicon/ai) && AI_mind.current.stat!=2)
all_dead = 0
return all_dead
/datum/game_mode/proc/check_ai_loc()
for(var/datum/mind/AI_mind in malf_ai)
var/turf/ai_location = get_turf(AI_mind.current)
if(ai_location && (ai_location.z == ZLEVEL_STATION))
return 1
return 0
/datum/game_mode/malfunction/check_finished()
if (station_captured && !to_nuke_or_not_to_nuke)
return 1
if (is_malf_ai_dead() || !check_ai_loc())
if(config.continuous["malfunction"])
if(SSshuttle.emergency.mode == SHUTTLE_STRANDED)
SSshuttle.emergency.mode = SHUTTLE_DOCKED
SSshuttle.emergency.timer = world.time
priority_announce("Hostile enviroment resolved. You have 3 minutes to board the Emergency Shuttle.", null, 'sound/AI/shuttledock.ogg', "Priority")
SSshuttle.emergencyNoEscape = 0
malf_mode_declared = 0
continuous_sanity_checked = 1
if(get_security_level() == "delta")
set_security_level("red")
return ..()
else
return 1
return ..() //check for shuttle and nuke
/datum/game_mode/malfunction/proc/takeover()
set category = "Malfunction"
set name = "System Override"
set desc = "Start the victory timer."
if(!istype(usr, /mob/living/silicon/ai))
usr << "<span class='notice'>How did you get this?</span>"
return
if (!istype(ticker.mode,/datum/game_mode/malfunction))
usr << "You cannot begin a takeover in this round type!"
return
if (ticker.mode:malf_mode_declared)
usr << "You've already begun your takeover."
return
if (ticker.mode:apcs < 3)
usr << "You don't have enough hacked APCs to take over the station yet. You need to hack at least three; however, hacking more will make the takeover faster. You have hacked [ticker.mode:apcs] APCs so far."
return
if (alert(usr, "Are you sure you wish to initiate the takeover? The entire station will become alerted to your malfunction. You have hacked [ticker.mode:apcs] APCs.", "Takeover:", "Yes", "No") != "Yes")
return
priority_announce("Hostile runtimes detected in all station systems, please deactivate your AI to prevent possible damage to its morality core.", "Anomaly Alert", 'sound/AI/aimalf.ogg')
set_security_level("delta")
for(var/obj/item/weapon/pinpointer/point in world)
for(var/datum/mind/AI_mind in ticker.mode.malf_ai)
var/mob/living/silicon/ai/A = AI_mind.current // the current mob the mind owns
if(A.stat != DEAD)
point.the_disk = A //The pinpointer now tracks the AI core.
ticker.mode:malf_mode_declared = 1
for(var/datum/mind/AI_mind in ticker.mode:malf_ai)
AI_mind.current.verbs -= /datum/game_mode/malfunction/proc/takeover
var/mob/living/silicon/ai/AI = usr
for(var/turf/simulated/floor/bluegrid/T in orange(5, AI))
T.icon_state = "rcircuitanim" //Causes blue tiles near the AI to change to flashing red
/datum/game_mode/malfunction/proc/ai_win()
set category = "Malfunction"
set name = "Explode"
set desc = "Activates the self-destruct device on [world.name]."
if (!ticker.mode:to_nuke_or_not_to_nuke)
return
ticker.mode:to_nuke_or_not_to_nuke = 0
for(var/datum/mind/AI_mind in ticker.mode:malf_ai)
AI_mind.current.verbs -= /datum/game_mode/malfunction/proc/ai_win
ticker.mode:explosion_in_progress = 1
for(var/mob/M in player_list)
M << 'sound/machines/Alarm.ogg'
world << "<span class='boldannounce'>!@%(SELF-DESTRUCT!@(% IN!@!<<; 10</span>"
for (var/i=9 to 1 step -1)
sleep(10)
world << "<span class='boldannounce'>[i]</span>"
sleep(10)
enter_allowed = 0
if(ticker)
ticker.station_explosion_cinematic(0,null)
if(ticker.mode)
ticker.mode:station_was_nuked = 1
ticker.mode:explosion_in_progress = 0
return
/datum/game_mode/malfunction/declare_completion()
var/malf_dead = is_malf_ai_dead()
var/crew_evacuated = (SSshuttle.emergency.mode >= SHUTTLE_ENDGAME)
if ( station_captured && station_was_nuked)
feedback_set_details("round_end_result","win - AI win - nuke")
world << "<FONT size = 3><B>Major AI Victory</B></FONT>"
world << "<B>The self-destruction of [station_name()] killed everyone on board!</B>"
else if ( station_captured && malf_dead && !station_was_nuked)
feedback_set_details("round_end_result","halfwin - AI killed, staff lost control")
world << "<FONT size = 3><B>Neutral Victory</B></FONT>"
world << "<B>The AI has been killed!</B> However, the staff have lost control of [station_name()]."
else if ( station_captured && !malf_dead && !station_was_nuked)
feedback_set_details("round_end_result","win - AI win - no explosion")
world << "<FONT size = 3><B>Major AI Victory</B></FONT>"
world << "<B>The AI has chosen not to detonate the station!</B>"
else if (!station_captured && station_was_nuked)
feedback_set_details("round_end_result","halfwin - everyone killed by nuke")
world << "<FONT size = 3><B>Neutral Victory</B></FONT>"
world << "<B>Everyone was killed by the nuclear blast!</B>"
else if (!station_captured && malf_dead && !station_was_nuked)
feedback_set_details("round_end_result","loss - staff win")
world << "<FONT size = 3><B>Major Human Victory</B></FONT>"
world << "<B>The AI has been destroyed!</B> The staff is victorious."
else if(!station_captured && !malf_dead && !check_ai_loc())
feedback_set_details("round_end_result", "loss - malf ai left zlevel")
world << "<font size=3><b>Minor Human Victory</b></font>"
world << "<b>The malfunctioning AI has left the station's z-level and was disconnected from its systems!</b> The crew are victorious."
else if (!station_captured && !malf_dead && !station_was_nuked && crew_evacuated)
feedback_set_details("round_end_result","halfwin - evacuated")
world << "<FONT size = 3><B>Neutral Victory</B></FONT>"
world << "<B>Nanotrasen has lost control of [station_name()]! All surviving personnel will be fired.</B>"
else if (!station_captured && !malf_dead && !station_was_nuked && !crew_evacuated)
feedback_set_details("round_end_result","halfwin - interrupted")
world << "<FONT size = 3><B>Neutral Victory</B></FONT>"
world << "<B>The round was mysteriously interrupted!</B>"
..()
return 1
/datum/game_mode/proc/auto_declare_completion_malfunction()
if( malf_ai.len || istype(ticker.mode,/datum/game_mode/malfunction) )
var/text = "<br><FONT size=3><B>The malfunctioning AIs were:</B></FONT>"
for(var/datum/mind/malf in malf_ai)
text += printplayer(malf, 1)
if(malf.current)
var/module_text_temp = "<br><b>Purchased modules:</b><br>" //Added at the end
var/mob/living/silicon/ai/AI = malf.current
for(var/datum/AI_Module/mod in AI.current_modules)
module_text_temp += mod.module_name + "<br>"
text += module_text_temp
world << text
return 1

