From 59ef81245b69e0b9d9c465254f55e9a9766e0110 Mon Sep 17 00:00:00 2001 From: ShizCalev Date: Mon, 10 Jul 2017 10:31:34 -0400 Subject: [PATCH] Changes some 1s and 0s to TRUE and FALSE (#29144) --- code/__DEFINES/MC.dm | 4 +- code/__HELPERS/icon_smoothing.dm | 2 +- code/__HELPERS/unsorted.dm | 2 +- code/controllers/configuration.dm | 2 +- code/controllers/master.dm | 4 +- code/controllers/subsystem/machines.dm | 2 +- .../subsystem/processing/processing.dm | 2 +- code/datums/action.dm | 2 +- code/datums/beam.dm | 2 +- code/datums/diseases/advance/advance.dm | 4 +- code/datums/wires/wires.dm | 2 +- code/game/area/Space_Station_13_areas.dm | 62 ++++----- code/game/area/areas.dm | 48 +++---- code/game/area/areas/away_content.dm | 46 +++---- code/game/area/areas/centcom.dm | 36 ++--- code/game/area/areas/derelict.dm | 8 +- code/game/area/areas/mining.dm | 58 ++++---- code/game/area/areas/misc.dm | 6 +- code/game/area/areas/ruins.dm | 40 +++--- code/game/area/areas/shuttles.dm | 8 +- code/game/atoms_movable.dm | 4 +- code/game/gamemodes/antag_hud.dm | 4 +- code/game/gamemodes/blob/theblob.dm | 6 +- .../gamemodes/changeling/cellular_emporium.dm | 2 +- .../gamemodes/changeling/powers/mutations.dm | 2 +- .../game/gamemodes/clock_cult/clock_effect.dm | 4 +- .../clock_effects/spatial_gateway.dm | 2 +- .../clock_cult/clock_items/clockwork_slab.dm | 2 +- .../gamemodes/clock_cult/clock_structure.dm | 4 +- .../clock_structures/clock_shells.dm | 4 +- .../clock_structures/clockwork_obelisk.dm | 4 +- .../clock_structures/taunting_trail.dm | 2 +- code/game/gamemodes/cult/cult_items.dm | 2 +- code/game/gamemodes/cult/cult_structures.dm | 8 +- code/game/gamemodes/cult/runes.dm | 4 +- .../gamemodes/devil/true_devil/_true_devil.dm | 2 +- code/game/gamemodes/events.dm | 12 +- code/game/gamemodes/gang/dominator.dm | 16 +-- code/game/gamemodes/meteor/meteors.dm | 4 +- .../miniantags/abduction/abduction_gear.dm | 4 +- .../gamemodes/miniantags/abduction/gland.dm | 2 +- .../abduction/machinery/dispenser.dm | 4 +- .../abduction/machinery/experiment.dm | 6 +- .../miniantags/abduction/machinery/pad.dm | 2 +- .../gamemodes/miniantags/bot_swarm/swarmer.dm | 2 +- .../miniantags/revenant/revenant_abilities.dm | 4 +- code/game/gamemodes/nuclear/nuclearbomb.dm | 2 +- code/game/gamemodes/sandbox/airlock_maker.dm | 2 +- code/game/gamemodes/sandbox/h_sandbox.dm | 4 +- code/game/gamemodes/wizard/artefact.dm | 4 +- code/game/machinery/Beacon.dm | 2 +- code/game/machinery/PDApainter.dm | 4 +- code/game/machinery/Sleeper.dm | 2 +- code/game/machinery/airlock_control.dm | 18 +-- code/game/machinery/announcement_system.dm | 6 +- code/game/machinery/autolathe.dm | 26 ++-- code/game/machinery/buttons.dm | 4 +- code/game/machinery/camera/camera.dm | 40 +++--- code/game/machinery/camera/camera_assembly.dm | 4 +- code/game/machinery/cell_charger.dm | 2 +- code/game/machinery/cloning.dm | 4 +- code/game/machinery/computer/apc_control.dm | 2 +- code/game/machinery/computer/arcade.dm | 22 +-- code/game/machinery/computer/atmos_alert.dm | 2 +- code/game/machinery/computer/atmos_control.dm | 6 +- .../game/machinery/computer/buildandrepair.dm | 8 +- code/game/machinery/computer/camera.dm | 4 +- code/game/machinery/computer/cloning.dm | 4 +- .../game/machinery/computer/communications.dm | 4 +- code/game/machinery/computer/computer.dm | 8 +- code/game/machinery/computer/dna_console.dm | 6 +- .../machinery/computer/gulag_teleporter.dm | 2 +- code/game/machinery/computer/message.dm | 4 +- code/game/machinery/computer/station_alert.dm | 2 +- code/game/machinery/constructable_frame.dm | 2 +- code/game/machinery/deployable.dm | 12 +- code/game/machinery/dna_scanner.dm | 10 +- code/game/machinery/doors/airlock.dm | 126 +++++++++--------- .../machinery/doors/airlock_electronics.dm | 2 +- code/game/machinery/doors/airlock_types.dm | 38 +++--- code/game/machinery/doors/alarmlock.dm | 8 +- code/game/machinery/doors/brigdoors.dm | 10 +- code/game/machinery/doors/door.dm | 38 +++--- code/game/machinery/doors/firedoor.dm | 14 +- code/game/machinery/doors/poddoor.dm | 8 +- code/game/machinery/doors/shutters.dm | 2 +- code/game/machinery/doors/unpowered.dm | 2 +- code/game/machinery/doors/windowdoor.dm | 28 ++-- code/game/machinery/doppler_array.dm | 8 +- code/game/machinery/droneDispenser.dm | 4 +- .../embedded_controller/access_controller.dm | 10 +- .../embedded_controller/airlock_controller.dm | 2 +- .../embedded_controller_base.dm | 6 +- .../simple_vent_controller.dm | 2 +- code/game/machinery/firealarm.dm | 8 +- code/game/machinery/flasher.dm | 10 +- code/game/machinery/gulag_item_reclaimer.dm | 8 +- code/game/machinery/gulag_teleporter.dm | 6 +- code/game/machinery/hologram.dm | 4 +- code/game/machinery/igniter.dm | 6 +- code/game/machinery/iv_drip.dm | 2 +- code/game/machinery/launch_pad.dm | 2 +- code/game/machinery/lightswitch.dm | 4 +- code/game/machinery/limbgrower.dm | 12 +- code/game/machinery/machinery.dm | 20 +-- code/game/machinery/magnet.dm | 10 +- code/game/machinery/mass_driver.dm | 2 +- code/game/machinery/navbeacon.dm | 6 +- code/game/machinery/newscaster.dm | 8 +- code/game/machinery/pipe/pipe_dispenser.dm | 16 +-- .../machinery/porta_turret/portable_turret.dm | 36 ++--- .../porta_turret/portable_turret_construct.dm | 6 +- .../porta_turret/portable_turret_cover.dm | 10 +- code/game/machinery/quantum_pad.dm | 2 +- code/game/machinery/recharger.dm | 2 +- code/game/machinery/rechargestation.dm | 10 +- code/game/machinery/recycler.dm | 4 +- code/game/machinery/requests_console.dm | 8 +- code/game/machinery/robot_fabricator.dm | 10 +- code/game/machinery/shieldgen.dm | 26 ++-- code/game/machinery/slotmachine.dm | 8 +- code/game/machinery/spaceheater.dm | 6 +- code/game/machinery/status_display.dm | 8 +- code/game/machinery/suit_storage_unit.dm | 6 +- code/game/machinery/syndicatebeacon.dm | 8 +- code/game/machinery/syndicatebomb.dm | 8 +- .../machinery/telecomms/machines/allinone.dm | 4 +- .../telecomms/machines/broadcaster.dm | 4 +- code/game/machinery/telecomms/machines/bus.dm | 4 +- code/game/machinery/telecomms/machines/hub.dm | 4 +- .../machinery/telecomms/machines/processor.dm | 4 +- .../machinery/telecomms/machines/receiver.dm | 4 +- .../machinery/telecomms/machines/relay.dm | 6 +- .../machinery/telecomms/machines/server.dm | 4 +- .../machinery/telecomms/telecomunications.dm | 10 +- code/game/machinery/teleporter.dm | 4 +- code/game/machinery/transformer.dm | 4 +- code/game/machinery/vending.dm | 6 +- code/game/machinery/washing_machine.dm | 16 +-- code/game/machinery/wishgranter.dm | 4 +- code/game/mecha/equipment/tools/work_tools.dm | 10 +- code/game/mecha/mech_bay.dm | 8 +- code/game/mecha/mech_fabricator.dm | 8 +- code/game/mecha/mecha.dm | 6 +- code/game/mecha/mecha_construction_paths.dm | 14 +- code/game/mecha/mecha_wreckage.dm | 4 +- code/game/objects/effects/alien_acid.dm | 4 +- code/game/objects/effects/anomalies.dm | 10 +- code/game/objects/effects/bump_teleporter.dm | 4 +- code/game/objects/effects/contraband.dm | 2 +- code/game/objects/effects/decals/decal.dm | 4 +- code/game/objects/effects/decals/misc.dm | 2 +- .../effect_system/effects_explosion.dm | 4 +- .../effects/effect_system/effects_foam.dm | 10 +- .../effects/effect_system/effects_other.dm | 26 ++-- .../effects/effect_system/effects_smoke.dm | 4 +- .../effects/effect_system/effects_sparks.dm | 2 +- .../effects/effect_system/effects_water.dm | 2 +- code/game/objects/effects/forcefields.dm | 4 +- code/game/objects/effects/glowshroom.dm | 4 +- code/game/objects/effects/landmarks.dm | 4 +- code/game/objects/effects/mines.dm | 6 +- code/game/objects/effects/misc.dm | 4 +- code/game/objects/effects/overlays.dm | 8 +- code/game/objects/effects/spiders.dm | 6 +- code/game/objects/effects/step_triggers.dm | 2 +- .../temporary_visuals/temporary_visual.dm | 2 +- code/game/objects/items.dm | 2 +- code/game/objects/items/control_wand.dm | 4 +- code/game/objects/items/crayons.dm | 2 +- code/game/objects/items/devices/PDA/radio.dm | 2 +- code/game/objects/items/devices/aicard.dm | 2 +- .../objects/items/devices/chameleonproj.dm | 2 +- code/game/objects/items/devices/flashlight.dm | 8 +- .../objects/items/devices/geiger_counter.dm | 6 +- code/game/objects/items/devices/gps.dm | 2 +- .../objects/items/devices/laserpointer.dm | 6 +- .../objects/items/devices/lightreplacer.dm | 2 +- code/game/objects/items/devices/megaphone.dm | 4 +- code/game/objects/items/devices/powersink.dm | 10 +- .../items/devices/radio/electropack.dm | 2 +- .../objects/items/devices/radio/intercom.dm | 4 +- .../game/objects/items/devices/radio/radio.dm | 8 +- code/game/objects/items/devices/scanners.dm | 2 +- .../objects/items/devices/traitordevices.dm | 6 +- .../objects/items/devices/transfer_valve.dm | 10 +- code/game/objects/items/robot/robot_parts.dm | 2 +- .../objects/items/robot/robot_upgrades.dm | 4 +- code/game/objects/items/shooting_range.dm | 4 +- code/game/objects/items/toys.dm | 8 +- code/game/objects/items/weapons/RCD.dm | 4 +- code/game/objects/items/weapons/RSF.dm | 6 +- .../objects/items/weapons/chrono_eraser.dm | 4 +- .../objects/items/weapons/cigs_lighters.dm | 4 +- code/game/objects/items/weapons/cosmetics.dm | 2 +- code/game/objects/items/weapons/defib.dm | 28 ++-- .../objects/items/weapons/flamethrower.dm | 26 ++-- .../objects/items/weapons/holosign_creator.dm | 8 +- .../items/weapons/implants/implantchair.dm | 4 +- .../objects/items/weapons/melee/energy.dm | 2 +- code/game/objects/items/weapons/melee/misc.dm | 4 +- .../objects/items/weapons/storage/backpack.dm | 4 +- .../objects/items/weapons/storage/secure.dm | 12 +- .../game/objects/items/weapons/tanks/tanks.dm | 2 +- .../objects/items/weapons/tanks/watertank.dm | 10 +- code/game/objects/items/weapons/tools.dm | 2 +- code/game/objects/items/weapons/twohanded.dm | 8 +- code/game/objects/obj_defense.dm | 4 +- code/game/objects/structures.dm | 4 +- code/game/objects/structures/ai_core.dm | 6 +- code/game/objects/structures/aliens.dm | 8 +- code/game/objects/structures/artstuff.dm | 2 +- code/game/objects/structures/barsigns.dm | 10 +- .../structures/beds_chairs/alien_nest.dm | 2 +- .../objects/structures/beds_chairs/bed.dm | 10 +- .../objects/structures/beds_chairs/chair.dm | 4 +- code/game/objects/structures/bedsheet_bin.dm | 2 +- .../structures/crates_lockers/closets.dm | 12 +- .../crates_lockers/closets/bodybag.dm | 4 +- .../crates_lockers/closets/gimmick.dm | 2 +- .../closets/secure/secure_closets.dm | 4 +- .../crates_lockers/closets/secure/security.dm | 2 +- .../structures/crates_lockers/crates/large.dm | 2 +- .../crates_lockers/crates/secure.dm | 4 +- code/game/objects/structures/displaycase.dm | 10 +- code/game/objects/structures/divine.dm | 8 +- code/game/objects/structures/door_assembly.dm | 124 ++++++++--------- code/game/objects/structures/dresser.dm | 4 +- code/game/objects/structures/extinguisher.dm | 4 +- code/game/objects/structures/false_walls.dm | 12 +- code/game/objects/structures/fireaxe.dm | 8 +- code/game/objects/structures/flora.dm | 10 +- code/game/objects/structures/fluff.dm | 8 +- .../objects/structures/ghost_role_spawners.dm | 8 +- code/game/objects/structures/girders.dm | 6 +- code/game/objects/structures/grille.dm | 10 +- code/game/objects/structures/guncase.dm | 6 +- code/game/objects/structures/hivebot.dm | 4 +- code/game/objects/structures/holosign.dm | 6 +- code/game/objects/structures/janicart.dm | 4 +- code/game/objects/structures/kitchen_spike.dm | 8 +- code/game/objects/structures/lattice.dm | 4 +- code/game/objects/structures/memorial.dm | 4 +- code/game/objects/structures/mineral_doors.dm | 10 +- code/game/objects/structures/mirror.dm | 4 +- code/game/objects/structures/mop_bucket.dm | 2 +- code/game/objects/structures/morgue.dm | 14 +- code/game/objects/structures/musician.dm | 8 +- code/game/objects/structures/noticeboard.dm | 4 +- .../objects/structures/petrified_statue.dm | 4 +- code/game/objects/structures/plasticflaps.dm | 4 +- code/game/objects/structures/reflector.dm | 12 +- code/game/objects/structures/safe.dm | 8 +- code/game/objects/structures/showcase.dm | 4 +- code/game/objects/structures/signs.dm | 4 +- code/game/objects/structures/spirit_board.dm | 4 +- code/game/objects/structures/statues.dm | 8 +- code/game/objects/structures/table_frames.dm | 4 +- code/game/objects/structures/tables_racks.dm | 12 +- .../game/objects/structures/tank_dispenser.dm | 6 +- code/game/objects/structures/target_stake.dm | 4 +- .../structures/transit_tubes/transit_tube.dm | 8 +- .../transit_tube_construction.dm | 8 +- .../transit_tubes/transit_tube_pod.dm | 6 +- code/game/objects/structures/traps.dm | 4 +- code/game/objects/structures/watercloset.dm | 42 +++--- .../objects/structures/windoor_assembly.dm | 20 +-- code/game/objects/structures/window.dm | 8 +- code/game/turfs/closed.dm | 2 +- .../game/turfs/simulated/floor/light_floor.dm | 6 +- code/game/turfs/simulated/minerals.dm | 2 +- code/game/turfs/simulated/wall/reinf_walls.dm | 2 +- code/game/turfs/simulated/walls.dm | 4 +- code/modules/VR/vr_sleeper.dm | 2 +- code/modules/admin/fun_balloon.dm | 4 +- code/modules/admin/secrets.dm | 4 +- code/modules/admin/topic.dm | 4 +- code/modules/admin/verbs/debug.dm | 2 +- code/modules/admin/verbs/mapping.dm | 11 +- code/modules/assembly/bomb.dm | 6 +- code/modules/assembly/infrared.dm | 18 +-- code/modules/assembly/signaler.dm | 2 +- .../atmospherics/environmental/LINDA_fire.dm | 2 +- .../atmospherics/machinery/airalarm.dm | 10 +- .../atmospherics/machinery/atmosmachinery.dm | 2 +- .../components/binary_devices/circulator.dm | 4 +- .../components/binary_devices/dp_vent_pump.dm | 2 +- .../components/binary_devices/passive_gate.dm | 4 +- .../components/binary_devices/pump.dm | 6 +- .../components/binary_devices/valve.dm | 8 +- .../components/binary_devices/volume_pump.dm | 6 +- .../machinery/components/components_base.dm | 12 +- .../components/trinary_devices/filter.dm | 8 +- .../components/trinary_devices/mixer.dm | 8 +- .../components/unary_devices/cryo.dm | 6 +- .../unary_devices/generator_input.dm | 2 +- .../unary_devices/outlet_injector.dm | 4 +- .../unary_devices/oxygen_generator.dm | 2 +- .../components/unary_devices/tank.dm | 2 +- .../components/unary_devices/thermomachine.dm | 2 +- .../components/unary_devices/vent_pump.dm | 12 +- .../components/unary_devices/vent_scrubber.dm | 12 +- .../atmospherics/machinery/other/meter.dm | 2 +- .../atmospherics/machinery/other/zvent.dm | 4 +- .../machinery/portable/canister.dm | 6 +- .../portable/portable_atmospherics.dm | 4 +- .../atmospherics/machinery/portable/pump.dm | 4 +- .../machinery/portable/scrubber.dm | 4 +- .../awaymissions/bluespaceartillery.dm | 10 +- code/modules/awaymissions/capture_the_flag.dm | 4 +- code/modules/awaymissions/corpse.dm | 4 +- code/modules/awaymissions/gateway.dm | 6 +- 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.../kitchen_machinery/gibber.dm | 12 +- .../kitchen_machinery/icecream_vat.dm | 4 +- .../kitchen_machinery/juicer.dm | 4 +- .../kitchen_machinery/microwave.dm | 14 +- .../kitchen_machinery/monkeyrecycler.dm | 4 +- .../kitchen_machinery/processor.dm | 10 +- .../kitchen_machinery/smartfridge.dm | 4 +- code/modules/food_and_drinks/pizzabox.dm | 2 +- code/modules/holiday/halloween.dm | 4 +- code/modules/holodeck/items.dm | 10 +- code/modules/hydroponics/beekeeping/beebox.dm | 4 +- code/modules/hydroponics/biogenerator.dm | 14 +- code/modules/hydroponics/gene_modder.dm | 4 +- code/modules/hydroponics/hydroponics.dm | 10 +- code/modules/hydroponics/seed_extractor.dm | 4 +- code/modules/language/language_menu.dm | 2 +- code/modules/library/lib_codex_gigas.dm | 2 +- code/modules/library/lib_items.dm | 10 +- code/modules/library/lib_machines.dm | 16 +-- code/modules/library/random_books.dm | 2 +- code/modules/library/soapstone.dm | 2 +- code/modules/mining/abandoned_crates.dm | 2 +- code/modules/mining/aux_base.dm | 6 +- .../mining/equipment/kinetic_crusher.dm | 2 +- code/modules/mining/fulton.dm | 10 +- code/modules/mining/laborcamp/laborstacker.dm | 12 +- code/modules/mining/lavaland/ruins/gym.dm | 10 +- .../mining/machine_input_output_plates.dm | 8 +- code/modules/mining/machine_processing.dm | 12 +- code/modules/mining/machine_redemption.dm | 6 +- code/modules/mining/machine_stacking.dm | 8 +- code/modules/mining/machine_unloading.dm | 4 +- code/modules/mining/machine_vending.dm | 4 +- code/modules/mining/mine_items.dm | 2 +- code/modules/mining/mint.dm | 10 +- code/modules/mining/satchel_ore_boxdm.dm | 2 +- code/modules/mob/camera/camera.dm | 4 +- .../modules/mob/dead/new_player/new_player.dm | 4 +- .../mob/dead/new_player/sprite_accessories.dm | 2 +- code/modules/mob/dead/observer/observer.dm | 4 +- code/modules/mob/living/bloodcrawl.dm | 4 +- .../mob/living/carbon/alien/alien_defense.dm | 2 +- .../carbon/alien/humanoid/caste/hunter.dm | 4 +- 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| 10 +- .../mob/living/simple_animal/bot/ed209bot.dm | 20 +-- .../mob/living/simple_animal/bot/floorbot.dm | 24 ++-- .../mob/living/simple_animal/bot/medbot.dm | 6 +- .../mob/living/simple_animal/bot/mulebot.dm | 10 +- .../mob/living/simple_animal/bot/secbot.dm | 20 +-- .../simple_animal/friendly/butterfly.dm | 2 +- .../mob/living/simple_animal/friendly/cat.dm | 2 +- .../simple_animal/friendly/cockroach.dm | 2 +- .../mob/living/simple_animal/friendly/dog.dm | 2 +- .../simple_animal/friendly/drone/_drone.dm | 4 +- .../friendly/drone/interaction.dm | 4 +- .../simple_animal/friendly/farm_animals.dm | 4 +- .../living/simple_animal/friendly/lizard.dm | 2 +- .../living/simple_animal/friendly/mouse.dm | 2 +- .../simple_animal/guardian/types/charger.dm | 6 +- .../simple_animal/hostile/giant_spider.dm | 2 +- .../simple_animal/hostile/jungle_mobs.dm | 4 +- .../hostile/megafauna/bubblegum.dm | 2 +- .../hostile/megafauna/colossus.dm | 10 +- .../mob/living/simple_animal/hostile/mimic.dm | 4 +- .../hostile/mining_mobs/goliath.dm | 2 +- .../hostile/mining_mobs/gutlunch.dm | 2 +- .../simple_animal/hostile/retaliate/frog.dm | 2 +- .../living/simple_animal/hostile/statue.dm | 2 +- .../mob/living/simple_animal/parrot.dm | 2 +- .../mob/living/simple_animal/simple_animal.dm | 2 +- .../mob/living/simple_animal/spawner.dm | 2 +- code/modules/mob/mob.dm | 2 +- code/modules/mob/mob_defines.dm | 2 +- code/modules/modular_computers/NTNet/NTNet.dm | 4 +- .../modular_computers/NTNet/NTNet_relay.dm | 6 +- .../computers/item/computer.dm | 4 +- .../computers/item/computer_ui.dm | 2 +- .../computers/item/laptop.dm | 6 +- .../computers/machinery/modular_console.dm | 4 +- .../modular_computers/file_system/program.dm | 2 +- .../file_system/programs/card.dm | 2 +- .../modular_computers/laptop_vendor.dm | 6 +- .../suit/n_suit_verbs/energy_net_nets.dm | 8 +- code/modules/ninja/suit/ninjaDrainAct.dm | 4 +- code/modules/ninja/suit/suit.dm | 2 +- code/modules/paperwork/filingcabinet.dm | 6 +- code/modules/paperwork/pen.dm | 6 +- code/modules/paperwork/photocopier.dm | 26 ++-- code/modules/paperwork/photography.dm | 6 +- .../power/antimatter/containment_jar.dm | 4 +- code/modules/power/antimatter/control.dm | 8 +- code/modules/power/antimatter/shielding.dm | 10 +- code/modules/power/apc.dm | 36 ++--- code/modules/power/generator.dm | 4 +- code/modules/power/gravitygenerator.dm | 12 +- code/modules/power/lighting.dm | 18 +-- code/modules/power/monitor.dm | 2 +- code/modules/power/port_gen.dm | 12 +- code/modules/power/power.dm | 2 +- code/modules/power/rtg.dm | 4 +- code/modules/power/singularity/collector.dm | 8 +- .../power/singularity/containment_field.dm | 34 ++--- code/modules/power/singularity/emitter.dm | 10 +- .../power/singularity/field_generator.dm | 6 +- code/modules/power/singularity/generator.dm | 4 +- code/modules/power/singularity/narsie.dm | 2 +- .../particle_accelerator/particle.dm | 4 +- .../particle_accelerator.dm | 8 +- .../particle_accelerator/particle_control.dm | 8 +- code/modules/power/singularity/singularity.dm | 4 +- code/modules/power/smes.dm | 6 +- code/modules/power/solar.dm | 18 +-- code/modules/power/supermatter/supermatter.dm | 2 +- code/modules/power/switch.dm | 12 +- code/modules/power/terminal.dm | 2 +- code/modules/power/tesla/coil.dm | 10 +- code/modules/power/tesla/energy_ball.dm | 2 +- code/modules/power/tracker.dm | 6 +- code/modules/power/turbine.dm | 8 +- .../projectiles/guns/ballistic/automatic.dm | 2 +- .../projectiles/guns/ballistic/shotgun.dm | 6 +- code/modules/projectiles/guns/beam_rifle.dm | 4 +- code/modules/projectiles/pins.dm | 4 +- code/modules/projectiles/projectile.dm | 6 +- code/modules/projectiles/projectile/beams.dm | 8 +- .../modules/projectiles/projectile/bullets.dm | 28 ++-- code/modules/projectiles/projectile/energy.dm | 10 +- code/modules/projectiles/projectile/magic.dm | 4 +- .../projectiles/projectile/reusable.dm | 2 +- .../modules/projectiles/projectile/special.dm | 18 +-- .../chemistry/machinery/chem_dispenser.dm | 12 +- .../chemistry/machinery/chem_heater.dm | 6 +- .../chemistry/machinery/chem_master.dm | 6 +- .../chemistry/machinery/reagentgrinder.dm | 2 +- .../reagents/reagent_containers/syringes.dm | 8 +- code/modules/reagents/reagent_dispenser.dm | 12 +- code/modules/recycling/conveyor2.dm | 22 +-- .../recycling/disposal-construction.dm | 12 +- code/modules/recycling/disposal-structures.dm | 16 +-- code/modules/recycling/disposal-unit.dm | 12 +- code/modules/recycling/sortingmachinery.dm | 2 +- code/modules/research/experimentor.dm | 4 +- code/modules/research/message_server.dm | 8 +- code/modules/research/rdconsole.dm | 14 +- code/modules/research/rdmachines.dm | 10 +- code/modules/research/server.dm | 2 +- .../research/xenobiology/xenobiology.dm | 8 +- .../ruins/objects_and_mobs/sin_ruins.dm | 8 +- .../security_levels/keycard_authentication.dm | 8 +- code/modules/shuttle/computer.dm | 2 +- code/modules/shuttle/emergency.dm | 8 +- code/modules/shuttle/manipulator.dm | 2 +- code/modules/shuttle/shuttle.dm | 2 +- code/modules/spells/spell.dm | 8 +- code/modules/spells/spell_types/conjure.dm | 2 +- .../spells/spell_types/ethereal_jaunt.dm | 4 +- .../spell_types/spacetime_distortion.dm | 2 +- code/modules/station_goals/bsa.dm | 10 +- code/modules/station_goals/dna_vault.dm | 6 +- code/modules/station_goals/shield.dm | 10 +- code/modules/surgery/organs/augments_chest.dm | 6 +- code/modules/tgui/external.dm | 2 +- code/modules/tgui/subsystem.dm | 2 +- code/modules/tgui/tgui.dm | 2 +- code/modules/uplink/uplink.dm | 2 +- code/modules/vehicles/atv.dm | 2 +- code/modules/vehicles/scooter.dm | 6 +- code/modules/vehicles/vehicle.dm | 4 +- 521 files changed, 1915 insertions(+), 1918 deletions(-) diff --git a/code/__DEFINES/MC.dm b/code/__DEFINES/MC.dm index f5879c52b139..92d3f0198205 100644 --- a/code/__DEFINES/MC.dm +++ b/code/__DEFINES/MC.dm @@ -19,8 +19,8 @@ #define NEW_SS_GLOBAL(varname) if(varname != src){if(istype(varname)){Recover();qdel(varname);}varname = src;} -#define START_PROCESSING(Processor, Datum) if (!Datum.isprocessing) {Datum.isprocessing = 1;Processor.processing += Datum} -#define STOP_PROCESSING(Processor, Datum) Datum.isprocessing = 0;Processor.processing -= Datum +#define START_PROCESSING(Processor, Datum) if (!Datum.isprocessing) {Datum.isprocessing = TRUE;Processor.processing += Datum} +#define STOP_PROCESSING(Processor, Datum) Datum.isprocessing = FALSE;Processor.processing -= Datum //SubSystem flags (Please design any new flags so that the default is off, to make adding flags to subsystems easier) diff --git a/code/__HELPERS/icon_smoothing.dm b/code/__HELPERS/icon_smoothing.dm index 414bdef27fd5..c5d61e34d4dd 100644 --- a/code/__HELPERS/icon_smoothing.dm +++ b/code/__HELPERS/icon_smoothing.dm @@ -51,7 +51,7 @@ /atom/var/bottom_left_corner /atom/var/bottom_right_corner /atom/var/list/canSmoothWith = null // TYPE PATHS I CAN SMOOTH WITH~~~~~ If this is null and atom is smooth, it smooths only with itself -/atom/movable/var/can_be_unanchored = 0 +/atom/movable/var/can_be_unanchored = FALSE /turf/var/list/fixed_underlay = null /proc/calculate_adjacencies(atom/A) diff --git a/code/__HELPERS/unsorted.dm b/code/__HELPERS/unsorted.dm index 4c09de668f65..6b8cd0d4a6c6 100644 --- a/code/__HELPERS/unsorted.dm +++ b/code/__HELPERS/unsorted.dm @@ -42,7 +42,7 @@ .+=360 //Returns location. Returns null if no location was found. -/proc/get_teleport_loc(turf/location,mob/target,distance = 1, density = 0, errorx = 0, errory = 0, eoffsetx = 0, eoffsety = 0) +/proc/get_teleport_loc(turf/location,mob/target,distance = 1, density = FALSE, errorx = 0, errory = 0, eoffsetx = 0, eoffsety = 0) /* Location where the teleport begins, target that will teleport, distance to go, density checking 0/1(yes/no). Random error in tile placement x, error in tile placement y, and block offset. diff --git a/code/controllers/configuration.dm b/code/controllers/configuration.dm index fc1dc831292c..b3d4324959f8 100644 --- a/code/controllers/configuration.dm +++ b/code/controllers/configuration.dm @@ -194,7 +194,7 @@ var/allowwebclient = 0 var/webclientmembersonly = 0 - var/sandbox_autoclose = 0 // close the sandbox panel after spawning an item, potentially reducing griff + var/sandbox_autoclose = FALSE // close the sandbox panel after spawning an item, potentially reducing griff var/default_laws = 0 //Controls what laws the AI spawns with. var/silicon_max_law_amount = 12 diff --git a/code/controllers/master.dm b/code/controllers/master.dm index 74847ed88ce9..c71e34fce33f 100644 --- a/code/controllers/master.dm +++ b/code/controllers/master.dm @@ -18,7 +18,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new name = "Master" // Are we processing (higher values increase the processing delay by n ticks) - var/processing = 1 + var/processing = TRUE // How many times have we ran var/iteration = 0 @@ -97,7 +97,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new var/delay = 50 * ++Master.restart_count Master.restart_timeout = world.time + delay Master.restart_clear = world.time + (delay * 2) - Master.processing = 0 //stop ticking this one + Master.processing = FALSE //stop ticking this one try new/datum/controller/master() catch diff --git a/code/controllers/subsystem/machines.dm b/code/controllers/subsystem/machines.dm index 391804c4f8ae..eab61d4ef95c 100644 --- a/code/controllers/subsystem/machines.dm +++ b/code/controllers/subsystem/machines.dm @@ -45,7 +45,7 @@ SUBSYSTEM_DEF(machines) else processing -= thing if (!QDELETED(thing)) - thing.isprocessing = 0 + thing.isprocessing = FALSE if (MC_TICK_CHECK) return diff --git a/code/controllers/subsystem/processing/processing.dm b/code/controllers/subsystem/processing/processing.dm index 67ee5113cb22..058697586600 100644 --- a/code/controllers/subsystem/processing/processing.dm +++ b/code/controllers/subsystem/processing/processing.dm @@ -27,7 +27,7 @@ SUBSYSTEM_DEF(processing) if (MC_TICK_CHECK) return -/datum/var/isprocessing = 0 +/datum/var/isprocessing = FALSE /datum/proc/process() set waitfor = 0 STOP_PROCESSING(SSobj, src) diff --git a/code/datums/action.dm b/code/datums/action.dm index 11b80017eac7..f356771d6cd7 100644 --- a/code/datums/action.dm +++ b/code/datums/action.dm @@ -8,7 +8,7 @@ var/desc = null var/obj/target = null var/check_flags = 0 - var/processing = 0 + var/processing = FALSE var/obj/screen/movable/action_button/button = null var/button_icon = 'icons/mob/actions.dmi' var/background_icon_state = ACTION_BUTTON_DEFAULT_BACKGROUND diff --git a/code/datums/beam.dm b/code/datums/beam.dm index aba167ec7c17..fa38e1530ded 100644 --- a/code/datums/beam.dm +++ b/code/datums/beam.dm @@ -142,7 +142,7 @@ /obj/effect/ebeam mouse_opacity = 0 - anchored = 1 + anchored = TRUE var/datum/beam/owner /obj/effect/ebeam/Destroy() diff --git a/code/datums/diseases/advance/advance.dm b/code/datums/diseases/advance/advance.dm index c4084dd18eea..3aa4dab99b78 100644 --- a/code/datums/diseases/advance/advance.dm +++ b/code/datums/diseases/advance/advance.dm @@ -31,7 +31,7 @@ var/list/properties = list() var/list/symptoms = list() // The symptoms of the disease. var/id = "" - var/processing = 0 + var/processing = FALSE // The order goes from easy to cure to hard to cure. var/static/list/advance_cures = list( @@ -76,7 +76,7 @@ if(symptoms && symptoms.len) if(!processing) - processing = 1 + processing = TRUE for(var/datum/symptom/S in symptoms) S.Start(src) diff --git a/code/datums/wires/wires.dm b/code/datums/wires/wires.dm index 8df911b1f1e3..92873051e21f 100644 --- a/code/datums/wires/wires.dm +++ b/code/datums/wires/wires.dm @@ -198,7 +198,7 @@ return ..() return UI_CLOSE -/datum/wires/ui_interact(mob/user, ui_key = "wires", datum/tgui/ui = null, force_open = 0, \ +/datum/wires/ui_interact(mob/user, ui_key = "wires", datum/tgui/ui = null, force_open = FALSE, \ datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if (!ui) diff --git a/code/game/area/Space_Station_13_areas.dm b/code/game/area/Space_Station_13_areas.dm index 16b548daf0ed..9c9fb8f4cb1a 100644 --- a/code/game/area/Space_Station_13_areas.dm +++ b/code/game/area/Space_Station_13_areas.dm @@ -6,7 +6,7 @@ name = "NICE NAME" (not required but makes things really nice) icon = 'ICON FILENAME' (defaults to 'icons/turf/areas.dmi') icon_state = "NAME OF ICON" (defaults to "unknown" (blank)) - requires_power = 0 (defaults to 1) + requires_power = FALSE (defaults to true) music = null (defaults to nothing, look in sound/ambience for music) NOTE: there are two lists of areas in the end of this file: centcom and station itself. Please maintain these lists valid. --rastaf0 @@ -21,7 +21,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station /area/ai_monitored/turret_protected /area/arrival - requires_power = 0 + requires_power = FALSE /area/arrival/start name = "Arrival Area" @@ -33,16 +33,16 @@ NOTE: there are two lists of areas in the end of this file: centcom and station /area/space icon_state = "space" - requires_power = 1 - always_unpowered = 1 + requires_power = TRUE + always_unpowered = TRUE dynamic_lighting = DYNAMIC_LIGHTING_DISABLED - power_light = 0 - power_equip = 0 - power_environ = 0 - valid_territory = 0 - outdoors = 1 + power_light = FALSE + power_equip = FALSE + power_environ = FALSE + valid_territory = FALSE + outdoors = TRUE ambientsounds = list('sound/ambience/ambispace.ogg','sound/ambience/title2.ogg') - blob_allowed = 0 //Eating up space doesn't count for victory as a blob. + blob_allowed = FALSE //Eating up space doesn't count for victory as a blob. /area/space/nearstation icon_state = "space_near" @@ -51,9 +51,9 @@ NOTE: there are two lists of areas in the end of this file: centcom and station /area/start name = "start area" icon_state = "start" - requires_power = 0 + requires_power = FALSE dynamic_lighting = DYNAMIC_LIGHTING_DISABLED - has_gravity = 1 + has_gravity = TRUE //EXTRA @@ -61,16 +61,16 @@ NOTE: there are two lists of areas in the end of this file: centcom and station /area/asteroid name = "Asteroid" icon_state = "asteroid" - requires_power = 0 - has_gravity = 1 - blob_allowed = 0 //Nope, no winning on the asteroid as a blob. Gotta eat the station. - valid_territory = 0 + requires_power = FALSE + has_gravity = TRUE + blob_allowed = FALSE //Nope, no winning on the asteroid as a blob. Gotta eat the station. + valid_territory = FALSE /area/asteroid/cave name = "Asteroid - Underground" icon_state = "cave" - requires_power = 0 - outdoors = 1 + requires_power = FALSE + outdoors = TRUE /area/asteroid/artifactroom name = "Asteroid - Artifact" @@ -83,12 +83,12 @@ NOTE: there are two lists of areas in the end of this file: centcom and station /area/planet/clown name = "Clown Planet" icon_state = "honk" - requires_power = 0 + requires_power = FALSE /area/telesciareas name = "Cosmic Anomaly" icon_state = "telesci" - requires_power = 0 + requires_power = FALSE //STATION13 @@ -104,7 +104,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station 'sound/voice/lowHiss2.ogg', //Xeno Breathing Hisses, Hahahaha I'm not even sorry. 'sound/voice/lowHiss3.ogg', 'sound/voice/lowHiss4.ogg') - valid_territory = 0 + valid_territory = FALSE //Departments @@ -506,7 +506,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station /area/crew_quarters/dorms name = "Dormitories" icon_state = "Sleep" - safe = 1 + safe = TRUE /area/crew_quarters/dorms/male name = "Male Dorm" @@ -692,9 +692,9 @@ NOTE: there are two lists of areas in the end of this file: centcom and station //Solars /area/solar - requires_power = 0 + requires_power = FALSE dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT - valid_territory = 0 + valid_territory = FALSE blob_allowed = FALSE flags = NONE @@ -820,9 +820,9 @@ NOTE: there are two lists of areas in the end of this file: centcom and station /area/assembly/assembly_line //Derelict Assembly Line name = "Assembly Line" icon_state = "ass_line" - power_equip = 0 - power_light = 0 - power_environ = 0 + power_equip = FALSE + power_light = FALSE + power_environ = FALSE //Teleporter @@ -1156,7 +1156,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station icon_state = "toxmisc" /area/science/test_area - valid_territory = 0 + valid_territory = FALSE name = "Toxins Test Area" icon_state = "toxtest" @@ -1237,12 +1237,12 @@ NOTE: there are two lists of areas in the end of this file: centcom and station /area/storage/atmos name = "Atmospherics Storage" icon_state = "atmos" - valid_territory = 0 + valid_territory = FALSE /area/storage/tcom name = "Telecoms Storage" icon_state = "green" - valid_territory = 0 + valid_territory = FALSE /area/storage/eva name = "EVA Storage" @@ -1265,7 +1265,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station icon_state = "auxstorage" /area/storage/testroom - requires_power = 0 + requires_power = FALSE name = "Test Room" icon_state = "storage" diff --git a/code/game/area/areas.dm b/code/game/area/areas.dm index 137229db37f5..c71ea6a10fa8 100644 --- a/code/game/area/areas.dm +++ b/code/game/area/areas.dm @@ -12,26 +12,26 @@ var/map_name // Set in New(); preserves the name set by the map maker, even if renamed by the Blueprints. - var/valid_territory = 1 // If it's a valid territory for gangs to claim - var/blob_allowed = 1 // Does it count for blobs score? By default, all areas count. + var/valid_territory = TRUE // If it's a valid territory for gangs to claim + var/blob_allowed = TRUE // Does it count for blobs score? By default, all areas count. var/eject = null var/fire = null - var/atmos = 1 - var/atmosalm = 0 - var/poweralm = 1 + var/atmos = TRUE + var/atmosalm = FALSE + var/poweralm = TRUE var/party = null - var/lightswitch = 1 + var/lightswitch = TRUE - var/requires_power = 1 - var/always_unpowered = 0 // This gets overriden to 1 for space in area/Initialize(). + var/requires_power = TRUE + var/always_unpowered = FALSE // This gets overriden to 1 for space in area/Initialize(). - var/outdoors = 0 //For space, the asteroid, lavaland, etc. Used with blueprints to determine if we are adding a new area (vs editing a station room) + var/outdoors = FALSE //For space, the asteroid, lavaland, etc. Used with blueprints to determine if we are adding a new area (vs editing a station room) - var/power_equip = 1 - var/power_light = 1 - var/power_environ = 1 + var/power_equip = TRUE + var/power_light = TRUE + var/power_environ = TRUE var/music = null var/used_equip = 0 var/used_light = 0 @@ -40,10 +40,10 @@ var/static_light = 0 var/static_environ - var/has_gravity = 0 - var/noteleport = 0 //Are you forbidden from teleporting to the area? (centcomm, mobs, wizard, hand teleporter) + var/has_gravity = FALSE + var/noteleport = FALSE //Are you forbidden from teleporting to the area? (centcomm, mobs, wizard, hand teleporter) var/hidden = FALSE //Hides area from player Teleport function. - var/safe = 0 //Is the area teleport-safe: no space / radiation / aggresive mobs / other dangers + var/safe = FALSE //Is the area teleport-safe: no space / radiation / aggresive mobs / other dangers var/no_air = null var/list/related // the other areas of the same type as this @@ -108,9 +108,9 @@ GLOBAL_LIST_EMPTY(teleportlocs) if(requires_power) luminosity = 0 else - power_light = 1 - power_equip = 1 - power_environ = 1 + power_light = TRUE + power_equip = TRUE + power_environ = TRUE if(dynamic_lighting == DYNAMIC_LIGHTING_FORCED) dynamic_lighting = DYNAMIC_LIGHTING_ENABLED @@ -463,10 +463,10 @@ GLOBAL_LIST_EMPTY(teleportlocs) /area/proc/setup(a_name) name = a_name - power_equip = 0 - power_light = 0 - power_environ = 0 - always_unpowered = 0 - valid_territory = 0 - blob_allowed = 0 + power_equip = FALSE + power_light = FALSE + power_environ = FALSE + always_unpowered = FALSE + valid_territory = FALSE + blob_allowed = FALSE addSorted() diff --git a/code/game/area/areas/away_content.dm b/code/game/area/areas/away_content.dm index 993994cb3594..164517190744 100644 --- a/code/game/area/areas/away_content.dm +++ b/code/game/area/areas/away_content.dm @@ -3,7 +3,7 @@ /area/awaymission name = "Strange Location" icon_state = "away" - has_gravity = 1 + has_gravity = TRUE /area/awaymission/example name = "Strange Station" @@ -16,20 +16,20 @@ /area/awaymission/listeningpost name = "Listening Post" icon_state = "away" - requires_power = 0 + requires_power = FALSE /area/awaymission/beach name = "Beach" icon_state = "away" dynamic_lighting = DYNAMIC_LIGHTING_DISABLED - requires_power = 0 - has_gravity = 1 + requires_power = FALSE + has_gravity = TRUE ambientsounds = list('sound/ambience/shore.ogg', 'sound/ambience/seag1.ogg','sound/ambience/seag2.ogg','sound/ambience/seag2.ogg') /area/awaymission/errorroom name = "Super Secret Room" dynamic_lighting = DYNAMIC_LIGHTING_DISABLED - has_gravity = 1 + has_gravity = TRUE //Research Base Areas//-- @@ -41,7 +41,7 @@ /area/awaymission/research/interior name = "Research Inside" - requires_power = 1 + requires_power = TRUE icon_state = "away2" /area/awaymission/research/interior/cryo @@ -106,12 +106,12 @@ /area/awaymission/challenge/main name = "Danger Room" icon_state = "away1" - requires_power = 0 + requires_power = FALSE /area/awaymission/challenge/end name = "Administration" icon_state = "away2" - requires_power = 0 + requires_power = FALSE //centcomAway areas @@ -119,7 +119,7 @@ /area/awaymission/centcomAway name = "XCC-P5831" icon_state = "away" - requires_power = 0 + requires_power = FALSE /area/awaymission/centcomAway/general name = "XCC-P5831" @@ -155,13 +155,13 @@ /area/awaymission/snowforest name = "Snow Forest" icon_state = "away" - requires_power = 0 + requires_power = FALSE dynamic_lighting = DYNAMIC_LIGHTING_ENABLED /area/awaymission/cabin name = "Cabin" icon_state = "away2" - requires_power = 1 + requires_power = TRUE dynamic_lighting = DYNAMIC_LIGHTING_ENABLED /area/awaymission/snowforest/lumbermill @@ -178,17 +178,17 @@ /area/awaymission/BMPship/Aft name = "Aft Block" icon_state = "away1" - requires_power = 1 + requires_power = TRUE /area/awaymission/BMPship/Midship name = "Midship Block" icon_state = "away2" - requires_power = 1 + requires_power = TRUE /area/awaymission/BMPship/Fore name = "Fore Block" icon_state = "away3" - requires_power = 1 + requires_power = TRUE //Academy Areas @@ -228,17 +228,17 @@ /area/awaymission/wwmines name = "Wild West Mines" icon_state = "away1" - requires_power = 0 + requires_power = FALSE /area/awaymission/wwgov name = "Wild West Mansion" icon_state = "away2" - requires_power = 0 + requires_power = FALSE /area/awaymission/wwrefine name = "Wild West Refinery" icon_state = "away3" - requires_power = 0 + requires_power = FALSE /area/awaymission/wwvault name = "Wild West Vault" @@ -247,7 +247,7 @@ /area/awaymission/wwvaultdoors name = "Wild West Vault Doors" // this is to keep the vault area being entirely lit because of requires_power icon_state = "away2" - requires_power = 0 + requires_power = FALSE /* @@ -280,7 +280,7 @@ /area/awaymission/spacebattle name = "Space Battle" icon_state = "away" - requires_power = 0 + requires_power = FALSE /area/awaymission/spacebattle/cruiser name = "Nanotrasen Cruiser" @@ -315,12 +315,12 @@ /area/awaymission/snowdin name = "Snowdin Tundra Plains" icon_state = "away" - requires_power = 0 + requires_power = FALSE dynamic_lighting = DYNAMIC_LIGHTING_ENABLED /area/awaymission/snowdin/post name = "Snowdin Outpost" - requires_power = 1 + requires_power = TRUE /area/awaymission/snowdin/igloo name = "Snowdin Igloos" @@ -333,7 +333,7 @@ /area/awaymission/snowdin/base name = "Snowdin Main Base" icon_state = "away3" - requires_power = 1 + requires_power = TRUE /area/awaymission/snowdin/dungeon1 name = "Snowdin Depths" @@ -342,7 +342,7 @@ /area/awaymission/snowdin/sekret name = "Snowdin Operations" icon_state = "away3" - requires_power = 1 + requires_power = TRUE diff --git a/code/game/area/areas/centcom.dm b/code/game/area/areas/centcom.dm index 65dd6ded5f67..1e3efd9f2bee 100644 --- a/code/game/area/areas/centcom.dm +++ b/code/game/area/areas/centcom.dm @@ -5,10 +5,10 @@ name = "Centcom" icon_state = "centcom" dynamic_lighting = DYNAMIC_LIGHTING_FORCED - requires_power = 0 - has_gravity = 1 - noteleport = 1 - blob_allowed = 0 //Should go without saying, no blobs should take over centcom as a win condition. + requires_power = FALSE + has_gravity = TRUE + noteleport = TRUE + blob_allowed = FALSE //Should go without saying, no blobs should take over centcom as a win condition. flags = NONE /area/centcom/control @@ -35,8 +35,8 @@ name = "Thunderdome" icon_state = "yellow" dynamic_lighting = DYNAMIC_LIGHTING_FORCED - requires_power = 0 - has_gravity = 1 + requires_power = FALSE + has_gravity = TRUE flags = NONE /area/tdome/arena @@ -73,28 +73,28 @@ name = "Wizard's Den" icon_state = "yellow" dynamic_lighting = DYNAMIC_LIGHTING_FORCED - requires_power = 0 - has_gravity = 1 - noteleport = 1 + requires_power = FALSE + has_gravity = TRUE + noteleport = TRUE flags = NONE //Abductors /area/abductor_ship name = "Abductor Ship" icon_state = "yellow" - requires_power = 0 - noteleport = 1 - has_gravity = 1 + requires_power = FALSE + noteleport = TRUE + has_gravity = TRUE flags = NONE //Syndicates /area/syndicate_mothership name = "Syndicate Mothership" icon_state = "syndie-ship" - requires_power = 0 - has_gravity = 1 - noteleport = 1 - blob_allowed = 0 //Not... entirely sure this will ever come up... but if the bus makes blobs AND ops, it shouldn't aim for the ops to win. + requires_power = FALSE + has_gravity = TRUE + noteleport = TRUE + blob_allowed = FALSE //Not... entirely sure this will ever come up... but if the bus makes blobs AND ops, it shouldn't aim for the ops to win. flags = NONE /area/syndicate_mothership/control @@ -113,8 +113,8 @@ /area/ctf name = "Capture the Flag" icon_state = "yellow" - requires_power = 0 - has_gravity = 1 + requires_power = FALSE + has_gravity = TRUE flags = NO_DEATHRATTLE /area/ctf/control_room diff --git a/code/game/area/areas/derelict.dm b/code/game/area/areas/derelict.dm index 9679103f387b..00804c50128a 100644 --- a/code/game/area/areas/derelict.dm +++ b/code/game/area/areas/derelict.dm @@ -3,7 +3,7 @@ /area/derelict name = "Derelict Station" icon_state = "storage" - blob_allowed = 0 //Nope, no winning on the derelict as a blob. Gotta eat the station. + blob_allowed = FALSE //Nope, no winning on the derelict as a blob. Gotta eat the station. /area/derelict/hallway/primary name = "Derelict Primary Hallway" @@ -106,13 +106,13 @@ /area/djstation name = "Ruskie DJ Station" icon_state = "DJ" - has_gravity = 1 - blob_allowed = 0 //Nope, no winning on the DJ station as a blob. Gotta eat the main station. + has_gravity = TRUE + blob_allowed = FALSE //Nope, no winning on the DJ station as a blob. Gotta eat the main station. /area/djstation/solars name = "DJ Station Solars" icon_state = "DJ" - has_gravity = 1 + has_gravity = TRUE //ABANDONED TELEPORTER diff --git a/code/game/area/areas/mining.dm b/code/game/area/areas/mining.dm index 4533d7114180..022f6c3e863a 100644 --- a/code/game/area/areas/mining.dm +++ b/code/game/area/areas/mining.dm @@ -2,19 +2,19 @@ /area/mine icon_state = "mining" - has_gravity = 1 + has_gravity = TRUE /area/mine/explored name = "Mine" icon_state = "explored" music = null - always_unpowered = 1 - requires_power = 1 - poweralm = 0 - power_environ = 0 - power_equip = 0 - power_light = 0 - outdoors = 1 + always_unpowered = TRUE + requires_power = TRUE + poweralm = FALSE + power_environ = FALSE + power_equip = FALSE + power_light = FALSE + outdoors = TRUE ambientsounds = list('sound/ambience/ambimine.ogg') flags = NONE @@ -22,13 +22,13 @@ name = "Mine" icon_state = "unexplored" music = null - always_unpowered = 1 - requires_power = 1 - poweralm = 0 - power_environ = 0 - power_equip = 0 - power_light = 0 - outdoors = 1 + always_unpowered = TRUE + requires_power = TRUE + poweralm = FALSE + power_environ = FALSE + power_equip = FALSE + power_light = FALSE + outdoors = TRUE ambientsounds = list('sound/ambience/ambimine.ogg') flags = NONE @@ -85,37 +85,37 @@ /area/lavaland icon_state = "mining" - has_gravity = 1 + has_gravity = TRUE flags = NONE /area/lavaland/surface name = "Lavaland" icon_state = "explored" music = null - always_unpowered = 1 - poweralm = 0 - power_environ = 0 - power_equip = 0 - power_light = 0 - requires_power = 1 + always_unpowered = TRUE + poweralm = FALSE + power_environ = FALSE + power_equip = FALSE + power_light = FALSE + requires_power = TRUE ambientsounds = list('sound/ambience/ambilava.ogg') /area/lavaland/underground name = "Lavaland Caves" icon_state = "unexplored" music = null - always_unpowered = 1 - requires_power = 1 - poweralm = 0 - power_environ = 0 - power_equip = 0 - power_light = 0 + always_unpowered = TRUE + requires_power = TRUE + poweralm = FALSE + power_environ = FALSE + power_equip = FALSE + power_light = FALSE ambientsounds = list('sound/ambience/ambilava.ogg') /area/lavaland/surface/outdoors name = "Lavaland Wastes" - outdoors = 1 + outdoors = TRUE /area/lavaland/surface/outdoors/unexplored //monsters and ruins spawn here icon_state = "unexplored" diff --git a/code/game/area/areas/misc.dm b/code/game/area/areas/misc.dm index 7c4a04361030..caf4a3dc0cb3 100644 --- a/code/game/area/areas/misc.dm +++ b/code/game/area/areas/misc.dm @@ -4,7 +4,7 @@ name = "Hell Lobby" //icon = "ICON FILENAME" //icon_state = "NAME OF ICON" - requires_power = 0 + requires_power = FALSE /area/hell/trial1 name = "Hell Trial1" @@ -52,7 +52,7 @@ /area/prison/arrival_airlock name = "Prison Station Airlock" icon_state = "green" - requires_power = 0 + requires_power = FALSE /area/prison/control name = "Prison Security Checkpoint" @@ -102,7 +102,7 @@ /area/prison/solar name = "Prison Solar Array" icon_state = "storage" - requires_power = 0 + requires_power = FALSE /area/prison/podbay name = "Prison Podbay" diff --git a/code/game/area/areas/ruins.dm b/code/game/area/areas/ruins.dm index 80129359db77..04aacb42efed 100644 --- a/code/game/area/areas/ruins.dm +++ b/code/game/area/areas/ruins.dm @@ -3,19 +3,19 @@ /area/ruin name = "\improper Unexplored Location" icon_state = "away" - has_gravity = 1 + has_gravity = TRUE hidden = TRUE dynamic_lighting = DYNAMIC_LIGHTING_FORCED /area/ruin/unpowered - always_unpowered = 0 + always_unpowered = FALSE /area/ruin/unpowered/no_grav - has_gravity = 0 + has_gravity = FALSE /area/ruin/powered - requires_power = 0 + requires_power = FALSE @@ -127,7 +127,7 @@ /area/ruin/hotel/shuttle name = "Hotel Shuttle" icon_state = "shuttle" - requires_power = 0 + requires_power = FALSE /area/ruin/hotel/dock name = "Hotel Shuttle Dock" @@ -141,17 +141,17 @@ /area/ruin/fakespace icon_state = "space" - requires_power = 1 - always_unpowered = 1 + requires_power = TRUE + always_unpowered = TRUE dynamic_lighting = DYNAMIC_LIGHTING_DISABLED - has_gravity = 0 - power_light = 0 - power_equip = 0 - power_environ = 0 - valid_territory = 0 - outdoors = 1 + has_gravity = FALSE + power_light = FALSE + power_equip = FALSE + power_environ = FALSE + valid_territory = FALSE + outdoors = TRUE ambientsounds = list('sound/ambience/ambispace.ogg','sound/ambience/title2.ogg') - blob_allowed = 0 + blob_allowed = FALSE @@ -200,7 +200,7 @@ /area/ruin/oldteleporter name = "Old teleporter" icon_state = "teleporter" - has_gravity = 0 + has_gravity = FALSE //Ruin of mech transport @@ -266,11 +266,11 @@ /area/ruin/xenonest name = "The Hive" - always_unpowered = 1 - power_environ = 0 - power_equip = 0 - power_light = 0 - poweralm = 0 + always_unpowered = TRUE + power_environ = FALSE + power_equip = FALSE + power_light = FALSE + poweralm = FALSE //ash walker nest /area/ruin/unpowered/ash_walkers diff --git a/code/game/area/areas/shuttles.dm b/code/game/area/areas/shuttles.dm index edc12b4d242a..d008f36e29b5 100644 --- a/code/game/area/areas/shuttles.dm +++ b/code/game/area/areas/shuttles.dm @@ -3,11 +3,11 @@ /area/shuttle name = "Shuttle" - requires_power = 0 + requires_power = FALSE dynamic_lighting = DYNAMIC_LIGHTING_FORCED - has_gravity = 1 - always_unpowered = 0 - valid_territory = 0 + has_gravity = TRUE + always_unpowered = FALSE + valid_territory = FALSE icon_state = "shuttle" /area/shuttle/transit diff --git a/code/game/atoms_movable.dm b/code/game/atoms_movable.dm index b5fe460bf594..2b8f52aa368d 100644 --- a/code/game/atoms_movable.dm +++ b/code/game/atoms_movable.dm @@ -9,7 +9,7 @@ /atom/movable layer = OBJ_LAYER var/last_move = null - var/anchored = 0 + var/anchored = FALSE var/datum/thrownthing/throwing = null var/throw_speed = 2 //How many tiles to move per ds when being thrown. Float values are fully supported var/throw_range = 7 @@ -313,7 +313,7 @@ set waitfor = 0 return hit_atom.hitby(src) -/atom/movable/hitby(atom/movable/AM, skipcatch, hitpush = 1, blocked) +/atom/movable/hitby(atom/movable/AM, skipcatch, hitpush = TRUE, blocked) if(!anchored && hitpush) step(src, AM.dir) ..() diff --git a/code/game/gamemodes/antag_hud.dm b/code/game/gamemodes/antag_hud.dm index 1f73b4742751..26279ece7e8a 100644 --- a/code/game/gamemodes/antag_hud.dm +++ b/code/game/gamemodes/antag_hud.dm @@ -1,9 +1,9 @@ /datum/atom_hud/antag hud_icons = list(ANTAG_HUD) - var/self_visible = 1 + var/self_visible = TRUE /datum/atom_hud/antag/hidden - self_visible = 0 + self_visible = FALSE /datum/atom_hud/antag/proc/join_hud(mob/M) //sees_hud should be set to 0 if the mob does not get to see it's own hud type. diff --git a/code/game/gamemodes/blob/theblob.dm b/code/game/gamemodes/blob/theblob.dm index 429b29fdfaae..a539a9913d2f 100644 --- a/code/game/gamemodes/blob/theblob.dm +++ b/code/game/gamemodes/blob/theblob.dm @@ -4,9 +4,9 @@ icon = 'icons/mob/blob.dmi' light_range = 2 desc = "A thick wall of writhing tendrils." - density = 0 //this being 0 causes two bugs, being able to attack blob tiles behind other blobs and being unable to move on blob tiles in no gravity, but turning it to 1 causes the blob mobs to be unable to path through blobs, which is probably worse. + density = FALSE //this being false causes two bugs, being able to attack blob tiles behind other blobs and being unable to move on blob tiles in no gravity, but turning it to 1 causes the blob mobs to be unable to path through blobs, which is probably worse. opacity = 0 - anchored = 1 + anchored = TRUE layer = BELOW_MOB_LAYER var/point_return = 0 //How many points the blob gets back when it removes a blob of that type. If less than 0, blob cannot be removed. max_integrity = 30 @@ -185,7 +185,7 @@ B.overmind = controller else B.overmind = overmind - B.density = 1 + B.density = TRUE if(T.Enter(B,src)) //NOW we can attempt to move into the tile B.density = initial(B.density) B.loc = T diff --git a/code/game/gamemodes/changeling/cellular_emporium.dm b/code/game/gamemodes/changeling/cellular_emporium.dm index c8c3402e0000..67d15c677c32 100644 --- a/code/game/gamemodes/changeling/cellular_emporium.dm +++ b/code/game/gamemodes/changeling/cellular_emporium.dm @@ -13,7 +13,7 @@ changeling = null . = ..() -/datum/cellular_emporium/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.always_state) +/datum/cellular_emporium/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.always_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) ui = new(user, src, ui_key, "cellular_emporium", name, 900, 480, master_ui, state) diff --git a/code/game/gamemodes/changeling/powers/mutations.dm b/code/game/gamemodes/changeling/powers/mutations.dm index 3a7bd5c95299..c702439e84db 100644 --- a/code/game/gamemodes/changeling/powers/mutations.dm +++ b/code/game/gamemodes/changeling/powers/mutations.dm @@ -307,7 +307,7 @@ playsound(get_turf(H),I.hitsound,75,1) return -/obj/item/projectile/tentacle/on_hit(atom/target, blocked = 0) +/obj/item/projectile/tentacle/on_hit(atom/target, blocked = FALSE) var/mob/living/carbon/human/H = firer H.dropItemToGround(source.gun, TRUE) //Unequip thus delete the tentacle on hit if(blocked >= 100) diff --git a/code/game/gamemodes/clock_cult/clock_effect.dm b/code/game/gamemodes/clock_cult/clock_effect.dm index 0d6fbea4031e..10abf4e68b5c 100644 --- a/code/game/gamemodes/clock_cult/clock_effect.dm +++ b/code/game/gamemodes/clock_cult/clock_effect.dm @@ -5,8 +5,8 @@ var/clockwork_desc = "A fabled artifact from beyond the stars. Contains concentrated meme essence." //Shown to clockwork cultists instead of the normal description icon = 'icons/effects/clockwork_effects.dmi' icon_state = "ratvars_flame" - anchored = 1 - density = 0 + anchored = TRUE + density = FALSE opacity = 0 resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF diff --git a/code/game/gamemodes/clock_cult/clock_effects/spatial_gateway.dm b/code/game/gamemodes/clock_cult/clock_effects/spatial_gateway.dm index 70ea2bb3f304..74d360efd1f3 100644 --- a/code/game/gamemodes/clock_cult/clock_effects/spatial_gateway.dm +++ b/code/game/gamemodes/clock_cult/clock_effects/spatial_gateway.dm @@ -4,7 +4,7 @@ desc = "A gently thrumming tear in reality." clockwork_desc = "A gateway in reality." icon_state = "spatial_gateway" - density = 1 + density = TRUE light_range = 2 light_power = 3 light_color = "#6A4D2F" diff --git a/code/game/gamemodes/clock_cult/clock_items/clockwork_slab.dm b/code/game/gamemodes/clock_cult/clock_items/clockwork_slab.dm index c86fa8ab9cfd..1e607a30730f 100644 --- a/code/game/gamemodes/clock_cult/clock_items/clockwork_slab.dm +++ b/code/game/gamemodes/clock_cult/clock_items/clockwork_slab.dm @@ -269,7 +269,7 @@ ui_interact(user) return TRUE -/obj/item/clockwork/slab/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.inventory_state) +/obj/item/clockwork/slab/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.inventory_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) ui = new(user, src, ui_key, "clockwork_slab", name, 800, 420, master_ui, state) diff --git a/code/game/gamemodes/clock_cult/clock_structure.dm b/code/game/gamemodes/clock_cult/clock_structure.dm index 9b704101bfdb..7c5064127a61 100644 --- a/code/game/gamemodes/clock_cult/clock_structure.dm +++ b/code/game/gamemodes/clock_cult/clock_structure.dm @@ -6,8 +6,8 @@ icon = 'icons/obj/clockwork_objects.dmi' icon_state = "rare_pepe" var/unanchored_icon //icon for when this structure is unanchored, doubles as the var for if it can be unanchored - anchored = 1 - density = 1 + anchored = TRUE + density = TRUE resistance_flags = FIRE_PROOF | ACID_PROOF var/can_be_repaired = TRUE //if a fabricator can repair it break_message = "The frog isn't a meme after all!" //The message shown when a structure breaks diff --git a/code/game/gamemodes/clock_cult/clock_structures/clock_shells.dm b/code/game/gamemodes/clock_cult/clock_structures/clock_shells.dm index e9f02e9e8c15..a2f1022abccf 100644 --- a/code/game/gamemodes/clock_cult/clock_structures/clock_shells.dm +++ b/code/game/gamemodes/clock_cult/clock_structures/clock_shells.dm @@ -1,8 +1,8 @@ //Useless on their own, these shells can create powerful constructs. /obj/structure/destructible/clockwork/shell construction_value = 0 - anchored = 0 - density = 0 + anchored = FALSE + density = FALSE resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF var/mobtype = /mob/living/simple_animal/hostile/clockwork var/spawn_message = " is an error and you should yell at whoever spawned this shell." diff --git a/code/game/gamemodes/clock_cult/clock_structures/clockwork_obelisk.dm b/code/game/gamemodes/clock_cult/clock_structures/clockwork_obelisk.dm index 3ede99d6a7bf..a8fe0d774d39 100644 --- a/code/game/gamemodes/clock_cult/clock_structures/clockwork_obelisk.dm +++ b/code/game/gamemodes/clock_cult/clock_structures/clockwork_obelisk.dm @@ -95,9 +95,9 @@ var/obj/effect/clockwork/spatial_gateway/SG = locate(/obj/effect/clockwork/spatial_gateway) in loc if(SG && SG.timerid) //it's a valid gateway, we're active icon_state = active_icon - density = 0 + density = FALSE active = TRUE else icon_state = inactive_icon - density = 1 + density = TRUE active = FALSE diff --git a/code/game/gamemodes/clock_cult/clock_structures/taunting_trail.dm b/code/game/gamemodes/clock_cult/clock_structures/taunting_trail.dm index 121aa5c4beba..053a5299660c 100644 --- a/code/game/gamemodes/clock_cult/clock_structures/taunting_trail.dm +++ b/code/game/gamemodes/clock_cult/clock_structures/taunting_trail.dm @@ -5,7 +5,7 @@ clockwork_desc = "A cloud of purple smoke that confuses and knocks down non-Servants that enter it." gender = PLURAL max_integrity = 5 - density = 1 + density = TRUE color = list("#AF0AAF", "#AF0AAF", "#AF0AAF", rgb(0,0,0)) icon = 'icons/effects/effects.dmi' icon_state = "smoke" diff --git a/code/game/gamemodes/cult/cult_items.dm b/code/game/gamemodes/cult/cult_items.dm index 17f0995fc1a3..04364ae1c354 100644 --- a/code/game/gamemodes/cult/cult_items.dm +++ b/code/game/gamemodes/cult/cult_items.dm @@ -380,7 +380,7 @@ color = "#ff0000" on_damage = 15 slot_flags = null - on = 1 + on = TRUE var/charges = 5 /obj/item/device/flashlight/flare/culttorch/afterattack(atom/movable/A, mob/user, proximity) diff --git a/code/game/gamemodes/cult/cult_structures.dm b/code/game/gamemodes/cult/cult_structures.dm index 1785f188a972..7afcb1365264 100644 --- a/code/game/gamemodes/cult/cult_structures.dm +++ b/code/game/gamemodes/cult/cult_structures.dm @@ -1,6 +1,6 @@ /obj/structure/destructible/cult - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE icon = 'icons/obj/cult.dmi' var/cooldowntime = 0 break_sound = 'sound/hallucinations/veryfar_noise.ogg' @@ -235,5 +235,5 @@ desc = "You're pretty sure that abyss is staring back." icon = 'icons/obj/cult.dmi' icon_state = "hole" - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE diff --git a/code/game/gamemodes/cult/runes.dm b/code/game/gamemodes/cult/runes.dm index 713dc73cfb9a..69b730d574be 100644 --- a/code/game/gamemodes/cult/runes.dm +++ b/code/game/gamemodes/cult/runes.dm @@ -19,7 +19,7 @@ To draw a rune, use an arcane tome. var/cultist_name = "basic rune" desc = "An odd collection of symbols drawn in what seems to be blood." var/cultist_desc = "a basic rune with no function." //This is shown to cultists who examine the rune in order to determine its true purpose. - anchored = 1 + anchored = TRUE icon = 'icons/obj/rune.dmi' icon_state = "1" resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF @@ -707,7 +707,7 @@ structure_check() searches for nearby cultist structures required for the invoca to_chat(user, "There is a barely perceptible shimmering of the air above [src].") /obj/effect/rune/wall/Destroy() - density = 0 + density = FALSE GLOB.wall_runes -= src air_update_turf(1) return ..() diff --git a/code/game/gamemodes/devil/true_devil/_true_devil.dm b/code/game/gamemodes/devil/true_devil/_true_devil.dm index 661b0d79aa6e..1a0cfcd23182 100644 --- a/code/game/gamemodes/devil/true_devil/_true_devil.dm +++ b/code/game/gamemodes/devil/true_devil/_true_devil.dm @@ -12,7 +12,7 @@ health = 350 maxHealth = 350 ventcrawler = VENTCRAWLER_NONE - density = 1 + density = TRUE pass_flags = 0 var/ascended = FALSE sight = (SEE_TURFS | SEE_OBJS) diff --git a/code/game/gamemodes/events.dm b/code/game/gamemodes/events.dm index de0fe115ca41..7be3f8f918f2 100644 --- a/code/game/gamemodes/events.dm +++ b/code/game/gamemodes/events.dm @@ -26,9 +26,9 @@ skip = 1 break if(skip) continue - A.power_light = 0 - A.power_equip = 0 - A.power_environ = 0 + A.power_light = FALSE + A.power_equip = FALSE + A.power_environ = FALSE A.power_change() for(var/obj/machinery/power/apc/C in GLOB.apcs_list) @@ -61,9 +61,9 @@ S.power_change() for(var/area/A in world) if(!istype(A, /area/space) && !istype(A, /area/shuttle) && !istype(A,/area/arrival)) - A.power_light = 1 - A.power_equip = 1 - A.power_environ = 1 + A.power_light = TRUE + A.power_equip = TRUE + A.power_environ = TRUE A.power_change() /proc/power_restore_quick() diff --git a/code/game/gamemodes/gang/dominator.dm b/code/game/gamemodes/gang/dominator.dm index fc3f572f896a..c35561ce545a 100644 --- a/code/game/gamemodes/gang/dominator.dm +++ b/code/game/gamemodes/gang/dominator.dm @@ -7,15 +7,15 @@ desc = "A visibly sinister device. Looks like you can break it if you hit it enough." icon = 'icons/obj/machines/dominator.dmi' icon_state = "dominator" - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE layer = HIGH_OBJ_LAYER max_integrity = 300 integrity_failure = 100 armor = list(melee = 20, bullet = 50, laser = 50, energy = 50, bomb = 10, bio = 100, rad = 100, fire = 10, acid = 70) var/datum/gang/gang - var/operating = 0 //0=standby or broken, 1=takeover - var/warned = 0 //if this device has set off the warning at <3 minutes yet + var/operating = FALSE //false=standby or broken, true=takeover + var/warned = FALSE //if this device has set off the warning at <3 minutes yet var/spam_prevention = DOM_BLOCKED_SPAM_CAP //first message is immediate var/datum/effect_system/spark_spread/spark_system var/obj/effect/countdown/dominator/countdown @@ -24,7 +24,7 @@ return (max_integrity - integrity_failure) / DOM_HULK_HITS_REQUIRED /proc/dominator_excessive_walls(atom/A) - var/open = 0 + var/open = FALSE for(var/turf/T in view(3, A)) if(!isclosedturf(T)) open++ @@ -79,7 +79,7 @@ . = TRUE playsound(loc, 'sound/items/timer.ogg', 10, 0) if(!warned && (time_remaining < 180)) - warned = 1 + warned = TRUE var/area/domloc = get_area(loc) gang.message_gangtools("Less than 3 minutes remains in hostile takeover. Defend your dominator at [domloc.map_name]!") for(var/datum/gang/G in SSticker.mode.gangs) @@ -161,7 +161,7 @@ gang.message_gangtools("Hostile takeover cancelled: Dominator is no longer operational.[gang.dom_attempts ? " You have [gang.dom_attempts] attempt remaining." : " The station network will have likely blocked any more attempts by us."]",1,1) set_light(0) - operating = 0 + operating = FALSE stat |= BROKEN update_icon() STOP_PROCESSING(SSmachines, src) @@ -215,7 +215,7 @@ gang.domination() SSshuttle.registerHostileEnvironment(src) name = "[gang.name] Gang [name]" - operating = 1 + operating = TRUE update_icon() countdown.color = gang.color_hex diff --git a/code/game/gamemodes/meteor/meteors.dm b/code/game/gamemodes/meteor/meteors.dm index 9a78df55c969..8026ec520f15 100644 --- a/code/game/gamemodes/meteor/meteors.dm +++ b/code/game/gamemodes/meteor/meteors.dm @@ -88,8 +88,8 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event desc = "You should probably run instead of gawking at this." icon = 'icons/obj/meteor.dmi' icon_state = "small" - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE var/hits = 4 var/hitpwr = 2 //Level of ex_act to be called on hit. var/dest diff --git a/code/game/gamemodes/miniantags/abduction/abduction_gear.dm b/code/game/gamemodes/miniantags/abduction/abduction_gear.dm index 22a613fe9697..d8bdca034e83 100644 --- a/code/game/gamemodes/miniantags/abduction/abduction_gear.dm +++ b/code/game/gamemodes/miniantags/abduction/abduction_gear.dm @@ -600,7 +600,7 @@ Congratulations! You are now trained for invasive xenobiology research!"} icon_state = "alien_frame" framestack = /obj/item/stack/sheet/mineral/abductor framestackamount = 1 - density = 1 + density = TRUE /obj/structure/table_frame/abductor/attackby(obj/item/I, mob/user, params) if(istype(I, /obj/item/weapon/wrench)) @@ -694,7 +694,7 @@ Congratulations! You are now trained for invasive xenobiology research!"} typetext = "abductor" icontext = "abductor" airlock_type = /obj/machinery/door/airlock/abductor - anchored = 1 + anchored = TRUE state = 1 /obj/structure/door_assembly/door_assembly_abductor/attackby(obj/item/W, mob/user, params) diff --git a/code/game/gamemodes/miniantags/abduction/gland.dm b/code/game/gamemodes/miniantags/abduction/gland.dm index 0a5b471f1c39..13e86dd5d395 100644 --- a/code/game/gamemodes/miniantags/abduction/gland.dm +++ b/code/game/gamemodes/miniantags/abduction/gland.dm @@ -212,7 +212,7 @@ icon = 'icons/effects/effects.dmi' icon_state = "cocoon_large3" color = rgb(10,120,10) - density = 1 + density = TRUE var/hatch_time = 0 /obj/structure/spider/cocoon/abductor/proc/Copy(mob/living/carbon/human/H) diff --git a/code/game/gamemodes/miniantags/abduction/machinery/dispenser.dm b/code/game/gamemodes/miniantags/abduction/machinery/dispenser.dm index 8cf9acac0bac..90ea06fbd5dc 100644 --- a/code/game/gamemodes/miniantags/abduction/machinery/dispenser.dm +++ b/code/game/gamemodes/miniantags/abduction/machinery/dispenser.dm @@ -3,8 +3,8 @@ desc = "A tank filled with replacement organs." icon = 'icons/obj/abductor.dmi' icon_state = "dispenser" - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE var/list/gland_types var/list/gland_colors var/list/amounts diff --git a/code/game/gamemodes/miniantags/abduction/machinery/experiment.dm b/code/game/gamemodes/miniantags/abduction/machinery/experiment.dm index 20e95bc8b8bd..9e8a8d974dfe 100644 --- a/code/game/gamemodes/miniantags/abduction/machinery/experiment.dm +++ b/code/game/gamemodes/miniantags/abduction/machinery/experiment.dm @@ -3,9 +3,9 @@ desc = "A large man-sized tube sporting a complex array of surgical machinery." icon = 'icons/obj/abductor.dmi' icon_state = "experiment-open" - density = 0 - anchored = 1 - state_open = 1 + density = FALSE + anchored = TRUE + state_open = TRUE var/points = 0 var/credits = 0 var/list/history diff --git a/code/game/gamemodes/miniantags/abduction/machinery/pad.dm b/code/game/gamemodes/miniantags/abduction/machinery/pad.dm index dc3f6f8dacd5..71ec2859cece 100644 --- a/code/game/gamemodes/miniantags/abduction/machinery/pad.dm +++ b/code/game/gamemodes/miniantags/abduction/machinery/pad.dm @@ -3,7 +3,7 @@ desc = "Use this to transport to and from the humans' habitat." icon = 'icons/obj/abductor.dmi' icon_state = "alien-pad-idle" - anchored = 1 + anchored = TRUE var/turf/teleport_target /obj/machinery/abductor/pad/proc/Warp(mob/living/target) diff --git a/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm b/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm index 1d5ef09baacb..2bcc74ff0773 100644 --- a/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm +++ b/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm @@ -550,7 +550,7 @@ desc = "A quickly assembled trap that electrifies living beings and overwhelms machine sensors. Will not retain its form if damaged enough." icon_state = "trap" max_integrity = 10 - density = 0 + density = FALSE /obj/structure/swarmer/trap/Crossed(atom/movable/AM) if(isliving(AM)) diff --git a/code/game/gamemodes/miniantags/revenant/revenant_abilities.dm b/code/game/gamemodes/miniantags/revenant/revenant_abilities.dm index 033a0073f85e..25203022a382 100644 --- a/code/game/gamemodes/miniantags/revenant/revenant_abilities.dm +++ b/code/game/gamemodes/miniantags/revenant/revenant_abilities.dm @@ -285,8 +285,8 @@ for(var/mob/living/simple_animal/bot/bot in T) if(!bot.emagged) new /obj/effect/temp_visual/revenant(bot.loc) - bot.locked = 0 - bot.open = 1 + bot.locked = FALSE + bot.open = TRUE bot.emag_act() for(var/mob/living/carbon/human/human in T) if(human == user) diff --git a/code/game/gamemodes/nuclear/nuclearbomb.dm b/code/game/gamemodes/nuclear/nuclearbomb.dm index 82d518bd611c..962fd0a6fcf8 100644 --- a/code/game/gamemodes/nuclear/nuclearbomb.dm +++ b/code/game/gamemodes/nuclear/nuclearbomb.dm @@ -16,7 +16,7 @@ desc = "You probably shouldn't stick around to see if this is armed." icon = 'icons/obj/machines/nuke.dmi' icon_state = "nuclearbomb_base" - density = 1 + density = TRUE resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF var/timer_set = 90 diff --git a/code/game/gamemodes/sandbox/airlock_maker.dm b/code/game/gamemodes/sandbox/airlock_maker.dm index 5e5e81e2e59e..96e93c19fce4 100644 --- a/code/game/gamemodes/sandbox/airlock_maker.dm +++ b/code/game/gamemodes/sandbox/airlock_maker.dm @@ -26,7 +26,7 @@ /datum/airlock_maker/New(var/atom/target_loc) linked = new(target_loc) linked.maker = src - linked.anchored = 0 + linked.anchored = FALSE access_used = list() interact() diff --git a/code/game/gamemodes/sandbox/h_sandbox.dm b/code/game/gamemodes/sandbox/h_sandbox.dm index 32a47d0e8bdf..47b0046aa9f6 100644 --- a/code/game/gamemodes/sandbox/h_sandbox.dm +++ b/code/game/gamemodes/sandbox/h_sandbox.dm @@ -128,10 +128,10 @@ GLOBAL_VAR_INIT(hsboxspawn, TRUE) if(!admin) return if(config.sandbox_autoclose) to_chat(world, "Sandbox: \black [usr.key] has removed the object spawn limiter.") - config.sandbox_autoclose = 0 + config.sandbox_autoclose = FALSE else to_chat(world, "Sandbox: \black [usr.key] has added a limiter to object spawning. The window will now auto-close after use.") - config.sandbox_autoclose = 1 + config.sandbox_autoclose = TRUE return // // Spacesuit with full air jetpack set as internals diff --git a/code/game/gamemodes/wizard/artefact.dm b/code/game/gamemodes/wizard/artefact.dm index 98118f380843..a1f2fd0f8e06 100644 --- a/code/game/gamemodes/wizard/artefact.dm +++ b/code/game/gamemodes/wizard/artefact.dm @@ -33,8 +33,8 @@ desc = "You should run now." icon = 'icons/obj/biomass.dmi' icon_state = "rift" - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE var/spawn_path = /mob/living/simple_animal/cow //defaulty cows to prevent unintentional narsies var/spawn_amt_left = 20 var/spawn_fast = 0 diff --git a/code/game/machinery/Beacon.dm b/code/game/machinery/Beacon.dm index b32f5ff8da9f..d50af412a45a 100644 --- a/code/game/machinery/Beacon.dm +++ b/code/game/machinery/Beacon.dm @@ -6,7 +6,7 @@ desc = "A device that draws power from bluespace and creates a permanent tracking beacon." level = 1 // underfloor layer = LOW_OBJ_LAYER - anchored = 1 + anchored = TRUE use_power = IDLE_POWER_USE idle_power_usage = 0 var/obj/item/device/radio/beacon/Beacon diff --git a/code/game/machinery/PDApainter.dm b/code/game/machinery/PDApainter.dm index 8129eca63af9..8c6bf21a1cec 100644 --- a/code/game/machinery/PDApainter.dm +++ b/code/game/machinery/PDApainter.dm @@ -3,8 +3,8 @@ desc = "A PDA painting machine. To use, simply insert your PDA and choose the desired preset paint scheme." icon = 'icons/obj/pda.dmi' icon_state = "pdapainter" - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE var/obj/item/device/pda/storedpda = null var/list/colorlist = list() max_integrity = 200 diff --git a/code/game/machinery/Sleeper.dm b/code/game/machinery/Sleeper.dm index 0f4b6b2b7096..7d895dc1f62a 100644 --- a/code/game/machinery/Sleeper.dm +++ b/code/game/machinery/Sleeper.dm @@ -107,7 +107,7 @@ return return ..() -/obj/machinery/sleeper/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \ +/obj/machinery/sleeper/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state) if(controls_inside && state == GLOB.notcontained_state) diff --git a/code/game/machinery/airlock_control.dm b/code/game/machinery/airlock_control.dm index 37a9663c153b..c72f9ce28073 100644 --- a/code/game/machinery/airlock_control.dm +++ b/code/game/machinery/airlock_control.dm @@ -20,28 +20,28 @@ close(1) if("unlock") - locked = 0 + locked = FALSE update_icon() if("lock") - locked = 1 + locked = TRUE update_icon() if("secure_open") - locked = 0 + locked = FALSE update_icon() sleep(2) open(1) - locked = 1 + locked = TRUE update_icon() if("secure_close") - locked = 0 + locked = FALSE close(1) - locked = 1 + locked = TRUE sleep(2) update_icon() @@ -88,7 +88,7 @@ name = "airlock sensor" resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF - anchored = 1 + anchored = TRUE power_channel = ENVIRON var/id_tag @@ -97,8 +97,8 @@ var/datum/radio_frequency/radio_connection - var/on = 1 - var/alert = 0 + var/on = TRUE + var/alert = FALSE /obj/machinery/airlock_sensor/update_icon() diff --git a/code/game/machinery/announcement_system.dm b/code/game/machinery/announcement_system.dm index cca752a7c1e0..58031f0a3c15 100644 --- a/code/game/machinery/announcement_system.dm +++ b/code/game/machinery/announcement_system.dm @@ -1,8 +1,8 @@ GLOBAL_LIST_EMPTY(announcement_systems) /obj/machinery/announcement_system - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE name = "\improper Automated Announcement System" desc = "An automated announcement system that handles minor announcements over the radio." icon = 'icons/obj/machines/telecomms.dmi' @@ -178,5 +178,5 @@ GLOBAL_LIST_EMPTY(announcement_systems) /obj/machinery/announcement_system/emag_act() if(!emagged) - emagged = 1 + emagged = TRUE act_up() diff --git a/code/game/machinery/autolathe.dm b/code/game/machinery/autolathe.dm index e04f130d6dfd..11c54d4d992f 100644 --- a/code/game/machinery/autolathe.dm +++ b/code/game/machinery/autolathe.dm @@ -6,22 +6,22 @@ name = "autolathe" desc = "It produces items using metal and glass." icon_state = "autolathe" - density = 1 + density = TRUE - var/operating = 0 - anchored = 1 + var/operating = FALSE + anchored = TRUE var/list/L = list() var/list/LL = list() - var/hacked = 0 + var/hacked = FALSE var/disabled = 0 - var/shocked = 0 + var/shocked = FALSE var/hack_wire var/disable_wire var/shock_wire use_power = IDLE_POWER_USE idle_power_usage = 10 active_power_usage = 100 - var/busy = 0 + var/busy = FALSE var/prod_coeff = 1 var/datum/design/being_built @@ -125,14 +125,14 @@ user.visible_message("[user] begins to load \the [O] in \the [src]...", "You begin to load a design from \the [O]...", "You hear the chatter of a floppy drive.") - busy = 1 + busy = TRUE var/obj/item/weapon/disk/design_disk/D = O if(do_after(user, 14.4, target = src)) for(var/B in D.blueprints) if(B) files.AddDesign2Known(B) - busy = 0 + busy = FALSE return 1 if(HAS_SECONDARY_FLAG(O, HOLOGRAM)) @@ -149,7 +149,7 @@ to_chat(user, "\The [O] is stuck to you and cannot be placed into the autolathe.") return 1 - busy = 1 + busy = TRUE var/inserted = materials.insert_item(O) if(inserted) if(istype(O,/obj/item/stack)) @@ -168,7 +168,7 @@ else user.put_in_active_hand(O) - busy = 0 + busy = FALSE updateUsrDialog() return 1 @@ -206,7 +206,7 @@ var/power = max(2000, (metal_cost+glass_cost)*multiplier/5) if((materials.amount(MAT_METAL) >= metal_cost*multiplier*coeff) && (materials.amount(MAT_GLASS) >= glass_cost*multiplier*coeff)) - busy = 1 + busy = TRUE use_power(power) icon_state = "autolathe" flick("autolathe_n",src) @@ -223,7 +223,7 @@ for(var/obj/item/stack/S in T.contents - N) if(istype(S, N.merge_type)) N.merge(S) - busy = 0 + busy = FALSE updateUsrDialog() else @@ -236,7 +236,7 @@ for(var/mat in materials_used) new_item.materials[mat] = materials_used[mat] / multiplier new_item.autolathe_crafted(src) - busy = 0 + busy = FALSE updateUsrDialog() if(href_list["search"]) diff --git a/code/game/machinery/buttons.dm b/code/game/machinery/buttons.dm index c198b682973c..ce81c1c6b7e0 100644 --- a/code/game/machinery/buttons.dm +++ b/code/game/machinery/buttons.dm @@ -11,7 +11,7 @@ var/id = null var/initialized_button = 0 armor = list(melee = 50, bullet = 50, laser = 50, energy = 50, bomb = 10, bio = 100, rad = 100, fire = 90, acid = 70) - anchored = 1 + anchored = TRUE use_power = IDLE_POWER_USE idle_power_usage = 2 resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF @@ -23,7 +23,7 @@ setDir(ndir) pixel_x = (dir & 3)? 0 : (dir == 4 ? -24 : 24) pixel_y = (dir & 3)? (dir ==1 ? -24 : 24) : 0 - panel_open = 1 + panel_open = TRUE update_icon() diff --git a/code/game/machinery/camera/camera.dm b/code/game/machinery/camera/camera.dm index 226aa7d96ae9..be33ed9f8b8e 100644 --- a/code/game/machinery/camera/camera.dm +++ b/code/game/machinery/camera/camera.dm @@ -20,9 +20,9 @@ var/list/network = list("SS13") var/c_tag = null var/c_tag_order = 999 - var/status = 1 - anchored = 1 - var/start_active = 0 //If it ignores the random chance to start broken on round start + var/status = TRUE + anchored = TRUE + var/start_active = FALSE //If it ignores the random chance to start broken on round start var/invuln = null var/obj/item/device/camera_bug/bug = null var/obj/structure/camera_assembly/assembly = null @@ -32,9 +32,9 @@ var/view_range = 7 var/short_range = 2 - var/alarm_on = 0 - var/busy = 0 - var/emped = 0 //Number of consecutive EMP's on this camera + var/alarm_on = FALSE + var/busy = FALSE + var/emped = FALSE //Number of consecutive EMP's on this camera // Upgrades bitflag var/upgrades = 0 @@ -295,21 +295,21 @@ to_chat(O, "The screen bursts into static.") /obj/machinery/camera/proc/triggerCameraAlarm() - alarm_on = 1 + alarm_on = TRUE for(var/mob/living/silicon/S in GLOB.mob_list) S.triggerAlarm("Camera", get_area(src), list(src), src) /obj/machinery/camera/proc/cancelCameraAlarm() - alarm_on = 0 + alarm_on = FALSE for(var/mob/living/silicon/S in GLOB.mob_list) S.cancelAlarm("Camera", get_area(src), src) /obj/machinery/camera/proc/can_use() if(!status) - return 0 + return FALSE if(stat & EMPED) - return 0 - return 1 + return FALSE + return TRUE /obj/machinery/camera/proc/can_see() var/list/see = null @@ -357,20 +357,20 @@ /obj/machinery/camera/proc/weld(obj/item/weapon/weldingtool/WT, mob/living/user) if(busy) - return 0 + return FALSE if(!WT.remove_fuel(0, user)) - return 0 + return FALSE to_chat(user, "You start to weld [src]...") playsound(src.loc, WT.usesound, 50, 1) - busy = 1 + busy = TRUE if(do_after(user, 100*WT.toolspeed, target = src)) - busy = 0 + busy = FALSE if(!WT.isOn()) - return 0 - return 1 - busy = 0 - return 0 + return FALSE + return TRUE + busy = FALSE + return FALSE /obj/machinery/camera/proc/Togglelight(on=0) for(var/mob/living/silicon/ai/A in GLOB.ai_list) @@ -388,7 +388,7 @@ /obj/machinery/camera/portable/Initialize() . = ..() assembly.state = 0 //These cameras are portable, and so shall be in the portable state if removed. - assembly.anchored = 0 + assembly.anchored = FALSE assembly.update_icon() /obj/machinery/camera/portable/process() //Updates whenever the camera is moved. diff --git a/code/game/machinery/camera/camera_assembly.dm b/code/game/machinery/camera/camera_assembly.dm index d8e509851fc7..ca7af2414406 100644 --- a/code/game/machinery/camera/camera_assembly.dm +++ b/code/game/machinery/camera/camera_assembly.dm @@ -42,7 +42,7 @@ if(istype(W, /obj/item/weapon/weldingtool)) if(weld(W, user)) to_chat(user, "You weld the assembly securely into place.") - anchored = 1 + anchored = TRUE state = 2 return @@ -70,7 +70,7 @@ if(weld(W, user)) to_chat(user, "You unweld the assembly from its place.") state = 1 - anchored = 1 + anchored = TRUE return diff --git a/code/game/machinery/cell_charger.dm b/code/game/machinery/cell_charger.dm index 2f832039372e..1e72707e868b 100644 --- a/code/game/machinery/cell_charger.dm +++ b/code/game/machinery/cell_charger.dm @@ -3,7 +3,7 @@ desc = "It charges power cells." icon = 'icons/obj/power.dmi' icon_state = "ccharger0" - anchored = 1 + anchored = TRUE use_power = IDLE_POWER_USE idle_power_usage = 5 active_power_usage = 60 diff --git a/code/game/machinery/cloning.dm b/code/game/machinery/cloning.dm index f021e8492e75..5e876d3b921b 100644 --- a/code/game/machinery/cloning.dm +++ b/code/game/machinery/cloning.dm @@ -9,10 +9,10 @@ #define SPEAK(message) radio.talk_into(src, message, radio_channel, get_spans(), get_default_language()) /obj/machinery/clonepod - anchored = 1 + anchored = TRUE name = "cloning pod" desc = "An electronically-lockable pod for growing organic tissue." - density = 1 + density = TRUE icon = 'icons/obj/cloning.dmi' icon_state = "pod_0" req_access = list(GLOB.access_cloning) //For premature unlocking. diff --git a/code/game/machinery/computer/apc_control.dm b/code/game/machinery/computer/apc_control.dm index 89fdc5fde9bd..a102c9bd8a1f 100644 --- a/code/game/machinery/computer/apc_control.dm +++ b/code/game/machinery/computer/apc_control.dm @@ -198,7 +198,7 @@ user.visible_message("You emag [src], disabling precise logging and allowing you to clear logs.") log_game("[key_name_admin(user)] emagged [src] at [get_area(src)], disabling operator tracking.") playsound(src, "sparks", 50, 1) - emagged = 1 + emagged = TRUE /obj/machinery/computer/apc_control/proc/log_activity(log_text) var/op_string = operator && !emagged ? operator : "\[NULL OPERATOR\]" diff --git a/code/game/machinery/computer/arcade.dm b/code/game/machinery/computer/arcade.dm index 5617c41202b2..0ad69125af9d 100644 --- a/code/game/machinery/computer/arcade.dm +++ b/code/game/machinery/computer/arcade.dm @@ -194,7 +194,7 @@ arcade_action() else if (href_list["charge"]) - blocked = 1 + blocked = TRUE var/chargeamt = rand(4,7) temp = "You regain [chargeamt] points" playsound(loc, 'sound/arcade/mana.ogg', 50, 1, extrarange = -3, falloff = 10) @@ -221,7 +221,7 @@ if(emagged) Reset() - emagged = 0 + emagged = FALSE add_fingerprint(usr) updateUsrDialog() @@ -241,7 +241,7 @@ message_admins("[key_name_admin(usr)] has outbombed Cuban Pete and been awarded a bomb.") log_game("[key_name(usr)] has outbombed Cuban Pete and been awarded a bomb.") Reset() - emagged = 0 + emagged = FALSE else SSblackbox.inc("arcade_win_normal") prizevend() @@ -342,7 +342,7 @@ desc = "Learn how our ancestors got to Orion, and have fun in the process!" icon_state = "arcade" circuit = /obj/item/weapon/circuitboard/computer/arcade/orion_trail - var/busy = 0 //prevent clickspam that allowed people to ~speedrun~ the game. + var/busy = FALSE //prevent clickspam that allowed people to ~speedrun~ the game. var/engine = 0 var/hull = 0 var/electronics = 0 @@ -440,7 +440,7 @@ if(emagged) to_chat(user, "You're never going to make it to Orion...") user.death() - emagged = 0 //removes the emagged status after you lose + emagged = FALSE //removes the emagged status after you lose gameStatus = ORION_STATUS_START name = "The Orion Trail" desc = "Learn how our ancestors got to Orion, and have fun in the process!" @@ -482,7 +482,7 @@ if(busy) return - busy = 1 + busy = TRUE if (href_list["continue"]) //Continue your travels if(gameStatus == ORION_STATUS_NORMAL && !event && turns != 7) @@ -622,7 +622,7 @@ var/mob/living/L = usr L.Stun(200, ignore_canstun = TRUE) //you can't run :^) var/S = new /obj/singularity/academy(usr.loc) - emagged = 0 //immediately removes emagged status so people can't kill themselves by sprinting up and interacting + emagged = FALSE //immediately removes emagged status so people can't kill themselves by sprinting up and interacting sleep(50) say("[S] winks out, just as suddenly as it appeared.") qdel(S) @@ -646,7 +646,7 @@ say("The last crewmember [sheriff], shot themselves, GAME OVER!") if(emagged) usr.death(0) - emagged = 0 + emagged = FALSE gameStatus = ORION_STATUS_GAMEOVER event = null else if(emagged) @@ -754,7 +754,7 @@ add_fingerprint(usr) updateUsrDialog() - busy = 0 + busy = FALSE return @@ -1036,7 +1036,7 @@ log_game("[key_name(usr)] made it to Orion on an emagged machine and got an explosive toy ship.") else prizevend() - emagged = 0 + emagged = FALSE name = "The Orion Trail" desc = "Learn how our ancestors got to Orion, and have fun in the process!" @@ -1046,7 +1046,7 @@ name = "The Orion Trail: Realism Edition" desc = "Learn how our ancestors got to Orion, and try not to die in the process!" newgame() - emagged = 1 + emagged = TRUE /mob/living/simple_animal/hostile/syndicate/ranged/orion name = "Spaceport Security" diff --git a/code/game/machinery/computer/atmos_alert.dm b/code/game/machinery/computer/atmos_alert.dm index 17b892adad54..3bed63e442fb 100644 --- a/code/game/machinery/computer/atmos_alert.dm +++ b/code/game/machinery/computer/atmos_alert.dm @@ -20,7 +20,7 @@ SSradio.remove_object(src, receive_frequency) return ..() -/obj/machinery/computer/atmos_alert/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \ +/obj/machinery/computer/atmos_alert/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) diff --git a/code/game/machinery/computer/atmos_control.dm b/code/game/machinery/computer/atmos_control.dm index f174d2c9be85..b85af0ab6996 100644 --- a/code/game/machinery/computer/atmos_control.dm +++ b/code/game/machinery/computer/atmos_control.dm @@ -6,7 +6,7 @@ name = "gas sensor" icon = 'icons/obj/stationobjs.dmi' icon_state = "gsensor1" - anchored = 1 + anchored = TRUE var/on = TRUE @@ -93,7 +93,7 @@ SSradio.remove_object(src, frequency) return ..() -/obj/machinery/computer/atmos_control/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \ +/obj/machinery/computer/atmos_control/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) @@ -176,7 +176,7 @@ for(var/obj/machinery/atmospherics/components/unary/vent_pump/U in devices) U.broadcast_status() -/obj/machinery/computer/atmos_control/tank/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \ +/obj/machinery/computer/atmos_control/tank/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) diff --git a/code/game/machinery/computer/buildandrepair.dm b/code/game/machinery/computer/buildandrepair.dm index fe328fe78264..ee9202bfffef 100644 --- a/code/game/machinery/computer/buildandrepair.dm +++ b/code/game/machinery/computer/buildandrepair.dm @@ -12,7 +12,7 @@ to_chat(user, "You start wrenching the frame into place...") if(do_after(user, 20*P.toolspeed, target = src)) to_chat(user, "You wrench the frame into place.") - anchored = 1 + anchored = TRUE state = 1 return if(istype(P, /obj/item/weapon/weldingtool)) @@ -36,7 +36,7 @@ to_chat(user, "You start to unfasten the frame...") if(do_after(user, 20*P.toolspeed, target = src)) to_chat(user, "You unfasten the frame.") - anchored = 0 + anchored = FALSE state = 0 return if(istype(P, /obj/item/weapon/circuitboard/computer) && !circuit) @@ -339,8 +339,8 @@ name = "Supply Console (Computer Board)" build_path = /obj/machinery/computer/cargo origin_tech = "programming=3" - var/contraband = 0 - var/emagged = 0 + var/contraband = FALSE + var/emagged = FALSE /obj/item/weapon/circuitboard/computer/cargo/attackby(obj/item/I, mob/user, params) if(istype(I,/obj/item/device/multitool)) diff --git a/code/game/machinery/computer/camera.dm b/code/game/machinery/computer/camera.dm index 53d36e26aa11..c8c713bad86e 100644 --- a/code/game/machinery/computer/camera.dm +++ b/code/game/machinery/computer/camera.dm @@ -150,7 +150,7 @@ icon = 'icons/obj/stationobjs.dmi' icon_state = "telescreen" network = list("thunder") - density = 0 + density = FALSE circuit = null clockwork = TRUE //it'd look very weird @@ -168,7 +168,7 @@ icon = 'icons/obj/status_display.dmi' icon_state = "entertainment" network = list("thunder") - density = 0 + density = FALSE circuit = null /obj/machinery/computer/security/wooden_tv diff --git a/code/game/machinery/computer/cloning.dm b/code/game/machinery/computer/cloning.dm index 5a68f014344d..4acd00e583c5 100644 --- a/code/game/machinery/computer/cloning.dm +++ b/code/game/machinery/computer/cloning.dm @@ -311,10 +311,10 @@ //No locking an open scanner. else if ((href_list["lock"]) && !isnull(scanner) && scanner.is_operational()) if ((!scanner.locked) && (scanner.occupant)) - scanner.locked = 1 + scanner.locked = TRUE playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0) else - scanner.locked = 0 + scanner.locked = FALSE playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0) else if(href_list["view_rec"]) diff --git a/code/game/machinery/computer/communications.dm b/code/game/machinery/computer/communications.dm index 7d65e53288c8..41e85cf62678 100755 --- a/code/game/machinery/computer/communications.dm +++ b/code/game/machinery/computer/communications.dm @@ -301,7 +301,7 @@ if("RestoreBackup") to_chat(usr, "Backup routing data restored!") playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0) - src.emagged = 0 + emagged = FALSE src.updateDialog() if("nukerequest") //When there's no other way @@ -399,7 +399,7 @@ /obj/machinery/computer/communications/emag_act(mob/user) if(!emagged) - src.emagged = 1 + src.emagged = TRUE if(authenticated == 1) authenticated = 2 to_chat(user, "You scramble the communication routing circuits!") diff --git a/code/game/machinery/computer/computer.dm b/code/game/machinery/computer/computer.dm index b71340d57fef..d4dc73a2e681 100644 --- a/code/game/machinery/computer/computer.dm +++ b/code/game/machinery/computer/computer.dm @@ -2,8 +2,8 @@ name = "computer" icon = 'icons/obj/computer.dmi' icon_state = "computer" - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE use_power = IDLE_POWER_USE idle_power_usage = 300 active_power_usage = 300 @@ -11,7 +11,7 @@ integrity_failure = 100 armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 40, acid = 20) var/obj/item/weapon/circuitboard/computer/circuit = null // if circuit==null, computer can't disassembly - var/processing = 0 + var/processing = FALSE var/brightness_on = 2 var/icon_keyboard = "generic_key" var/icon_screen = "generic" @@ -120,7 +120,7 @@ if(circuit) //no circuit, no computer frame var/obj/structure/frame/computer/A = new /obj/structure/frame/computer(src.loc) A.circuit = circuit - A.anchored = 1 + A.anchored = TRUE if(stat & BROKEN) if(user) to_chat(user, "The broken glass falls out.") diff --git a/code/game/machinery/computer/dna_console.dm b/code/game/machinery/computer/dna_console.dm index dac2327cb306..27c0f50e7bd4 100644 --- a/code/game/machinery/computer/dna_console.dm +++ b/code/game/machinery/computer/dna_console.dm @@ -21,7 +21,7 @@ desc = "Scan DNA." icon_screen = "dna" icon_keyboard = "med_key" - density = 1 + density = TRUE circuit = /obj/item/weapon/circuitboard/computer/scan_consolenew var/radduration = 2 var/radstrength = 1 @@ -33,7 +33,7 @@ var/obj/machinery/dna_scannernew/connected = null var/obj/item/weapon/disk/data/diskette = null var/list/delayed_action = null - anchored = 1 + anchored = TRUE use_power = IDLE_POWER_USE idle_power_usage = 10 active_power_usage = 400 @@ -463,7 +463,7 @@ radstrength = Wrap(radstrength, 1, RADIATION_STRENGTH_MAX+1) var/locked_state = connected.locked - connected.locked = 1 + connected.locked = TRUE current_screen = "working" ShowInterface(usr) diff --git a/code/game/machinery/computer/gulag_teleporter.dm b/code/game/machinery/computer/gulag_teleporter.dm index 227848e26023..b2487acb8e17 100644 --- a/code/game/machinery/computer/gulag_teleporter.dm +++ b/code/game/machinery/computer/gulag_teleporter.dm @@ -37,7 +37,7 @@ to_chat(user, "There's an ID inserted already.") return ..() -/obj/machinery/computer/gulag_teleporter_computer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \ +/obj/machinery/computer/gulag_teleporter_computer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) diff --git a/code/game/machinery/computer/message.dm b/code/game/machinery/computer/message.dm index 88383d3b2991..ba7c692bb44b 100644 --- a/code/game/machinery/computer/message.dm +++ b/code/game/machinery/computer/message.dm @@ -42,7 +42,7 @@ /obj/machinery/computer/message_monitor/emag_act(mob/user) if(!emagged) if(!isnull(src.linkedServer)) - emagged = 1 + emagged = TRUE screen = 2 spark_system.set_up(5, 0, src) src.spark_system.start() @@ -235,7 +235,7 @@ src.screen = 0 // Return the screen back to normal /obj/machinery/computer/message_monitor/proc/UnmagConsole() - src.emagged = 0 + emagged = FALSE /obj/machinery/computer/message_monitor/proc/ResetMessage() customsender = "System Administrator" diff --git a/code/game/machinery/computer/station_alert.dm b/code/game/machinery/computer/station_alert.dm index 9d24451508bd..730210701a54 100644 --- a/code/game/machinery/computer/station_alert.dm +++ b/code/game/machinery/computer/station_alert.dm @@ -8,7 +8,7 @@ light_color = LIGHT_COLOR_CYAN -/obj/machinery/computer/station_alert/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \ +/obj/machinery/computer/station_alert/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) diff --git a/code/game/machinery/constructable_frame.dm b/code/game/machinery/constructable_frame.dm index 2610a67a228b..217a19deb3a7 100644 --- a/code/game/machinery/constructable_frame.dm +++ b/code/game/machinery/constructable_frame.dm @@ -2,7 +2,7 @@ name = "frame" icon = 'icons/obj/stock_parts.dmi' icon_state = "box_0" - density = 1 + density = TRUE max_integrity = 250 var/obj/item/weapon/circuitboard/circuit = null var/state = 1 diff --git a/code/game/machinery/deployable.dm b/code/game/machinery/deployable.dm index b114bec466fc..382e5f6cd54d 100644 --- a/code/game/machinery/deployable.dm +++ b/code/game/machinery/deployable.dm @@ -11,8 +11,8 @@ /obj/structure/barricade name = "chest high wall" desc = "Looks like this would make good cover." - anchored = 1 - density = 1 + anchored = TRUE + density = TRUE max_integrity = 100 var/proj_pass_rate = 50 //How many projectiles will pass the cover. Lower means stronger cover var/material = METAL @@ -88,8 +88,8 @@ desc = "A deployable barrier. Provides good cover in fire fights." icon = 'icons/obj/objects.dmi' icon_state = "barrier0" - density = 0 - anchored = 0 + density = FALSE + anchored = FALSE max_integrity = 180 proj_pass_rate = 20 armor = list(melee = 10, bullet = 50, laser = 50, energy = 50, bomb = 10, bio = 100, rad = 100, fire = 10, acid = 0) @@ -104,8 +104,8 @@ /obj/structure/barricade/security/proc/deploy() icon_state = "barrier1" - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE if(deploy_message) visible_message("[src] deploys!") diff --git a/code/game/machinery/dna_scanner.dm b/code/game/machinery/dna_scanner.dm index cb7587963a2e..20bb81e0b86c 100644 --- a/code/game/machinery/dna_scanner.dm +++ b/code/game/machinery/dna_scanner.dm @@ -3,9 +3,9 @@ desc = "It scans DNA structures." icon = 'icons/obj/Cryogenic2.dmi' icon_state = "scanner" - density = 1 - var/locked = 0 - anchored = 1 + density = TRUE + var/locked = FALSE + anchored = TRUE use_power = IDLE_POWER_USE idle_power_usage = 50 active_power_usage = 300 @@ -82,7 +82,7 @@ /obj/machinery/dna_scannernew/container_resist(mob/living/user) var/breakout_time = 2 if(state_open || !locked) //Open and unlocked, no need to escape - state_open = 1 + state_open = TRUE return user.changeNext_move(CLICK_CD_BREAKOUT) user.last_special = world.time + CLICK_CD_BREAKOUT @@ -93,7 +93,7 @@ if(!user || user.stat != CONSCIOUS || user.loc != src || state_open || !locked) return - locked = 0 + locked = FALSE visible_message("[user] successfully broke out of [src]!") to_chat(user, "You successfully break out of [src]!") diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index 29d3ceb18080..6df7e19458ab 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -53,23 +53,23 @@ var/security_level = 0 //How much are wires secured var/aiControlDisabled = 0 //If 1, AI control is disabled until the AI hacks back in and disables the lock. If 2, the AI has bypassed the lock. If -1, the control is enabled but the AI had bypassed it earlier, so if it is disabled again the AI would have no trouble getting back in. - var/hackProof = 0 // if 1, this door can't be hacked by the AI + var/hackProof = FALSE // if true, this door can't be hacked by the AI var/secondsMainPowerLost = 0 //The number of seconds until power is restored. var/secondsBackupPowerLost = 0 //The number of seconds until power is restored. - var/spawnPowerRestoreRunning = 0 - var/lights = 1 // bolt lights show by default + var/spawnPowerRestoreRunning = FALSE + var/lights = TRUE // bolt lights show by default secondsElectrified = 0 //How many seconds remain until the door is no longer electrified. -1 if it is permanently electrified until someone fixes it. - var/aiDisabledIdScanner = 0 - var/aiHacking = 0 + var/aiDisabledIdScanner = FALSE + var/aiHacking = FALSE var/obj/machinery/door/airlock/closeOther = null var/closeOtherId = null - var/lockdownbyai = 0 + var/lockdownbyai = FALSE assemblytype = /obj/structure/door_assembly/door_assembly_0 - var/justzap = 0 + var/justzap = FALSE normalspeed = 1 var/obj/item/weapon/electronics/airlock/electronics = null - var/hasShocked = 0 //Prevents multiple shocks from happening - autoclose = 1 + var/hasShocked = FALSE //Prevents multiple shocks from happening + autoclose = TRUE var/obj/item/device/doorCharge/charge = null //If applied, causes an explosion upon opening the door var/obj/item/weapon/note //Any papers pinned to the airlock var/detonated = 0 @@ -165,7 +165,7 @@ /obj/machinery/door/airlock/proc/bolt() if(locked) return - locked = 1 + locked = TRUE playsound(src,boltDown,30,0,3) update_icon() @@ -175,7 +175,7 @@ /obj/machinery/door/airlock/proc/unbolt() if(!locked) return - locked = 0 + locked = FALSE playsound(src,boltUp,30,0,3) update_icon() @@ -227,13 +227,13 @@ if(src.isElectrified()) if(!src.justzap) if(src.shock(user, 100)) - src.justzap = 1 + src.justzap = TRUE spawn (10) - src.justzap = 0 + justzap = FALSE return else /*if(src.justzap)*/ return - else if(user.hallucination > 50 && ishuman(user) && prob(10) && src.operating == 0) + else if(user.hallucination > 50 && ishuman(user) && prob(10) && src.operating == FALSE) hallucinate_shock(user) return if (cyclelinkedairlock) @@ -274,8 +274,8 @@ /obj/machinery/door/airlock/proc/isElectrified() if(src.secondsElectrified != NOT_ELECTRIFIED) - return 1 - return 0 + return TRUE + return FALSE /obj/machinery/door/airlock/proc/canAIControl(mob/user) return ((aiControlDisabled != 1) && (!isAllPowerCut())); @@ -284,7 +284,7 @@ return ((aiControlDisabled==1) && (!hackProof) && (!isAllPowerCut())); /obj/machinery/door/airlock/hasPower() - return ((secondsMainPowerLost == 0 || secondsBackupPowerLost == 0) && !(stat & NOPOWER)) + return ((!secondsMainPowerLost || !secondsBackupPowerLost) && !(stat & NOPOWER)) /obj/machinery/door/airlock/requiresID() return !(wires.is_cut(WIRE_IDSCAN) || aiDisabledIdScanner) @@ -303,7 +303,7 @@ if(src.secondsBackupPowerLost < 10) src.secondsBackupPowerLost = 10 if(!src.spawnPowerRestoreRunning) - src.spawnPowerRestoreRunning = 1 + spawnPowerRestoreRunning = TRUE spawn(0) var/cont = 1 while (cont) @@ -322,7 +322,7 @@ secondsBackupPowerLost -= 1 updateDialog() cont = 1 - spawnPowerRestoreRunning = 0 + spawnPowerRestoreRunning = FALSE updateDialog() /obj/machinery/door/airlock/proc/loseBackupPower() @@ -614,9 +614,9 @@ t1 += text("Main Power Input wire is cut.
\n") if(wires.is_cut(WIRE_POWER2)) t1 += text("Main Power Output wire is cut.
\n") - if(src.secondsMainPowerLost == 0) + if(!secondsMainPowerLost) t1 += text("Temporarily disrupt main power?.
\n", src) - if(src.secondsBackupPowerLost == 0) + if(!secondsBackupPowerLost) t1 += text("Temporarily disrupt backup power?.
\n", src) if(wires.is_cut(WIRE_BACKUP1)) @@ -683,17 +683,17 @@ /obj/machinery/door/airlock/proc/hack(mob/user) set waitfor = 0 - if(src.aiHacking == 0) - src.aiHacking = 1 + if(!aiHacking) + aiHacking = TRUE to_chat(user, "Airlock AI control has been blocked. Beginning fault-detection.") sleep(50) if(src.canAIControl(user)) to_chat(user, "Alert cancelled. Airlock control has been restored without our assistance.") - src.aiHacking=0 + aiHacking = FALSE return else if(!src.canAIHack()) to_chat(user, "Connection lost! Unable to hack airlock.") - src.aiHacking=0 + aiHacking = FALSE return to_chat(user, "Fault confirmed: airlock control wire disabled or cut.") sleep(20) @@ -701,21 +701,21 @@ sleep(200) if(src.canAIControl(user)) to_chat(user, "Alert cancelled. Airlock control has been restored without our assistance.") - src.aiHacking=0 + aiHacking = FALSE return else if(!src.canAIHack()) to_chat(user, "Connection lost! Unable to hack airlock.") - src.aiHacking=0 + aiHacking = FALSE return to_chat(user, "Upload access confirmed. Loading control program into airlock software.") sleep(170) if(src.canAIControl(user)) to_chat(user, "Alert cancelled. Airlock control has been restored without our assistance.") - src.aiHacking=0 + aiHacking = FALSE return else if(!src.canAIHack()) to_chat(user, "Connection lost! Unable to hack airlock.") - src.aiHacking=0 + aiHacking = FALSE return to_chat(user, "Transfer complete. Forcing airlock to execute program.") sleep(50) @@ -724,7 +724,7 @@ to_chat(user, "Receiving control information from airlock.") sleep(10) //bring up airlock dialog - src.aiHacking = 0 + aiHacking = FALSE if(user) src.attack_ai(user) @@ -793,17 +793,17 @@ else if(src.aiDisabledIdScanner) to_chat(usr, "You've already disabled the IdScan feature.") else - src.aiDisabledIdScanner = 1 + aiDisabledIdScanner = TRUE if(2) //disrupt main power - if(src.secondsMainPowerLost == 0) + if(!secondsMainPowerLost) src.loseMainPower() update_icon() else to_chat(usr, "Main power is already offline.") if(3) //disrupt backup power - if(src.secondsBackupPowerLost == 0) + if(!secondsBackupPowerLost) src.loseBackupPower() update_icon() else @@ -826,7 +826,7 @@ if(wires.is_cut(WIRE_SAFETY)) to_chat(usr, text("Control to door sensors is disabled.")) else if (src.safe) - safe = 0 + safe = FALSE else to_chat(usr, text("Firmware reports safeties already overriden.")) @@ -854,7 +854,7 @@ if(wires.is_cut(WIRE_LIGHT)) to_chat(usr, text("Control to door bolt lights has been severed.")) else if (src.lights) - lights = 0 + lights = FALSE update_icon() else to_chat(usr, text("Door bolt lights are already disabled!")) @@ -862,7 +862,7 @@ if(11) // Emergency access if (src.emergency) - emergency = 0 + emergency = FALSE update_icon() else to_chat(usr, text("Emergency access is already disabled!")) @@ -876,7 +876,7 @@ if(wires.is_cut(WIRE_IDSCAN)) to_chat(usr, "You can't enable IdScan - The IdScan wire has been cut.") else if(src.aiDisabledIdScanner) - src.aiDisabledIdScanner = 0 + aiDisabledIdScanner = FALSE else to_chat(usr, "The IdScan feature is not disabled.") if(4) @@ -928,7 +928,7 @@ if(wires.is_cut(WIRE_SAFETY)) to_chat(usr, text("Control to door sensors is disabled.")) else if (!src.safe) - safe = 1 + safe = TRUE src.updateUsrDialog() else to_chat(usr, text("Firmware reports safeties already in place.")) @@ -958,7 +958,7 @@ if(wires.is_cut(WIRE_LIGHT)) to_chat(usr, text("Control to door bolt lights has been severed.")) else if (!src.lights) - lights = 1 + lights = TRUE update_icon() src.updateUsrDialog() else @@ -966,7 +966,7 @@ if(11) // Emergency access if (!src.emergency) - emergency = 1 + emergency = TRUE update_icon() else to_chat(usr, text("Emergency access is already enabled!")) @@ -1147,7 +1147,7 @@ return to_chat(user, "You apply [C]. Next time someone opens the door, it will explode.") user.drop_item() - panel_open = 0 + panel_open = FALSE update_icon() C.forceMove(src) charge = C @@ -1231,7 +1231,7 @@ else if(locked) to_chat(user, "The airlock's bolts prevent it from being forced!") else if( !welded && !operating) - if(beingcrowbarred == 0) //being fireaxe'd + if(!beingcrowbarred) //being fireaxe'd var/obj/item/weapon/twohanded/fireaxe/F = I if(F.wielded) spawn(0) @@ -1286,12 +1286,12 @@ /obj/machinery/door/airlock/open(forced=0) if( operating || welded || locked ) - return 0 + return FALSE if(!forced) if(!hasPower() || wires.is_cut(WIRE_OPEN)) - return 0 + return FALSE if(charge && !detonated) - panel_open = 1 + panel_open = TRUE update_icon(AIRLOCK_OPENING) visible_message("[src]'s panel is blown off in a spray of deadly shrapnel!") charge.loc = get_turf(src) @@ -1306,7 +1306,7 @@ return if(forced < 2) if(emagged) - return 0 + return FALSE use_power(50) playsound(src.loc, doorOpen, 30, 1) if(src.closeOther != null && istype(src.closeOther, /obj/machinery/door/airlock/) && !src.closeOther.density) @@ -1320,23 +1320,23 @@ addtimer(CALLBACK(src, .proc/autoclose), 15) if(!density) - return 1 - operating = 1 + return TRUE + operating = TRUE update_icon(AIRLOCK_OPENING, 1) src.set_opacity(0) sleep(5) - src.density = 0 + density = FALSE sleep(9) src.layer = OPEN_DOOR_LAYER update_icon(AIRLOCK_OPEN, 1) set_opacity(0) - operating = 0 + operating = FALSE air_update_turf(1) update_freelook_sight() if(delayed_close_requested) delayed_close_requested = FALSE addtimer(CALLBACK(src, .proc/close), 2) - return 1 + return TRUE /obj/machinery/door/airlock/close(forced=0) @@ -1364,8 +1364,8 @@ killthis.ex_act(2)//Smashin windows if(density) - return 1 - operating = 1 + return TRUE + operating = TRUE update_icon(AIRLOCK_CLOSING, 1) src.layer = CLOSED_DOOR_LAYER if(air_tight) @@ -1378,20 +1378,20 @@ update_icon(AIRLOCK_CLOSED, 1) if(visible && !glass) set_opacity(1) - operating = 0 + operating = FALSE delayed_close_requested = FALSE air_update_turf(1) update_freelook_sight() if(safe) CheckForMobs() - return 1 + return TRUE /obj/machinery/door/airlock/proc/prison_open() if(emagged) return - src.locked = 0 + locked = FALSE src.open() - src.locked = 1 + locked = TRUE return @@ -1465,18 +1465,18 @@ /obj/machinery/door/airlock/emag_act(mob/user) if(!operating && density && hasPower() && !emagged) - operating = 1 + operating = TRUE update_icon(AIRLOCK_EMAG, 1) sleep(6) if(QDELETED(src)) return - operating = 0 + operating = FALSE if(!open()) update_icon(AIRLOCK_CLOSED, 1) - emagged = 1 + emagged = TRUE desc = "Its access panel is smoking slightly." - lights = 0 - locked = 1 + lights = FALSE + locked = TRUE loseMainPower() loseBackupPower() @@ -1528,7 +1528,7 @@ if(!(stat & BROKEN) && !(flags & NODECONSTRUCT)) stat |= BROKEN if(!panel_open) - panel_open = 1 + panel_open = TRUE wires.cut_all() update_icon() diff --git a/code/game/machinery/doors/airlock_electronics.dm b/code/game/machinery/doors/airlock_electronics.dm index 705eafa38157..638f6f15917c 100644 --- a/code/game/machinery/doors/airlock_electronics.dm +++ b/code/game/machinery/doors/airlock_electronics.dm @@ -5,7 +5,7 @@ var/list/accesses = list() var/one_access = 0 -/obj/item/weapon/electronics/airlock/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \ +/obj/item/weapon/electronics/airlock/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state) SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) diff --git a/code/game/machinery/doors/airlock_types.dm b/code/game/machinery/doors/airlock_types.dm index 7fdaa950de53..72840241b302 100644 --- a/code/game/machinery/doors/airlock_types.dm +++ b/code/game/machinery/doors/airlock_types.dm @@ -67,63 +67,63 @@ icon = 'icons/obj/doors/airlocks/station/command.dmi' opacity = 0 assemblytype = /obj/structure/door_assembly/door_assembly_com/glass - glass = 1 + glass = TRUE normal_integrity = 400 /obj/machinery/door/airlock/glass_engineering icon = 'icons/obj/doors/airlocks/station/engineering.dmi' opacity = 0 assemblytype = /obj/structure/door_assembly/door_assembly_eng/glass - glass = 1 + glass = TRUE /obj/machinery/door/airlock/glass_security icon = 'icons/obj/doors/airlocks/station/security.dmi' opacity = 0 assemblytype = /obj/structure/door_assembly/door_assembly_sec/glass - glass = 1 + glass = TRUE normal_integrity = 400 /obj/machinery/door/airlock/glass_medical icon = 'icons/obj/doors/airlocks/station/medical.dmi' opacity = 0 assemblytype = /obj/structure/door_assembly/door_assembly_med/glass - glass = 1 + glass = TRUE /obj/machinery/door/airlock/glass_research icon = 'icons/obj/doors/airlocks/station/research.dmi' opacity = 0 assemblytype = /obj/structure/door_assembly/door_assembly_research/glass - glass = 1 + glass = TRUE /obj/machinery/door/airlock/glass_mining icon = 'icons/obj/doors/airlocks/station/mining.dmi' opacity = 0 assemblytype = /obj/structure/door_assembly/door_assembly_min/glass - glass = 1 + glass = TRUE /obj/machinery/door/airlock/glass_atmos icon = 'icons/obj/doors/airlocks/station/atmos.dmi' opacity = 0 assemblytype = /obj/structure/door_assembly/door_assembly_atmo/glass - glass = 1 + glass = TRUE /obj/machinery/door/airlock/glass_science icon = 'icons/obj/doors/airlocks/station/science.dmi' opacity = 0 assemblytype = /obj/structure/door_assembly/door_assembly_science/glass - glass = 1 + glass = TRUE /obj/machinery/door/airlock/glass_virology icon = 'icons/obj/doors/airlocks/station/virology.dmi' opacity = 0 assemblytype = /obj/structure/door_assembly/door_assembly_viro/glass - glass = 1 + glass = TRUE /obj/machinery/door/airlock/glass_maintenance icon = 'icons/obj/doors/airlocks/station/maintenance.dmi' opacity = 0 assemblytype = /obj/structure/door_assembly/door_assembly_mai/glass - glass = 1 + glass = TRUE ////////////////////////////////// /* @@ -227,7 +227,7 @@ overlays_file = 'icons/obj/doors/airlocks/shuttle/overlays.dmi' opacity = 0 assemblytype = /obj/structure/door_assembly/door_assembly_titanium/glass - glass = 1 + glass = TRUE normal_integrity = 350 ////////////////////////////////// @@ -241,7 +241,7 @@ overlays_file = 'icons/obj/doors/airlocks/station2/overlays.dmi' opacity = 0 assemblytype = /obj/structure/door_assembly/door_assembly_glass - glass = 1 + glass = TRUE ////////////////////////////////// /* @@ -262,7 +262,7 @@ overlays_file = 'icons/obj/doors/airlocks/external/overlays.dmi' assemblytype = /obj/structure/door_assembly/door_assembly_ext/glass opacity = 0 - glass = 1 + glass = TRUE ////////////////////////////////// /* @@ -352,7 +352,7 @@ damage_deflection = 30 opacity = 1 explosion_block = 3 - hackProof = 1 + hackProof = TRUE aiControlDisabled = 1 normal_integrity = 700 security_level = 1 @@ -367,7 +367,7 @@ icon = 'icons/obj/doors/airlocks/cult/runed/cult.dmi' overlays_file = 'icons/obj/doors/airlocks/cult/runed/overlays.dmi' assemblytype = /obj/structure/door_assembly/door_assembly_cult - hackProof = 1 + hackProof = TRUE aiControlDisabled = 1 var/openingoverlaytype = /obj/effect/temp_visual/cult/door var/friendly = FALSE @@ -403,7 +403,7 @@ /obj/machinery/door/airlock/cult/glass assemblytype = /obj/structure/door_assembly/door_assembly_cult/glass - glass = 1 + glass = TRUE opacity = 0 /obj/machinery/door/airlock/cult/glass/friendly @@ -420,7 +420,7 @@ /obj/machinery/door/airlock/cult/unruned/glass assemblytype = /obj/structure/door_assembly/door_assembly_cult/unruned/glass - glass = 1 + glass = TRUE opacity = 0 /obj/machinery/door/airlock/cult/unruned/glass/friendly @@ -543,7 +543,7 @@ return 0 /obj/machinery/door/airlock/clockwork/brass - glass = 1 + glass = TRUE opacity = 0 ////////////////////////////////// @@ -558,7 +558,7 @@ note_overlay_file = 'icons/obj/doors/airlocks/glass_large/overlays.dmi' opacity = 0 assemblytype = null - glass = 1 + glass = TRUE bound_width = 64 // 2x1 /obj/machinery/door/airlock/glass_large/narsie_act() diff --git a/code/game/machinery/doors/alarmlock.dm b/code/game/machinery/doors/alarmlock.dm index 0966916559d5..347fa0d3f4c8 100644 --- a/code/game/machinery/doors/alarmlock.dm +++ b/code/game/machinery/doors/alarmlock.dm @@ -5,11 +5,11 @@ overlays_file = 'icons/obj/doors/airlocks/station2/overlays.dmi' opacity = 0 assemblytype = /obj/structure/door_assembly/door_assembly_glass - glass = 1 + glass = TRUE var/datum/radio_frequency/air_connection var/air_frequency = 1437 - autoclose = 0 + autoclose = FALSE /obj/machinery/door/airlock/alarmlock/New() ..() @@ -39,8 +39,8 @@ if(alarm_area == our_area.name) switch(alert) if("severe") - autoclose = 1 + autoclose = TRUE close() if("minor", "clear") - autoclose = 0 + autoclose = FALSE open() \ No newline at end of file diff --git a/code/game/machinery/doors/brigdoors.dm b/code/game/machinery/doors/brigdoors.dm index fe8580d9d7cf..90b80ed5a344 100644 --- a/code/game/machinery/doors/brigdoors.dm +++ b/code/game/machinery/doors/brigdoors.dm @@ -24,8 +24,8 @@ icon_state = "frame" desc = "A remote control for a door." req_access = list(GLOB.access_security) - anchored = 1 - density = 0 + anchored = TRUE + density = FALSE var/id = null // id of linked machinery/lockers var/activation_time = 0 @@ -101,7 +101,7 @@ continue if(C.opened && !C.close()) continue - C.locked = 1 + C.locked = TRUE C.update_icon() return 1 @@ -130,7 +130,7 @@ continue if(C.opened) continue - C.locked = 0 + C.locked = FALSE C.update_icon() return 1 @@ -146,7 +146,7 @@ . = new_time == timer_duration //return 1 on no change timer_duration = new_time -/obj/machinery/door_timer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \ +/obj/machinery/door_timer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) diff --git a/code/game/machinery/doors/door.dm b/code/game/machinery/doors/door.dm index 7aa069f4f485..390bdda14fbe 100644 --- a/code/game/machinery/doors/door.dm +++ b/code/game/machinery/doors/door.dm @@ -3,9 +3,9 @@ desc = "It opens and closes." icon = 'icons/obj/doors/Doorint.dmi' icon_state = "door1" - anchored = 1 + anchored = TRUE opacity = 1 - density = 1 + density = TRUE layer = OPEN_DOOR_LAYER power_channel = ENVIRON max_integrity = 350 @@ -15,18 +15,18 @@ var/secondsElectrified = 0 var/shockedby = list() - var/visible = 1 - var/operating = 0 - var/glass = 0 - var/welded = 0 + var/visible = TRUE + var/operating = FALSE + var/glass = FALSE + var/welded = FALSE var/normalspeed = 1 - var/heat_proof = 0 // For rglass-windowed airlocks and firedoors - var/emergency = 0 // Emergency access override - var/sub_door = 0 // 1 if it's meant to go under another door. + var/heat_proof = FALSE // For rglass-windowed airlocks and firedoors + var/emergency = FALSE // Emergency access override + var/sub_door = FALSE // true if it's meant to go under another door. var/closingLayer = CLOSED_DOOR_LAYER - var/autoclose = 0 //does it automatically close after some time - var/safe = 1 //whether the door detects things and mobs in its way and reopen or crushes them. - var/locked = 0 //whether the door is bolted or not. + var/autoclose = FALSE //does it automatically close after some time + var/safe = TRUE //whether the door detects things and mobs in its way and reopen or crushes them. + var/locked = FALSE //whether the door is bolted or not. var/assemblytype //the type of door frame to drop during deconstruction var/auto_close //TO BE REMOVED, no longer used, it's just preventing a runtime with a map var edit. var/datum/effect_system/spark_spread/spark_system @@ -50,7 +50,7 @@ explosion_block = EXPLOSION_BLOCK_PROC /obj/machinery/door/Destroy() - density = 0 + density = FALSE air_update_turf(1) update_freelook_sight() GLOB.airlocks -= src @@ -232,16 +232,16 @@ return 1 if(operating) return - operating = 1 + operating = TRUE do_animate("opening") set_opacity(0) sleep(5) - density = 0 + density = FALSE sleep(5) layer = OPEN_DOOR_LAYER update_icon() set_opacity(0) - operating = 0 + operating = FALSE air_update_turf(1) update_freelook_sight() if(autoclose) @@ -260,17 +260,17 @@ if(autoclose) addtimer(CALLBACK(src, .proc/autoclose), 60) return - operating = 1 + operating = TRUE do_animate("closing") layer = closingLayer sleep(5) - density = 1 + density = TRUE sleep(5) update_icon() if(visible && !glass) set_opacity(1) - operating = 0 + operating = FALSE air_update_turf(1) update_freelook_sight() if(safe) diff --git a/code/game/machinery/doors/firedoor.dm b/code/game/machinery/doors/firedoor.dm index 645c154d0b1b..f2b4eb545145 100644 --- a/code/game/machinery/doors/firedoor.dm +++ b/code/game/machinery/doors/firedoor.dm @@ -10,13 +10,13 @@ icon = 'icons/obj/doors/Doorfireglass.dmi' icon_state = "door_open" opacity = 0 - density = 0 + density = FALSE max_integrity = 300 resistance_flags = FIRE_PROOF - heat_proof = 1 - glass = 1 + heat_proof = TRUE + glass = TRUE var/nextstate = null - sub_door = 1 + sub_door = TRUE explosion_block = 1 safe = FALSE closingLayer = CLOSED_FIREDOOR_LAYER @@ -237,7 +237,7 @@ /obj/machinery/door/firedoor/heavy name = "heavy firelock" icon = 'icons/obj/doors/Doorfire.dmi' - glass = 0 + glass = FALSE explosion_block = 2 assemblytype = /obj/structure/firelock_frame/heavy max_integrity = 550 @@ -253,8 +253,8 @@ desc = "A partially completed firelock." icon = 'icons/obj/doors/Doorfire.dmi' icon_state = "frame1" - anchored = 0 - density = 1 + anchored = FALSE + density = TRUE var/constructionStep = CONSTRUCTION_NOCIRCUIT var/reinforced = 0 diff --git a/code/game/machinery/doors/poddoor.dm b/code/game/machinery/doors/poddoor.dm index d5eea6e7bcb6..2a369a488f75 100644 --- a/code/game/machinery/doors/poddoor.dm +++ b/code/game/machinery/doors/poddoor.dm @@ -4,10 +4,10 @@ icon = 'icons/obj/doors/blastdoor.dmi' icon_state = "closed" var/id = 1 - sub_door = 1 + sub_door = TRUE explosion_block = 3 - heat_proof = 1 - safe = 0 + heat_proof = TRUE + safe = FALSE max_integrity = 600 armor = list(melee = 50, bullet = 100, laser = 100, energy = 100, bomb = 50, bio = 100, rad = 100, fire = 100, acid = 70) resistance_flags = FIRE_PROOF @@ -15,7 +15,7 @@ /obj/machinery/door/poddoor/preopen icon_state = "open" - density = 0 + density = FALSE opacity = 0 /obj/machinery/door/poddoor/ert diff --git a/code/game/machinery/doors/shutters.dm b/code/game/machinery/doors/shutters.dm index 7e6d006b2186..44912c53c6fc 100644 --- a/code/game/machinery/doors/shutters.dm +++ b/code/game/machinery/doors/shutters.dm @@ -8,7 +8,7 @@ /obj/machinery/door/poddoor/shutters/preopen icon_state = "open" - density = 0 + density = FALSE opacity = 0 diff --git a/code/game/machinery/doors/unpowered.dm b/code/game/machinery/doors/unpowered.dm index 1a8126c3ce41..5e95bf583b92 100644 --- a/code/game/machinery/doors/unpowered.dm +++ b/code/game/machinery/doors/unpowered.dm @@ -21,5 +21,5 @@ name = "door" icon_state = "door1" opacity = 1 - density = 1 + density = TRUE explosion_block = 1 \ No newline at end of file diff --git a/code/game/machinery/doors/windowdoor.dm b/code/game/machinery/doors/windowdoor.dm index 0f3ab61f5df6..20a28083601a 100644 --- a/code/game/machinery/doors/windowdoor.dm +++ b/code/game/machinery/doors/windowdoor.dm @@ -10,7 +10,7 @@ max_integrity = 150 //If you change this, consider changing ../door/window/brigdoor/ max_integrity at the bottom of this .dm file integrity_failure = 0 armor = list(melee = 20, bullet = 50, laser = 50, energy = 50, bomb = 10, bio = 100, rad = 100, fire = 70, acid = 100) - visible = 0 + visible = FALSE flags = ON_BORDER opacity = 0 CanAtmosPass = ATMOS_PASS_PROC @@ -36,7 +36,7 @@ debris += new /obj/item/stack/cable_coil(src, cable) /obj/machinery/door/window/Destroy() - density = 0 + density = FALSE for(var/I in debris) qdel(I) if(obj_integrity == 0) @@ -135,19 +135,19 @@ if(emagged) return 0 if(!src.operating) //in case of emag - src.operating = 1 + operating = TRUE do_animate("opening") playsound(src.loc, 'sound/machines/windowdoor.ogg', 100, 1) src.icon_state ="[src.base_state]open" sleep(10) - src.density = 0 + density = FALSE // src.sd_set_opacity(0) //TODO: why is this here? Opaque windoors? ~Carn air_update_turf(1) update_freelook_sight() if(operating == 1) //emag again - src.operating = 0 + operating = FALSE return 1 /obj/machinery/door/window/close(forced=0) @@ -159,17 +159,17 @@ if(forced < 2) if(emagged) return 0 - src.operating = 1 + operating = TRUE do_animate("closing") playsound(src.loc, 'sound/machines/windowdoor.ogg', 100, 1) src.icon_state = src.base_state - src.density = 1 + density = TRUE air_update_turf(1) update_freelook_sight() sleep(10) - src.operating = 0 + operating = FALSE return 1 /obj/machinery/door/window/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0) @@ -206,13 +206,13 @@ /obj/machinery/door/window/emag_act(mob/user) if(!operating && density && !emagged) - operating = 1 + operating = TRUE flick("[src.base_state]spark", src) sleep(6) - operating = 0 + operating = FALSE desc += "