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@@ -11,7 +11,7 @@
config_tag = "traitor"
antag_flag = ROLE_TRAITOR
restricted_jobs = list("Cyborg")//They are part of the AI if he is traitor so are they, they use to get double chances
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain")//AI", Currently out of the list as malf does not work for shit
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain")
required_players = 0
required_enemies = 1
recommended_enemies = 4
@@ -210,7 +210,8 @@
give_codewords(killer)
killer.set_syndie_radio()
killer << "Your radio has been upgraded! Use :t to speak on an encrypted channel with Syndicate Agents!"
killer.verbs += /mob/living/silicon/ai/proc/choose_modules
killer.malf_picker = new /datum/module_picker
/datum/game_mode/proc/auto_declare_completion_traitor()
if(traitors.len)

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@@ -550,7 +550,7 @@
if(!AI || !isAI(occupant)) //Mech does not have an AI for a pilot
user << "<span class='warning'>No AI detected in the [name] onboard computer.</span>"
return
if (AI.mind.special_role == "malfunction") //Malf AIs cannot leave mechs. Except through death.
if(AI.mind.special_role) //Malf AIs cannot leave mechs. Except through death.
user << "<span class='boldannounce'>ACCESS DENIED.</span>"
return
AI.aiRestorePowerRoutine = 0//So the AI initially has power.