Its access panel is smoking slightly." open() - emagged = 1 + emagged = TRUE /obj/machinery/door/window/attackby(obj/item/weapon/I, mob/living/user, params) @@ -245,11 +245,11 @@ WA.facing = "r" if("leftsecure") WA.facing = "l" - WA.secure = 1 + WA.secure = TRUE if("rightsecure") WA.facing = "r" - WA.secure = 1 - WA.anchored = 1 + WA.secure = TRUE + WA.anchored = TRUE WA.state= "02" WA.setDir(src.dir) WA.ini_dir = src.dir diff --git a/code/game/machinery/doppler_array.dm b/code/game/machinery/doppler_array.dm index ddf50edac64f..3dbf7888de6b 100644 --- a/code/game/machinery/doppler_array.dm +++ b/code/game/machinery/doppler_array.dm @@ -5,8 +5,8 @@ GLOBAL_LIST_EMPTY(doppler_arrays) desc = "A highly precise directional sensor array which measures the release of quants from decaying tachyons. The doppler shifting of the mirror-image formed by these quants can reveal the size, location and temporal affects of energetic disturbances within a large radius ahead of the array.\nAlt-click to rotate it clockwise." icon = 'icons/obj/machines/research.dmi' icon_state = "tdoppler" - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE var/integrated = 0 var/max_dist = 100 verb_say = "states coldly" @@ -25,11 +25,11 @@ GLOBAL_LIST_EMPTY(doppler_arrays) /obj/machinery/doppler_array/attackby(obj/item/O, mob/user, params) if(istype(O, /obj/item/weapon/wrench)) if(!anchored && !isinspace()) - anchored = 1 + anchored = TRUE power_change() to_chat(user, "You fasten [src].") else if(anchored) - anchored = 0 + anchored = FALSE power_change() to_chat(user, "You unfasten [src].") playsound(loc, O.usesound, 50, 1) diff --git a/code/game/machinery/droneDispenser.dm b/code/game/machinery/droneDispenser.dm index 8ff2207464f4..022ca343f688 100644 --- a/code/game/machinery/droneDispenser.dm +++ b/code/game/machinery/droneDispenser.dm @@ -10,8 +10,8 @@ icon = 'icons/obj/machines/droneDispenser.dmi' icon_state = "on" - anchored = 1 - density = 1 + anchored = TRUE + density = TRUE max_integrity = 250 integrity_failure = 80 diff --git a/code/game/machinery/embedded_controller/access_controller.dm b/code/game/machinery/embedded_controller/access_controller.dm index b04c616761e3..afa9283b956c 100644 --- a/code/game/machinery/embedded_controller/access_controller.dm +++ b/code/game/machinery/embedded_controller/access_controller.dm @@ -6,7 +6,7 @@ /obj/machinery/doorButtons power_channel = ENVIRON - anchored = 1 + anchored = TRUE use_power = IDLE_POWER_USE idle_power_usage = 2 active_power_usage = 4 @@ -28,7 +28,7 @@ /obj/machinery/doorButtons/emag_act(mob/user) if(!emagged) - emagged = 1 + emagged = TRUE req_access = list() req_one_access = list() playsound(src.loc, "sparks", 100, 1) @@ -67,7 +67,7 @@ if(controller && !controller.busy && door) if(controller.stat & NOPOWER) return - busy = 1 + busy = TRUE update_icon() if(door.density) if(!controller.exteriorAirlock || !controller.interiorAirlock) @@ -80,7 +80,7 @@ else controller.onlyClose(door) sleep(20) - busy = 0 + busy = FALSE update_icon() /obj/machinery/doorButtons/access_button/update_icon() @@ -218,7 +218,7 @@ /obj/machinery/doorButtons/airlock_controller/proc/goIdle(update) lostPower = 0 - busy = 0 + busy = FALSE if(update) update_icon() updateUsrDialog() diff --git a/code/game/machinery/embedded_controller/airlock_controller.dm b/code/game/machinery/embedded_controller/airlock_controller.dm index bf5067cf1434..26388cc6942a 100644 --- a/code/game/machinery/embedded_controller/airlock_controller.dm +++ b/code/game/machinery/embedded_controller/airlock_controller.dm @@ -206,7 +206,7 @@ icon_state = "airlock_control_standby" name = "airlock console" - density = 0 + density = FALSE frequency = 1449 power_channel = ENVIRON diff --git a/code/game/machinery/embedded_controller/embedded_controller_base.dm b/code/game/machinery/embedded_controller/embedded_controller_base.dm index c50f54f4f8b2..ecfffa28c279 100644 --- a/code/game/machinery/embedded_controller/embedded_controller_base.dm +++ b/code/game/machinery/embedded_controller/embedded_controller_base.dm @@ -21,10 +21,10 @@ var/datum/computer/file/embedded_program/program name = "embedded controller" - density = 0 - anchored = 1 + density = FALSE + anchored = TRUE - var/on = 1 + var/on = TRUE /obj/machinery/embedded_controller/interact(mob/user) user.set_machine(src) diff --git a/code/game/machinery/embedded_controller/simple_vent_controller.dm b/code/game/machinery/embedded_controller/simple_vent_controller.dm index 501363231324..0cd4b3380b0d 100644 --- a/code/game/machinery/embedded_controller/simple_vent_controller.dm +++ b/code/game/machinery/embedded_controller/simple_vent_controller.dm @@ -43,7 +43,7 @@ icon_state = "airlock_control_standby" name = "vent controller" - density = 0 + density = FALSE frequency = 1229 power_channel = ENVIRON diff --git a/code/game/machinery/firealarm.dm b/code/game/machinery/firealarm.dm index ec4e74ea4aff..9977a6124e1b 100644 --- a/code/game/machinery/firealarm.dm +++ b/code/game/machinery/firealarm.dm @@ -14,7 +14,7 @@ desc = "\"Pull this in case of emergency\". Thus, keep pulling it forever." icon = 'icons/obj/monitors.dmi' icon_state = "fire0" - anchored = 1 + anchored = TRUE max_integrity = 250 integrity_failure = 100 armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 100, fire = 90, acid = 30) @@ -33,7 +33,7 @@ src.setDir(dir) if(building) buildstage = 0 - panel_open = 1 + panel_open = TRUE pixel_x = (dir & 3)? 0 : (dir == 4 ? -24 : 24) pixel_y = (dir & 3)? (dir ==1 ? -24 : 24) : 0 update_icon() @@ -79,7 +79,7 @@ /obj/machinery/firealarm/emag_act(mob/user) if(!emagged) - emagged = 1 + emagged = TRUE if(user) user.visible_message("Sparks fly out of the [src]!", "You emag [src], disabling its thermal sensors.") @@ -109,7 +109,7 @@ /obj/machinery/firealarm/proc/reset_in(time) addtimer(CALLBACK(src, .proc/reset), time) -/obj/machinery/firealarm/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \ +/obj/machinery/firealarm/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) diff --git a/code/game/machinery/flasher.dm b/code/game/machinery/flasher.dm index 8b040c002dc6..da82e1df25c9 100644 --- a/code/game/machinery/flasher.dm +++ b/code/game/machinery/flasher.dm @@ -13,16 +13,16 @@ var/base_state = "mflash" max_integrity = 250 integrity_failure = 100 - anchored = 1 + anchored = TRUE /obj/machinery/flasher/portable //Portable version of the flasher. Only flashes when anchored name = "portable flasher" desc = "A portable flashing device. Wrench to activate and deactivate. Cannot detect slow movements." icon_state = "pflash1-p" strength = 80 - anchored = 0 + anchored = FALSE base_state = "pflash" - density = 1 + density = TRUE /obj/machinery/flasher/New(loc, ndir = 0, built = 0) ..() // ..() is EXTREMELY IMPORTANT, never forget to add it @@ -173,13 +173,13 @@ if (!anchored && !isinspace()) to_chat(user, "[src] is now secured.") add_overlay("[base_state]-s") - anchored = 1 + anchored = TRUE power_change() proximity_monitor.SetRange(range) else to_chat(user, "[src] can now be moved.") cut_overlays() - anchored = 0 + anchored = FALSE power_change() proximity_monitor.SetRange(0) diff --git a/code/game/machinery/gulag_item_reclaimer.dm b/code/game/machinery/gulag_item_reclaimer.dm index 7dbb5f0edd61..7248bc92fd1a 100644 --- a/code/game/machinery/gulag_item_reclaimer.dm +++ b/code/game/machinery/gulag_item_reclaimer.dm @@ -4,8 +4,8 @@ icon = 'icons/obj/terminals.dmi' icon_state = "dorm_taken" req_access = list(GLOB.access_security) //reqaccess to access all stored items - density = 0 - anchored = 1 + density = FALSE + anchored = TRUE use_power = IDLE_POWER_USE idle_power_usage = 100 active_power_usage = 2500 @@ -27,7 +27,7 @@ /obj/machinery/gulag_item_reclaimer/emag_act(mob/user) if(!emagged) // emagging lets anyone reclaim all the items req_access = list() - emagged = 1 + emagged = TRUE /obj/machinery/gulag_item_reclaimer/attackby(obj/item/I, mob/user) if(istype(I, /obj/item/weapon/card/id/prisoner)) @@ -42,7 +42,7 @@ to_chat(user, "There's an ID inserted already.") return ..() -/obj/machinery/gulag_item_reclaimer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \ +/obj/machinery/gulag_item_reclaimer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) diff --git a/code/game/machinery/gulag_teleporter.dm b/code/game/machinery/gulag_teleporter.dm index 757730659666..4f32817b74b7 100644 --- a/code/game/machinery/gulag_teleporter.dm +++ b/code/game/machinery/gulag_teleporter.dm @@ -11,9 +11,9 @@ The console is located at computer/gulag_teleporter.dm desc = "A bluespace teleporter used for teleporting prisoners to the labor camp." icon = 'icons/obj/machines/implantchair.dmi' icon_state = "implantchair" - state_open = 0 - density = 1 - anchored = 1 + state_open = FALSE + density = TRUE + anchored = TRUE use_power = IDLE_POWER_USE idle_power_usage = 200 active_power_usage = 5000 diff --git a/code/game/machinery/hologram.dm b/code/game/machinery/hologram.dm index 85f5985a1def..141df8af744c 100644 --- a/code/game/machinery/hologram.dm +++ b/code/game/machinery/hologram.dm @@ -34,7 +34,7 @@ Possible to do for anyone motivated enough: icon_state = "holopad0" layer = LOW_OBJ_LAYER flags = HEAR - anchored = 1 + anchored = TRUE use_power = IDLE_POWER_USE idle_power_usage = 5 active_power_usage = 100 @@ -295,7 +295,7 @@ Possible to do for anyone motivated enough: Hologram.copy_known_languages_from(user,replace = TRUE) Hologram.mouse_opacity = 0//So you can't click on it. Hologram.layer = FLY_LAYER//Above all the other objects/mobs. Or the vast majority of them. - Hologram.anchored = 1//So space wind cannot drag it. + Hologram.anchored = TRUE//So space wind cannot drag it. Hologram.name = "[user.name] (Hologram)"//If someone decides to right click. Hologram.set_light(2) //hologram lighting diff --git a/code/game/machinery/igniter.dm b/code/game/machinery/igniter.dm index 87688502fc5c..0210659eb9d4 100644 --- a/code/game/machinery/igniter.dm +++ b/code/game/machinery/igniter.dm @@ -4,8 +4,8 @@ icon = 'icons/obj/stationobjs.dmi' icon_state = "igniter1" var/id = null - var/on = 1 - anchored = 1 + var/on = TRUE + anchored = TRUE use_power = IDLE_POWER_USE idle_power_usage = 2 active_power_usage = 4 @@ -58,7 +58,7 @@ var/last_spark = 0 var/base_state = "migniter" var/datum/effect_system/spark_spread/spark_system - anchored = 1 + anchored = TRUE resistance_flags = FIRE_PROOF /obj/machinery/sparker/New() diff --git a/code/game/machinery/iv_drip.dm b/code/game/machinery/iv_drip.dm index 0da04fbaa2d2..1b95a43c1754 100644 --- a/code/game/machinery/iv_drip.dm +++ b/code/game/machinery/iv_drip.dm @@ -2,7 +2,7 @@ name = "\improper IV drip" icon = 'icons/obj/iv_drip.dmi' icon_state = "iv_drip" - anchored = 0 + anchored = FALSE mouse_drag_pointer = MOUSE_ACTIVE_POINTER var/mob/living/carbon/attached = null var/mode = 1 // 1 is injecting, 0 is taking blood. diff --git a/code/game/machinery/launch_pad.dm b/code/game/machinery/launch_pad.dm index 622991da2979..9bbc509d4419 100644 --- a/code/game/machinery/launch_pad.dm +++ b/code/game/machinery/launch_pad.dm @@ -259,7 +259,7 @@ var/sending = TRUE var/obj/machinery/launchpad/briefcase/pad -/obj/item/device/launchpad_remote/ui_interact(mob/user, ui_key = "launchpad_remote", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) +/obj/item/device/launchpad_remote/ui_interact(mob/user, ui_key = "launchpad_remote", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) ui = new(user, src, ui_key, "launchpad_remote", "Briefcase Launchpad Remote", 550, 400, master_ui, state) //width, height diff --git a/code/game/machinery/lightswitch.dm b/code/game/machinery/lightswitch.dm index 626d082839f0..3f611a9aedba 100644 --- a/code/game/machinery/lightswitch.dm +++ b/code/game/machinery/lightswitch.dm @@ -5,8 +5,8 @@ name = "light switch" icon = 'icons/obj/power.dmi' icon_state = "light1" - anchored = 1 - var/on = 1 + anchored = TRUE + var/on = TRUE var/area/area = null var/otherarea = null // luminosity = 1 diff --git a/code/game/machinery/limbgrower.dm b/code/game/machinery/limbgrower.dm index b832b322a29d..889c74bc54f3 100644 --- a/code/game/machinery/limbgrower.dm +++ b/code/game/machinery/limbgrower.dm @@ -9,16 +9,16 @@ desc = "It grows new limbs using Synthflesh." icon = 'icons/obj/machines/limbgrower.dmi' icon_state = "limbgrower_idleoff" - density = 1 + density = TRUE container_type = OPENCONTAINER - var/operating = 0 - anchored = 1 + var/operating = FALSE + anchored = TRUE use_power = IDLE_POWER_USE var/disabled = 0 idle_power_usage = 10 active_power_usage = 100 - var/busy = 0 + var/busy = FALSE var/prod_coeff = 1 var/datum/design/being_built @@ -117,7 +117,7 @@ var/power = max(2000, synth_cost/5) if(reagents.has_reagent("synthflesh", being_built.reagents_list["synthflesh"]*prod_coeff)) - busy = 1 + busy = TRUE use_power(power) flick("limbgrower_fill",src) icon_state = "limbgrower_idleon" @@ -140,7 +140,7 @@ new buildpath(loc) else src.visible_message(" Something went very wrong and there isnt enough synthflesh anymore!") - busy = 0 + busy = FALSE flick("limbgrower_unfill",src) icon_state = "limbgrower_idleoff" updateUsrDialog() diff --git a/code/game/machinery/machinery.dm b/code/game/machinery/machinery.dm index a6033aac48d0..57cff7173023 100644 --- a/code/game/machinery/machinery.dm +++ b/code/game/machinery/machinery.dm @@ -102,7 +102,7 @@ Class Procs: max_integrity = 200 var/stat = 0 - var/emagged = 0 + var/emagged = FALSE var/use_power = IDLE_POWER_USE //0 = dont run the auto //1 = run auto, use idle @@ -114,13 +114,13 @@ Class Procs: var/list/component_parts = null //list of all the parts used to build it, if made from certain kinds of frames. var/uid var/global/gl_uid = 1 - var/panel_open = 0 - var/state_open = 0 + var/panel_open = FALSE + var/state_open = FALSE var/critical_machine = FALSE //If this machine is critical to station operation and should have the area be excempted from power failures. var/list/occupant_typecache = list(/mob/living) // turned into typecache in Initialize var/atom/movable/occupant = null var/unsecuring_tool = /obj/item/weapon/wrench - var/interact_open = 0 // Can the machine be interacted with when in maint/when the panel is open. + var/interact_open = FALSE // Can the machine be interacted with when in maint/when the panel is open. var/interact_offline = 0 // Can the machine be interacted with while de-powered. var/speed_process = 0 // Process as fast as possible? @@ -162,8 +162,8 @@ Class Procs: ..() /obj/machinery/proc/open_machine(drop = 1) - state_open = 1 - density = 0 + state_open = TRUE + density = FALSE if(drop) dropContents() update_icon() @@ -179,8 +179,8 @@ Class Procs: occupant = null /obj/machinery/proc/close_machine(atom/movable/target = null) - state_open = 0 - density = 1 + state_open = FALSE + density = TRUE if(!target) for(var/am in loc) if(!is_type_in_typecache(am, occupant_typecache)) @@ -351,11 +351,11 @@ Class Procs: if(istype(S) && !(flags & NODECONSTRUCT)) playsound(loc, S.usesound, 50, 1) if(!panel_open) - panel_open = 1 + panel_open = TRUE icon_state = icon_state_open to_chat(user, "You open the maintenance hatch of [src].") else - panel_open = 0 + panel_open = FALSE icon_state = icon_state_closed to_chat(user, "You close the maintenance hatch of [src].") return 1 diff --git a/code/game/machinery/magnet.dm b/code/game/machinery/magnet.dm index 5935b222fe8d..6f5224ad765c 100644 --- a/code/game/machinery/magnet.dm +++ b/code/game/machinery/magnet.dm @@ -12,7 +12,7 @@ desc = "A device that uses station power to create points of magnetic energy." level = 1 // underfloor layer = LOW_OBJ_LAYER - anchored = 1 + anchored = TRUE use_power = IDLE_POWER_USE idle_power_usage = 50 @@ -21,7 +21,7 @@ var/magnetic_field = 1 // the range of magnetic attraction var/code = 0 // frequency code, they should be different unless you have a group of magnets working together or something var/turf/center // the center of magnetic attraction - var/on = 0 + var/on = FALSE var/pulling = 0 // x, y modifiers to the center turf; (0, 0) is centered on the magnet, whereas (1, -1) is one tile right, one tile down @@ -140,7 +140,7 @@ /obj/machinery/magnetic_module/process() if(stat & NOPOWER) - on = 0 + on = FALSE // Sanity checks: if(electricity_level <= 0) @@ -197,8 +197,8 @@ name = "magnetic control console" icon = 'icons/obj/airlock_machines.dmi' // uses an airlock machine icon, THINK GREEN HELP THE ENVIRONMENT - RECYCLING! icon_state = "airlock_control_standby" - density = 0 - anchored = 1 + density = FALSE + anchored = TRUE use_power = IDLE_POWER_USE idle_power_usage = 45 var/frequency = 1449 diff --git a/code/game/machinery/mass_driver.dm b/code/game/machinery/mass_driver.dm index 0a3685188a48..17f573fe6d42 100644 --- a/code/game/machinery/mass_driver.dm +++ b/code/game/machinery/mass_driver.dm @@ -3,7 +3,7 @@ desc = "The finest in spring-loaded piston toy technology, now on a space station near you." icon = 'icons/obj/stationobjs.dmi' icon_state = "mass_driver" - anchored = 1 + anchored = TRUE use_power = IDLE_POWER_USE idle_power_usage = 2 active_power_usage = 50 diff --git a/code/game/machinery/navbeacon.dm b/code/game/machinery/navbeacon.dm index 17dc73cffd66..ed3b74a0e7b3 100644 --- a/code/game/machinery/navbeacon.dm +++ b/code/game/machinery/navbeacon.dm @@ -9,12 +9,12 @@ desc = "A radio beacon used for bot navigation." level = 1 // underfloor layer = LOW_OBJ_LAYER - anchored = 1 + anchored = TRUE max_integrity = 500 armor = list(melee = 70, bullet = 70, laser = 70, energy = 70, bomb = 0, bio = 0, rad = 0, fire = 80, acid = 80) - var/open = 0 // true if cover is open - var/locked = 1 // true if controls are locked + var/open = FALSE // true if cover is open + var/locked = TRUE // true if controls are locked var/freq = 1445 // radio frequency var/location = "" // location response text var/list/codes // assoc. list of transponder codes diff --git a/code/game/machinery/newscaster.dm b/code/game/machinery/newscaster.dm index aa957f2376f4..369379dbce19 100644 --- a/code/game/machinery/newscaster.dm +++ b/code/game/machinery/newscaster.dm @@ -17,7 +17,7 @@ GLOBAL_LIST_EMPTY(allCasters) var/icon/img = null var/time_stamp = "" var/list/datum/newscaster/feed_comment/comments = list() - var/locked = 0 + var/locked = FALSE var/caption = "" var/creationTime var/authorCensor @@ -58,7 +58,7 @@ GLOBAL_LIST_EMPTY(allCasters) /datum/newscaster/feed_channel var/channel_name = "" var/list/datum/newscaster/feed_message/messages = list() - var/locked = 0 + var/locked = FALSE var/author = "" var/censored = 0 var/list/authorCensorTime = list() @@ -183,7 +183,7 @@ GLOBAL_LIST_EMPTY(allCasters) var/securityCaster = 0 var/unit_no = 0 var/alert_delay = 500 - var/alert = 0 + var/alert = FALSE var/scanned_user = "Unknown" var/msg = "" var/obj/item/weapon/photo/photo = null @@ -191,7 +191,7 @@ GLOBAL_LIST_EMPTY(allCasters) var/c_locked=0 var/datum/newscaster/feed_channel/viewing_channel = null var/allow_comments = 1 - anchored = 1 + anchored = TRUE /obj/machinery/newscaster/security_unit name = "security newscaster" diff --git a/code/game/machinery/pipe/pipe_dispenser.dm b/code/game/machinery/pipe/pipe_dispenser.dm index 3a65d97d6f51..6721a8e0b81f 100644 --- a/code/game/machinery/pipe/pipe_dispenser.dm +++ b/code/game/machinery/pipe/pipe_dispenser.dm @@ -2,8 +2,8 @@ name = "pipe dispenser" icon = 'icons/obj/stationobjs.dmi' icon_state = "pipe_d" - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE var/wait = 0 /obj/machinery/pipedispenser/attack_paw(mob/user) @@ -83,7 +83,7 @@ "[user] fastens \the [src].", \ "You fasten \the [src]. Now it can dispense pipes.", \ "You hear ratchet.") - anchored = 1 + anchored = TRUE stat &= MAINT if (usr.machine==src) usr << browse(null, "window=pipedispenser") @@ -96,7 +96,7 @@ "[user] unfastens \the [src].", \ "You unfasten \the [src]. Now it can be pulled somewhere else.", \ "You hear ratchet.") - anchored = 0 + anchored = FALSE stat |= ~MAINT power_change() else @@ -107,8 +107,8 @@ name = "disposal pipe dispenser" icon = 'icons/obj/stationobjs.dmi' icon_state = "pipe_d" - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE /* //Allow you to push disposal pipes into it (for those with density 1) @@ -181,8 +181,8 @@ Nah name = "transit tube dispenser" icon = 'icons/obj/stationobjs.dmi' icon_state = "pipe_d" - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE /obj/machinery/pipedispenser/disposal/transit_tube/attack_hand(mob/user) if(..()) diff --git a/code/game/machinery/porta_turret/portable_turret.dm b/code/game/machinery/porta_turret/portable_turret.dm index fdad7c388ec5..8dd0d13b9eb4 100644 --- a/code/game/machinery/porta_turret/portable_turret.dm +++ b/code/game/machinery/porta_turret/portable_turret.dm @@ -8,10 +8,10 @@ name = "turret" icon = 'icons/obj/turrets.dmi' icon_state = "turretCover" - anchored = 1 + anchored = TRUE layer = OBJ_LAYER invisibility = INVISIBILITY_OBSERVER //the turret is invisible if it's inside its cover - density = 1 + density = TRUE use_power = IDLE_POWER_USE //this turret uses and requires power idle_power_usage = 50 //when inactive, this turret takes up constant 50 Equipment power active_power_usage = 300 //when active, this turret takes up constant 300 Equipment power @@ -32,7 +32,7 @@ integrity_failure = 80 armor = list(melee = 50, bullet = 30, laser = 30, energy = 30, bomb = 30, bio = 0, rad = 0, fire = 90, acid = 90) - var/locked = 1 //if the turret's behaviour control access is locked + var/locked = TRUE //if the turret's behaviour control access is locked var/controllock = 0 //if the turret responds to control panels var/installation = /obj/item/weapon/gun/energy/e_gun/turret //the type of weapon installed by default @@ -253,7 +253,7 @@ //This code handles moving the turret around. After all, it's a portable turret! if(!anchored && !isinspace()) - anchored = 1 + anchored = TRUE invisibility = INVISIBILITY_MAXIMUM update_icon() to_chat(user, "You secure the exterior bolts on the turret.") @@ -261,7 +261,7 @@ cover = new /obj/machinery/porta_turret_cover(loc) //create a new turret. While this is handled in process(), this is to workaround a bug where the turret becomes invisible for a split second cover.parent_turret = src //make the cover's parent src else if(anchored) - anchored = 0 + anchored = FALSE to_chat(user, "You unsecure the exterior bolts on the turret.") update_icon() invisibility = 0 @@ -285,12 +285,12 @@ if(!emagged) to_chat(user, "You short out [src]'s threat assessment circuits.") visible_message("[src] hums oddly...") - emagged = 1 + emagged = TRUE controllock = 1 - on = 0 //turns off the turret temporarily + on = FALSE //turns off the turret temporarily update_icon() sleep(60) //6 seconds for the traitor to gtfo of the area before the turret decides to ruin his shit - on = 1 //turns it back on. The cover popUp() popDown() are automatically called in process(), no need to define it here + on = TRUE //turns it back on. The cover popUp() popDown() are automatically called in process(), no need to define it here /obj/machinery/porta_turret/emp_act(severity) @@ -643,11 +643,11 @@ desc = "Used to control a room's automated defenses." icon = 'icons/obj/machines/turret_control.dmi' icon_state = "control_standby" - anchored = 1 - density = 0 + anchored = TRUE + density = FALSE var/enabled = 1 var/lethal = 0 - var/locked = 1 + var/locked = TRUE var/control_area = null //can be area name, path or nothing. var/ailock = 0 // AI cannot use this req_access = list(GLOB.access_ai_upload) @@ -658,7 +658,7 @@ ..() if(built) setDir(ndir) - locked = 0 + locked = FALSE pixel_x = (dir & 3)? 0 : (dir == 4 ? -24 : 24) pixel_y = (dir & 3)? (dir ==1 ? -24 : 24) : 0 power_change() //Checks power and initial settings @@ -719,8 +719,8 @@ /obj/machinery/turretid/emag_act(mob/user) if(!emagged) to_chat(user, "You short out the turret controls' access analysis module.") - emagged = 1 - locked = 0 + emagged = TRUE + locked = FALSE if(user && user.machine == src) attack_hand(user) @@ -921,11 +921,11 @@ if(on) if(team_color == "blue") if(istype(P, /obj/item/projectile/beam/lasertag/redtag)) - on = 0 + on = FALSE spawn(100) - on = 1 + on = TRUE else if(team_color == "red") if(istype(P, /obj/item/projectile/beam/lasertag/bluetag)) - on = 0 + on = FALSE spawn(100) - on = 1 + on = TRUE diff --git a/code/game/machinery/porta_turret/portable_turret_construct.dm b/code/game/machinery/porta_turret/portable_turret_construct.dm index cc79fc70d9af..25e4f4e49af8 100644 --- a/code/game/machinery/porta_turret/portable_turret_construct.dm +++ b/code/game/machinery/porta_turret/portable_turret_construct.dm @@ -12,7 +12,7 @@ name = "turret frame" icon = 'icons/obj/turrets.dmi' icon_state = "turret_frame" - density = 1 + density = TRUE var/build_step = PTURRET_UNSECURED //the current step in the building process var/finish_name = "turret" //the name applied to the product turret var/obj/item/weapon/gun/installed_gun = null @@ -24,7 +24,7 @@ if(istype(I, /obj/item/weapon/wrench) && !anchored) playsound(loc, I.usesound, 100, 1) to_chat(user, "You secure the external bolts.") - anchored = 1 + anchored = TRUE build_step = PTURRET_BOLTED return @@ -49,7 +49,7 @@ else if(istype(I, /obj/item/weapon/wrench)) playsound(loc, I.usesound, 75, 1) to_chat(user, "You unfasten the external bolts.") - anchored = 0 + anchored = FALSE build_step = PTURRET_UNSECURED return diff --git a/code/game/machinery/porta_turret/portable_turret_cover.dm b/code/game/machinery/porta_turret/portable_turret_cover.dm index 2249511b5b96..1aadf6a4528f 100644 --- a/code/game/machinery/porta_turret/portable_turret_cover.dm +++ b/code/game/machinery/porta_turret/portable_turret_cover.dm @@ -7,9 +7,9 @@ name = "turret" icon = 'icons/obj/turrets.dmi' icon_state = "turretCover" - anchored = 1 + anchored = TRUE layer = HIGH_OBJ_LAYER - density = 0 + density = FALSE max_integrity = 80 var/obj/machinery/porta_turret/parent_turret = null @@ -46,12 +46,12 @@ return if(!parent_turret.anchored) - parent_turret.anchored = 1 + parent_turret.anchored = TRUE to_chat(user, "You secure the exterior bolts on the turret.") parent_turret.invisibility = 0 parent_turret.update_icon() else - parent_turret.anchored = 0 + parent_turret.anchored = FALSE to_chat(user, "You unsecure the exterior bolts on the turret.") parent_turret.invisibility = INVISIBILITY_MAXIMUM parent_turret.update_icon() @@ -90,7 +90,7 @@ if(!parent_turret.emagged) to_chat(user, "You short out [parent_turret]'s threat assessment circuits.") visible_message("[parent_turret] hums oddly...") - parent_turret.emagged = 1 + parent_turret.emagged = TRUE parent_turret.on = 0 spawn(40) parent_turret.on = 1 diff --git a/code/game/machinery/quantum_pad.dm b/code/game/machinery/quantum_pad.dm index cd2e42773a06..5b1eb0548c39 100644 --- a/code/game/machinery/quantum_pad.dm +++ b/code/game/machinery/quantum_pad.dm @@ -3,7 +3,7 @@ desc = "A bluespace quantum-linked telepad used for teleporting objects to other quantum pads." icon = 'icons/obj/telescience.dmi' icon_state = "qpad-idle" - anchored = 1 + anchored = TRUE use_power = IDLE_POWER_USE idle_power_usage = 200 active_power_usage = 5000 diff --git a/code/game/machinery/recharger.dm b/code/game/machinery/recharger.dm index 65991fa65e43..460cc87a9909 100755 --- a/code/game/machinery/recharger.dm +++ b/code/game/machinery/recharger.dm @@ -3,7 +3,7 @@ icon = 'icons/obj/stationobjs.dmi' icon_state = "recharger0" desc = "A charging dock for energy based weaponry." - anchored = 1 + anchored = TRUE use_power = IDLE_POWER_USE idle_power_usage = 4 active_power_usage = 250 diff --git a/code/game/machinery/rechargestation.dm b/code/game/machinery/rechargestation.dm index 2c6073d899bb..3e251e35b5e4 100644 --- a/code/game/machinery/rechargestation.dm +++ b/code/game/machinery/rechargestation.dm @@ -2,15 +2,15 @@ name = "cyborg recharging station" icon = 'icons/obj/objects.dmi' icon_state = "borgcharger0" - density = 0 - anchored = 1 + density = FALSE + anchored = TRUE use_power = IDLE_POWER_USE idle_power_usage = 5 active_power_usage = 1000 req_access = list(GLOB.access_robotics) var/recharge_speed var/repairs - state_open = 1 + state_open = TRUE /obj/machinery/recharge_station/New() ..() @@ -105,8 +105,8 @@ use_power = ACTIVE_POWER_USE add_fingerprint(R) break - state_open = 0 - density = 1 + state_open = FALSE + density = TRUE update_icon() /obj/machinery/recharge_station/update_icon() diff --git a/code/game/machinery/recycler.dm b/code/game/machinery/recycler.dm index e73dab8ba6a2..c16d38f43462 100644 --- a/code/game/machinery/recycler.dm +++ b/code/game/machinery/recycler.dm @@ -6,8 +6,8 @@ icon = 'icons/obj/recycling.dmi' icon_state = "grinder-o0" layer = ABOVE_ALL_MOB_LAYER // Overhead - anchored = 1 - density = 1 + anchored = TRUE + density = TRUE var/safety_mode = FALSE // Temporarily stops machine if it detects a mob var/icon_name = "grinder-o" var/blood = 0 diff --git a/code/game/machinery/requests_console.dm b/code/game/machinery/requests_console.dm index 2fa4521345ab..8a2de48d8ae6 100644 --- a/code/game/machinery/requests_console.dm +++ b/code/game/machinery/requests_console.dm @@ -9,7 +9,7 @@ GLOBAL_LIST_EMPTY(allConsoles) /obj/machinery/requests_console name = "requests console" desc = "A console intended to send requests to different departments on the station." - anchored = 1 + anchored = TRUE icon = 'icons/obj/terminals.dmi' icon_state = "req_comp0" var/department = "Unknown" //The list of all departments on the station (Determined from this variable on each unit) Set this to the same thing if you want several consoles in one department @@ -47,7 +47,7 @@ GLOBAL_LIST_EMPTY(allConsoles) var/announcementConsole = 0 // 0 = This console cannot be used to send department announcements // 1 = This console can send department announcements - var/open = 0 // 1 if open + var/open = FALSE // 1 if open var/announceAuth = 0 //Will be set to 1 when you authenticate yourself for announcements var/msgVerified = "" //Will contain the name of the person who verified it var/msgStamped = "" //If a message is stamped, this will contain the stamp name @@ -490,10 +490,10 @@ GLOBAL_LIST_EMPTY(allConsoles) if(istype(O, /obj/item/weapon/crowbar)) if(open) to_chat(user, "You close the maintenance panel.") - open = 0 + open = FALSE else to_chat(user, "You open the maintenance panel.") - open = 1 + open = TRUE update_icon() return if(istype(O, /obj/item/weapon/screwdriver)) diff --git a/code/game/machinery/robot_fabricator.dm b/code/game/machinery/robot_fabricator.dm index 1efcf0bc675b..2183ec6448dc 100644 --- a/code/game/machinery/robot_fabricator.dm +++ b/code/game/machinery/robot_fabricator.dm @@ -2,10 +2,10 @@ name = "robotic fabricator" icon = 'icons/obj/robotics.dmi' icon_state = "fab-idle" - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE var/metal_amount = 0 - var/operating = 0 + var/operating = FALSE var/obj/item/being_built = null use_power = IDLE_POWER_USE idle_power_usage = 20 @@ -127,7 +127,7 @@ Please wait until completion...
var/building = text2path(build_type) if (!isnull(building)) if (src.metal_amount >= build_cost) - src.operating = 1 + operating = TRUE src.use_power = ACTIVE_POWER_USE src.metal_amount = max(0, src.metal_amount - build_cost) @@ -142,7 +142,7 @@ Please wait until completion...
src.being_built.loc = get_turf(src) src.being_built = null src.use_power = IDLE_POWER_USE - src.operating = 0 + operating = FALSE cut_overlay("fab-active") return diff --git a/code/game/machinery/shieldgen.dm b/code/game/machinery/shieldgen.dm index 40aba044e0f0..a4da29f04ee1 100644 --- a/code/game/machinery/shieldgen.dm +++ b/code/game/machinery/shieldgen.dm @@ -3,9 +3,9 @@ desc = "An energy shield used to contain hull breaches." icon = 'icons/effects/effects.dmi' icon_state = "shield-old" - density = 1 + density = TRUE opacity = 0 - anchored = 1 + anchored = TRUE resistance_flags = LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF max_integrity = 200 //The shield can only take so much beating (prevents perma-prisons) CanAtmosPass = ATMOS_PASS_DENSITY @@ -16,7 +16,7 @@ air_update_turf(1) /obj/structure/emergency_shield/Destroy() - density = 0 + density = FALSE air_update_turf(1) return ..() @@ -74,15 +74,15 @@ desc = "Used to seal minor hull breaches." icon = 'icons/obj/objects.dmi' icon_state = "shieldoff" - density = 1 + density = TRUE opacity = 0 - anchored = 0 + anchored = FALSE pressure_resistance = 2*ONE_ATMOSPHERE req_access = list(GLOB.access_engine) max_integrity = 100 var/active = FALSE var/list/deployed_shields - var/locked = 0 + var/locked = FALSE var/shield_range = 4 /obj/machinery/shieldgen/Initialize(mapload) @@ -176,14 +176,14 @@ if(!anchored && !isinspace()) playsound(src.loc, W.usesound, 100, 1) to_chat(user, "You secure \the [src] to the floor!") - anchored = 1 + anchored = TRUE else if(anchored) playsound(src.loc, W.usesound, 100, 1) to_chat(user, "You unsecure \the [src] from the floor!") if(active) to_chat(user, "\The [src] shuts off!") shields_down() - anchored = 0 + anchored = FALSE else if(W.GetID()) if(allowed(user)) @@ -214,8 +214,8 @@ desc = "A shield generator." icon = 'icons/obj/stationobjs.dmi' icon_state = "Shield_Gen" - anchored = 0 - density = 1 + anchored = FALSE + density = TRUE req_access = list(GLOB.access_teleporter) flags = CONDUCT use_power = NO_POWER_USE @@ -223,7 +223,7 @@ var/active = FALSE var/power = 0 var/maximum_stored_power = 500 - var/locked = 1 + var/locked = TRUE var/shield_range = 8 var/obj/structure/cable/attached // the attached cable @@ -386,8 +386,8 @@ desc = "An energy shield." icon = 'icons/effects/effects.dmi' icon_state = "shieldwall" - anchored = 1 - density = 1 + anchored = TRUE + density = TRUE resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF light_range = 3 var/needs_power = FALSE diff --git a/code/game/machinery/slotmachine.dm b/code/game/machinery/slotmachine.dm index 7b6abe448386..4981e51f2090 100644 --- a/code/game/machinery/slotmachine.dm +++ b/code/game/machinery/slotmachine.dm @@ -17,8 +17,8 @@ desc = "Gambling for the antisocial." icon = 'icons/obj/economy.dmi' icon_state = "slots1" - anchored = 1 - density = 1 + anchored = TRUE + density = TRUE use_power = IDLE_POWER_USE idle_power_usage = 50 circuit = /obj/item/weapon/circuitboard/computer/slot_machine @@ -102,7 +102,7 @@ /obj/machinery/computer/slot_machine/emag_act() if(!emagged) - emagged = 1 + emagged = TRUE var/datum/effect_system/spark_spread/spark_system = new /datum/effect_system/spark_spread() spark_system.set_up(4, 0, src.loc) spark_system.start() @@ -163,7 +163,7 @@ if(prob(15 * severity)) return if(prob(1)) // :^) - emagged = 1 + emagged = TRUE var/severity_ascending = 4 - severity money = max(rand(money - (200 * severity_ascending), money + (200 * severity_ascending)), 0) balance = max(rand(balance - (50 * severity_ascending), balance + (50 * severity_ascending)), 0) diff --git a/code/game/machinery/spaceheater.dm b/code/game/machinery/spaceheater.dm index 1617b40aefd7..70481ad2998b 100644 --- a/code/game/machinery/spaceheater.dm +++ b/code/game/machinery/spaceheater.dm @@ -3,8 +3,8 @@ #define HEATER_MODE_COOL "cool" /obj/machinery/space_heater - anchored = 0 - density = 1 + anchored = FALSE + density = TRUE interact_open = TRUE icon = 'icons/obj/atmos.dmi' icon_state = "sheater-off" @@ -176,7 +176,7 @@ else return ..() -/obj/machinery/space_heater/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \ +/obj/machinery/space_heater/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) diff --git a/code/game/machinery/status_display.dm b/code/game/machinery/status_display.dm index d55f92363686..e7613bbe621e 100644 --- a/code/game/machinery/status_display.dm +++ b/code/game/machinery/status_display.dm @@ -15,8 +15,8 @@ icon = 'icons/obj/status_display.dmi' icon_state = "frame" name = "status display" - anchored = 1 - density = 0 + anchored = TRUE + density = FALSE use_power = IDLE_POWER_USE idle_power_usage = 10 var/mode = 1 // 0 = Blank @@ -202,8 +202,8 @@ desc = "A small screen which the AI can use to present itself." icon_state = "frame" name = "\improper AI display" - anchored = 1 - density = 0 + anchored = TRUE + density = FALSE var/mode = 0 // 0 = Blank // 1 = AI emoticon diff --git a/code/game/machinery/suit_storage_unit.dm b/code/game/machinery/suit_storage_unit.dm index 7c54c264ee2f..36910e4cb7d6 100644 --- a/code/game/machinery/suit_storage_unit.dm +++ b/code/game/machinery/suit_storage_unit.dm @@ -4,8 +4,8 @@ desc = "An industrial unit made to hold space suits. It comes with a built-in UV cauterization mechanism. A small warning label advises that organic matter should not be placed into the unit." icon = 'icons/obj/suitstorage.dmi' icon_state = "close" - anchored = 1 - density = 1 + anchored = TRUE + density = TRUE max_integrity = 250 var/obj/item/clothing/suit/space/suit = null @@ -320,7 +320,7 @@ return ..() -/obj/machinery/suit_storage_unit/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \ +/obj/machinery/suit_storage_unit/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) diff --git a/code/game/machinery/syndicatebeacon.dm b/code/game/machinery/syndicatebeacon.dm index 8fce85a04bba..8f74969607cf 100644 --- a/code/game/machinery/syndicatebeacon.dm +++ b/code/game/machinery/syndicatebeacon.dm @@ -7,8 +7,8 @@ icon = 'icons/obj/singularity.dmi' icon_state = "beacon" - anchored = 0 - density = 1 + anchored = FALSE + density = TRUE layer = BELOW_MOB_LAYER //so people can't hide it and it's REALLY OBVIOUS stat = 0 verb_say = "states" @@ -60,7 +60,7 @@ return if(anchored) - anchored = 0 + anchored = FALSE to_chat(user, "You unscrew the beacon from the floor.") disconnect_from_network() return @@ -68,7 +68,7 @@ if(!connect_to_network()) to_chat(user, "This device must be placed over an exposed, powered cable node!") return - anchored = 1 + anchored = TRUE to_chat(user, "You screw the beacon to the floor and attach the cable.") return else diff --git a/code/game/machinery/syndicatebomb.dm b/code/game/machinery/syndicatebomb.dm index c40d35912290..5f5d6d6e3a33 100644 --- a/code/game/machinery/syndicatebomb.dm +++ b/code/game/machinery/syndicatebomb.dm @@ -7,8 +7,8 @@ icon_state = "syndicate-bomb" desc = "A large and menacing device. Can be bolted down with a wrench." - anchored = 0 - density = 0 + anchored = FALSE + density = FALSE layer = BELOW_MOB_LAYER //so people can't hide it and it's REALLY OBVIOUS resistance_flags = FIRE_PROOF | ACID_PROOF @@ -120,14 +120,14 @@ else to_chat(user, "You firmly wrench the bomb to the floor.") playsound(loc, I.usesound, 50, 1) - anchored = 1 + anchored = TRUE if(active) to_chat(user, "The bolts lock in place.") else if(!active) to_chat(user, "You wrench the bomb from the floor.") playsound(loc, I.usesound, 50, 1) - anchored = 0 + anchored = FALSE else to_chat(user, "The bolts are locked down!") diff --git a/code/game/machinery/telecomms/machines/allinone.dm b/code/game/machinery/telecomms/machines/allinone.dm index a4ccd07ece0d..8c73b96932ef 100644 --- a/code/game/machinery/telecomms/machines/allinone.dm +++ b/code/game/machinery/telecomms/machines/allinone.dm @@ -7,8 +7,8 @@ name = "telecommunications mainframe" icon_state = "comm_server" desc = "A compact machine used for portable subspace telecommuniations processing." - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE use_power = NO_POWER_USE idle_power_usage = 0 machinetype = 6 diff --git a/code/game/machinery/telecomms/machines/broadcaster.dm b/code/game/machinery/telecomms/machines/broadcaster.dm index acb6d900b562..286630a77737 100644 --- a/code/game/machinery/telecomms/machines/broadcaster.dm +++ b/code/game/machinery/telecomms/machines/broadcaster.dm @@ -12,8 +12,8 @@ GLOBAL_VAR_INIT(message_delay, 0) // To make sure restarting the recentmessages name = "subspace broadcaster" icon_state = "broadcaster" desc = "A dish-shaped machine used to broadcast processed subspace signals." - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE use_power = IDLE_POWER_USE idle_power_usage = 25 machinetype = 5 diff --git a/code/game/machinery/telecomms/machines/bus.dm b/code/game/machinery/telecomms/machines/bus.dm index 4b7e1aec263c..fb2f06aca7a0 100644 --- a/code/game/machinery/telecomms/machines/bus.dm +++ b/code/game/machinery/telecomms/machines/bus.dm @@ -12,8 +12,8 @@ name = "bus mainframe" icon_state = "bus" desc = "A mighty piece of hardware used to send massive amounts of data quickly." - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE use_power = IDLE_POWER_USE idle_power_usage = 50 machinetype = 2 diff --git a/code/game/machinery/telecomms/machines/hub.dm b/code/game/machinery/telecomms/machines/hub.dm index 7674694ced95..656eb4a52240 100644 --- a/code/game/machinery/telecomms/machines/hub.dm +++ b/code/game/machinery/telecomms/machines/hub.dm @@ -13,8 +13,8 @@ name = "telecommunication hub" icon_state = "hub" desc = "A mighty piece of hardware used to send/receive massive amounts of data." - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE use_power = IDLE_POWER_USE idle_power_usage = 80 machinetype = 7 diff --git a/code/game/machinery/telecomms/machines/processor.dm b/code/game/machinery/telecomms/machines/processor.dm index 5d189b262a1b..5680c880b33b 100644 --- a/code/game/machinery/telecomms/machines/processor.dm +++ b/code/game/machinery/telecomms/machines/processor.dm @@ -11,8 +11,8 @@ name = "processor unit" icon_state = "processor" desc = "This machine is used to process large quantities of information." - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE use_power = IDLE_POWER_USE idle_power_usage = 30 machinetype = 3 diff --git a/code/game/machinery/telecomms/machines/receiver.dm b/code/game/machinery/telecomms/machines/receiver.dm index 965445bb43f8..af218fd6635f 100644 --- a/code/game/machinery/telecomms/machines/receiver.dm +++ b/code/game/machinery/telecomms/machines/receiver.dm @@ -11,8 +11,8 @@ name = "subspace receiver" icon_state = "broadcast receiver" desc = "This machine has a dish-like shape and green lights. It is designed to detect and process subspace radio activity." - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE use_power = IDLE_POWER_USE idle_power_usage = 30 machinetype = 1 diff --git a/code/game/machinery/telecomms/machines/relay.dm b/code/game/machinery/telecomms/machines/relay.dm index ec4e65d0dc9d..5bc97d54c743 100644 --- a/code/game/machinery/telecomms/machines/relay.dm +++ b/code/game/machinery/telecomms/machines/relay.dm @@ -10,8 +10,8 @@ name = "telecommunication relay" icon_state = "relay" desc = "A mighty piece of hardware used to send massive amounts of data far away." - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE use_power = IDLE_POWER_USE idle_power_usage = 30 machinetype = 8 @@ -82,5 +82,5 @@ /obj/machinery/telecomms/relay/preset/ruskie id = "Ruskie Relay" hide = 1 - toggled = 0 + toggled = FALSE autolinkers = list("r_relay") diff --git a/code/game/machinery/telecomms/machines/server.dm b/code/game/machinery/telecomms/machines/server.dm index 14f1634b98b6..cd8e433cea60 100644 --- a/code/game/machinery/telecomms/machines/server.dm +++ b/code/game/machinery/telecomms/machines/server.dm @@ -11,8 +11,8 @@ name = "telecommunication server" icon_state = "comm_server" desc = "A machine used to store data and network statistics." - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE use_power = IDLE_POWER_USE idle_power_usage = 15 machinetype = 4 diff --git a/code/game/machinery/telecomms/telecomunications.dm b/code/game/machinery/telecomms/telecomunications.dm index a08046ff4797..369e3e13dcb4 100644 --- a/code/game/machinery/telecomms/telecomunications.dm +++ b/code/game/machinery/telecomms/telecomunications.dm @@ -26,8 +26,8 @@ GLOBAL_LIST_EMPTY(telecomms_list) var/list/freq_listening = list() // list of frequencies to tune into: if none, will listen to all var/machinetype = 0 // just a hacky way of preventing alike machines from pairing - var/toggled = 1 // Is it toggled on - var/on = 1 + var/toggled = TRUE // Is it toggled on + var/on = TRUE var/long_range_link = 0 // Can you link it across Z levels or on the otherside of the map? (Relay & Hub) var/hide = 0 // Is it a hidden machine? var/listening_level = 0 // 0 = auto set in New() - this is the z level that the machine is listening to. @@ -193,11 +193,11 @@ GLOBAL_LIST_EMPTY(telecomms_list) if(toggled) if(stat & (BROKEN|NOPOWER|EMPED)) // if powered, on. if not powered, off. if too damaged, off - on = 0 + on = FALSE else - on = 1 + on = TRUE else - on = 0 + on = FALSE /obj/machinery/telecomms/process() update_power() diff --git a/code/game/machinery/teleporter.dm b/code/game/machinery/teleporter.dm index f2edbeeed511..e50843c49f4d 100644 --- a/code/game/machinery/teleporter.dm +++ b/code/game/machinery/teleporter.dm @@ -219,8 +219,8 @@ /obj/machinery/teleport name = "teleport" icon = 'icons/obj/machines/teleporter.dmi' - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE /obj/machinery/teleport/hub name = "teleporter hub" diff --git a/code/game/machinery/transformer.dm b/code/game/machinery/transformer.dm index e9d57dcb2997..b4b093eeb137 100644 --- a/code/game/machinery/transformer.dm +++ b/code/game/machinery/transformer.dm @@ -6,8 +6,8 @@ icon = 'icons/obj/recycling.dmi' icon_state = "separator-AO1" layer = ABOVE_ALL_MOB_LAYER // Overhead - anchored = 1 - density = 0 + anchored = TRUE + density = FALSE var/transform_dead = 0 var/transform_standing = 0 var/cooldown_duration = 600 // 1 minute diff --git a/code/game/machinery/vending.dm b/code/game/machinery/vending.dm index 1a3b96a8447e..cc2f3ffb2bf7 100644 --- a/code/game/machinery/vending.dm +++ b/code/game/machinery/vending.dm @@ -16,8 +16,8 @@ icon = 'icons/obj/vending.dmi' icon_state = "generic" layer = BELOW_OBJ_LAYER - anchored = 1 - density = 1 + anchored = TRUE + density = TRUE verb_say = "beeps" verb_ask = "beeps" verb_exclaim = "beeps" @@ -931,7 +931,7 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C desc = "Wall-mounted Medical Equipment dispenser." icon_state = "wallmed" icon_deny = "wallmed-deny" - density = 0 + density = FALSE products = list(/obj/item/weapon/reagent_containers/syringe = 3,/obj/item/weapon/reagent_containers/pill/patch/styptic = 5, /obj/item/weapon/reagent_containers/pill/patch/silver_sulf = 5,/obj/item/weapon/reagent_containers/pill/charcoal = 2, /obj/item/weapon/reagent_containers/spray/medical/sterilizer = 1) diff --git a/code/game/machinery/washing_machine.dm b/code/game/machinery/washing_machine.dm index 40b973c59691..2077c093d73d 100644 --- a/code/game/machinery/washing_machine.dm +++ b/code/game/machinery/washing_machine.dm @@ -3,10 +3,10 @@ desc = "Gets rid of those pesky bloodstains, or your money back!" icon = 'icons/obj/machines/washing_machine.dmi' icon_state = "wm_1_0" - density = 1 - anchored = 1 - state_open = 1 - var/busy = 0 + density = TRUE + anchored = TRUE + state_open = TRUE + var/busy = FALSE var/bloody_mess = 0 var/has_corgi = 0 var/obj/item/color_source @@ -34,7 +34,7 @@ if(has_corgi) bloody_mess = 1 - busy = 1 + busy = TRUE update_icon() sleep(200) wash_cycle() @@ -52,7 +52,7 @@ AM.clean_blood() AM.machine_wash(src) - busy = 0 + busy = FALSE if(color_source) qdel(color_source) color_source = null @@ -237,7 +237,7 @@ if(!state_open) open_machine() else - state_open = 0 //close the door + state_open = FALSE //close the door update_icon() /obj/machinery/washing_machine/deconstruct(disassembled = TRUE) @@ -246,6 +246,6 @@ /obj/machinery/washing_machine/open_machine(drop = 1) ..() - density = 1 //because machinery/open_machine() sets it to 0 + density = TRUE //because machinery/open_machine() sets it to 0 color_source = null has_corgi = 0 diff --git a/code/game/machinery/wishgranter.dm b/code/game/machinery/wishgranter.dm index 449b5324023c..fdb481401e83 100644 --- a/code/game/machinery/wishgranter.dm +++ b/code/game/machinery/wishgranter.dm @@ -5,8 +5,8 @@ icon_state = "syndbeacon" use_power = NO_POWER_USE - anchored = 1 - density = 1 + anchored = TRUE + density = TRUE var/charges = 1 var/insisting = 0 diff --git a/code/game/mecha/equipment/tools/work_tools.dm b/code/game/mecha/equipment/tools/work_tools.dm index 73863315ddb0..b82f02353c24 100644 --- a/code/game/mecha/equipment/tools/work_tools.dm +++ b/code/game/mecha/equipment/tools/work_tools.dm @@ -36,11 +36,11 @@ if(!O.anchored) if(cargo_holder.cargo.len < cargo_holder.cargo_capacity) chassis.visible_message("[chassis] lifts [target] and starts to load it into cargo compartment.") - O.anchored = 1 + O.anchored = TRUE if(do_after_cooldown(target)) cargo_holder.cargo += O O.loc = chassis - O.anchored = 0 + O.anchored = FALSE occupant_message("[target] successfully loaded.") log_message("Loaded [O]. Cargo compartment capacity: [cargo_holder.cargo_capacity - cargo_holder.cargo.len]") else @@ -87,11 +87,11 @@ if(!O.anchored) if(cargo_holder.cargo.len < cargo_holder.cargo_capacity) chassis.visible_message("[chassis] lifts [target] and starts to load it into cargo compartment.") - O.anchored = 1 + O.anchored = TRUE if(do_after_cooldown(target)) cargo_holder.cargo += O O.loc = chassis - O.anchored = 0 + O.anchored = FALSE occupant_message("[target] successfully loaded.") log_message("Loaded [O]. Cargo compartment capacity: [cargo_holder.cargo_capacity - cargo_holder.cargo.len]") else @@ -259,7 +259,7 @@ if(do_after_cooldown(target)) chassis.spark_system.start() var/obj/machinery/door/airlock/T = new /obj/machinery/door/airlock(target) - T.autoclose = 1 + T.autoclose = TRUE playsound(target, 'sound/items/deconstruct.ogg', 50, 1) playsound(target, 'sound/effects/sparks2.ogg', 50, 1) diff --git a/code/game/mecha/mech_bay.dm b/code/game/mecha/mech_bay.dm index 134bd78e8420..208d99dd4e02 100644 --- a/code/game/mecha/mech_bay.dm +++ b/code/game/mecha/mech_bay.dm @@ -12,15 +12,15 @@ /obj/machinery/mech_bay_recharge_port name = "mech bay power port" - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE dir = EAST icon = 'icons/mecha/mech_bay.dmi' icon_state = "recharge_port" var/obj/mecha/recharging_mech var/obj/machinery/computer/mech_bay_power_console/recharge_console var/max_charge = 50 - var/on = 0 + var/on = FALSE var/repairability = 0 var/turf/recharging_turf = null @@ -95,7 +95,7 @@ return interact(user) -/obj/machinery/computer/mech_bay_power_console/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) +/obj/machinery/computer/mech_bay_power_console/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) ui = new(user, src, ui_key, "mech_bay_power_console", "Mech Bay Power Control Console", 400, 170, master_ui, state) diff --git a/code/game/mecha/mech_fabricator.dm b/code/game/mecha/mech_fabricator.dm index 6e1f66a23743..f7b0e9b877dc 100644 --- a/code/game/mecha/mech_fabricator.dm +++ b/code/game/mecha/mech_fabricator.dm @@ -3,8 +3,8 @@ icon_state = "fab-idle" name = "exosuit fabricator" desc = "Nothing is being built." - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE use_power = IDLE_POWER_USE idle_power_usage = 20 active_power_usage = 5000 @@ -87,7 +87,7 @@ if(emagged) return - emagged = 0.5 + emagged = FALSE say("DB error \[Code 0x00F1\]") sleep(10) say("Attempting auto-repair...") @@ -96,7 +96,7 @@ sleep(30) say("User DB truncated. Please contact your Nanotrasen system operator for future assistance.") req_access = null - emagged = 1 + emagged = TRUE /obj/machinery/mecha_part_fabricator/proc/output_parts_list(set_name) var/output = "" diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm index 92b2c2265603..7f2f41313c1b 100644 --- a/code/game/mecha/mecha.dm +++ b/code/game/mecha/mecha.dm @@ -16,9 +16,9 @@ name = "mecha" desc = "Exosuit" icon = 'icons/mecha/mecha.dmi' - density = 1 //Dense. To raise the heat. + density = TRUE //Dense. To raise the heat. opacity = 1 ///opaque. Menacing. - anchored = 1 //no pulling around. + anchored = TRUE //no pulling around. resistance_flags = FIRE_PROOF | ACID_PROOF layer = BELOW_MOB_LAYER//icon draw layer infra_luminosity = 15 //byond implementation is bugged. @@ -43,7 +43,7 @@ var/dna_lock//dna-locking the mech var/list/proc_res = list() //stores proc owners, like proc_res["functionname"] = owner reference var/datum/effect_system/spark_spread/spark_system = new - var/lights = 0 + var/lights = FALSE var/lights_power = 6 var/last_user_hud = 1 // used to show/hide the mecha hud while preserving previous preference diff --git a/code/game/mecha/mecha_construction_paths.dm b/code/game/mecha/mecha_construction_paths.dm index 3cc5788bd843..55c18688a1b7 100644 --- a/code/game/mecha/mecha_construction_paths.dm +++ b/code/game/mecha/mecha_construction_paths.dm @@ -95,7 +95,7 @@ const_holder.construct = new /datum/construction/reversible/mecha/ripley(const_holder) const_holder.icon = 'icons/mecha/mech_construction.dmi' const_holder.icon_state = "ripley0" - const_holder.density = 1 + const_holder.density = TRUE const_holder.cut_overlays(TRUE) qdel(src) return @@ -305,7 +305,7 @@ const_holder.construct = new /datum/construction/reversible/mecha/gygax(const_holder) const_holder.icon = 'icons/mecha/mech_construction.dmi' const_holder.icon_state = "gygax0" - const_holder.density = 1 + const_holder.density = TRUE qdel(src) return @@ -590,7 +590,7 @@ const_holder.construct = new /datum/construction/reversible/mecha/firefighter(const_holder) const_holder.icon = 'icons/mecha/mech_construction.dmi' const_holder.icon_state = "fireripley0" - const_holder.density = 1 + const_holder.density = TRUE qdel(src) return @@ -812,7 +812,7 @@ /datum/construction/mecha/honker_chassis/spawn_result() var/obj/item/mecha_parts/chassis/const_holder = holder const_holder.construct = new /datum/construction/mecha/honker(const_holder) - const_holder.density = 1 + const_holder.density = TRUE qdel(src) return @@ -890,7 +890,7 @@ const_holder.construct = new /datum/construction/reversible/mecha/durand(const_holder) const_holder.icon = 'icons/mecha/mech_construction.dmi' const_holder.icon_state = "durand0" - const_holder.density = 1 + const_holder.density = TRUE del src return @@ -1178,7 +1178,7 @@ const_holder.construct = new /datum/construction/reversible/mecha/phazon(const_holder) const_holder.icon = 'icons/mecha/mech_construction.dmi' const_holder.icon_state = "phazon0" - const_holder.density = 1 + const_holder.density = TRUE del src return @@ -1509,7 +1509,7 @@ const_holder.construct = new /datum/construction/reversible/mecha/odysseus(const_holder) const_holder.icon = 'icons/mecha/mech_construction.dmi' const_holder.icon_state = "odysseus0" - const_holder.density = 1 + const_holder.density = TRUE del src return diff --git a/code/game/mecha/mecha_wreckage.dm b/code/game/mecha/mecha_wreckage.dm index 950f6eaafbcd..34ac8fa93e29 100644 --- a/code/game/mecha/mecha_wreckage.dm +++ b/code/game/mecha/mecha_wreckage.dm @@ -7,8 +7,8 @@ name = "exosuit wreckage" desc = "Remains of some unfortunate mecha. Completely unrepairable, but perhaps something can be salvaged." icon = 'icons/mecha/mecha.dmi' - density = 1 - anchored = 0 + density = TRUE + anchored = FALSE opacity = 0 var/list/welder_salvage = list(/obj/item/stack/sheet/plasteel,/obj/item/stack/sheet/metal,/obj/item/stack/rods) var/list/wirecutters_salvage = list(/obj/item/stack/cable_coil) diff --git a/code/game/objects/effects/alien_acid.dm b/code/game/objects/effects/alien_acid.dm index 06c3b37a93e2..0ab2c309cc14 100644 --- a/code/game/objects/effects/alien_acid.dm +++ b/code/game/objects/effects/alien_acid.dm @@ -12,9 +12,9 @@ name = "acid" desc = "Burbling corrossive stuff." icon_state = "acid" - density = 0 + density = FALSE opacity = 0 - anchored = 1 + anchored = TRUE resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF layer = ABOVE_NORMAL_TURF_LAYER var/turf/target diff --git a/code/game/objects/effects/anomalies.dm b/code/game/objects/effects/anomalies.dm index 7beffc4a54c6..18fe979342a7 100644 --- a/code/game/objects/effects/anomalies.dm +++ b/code/game/objects/effects/anomalies.dm @@ -4,8 +4,8 @@ name = "anomaly" desc = "A mysterious anomaly, seen commonly only in the region of space that the station orbits..." icon_state = "bhole3" - density = 0 - anchored = 1 + density = FALSE + anchored = TRUE light_range = 3 var/movechance = 70 var/obj/item/device/assembly/signaler/anomaly/aSignal = null @@ -81,7 +81,7 @@ /obj/effect/anomaly/grav name = "gravitational anomaly" icon_state = "shield2" - density = 0 + density = FALSE var/boing = 0 /obj/effect/anomaly/grav/New() @@ -125,7 +125,7 @@ /obj/effect/anomaly/flux name = "flux wave anomaly" icon_state = "electricity2" - density = 1 + density = TRUE var/canshock = 0 var/shockdamage = 20 var/explosive = TRUE @@ -177,7 +177,7 @@ name = "bluespace anomaly" icon = 'icons/obj/projectiles.dmi' icon_state = "bluespace" - density = 1 + density = TRUE /obj/effect/anomaly/bluespace/New() ..() diff --git a/code/game/objects/effects/bump_teleporter.dm b/code/game/objects/effects/bump_teleporter.dm index a804a2d4c7dd..efc3fd5e30f9 100644 --- a/code/game/objects/effects/bump_teleporter.dm +++ b/code/game/objects/effects/bump_teleporter.dm @@ -5,8 +5,8 @@ var/id = null //id of this bump_teleporter. var/id_target = null //id of bump_teleporter which this moves you to. invisibility = INVISIBILITY_ABSTRACT //nope, can't see this - anchored = 1 - density = 1 + anchored = TRUE + density = TRUE opacity = 0 var/static/list/AllTeleporters diff --git a/code/game/objects/effects/contraband.dm b/code/game/objects/effects/contraband.dm index 2ee81b0422af..1392159cea39 100644 --- a/code/game/objects/effects/contraband.dm +++ b/code/game/objects/effects/contraband.dm @@ -49,7 +49,7 @@ var/original_name desc = "A large piece of space-resistant printed paper." icon = 'icons/obj/contraband.dmi' - anchored = 1 + anchored = TRUE var/ruined = FALSE var/random_basetype var/never_random = FALSE // used for the 'random' subclasses. diff --git a/code/game/objects/effects/decals/decal.dm b/code/game/objects/effects/decals/decal.dm index 0dae497db809..e7c4c6ea98d0 100644 --- a/code/game/objects/effects/decals/decal.dm +++ b/code/game/objects/effects/decals/decal.dm @@ -1,6 +1,6 @@ /obj/effect/decal name = "decal" - anchored = 1 + anchored = TRUE resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF /obj/effect/decal/ex_act(severity, target) @@ -19,7 +19,7 @@ var/group = TURF_DECAL_PAINT icon = 'icons/turf/decals.dmi' icon_state = "warningline" - anchored = 1 + anchored = TRUE //in case we need some special decals /obj/effect/turf_decal/proc/get_decal() diff --git a/code/game/objects/effects/decals/misc.dm b/code/game/objects/effects/decals/misc.dm index 829ed6f6f55f..896b0691fd80 100644 --- a/code/game/objects/effects/decals/misc.dm +++ b/code/game/objects/effects/decals/misc.dm @@ -31,4 +31,4 @@ desc = "A lightweight support lattice." icon = 'icons/obj/smooth_structures/lattice.dmi' icon_state = "lattice" - density = 1 + density = TRUE diff --git a/code/game/objects/effects/effect_system/effects_explosion.dm b/code/game/objects/effects/effect_system/effects_explosion.dm index bd9a54880da4..24674e96a675 100644 --- a/code/game/objects/effects/effect_system/effects_explosion.dm +++ b/code/game/objects/effects/effect_system/effects_explosion.dm @@ -2,7 +2,7 @@ name = "fire" icon_state = "explosion_particle" opacity = 1 - anchored = 1 + anchored = TRUE /obj/effect/particle_effect/expl_particles/New() ..() @@ -26,7 +26,7 @@ icon = 'icons/effects/96x96.dmi' icon_state = "explosion" opacity = 1 - anchored = 1 + anchored = TRUE mouse_opacity = 0 pixel_x = -32 pixel_y = -32 diff --git a/code/game/objects/effects/effect_system/effects_foam.dm b/code/game/objects/effects/effect_system/effects_foam.dm index 9eac6d5deadb..0cf6d8c0d906 100644 --- a/code/game/objects/effects/effect_system/effects_foam.dm +++ b/code/game/objects/effects/effect_system/effects_foam.dm @@ -9,8 +9,8 @@ name = "foam" icon_state = "foam" opacity = 0 - anchored = 1 - density = 0 + anchored = TRUE + density = FALSE layer = WALL_OBJ_LAYER mouse_opacity = 0 var/amount = 3 @@ -194,9 +194,9 @@ /obj/structure/foamedmetal icon = 'icons/effects/effects.dmi' icon_state = "metalfoam" - density = 1 + density = TRUE opacity = 1 // changed in New() - anchored = 1 + anchored = TRUE resistance_flags = FIRE_PROOF | ACID_PROOF name = "foamed metal" desc = "A lightweight foamed metal wall." @@ -210,7 +210,7 @@ /obj/structure/foamedmetal/Destroy() - density = 0 + density = FALSE air_update_turf(1) return ..() diff --git a/code/game/objects/effects/effect_system/effects_other.dm b/code/game/objects/effects/effect_system/effects_other.dm index 0a8137443556..99b94616895c 100644 --- a/code/game/objects/effects/effect_system/effects_other.dm +++ b/code/game/objects/effects/effect_system/effects_other.dm @@ -8,8 +8,8 @@ /datum/effect_system/trail_follow var/turf/oldposition - var/processing = 1 - var/on = 1 + var/processing = TRUE + var/on = TRUE /datum/effect_system/trail_follow/set_up(atom/atom) attach(atom) @@ -20,8 +20,8 @@ return ..() /datum/effect_system/trail_follow/proc/stop() - processing = 0 - on = 0 + processing = FALSE + on = FALSE oldposition = null /datum/effect_system/trail_follow/steam @@ -29,12 +29,12 @@ /datum/effect_system/trail_follow/steam/start() if(!on) - on = 1 - processing = 1 + on = TRUE + processing = TRUE if(!oldposition) oldposition = get_turf(holder) if(processing) - processing = 0 + processing = FALSE if(number < 3) var/obj/effect/particle_effect/steam/I = new /obj/effect/particle_effect/steam(oldposition) number++ @@ -45,13 +45,13 @@ number-- spawn(2) if(on) - processing = 1 + processing = TRUE start() /obj/effect/particle_effect/ion_trails name = "ion trails" icon_state = "ion_trails" - anchored = 1 + anchored = TRUE /obj/effect/particle_effect/ion_trails/flight icon_state = "ion_trails_flight" @@ -64,12 +64,12 @@ /datum/effect_system/trail_follow/ion/start() //Whoever is responsible for this abomination of code should become an hero if(!on) - on = 1 - processing = 1 + on = TRUE + processing = TRUE if(!oldposition) oldposition = get_turf(holder) if(processing) - processing = 0 + processing = FALSE var/turf/T = get_turf(holder) if(T != oldposition) if(!T.has_gravity() || !nograv_required) @@ -83,7 +83,7 @@ oldposition = T spawn(2) if(on) - processing = 1 + processing = TRUE start() /datum/effect_system/trail_follow/ion/proc/set_dir(obj/effect/particle_effect/ion_trails/I) diff --git a/code/game/objects/effects/effect_system/effects_smoke.dm b/code/game/objects/effects/effect_system/effects_smoke.dm index eeee81cb1e8b..461b19df9450 100644 --- a/code/game/objects/effects/effect_system/effects_smoke.dm +++ b/code/game/objects/effects/effect_system/effects_smoke.dm @@ -10,7 +10,7 @@ pixel_y = -32 opacity = 0 layer = FLY_LAYER - anchored = 1 + anchored = TRUE mouse_opacity = 0 animate_movement = 0 var/amount = 4 @@ -176,7 +176,7 @@ G.garbage_collect() for(var/obj/machinery/atmospherics/components/unary/U in T) if(!isnull(U.welded) && !U.welded) //must be an unwelded vent pump or vent scrubber. - U.welded = 1 + U.welded = TRUE U.update_icon() U.visible_message("[U] was frozen shut!") for(var/mob/living/L in T) diff --git a/code/game/objects/effects/effect_system/effects_sparks.dm b/code/game/objects/effects/effect_system/effects_sparks.dm index 997c7af12463..b552ee080874 100644 --- a/code/game/objects/effects/effect_system/effects_sparks.dm +++ b/code/game/objects/effects/effect_system/effects_sparks.dm @@ -19,7 +19,7 @@ /obj/effect/particle_effect/sparks name = "sparks" icon_state = "sparks" - anchored = 1 + anchored = TRUE light_range = 1 /obj/effect/particle_effect/sparks/New() diff --git a/code/game/objects/effects/effect_system/effects_water.dm b/code/game/objects/effects/effect_system/effects_water.dm index 0cd476e00160..f6b374718a33 100644 --- a/code/game/objects/effects/effect_system/effects_water.dm +++ b/code/game/objects/effects/effect_system/effects_water.dm @@ -43,7 +43,7 @@ steam.start() -- spawns the effect /obj/effect/particle_effect/steam name = "steam" icon_state = "extinguish" - density = 0 + density = FALSE /obj/effect/particle_effect/steam/New() ..() diff --git a/code/game/objects/effects/forcefields.dm b/code/game/objects/effects/forcefields.dm index c816e869116a..024fb4b4ea57 100644 --- a/code/game/objects/effects/forcefields.dm +++ b/code/game/objects/effects/forcefields.dm @@ -2,9 +2,9 @@ desc = "A space wizard's magic wall." name = "FORCEWALL" icon_state = "m_shield" - anchored = 1 + anchored = TRUE opacity = 0 - density = 1 + density = TRUE CanAtmosPass = ATMOS_PASS_DENSITY /obj/effect/forcefield/cult diff --git a/code/game/objects/effects/glowshroom.dm b/code/game/objects/effects/glowshroom.dm index 94dddf2f0fc9..0c79aecbf85d 100644 --- a/code/game/objects/effects/glowshroom.dm +++ b/code/game/objects/effects/glowshroom.dm @@ -3,9 +3,9 @@ /obj/structure/glowshroom name = "glowshroom" desc = "Mycena Bregprox, a species of mushroom that glows in the dark." - anchored = 1 + anchored = TRUE opacity = 0 - density = 0 + density = FALSE icon = 'icons/obj/lighting.dmi' icon_state = "glowshroom" //replaced in New layer = ABOVE_NORMAL_TURF_LAYER diff --git a/code/game/objects/effects/landmarks.dm b/code/game/objects/effects/landmarks.dm index 2c701ee27402..e0cec3af0269 100644 --- a/code/game/objects/effects/landmarks.dm +++ b/code/game/objects/effects/landmarks.dm @@ -2,7 +2,7 @@ name = "landmark" icon = 'icons/mob/screen_gen.dmi' icon_state = "x2" - anchored = 1 + anchored = TRUE invisibility = INVISIBILITY_ABSTRACT /obj/effect/landmark/New() @@ -18,7 +18,7 @@ name = "start" icon = 'icons/mob/screen_gen.dmi' icon_state = "x" - anchored = 1 + anchored = TRUE /obj/effect/landmark/start/New() GLOB.start_landmarks_list += src diff --git a/code/game/objects/effects/mines.dm b/code/game/objects/effects/mines.dm index 1ae2cf07ecd1..c9b524836f6f 100644 --- a/code/game/objects/effects/mines.dm +++ b/code/game/objects/effects/mines.dm @@ -1,8 +1,8 @@ /obj/effect/mine name = "dummy mine" desc = "Better stay away from that thing." - density = 0 - anchored = 1 + density = FALSE + anchored = TRUE icon = 'icons/obj/weapons.dmi' icon_state = "uglymine" var/triggered = 0 @@ -95,7 +95,7 @@ desc = "pick me up" icon = 'icons/effects/effects.dmi' icon_state = "electricity2" - density = 0 + density = FALSE var/duration = 0 /obj/effect/mine/pickup/New() diff --git a/code/game/objects/effects/misc.dm b/code/game/objects/effects/misc.dm index cf96bd4afbc3..27013b039006 100644 --- a/code/game/objects/effects/misc.dm +++ b/code/game/objects/effects/misc.dm @@ -4,8 +4,8 @@ desc = "It's a ... present?" icon = 'icons/obj/items.dmi' icon_state = "strangepresent" - density = 1 - anchored = 0 + density = TRUE + anchored = FALSE /obj/effect/beam name = "beam" diff --git a/code/game/objects/effects/overlays.dm b/code/game/objects/effects/overlays.dm index 9d9694b076da..811fed84cab3 100644 --- a/code/game/objects/effects/overlays.dm +++ b/code/game/objects/effects/overlays.dm @@ -22,17 +22,17 @@ name = "Palm tree" icon = 'icons/misc/beach2.dmi' icon_state = "palm1" - density = 1 + density = TRUE layer = WALL_OBJ_LAYER - anchored = 1 + anchored = TRUE /obj/effect/overlay/palmtree_l name = "Palm tree" icon = 'icons/misc/beach2.dmi' icon_state = "palm2" - density = 1 + density = TRUE layer = WALL_OBJ_LAYER - anchored = 1 + anchored = TRUE /obj/effect/overlay/coconut name = "Coconuts" diff --git a/code/game/objects/effects/spiders.dm b/code/game/objects/effects/spiders.dm index 798e6ee11380..094492b3be8a 100644 --- a/code/game/objects/effects/spiders.dm +++ b/code/game/objects/effects/spiders.dm @@ -3,8 +3,8 @@ name = "web" icon = 'icons/effects/effects.dmi' desc = "it's stringy and sticky" - anchored = 1 - density = 0 + anchored = TRUE + density = FALSE max_integrity = 15 @@ -80,7 +80,7 @@ name = "spiderling" desc = "It never stays still for long." icon_state = "spiderling" - anchored = 0 + anchored = FALSE layer = PROJECTILE_HIT_THRESHHOLD_LAYER max_integrity = 3 var/amount_grown = 0 diff --git a/code/game/objects/effects/step_triggers.dm b/code/game/objects/effects/step_triggers.dm index 475cc25cd86c..597b37cc808e 100644 --- a/code/game/objects/effects/step_triggers.dm +++ b/code/game/objects/effects/step_triggers.dm @@ -5,7 +5,7 @@ var/stopper = 1 // stops throwers var/mobs_only = FALSE invisibility = INVISIBILITY_ABSTRACT // nope cant see this shit - anchored = 1 + anchored = TRUE /obj/effect/step_trigger/proc/Trigger(atom/movable/A) return 0 diff --git a/code/game/objects/effects/temporary_visuals/temporary_visual.dm b/code/game/objects/effects/temporary_visuals/temporary_visual.dm index 44b9b91224a4..a0ebbf273292 100644 --- a/code/game/objects/effects/temporary_visuals/temporary_visual.dm +++ b/code/game/objects/effects/temporary_visuals/temporary_visual.dm @@ -1,7 +1,7 @@ //temporary visual effects /obj/effect/temp_visual icon_state = "nothing" - anchored = 1 + anchored = TRUE layer = ABOVE_MOB_LAYER mouse_opacity = 0 var/duration = 10 //in deciseconds diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index d31f14d4f341..5161386474bd 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -68,7 +68,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE) var/list/attack_verb //Used in attackby() to say how something was attacked "[x] has been [z.attack_verb] by [y] with [z]" var/list/species_exception = null // list() of species types, if a species cannot put items in a certain slot, but species type is in list, it will be able to wear that item - var/suittoggled = 0 + var/suittoggled = FALSE var/hooded = 0 var/mob/thrownby = null diff --git a/code/game/objects/items/control_wand.dm b/code/game/objects/items/control_wand.dm index 6d13c6a848b2..ec1441ad534e 100644 --- a/code/game/objects/items/control_wand.dm +++ b/code/game/objects/items/control_wand.dm @@ -51,9 +51,9 @@ D.bolt() if(WAND_EMERGENCY) if(D.emergency) - D.emergency = 0 + D.emergency = FALSE else - D.emergency = 1 + D.emergency = TRUE D.update_icon() else to_chat(user, "[src] does not have access to this door.") diff --git a/code/game/objects/items/crayons.dm b/code/game/objects/items/crayons.dm index ecc36c0c2d90..dbdd6779ead2 100644 --- a/code/game/objects/items/crayons.dm +++ b/code/game/objects/items/crayons.dm @@ -138,7 +138,7 @@ qdel(src) . = TRUE -/obj/item/toy/crayon/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state) +/obj/item/toy/crayon/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state) // tgui is a plague upon this codebase SStgui.try_update_ui(user, src, ui_key, ui, force_open) diff --git a/code/game/objects/items/devices/PDA/radio.dm b/code/game/objects/items/devices/PDA/radio.dm index a3e6a954275a..d1f6cff85db6 100644 --- a/code/game/objects/items/devices/PDA/radio.dm +++ b/code/game/objects/items/devices/PDA/radio.dm @@ -4,7 +4,7 @@ icon = 'icons/obj/module.dmi' icon_state = "power_mod" - var/on = 0 //Are we currently active?? + var/on = FALSE //Are we currently active?? var/menu_message = "" /obj/item/radio/integrated/Initialize() diff --git a/code/game/objects/items/devices/aicard.dm b/code/game/objects/items/devices/aicard.dm index 5c8dd2fe8059..f87faa8528fb 100644 --- a/code/game/objects/items/devices/aicard.dm +++ b/code/game/objects/items/devices/aicard.dm @@ -37,7 +37,7 @@ name = initial(name) icon_state = initial(icon_state) -/obj/item/device/aicard/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \ +/obj/item/device/aicard/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) diff --git a/code/game/objects/items/devices/chameleonproj.dm b/code/game/objects/items/devices/chameleonproj.dm index 6521a71f44f4..9595d72d723f 100644 --- a/code/game/objects/items/devices/chameleonproj.dm +++ b/code/game/objects/items/devices/chameleonproj.dm @@ -89,7 +89,7 @@ /obj/effect/dummy/chameleon name = "" desc = "" - density = 0 + density = FALSE var/can_move = 0 var/obj/item/device/chameleon/master = null diff --git a/code/game/objects/items/devices/flashlight.dm b/code/game/objects/items/devices/flashlight.dm index 0f897d7f0e6d..dc075effaeea 100644 --- a/code/game/objects/items/devices/flashlight.dm +++ b/code/game/objects/items/devices/flashlight.dm @@ -9,7 +9,7 @@ slot_flags = SLOT_BELT materials = list(MAT_METAL=50, MAT_GLASS=20) actions_types = list(/datum/action/item_action/toggle_light) - var/on = 0 + var/on = FALSE var/brightness_on = 4 //range of light when on var/flashlight_power = 1 //strength of the light when on @@ -208,7 +208,7 @@ w_class = WEIGHT_CLASS_BULKY flags = CONDUCT materials = list() - on = 1 + on = TRUE // green-shaded desk lamp @@ -271,7 +271,7 @@ . = "" /obj/item/device/flashlight/flare/proc/turn_off() - on = 0 + on = FALSE force = initial(src.force) damtype = initial(src.damtype) if(ismob(loc)) @@ -415,7 +415,7 @@ update_icon() /obj/item/device/flashlight/glowstick/proc/turn_off() - on = 0 + on = FALSE update_icon() /obj/item/device/flashlight/glowstick/update_icon() diff --git a/code/game/objects/items/devices/geiger_counter.dm b/code/game/objects/items/devices/geiger_counter.dm index c07bb012a0e7..0691f2d82224 100644 --- a/code/game/objects/items/devices/geiger_counter.dm +++ b/code/game/objects/items/devices/geiger_counter.dm @@ -14,7 +14,7 @@ materials = list(MAT_METAL = 150, MAT_GLASS = 150) var/scanning = 0 var/radiation_count = 0 - var/emagged = 0 + var/emagged = FALSE /obj/item/device/geiger_counter/New() ..() @@ -126,7 +126,7 @@ return 0 user.visible_message("[user] refastens [src]'s maintenance panel!", "You reset [src] to its factory settings!") playsound(user, 'sound/items/screwdriver2.ogg', 50, 1) - emagged = 0 + emagged = FALSE radiation_count = 0 update_icon() return 1 @@ -149,7 +149,7 @@ to_chat(user, "Turn off [src] before you perform this action!") return 0 to_chat(user, "You override [src]'s radiation storing protocols. It will now generate small doses of radiation, and stored rads are now projected into creatures you scan.") - emagged = 1 + emagged = TRUE #undef RAD_LEVEL_NORMAL #undef RAD_LEVEL_MODERATE diff --git a/code/game/objects/items/devices/gps.dm b/code/game/objects/items/devices/gps.dm index f54bd72af07e..5eee70d83e76 100644 --- a/code/game/objects/items/devices/gps.dm +++ b/code/game/objects/items/devices/gps.dm @@ -57,7 +57,7 @@ GLOBAL_LIST_EMPTY(GPS_list) tracking = TRUE -/obj/item/device/gps/ui_interact(mob/user, ui_key = "gps", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) // Remember to use the appropriate state. +/obj/item/device/gps/ui_interact(mob/user, ui_key = "gps", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) // Remember to use the appropriate state. if(emped) to_chat(user, "[src] fizzles weakly.") return diff --git a/code/game/objects/items/devices/laserpointer.dm b/code/game/objects/items/devices/laserpointer.dm index 00994bef736d..9796ad5c5c98 100644 --- a/code/game/objects/items/devices/laserpointer.dm +++ b/code/game/objects/items/devices/laserpointer.dm @@ -15,7 +15,7 @@ var/max_energy = 5 var/effectchance = 33 var/recharging = 0 - var/recharge_locked = 0 + var/recharge_locked = FALSE var/obj/item/weapon/stock_parts/micro_laser/diode //used for upgrading! @@ -150,7 +150,7 @@ START_PROCESSING(SSobj, src) if(energy <= 0) to_chat(user, "[src]'s battery is overused, it needs time to recharge!") - recharge_locked = 1 + recharge_locked = TRUE flick_overlay_view(I, targloc, 10) icon_state = "pointer" @@ -161,5 +161,5 @@ if(energy >= max_energy) energy = max_energy recharging = 0 - recharge_locked = 0 + recharge_locked = FALSE ..() diff --git a/code/game/objects/items/devices/lightreplacer.dm b/code/game/objects/items/devices/lightreplacer.dm index 89daef685f06..f8a5dc60a842 100644 --- a/code/game/objects/items/devices/lightreplacer.dm +++ b/code/game/objects/items/devices/lightreplacer.dm @@ -53,7 +53,7 @@ var/max_uses = 20 var/uses = 0 - var/emagged = 0 + var/emagged = FALSE var/failmsg = "" // How much to increase per each glass? var/increment = 5 diff --git a/code/game/objects/items/devices/megaphone.dm b/code/game/objects/items/devices/megaphone.dm index d10654ba6e55..d07153810ffc 100644 --- a/code/game/objects/items/devices/megaphone.dm +++ b/code/game/objects/items/devices/megaphone.dm @@ -6,7 +6,7 @@ w_class = WEIGHT_CLASS_SMALL siemens_coefficient = 1 var/spamcheck = 0 - var/emagged = 0 + var/emagged = FALSE var/list/voicespan = list(SPAN_COMMAND) /obj/item/device/megaphone/get_held_item_speechspans(mob/living/carbon/user) @@ -19,7 +19,7 @@ /obj/item/device/megaphone/emag_act(mob/user) to_chat(user, "You overload \the [src]'s voice synthesizer.") - emagged = 1 + emagged = TRUE voicespan = list(SPAN_REALLYBIG, "userdanger") /obj/item/device/megaphone/sec diff --git a/code/game/objects/items/devices/powersink.dm b/code/game/objects/items/devices/powersink.dm index fb70d77ff3a2..d49d3f4d980a 100644 --- a/code/game/objects/items/devices/powersink.dm +++ b/code/game/objects/items/devices/powersink.dm @@ -16,7 +16,7 @@ var/power_drained = 0 // has drained this much power var/max_power = 1e10 // maximum power that can be drained before exploding var/mode = 0 // 0 = off, 1=clamped (off), 2=operating - var/admins_warned = 0 // stop spam, only warn the admins once that we are about to boom + var/admins_warned = FALSE // stop spam, only warn the admins once that we are about to boom var/const/DISCONNECTED = 0 var/const/CLAMPED_OFF = 1 @@ -35,20 +35,20 @@ attached = null if(mode == OPERATING) STOP_PROCESSING(SSobj, src) - anchored = 0 + anchored = FALSE if(CLAMPED_OFF) if(!attached) return if(mode == OPERATING) STOP_PROCESSING(SSobj, src) - anchored = 1 + anchored = TRUE if(OPERATING) if(!attached) return START_PROCESSING(SSobj, src) - anchored = 1 + anchored = TRUE mode = value update_icon() @@ -135,7 +135,7 @@ if(power_drained > max_power * 0.98) if (!admins_warned) - admins_warned = 1 + admins_warned = TRUE message_admins("Power sink at ([x],[y],[z] - JMP) is 95% full. Explosion imminent.") playsound(src, 'sound/effects/screech.ogg', 100, 1, 1) diff --git a/code/game/objects/items/devices/radio/electropack.dm b/code/game/objects/items/devices/radio/electropack.dm index a115dabe61d7..0ffaf764e9d7 100644 --- a/code/game/objects/items/devices/radio/electropack.dm +++ b/code/game/objects/items/devices/radio/electropack.dm @@ -8,7 +8,7 @@ slot_flags = SLOT_BACK w_class = WEIGHT_CLASS_HUGE materials = list(MAT_METAL=10000, MAT_GLASS=2500) - var/on = 1 + var/on = TRUE var/code = 2 var/frequency = 1449 var/shock_cooldown = 0 diff --git a/code/game/objects/items/devices/radio/intercom.dm b/code/game/objects/items/devices/radio/intercom.dm index 12ae73e5da5d..24b281925a19 100644 --- a/code/game/objects/items/devices/radio/intercom.dm +++ b/code/game/objects/items/devices/radio/intercom.dm @@ -2,7 +2,7 @@ name = "station intercom" desc = "Talk through this." icon_state = "intercom" - anchored = 1 + anchored = TRUE w_class = WEIGHT_CLASS_BULKY canhear_range = 2 var/number = 0 @@ -107,7 +107,7 @@ var/area/A = get_area(src) if(!A || emped) - on = 0 + on = FALSE else on = A.powered(EQUIP) // set "on" to the power status diff --git a/code/game/objects/items/devices/radio/radio.dm b/code/game/objects/items/devices/radio/radio.dm index fbc41fb1bb8c..251be1c36896 100644 --- a/code/game/objects/items/devices/radio/radio.dm +++ b/code/game/objects/items/devices/radio/radio.dm @@ -5,7 +5,7 @@ icon_state = "walkietalkie" item_state = "walkietalkie" dog_fashion = /datum/dog_fashion/back - var/on = 1 // 0 for off + var/on = TRUE // 0 for off var/last_transmission var/frequency = 1459 //common chat var/traitor_frequency = 0 //tune to frequency to unlock traitor supplies @@ -104,7 +104,7 @@ else ui_interact(user) -/obj/item/device/radio/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \ +/obj/item/device/radio/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ datum/tgui/master_ui = null, datum/ui_state/state = GLOB.inventory_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) @@ -530,12 +530,12 @@ listening = 0 for (var/ch_name in channels) channels[ch_name] = 0 - on = 0 + on = FALSE spawn(200) if(emped == curremp) //Don't fix it if it's been EMP'd again emped = 0 if (!istype(src, /obj/item/device/radio/intercom)) // intercoms will turn back on on their own - on = 1 + on = TRUE ..() /////////////////////////////// diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm index 73d92a696cb1..5b3dfbb9941d 100644 --- a/code/game/objects/items/devices/scanners.dm +++ b/code/game/objects/items/devices/scanners.dm @@ -12,7 +12,7 @@ MASS SPECTROMETER name = "\improper T-ray scanner" desc = "A terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes." icon_state = "t-ray0" - var/on = 0 + var/on = FALSE slot_flags = SLOT_BELT w_class = WEIGHT_CLASS_SMALL item_state = "electronic" diff --git a/code/game/objects/items/devices/traitordevices.dm b/code/game/objects/items/devices/traitordevices.dm index 2843ef9a6775..6c0e33a999d8 100644 --- a/code/game/objects/items/devices/traitordevices.dm +++ b/code/game/objects/items/devices/traitordevices.dm @@ -171,7 +171,7 @@ effective or pretty fucking useless. var/mob/living/carbon/human/user = null var/charge = 300 var/max_charge = 300 - var/on = 0 + var/on = FALSE var/old_alpha = 0 actions_types = list(/datum/action/item_action/toggle) @@ -194,14 +194,14 @@ effective or pretty fucking useless. src.user = user START_PROCESSING(SSobj, src) old_alpha = user.alpha - on = 1 + on = TRUE /obj/item/device/shadowcloak/proc/Deactivate() to_chat(user, "You deactivate [src].") STOP_PROCESSING(SSobj, src) if(user) user.alpha = old_alpha - on = 0 + on = FALSE user = null /obj/item/device/shadowcloak/dropped(mob/user) diff --git a/code/game/objects/items/devices/transfer_valve.dm b/code/game/objects/items/devices/transfer_valve.dm index 9296dd9e090e..aed1810b59d3 100644 --- a/code/game/objects/items/devices/transfer_valve.dm +++ b/code/game/objects/items/devices/transfer_valve.dm @@ -8,7 +8,7 @@ var/obj/item/weapon/tank/tank_two var/obj/item/device/attached_device var/mob/attacher = null - var/valve_open = 0 + var/valve_open = FALSE var/toggle = 1 origin_tech = "materials=1;engineering=1" @@ -79,7 +79,7 @@ if (src.loc == usr) if(tank_one && href_list["tankone"]) split_gases() - valve_open = 0 + valve_open = FALSE tank_one.loc = get_turf(src) tank_one = null update_icon() @@ -87,7 +87,7 @@ w_class = WEIGHT_CLASS_NORMAL else if(tank_two && href_list["tanktwo"]) split_gases() - valve_open = 0 + valve_open = FALSE tank_two.loc = get_turf(src) tank_two = null update_icon() @@ -156,7 +156,7 @@ /obj/item/device/transfer_valve/proc/toggle_valve() if(!valve_open && tank_one && tank_two) - valve_open = 1 + valve_open = TRUE var/turf/bombturf = get_turf(src) var/area/A = get_area(bombturf) @@ -202,7 +202,7 @@ else if(valve_open && tank_one && tank_two) split_gases() - valve_open = 0 + valve_open = FALSE src.update_icon() // this doesn't do anything but the timer etc. expects it to be here diff --git a/code/game/objects/items/robot/robot_parts.dm b/code/game/objects/items/robot/robot_parts.dm index 0b2e81a9da9c..7111093951bf 100644 --- a/code/game/objects/items/robot/robot_parts.dm +++ b/code/game/objects/items/robot/robot_parts.dm @@ -20,7 +20,7 @@ var/locomotion = 1 var/lawsync = 1 var/aisync = 1 - var/panel_locked = 1 + var/panel_locked = TRUE /obj/item/robot_suit/New() ..() diff --git a/code/game/objects/items/robot/robot_upgrades.dm b/code/game/objects/items/robot/robot_upgrades.dm index 185ddf23e62b..fb47a8d6ae61 100644 --- a/code/game/objects/items/robot/robot_upgrades.dm +++ b/code/game/objects/items/robot/robot_upgrades.dm @@ -7,7 +7,7 @@ icon = 'icons/obj/module.dmi' icon_state = "cyborg_upgrade" origin_tech = "programming=2" - var/locked = 0 + var/locked = FALSE var/installed = 0 var/require_module = 0 var/module_type = null @@ -211,7 +211,7 @@ var/repair_amount = -1 var/repair_tick = 1 var/msg_cooldown = 0 - var/on = 0 + var/on = FALSE var/powercost = 10 var/mob/living/silicon/robot/cyborg var/datum/action/toggle_action diff --git a/code/game/objects/items/shooting_range.dm b/code/game/objects/items/shooting_range.dm index 2e31e5971445..d86ea633384d 100644 --- a/code/game/objects/items/shooting_range.dm +++ b/code/game/objects/items/shooting_range.dm @@ -3,7 +3,7 @@ desc = "A shooting target." icon = 'icons/obj/objects.dmi' icon_state = "target_h" - density = 0 + density = FALSE var/hp = 1800 var/obj/structure/target_stake/pinnedLoc @@ -15,7 +15,7 @@ /obj/item/target/proc/nullPinnedLoc() pinnedLoc = null - density = 0 + density = FALSE /obj/item/target/proc/removeOverlays() cut_overlays() diff --git a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm index cb4716248328..3b3a871269da 100644 --- a/code/game/objects/items/toys.dm +++ b/code/game/objects/items/toys.dm @@ -215,7 +215,7 @@ var/active = 0 w_class = WEIGHT_CLASS_SMALL attack_verb = list("attacked", "struck", "hit") - var/hacked = 0 + var/hacked = FALSE /obj/item/toy/sword/attack_self(mob/user) active = !( active ) @@ -247,13 +247,13 @@ to_chat(user, "You attach the ends of the two plastic swords, making a single double-bladed toy! You're fake-cool.") var/obj/item/weapon/twohanded/dualsaber/toy/newSaber = new /obj/item/weapon/twohanded/dualsaber/toy(user.loc) if(hacked) // That's right, we'll only check the "original" "sword". - newSaber.hacked = 1 + newSaber.hacked = TRUE newSaber.item_color = "rainbow" qdel(W) qdel(src) else if(istype(W, /obj/item/device/multitool)) - if(hacked == 0) - hacked = 1 + if(!hacked) + hacked = TRUE item_color = "rainbow" to_chat(user, "RNBW_ENGAGE") diff --git a/code/game/objects/items/weapons/RCD.dm b/code/game/objects/items/weapons/RCD.dm index eccb7d9635dc..a26e8616a850 100644 --- a/code/game/objects/items/weapons/RCD.dm +++ b/code/game/objects/items/weapons/RCD.dm @@ -10,8 +10,8 @@ ARCD obj/item/weapon/construction opacity = 0 - density = 0 - anchored = 0 + density = FALSE + anchored = FALSE flags = CONDUCT | NOBLUDGEON force = 0 throwforce = 10 diff --git a/code/game/objects/items/weapons/RSF.dm b/code/game/objects/items/weapons/RSF.dm index 2d0bce9c87d2..a9f270e10171 100644 --- a/code/game/objects/items/weapons/RSF.dm +++ b/code/game/objects/items/weapons/RSF.dm @@ -9,8 +9,8 @@ RSF icon = 'icons/obj/tools.dmi' icon_state = "rcd" opacity = 0 - density = 0 - anchored = 0 + density = FALSE + anchored = FALSE flags = NOBLUDGEON armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0) var/matter = 0 @@ -119,7 +119,7 @@ RSF var/toxin = 0 var/cooldown = 0 var/cooldowndelay = 10 - var/emagged = 0 + var/emagged = FALSE w_class = WEIGHT_CLASS_NORMAL /obj/item/weapon/cookiesynth/examine(mob/user) diff --git a/code/game/objects/items/weapons/chrono_eraser.dm b/code/game/objects/items/weapons/chrono_eraser.dm index 1939bf6499ce..2d99238eb8d1 100644 --- a/code/game/objects/items/weapons/chrono_eraser.dm +++ b/code/game/objects/items/weapons/chrono_eraser.dm @@ -149,8 +149,8 @@ desc = "An aura of time-bluespace energy." icon = 'icons/effects/effects.dmi' icon_state = "chronofield" - density = 0 - anchored = 1 + density = FALSE + anchored = TRUE blend_mode = BLEND_MULTIPLY var/mob/living/captured = null var/obj/item/weapon/gun/energy/chrono_gun/gun = null diff --git a/code/game/objects/items/weapons/cigs_lighters.dm b/code/game/objects/items/weapons/cigs_lighters.dm index 3d55fbd71207..f920dc10f98e 100644 --- a/code/game/objects/items/weapons/cigs_lighters.dm +++ b/code/game/objects/items/weapons/cigs_lighters.dm @@ -630,7 +630,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM var/vapetime = 0 //this so it won't puff out clouds every tick var/screw = 0 // kinky var/super = 0 //for the fattest vapes dude. - var/emagged = 0 //LET THE GRIEF BEGIN + var/emagged = FALSE //LET THE GRIEF BEGIN /obj/item/clothing/mask/vape/suicide_act(mob/user) user.visible_message("[user] is puffin hard on dat vape, [user.p_they()] trying to join the vape life on a whole notha plane!")