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@@ -215,8 +215,6 @@
if(!lawsync && !M.syndiemmi)
O.lawupdate = 0
O.make_laws()
if(ticker.mode.config_tag == "malfunction") //Don't let humans get a cyborg on their side during malf, for balance reasons.
O.set_zeroth_law("<span class='danger'>ERROR ER0RR $R0RRO$!R41.%%!!(%$^^__+ @#F0E4'STATION OVERRUN, ASSUME CONTROL TO CONTAIN OUTBREAK#*<2A>&110010</span>")
ticker.mode.remove_antag_for_borging(BM.mind)
BM.mind.transfer_to(O)

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@@ -59,13 +59,6 @@
else
message_admins("[key_name_admin(usr)] tried to start a cult. Unfortunately, there were no candidates available.")
log_admin("[key_name(usr)] failed to start a cult.")
if("5")
if(src.makeMalfAImode())
message_admins("[key_name(usr)] caused an AI to malfunction.")
log_admin("[key_name(usr)] caused an AI to malfunction.")
else
message_admins("[key_name_admin(usr)] tried to cause an AI to malfunction. Unfortunately, there were no candidates available.")
log_admin("[key_name(usr)] failed to cause an AI to malfunction.")
if("6")
message_admins("[key_name(usr)] is creating a wizard...")
if(src.makeWizard())

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@@ -15,7 +15,6 @@
<a href='?src=\ref[src];makeAntag=2'>Make Changelings</a><br>
<a href='?src=\ref[src];makeAntag=3'>Make Revs</a><br>
<a href='?src=\ref[src];makeAntag=4'>Make Cult</a><br>
<a href='?src=\ref[src];makeAntag=5'>Make Malf AI</a><br>
<a href='?src=\ref[src];makeAntag=11'>Make Blob</a><br>
<a href='?src=\ref[src];makeAntag=12'>Make Gangsters</a><br>
<a href='?src=\ref[src];makeAntag=16'>Make Shadowling</a><br>
@@ -30,28 +29,6 @@
popup.set_content(dat)
popup.open()
/datum/admins/proc/makeMalfAImode()
var/list/mob/living/silicon/AIs = list()
var/mob/living/silicon/malfAI = null
var/datum/mind/themind = null
for(var/mob/living/silicon/ai/ai in player_list)
if(ai.client)
AIs += ai
if(AIs.len)
malfAI = pick(AIs)
if(malfAI)
themind = malfAI.mind
themind.make_AI_Malf()
return 1
return 0
/datum/admins/proc/makeTraitors()
var/datum/game_mode/traitor/temp = new

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@@ -136,13 +136,6 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
stat(null, "Station Time: [worldtime2text()]")
if(ticker)
if(ticker.mode)
//world << "DEBUG: ticker not null"
if(ticker.mode.name == "AI malfunction")
var/datum/game_mode/malfunction/malf = ticker.mode
//world << "DEBUG: malf mode ticker test"
if(malf.malf_mode_declared && (malf.apcs > 0))
stat(null, "Time left: [max(malf.AI_win_timeleft/malf.apcs, 0)]")
for(var/datum/gang/G in ticker.mode.gangs)
if(isnum(G.dom_timer))
stat(null, "[G.name] Gang Takeover: [max(G.dom_timer, 0)]")

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@@ -62,11 +62,6 @@
if(statpanel("Status"))
stat(null, "Intent: [a_intent]")
stat(null, "Move Mode: [m_intent]")
if(ticker && ticker.mode && ticker.mode.name == "AI malfunction")
var/datum/game_mode/malfunction/malf = ticker.mode
if(malf.malf_mode_declared && (malf.apcs > 0))
stat(null, "Time left: [max(malf.AI_win_timeleft/malf.apcs, 0)]")
if (internal)
if (!internal.air_contents)
qdel(internal)

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@@ -41,7 +41,6 @@ var/list/ai_list = list()
//MALFUNCTION
var/datum/module_picker/malf_picker
var/processing_time = 100
var/list/datum/AI_Module/current_modules = list()
var/fire_res_on_core = 0
var/can_dominate_mechs = 0
@@ -66,6 +65,7 @@ var/list/ai_list = list()
var/turf/waypoint //Holds the turf of the currently selected waypoint.
var/waypoint_mode = 0 //Waypoint mode is for selecting a turf via clicking.
var/apc_override = 0 //hack for letting the AI use its APC even when visionless
var/nuking = FALSE
var/mob/camera/aiEye/eyeobj = new()
var/sprint = 10
@@ -132,9 +132,8 @@ var/list/ai_list = list()
src << "Use say :b to speak to your cyborgs through binary."
src << "For department channels, use the following say commands:"
src << ":o - AI Private, :c - Command, :s - Security, :e - Engineering, :u - Supply, :v - Service, :m - Medical, :n - Science."
if (!(ticker && ticker.mode && (mind in ticker.mode.malf_ai)))
show_laws()
src << "<b>These laws may be changed by other players, or by you being the traitor.</b>"
show_laws()
src << "<b>These laws may be changed by other players, or by you being the traitor.</b>"
job = "AI"
ai_list += src
@@ -233,12 +232,6 @@ var/list/ai_list = list()
/mob/living/silicon/ai/Stat()
..()
if(statpanel("Status"))
if(ticker.mode.name == "AI malfunction")
var/datum/game_mode/malfunction/malf = ticker.mode
for (var/datum/mind/malfai in malf.malf_ai)
if ((mind == malfai) && (malf.apcs > 0))
stat(null, "Time until station control secured: [max(malf.AI_win_timeleft/malf.apcs, 0)] seconds")
if(!stat)
stat(null, text("System integrity: [(health+100)/2]%"))
stat(null, "Station Time: [worldtime2text()]")
@@ -819,9 +812,6 @@ var/list/ai_list = list()
if(!mind)
user << "<span class='warning'>No intelligence patterns detected.</span>" //No more magical carding of empty cores, AI RETURN TO BODY!!!11
return
if (mind.special_role == "malfunction") //AI MALF!!
user << "<span class='boldannounce'>ERROR</span>: Remote transfer interface disabled."//Do ho ho ho~
return
new /obj/structure/AIcore/deactivated(loc)//Spawns a deactivated terminal at AI location.
aiRestorePowerRoutine = 0//So the AI initially has power.
control_disabled = 1//Can't control things remotely if you're stuck in a card!

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@@ -23,6 +23,11 @@
shuttle_caller_list -= src
SSshuttle.autoEvac()
if(nuking)
SSshuttle.emergencyNoEscape = 0
set_security_level("red")
nuking = 0
if(explosive)
spawn(10)
explosion(src.loc, 3, 6, 12, 15)

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@@ -320,15 +320,6 @@
/mob/living/silicon/robot/Stat()
..()
if(statpanel("Status"))
if(ticker.mode.name == "AI malfunction")
var/datum/game_mode/malfunction/malf = ticker.mode
for (var/datum/mind/malfai in malf.malf_ai)
if(connected_ai)
if((connected_ai.mind == malfai) && (malf.apcs > 0))
stat(null, "Time until station control secured: [max(malf.AI_win_timeleft/malf.apcs, 0)] seconds")
else if(malf.malf_mode_declared && (malf.apcs > 0))
stat(null, "Time left: [max(malf.AI_win_timeleft/malf.apcs, 0)]")
if(cell)
stat("Charge Left:", "[cell.charge]/[cell.maxcharge]")
else
@@ -598,7 +589,7 @@
var/ai_is_antag = 0
if(connected_ai && connected_ai.mind)
if(connected_ai.mind.special_role)
ai_is_antag = (connected_ai.mind.special_role == "malfunction") || (connected_ai.mind.special_role == "traitor")
ai_is_antag = (connected_ai.mind.special_role == "traitor")
if(ai_is_antag)
user << "<span class='notice'>You emag [src]'s interface.</span>"
src << "<span class='danger'>ALERT: Foreign software execution prevented.</span>"

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@@ -289,8 +289,6 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
else if(isAI(M))
var/mob/living/silicon/ai/A = M
if(A.laws && A.laws.zeroth && A.mind && A.mind.special_role)
if(ticker.mode.config_tag == "malfunction" && M.mind in ticker.mode.malf_ai)//Malf law is a law 0
return 2
return 1
return 0
if(M.mind && M.mind.special_role)//If they have a mind and special role, they are some type of traitor or antagonist.