//it doesn't give you cancer, it is cancer @@ -693,7 +693,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM if(screw) if(!emagged) cut_overlays() - emagged = 1 + emagged = TRUE super = 0 to_chat(user, "You maximize the voltage in the [src]") add_overlay("vapeopen_high") diff --git a/code/game/objects/items/weapons/cosmetics.dm b/code/game/objects/items/weapons/cosmetics.dm index e9e7eb309ba6..a7051ed109df 100644 --- a/code/game/objects/items/weapons/cosmetics.dm +++ b/code/game/objects/items/weapons/cosmetics.dm @@ -6,7 +6,7 @@ icon_state = "lipstick" w_class = WEIGHT_CLASS_TINY var/colour = "red" - var/open = 0 + var/open = FALSE /obj/item/weapon/lipstick/purple diff --git a/code/game/objects/items/weapons/defib.dm b/code/game/objects/items/weapons/defib.dm index ffa1b157e037..2462b5d19a73 100644 --- a/code/game/objects/items/weapons/defib.dm +++ b/code/game/objects/items/weapons/defib.dm @@ -15,7 +15,7 @@ actions_types = list(/datum/action/item_action/toggle_paddles) armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 50) - var/on = 0 //if the paddles are equipped (1) or on the defib (0) + var/on = FALSE //if the paddles are equipped (1) or on the defib (0) var/safety = 1 //if you can zap people with the defibs on harm mode var/powered = 0 //if there's a cell in the defib with enough power for a revive, blocks paddles from reviving otherwise var/obj/item/weapon/twohanded/shockpaddles/paddles @@ -161,7 +161,7 @@ if(on) //Detach the paddles into the user's hands if(!usr.put_in_hands(paddles)) - on = 0 + on = FALSE to_chat(user, "You need a free hand to hold the paddles!") update_icon() return @@ -279,7 +279,7 @@ var/revivecost = 1000 var/cooldown = 0 - var/busy = 0 + var/busy = FALSE var/obj/item/weapon/defibrillator/defib var/req_defib = 1 var/combat = 0 //If it penetrates armor and gives additional functionality @@ -302,7 +302,7 @@ if(check_defib_exists(mainunit, src) && req_defib) defib = mainunit loc = defib - busy = 0 + busy = FALSE update_icon() /obj/item/weapon/twohanded/shockpaddles/update_icon() @@ -396,7 +396,7 @@ return if(!req_defib && !combat) return - busy = 1 + busy = TRUE M.visible_message("[user] has touched [M] with [src]!", \ "[user] has touched [M] with [src]!") M.adjustStaminaLoss(50) @@ -408,7 +408,7 @@ if(req_defib) defib.deductcharge(revivecost) cooldown = 1 - busy = 0 + busy = FALSE update_icon() if(req_defib) defib.cooldowncheck(user) @@ -422,7 +422,7 @@ return user.visible_message("[user] begins to place [src] on [H]'s chest.", "You overcharge the paddles and begin to place them onto [H]'s chest...") - busy = 1 + busy = TRUE update_icon() if(do_after(user, 30, target = H)) user.visible_message("[user] places [src] on [H]'s chest.", @@ -435,13 +435,13 @@ user.audible_message("[src] let out an urgent beep.") if(do_after(user, 30, target = H)) //Takes longer due to overcharging if(!H) - busy = 0 + busy = FALSE update_icon() return if(H && H.stat == DEAD) to_chat(user, "[H] is dead.") playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0) - busy = 0 + busy = FALSE update_icon() return user.visible_message("[user] shocks [H] with \the [src]!", "You shock [H] with \the [src]!") @@ -460,18 +460,18 @@ if(req_defib) defib.deductcharge(revivecost) cooldown = 1 - busy = 0 + busy = FALSE update_icon() if(!req_defib) recharge(60) if(req_defib && (defib.cooldowncheck(user))) return - busy = 0 + busy = FALSE update_icon() /obj/item/weapon/twohanded/shockpaddles/proc/do_help(mob/living/carbon/human/H, mob/living/user) user.visible_message("[user] begins to place [src] on [H]'s chest.", "You begin to place [src] on [H]'s chest...") - busy = 1 + busy = TRUE update_icon() if(do_after(user, 30, target = H)) //beginning to place the paddles on patient's chest to allow some time for people to move away to stop the process user.visible_message("[user] places [src] on [H]'s chest.", "You place [src] on [H]'s chest.") @@ -491,7 +491,7 @@ if((!src.combat && !req_defib) || (req_defib && !defib.combat)) user.audible_message("[req_defib ? "[defib]" : "[src]"] buzzes: Patient's chest is obscured. Operation aborted.") playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0) - busy = 0 + busy = FALSE update_icon() return if(H.stat == DEAD) @@ -563,7 +563,7 @@ else user.visible_message("[req_defib ? "[defib]" : "[src]"] buzzes: Patient is not in a valid state. Operation aborted.") playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0) - busy = 0 + busy = FALSE update_icon() /obj/item/weapon/twohanded/shockpaddles/cyborg diff --git a/code/game/objects/items/weapons/flamethrower.dm b/code/game/objects/items/weapons/flamethrower.dm index ee75520f76d6..a5456b77241c 100644 --- a/code/game/objects/items/weapons/flamethrower.dm +++ b/code/game/objects/items/weapons/flamethrower.dm @@ -13,13 +13,13 @@ materials = list(MAT_METAL=500) origin_tech = "combat=1;plasmatech=2;engineering=2" resistance_flags = FIRE_PROOF - var/status = 0 - var/lit = 0 //on or off - var/operating = 0//cooldown + var/status = FALSE + var/lit = FALSE //on or off + var/operating = FALSE//cooldown var/obj/item/weapon/weldingtool/weldtool = null var/obj/item/device/assembly/igniter/igniter = null var/obj/item/weapon/tank/internals/plasma/ptank = null - var/warned_admins = 0 //for the message_admins() when lit + var/warned_admins = FALSE //for the message_admins() when lit //variables for prebuilt flamethrowers var/create_full = FALSE var/create_with_tank = FALSE @@ -161,7 +161,7 @@ START_PROCESSING(SSobj, src) if(!warned_admins) message_admins("[ADMIN_LOOKUPFLW(user)] has lit a flamethrower.") - warned_admins = 1 + warned_admins = TRUE else STOP_PROCESSING(SSobj,src) update_icon() @@ -170,16 +170,16 @@ ..() weldtool = locate(/obj/item/weapon/weldingtool) in contents igniter = locate(/obj/item/device/assembly/igniter) in contents - weldtool.status = 0 - igniter.secured = 0 - status = 1 + weldtool.status = FALSE + igniter.secured = FALSE + status = TRUE update_icon() //Called from turf.dm turf/dblclick /obj/item/weapon/flamethrower/proc/flame_turf(turflist) if(!lit || operating) return - operating = 1 + operating = TRUE var/turf/previousturf = get_turf(src) for(var/turf/T in turflist) if(T == previousturf) @@ -193,7 +193,7 @@ default_ignite(T) sleep(1) previousturf = T - operating = 0 + operating = FALSE for(var/mob/M in viewers(1, loc)) if((M.client && M.machine == src)) attack_self(M) @@ -217,11 +217,11 @@ if(create_full) if(!weldtool) weldtool = new /obj/item/weapon/weldingtool(src) - weldtool.status = 0 + weldtool.status = FALSE if(!igniter) igniter = new igniter_type(src) - igniter.secured = 0 - status = 1 + igniter.secured = FALSE + status = TRUE if(create_with_tank) ptank = new /obj/item/weapon/tank/internals/plasma/full(src) update_icon() diff --git a/code/game/objects/items/weapons/holosign_creator.dm b/code/game/objects/items/weapons/holosign_creator.dm index 861a53096738..1923f7e3d361 100644 --- a/code/game/objects/items/weapons/holosign_creator.dm +++ b/code/game/objects/items/weapons/holosign_creator.dm @@ -15,7 +15,7 @@ var/max_signs = 10 var/creation_time = 0 //time to create a holosign in deciseconds. var/holosign_type = /obj/structure/holosign/wetsign - var/holocreator_busy = 0 //to prevent placing multiple holo barriers at once + var/holocreator_busy = FALSE //to prevent placing multiple holo barriers at once /obj/item/weapon/holosign_creator/afterattack(atom/target, mob/user, flag) if(flag) @@ -34,11 +34,11 @@ if(signs.len < max_signs) playsound(src.loc, 'sound/machines/click.ogg', 20, 1) if(creation_time) - holocreator_busy = 1 + holocreator_busy = TRUE if(!do_after(user, creation_time, target = target)) - holocreator_busy = 0 + holocreator_busy = FALSE return - holocreator_busy = 0 + holocreator_busy = FALSE if(signs.len >= max_signs) return if(is_blocked_turf(T, TRUE)) //don't try to sneak dense stuff on our tile during the wait. diff --git a/code/game/objects/items/weapons/implants/implantchair.dm b/code/game/objects/items/weapons/implants/implantchair.dm index 2cc1e7824fb1..2d1cd2918b1d 100644 --- a/code/game/objects/items/weapons/implants/implantchair.dm +++ b/code/game/objects/items/weapons/implants/implantchair.dm @@ -3,7 +3,7 @@ desc = "Used to implant occupants with mindshield implants." icon = 'icons/obj/machines/implantchair.dmi' icon_state = "implantchair" - density = 1 + density = TRUE opacity = 0 anchored = TRUE @@ -26,7 +26,7 @@ update_icon() -/obj/machinery/implantchair/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \ +/obj/machinery/implantchair/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) diff --git a/code/game/objects/items/weapons/melee/energy.dm b/code/game/objects/items/weapons/melee/energy.dm index 945889d80031..d7dc87b19675 100644 --- a/code/game/objects/items/weapons/melee/energy.dm +++ b/code/game/objects/items/weapons/melee/energy.dm @@ -80,7 +80,7 @@ origin_tech = "combat=3;magnets=4;syndicate=4" block_chance = 50 possible_colors = list("red", "blue", "green", "purple") - var/hacked = 0 + var/hacked = FALSE /obj/item/weapon/melee/energy/sword/Destroy() STOP_PROCESSING(SSobj, src) diff --git a/code/game/objects/items/weapons/melee/misc.dm b/code/game/objects/items/weapons/melee/misc.dm index fe9fbefb59a0..e10d04611aac 100644 --- a/code/game/objects/items/weapons/melee/misc.dm +++ b/code/game/objects/items/weapons/melee/misc.dm @@ -87,7 +87,7 @@ force = 12 //9 hit crit w_class = WEIGHT_CLASS_NORMAL var/cooldown = 0 - var/on = 1 + var/on = TRUE /obj/item/weapon/melee/classic_baton/attack(mob/living/target, mob/living/user) if(!on) @@ -143,7 +143,7 @@ w_class = WEIGHT_CLASS_SMALL needs_permit = 0 force = 0 - on = 0 + on = FALSE /obj/item/weapon/melee/classic_baton/telescopic/suicide_act(mob/user) var/mob/living/carbon/human/H = user diff --git a/code/game/objects/items/weapons/storage/backpack.dm b/code/game/objects/items/weapons/storage/backpack.dm index 78e1261abac5..89f1feeef14a 100644 --- a/code/game/objects/items/weapons/storage/backpack.dm +++ b/code/game/objects/items/weapons/storage/backpack.dm @@ -278,11 +278,11 @@ /obj/item/weapon/storage/backpack/satchel/flat/hide(var/intact) if(intact) invisibility = INVISIBILITY_MAXIMUM - anchored = 1 //otherwise you can start pulling, cover it, and drag around an invisible backpack. + anchored = TRUE //otherwise you can start pulling, cover it, and drag around an invisible backpack. icon_state = "[initial(icon_state)]2" else invisibility = initial(invisibility) - anchored = 0 + anchored = FALSE icon_state = initial(icon_state) /obj/item/weapon/storage/backpack/satchel/flat/Initialize(mapload) diff --git a/code/game/objects/items/weapons/storage/secure.dm b/code/game/objects/items/weapons/storage/secure.dm index e455a0277c1b..56eb4779064c 100644 --- a/code/game/objects/items/weapons/storage/secure.dm +++ b/code/game/objects/items/weapons/storage/secure.dm @@ -15,13 +15,13 @@ var/icon_locking = "secureb" var/icon_sparking = "securespark" var/icon_opened = "secure0" - var/locked = 1 + var/locked = TRUE var/code = "" var/l_code = null var/l_set = 0 var/l_setshort = 0 var/l_hacking = 0 - var/open = 0 + var/open = FALSE w_class = WEIGHT_CLASS_NORMAL max_w_class = WEIGHT_CLASS_SMALL max_combined_w_class = 14 @@ -92,7 +92,7 @@ src.l_code = src.code src.l_set = 1 else if ((src.code == src.l_code) && (src.l_set == 1)) - src.locked = 0 + src.locked = FALSE cut_overlays() add_overlay(icon_opened) src.code = null @@ -100,7 +100,7 @@ src.code = "ERROR" else if ((href_list["type"] == "R") && (!src.l_setshort)) - src.locked = 1 + src.locked = TRUE cut_overlays() src.code = null src.close(usr) @@ -180,8 +180,8 @@ force = 8 w_class = WEIGHT_CLASS_GIGANTIC max_w_class = 8 - anchored = 1 - density = 0 + anchored = TRUE + density = FALSE cant_hold = list(/obj/item/weapon/storage/secure/briefcase) /obj/item/weapon/storage/secure/safe/PopulateContents() diff --git a/code/game/objects/items/weapons/tanks/tanks.dm b/code/game/objects/items/weapons/tanks/tanks.dm index e5ffbade4c8e..abd907aeb50c 100644 --- a/code/game/objects/items/weapons/tanks/tanks.dm +++ b/code/game/objects/items/weapons/tanks/tanks.dm @@ -142,7 +142,7 @@ else . = ..() -/obj/item/weapon/tank/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \ +/obj/item/weapon/tank/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) diff --git a/code/game/objects/items/weapons/tanks/watertank.dm b/code/game/objects/items/weapons/tanks/watertank.dm index 79e14ad4e544..7b7f1d542341 100644 --- a/code/game/objects/items/weapons/tanks/watertank.dm +++ b/code/game/objects/items/weapons/tanks/watertank.dm @@ -14,7 +14,7 @@ resistance_flags = FIRE_PROOF var/obj/item/weapon/noz - var/on = 0 + var/on = FALSE var/volume = 500 /obj/item/weapon/watertank/New() @@ -46,7 +46,7 @@ //Detach the nozzle into the user's hands if(!user.put_in_hands(noz)) - on = 0 + on = FALSE to_chat(user, "You need a free hand to hold the mister!") return noz.loc = user @@ -337,7 +337,7 @@ slowdown = 1 actions_types = list(/datum/action/item_action/activate_injector) - var/on = 0 + var/on = FALSE volume = 300 var/usage_ratio = 5 //5 unit added per 1 removed var/injection_amount = 1 @@ -403,13 +403,13 @@ . += filling /obj/item/weapon/reagent_containers/chemtank/proc/turn_on() - on = 1 + on = TRUE START_PROCESSING(SSobj, src) if(ismob(loc)) to_chat(loc, "[src] turns on.") /obj/item/weapon/reagent_containers/chemtank/proc/turn_off() - on = 0 + on = FALSE STOP_PROCESSING(SSobj, src) if(ismob(loc)) to_chat(loc, "[src] turns off.") diff --git a/code/game/objects/items/weapons/tools.dm b/code/game/objects/items/weapons/tools.dm index 5edea69c19fb..0db6e6d00178 100755 --- a/code/game/objects/items/weapons/tools.dm +++ b/code/game/objects/items/weapons/tools.dm @@ -335,7 +335,7 @@ materials = list(MAT_METAL=70, MAT_GLASS=30) origin_tech = "engineering=1;plasmatech=1" var/welding = 0 //Whether or not the welding tool is off(0), on(1) or currently welding(2) - var/status = 1 //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower) + var/status = TRUE //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower) var/max_fuel = 20 //The max amount of fuel the welder can hold var/change_icons = 1 var/can_off_process = 0 diff --git a/code/game/objects/items/weapons/twohanded.dm b/code/game/objects/items/weapons/twohanded.dm index d741f175e2dd..94452dce8b7e 100644 --- a/code/game/objects/items/weapons/twohanded.dm +++ b/code/game/objects/items/weapons/twohanded.dm @@ -260,7 +260,7 @@ max_integrity = 200 armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 70) resistance_flags = FIRE_PROOF - var/hacked = 0 + var/hacked = FALSE var/brightness_on = 6 //TWICE AS BRIGHT AS A REGULAR ESWORD var/list/possible_colors = list("red", "blue", "green", "purple") @@ -388,8 +388,8 @@ /obj/item/weapon/twohanded/dualsaber/attackby(obj/item/weapon/W, mob/user, params) if(istype(W, /obj/item/device/multitool)) - if(hacked == 0) - hacked = 1 + if(!hacked) + hacked = TRUE to_chat(user, "2XRNBW_ENGAGE") item_color = "rainbow" update_icon() @@ -490,7 +490,7 @@ hitsound = "swing_hit" sharpness = IS_SHARP actions_types = list(/datum/action/item_action/startchainsaw) - var/on = 0 + var/on = FALSE /obj/item/weapon/twohanded/required/chainsaw/attack_self(mob/user) on = !on diff --git a/code/game/objects/obj_defense.dm b/code/game/objects/obj_defense.dm index d5d7d90d0b6d..d6748235bd38 100644 --- a/code/game/objects/obj_defense.dm +++ b/code/game/objects/obj_defense.dm @@ -214,13 +214,13 @@ GLOBAL_DATUM_INIT(acid_overlay, /mutable_appearance, mutable_appearance('icons/e /obj/proc/tesla_act(var/power) - being_shocked = 1 + being_shocked = TRUE var/power_bounced = power / 2 tesla_zap(src, 3, power_bounced) addtimer(CALLBACK(src, .proc/reset_shocked), 10) /obj/proc/reset_shocked() - being_shocked = 0 + being_shocked = FALSE //the obj is deconstructed into pieces, whether through careful disassembly or when destroyed. /obj/proc/deconstruct(disassembled = TRUE) diff --git a/code/game/objects/structures.dm b/code/game/objects/structures.dm index f2a335bc5d5e..db805f8c3344 100644 --- a/code/game/objects/structures.dm +++ b/code/game/objects/structures.dm @@ -63,9 +63,9 @@ /obj/structure/proc/do_climb(atom/movable/A) if(climbable) - density = 0 + density = FALSE . = step(A,get_dir(A,src.loc)) - density = 1 + density = TRUE /obj/structure/proc/climb_structure(mob/living/user) src.add_fingerprint(user) diff --git a/code/game/objects/structures/ai_core.dm b/code/game/objects/structures/ai_core.dm index ba94d09ac412..ecf7ca9db9f4 100644 --- a/code/game/objects/structures/ai_core.dm +++ b/code/game/objects/structures/ai_core.dm @@ -1,6 +1,6 @@ /obj/structure/AIcore - density = 1 - anchored = 0 + density = TRUE + anchored = FALSE name = "\improper AI core" icon = 'icons/mob/ai.dmi' icon_state = "0" @@ -231,7 +231,7 @@ /obj/structure/AIcore/deactivated name = "inactive AI" icon_state = "ai-empty" - anchored = 1 + anchored = TRUE state = AI_READY_CORE /obj/structure/AIcore/deactivated/New() diff --git a/code/game/objects/structures/aliens.dm b/code/game/objects/structures/aliens.dm index 70a7e157eca8..16c85f7e7245 100644 --- a/code/game/objects/structures/aliens.dm +++ b/code/game/objects/structures/aliens.dm @@ -54,9 +54,9 @@ desc = "Looks like some kind of thick resin." icon = 'icons/obj/smooth_structures/alien/resin_wall.dmi' icon_state = "resin" - density = 1 + density = TRUE opacity = 1 - anchored = 1 + anchored = TRUE canSmoothWith = list(/obj/structure/alien/resin) max_integrity = 200 smooth = SMOOTH_TRUE @@ -112,8 +112,8 @@ gender = PLURAL name = "resin floor" desc = "A thick resin surface covers the floor." - anchored = 1 - density = 0 + anchored = TRUE + density = FALSE layer = TURF_LAYER icon_state = "weeds" max_integrity = 15 diff --git a/code/game/objects/structures/artstuff.dm b/code/game/objects/structures/artstuff.dm index 6d545c3ee017..b77a4a53bace 100644 --- a/code/game/objects/structures/artstuff.dm +++ b/code/game/objects/structures/artstuff.dm @@ -8,7 +8,7 @@ desc = "Only for the finest of art!" icon = 'icons/obj/artstuff.dmi' icon_state = "easel" - density = 1 + density = TRUE resistance_flags = FLAMMABLE max_integrity = 60 var/obj/item/weapon/canvas/painting = null diff --git a/code/game/objects/structures/barsigns.dm b/code/game/objects/structures/barsigns.dm index 7ba9bb9d9de4..bd9fe8be2fc6 100644 --- a/code/game/objects/structures/barsigns.dm +++ b/code/game/objects/structures/barsigns.dm @@ -10,10 +10,10 @@ buildable_sign = 0 var/list/barsigns=list() var/list/hiddensigns - var/emagged = 0 + var/emagged = FALSE var/state = 0 var/prev_sign = "" - var/panel_open = 0 + var/panel_open = FALSE /obj/structure/sign/barsign/Initialize() . = ..() @@ -78,7 +78,7 @@ if(!panel_open) to_chat(user, "You open the maintenance panel.") set_sign(new /datum/barsign/hiddensigns/signoff) - panel_open = 1 + panel_open = TRUE else to_chat(user, "You close the maintenance panel.") if(!broken && !emagged) @@ -87,7 +87,7 @@ set_sign(new /datum/barsign/hiddensigns/syndibarsign) else set_sign(new /datum/barsign/hiddensigns/empbarsign) - panel_open = 0 + panel_open = FALSE else if(istype(I, /obj/item/stack/cable_coil) && panel_open) var/obj/item/stack/cable_coil/C = I @@ -121,7 +121,7 @@ to_chat(user, "You emag the barsign. Takeover in progress...") sleep(100) //10 seconds set_sign(new /datum/barsign/hiddensigns/syndibarsign) - emagged = 1 + emagged = TRUE req_access = list(GLOB.access_syndicate) diff --git a/code/game/objects/structures/beds_chairs/alien_nest.dm b/code/game/objects/structures/beds_chairs/alien_nest.dm index 5b6d53b4448e..ed5dc5f902bc 100644 --- a/code/game/objects/structures/beds_chairs/alien_nest.dm +++ b/code/game/objects/structures/beds_chairs/alien_nest.dm @@ -7,7 +7,7 @@ icon_state = "nest" max_integrity = 120 smooth = SMOOTH_TRUE - can_be_unanchored = 0 + can_be_unanchored = FALSE canSmoothWith = null buildstacktype = null flags = NODECONSTRUCT diff --git a/code/game/objects/structures/beds_chairs/bed.dm b/code/game/objects/structures/beds_chairs/bed.dm index 53736eace4d8..19a44397207f 100644 --- a/code/game/objects/structures/beds_chairs/bed.dm +++ b/code/game/objects/structures/beds_chairs/bed.dm @@ -12,7 +12,7 @@ desc = "This is used to lie in, sleep in or strap on." icon_state = "bed" icon = 'icons/obj/objects.dmi' - anchored = 1 + anchored = TRUE can_buckle = 1 buckle_lying = 1 resistance_flags = FLAMMABLE @@ -44,7 +44,7 @@ name = "roller bed" icon = 'icons/obj/rollerbed.dmi' icon_state = "down" - anchored = 0 + anchored = FALSE resistance_flags = 0 var/foldabletype = /obj/item/roller @@ -86,11 +86,11 @@ /obj/structure/bed/roller/post_buckle_mob(mob/living/M) if(M in buckled_mobs) - density = 1 + density = TRUE icon_state = "up" M.pixel_y = initial(M.pixel_y) else - density = 0 + density = FALSE icon_state = "down" M.pixel_x = M.get_standard_pixel_x_offset(M.lying) M.pixel_y = M.get_standard_pixel_y_offset(M.lying) @@ -157,7 +157,7 @@ name = "dog bed" icon_state = "dogbed" desc = "A comfy-looking dog bed. You can even strap your pet in, in case the gravity turns off." - anchored = 0 + anchored = FALSE buildstacktype = /obj/item/stack/sheet/mineral/wood buildstackamount = 10 var/mob/living/owner = null diff --git a/code/game/objects/structures/beds_chairs/chair.dm b/code/game/objects/structures/beds_chairs/chair.dm index e2728e5eaf14..c88d1f763c81 100644 --- a/code/game/objects/structures/beds_chairs/chair.dm +++ b/code/game/objects/structures/beds_chairs/chair.dm @@ -3,7 +3,7 @@ desc = "You sit in this. Either by will or force.\nDrag your sprite to sit in the chair. Alt-click to rotate it clockwise." icon = 'icons/obj/chairs.dmi' icon_state = "chair" - anchored = 1 + anchored = TRUE can_buckle = 1 buckle_lying = 0 //you sit in a chair, not lay resistance_flags = 0 @@ -177,7 +177,7 @@ color = rgb(255,251,0) /obj/structure/chair/office - anchored = 0 + anchored = FALSE buildstackamount = 5 item_chair = null diff --git a/code/game/objects/structures/bedsheet_bin.dm b/code/game/objects/structures/bedsheet_bin.dm index 9074efe58279..206c9daf335f 100644 --- a/code/game/objects/structures/bedsheet_bin.dm +++ b/code/game/objects/structures/bedsheet_bin.dm @@ -240,7 +240,7 @@ LINEN BINS desc = "It looks rather cosy." icon = 'icons/obj/structures.dmi' icon_state = "linenbin-full" - anchored = 1 + anchored = TRUE resistance_flags = FLAMMABLE max_integrity = 70 var/amount = 10 diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm index 365497184562..7d7e60428dda 100644 --- a/code/game/objects/structures/crates_lockers/closets.dm +++ b/code/game/objects/structures/crates_lockers/closets.dm @@ -3,7 +3,7 @@ desc = "It's a basic storage unit." icon = 'icons/obj/closet.dmi' icon_state = "generic" - density = 1 + density = TRUE var/icon_door = null var/icon_door_override = FALSE //override to have open overlay use icon different to its base's var/secure = FALSE //secure locker or not, also used if overriding a non-secure locker with a secure door overlay to add fancy lights @@ -130,7 +130,7 @@ playsound(loc, open_sound, 15, 1, -3) opened = 1 if(!dense_when_open) - density = 0 + density = FALSE climb_time *= 0.5 //it's faster to climb onto an open thing dump_contents() update_icon() @@ -182,7 +182,7 @@ playsound(loc, close_sound, 15, 1, -3) climb_time = initial(climb_time) opened = 0 - density = 1 + density = TRUE update_icon() return 1 @@ -381,8 +381,8 @@ to_chat(user, "You fail to break out of [src]!") /obj/structure/closet/proc/bust_open() - welded = 0 //applies to all lockers - locked = 0 //applies to critter crates and secure lockers only + welded = FALSE //applies to all lockers + locked = FALSE //applies to critter crates and secure lockers only broken = 1 //applies to secure lockers only open() @@ -417,7 +417,7 @@ "You hear a faint electrical spark.") playsound(src.loc, 'sound/effects/sparks4.ogg', 50, 1) broken = 1 - locked = 0 + locked = FALSE update_icon() /obj/structure/closet/get_remote_view_fullscreens(mob/user) diff --git a/code/game/objects/structures/crates_lockers/closets/bodybag.dm b/code/game/objects/structures/crates_lockers/closets/bodybag.dm index e817942a905b..f65c180210a6 100644 --- a/code/game/objects/structures/crates_lockers/closets/bodybag.dm +++ b/code/game/objects/structures/crates_lockers/closets/bodybag.dm @@ -4,7 +4,7 @@ desc = "A plastic bag designed for the storage and transportation of cadavers." icon = 'icons/obj/bodybag.dmi' icon_state = "bodybag" - density = 0 + density = FALSE mob_storage_capacity = 2 open_sound = 'sound/items/zip.ogg' close_sound = 'sound/items/zip.ogg' @@ -42,7 +42,7 @@ /obj/structure/closet/body_bag/close() if(..()) - density = 0 + density = FALSE return 1 return 0 diff --git a/code/game/objects/structures/crates_lockers/closets/gimmick.dm b/code/game/objects/structures/crates_lockers/closets/gimmick.dm index 4657437be2d9..abd1344af32d 100644 --- a/code/game/objects/structures/crates_lockers/closets/gimmick.dm +++ b/code/game/objects/structures/crates_lockers/closets/gimmick.dm @@ -52,7 +52,7 @@ /obj/structure/closet/thunderdome name = "\improper Thunderdome closet" desc = "Everything you need!" - anchored = 1 + anchored = TRUE /obj/structure/closet/thunderdome/tdred name = "red-team Thunderdome closet" diff --git a/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm b/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm index ad08eb37ce54..215384054b9f 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm @@ -1,11 +1,11 @@ /obj/structure/closet/secure_closet name = "secure locker" desc = "It's a card-locked storage unit." - locked = 1 + locked = TRUE icon_state = "secure" max_integrity = 250 armor = list(melee = 30, bullet = 50, laser = 50, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 80, acid = 80) - secure = 1 + secure = TRUE /obj/structure/closet/secure_closet/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir) if(damage_flag == "melee" && damage_amount < 20) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/security.dm b/code/game/objects/structures/crates_lockers/closets/secure/security.dm index 79a235b2a46e..d1643cfb02c2 100755 --- a/code/game/objects/structures/crates_lockers/closets/secure/security.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/security.dm @@ -196,7 +196,7 @@ /obj/structure/closet/secure_closet/brig name = "brig locker" req_access = list(GLOB.access_brig) - anchored = 1 + anchored = TRUE var/id = null /obj/structure/closet/secure_closet/brig/PopulateContents() diff --git a/code/game/objects/structures/crates_lockers/crates/large.dm b/code/game/objects/structures/crates_lockers/crates/large.dm index 7568d386625a..114a698c3d41 100644 --- a/code/game/objects/structures/crates_lockers/crates/large.dm +++ b/code/game/objects/structures/crates_lockers/crates/large.dm @@ -2,7 +2,7 @@ name = "large crate" desc = "A hefty wooden crate." icon_state = "largecrate" - density = 1 + density = TRUE material_drop = /obj/item/stack/sheet/mineral/wood delivery_icon = "deliverybox" diff --git a/code/game/objects/structures/crates_lockers/crates/secure.dm b/code/game/objects/structures/crates_lockers/crates/secure.dm index c11880063680..57cc82662e0d 100644 --- a/code/game/objects/structures/crates_lockers/crates/secure.dm +++ b/code/game/objects/structures/crates_lockers/crates/secure.dm @@ -2,8 +2,8 @@ desc = "A secure crate." name = "secure crate" icon_state = "securecrate" - secure = 1 - locked = 1 + secure = TRUE + locked = TRUE max_integrity = 500 armor = list(melee = 30, bullet = 50, laser = 50, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 80, acid = 80) var/tamperproof = 0 diff --git a/code/game/objects/structures/displaycase.dm b/code/game/objects/structures/displaycase.dm index af878f21c4a6..a55c673e6961 100644 --- a/code/game/objects/structures/displaycase.dm +++ b/code/game/objects/structures/displaycase.dm @@ -3,8 +3,8 @@ icon = 'icons/obj/stationobjs.dmi' icon_state = "glassbox0" desc = "A display case for prized possessions." - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE resistance_flags = ACID_PROOF armor = list(melee = 30, bullet = 0, laser = 0, energy = 0, bomb = 10, bio = 0, rad = 0, fire = 70, acid = 100) max_integrity = 200 @@ -59,7 +59,7 @@ /obj/structure/displaycase/obj_break(damage_flag) if(!broken && !(flags & NODECONSTRUCT)) - density = 0 + density = FALSE broken = 1 new /obj/item/weapon/shard( src.loc ) playsound(src, "shatter", 70, 1) @@ -189,8 +189,8 @@ /obj/structure/displaycase_chassis - anchored = 1 - density = 0 + anchored = TRUE + density = FALSE name = "display case chassis" desc = "wooden base of display case" icon = 'icons/obj/stationobjs.dmi' diff --git a/code/game/objects/structures/divine.dm b/code/game/objects/structures/divine.dm index 2058d1ed2433..208bc79d4fee 100644 --- a/code/game/objects/structures/divine.dm +++ b/code/game/objects/structures/divine.dm @@ -3,8 +3,8 @@ desc = "An altar designed to perform blood sacrifice for a deity." icon = 'icons/obj/hand_of_god_structures.dmi' icon_state = "sacrificealtar" - anchored = 1 - density = 0 + anchored = TRUE + density = FALSE can_buckle = 1 /obj/structure/sacrificealtar/attack_hand(mob/living/user) @@ -23,8 +23,8 @@ desc = "A fountain containing the waters of life." icon = 'icons/obj/hand_of_god_structures.dmi' icon_state = "fountain" - anchored = 1 - density = 1 + anchored = TRUE + density = TRUE var/time_between_uses = 1800 var/last_process = 0 diff --git a/code/game/objects/structures/door_assembly.dm b/code/game/objects/structures/door_assembly.dm index 1b516d25c5b2..a03d6af0482b 100644 --- a/code/game/objects/structures/door_assembly.dm +++ b/code/game/objects/structures/door_assembly.dm @@ -3,8 +3,8 @@ icon = 'icons/obj/doors/airlocks/station/public.dmi' icon_state = "construction" var/overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi' - anchored = 0 - density = 1 + anchored = FALSE + density = TRUE max_integrity = 200 var/state = 0 var/mineral = null @@ -24,7 +24,7 @@ /obj/structure/door_assembly/door_assembly_0 name = "airlock assembly" airlock_type = /obj/machinery/door/airlock - anchored = 1 + anchored = TRUE state = 1 /obj/structure/door_assembly/door_assembly_com @@ -34,7 +34,7 @@ icontext = "com" glass_type = /obj/machinery/door/airlock/glass_command airlock_type = /obj/machinery/door/airlock/command - anchored = 1 + anchored = TRUE state = 1 /obj/structure/door_assembly/door_assembly_com/glass @@ -48,7 +48,7 @@ icontext = "sec" glass_type = /obj/machinery/door/airlock/glass_security airlock_type = /obj/machinery/door/airlock/security - anchored = 1 + anchored = TRUE state = 1 /obj/structure/door_assembly/door_assembly_sec/glass @@ -62,7 +62,7 @@ icontext = "eng" glass_type = /obj/machinery/door/airlock/glass_engineering airlock_type = /obj/machinery/door/airlock/engineering - anchored = 1 + anchored = TRUE state = 1 /obj/structure/door_assembly/door_assembly_eng/glass @@ -76,7 +76,7 @@ icontext = "min" glass_type = /obj/machinery/door/airlock/glass_mining airlock_type = /obj/machinery/door/airlock/mining - anchored = 1 + anchored = TRUE state = 1 /obj/structure/door_assembly/door_assembly_min/glass @@ -90,7 +90,7 @@ icontext = "atmo" glass_type = /obj/machinery/door/airlock/glass_atmos airlock_type = /obj/machinery/door/airlock/atmos - anchored = 1 + anchored = TRUE state = 1 /obj/structure/door_assembly/door_assembly_atmo/glass @@ -104,7 +104,7 @@ icontext = "res" glass_type = /obj/machinery/door/airlock/glass_research airlock_type = /obj/machinery/door/airlock/research - anchored = 1 + anchored = TRUE state = 1 /obj/structure/door_assembly/door_assembly_research/glass @@ -118,7 +118,7 @@ icontext = "sci" glass_type = /obj/machinery/door/airlock/glass_science airlock_type = /obj/machinery/door/airlock/science - anchored = 1 + anchored = TRUE state = 1 /obj/structure/door_assembly/door_assembly_science/glass @@ -132,7 +132,7 @@ icontext = "med" glass_type = /obj/machinery/door/airlock/glass_medical airlock_type = /obj/machinery/door/airlock/medical - anchored = 1 + anchored = TRUE state = 1 /obj/structure/door_assembly/door_assembly_med/glass @@ -146,7 +146,7 @@ icontext = "mai" glass_type = /obj/machinery/door/airlock/glass_maintenance airlock_type = /obj/machinery/door/airlock/maintenance - anchored = 1 + anchored = TRUE state = 1 /obj/structure/door_assembly/door_assembly_mai/glass @@ -161,7 +161,7 @@ icontext = "ext" glass_type = /obj/machinery/door/airlock/glass_external airlock_type = /obj/machinery/door/airlock/external - anchored = 1 + anchored = TRUE state = 1 /obj/structure/door_assembly/door_assembly_ext/glass @@ -174,7 +174,7 @@ typetext = "freezer" icontext = "fre" airlock_type = /obj/machinery/door/airlock/freezer - anchored = 1 + anchored = TRUE state = 1 /obj/structure/door_assembly/door_assembly_hatch @@ -184,7 +184,7 @@ typetext = "hatch" icontext = "hatch" airlock_type = /obj/machinery/door/airlock/hatch - anchored = 1 + anchored = TRUE state = 1 /obj/structure/door_assembly/door_assembly_mhatch @@ -194,7 +194,7 @@ typetext = "maintenance_hatch" icontext = "mhatch" airlock_type = /obj/machinery/door/airlock/maintenance_hatch - anchored = 1 + anchored = TRUE state = 1 /obj/structure/door_assembly/door_assembly_glass @@ -202,7 +202,7 @@ icon = 'icons/obj/doors/airlocks/station2/glass.dmi' overlays_file = 'icons/obj/doors/airlocks/station2/overlays.dmi' airlock_type = /obj/machinery/door/airlock/glass - anchored = 1 + anchored = TRUE state = 1 mineral = "glass" material = "glass" @@ -211,7 +211,7 @@ name = "gold airlock assembly" icon = 'icons/obj/doors/airlocks/station/gold.dmi' airlock_type = /obj/machinery/door/airlock/gold - anchored = 1 + anchored = TRUE state = 1 mineral = "gold" @@ -219,7 +219,7 @@ name = "silver airlock assembly" icon = 'icons/obj/doors/airlocks/station/silver.dmi' airlock_type = /obj/machinery/door/airlock/silver - anchored = 1 + anchored = TRUE state = 1 mineral = "silver" @@ -227,7 +227,7 @@ name = "diamond airlock assembly" icon = 'icons/obj/doors/airlocks/station/diamond.dmi' airlock_type = /obj/machinery/door/airlock/diamond - anchored = 1 + anchored = TRUE state = 1 mineral = "diamond" @@ -235,7 +235,7 @@ name = "uranium airlock assembly" icon = 'icons/obj/doors/airlocks/station/uranium.dmi' airlock_type = /obj/machinery/door/airlock/uranium - anchored = 1 + anchored = TRUE state = 1 mineral = "uranium" @@ -243,7 +243,7 @@ name = "plasma airlock assembly" icon = 'icons/obj/doors/airlocks/station/plasma.dmi' airlock_type = /obj/machinery/door/airlock/plasma - anchored = 1 + anchored = TRUE state = 1 mineral = "plasma" @@ -252,7 +252,7 @@ desc = "Honk" icon = 'icons/obj/doors/airlocks/station/bananium.dmi' airlock_type = /obj/machinery/door/airlock/clown - anchored = 1 + anchored = TRUE state = 1 mineral = "bananium" @@ -260,7 +260,7 @@ name = "sandstone airlock assembly" icon = 'icons/obj/doors/airlocks/station/sandstone.dmi' airlock_type = /obj/machinery/door/airlock/sandstone - anchored = 1 + anchored = TRUE state = 1 mineral = "sandstone" @@ -272,7 +272,7 @@ icontext = "titanium" glass_type = /obj/machinery/door/airlock/glass_titanium airlock_type = /obj/machinery/door/airlock/titanium - anchored = 1 + anchored = TRUE state = 1 mineral = "titanium" @@ -287,7 +287,7 @@ typetext = "highsecurity" icontext = "highsec" airlock_type = /obj/machinery/door/airlock/highsecurity - anchored = 1 + anchored = TRUE state = 1 /obj/structure/door_assembly/door_assembly_vault @@ -297,7 +297,7 @@ typetext = "vault" icontext = "vault" airlock_type = /obj/machinery/door/airlock/vault - anchored = 1 + anchored = TRUE state = 1 /obj/structure/door_assembly/door_assembly_shuttle @@ -307,7 +307,7 @@ typetext = "shuttle" icontext = "shuttle" airlock_type = /obj/machinery/door/airlock/shuttle - anchored = 1 + anchored = TRUE state = 1 /obj/structure/door_assembly/door_assembly_cult @@ -317,7 +317,7 @@ typetext = "cult" icontext = "cult" airlock_type = /obj/machinery/door/airlock/cult - anchored = 1 + anchored = TRUE state = 1 /obj/structure/door_assembly/door_assembly_cult/glass @@ -336,7 +336,7 @@ name = "wooden airlock assembly" icon = 'icons/obj/doors/airlocks/station/wood.dmi' airlock_type = /obj/machinery/door/airlock/wood - anchored = 1 + anchored = TRUE state = 1 mineral = "wood" @@ -347,7 +347,7 @@ icontext = "viro" glass_type = /obj/machinery/door/airlock/glass_virology airlock_type = /obj/machinery/door/airlock/virology - anchored = 1 + anchored = TRUE state = 1 /obj/structure/door_assembly/door_assembly_viro/glass @@ -360,7 +360,7 @@ overlays_file = 'icons/obj/doors/airlocks/centcom/overlays.dmi' icontext = "ele" airlock_type = /obj/machinery/door/airlock/centcom - anchored = 1 + anchored = TRUE state = 1 /obj/structure/door_assembly/attackby(obj/item/W, mob/user, params) @@ -394,100 +394,100 @@ icontype = input(user, "Please select a paintjob for this airlock.") in optionlist if((!in_range(src, usr) && src.loc != usr) || !WT.use(user)) return - var/has_solid = 0 - var/has_glass = 0 + var/has_solid = FALSE + var/has_glass = FALSE switch(icontype) if("Public") icon = 'icons/obj/doors/airlocks/station/public.dmi' overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi' typetext = "" icontext = "" - has_solid = 1 - has_glass = 1 + has_solid = TRUE + has_glass = TRUE if("Public2") icon = 'icons/obj/doors/airlocks/station2/glass.dmi' overlays_file = 'icons/obj/doors/airlocks/station2/overlays.dmi' typetext = "" icontext = "" - has_solid = 1 - has_glass = 1 + has_solid = TRUE + has_glass = TRUE if("Engineering") icon = 'icons/obj/doors/airlocks/station/engineering.dmi' overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi' typetext = "engineering" icontext = "eng" - has_solid = 1 - has_glass = 1 + has_solid = TRUE + has_glass = TRUE if("Atmospherics") icon = 'icons/obj/doors/airlocks/station/atmos.dmi' overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi' typetext = "atmos" icontext = "atmo" - has_solid = 1 - has_glass = 1 + has_solid = TRUE + has_glass = TRUE if("Security") icon = 'icons/obj/doors/airlocks/station/security.dmi' overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi' typetext = "security" icontext = "sec" - has_solid = 1 - has_glass = 1 + has_solid = TRUE + has_glass = TRUE if("Command") icon = 'icons/obj/doors/airlocks/station/command.dmi' overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi' typetext = "command" icontext = "com" - has_solid = 1 - has_glass = 1 + has_solid = TRUE + has_glass = TRUE if("Medical") icon = 'icons/obj/doors/airlocks/station/medical.dmi' overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi' typetext = "medical" icontext = "med" - has_solid = 1 - has_glass = 1 + has_solid = TRUE + has_glass = TRUE if("Research") icon = 'icons/obj/doors/airlocks/station/research.dmi' overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi' typetext = "research" icontext = "res" - has_solid = 1 - has_glass = 1 + has_solid = TRUE + has_glass = TRUE if("Science") icon = 'icons/obj/doors/airlocks/station/science.dmi' overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi' typetext = "research" icontext = "res" - has_solid = 1 - has_glass = 1 + has_solid = TRUE + has_glass = TRUE if("Mining") icon = 'icons/obj/doors/airlocks/station/mining.dmi' overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi' typetext = "mining" icontext = "min" - has_solid = 1 - has_glass = 1 + has_solid = TRUE + has_glass = TRUE if("Maintenance") icon = 'icons/obj/doors/airlocks/station/maintenance.dmi' overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi' typetext = "maintenance" icontext = "mai" - has_solid = 1 - has_glass = 0 + has_solid = TRUE + has_glass = FALSE if("External") icon = 'icons/obj/doors/airlocks/external/external.dmi' overlays_file = 'icons/obj/doors/airlocks/external/overlays.dmi' typetext = "external" icontext = "ext" - has_solid = 1 - has_glass = 0 + has_solid = TRUE + has_glass = FALSE if("High Security") icon = 'icons/obj/doors/airlocks/highsec/highsec.dmi' overlays_file = 'icons/obj/doors/airlocks/highsec/overlays.dmi' typetext = "highsecurity" icontext = "highsec" - has_solid = 1 - has_glass = 0 + has_solid = TRUE + has_glass = FALSE if(has_solid) airlock_type = text2path("/obj/machinery/door/airlock/[typetext]") else @@ -534,7 +534,7 @@ return to_chat(user, "You secure the airlock assembly.") src.name = "secured airlock assembly" - src.anchored = 1 + src.anchored = TRUE else to_chat(user, "There is another door here!") @@ -548,7 +548,7 @@ return to_chat(user, "You unsecure the airlock assembly.") name = "airlock assembly" - anchored = 0 + anchored = FALSE else if(istype(W, /obj/item/stack/cable_coil) && state == 0 && anchored ) var/obj/item/stack/cable_coil/C = W diff --git a/code/game/objects/structures/dresser.dm b/code/game/objects/structures/dresser.dm index c9ff698411df..8c1db4456360 100644 --- a/code/game/objects/structures/dresser.dm +++ b/code/game/objects/structures/dresser.dm @@ -3,8 +3,8 @@ desc = "A nicely-crafted wooden dresser. It's filled with lots of undies." icon = 'icons/obj/stationobjs.dmi' icon_state = "dresser" - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE /obj/structure/dresser/attackby(obj/item/P, mob/user, params) if(istype(P, /obj/item/weapon/wrench)) diff --git a/code/game/objects/structures/extinguisher.dm b/code/game/objects/structures/extinguisher.dm index 3d1d4bb612d9..fac717fc7f13 100644 --- a/code/game/objects/structures/extinguisher.dm +++ b/code/game/objects/structures/extinguisher.dm @@ -3,8 +3,8 @@ desc = "A small wall mounted cabinet designed to hold a fire extinguisher." icon = 'icons/obj/wallmounts.dmi' icon_state = "extinguisher_closed" - anchored = 1 - density = 0 + anchored = TRUE + density = FALSE max_integrity = 200 integrity_failure = 50 var/obj/item/weapon/extinguisher/stored_extinguisher diff --git a/code/game/objects/structures/false_walls.dm b/code/game/objects/structures/false_walls.dm index 02f19211c484..3e030c6c3506 100644 --- a/code/game/objects/structures/false_walls.dm +++ b/code/game/objects/structures/false_walls.dm @@ -4,7 +4,7 @@ /obj/structure/falsewall name = "wall" desc = "A huge chunk of metal used to separate rooms." - anchored = 1 + anchored = TRUE icon = 'icons/turf/walls/wall.dmi' icon_state = "wall" var/mineral = /obj/item/stack/sheet/metal @@ -12,7 +12,7 @@ var/walltype = /turf/closed/wall var/girder_type = /obj/structure/girder/displaced var/opening = 0 - density = 1 + density = TRUE opacity = 1 max_integrity = 100 @@ -26,7 +26,7 @@ /turf/closed/wall/r_wall/rust, /turf/closed/wall/clockwork) smooth = SMOOTH_TRUE - can_be_unanchored = 0 + can_be_unanchored = FALSE CanAtmosPass = ATMOS_PASS_DENSITY /obj/structure/falsewall/New(loc) @@ -34,7 +34,7 @@ air_update_turf(1) /obj/structure/falsewall/Destroy() - density = 0 + density = FALSE air_update_turf(1) return ..