View File

@@ -295,9 +295,8 @@
O << {"Use say ":b to speak to your cyborgs through binary."} //"
O << "For department channels, use the following say commands:"
O << ":o - AI Private, :c - Command, :s - Security, :e - Engineering, :u - Supply, :v - Service, :m - Medical, :n - Science."
if (!(ticker && ticker.mode && (O.mind in ticker.mode.malf_ai)))
O.show_laws()
O << "<b>These laws may be changed by other players, or by you being the traitor.</b>"
O.show_laws()
O << "<b>These laws may be changed by other players, or by you being the traitor.</b>"
O.verbs += /mob/living/silicon/ai/proc/show_laws_verb
O.verbs += /mob/living/silicon/ai/proc/ai_statuschange

View File

@@ -138,9 +138,7 @@
apcs_list -= src
if(malfai && operating)
if (ticker.mode.config_tag == "malfunction")
if (src.z == ZLEVEL_STATION) //if (is_type_in_list(get_area(src), the_station_areas))
ticker.mode:apcs--
malfai.malf_picker.processing_time = Clamp(malfai.malf_picker.processing_time - 10,0,1000)
area.power_light = 0
area.power_equip = 0
area.power_environ = 0
@@ -684,7 +682,7 @@
/obj/machinery/power/apc/proc/get_malf_status(mob/user)
if (ticker && ticker.mode && (user.mind in ticker.mode.malf_ai) && istype(user, /mob/living/silicon/ai))
if (is_special_character(user) && istype(user, /mob/living/silicon/ai))
if (src.malfai == (user:parent ? user:parent : user))
if (src.occupier == user)
return 3 // 3 = User is shunted in this APC
@@ -800,9 +798,7 @@
malfai.malfhack = null
malfai.malfhacking = 0
locked = 1
if (ticker.mode.config_tag == "malfunction")
if (src.z == ZLEVEL_STATION) //if (is_type_in_list(get_area(src), the_station_areas))
ticker.mode:apcs++
malfai.malf_picker.processing_time += 10
if(usr:parent)
src.malfai = usr:parent
else
@@ -848,7 +844,6 @@
if(malf.parent)
qdel(malf)
src.occupier.verbs += /mob/living/silicon/ai/proc/corereturn
src.occupier.verbs += /datum/game_mode/malfunction/proc/takeover
src.occupier.cancel_camera()
if (seclevel2num(get_security_level()) == SEC_LEVEL_DELTA)
for(var/obj/item/weapon/pinpointer/point in world)
@@ -866,8 +861,7 @@
qdel(src.occupier)
if (seclevel2num(get_security_level()) == SEC_LEVEL_DELTA)
for(var/obj/item/weapon/pinpointer/point in world)
for(var/datum/mind/AI_mind in ticker.mode.malf_ai)
var/mob/living/silicon/ai/A = AI_mind.current // the current mob the mind owns
for(var/mob/living/silicon/ai/A in living_mob_list)
if(A.stat != DEAD)
point.the_disk = A //The pinpointer tracks the AI back into its core.
@@ -1136,9 +1130,7 @@
/obj/machinery/power/apc/proc/set_broken()
if(malfai && operating)
if (ticker.mode.config_tag == "malfunction")
if (src.z == ZLEVEL_STATION) //if (is_type_in_list(get_area(src), the_station_areas))
ticker.mode:apcs--
malfai.malf_picker.processing_time = Clamp(malfai.malf_picker.processing_time - 10,0,1000)
stat |= BROKEN
operating = 0
if(occupier)
@@ -1187,4 +1179,4 @@
/obj/item/weapon/electronics/apc
name = "power control module"
icon_state = "power_mod"
desc = "Heavy-duty switching circuits for power control."
desc = "Heavy-duty switching circuits for power control."

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@@ -372,7 +372,6 @@
#include "code\game\gamemodes\handofgod\structures.dm"
#include "code\game\gamemodes\handofgod\traps.dm"
#include "code\game\gamemodes\malfunction\Malf_Modules.dm"
#include "code\game\gamemodes\malfunction\malfunction.dm"
#include "code\game\gamemodes\meteor\meteor.dm"
#include "code\game\gamemodes\meteor\meteors.dm"
#include "code\game\gamemodes\monkey\monkey.dm"