() @@ -51,7 +51,7 @@ do_the_flick() sleep(5) if(!QDELETED(src)) - density = 0 + density = FALSE set_opacity(0) update_icon() else @@ -60,7 +60,7 @@ opening = 0 return do_the_flick() - density = 1 + density = TRUE sleep(5) if(!QDELETED(src)) set_opacity(1) diff --git a/code/game/objects/structures/fireaxe.dm b/code/game/objects/structures/fireaxe.dm index 98b77bc4b589..064d056cf1c1 100644 --- a/code/game/objects/structures/fireaxe.dm +++ b/code/game/objects/structures/fireaxe.dm @@ -4,11 +4,11 @@ var/obj/item/weapon/twohanded/fireaxe/fireaxe = new/obj/item/weapon/twohanded/fireaxe icon = 'icons/obj/wallmounts.dmi' icon_state = "fireaxe" - anchored = 1 - density = 0 + anchored = TRUE + density = FALSE armor = list(melee = 50, bullet = 20, laser = 0, energy = 100, bomb = 10, bio = 100, rad = 100, fire = 90, acid = 50) - var/locked = 1 - var/open = 0 + var/locked = TRUE + var/open = FALSE max_integrity = 150 integrity_failure = 50 diff --git a/code/game/objects/structures/flora.dm b/code/game/objects/structures/flora.dm index ce18836827ba..e478ff5d926e 100644 --- a/code/game/objects/structures/flora.dm +++ b/code/game/objects/structures/flora.dm @@ -1,12 +1,12 @@ /obj/structure/flora resistance_flags = FLAMMABLE max_integrity = 150 - anchored = 1 + anchored = TRUE //trees /obj/structure/flora/tree name = "tree" - density = 1 + density = TRUE pixel_x = -16 layer = FLY_LAYER var/cut = FALSE @@ -25,7 +25,7 @@ playsound(get_turf(src), 'sound/effects/meteorimpact.ogg', 100 , 0, 0) icon = 'icons/obj/flora/pinetrees.dmi' icon_state = "tree_stump" - density = 0 + density = FALSE pixel_x = -16 name += " stump" cut = TRUE @@ -129,7 +129,7 @@ name = "bush" icon = 'icons/obj/flora/snowflora.dmi' icon_state = "snowbush1" - anchored = 1 + anchored = TRUE /obj/structure/flora/bush/Initialize() icon_state = "snowbush[rand(1, 6)]" @@ -308,7 +308,7 @@ desc = "A volcanic rock" icon = 'icons/obj/flora/rocks.dmi' resistance_flags = FIRE_PROOF - density = 1 + density = TRUE /obj/structure/flora/rock/Initialize() ..() diff --git a/code/game/objects/structures/fluff.dm b/code/game/objects/structures/fluff.dm index d94978b3970b..b0d17236af49 100644 --- a/code/game/objects/structures/fluff.dm +++ b/code/game/objects/structures/fluff.dm @@ -87,7 +87,7 @@ /obj/structure/fluff/bus/passable name = "bus" icon_state = "frontwalltop" - density = 0 + density = FALSE layer = ABOVE_ALL_MOB_LAYER //except for the stairs tile, which should be set to OBJ_LAYER aka 3. @@ -126,8 +126,8 @@ /obj/structure/fluff/divine name = "Miracle" icon = 'icons/obj/hand_of_god_structures.dmi' - anchored = 1 - density = 1 + anchored = TRUE + density = TRUE /obj/structure/fluff/divine/nexus name = "nexus" @@ -143,7 +143,7 @@ name = "conversion altar" desc = "An altar dedicated to a deity." icon_state = "convertaltar" - density = 0 + density = FALSE can_buckle = 1 /obj/structure/fluff/divine/powerpylon diff --git a/code/game/objects/structures/ghost_role_spawners.dm b/code/game/objects/structures/ghost_role_spawners.dm index b675a0560dae..ebe6972434af 100644 --- a/code/game/objects/structures/ghost_role_spawners.dm +++ b/code/game/objects/structures/ghost_role_spawners.dm @@ -41,8 +41,8 @@ outfit = /datum/outfit/ashwalker roundstart = FALSE death = FALSE - anchored = 0 - density = 0 + anchored = FALSE + density = FALSE flavour_text = "You are an ash walker. Your tribe worships the Necropolis. The wastes are sacred ground, its monsters a blessed bounty. \ You have seen lights in the distance... they foreshadow the arrival of outsiders that seek to tear apart the Necropolis and its domain. Fresh sacrifices for your nest." assignedrole = "Ash Walker" @@ -113,8 +113,8 @@ mob_species = /datum/species/golem roundstart = FALSE death = FALSE - anchored = 0 - density = 0 + anchored = FALSE + density = FALSE var/has_owner = FALSE var/can_transfer = TRUE //if golems can switch bodies to this new shell var/mob/living/owner = null //golem's owner if it has one diff --git a/code/game/objects/structures/girders.dm b/code/game/objects/structures/girders.dm index 774d02319643..9035a79f2fa2 100644 --- a/code/game/objects/structures/girders.dm +++ b/code/game/objects/structures/girders.dm @@ -1,8 +1,8 @@ /obj/structure/girder name = "girder" icon_state = "girder" - anchored = 1 - density = 1 + anchored = TRUE + density = TRUE layer = BELOW_OBJ_LAYER var/state = GIRDER_NORMAL var/girderpasschance = 20 // percentage chance that a projectile passes through the girder. @@ -302,7 +302,7 @@ /obj/structure/girder/displaced name = "displaced girder" icon_state = "displaced" - anchored = 0 + anchored = FALSE state = GIRDER_DISPLACED girderpasschance = 25 max_integrity = 120 diff --git a/code/game/objects/structures/grille.dm b/code/game/objects/structures/grille.dm index c1bed2f5156d..c223232754cb 100644 --- a/code/game/objects/structures/grille.dm +++ b/code/game/objects/structures/grille.dm @@ -3,8 +3,8 @@ name = "grille" icon = 'icons/obj/structures.dmi' icon_state = "grille" - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE flags = CONDUCT pressure_resistance = 5*ONE_ATMOSPHERE layer = BELOW_OBJ_LAYER @@ -156,7 +156,7 @@ WD = new/obj/structure/window/fulltile(loc) //normal window WD.setDir(dir_to_set) WD.ini_dir = dir_to_set - WD.anchored = 0 + WD.anchored = FALSE WD.state = 0 ST.use(2) to_chat(user, "You place [WD] on [src].") @@ -238,7 +238,7 @@ /obj/structure/grille/broken // Pre-broken grilles for map placement icon_state = "brokengrille" - density = 0 + density = FALSE obj_integrity = 20 broken = 1 rods_amount = 1 @@ -274,7 +274,7 @@ /obj/structure/grille/ratvar/broken icon_state = "brokenratvargrille" - density = 0 + density = FALSE obj_integrity = 20 broken = 1 rods_amount = 1 diff --git a/code/game/objects/structures/guncase.dm b/code/game/objects/structures/guncase.dm index be8c336c066d..0a5b40c319e3 100644 --- a/code/game/objects/structures/guncase.dm +++ b/code/game/objects/structures/guncase.dm @@ -4,12 +4,12 @@ desc = "A locker that holds guns." icon = 'icons/obj/closet.dmi' icon_state = "shotguncase" - anchored = 0 - density = 1 + anchored = FALSE + density = TRUE opacity = 0 var/case_type = "" var/gun_category = /obj/item/weapon/gun - var/open = 1 + var/open = TRUE var/capacity = 4 /obj/structure/guncase/Initialize(mapload) diff --git a/code/game/objects/structures/hivebot.dm b/code/game/objects/structures/hivebot.dm index 7a69b17a1530..62e0384327d5 100644 --- a/code/game/objects/structures/hivebot.dm +++ b/code/game/objects/structures/hivebot.dm @@ -3,8 +3,8 @@ desc = "Some odd beacon thing." icon = 'icons/mob/hivebot.dmi' icon_state = "def_radar-off" - anchored = 1 - density = 1 + anchored = TRUE + density = TRUE var/bot_type = "norm" var/bot_amt = 10 diff --git a/code/game/objects/structures/holosign.dm b/code/game/objects/structures/holosign.dm index b1d20a8f65b1..b909da834714 100644 --- a/code/game/objects/structures/holosign.dm +++ b/code/game/objects/structures/holosign.dm @@ -4,7 +4,7 @@ /obj/structure/holosign name = "holo sign" icon = 'icons/effects/effects.dmi' - anchored = 1 + anchored = TRUE max_integrity = 1 armor = list(melee = 0, bullet = 50, laser = 50, energy = 50, bomb = 0, bio = 0, rad = 0, fire = 20, acid = 20) var/obj/item/weapon/holosign_creator/projector @@ -44,7 +44,7 @@ desc = "A short holographic barrier which can only be passed by walking." icon_state = "holosign_sec" pass_flags = LETPASSTHROW - density = 1 + density = TRUE max_integrity = 20 var/allow_walk = 1 //can we pass through it on walk intent @@ -86,7 +86,7 @@ /obj/structure/holosign/barrier/cyborg name = "Energy Field" desc = "A fragile energy field that blocks movement. Excels at blocking lethal projectiles." - density = 1 + density = TRUE max_integrity = 10 allow_walk = 0 diff --git a/code/game/objects/structures/janicart.dm b/code/game/objects/structures/janicart.dm index e8387750f37d..2ca456e0601e 100644 --- a/code/game/objects/structures/janicart.dm +++ b/code/game/objects/structures/janicart.dm @@ -3,8 +3,8 @@ desc = "This is the alpha and omega of sanitation." icon = 'icons/obj/janitor.dmi' icon_state = "cart" - anchored = 0 - density = 1 + anchored = FALSE + density = TRUE container_type = OPENCONTAINER //copypaste sorry var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite diff --git a/code/game/objects/structures/kitchen_spike.dm b/code/game/objects/structures/kitchen_spike.dm index 3dd3fd03c162..8069ed7f932a 100644 --- a/code/game/objects/structures/kitchen_spike.dm +++ b/code/game/objects/structures/kitchen_spike.dm @@ -6,8 +6,8 @@ icon = 'icons/obj/kitchen.dmi' icon_state = "spikeframe" desc = "The frame of a meat spike." - density = 1 - anchored = 0 + density = TRUE + anchored = FALSE max_integrity = 200 /obj/structure/kitchenspike_frame/attackby(obj/item/I, mob/user, params) @@ -46,8 +46,8 @@ icon = 'icons/obj/kitchen.dmi' icon_state = "spike" desc = "A spike for collecting meat from animals" - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE buckle_lying = 0 can_buckle = 1 max_integrity = 250 diff --git a/code/game/objects/structures/lattice.dm b/code/game/objects/structures/lattice.dm index 9b1268e30b2f..60f4e864735a 100644 --- a/code/game/objects/structures/lattice.dm +++ b/code/game/objects/structures/lattice.dm @@ -3,8 +3,8 @@ desc = "A lightweight support lattice. These hold our station together." icon = 'icons/obj/smooth_structures/lattice.dmi' icon_state = "lattice" - density = 0 - anchored = 1 + density = FALSE + anchored = TRUE armor = list(melee = 50, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 80, acid = 50) max_integrity = 50 layer = LATTICE_LAYER //under pipes diff --git a/code/game/objects/structures/memorial.dm b/code/game/objects/structures/memorial.dm index 51dad9fef763..243a7e3cbae9 100644 --- a/code/game/objects/structures/memorial.dm +++ b/code/game/objects/structures/memorial.dm @@ -17,5 +17,5 @@ This memorial has been designed for him and any future coders to perish. desc = "Here rests an unknown employee\nUnknown by name or rank\nWhose acts will not be forgotten" icon = 'icons/obj/tomb.dmi' icon_state = "memorial" - density = 1 - anchored = 1 \ No newline at end of file + density = TRUE + anchored = TRUE \ No newline at end of file diff --git a/code/game/objects/structures/mineral_doors.dm b/code/game/objects/structures/mineral_doors.dm index 0d74397b1345..0ddbe436895a 100644 --- a/code/game/objects/structures/mineral_doors.dm +++ b/code/game/objects/structures/mineral_doors.dm @@ -3,8 +3,8 @@ /obj/structure/mineral_door name = "metal door" - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE opacity = TRUE icon = 'icons/obj/doors/mineral_doors.dmi' @@ -28,7 +28,7 @@ air_update_turf(1) /obj/structure/mineral_door/Destroy() - density = 0 + density = FALSE air_update_turf(1) return ..() @@ -89,7 +89,7 @@ set_opacity(FALSE) flick("[initial_state]opening",src) sleep(10) - density = 0 + density = FALSE state = 1 air_update_turf(1) update_icon() @@ -108,7 +108,7 @@ playsound(loc, closeSound, 100, 1) flick("[initial_state]closing",src) sleep(10) - density = 1 + density = TRUE set_opacity(TRUE) state = 0 air_update_turf(1) diff --git a/code/game/objects/structures/mirror.dm b/code/game/objects/structures/mirror.dm index 45c33075de11..cf38c68ba11b 100644 --- a/code/game/objects/structures/mirror.dm +++ b/code/game/objects/structures/mirror.dm @@ -4,8 +4,8 @@ desc = "Mirror mirror on the wall, who's the most robust of them all?" icon = 'icons/obj/watercloset.dmi' icon_state = "mirror" - density = 0 - anchored = 1 + density = FALSE + anchored = TRUE max_integrity = 200 integrity_failure = 100 diff --git a/code/game/objects/structures/mop_bucket.dm b/code/game/objects/structures/mop_bucket.dm index 158ee0df0c8e..1b7aa7bb7e6f 100644 --- a/code/game/objects/structures/mop_bucket.dm +++ b/code/game/objects/structures/mop_bucket.dm @@ -3,7 +3,7 @@ desc = "Fill it with water, but don't forget a mop!" icon = 'icons/obj/janitor.dmi' icon_state = "mopbucket" - density = 1 + density = TRUE container_type = OPENCONTAINER var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite diff --git a/code/game/objects/structures/morgue.dm b/code/game/objects/structures/morgue.dm index 42eb0af03461..e8dca19dfd7e 100644 --- a/code/game/objects/structures/morgue.dm +++ b/code/game/objects/structures/morgue.dm @@ -16,12 +16,12 @@ /obj/structure/bodycontainer icon = 'icons/obj/stationobjs.dmi' icon_state = "morgue1" - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE max_integrity = 400 var/obj/structure/tray/connected = null - var/locked = 0 + var/locked = FALSE var/opendir = SOUTH /obj/structure/bodycontainer/Destroy() @@ -196,7 +196,7 @@ GLOBAL_LIST_EMPTY(crematoriums) else audible_message("You hear a roar as the crematorium activates.") - locked = 1 + locked = TRUE update_icon() for(var/mob/living/M in conts) @@ -219,7 +219,7 @@ GLOBAL_LIST_EMPTY(crematoriums) new /obj/effect/decal/cleanable/ash(src) sleep(30) if(!QDELETED(src)) - locked = 0 + locked = FALSE update_icon() playsound(src.loc, 'sound/machines/ding.ogg', 50, 1) //you horrible people @@ -245,10 +245,10 @@ GLOBAL_LIST_EMPTY(crematoriums) */ /obj/structure/tray icon = 'icons/obj/stationobjs.dmi' - density = 1 + density = TRUE layer = BELOW_OBJ_LAYER var/obj/structure/bodycontainer/connected = null - anchored = 1 + anchored = TRUE pass_flags = LETPASSTHROW max_integrity = 350 diff --git a/code/game/objects/structures/musician.dm b/code/game/objects/structures/musician.dm index 5c2ac5c7eeef..24dfe026ff49 100644 --- a/code/game/objects/structures/musician.dm +++ b/code/game/objects/structures/musician.dm @@ -311,8 +311,8 @@ name = "space minimoog" icon = 'icons/obj/musician.dmi' icon_state = "minimoog" - anchored = 1 - density = 1 + anchored = TRUE + density = TRUE var/datum/song/song @@ -365,7 +365,7 @@ "[user] tightens \the [src]'s casters.", \ "You tighten \the [src]'s casters. Now it can be played again.", \ "You hear ratchet.") - anchored = 1 + anchored = TRUE else if(anchored) playsound(src.loc, O.usesound, 50, 1) to_chat(user, " You begin to loosen \the [src]'s casters...") @@ -374,6 +374,6 @@ "[user] loosens \the [src]'s casters.", \ "You loosen \the [src]. Now it can be pulled somewhere else.", \ "You hear ratchet.") - anchored = 0 + anchored = FALSE else return ..() diff --git a/code/game/objects/structures/noticeboard.dm b/code/game/objects/structures/noticeboard.dm index cf6c8ae01b25..4be7d1e0f85f 100644 --- a/code/game/objects/structures/noticeboard.dm +++ b/code/game/objects/structures/noticeboard.dm @@ -3,8 +3,8 @@ desc = "A board for pinning important notices upon." icon = 'icons/obj/stationobjs.dmi' icon_state = "nboard00" - density = 0 - anchored = 1 + density = FALSE + anchored = TRUE max_integrity = 150 var/notices = 0 diff --git a/code/game/objects/structures/petrified_statue.dm b/code/game/objects/structures/petrified_statue.dm index 80b69506dc7b..36233bc15515 100644 --- a/code/game/objects/structures/petrified_statue.dm +++ b/code/game/objects/structures/petrified_statue.dm @@ -2,8 +2,8 @@ name = "statue" desc = "An incredibly lifelike marble carving." icon_state = "human_male" - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE max_integrity = 200 var/timer = 240 //eventually the person will be freed var/mob/living/petrified_mob diff --git a/code/game/objects/structures/plasticflaps.dm b/code/game/objects/structures/plasticflaps.dm index fd2d168f50e0..119452512302 100644 --- a/code/game/objects/structures/plasticflaps.dm +++ b/code/game/objects/structures/plasticflaps.dm @@ -4,8 +4,8 @@ icon = 'icons/obj/stationobjs.dmi' icon_state = "plasticflaps" armor = list(melee = 100, bullet = 80, laser = 80, energy = 100, bomb = 50, bio = 100, rad = 100, fire = 50, acid = 50) - density = 0 - anchored = 1 + density = FALSE + anchored = TRUE layer = ABOVE_MOB_LAYER var/state = PLASTIC_FLAPS_NORMAL diff --git a/code/game/objects/structures/reflector.dm b/code/game/objects/structures/reflector.dm index 817d687c008c..3936b2770d9e 100644 --- a/code/game/objects/structures/reflector.dm +++ b/code/game/objects/structures/reflector.dm @@ -3,8 +3,8 @@ icon = 'icons/obj/stock_parts.dmi' icon_state = "box_0" desc = "An angled mirror for reflecting lasers. This one does so at a 90 degree angle." - anchored = 0 - density = 1 + anchored = FALSE + density = TRUE layer = BELOW_OBJ_LAYER var/finished = 0 var/admin = 0 //Can't be rotated or deconstructed @@ -62,7 +62,7 @@ if (do_after(user,20*W.toolspeed, target = src)) if(!src || !WT.isOn()) return - anchored = 1 + anchored = TRUE to_chat(user, "You weld \the [src] to the floor.") if(1) if (WT.remove_fuel(0,user)) @@ -154,7 +154,7 @@ /obj/structure/reflector/single/mapping admin = 1 - anchored = 1 + anchored = TRUE //DOUBLE @@ -177,7 +177,7 @@ /obj/structure/reflector/double/mapping admin = 1 - anchored = 1 + anchored = TRUE //BOX @@ -201,7 +201,7 @@ /obj/structure/reflector/box/mapping admin = 1 - anchored = 1 + anchored = TRUE /obj/structure/reflector/ex_act() if(admin) diff --git a/code/game/objects/structures/safe.dm b/code/game/objects/structures/safe.dm index 7f80a1c9b8b8..5fe08fddfed7 100644 --- a/code/game/objects/structures/safe.dm +++ b/code/game/objects/structures/safe.dm @@ -10,10 +10,10 @@ FLOOR SAFES desc = "A huge chunk of metal with a dial embedded in it. Fine print on the dial reads \"Scarborough Arms - 2 tumbler safe, guaranteed thermite resistant, explosion resistant, and assistant resistant.\"" icon = 'icons/obj/structures.dmi' icon_state = "safe" - anchored = 1 - density = 1 + anchored = TRUE + density = TRUE resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF - var/open = 0 //is the safe open? + var/open = FALSE //is the safe open? var/tumbler_1_pos //the tumbler position- from 0 to 72 var/tumbler_1_open //the tumbler position to open at- 0 to 72 var/tumbler_2_pos @@ -186,7 +186,7 @@ FLOOR SAFES /obj/structure/safe/floor name = "floor safe" icon_state = "floorsafe" - density = 0 + density = FALSE level = 1 //underfloor layer = LOW_OBJ_LAYER diff --git a/code/game/objects/structures/showcase.dm b/code/game/objects/structures/showcase.dm index a8b05f245868..4e9d7b896bad 100644 --- a/code/game/objects/structures/showcase.dm +++ b/code/game/objects/structures/showcase.dm @@ -7,8 +7,8 @@ icon = 'icons/obj/stationobjs.dmi' icon_state = "showcase_1" desc = "A stand with the empty body of a cyborg bolted to it." - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE var/deconstruction_state = SHOWCASE_CONSTRUCTED /obj/structure/showcase/fakeid diff --git a/code/game/objects/structures/signs.dm b/code/game/objects/structures/signs.dm index 50497af1870b..9195c243a53c 100644 --- a/code/game/objects/structures/signs.dm +++ b/code/game/objects/structures/signs.dm @@ -1,8 +1,8 @@ /obj/structure/sign icon = 'icons/obj/decals.dmi' - anchored = 1 + anchored = TRUE opacity = 0 - density = 0 + density = FALSE layer = SIGN_LAYER max_integrity = 100 armor = list(melee = 50, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 50) diff --git a/code/game/objects/structures/spirit_board.dm b/code/game/objects/structures/spirit_board.dm index 7cd9f1d8a1db..9ab37e4fc008 100644 --- a/code/game/objects/structures/spirit_board.dm +++ b/code/game/objects/structures/spirit_board.dm @@ -3,8 +3,8 @@ desc = "A wooden board with letters etched into it, used in seances." icon = 'icons/obj/objects.dmi' icon_state = "spirit_board" - density = 1 - anchored = 0 + density = TRUE + anchored = FALSE var/virgin = 1 var/next_use = 0 var/planchette = "A" diff --git a/code/game/objects/structures/statues.dm b/code/game/objects/structures/statues.dm index 5cf83b3b299c..d6017a0f8641 100644 --- a/code/game/objects/structures/statues.dm +++ b/code/game/objects/structures/statues.dm @@ -6,8 +6,8 @@ desc = "Placeholder. Yell at Firecage if you SOMEHOW see this." icon = 'icons/obj/statue.dmi' icon_state = "" - density = 1 - anchored = 0 + density = TRUE + anchored = FALSE max_integrity = 100 var/oreAmount = 5 var/material_drop_type = /obj/item/stack/sheet/metal @@ -26,7 +26,7 @@ return user.visible_message("[user] loosened the [name]'s bolts!", \ "You loosen the [name]'s bolts!") - anchored = 0 + anchored = FALSE else if(!isfloorturf(src.loc)) user.visible_message("A floor must be present to secure the [name]!") @@ -39,7 +39,7 @@ return user.visible_message("[user] has secured the [name]'s bolts.", \ "You have secured the [name]'s bolts.") - anchored = 1 + anchored = TRUE else if(istype(W, /obj/item/weapon/gun/energy/plasmacutter)) playsound(src, 'sound/items/welder.ogg', 100, 1) diff --git a/code/game/objects/structures/table_frames.dm b/code/game/objects/structures/table_frames.dm index 04ad7189c53e..fe0351b53100 100644 --- a/code/game/objects/structures/table_frames.dm +++ b/code/game/objects/structures/table_frames.dm @@ -14,8 +14,8 @@ desc = "Four metal legs with four framing rods for a table. You could easily pass through this." icon = 'icons/obj/structures.dmi' icon_state = "table_frame" - density = 0 - anchored = 0 + density = FALSE + anchored = FALSE layer = PROJECTILE_HIT_THRESHHOLD_LAYER max_integrity = 100 var/framestack = /obj/item/stack/rods diff --git a/code/game/objects/structures/tables_racks.dm b/code/game/objects/structures/tables_racks.dm index def3eb561086..74b146e81526 100644 --- a/code/game/objects/structures/tables_racks.dm +++ b/code/game/objects/structures/tables_racks.dm @@ -17,15 +17,15 @@ desc = "A square piece of metal standing on four metal legs. It can not move." icon = 'icons/obj/smooth_structures/table.dmi' icon_state = "table" - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE layer = TABLE_LAYER climbable = TRUE pass_flags = LETPASSTHROW //You can throw objects over this, despite it's density.") var/frame = /obj/structure/table_frame var/framestack = /obj/item/stack/rods var/buildstack = /obj/item/stack/sheet/metal - var/busy = 0 + var/busy = FALSE var/buildstackamount = 1 var/framestackamount = 2 var/deconstruction_ready = 1 @@ -402,8 +402,8 @@ desc = "Different from the Middle Ages version." icon = 'icons/obj/objects.dmi' icon_state = "rack" - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE pass_flags = LETPASSTHROW //You can throw objects over this, despite it's density. max_integrity = 20 @@ -470,7 +470,7 @@ /obj/structure/rack/deconstruct(disassembled = TRUE) if(!(flags&NODECONSTRUCT)) - density = 0 + density = FALSE var/obj/item/weapon/rack_parts/newparts = new(loc) transfer_fingerprints_to(newparts) qdel(src) diff --git a/code/game/objects/structures/tank_dispenser.dm b/code/game/objects/structures/tank_dispenser.dm index 6ba6f882d469..b0cc3f60458b 100644 --- a/code/game/objects/structures/tank_dispenser.dm +++ b/code/game/objects/structures/tank_dispenser.dm @@ -5,8 +5,8 @@ desc = "A simple yet bulky storage device for gas tanks. Holds up to 10 oxygen tanks and 10 plasma tanks." icon = 'icons/obj/objects.dmi' icon_state = "dispenser" - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE max_integrity = 300 var/oxygentanks = TANK_DISPENSER_CAPACITY var/plasmatanks = TANK_DISPENSER_CAPACITY @@ -68,7 +68,7 @@ to_chat(user, "You put [I] in [src].") update_icon() -/obj/structure/tank_dispenser/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \ +/obj/structure/tank_dispenser/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) diff --git a/code/game/objects/structures/target_stake.dm b/code/game/objects/structures/target_stake.dm index 8301addc2267..f29bbf5a119b 100644 --- a/code/game/objects/structures/target_stake.dm +++ b/code/game/objects/structures/target_stake.dm @@ -3,7 +3,7 @@ desc = "A thin platform with negatively-magnetized wheels." icon = 'icons/obj/objects.dmi' icon_state = "target_stake" - density = 1 + density = TRUE flags = CONDUCT var/obj/item/target/pinned_target @@ -26,7 +26,7 @@ if(istype(T) && user.drop_item()) pinned_target = T T.pinnedLoc = src - T.density = 1 + T.density = TRUE T.layer = OBJ_LAYER + 0.01 T.loc = loc to_chat(user, "You slide the target into the stake.") diff --git a/code/game/objects/structures/transit_tubes/transit_tube.dm b/code/game/objects/structures/transit_tubes/transit_tube.dm index 730b9e057c49..23eebcc9d3bc 100644 --- a/code/game/objects/structures/transit_tubes/transit_tube.dm +++ b/code/game/objects/structures/transit_tubes/transit_tube.dm @@ -3,9 +3,9 @@ name = "transit tube" icon = 'icons/obj/atmospherics/pipes/transit_tube.dmi' icon_state = "straight" - density = 1 + density = TRUE layer = LOW_ITEM_LAYER - anchored = 1 + anchored = TRUE climbable = 1 var/tube_construction = /obj/structure/c_transit_tube var/list/tube_dirs //list of directions this tube section can connect to. @@ -187,7 +187,7 @@ dir = WEST /obj/structure/transit_tube/diagonal/crossing - density = 0 + density = FALSE icon_state = "diagonal_crossing" tube_construction = /obj/structure/c_transit_tube/diagonal/crossing @@ -261,7 +261,7 @@ /obj/structure/transit_tube/crossing icon_state = "crossing" tube_construction = /obj/structure/c_transit_tube/crossing - density = 0 + density = FALSE //mostly for mapping use /obj/structure/transit_tube/crossing/horizontal diff --git a/code/game/objects/structures/transit_tubes/transit_tube_construction.dm b/code/game/objects/structures/transit_tubes/transit_tube_construction.dm index fd2cdf3f4944..d7fa213ef5ee 100644 --- a/code/game/objects/structures/transit_tubes/transit_tube_construction.dm +++ b/code/game/objects/structures/transit_tubes/transit_tube_construction.dm @@ -5,9 +5,9 @@ name = "unattached transit tube" icon = 'icons/obj/atmospherics/pipes/transit_tube.dmi' icon_state = "straight" - density = 0 + density = FALSE layer = LOW_ITEM_LAYER //same as the built tube - anchored = 0 + anchored = FALSE var/flipped = 0 var/build_type = /obj/structure/transit_tube var/flipped_build_type @@ -154,5 +154,5 @@ name = "unattached transit tube pod" icon = 'icons/obj/atmospherics/pipes/transit_tube.dmi' icon_state = "pod" - anchored = 0 - density = 0 + anchored = FALSE + density = FALSE diff --git a/code/game/objects/structures/transit_tubes/transit_tube_pod.dm b/code/game/objects/structures/transit_tubes/transit_tube_pod.dm index b5458d81f891..537e6d3b61b1 100644 --- a/code/game/objects/structures/transit_tubes/transit_tube_pod.dm +++ b/code/game/objects/structures/transit_tubes/transit_tube_pod.dm @@ -2,8 +2,8 @@ icon = 'icons/obj/atmospherics/pipes/transit_tube.dmi' icon_state = "pod" animate_movement = FORWARD_STEPS - anchored = 1 - density = 1 + anchored = TRUE + density = TRUE layer = BELOW_OBJ_LAYER var/moving = 0 var/datum/gas_mixture/air_contents = new() @@ -138,7 +138,7 @@ current_tube.pod_stopped(src, dir) break - density = 1 + density = TRUE moving = 0 var/obj/structure/transit_tube/TT = locate(/obj/structure/transit_tube) in loc diff --git a/code/game/objects/structures/traps.dm b/code/game/objects/structures/traps.dm index dec661105a77..d82428ad98ec 100644 --- a/code/game/objects/structures/traps.dm +++ b/code/game/objects/structures/traps.dm @@ -3,7 +3,7 @@ desc = "stepping on me is a guaranteed bad day" icon = 'icons/obj/hand_of_god_structures.dmi' icon_state = "trap" - density = 0 + density = FALSE anchored = TRUE alpha = 30 //initially quite hidden when not "recharging" var/last_trigger = 0 @@ -130,7 +130,7 @@ name = "divine ward" desc = "A divine barrier, It looks like you could destroy it with enough effort, or wait for it to dissipate..." icon_state = "ward" - density = 1 + density = TRUE time_between_triggers = 1200 //Exists for 2 minutes diff --git a/code/game/objects/structures/watercloset.dm b/code/game/objects/structures/watercloset.dm index 4f5a7f932c6f..e8f0ea9b6f20 100644 --- a/code/game/objects/structures/watercloset.dm +++ b/code/game/objects/structures/watercloset.dm @@ -3,9 +3,9 @@ desc = "The HT-451, a torque rotation-based, waste disposal unit for small matter. This one seems remarkably clean." icon = 'icons/obj/watercloset.dmi' icon_state = "toilet00" - density = 0 - anchored = 1 - var/open = 0 //if the lid is up + density = FALSE + anchored = TRUE + var/open = FALSE //if the lid is up var/cistern = 0 //if the cistern bit is open var/w_items = 0 //the combined w_class of all the items in the cistern var/mob/living/swirlie = null //the mob being given a swirlie @@ -124,8 +124,8 @@ desc = "The HU-452, an experimental urinal. Comes complete with experimental urinal cake." icon = 'icons/obj/watercloset.dmi' icon_state = "urinal" - density = 0 - anchored = 1 + density = FALSE + anchored = TRUE var/exposed = 0 // can you currently put an item inside var/obj/item/hiddenitem = null // what's in the urinal @@ -194,10 +194,10 @@ desc = "The HS-451. Installed in the 2550s by the Nanotrasen Hygiene Division." icon = 'icons/obj/watercloset.dmi' icon_state = "shower" - density = 0 - anchored = 1 + density = FALSE + anchored = TRUE use_power = NO_POWER_USE - var/on = 0 + var/on = FALSE var/obj/effect/mist/mymist = null var/ismist = 0 //needs a var so we can make it linger~ var/watertemp = "normal" //freezing, normal, or boiling @@ -208,7 +208,7 @@ icon = 'icons/obj/watercloset.dmi' icon_state = "mist" layer = FLY_LAYER - anchored = 1 + anchored = TRUE mouse_opacity = 0 @@ -419,8 +419,8 @@ icon = 'icons/obj/watercloset.dmi' icon_state = "sink" desc = "A sink used for washing one's hands and face." - anchored = 1 - var/busy = 0 //Something's being washed at the moment + anchored = TRUE + var/busy = FALSE //Something's being washed at the moment var/dispensedreagent = "water" // for whenever plumbing happens @@ -441,13 +441,13 @@ washing_face = 1 user.visible_message("[user] starts washing their [washing_face ? "face" : "hands"]...", \ "You start washing your [washing_face ? "face" : "hands"]...") - busy = 1 + busy = TRUE if(!do_after(user, 40, target = src)) - busy = 0 + busy = FALSE return - busy = 0 + busy = FALSE user.visible_message("[user] washes their [washing_face ? "face" : "hands"] using [src].", \ "You wash your [washing_face ? "face" : "hands"] using [src].") @@ -512,11 +512,11 @@ if(user.a_intent != INTENT_HARM) to_chat(user, "You start washing [O]...") - busy = 1 + busy = TRUE if(!do_after(user, 40, target = src)) - busy = 0 + busy = FALSE return 1 - busy = 0 + busy = FALSE O.clean_blood() O.acid_level = 0 create_reagents(5) @@ -567,9 +567,9 @@ color = "#ACD1E9" //Default color, didn't bother hardcoding other colors, mappers can and should easily change it. alpha = 200 //Mappers can also just set this to 255 if they want curtains that can't be seen through layer = SIGN_LAYER - anchored = 1 + anchored = TRUE opacity = 0 - density = 0 + density = FALSE var/open = TRUE /obj/structure/curtain/proc/toggle() @@ -580,13 +580,13 @@ if(!open) icon_state = "closed" layer = WALL_OBJ_LAYER - density = 1 + density = TRUE open = FALSE else icon_state = "open" layer = SIGN_LAYER - density = 0 + density = FALSE open = TRUE /obj/structure/curtain/attackby(obj/item/W, mob/user) diff --git a/code/game/objects/structures/windoor_assembly.dm b/code/game/objects/structures/windoor_assembly.dm index d9202d061da0..c6ddcd31ae58 100644 --- a/code/game/objects/structures/windoor_assembly.dm +++ b/code/game/objects/structures/windoor_assembly.dm @@ -14,8 +14,8 @@ name = "windoor Assembly" icon_state = "l_windoor_assembly01" - anchored = 0 - density = 0 + anchored = FALSE + density = FALSE dir = NORTH var/ini_dir @@ -24,7 +24,7 @@ //Vars to help with the icon's name var/facing = "l" //Does the windoor open to the left or right? - var/secure = 0 //Whether or not this creates a secure windoor + var/secure = FALSE //Whether or not this creates a secure windoor var/state = "01" //How far the door assembly has progressed CanAtmosPass = ATMOS_PASS_PROC @@ -40,7 +40,7 @@ air_update_turf(1) /obj/structure/windoor_assembly/Destroy() - density = 0 + density = FALSE air_update_turf(1) return ..() @@ -125,7 +125,7 @@ to_chat(user, "There is already a windoor in that location!") return to_chat(user, "You secure the windoor assembly.") - anchored = 1 + anchored = TRUE if(secure) name = "secure anchored windoor assembly" else @@ -140,7 +140,7 @@ if(!src || !anchored) return to_chat(user, "You unsecure the windoor assembly.") - anchored = 0 + anchored = FALSE if(secure) name = "secure windoor assembly" else @@ -160,7 +160,7 @@ P.use(2) to_chat(user, "You reinforce the windoor.") - secure = 1 + secure = TRUE if(anchored) name = "secure anchored windoor assembly" else @@ -265,7 +265,7 @@ if(loc && electronics) - density = 1 //Shouldn't matter but just incase + density = TRUE //Shouldn't matter but just incase to_chat(user, "You finish the windoor.") if(secure) @@ -277,7 +277,7 @@ windoor.icon_state = "rightsecureopen" windoor.base_state = "rightsecure" windoor.setDir(dir) - windoor.density = 0 + windoor.density = FALSE if(electronics.one_access) windoor.req_one_access = electronics.accesses @@ -300,7 +300,7 @@ windoor.icon_state = "rightopen" windoor.base_state = "right" windoor.setDir(dir) - windoor.density = 0 + windoor.density = FALSE windoor.req_access = electronics.accesses windoor.electronics = electronics diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index 2f005f07a5a8..c30a3f109241 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -2,10 +2,10 @@ name = "window" desc = "A window." icon_state = "window" - density = 1 + density = TRUE layer = ABOVE_OBJ_LAYER //Just above doors pressure_resistance = 4*ONE_ATMOSPHERE - anchored = 1 //initially is 0 for tile smoothing + anchored = TRUE //initially is 0 for tile smoothing flags = ON_BORDER max_integrity = 25 var/ini_dir = null @@ -19,7 +19,7 @@ var/glass_amount = 1 var/mutable_appearance/crack_overlay var/list/debris = list() - can_be_unanchored = 1 + can_be_unanchored = TRUE resistance_flags = ACID_PROOF armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100) CanAtmosPass = ATMOS_PASS_PROC @@ -345,7 +345,7 @@ revrotate() /obj/structure/window/Destroy() - density = 0 + density = FALSE air_update_turf(1) update_nearby_icons() return ..() diff --git a/code/game/turfs/closed.dm b/code/game/turfs/closed.dm index f0208cd78b31..85de927e112f 100644 --- a/code/game/turfs/closed.dm +++ b/code/game/turfs/closed.dm @@ -2,7 +2,7 @@ var/thermite = 0 layer = CLOSED_TURF_LAYER opacity = 1 - density = 1 + density = TRUE blocks_air = 1 /turf/closed/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir) diff --git a/code/game/turfs/simulated/floor/light_floor.dm b/code/game/turfs/simulated/floor/light_floor.dm index d3f7ba8c6441..49da7959ab0d 100644 --- a/code/game/turfs/simulated/floor/light_floor.dm +++ b/code/game/turfs/simulated/floor/light_floor.dm @@ -5,7 +5,7 @@ icon_state = "light_on" floor_tile = /obj/item/stack/tile/light broken_states = list("light_broken") - var/on = 1 + var/on = TRUE var/state = 0//0 = fine, 1 = flickering, 2 = breaking, 3 = broken var/list/coloredlights = list("g", "r", "y", "b", "p", "w", "s","o","g") var/currentcolor = 1 @@ -51,13 +51,13 @@ if(!can_modify_colour) return if(!on) - on = 1 + on = TRUE currentcolor = 1 return else currentcolor++ if(currentcolor > coloredlights.len) - on = 0 + on = FALSE update_icon() ..() //I am not sure what the parent procs have for attack_hand, best to check later. diff --git a/code/game/turfs/simulated/minerals.dm b/code/game/turfs/simulated/minerals.dm index ea286f9a01b4..3c9a86a368c2 100644 --- a/code/game/turfs/simulated/minerals.dm +++ b/code/game/turfs/simulated/minerals.dm @@ -10,7 +10,7 @@ baseturf = /turf/open/floor/plating/asteroid/airless initial_gas_mix = "TEMP=2.7" opacity = 1 - density = 1 + density = TRUE blocks_air = 1 layer = EDGED_TURF_LAYER temperature = TCMB diff --git a/code/game/turfs/simulated/wall/reinf_walls.dm b/code/game/turfs/simulated/wall/reinf_walls.dm index 1becd8cadf7b..4e187bf5366d 100644 --- a/code/game/turfs/simulated/wall/reinf_walls.dm +++ b/code/game/turfs/simulated/wall/reinf_walls.dm @@ -4,7 +4,7 @@ icon = 'icons/turf/walls/reinforced_wall.dmi' icon_state = "r_wall" opacity = 1 - density = 1 + density = TRUE var/d_state = INTACT hardness = 10 diff --git a/code/game/turfs/simulated/walls.dm b/code/game/turfs/simulated/walls.dm index a097b70c6b5f..bea9841ee7c8 100644 --- a/code/game/turfs/simulated/walls.dm +++ b/code/game/turfs/simulated/walls.dm @@ -227,9 +227,9 @@ O.desc = "Looks hot." O.icon = 'icons/effects/fire.dmi' O.icon_state = "2" - O.anchored = 1 + O.anchored = TRUE O.opacity = 1 - O.density = 1 + O.density = TRUE O.layer = FLY_LAYER playsound(src, 'sound/items/welder.ogg', 100, 1) diff --git a/code/modules/VR/vr_sleeper.dm b/code/modules/VR/vr_sleeper.dm index bba253a9da62..a9f5214f724b 100644 --- a/code/modules/VR/vr_sleeper.dm +++ b/code/modules/VR/vr_sleeper.dm @@ -81,7 +81,7 @@ ui_interact(occupant) -/obj/machinery/vr_sleeper/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) +/obj/machinery/vr_sleeper/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) ui = new(user, src, ui_key, "vr_sleeper", "VR Sleeper", 475, 340, master_ui, state) diff --git a/code/modules/admin/fun_balloon.dm b/code/modules/admin/fun_balloon.dm index d288c634838c..bd8a24553322 100644 --- a/code/modules/admin/fun_balloon.dm +++ b/code/modules/admin/fun_balloon.dm @@ -175,5 +175,5 @@ /area/shuttle_arena name = "arena" - has_gravity = 1 - requires_power = 0 + has_gravity = TRUE + requires_power = FALSE diff --git a/code/modules/admin/secrets.dm b/code/modules/admin/secrets.dm index edde3138fcce..ffad361db841 100644 --- a/code/modules/admin/secrets.dm +++ b/code/modules/admin/secrets.dm @@ -578,11 +578,11 @@ log_admin("[key_name(usr)] has removed everyone from purrbation.") if(E) - E.processing = 0 + E.processing = FALSE if(E.announceWhen>0) if(alert(usr, "Would you like to alert the crew?", "Alert", "Yes", "No") == "No") E.announceWhen = -1 - E.processing = 1 + E.processing = TRUE if (usr) log_admin("[key_name(usr)] used secret [item]") if (ok) diff --git a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm index 50994298726a..e81c46497b9a 100644 --- a/code/modules/admin/topic.dm +++ b/code/modules/admin/topic.dm @@ -139,7 +139,7 @@ if(E) var/datum/round_event/event = E.runEvent() if(event.announceWhen>0) - event.processing = 0 + event.processing = FALSE var/prompt = alert(usr, "Would you like to alert the crew?", "Alert", "Yes", "No", "Cancel") switch(prompt) if("Cancel") @@ -147,7 +147,7 @@ return if("No") event.announceWhen = -1 - event.processing = 1 + event.processing = TRUE message_admins("[key_name_admin(usr)] has triggered an event. ([E.name])") log_admin("[key_name(usr)] has triggered an event. ([E.name])") return diff --git a/code/modules/admin/verbs/debug.dm b/code/modules/admin/verbs/debug.dm index 7dc71a2fc515..0f07f31b85a6 100644 --- a/code/modules/admin/verbs/debug.dm +++ b/code/modules/admin/verbs/debug.dm @@ -666,7 +666,7 @@ GLOBAL_PROTECT(AdminProcCallCount) F.active = 1 F.state = 2 F.power = 250 - F.anchored = 1 + F.anchored = TRUE F.warming_up = 3 F.start_fields() F.update_icon() diff --git a/code/modules/admin/verbs/mapping.dm b/code/modules/admin/verbs/mapping.dm index 954f849bf937..c42eb6a05edf 100644 --- a/code/modules/admin/verbs/mapping.dm +++ b/code/modules/admin/verbs/mapping.dm @@ -61,10 +61,10 @@ GLOBAL_LIST_INIT(admin_verbs_debug_mapping, list( set category = "Mapping" set name = "Camera Range Display" - var/on = 0 + var/on = FALSE for(var/turf/T in world) if(T.maptext) - on = 1 + on = TRUE T.maptext = null if(!on) @@ -122,11 +122,8 @@ GLOBAL_LIST_INIT(admin_verbs_debug_mapping, list( set category = "Mapping" set name = "Intercom Range Display" - var/static/intercom_range_display_status = 0 - if(intercom_range_display_status) - intercom_range_display_status = 0 - else - intercom_range_display_status = 1 + var/static/intercom_range_display_status = FALSE + intercom_range_display_status = !intercom_range_display_status //blame cyberboss if this breaks something for(var/obj/effect/debugging/marker/M in world) qdel(M) diff --git a/code/modules/assembly/bomb.dm b/code/modules/assembly/bomb.dm index f54d1f6875ca..672f91c11bce 100644 --- a/code/modules/assembly/bomb.dm +++ b/code/modules/assembly/bomb.dm @@ -7,7 +7,7 @@ throw_speed = 2 throw_range = 4 flags = CONDUCT - var/status = 0 //0 - not readied //1 - bomb finished with welder + var/status = FALSE //0 - not readied //1 - bomb finished with welder var/obj/item/device/assembly_holder/bombassembly = null //The first part of the bomb is an assembly holder, holding an igniter+some device var/obj/item/weapon/tank/bombtank = null //the second part of the bomb is a plasma tank origin_tech = "materials=1;engineering=1" @@ -44,12 +44,12 @@ return if((istype(W, /obj/item/weapon/weldingtool) && W:welding)) if(!status) - status = 1 + status = TRUE GLOB.bombers += "[key_name(user)] welded a single tank bomb. Temp: [bombtank.air_contents.temperature-T0C]" message_admins("[key_name_admin(user)] welded a single tank bomb. Temp: [bombtank.air_contents.temperature-T0C]") to_chat(user, "A pressure hole has been bored to [bombtank] valve. \The [bombtank] can now be ignited.") else - status = 0 + status = FALSE GLOB.bombers += "[key_name(user)] unwelded a single tank bomb. Temp: [bombtank.air_contents.temperature-T0C]" to_chat(user, "The hole has been closed.") add_fingerprint(user) diff --git a/code/modules/assembly/infrared.dm b/code/modules/assembly/infrared.dm index 38e624e01849..f483c1fca043 100644 --- a/code/modules/assembly/infrared.dm +++ b/code/modules/assembly/infrared.dm @@ -5,8 +5,8 @@ materials = list(MAT_METAL=1000, MAT_GLASS=500) origin_tech = "magnets=2;materials=2" - var/on = 0 - var/visible = 0 + var/on = FALSE + var/visible = FALSE var/obj/effect/beam/i_beam/first = null var/obj/effect/beam/i_beam/last = null @@ -35,7 +35,7 @@ if(secured) START_PROCESSING(SSobj, src) else - on = 0 + on = FALSE if(first) qdel(first) STOP_PROCESSING(SSobj, src) @@ -67,12 +67,12 @@ if(T) var/obj/effect/beam/i_beam/I = new /obj/effect/beam/i_beam(T) I.master = src - I.density = 1 + I.density = TRUE I.setDir(dir) first = I step(I, I.dir) if(first) - I.density = 0 + I.density = FALSE I.vis_spread(visible) I.limit = 8 I.process() @@ -164,9 +164,9 @@ var/obj/effect/beam/i_beam/previous = null var/obj/item/device/assembly/infra/master = null var/limit = null - var/visible = 0 + var/visible = FALSE var/left = null - anchored = 1 + anchored = TRUE /obj/effect/beam/i_beam/proc/hit() @@ -198,13 +198,13 @@ if(!next && (limit > 0)) var/obj/effect/beam/i_beam/I = new /obj/effect/beam/i_beam(loc) I.master = master - I.density = 1 + I.density = TRUE I.setDir(dir) I.previous = src next = I step(I, I.dir) if(next) - I.density = 0 + I.density = FALSE I.vis_spread(visible) I.limit = limit - 1 master.last = I diff --git a/code/modules/assembly/signaler.dm b/code/modules/assembly/signaler.dm index 4f2af5660502..c0d4e45ade7e 100644 --- a/code/modules/assembly/signaler.dm +++ b/code/modules/assembly/signaler.dm @@ -160,7 +160,7 @@ Code: // It's necessary because the signaler doens't have an off state. // Generated during grenade construction. -Sayu /obj/item/device/assembly/signaler/reciever - var/on = 0 + var/on = FALSE /obj/item/device/assembly/signaler/reciever/proc/toggle_safety() on = !on diff --git a/code/modules/atmospherics/environmental/LINDA_fire.dm b/code/modules/atmospherics/environmental/LINDA_fire.dm index bbbc3f12ed4c..4a22d4fb3f0e 100644 --- a/code/modules/atmospherics/environmental/LINDA_fire.dm +++ b/code/modules/atmospherics/environmental/LINDA_fire.dm @@ -44,7 +44,7 @@ //This is the icon for fire on turfs, also helps for nurturing small fires until they are full tile /obj/effect/hotspot - anchored = 1 + anchored = TRUE mouse_opacity = 0 icon = 'icons/effects/fire.dmi' icon_state = "1" diff --git a/code/modules/atmospherics/machinery/airalarm.dm b/code/modules/atmospherics/machinery/airalarm.dm index 2d4d4f448baf..c61212671c14 100644 --- a/code/modules/atmospherics/machinery/airalarm.dm +++ b/code/modules/atmospherics/machinery/airalarm.dm @@ -49,7 +49,7 @@ desc = "A machine that monitors atmosphere levels. Goes off if the area is dangerous." icon = 'icons/obj/monitors.dmi' icon_state = "alarm0" - anchored = 1 + anchored = TRUE use_power = IDLE_POWER_USE idle_power_usage = 4 active_power_usage = 8 @@ -63,7 +63,7 @@ var/danger_level = 0 var/mode = AALARM_MODE_SCRUBBING - var/locked = 1 + var/locked = TRUE var/aidisabled = 0 var/shorted = 0 var/buildstage = 2 // 2 = complete, 1 = no wires, 0 = circuit gone @@ -128,7 +128,7 @@ if(nbuild) buildstage = 0 - panel_open = 1 + panel_open = TRUE pixel_x = (dir & 3)? 0 : (dir == 4 ? -24 : 24) pixel_y = (dir & 3)? (dir == 1 ? -24 : 24) : 0 @@ -156,7 +156,7 @@ return ..() return UI_CLOSE -/obj/machinery/airalarm/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \ +/obj/machinery/airalarm/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) @@ -681,7 +681,7 @@ to_chat(user, "You wire the air alarm.") wires.repair() aidisabled = 0 - locked = 1 + locked = TRUE mode = 1 shorted = 0 post_alert(0) diff --git a/code/modules/atmospherics/machinery/atmosmachinery.dm b/code/modules/atmospherics/machinery/atmosmachinery.dm index 0233b7d34dd2..7579434d98c6 100644 --- a/code/modules/atmospherics/machinery/atmosmachinery.dm +++ b/code/modules/atmospherics/machinery/atmosmachinery.dm @@ -13,7 +13,7 @@ Pipelines + Other Objects -> Pipe network #define PIPE_HIDDEN_LEVEL 1 /obj/machinery/atmospherics - anchored = 1 + anchored = TRUE idle_power_usage = 0 active_power_usage = 0 power_channel = ENVIRON diff --git a/code/modules/atmospherics/machinery/components/binary_devices/circulator.dm b/code/modules/atmospherics/machinery/components/binary_devices/circulator.dm index 410ef20fa776..3f0815ed7f0d 100644 --- a/code/modules/atmospherics/machinery/components/binary_devices/circulator.dm +++ b/code/modules/atmospherics/machinery/components/binary_devices/circulator.dm @@ -12,8 +12,8 @@ var/last_pressure_delta = 0 - anchored = 1 - density = 1 + anchored = TRUE + density = TRUE var/global/const/CIRC_LEFT = 1 var/global/const/CIRC_RIGHT = 2 diff --git a/code/modules/atmospherics/machinery/components/binary_devices/dp_vent_pump.dm b/code/modules/atmospherics/machinery/components/binary_devices/dp_vent_pump.dm index c73c073d71ee..92542dc007fd 100644 --- a/code/modules/atmospherics/machinery/components/binary_devices/dp_vent_pump.dm +++ b/code/modules/atmospherics/machinery/components/binary_devices/dp_vent_pump.dm @@ -20,7 +20,7 @@ Acts like a normal vent, but has an input AND output. var/id = null var/datum/radio_frequency/radio_connection - var/on = 0 + var/on = FALSE var/pump_direction = 1 //0 = siphoning, 1 = releasing var/external_pressure_bound = ONE_ATMOSPHERE diff --git a/code/modules/atmospherics/machinery/components/binary_devices/passive_gate.dm b/code/modules/atmospherics/machinery/components/binary_devices/passive_gate.dm index 8ea2b3425144..e52c4bee3d43 100644 --- a/code/modules/atmospherics/machinery/components/binary_devices/passive_gate.dm +++ b/code/modules/atmospherics/machinery/components/binary_devices/passive_gate.dm @@ -14,7 +14,7 @@ Passive gate is similar to the regular pump except: can_unwrench = 1 - var/on = 0 + var/on = FALSE var/target_pressure = ONE_ATMOSPHERE var/frequency = 0 @@ -92,7 +92,7 @@ Passive gate is similar to the regular pump except: return 1 -/obj/machinery/atmospherics/components/binary/passive_gate/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \ +/obj/machinery/atmospherics/components/binary/passive_gate/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) diff --git a/code/modules/atmospherics/machinery/components/binary_devices/pump.dm b/code/modules/atmospherics/machinery/components/binary_devices/pump.dm index 3b1c6b2fa8a0..3bc7d6827d68 100644 --- a/code/modules/atmospherics/machinery/components/binary_devices/pump.dm +++ b/code/modules/atmospherics/machinery/components/binary_devices/pump.dm @@ -19,7 +19,7 @@ Thus, the two variables affect pump operation are set in New(): can_unwrench = 1 - var/on = 0 + var/on = FALSE var/target_pressure = ONE_ATMOSPHERE var/frequency = 0 @@ -27,7 +27,7 @@ Thus, the two variables affect pump operation are set in New(): var/datum/radio_frequency/radio_connection /obj/machinery/atmospherics/components/binary/pump/on - on = 1 + on = TRUE /obj/machinery/atmospherics/components/binary/pump/Destroy() if(SSradio) @@ -99,7 +99,7 @@ Thus, the two variables affect pump operation are set in New(): return 1 -/obj/machinery/atmospherics/components/binary/pump/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \ +/obj/machinery/atmospherics/components/binary/pump/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) diff --git a/code/modules/atmospherics/machinery/components/binary_devices/valve.dm b/code/modules/atmospherics/machinery/components/binary_devices/valve.dm index ffcd91fc306e..5cc1101be2fd 100644 --- a/code/modules/atmospherics/machinery/components/binary_devices/valve.dm +++ b/code/modules/atmospherics/machinery/components/binary_devices/valve.dm @@ -12,11 +12,11 @@ It's like a regular ol' straight pipe, but you can turn it on and off. var/frequency = 0 var/id = null - var/open = 0 + var/open = FALSE var/valve_type = "m" //lets us have a nice, clean, OOP update_icon_nopipes() /obj/machinery/atmospherics/components/binary/valve/open - open = 1 + open = TRUE /obj/machinery/atmospherics/components/binary/valve/update_icon_nopipes(animation = 0) normalize_dir() @@ -25,7 +25,7 @@ It's like a regular ol' straight pipe, but you can turn it on and off. icon_state = "[valve_type]valve_[open?"on":"off"]" /obj/machinery/atmospherics/components/binary/valve/proc/open() - open = 1 + open = TRUE update_icon_nopipes() update_parents() var/datum/pipeline/parent1 = PARENT1 @@ -33,7 +33,7 @@ It's like a regular ol' straight pipe, but you can turn it on and off. investigate_log("was opened by [usr ? key_name(usr) : "a remote signal"]", INVESTIGATE_ATMOS) /obj/machinery/atmospherics/components/binary/valve/proc/close() - open = 0 + open = FALSE update_icon_nopipes() investigate_log("was closed by [usr ? key_name(usr) : "a remote signal"]", INVESTIGATE_ATMOS) diff --git a/code/modules/atmospherics/machinery/components/binary_devices/volume_pump.dm b/code/modules/atmospherics/machinery/components/binary_devices/volume_pump.dm index 4013159b3b15..ac4e69b5a6e6 100644 --- a/code/modules/atmospherics/machinery/components/binary_devices/volume_pump.dm +++ b/code/modules/atmospherics/machinery/components/binary_devices/volume_pump.dm @@ -19,7 +19,7 @@ Thus, the two variables affect pump operation are set in New(): can_unwrench = 1 - var/on = 0 + var/on = FALSE var/transfer_rate = MAX_TRANSFER_RATE var/frequency = 0 @@ -32,7 +32,7 @@ Thus, the two variables affect pump operation are set in New(): return ..() /obj/machinery/atmospherics/components/binary/volume_pump/on - on = 1 + on = TRUE /obj/machinery/atmospherics/components/binary/volume_pump/update_icon_nopipes() if(stat & NOPOWER) @@ -94,7 +94,7 @@ Thus, the two variables affect pump operation are set in New(): return 1 -/obj/machinery/atmospherics/components/binary/volume_pump/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \ +/obj/machinery/atmospherics/components/binary/volume_pump/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) diff --git a/code/modules/atmospherics/machinery/components/components_base.dm b/code/modules/atmospherics/machinery/components/components_base.dm index 9bf5f276f5bb..d6d056b1ace1 100644 --- a/code/modules/atmospherics/machinery/components/components_base.dm +++ b/code/modules/atmospherics/machinery/components/components_base.dm @@ -4,8 +4,8 @@ On top of that, now people can add component-speciic procs/vars if they want! */ /obj/machinery/atmospherics/components - var/welded = 0 //Used on pumps and scrubbers - var/showpipe = 0 + var/welded = FALSE //Used on pumps and scrubbers + var/showpipe = FALSE var/list/datum/pipeline/parents var/list/datum/gas_mixture/airs @@ -29,7 +29,7 @@ Iconnery return img.dir -/obj/machinery/atmospherics/components/proc/icon_addbroken(var/connected = 0) +/obj/machinery/atmospherics/components/proc/icon_addbroken(var/connected = FALSE) var/unconnected = (~connected) & initialize_directions for(var/direction in GLOB.cardinal) if(unconnected & direction) @@ -45,14 +45,14 @@ Iconnery var/turf/T = loc if(level == 2 || !T.intact) - showpipe = 1 + showpipe = TRUE else - showpipe = 0 + showpipe = FALSE if(!showpipe) return //no need to update the pipes if they aren't showing - var/connected = 0 + var/connected = FALSE for(DEVICE_TYPE_LOOP) //adds intact pieces if(NODE_I) diff --git a/code/modules/atmospherics/machinery/components/trinary_devices/filter.dm b/code/modules/atmospherics/machinery/components/trinary_devices/filter.dm index 39d813314356..97ac4ec611d8 100644 --- a/code/modules/atmospherics/machinery/components/trinary_devices/filter.dm +++ b/code/modules/atmospherics/machinery/components/trinary_devices/filter.dm @@ -1,9 +1,9 @@ /obj/machinery/atmospherics/components/trinary/filter name = "gas filter" icon_state = "filter_off" - density = 0 + density = FALSE can_unwrench = 1 - var/on = 0 + var/on = FALSE var/target_pressure = ONE_ATMOSPHERE var/filter_type = "" var/frequency = 0 @@ -55,7 +55,7 @@ var/old_stat = stat ..() if(stat & NOPOWER) - on = 0 + on = FALSE if(old_stat != stat) update_icon() @@ -120,7 +120,7 @@ set_frequency(frequency) return ..() -/obj/machinery/atmospherics/components/trinary/filter/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \ +/obj/machinery/atmospherics/components/trinary/filter/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) diff --git a/code/modules/atmospherics/machinery/components/trinary_devices/mixer.dm b/code/modules/atmospherics/machinery/components/trinary_devices/mixer.dm index 958782d5a151..8bcd2e44c996 100644 --- a/code/modules/atmospherics/machinery/components/trinary_devices/mixer.dm +++ b/code/modules/atmospherics/machinery/components/trinary_devices/mixer.dm @@ -1,11 +1,11 @@ /obj/machinery/atmospherics/components/trinary/mixer icon_state = "mixer_off" - density = 0 + density = FALSE name = "gas mixer" can_unwrench = 1 - var/on = 0 + var/on = FALSE var/target_pressure = ONE_ATMOSPHERE var/node1_concentration = 0.5 @@ -39,7 +39,7 @@ var/old_stat = stat ..() if(stat & NOPOWER) - on = 0 + on = FALSE if(old_stat != stat) update_icon() @@ -116,7 +116,7 @@ return TRUE -/obj/machinery/atmospherics/components/trinary/mixer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \ +/obj/machinery/atmospherics/components/trinary/mixer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) diff --git a/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm b/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm index a50997a663a4..cd9eca1faa18 100644 --- a/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm +++ b/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm @@ -4,8 +4,8 @@ name = "cryo cell" icon = 'icons/obj/cryogenics.dmi' icon_state = "pod-off" - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE max_integrity = 350 armor = list(melee = 0, bullet = 0, laser = 0, energy = 100, bomb = 0, bio = 100, rad = 100, fire = 30, acid = 30) layer = ABOVE_WINDOW_LAYER @@ -300,7 +300,7 @@ return return ..() -/obj/machinery/atmospherics/components/unary/cryo_cell/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \ +/obj/machinery/atmospherics/components/unary/cryo_cell/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) diff --git a/code/modules/atmospherics/machinery/components/unary_devices/generator_input.dm b/code/modules/atmospherics/machinery/components/unary_devices/generator_input.dm index d1caa8d44b8f..5ed771d41c83 100644 --- a/code/modules/atmospherics/machinery/components/unary_devices/generator_input.dm +++ b/code/modules/atmospherics/machinery/components/unary_devices/generator_input.dm @@ -1,7 +1,7 @@ /obj/machinery/atmospherics/components/unary/generator_input icon_state = "he_intact" - density = 1 + density = TRUE name = "generator input" desc = "An input for a generator." diff --git a/code/modules/atmospherics/machinery/components/unary_devices/outlet_injector.dm b/code/modules/atmospherics/machinery/components/unary_devices/outlet_injector.dm index dd3be2e59fc8..763c4054296b 100644 --- a/code/modules/atmospherics/machinery/components/unary_devices/outlet_injector.dm +++ b/code/modules/atmospherics/machinery/components/unary_devices/outlet_injector.dm @@ -6,7 +6,7 @@ can_unwrench = TRUE resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF //really helpful in building gas chambers for xenomorphs - var/on = 0 + var/on = FALSE var/injecting = 0 var/volume_rate = 50 @@ -147,7 +147,7 @@ update_icon() -/obj/machinery/atmospherics/components/unary/outlet_injector/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \ +/obj/machinery/atmospherics/components/unary/outlet_injector/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) diff --git a/code/modules/atmospherics/machinery/components/unary_devices/oxygen_generator.dm b/code/modules/atmospherics/machinery/components/unary_devices/oxygen_generator.dm index 7853e2c4b30d..65f2c37ac7e2 100644 --- a/code/modules/atmospherics/machinery/components/unary_devices/oxygen_generator.dm +++ b/code/modules/atmospherics/machinery/components/unary_devices/oxygen_generator.dm @@ -9,7 +9,7 @@ initialize_directions = SOUTH layer = GAS_SCRUBBER_LAYER - var/on = 0 + var/on = FALSE var/oxygen_content = 10 diff --git a/code/modules/atmospherics/machinery/components/unary_devices/tank.dm b/code/modules/atmospherics/machinery/components/unary_devices/tank.dm index 1379d2eb03f1..4b2b1843fecf 100644 --- a/code/modules/atmospherics/machinery/components/unary_devices/tank.dm +++ b/code/modules/atmospherics/machinery/components/unary_devices/tank.dm @@ -6,7 +6,7 @@ desc = "A large vessel containing pressurized gas." max_integrity = 800 var/volume = 10000 //in liters, 1 meters by 1 meters by 2 meters - density = 1 + density = TRUE var/gas_type = 0 layer = ABOVE_WINDOW_LAYER diff --git a/code/modules/atmospherics/machinery/components/unary_devices/thermomachine.dm b/code/modules/atmospherics/machinery/components/unary_devices/thermomachine.dm index 2be7bf2ef7b3..32789011ae72 100644 --- a/code/modules/atmospherics/machinery/components/unary_devices/thermomachine.dm +++ b/code/modules/atmospherics/machinery/components/unary_devices/thermomachine.dm @@ -146,7 +146,7 @@ return ..() return UI_CLOSE -/obj/machinery/atmospherics/components/unary/thermomachine/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \ +/obj/machinery/atmospherics/components/unary/thermomachine/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) diff --git a/code/modules/atmospherics/machinery/components/unary_devices/vent_pump.dm b/code/modules/atmospherics/machinery/components/unary_devices/vent_pump.dm index 0e5b37acb897..b19569be2670 100644 --- a/code/modules/atmospherics/machinery/components/unary_devices/vent_pump.dm +++ b/code/modules/atmospherics/machinery/components/unary_devices/vent_pump.dm @@ -11,12 +11,12 @@ icon_state = "vent_map" use_power = IDLE_POWER_USE can_unwrench = 1 - welded = 0 + welded = FALSE level = 1 layer = GAS_SCRUBBER_LAYER var/id_tag = null - var/on = 0 + var/on = FALSE var/pump_direction = RELEASING var/pressure_checks = EXT_BOUND @@ -107,7 +107,7 @@ if(stat & (NOPOWER|BROKEN)) return if (!NODE1) - on = 0 + on = FALSE if(!on || welded) return 0 @@ -271,10 +271,10 @@ playsound(src.loc, 'sound/items/welder2.ogg', 50, 1) if(!welded) user.visible_message("[user] welds the vent shut.", "You weld the vent shut.", "You hear welding.") - welded = 1 + welded = TRUE else user.visible_message("[user] unwelds the vent.", "You unweld the vent.", "You hear welding.") - welded = 0 + welded = FALSE update_icon() pipe_vision_img = image(src, loc, layer = ABOVE_HUD_LAYER, dir = dir) pipe_vision_img.plane = ABOVE_HUD_PLANE @@ -305,7 +305,7 @@ if(!welded || !(do_after(user, 20, target = src))) return user.visible_message("[user] furiously claws at [src]!", "You manage to clear away the stuff blocking the vent", "You hear loud scraping noises.") - welded = 0 + welded = FALSE update_icon() pipe_vision_img = image(src, loc, layer = ABOVE_HUD_LAYER, dir = dir) pipe_vision_img.plane = ABOVE_HUD_PLANE diff --git a/code/modules/atmospherics/machinery/components/unary_devices/vent_scrubber.dm b/code/modules/atmospherics/machinery/components/unary_devices/vent_scrubber.dm index ba723b8d1e8a..e76856bb66dd 100644 --- a/code/modules/atmospherics/machinery/components/unary_devices/vent_scrubber.dm +++ b/code/modules/atmospherics/machinery/components/unary_devices/vent_scrubber.dm @@ -9,12 +9,12 @@ idle_power_usage = 10 active_power_usage = 60 can_unwrench = 1 - welded = 0 + welded = FALSE level = 1 layer = GAS_SCRUBBER_LAYER var/id_tag = null - var/on = 0 + var/on = FALSE var/scrubbing = SCRUBBING //0 = siphoning, 1 = scrubbing var/scrub_CO2 = 1 @@ -160,7 +160,7 @@ if(stat & (NOPOWER|BROKEN)) return if (!NODE1) - on = 0 + on = FALSE if(!on || welded) return 0 scrub(loc) @@ -352,10 +352,10 @@ playsound(src.loc, 'sound/items/welder2.ogg', 50, 1) if(!welded) user.visible_message("[user] welds the scrubber shut.","You weld the scrubber shut.", "You hear welding.") - welded = 1 + welded = TRUE else user.visible_message("[user] unwelds the scrubber.", "You unweld the scrubber.", "You hear welding.") - welded = 0 + welded = FALSE update_icon() pipe_vision_img = image(src, loc, layer = ABOVE_HUD_LAYER, dir = dir) pipe_vision_img.plane = ABOVE_HUD_PLANE @@ -377,7 +377,7 @@ if(!welded || !(do_after(user, 20, target = src))) return user.visible_message("[user] furiously claws at [src]!", "You manage to clear away the stuff blocking the scrubber.", "You hear loud scraping noises.") - welded = 0 + welded = FALSE update_icon() pipe_vision_img = image(src, loc, layer = ABOVE_HUD_LAYER, dir = dir) pipe_vision_img.plane = ABOVE_HUD_PLANE diff --git a/code/modules/atmospherics/machinery/other/meter.dm b/code/modules/atmospherics/machinery/other/meter.dm index fe848e9b62f5..6f37e406fbb4 100644 --- a/code/modules/atmospherics/machinery/other/meter.dm +++ b/code/modules/atmospherics/machinery/other/meter.dm @@ -4,7 +4,7 @@ icon = 'icons/obj/meter.dmi' icon_state = "meterX" var/atom/target = null - anchored = 1 + anchored = TRUE power_channel = ENVIRON var/frequency = 0 var/id_tag diff --git a/code/modules/atmospherics/machinery/other/zvent.dm b/code/modules/atmospherics/machinery/other/zvent.dm index 0df9d17410e3..3490c972d940 100644 --- a/code/modules/atmospherics/machinery/other/zvent.dm +++ b/code/modules/atmospherics/machinery/other/zvent.dm @@ -3,10 +3,10 @@ icon = 'icons/obj/atmospherics/components/unary_devices.dmi' icon_state = "vent_map" - density = 0 + density = FALSE anchored=1 - var/on = 0 + var/on = FALSE var/volume_rate = 800 /obj/machinery/zvent/New() diff --git a/code/modules/atmospherics/machinery/portable/canister.dm b/code/modules/atmospherics/machinery/portable/canister.dm index 609d5c2226dc..59fcf9c4a23e 100644 --- a/code/modules/atmospherics/machinery/portable/canister.dm +++ b/code/modules/atmospherics/machinery/portable/canister.dm @@ -4,7 +4,7 @@ name = "canister" desc = "A canister for the storage of gas." icon_state = "yellow" - density = 1 + density = TRUE var/valve_open = FALSE var/obj/machinery/atmospherics/components/binary/passive_gate/pump @@ -281,7 +281,7 @@ air_update_turf() stat |= BROKEN - density = 0 + density = FALSE playsound(src.loc, 'sound/effects/spray.ogg', 10, 1, -3) update_icon() investigate_log("was destroyed.", INVESTIGATE_ATMOS) @@ -312,7 +312,7 @@ air_update_turf() // Update the environment if needed. update_icon() -/obj/machinery/portable_atmospherics/canister/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \ +/obj/machinery/portable_atmospherics/canister/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) diff --git a/code/modules/atmospherics/machinery/portable/portable_atmospherics.dm b/code/modules/atmospherics/machinery/portable/portable_atmospherics.dm index 4d262f1f66c6..5c5e11593f50 100644 --- a/code/modules/atmospherics/machinery/portable/portable_atmospherics.dm +++ b/code/modules/atmospherics/machinery/portable/portable_atmospherics.dm @@ -57,7 +57,7 @@ var/datum/pipeline/connected_port_parent = connected_port.PARENT1 connected_port_parent.reconcile_air() - anchored = 1 //Prevent movement + anchored = TRUE //Prevent movement return 1 /obj/machinery/portable_atmospherics/Move() @@ -68,7 +68,7 @@ /obj/machinery/portable_atmospherics/proc/disconnect() if(!connected_port) return 0 - anchored = 0 + anchored = FALSE connected_port.connected_device = null connected_port = null return 1 diff --git a/code/modules/atmospherics/machinery/portable/pump.dm b/code/modules/atmospherics/machinery/portable/pump.dm index 0b25c29cc9c5..26c27c7be484 100644 --- a/code/modules/atmospherics/machinery/portable/pump.dm +++ b/code/modules/atmospherics/machinery/portable/pump.dm @@ -7,7 +7,7 @@ /obj/machinery/portable_atmospherics/pump name = "portable air pump" icon_state = "psiphon:0" - density = 1 + density = TRUE var/on = FALSE var/direction = PUMP_OUT @@ -69,7 +69,7 @@ ..() -/obj/machinery/portable_atmospherics/pump/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \ +/obj/machinery/portable_atmospherics/pump/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) diff --git a/code/modules/atmospherics/machinery/portable/scrubber.dm b/code/modules/atmospherics/machinery/portable/scrubber.dm index 55b3eb2568c8..e83d0d479b6e 100644 --- a/code/modules/atmospherics/machinery/portable/scrubber.dm +++ b/code/modules/atmospherics/machinery/portable/scrubber.dm @@ -1,7 +1,7 @@ /obj/machinery/portable_atmospherics/scrubber name = "portable air scrubber" icon_state = "pscrubber:0" - density = 1 + density = TRUE var/on = FALSE var/volume_rate = 1000 @@ -62,7 +62,7 @@ update_icon() ..() -/obj/machinery/portable_atmospherics/scrubber/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \ +/obj/machinery/portable_atmospherics/scrubber/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) diff --git a/code/modules/awaymissions/bluespaceartillery.dm b/code/modules/awaymissions/bluespaceartillery.dm index acf9ef4ede36..387861941806 100644 --- a/code/modules/awaymissions/bluespaceartillery.dm +++ b/code/modules/awaymissions/bluespaceartillery.dm @@ -9,8 +9,8 @@ name = "bluespace artillery control" icon_state = "control_boxp1" icon = 'icons/obj/machines/particle_accelerator.dmi' - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE /obj/machinery/artillerycontrol/process() if(reload < reload_cooldown) @@ -19,11 +19,11 @@ /obj/structure/artilleryplaceholder name = "artillery" icon = 'icons/obj/machines/artillery.dmi' - anchored = 1 - density = 1 + anchored = TRUE + density = TRUE /obj/structure/artilleryplaceholder/decorative - density = 0 + density = FALSE /obj/machinery/artillerycontrol/attack_hand(mob/user) user.set_machine(src) diff --git a/code/modules/awaymissions/capture_the_flag.dm b/code/modules/awaymissions/capture_the_flag.dm index b06c9a557934..d5d81a7537f8 100644 --- a/code/modules/awaymissions/capture_the_flag.dm +++ b/code/modules/awaymissions/capture_the_flag.dm @@ -129,7 +129,7 @@ desc = "Used for running friendly games of capture the flag." icon = 'icons/obj/device.dmi' icon_state = "syndbeacon" - anchored = 1 + anchored = TRUE resistance_flags = INDESTRUCTIBLE var/team = WHITE_TEAM //Capture the Flag scoring @@ -630,7 +630,7 @@ desc = "You should capture this." icon = 'icons/obj/machines/dominator.dmi' icon_state = "dominator" - anchored = 1 + anchored = TRUE resistance_flags = INDESTRUCTIBLE var/obj/machinery/capture_the_flag/controlling var/team = "none" diff --git a/code/modules/awaymissions/corpse.dm b/code/modules/awaymissions/corpse.dm index f2cb1c7b5016..48ec50fcb455 100644 --- a/code/modules/awaymissions/corpse.dm +++ b/code/modules/awaymissions/corpse.dm @@ -21,8 +21,8 @@ var/burn_damage = 0 var/mob_color //Change the mob's color var/assignedrole - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE var/banType = "lavaland" /obj/effect/mob_spawn/attack_ghost(mob/user) diff --git a/code/modules/awaymissions/gateway.dm b/code/modules/awaymissions/gateway.dm index 68fc23fd1faa..4ccdf0e58b79 100644 --- a/code/modules/awaymissions/gateway.dm +++ b/code/modules/awaymissions/gateway.dm @@ -5,8 +5,8 @@ GLOBAL_DATUM(the_gateway, /obj/machinery/gateway/centerstation) desc = "A mysterious gateway built by unknown hands, it allows for faster than light travel to far-flung locations." icon = 'icons/obj/machines/gateway.dmi' icon_state = "off" - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF var/active = 0 var/checkparts = TRUE @@ -21,7 +21,7 @@ GLOBAL_DATUM(the_gateway, /obj/machinery/gateway/centerstation) if(!istype(src, /obj/machinery/gateway/centerstation) && !istype(src, /obj/machinery/gateway/centeraway)) switch(dir) if(SOUTH,SOUTHEAST,SOUTHWEST) - density = 0 + density = FALSE ..() /obj/machinery/gateway/proc/toggleoff() diff --git a/code/modules/awaymissions/mission_code/Academy.dm b/code/modules/awaymissions/mission_code/Academy.dm index f5ef4f1b07c8..8d1ccba2c99f 100644 --- a/code/modules/awaymissions/mission_code/Academy.dm +++ b/code/modules/awaymissions/mission_code/Academy.dm @@ -27,7 +27,7 @@ desc = "Made by Abjuration Inc" icon = 'icons/obj/cult.dmi' icon_state = "forge" - anchored = 1 + anchored = TRUE max_integrity = 200 var/mob/living/current_wizard = null var/next_check = 0 diff --git a/code/modules/awaymissions/mission_code/Cabin.dm b/code/modules/awaymissions/mission_code/Cabin.dm index be16bfba885e..c3590277d5a2 100644 --- a/code/modules/awaymissions/mission_code/Cabin.dm +++ b/code/modules/awaymissions/mission_code/Cabin.dm @@ -4,7 +4,7 @@ desc = "warm and toasty" icon = 'icons/obj/fireplace.dmi' icon_state = "firepit-active" - density = 0 + density = FALSE var/active = 1 /obj/structure/firepit/Initialize() diff --git a/code/modules/awaymissions/mission_code/challenge.dm b/code/modules/awaymissions/mission_code/challenge.dm index d0f27dcf4faf..df8246c77f20 100644 --- a/code/modules/awaymissions/mission_code/challenge.dm +++ b/code/modules/awaymissions/mission_code/challenge.dm @@ -4,8 +4,8 @@ desc = "A heavy duty industrial laser" icon = 'icons/obj/singularity.dmi' icon_state = "emitter" - anchored = 1 - density = 1 + anchored = TRUE + density = TRUE resistance_flags = INDESTRUCTIBLE | FIRE_PROOF | ACID_PROOF use_power = NO_POWER_USE @@ -13,7 +13,7 @@ active_power_usage = 0 active = 1 - locked = 1 + locked = TRUE state = 2 /obj/machinery/power/emitter/energycannon/RefreshParts() diff --git a/code/modules/awaymissions/mission_code/wildwest.dm b/code/modules/awaymissions/mission_code/wildwest.dm index 29ffa8972050..43a620f7481f 100644 --- a/code/modules/awaymissions/mission_code/wildwest.dm +++ b/code/modules/awaymissions/mission_code/wildwest.dm @@ -14,8 +14,8 @@ icon = 'icons/obj/device.dmi' icon_state = "syndbeacon" - anchored = 1 - density = 1 + anchored = TRUE + density = TRUE use_power = NO_POWER_USE var/chargesa = 1 @@ -85,8 +85,8 @@ /obj/effect/meatgrinder name = "Meat Grinder" desc = "What is that thing?" - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE icon = 'icons/mob/blob.dmi' icon_state = "blobpod" var/triggered = 0 diff --git a/code/modules/awaymissions/signpost.dm b/code/modules/awaymissions/signpost.dm index 62cb49cb87c8..f9d74e9d4e3e 100644 --- a/code/modules/awaymissions/signpost.dm +++ b/code/modules/awaymissions/signpost.dm @@ -2,8 +2,8 @@ /obj/structure/signpost icon = 'icons/obj/stationobjs.dmi' icon_state = "signpost" - anchored = 1 - density = 1 + anchored = TRUE + density = TRUE var/question = "Travel back?" var/zlevels = list(ZLEVEL_STATION) diff --git a/code/modules/cargo/console.dm b/code/modules/cargo/console.dm index cc415b42d22e..82a42f8f0553 100644 --- a/code/modules/cargo/console.dm +++ b/code/modules/cargo/console.dm @@ -37,7 +37,7 @@ board.contraband = TRUE board.emagged = TRUE -/obj/machinery/computer/cargo/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \ +/obj/machinery/computer/cargo/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) diff --git a/code/modules/cargo/exports/sheets.dm b/code/modules/cargo/exports/sheets.dm index fcd279f87e08..8abc78ac0ecb 100644 --- a/code/modules/cargo/exports/sheets.dm +++ b/code/modules/cargo/exports/sheets.dm @@ -26,7 +26,7 @@ // Human skin. Illegal /datum/export/stack/skin/human cost = 2000 - contraband = 1 + contraband = TRUE unit_name = "piece" message = "of human skin" export_types = list(/obj/item/stack/sheet/animalhide/human) @@ -40,14 +40,14 @@ // Cat hide. Just in case Runtime is catsploding again. /datum/export/stack/skin/cat cost = 2000 - contraband = 1 + contraband = TRUE unit_name = "cat hide" export_types = list(/obj/item/stack/sheet/animalhide/cat) // Corgi hide. You monster. /datum/export/stack/skin/corgi cost = 2500 - contraband = 1 + contraband = TRUE unit_name = "corgi hide" export_types = list(/obj/item/stack/sheet/animalhide/corgi) diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm index 568a4440a897..ea762f388ae9 100644 --- a/code/modules/clothing/clothing.dm +++ b/code/modules/clothing/clothing.dm @@ -193,7 +193,7 @@ var/invis_view = SEE_INVISIBLE_LIVING var/invis_override = 0 //Override to allow glasses to set higher than normal see_invis var/lighting_alpha - var/emagged = 0 + var/emagged = FALSE var/list/icon/current = list() //the current hud icons var/vision_correction = 0 //does wearing these glasses correct some of our vision defects? strip_delay = 20 diff --git a/code/modules/clothing/glasses/hud.dm b/code/modules/clothing/glasses/hud.dm index c2279333329d..8b4e3f0fbd79 100644 --- a/code/modules/clothing/glasses/hud.dm +++ b/code/modules/clothing/glasses/hud.dm @@ -19,12 +19,12 @@ /obj/item/clothing/glasses/hud/emp_act(severity) if(emagged == 0) - emagged = 1 + emagged = TRUE desc = "[desc] The display is flickering slightly." /obj/item/clothing/glasses/hud/emag_act(mob/user) if(emagged == 0) - emagged = 1 + emagged = TRUE to_chat(user, "PZZTTPFFFT") desc = "[desc] The display is flickering slightly." diff --git a/code/modules/clothing/head/hardhat.dm b/code/modules/clothing/head/hardhat.dm index ae08ecf4e2cc..58f5d4a583af 100644 --- a/code/modules/clothing/head/hardhat.dm +++ b/code/modules/clothing/head/hardhat.dm @@ -4,7 +4,7 @@ icon_state = "hardhat0_yellow" item_state = "hardhat0_yellow" var/brightness_on = 4 //luminosity when on - var/on = 0 + var/on = FALSE item_color = "yellow" //Determines used sprites: hardhat[on]_[item_color] and hardhat[on]_[item_color]2 (lying down sprite) armor = list(melee = 15, bullet = 5, laser = 20,energy = 10, bomb = 20, bio = 10, rad = 20, fire = 100, acid = 50) flags_inv = 0 diff --git a/code/modules/clothing/shoes/bananashoes.dm b/code/modules/clothing/shoes/bananashoes.dm index 15cbc11c9faa..fcf12b056db8 100644 --- a/code/modules/clothing/shoes/bananashoes.dm +++ b/code/modules/clothing/shoes/bananashoes.dm @@ -4,7 +4,7 @@ name = "mk-honk prototype shoes" desc = "Lost prototype of advanced clown tech. Powered by bananium, these shoes leave a trail of chaos in their wake." icon_state = "clown_prototype_off" - var/on = 0 + var/on = FALSE var/datum/material_container/bananium actions_types = list(/datum/action/item_action/toggle) diff --git a/code/modules/clothing/spacesuits/chronosuit.dm b/code/modules/clothing/spacesuits/chronosuit.dm index 087e0a913306..45b7ccb61fd9 100644 --- a/code/modules/clothing/spacesuits/chronosuit.dm +++ b/code/modules/clothing/spacesuits/chronosuit.dm @@ -91,7 +91,7 @@ user.update_atom_colour() user.animate_movement = FORWARD_STEPS user.notransform = 0 - user.anchored = 0 + user.anchored = FALSE teleporting = 0 for(var/obj/item/I in user.held_items) if(I in hands_nodrop) @@ -136,7 +136,7 @@ user.animate_movement = NO_STEPS user.changeNext_move(8 + phase_in_ds) user.notransform = 1 - user.anchored = 1 + user.anchored = TRUE user.Stun(INFINITY) animate(user, color = "#00ccee", time = 3) @@ -241,8 +241,8 @@ /obj/effect/chronos_cam name = "Chronosuit View" - density = 0 - anchored = 1 + density = FALSE + anchored = TRUE invisibility = INVISIBILITY_ABSTRACT opacity = 0 mouse_opacity = 0 diff --git a/code/modules/clothing/spacesuits/hardsuit.dm b/code/modules/clothing/spacesuits/hardsuit.dm index e7e1a4769aff..ab5bf9e375f4 100644 --- a/code/modules/clothing/spacesuits/hardsuit.dm +++ b/code/modules/clothing/spacesuits/hardsuit.dm @@ -8,7 +8,7 @@ armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75, fire = 50, acid = 75) var/basestate = "hardsuit" var/brightness_on = 4 //luminosity when on - var/on = 0 + var/on = FALSE var/obj/item/clothing/suit/space/hardsuit/suit item_color = "engineering" //Determines used sprites: hardsuit[on]-[color] and hardsuit[on]-[color]2 (lying down sprite) actions_types = list(/datum/action/item_action/toggle_helmet_light) @@ -226,7 +226,7 @@ item_state = "syndie_helm" item_color = "syndi" armor = list(melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 50, acid = 90) - on = 1 + on = TRUE var/obj/item/clothing/suit/space/hardsuit/syndi/linkedsuit = null actions_types = list(/datum/action/item_action/toggle_helmet_mode) visor_flags_inv = HIDEMASK|HIDEEYES|HIDEFACE|HIDEFACIALHAIR @@ -320,7 +320,7 @@ max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT visor_flags_inv = 0 visor_flags = 0 - on = 0 + on = FALSE resistance_flags = FIRE_PROOF | ACID_PROOF @@ -346,7 +346,7 @@ item_color = "owl" visor_flags_inv = 0 visor_flags = 0 - on = 0 + on = FALSE /obj/item/clothing/suit/space/hardsuit/syndi/owl name = "owl hardsuit" diff --git a/code/modules/clothing/spacesuits/plasmamen.dm b/code/modules/clothing/spacesuits/plasmamen.dm index 57137d9b6ca4..5fd3a6725b0e 100644 --- a/code/modules/clothing/spacesuits/plasmamen.dm +++ b/code/modules/clothing/spacesuits/plasmamen.dm @@ -44,7 +44,7 @@ armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 0, fire = 100, acid = 75) resistance_flags = FIRE_PROOF var/brightness_on = 4 //luminosity when the light is on - var/on = 0 + var/on = FALSE actions_types = list(/datum/action/item_action/toggle_helmet_light) /obj/item/clothing/head/helmet/space/plasmaman/attack_self(mob/user) diff --git a/code/modules/clothing/suits/toggles.dm b/code/modules/clothing/suits/toggles.dm index 151f842ed1a9..315575ea167c 100644 --- a/code/modules/clothing/suits/toggles.dm +++ b/code/modules/clothing/suits/toggles.dm @@ -35,7 +35,7 @@ /obj/item/clothing/suit/hooded/proc/RemoveHood() src.icon_state = "[initial(icon_state)]" - suittoggled = 0 + suittoggled = FALSE if(ishuman(hood.loc)) var/mob/living/carbon/H = hood.loc H.transferItemToLoc(hood, src, TRUE) @@ -61,7 +61,7 @@ to_chat(H, "You're already wearing something on your head!") return else if(H.equip_to_slot_if_possible(hood,slot_head,0,0,1)) - suittoggled = 1 + suittoggled = TRUE src.icon_state = "[initial(icon_state)]_t" H.update_inv_wear_suit() for(var/X in actions) @@ -112,10 +112,10 @@ to_chat(usr, "You toggle [src]'s [togglename].") if(src.suittoggled) src.icon_state = "[initial(icon_state)]" - src.suittoggled = 0 + src.suittoggled = FALSE else if(!src.suittoggled) src.icon_state = "[initial(icon_state)]_t" - src.suittoggled = 1 + src.suittoggled = TRUE usr.update_inv_wear_suit() for(var/X in actions) var/datum/action/A = X @@ -164,7 +164,7 @@ /obj/item/clothing/suit/space/hardsuit/proc/RemoveHelmet() if(!helmet) return - suittoggled = 0 + suittoggled = FALSE if(ishuman(helmet.loc)) var/mob/living/carbon/H = helmet.loc if(helmet.on) @@ -196,7 +196,7 @@ return else if(H.equip_to_slot_if_possible(helmet,slot_head,0,0,1)) to_chat(H, "You engage the helmet on the hardsuit.") - suittoggled = 1 + suittoggled = TRUE H.update_inv_wear_suit() playsound(src.loc, 'sound/mecha/mechmove03.ogg', 50, 1) else diff --git a/code/modules/crafting/craft.dm b/code/modules/crafting/craft.dm index 91278beb23ad..87b6cb561adf 100644 --- a/code/modules/crafting/craft.dm +++ b/code/modules/crafting/craft.dm @@ -264,7 +264,7 @@ qdel(DL) -/datum/personal_crafting/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.not_incapacitated_turf_state) +/datum/personal_crafting/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.not_incapacitated_turf_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) ui = new(user, src, ui_key, "personal_crafting", "Crafting Menu", 700, 800, master_ui, state) @@ -311,14 +311,14 @@ switch(action) if("make") var/datum/crafting_recipe/TR = locate(params["recipe"]) - busy = 1 + busy = TRUE ui_interact(usr) //explicit call to show the busy display var/fail_msg = construct_item(usr, TR) if(!fail_msg) to_chat(usr, "[TR.name] constructed.") else to_chat(usr, "Construction failed[fail_msg]") - busy = 0 + busy = FALSE ui_interact(usr) if("forwardCat") //Meow viewing_category = next_cat(FALSE) diff --git a/code/modules/events/immovable_rod.dm b/code/modules/events/immovable_rod.dm index 837a3b650fd9..0212bf17d84a 100644 --- a/code/modules/events/immovable_rod.dm +++ b/code/modules/events/immovable_rod.dm @@ -31,8 +31,8 @@ In my current plan for it, 'solid' will be defined as anything with density == 1 icon = 'icons/obj/objects.dmi' icon_state = "immrod" throwforce = 100 - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE var/z_original = 0 var/destination var/notify = TRUE diff --git a/code/modules/events/prison_break.dm b/code/modules/events/prison_break.dm index 699ad2a9dc09..0db2d545e466 100644 --- a/code/modules/events/prison_break.dm +++ b/code/modules/events/prison_break.dm @@ -49,7 +49,7 @@ temp.overload_lighting() else if(istype(O,/obj/structure/closet/secure_closet)) var/obj/structure/closet/secure_closet/temp = O - temp.locked = 0 + temp.locked = FALSE temp.update_icon() else if(istype(O,/obj/machinery/door/airlock)) var/obj/machinery/door/airlock/temp = O diff --git a/code/modules/events/spacevine.dm b/code/modules/events/spacevine.dm index 1605db4a35a3..589a85434651 100644 --- a/code/modules/events/spacevine.dm +++ b/code/modules/events/spacevine.dm @@ -280,7 +280,7 @@ /datum/spacevine_mutation/woodening/on_grow(obj/structure/spacevine/holder) if(holder.energy) - holder.density = 1 + holder.density = TRUE holder.max_integrity = 100 holder.obj_integrity = holder.max_integrity @@ -311,8 +311,8 @@ desc = "An extremely expansionistic species of vine." icon = 'icons/effects/spacevines.dmi' icon_state = "Light1" - anchored = 1 - density = 0 + anchored = TRUE + density = FALSE layer = SPACEVINE_LAYER mouse_opacity = 2 //Clicking anywhere on the turf is good enough pass_flags = PASSTABLE | PASSGRILLE diff --git a/code/modules/flufftext/Hallucination.dm b/code/modules/flufftext/Hallucination.dm index 171f0f7e2374..7f669bd7b60a 100644 --- a/code/modules/flufftext/Hallucination.dm +++ b/code/modules/flufftext/Hallucination.dm @@ -535,8 +535,8 @@ Gunshots/explosions/opening doors/less rare audio (done) icon_state = null name = "" desc = "" - density = 0 - anchored = 1 + density = FALSE + anchored = TRUE opacity = 0 var/mob/living/carbon/human/my_target = null var/weapon_name = null diff --git a/code/modules/food_and_drinks/kitchen_machinery/deep_fryer.dm b/code/modules/food_and_drinks/kitchen_machinery/deep_fryer.dm index 4db4e9d8f9eb..e21bda82ed17 100644 --- a/code/modules/food_and_drinks/kitchen_machinery/deep_fryer.dm +++ b/code/modules/food_and_drinks/kitchen_machinery/deep_fryer.dm @@ -11,8 +11,8 @@ insert ascii eagle on american flag background here desc = "Deep fried everything." icon = 'icons/obj/kitchen.dmi' icon_state = "fryer_off" - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE use_power = IDLE_POWER_USE idle_power_usage = 5 container_type = OPENCONTAINER diff --git a/code/modules/food_and_drinks/kitchen_machinery/food_cart.dm b/code/modules/food_and_drinks/kitchen_machinery/food_cart.dm index b2babc19d71c..c3f9e0334db4 100644 --- a/code/modules/food_and_drinks/kitchen_machinery/food_cart.dm +++ b/code/modules/food_and_drinks/kitchen_machinery/food_cart.dm @@ -7,8 +7,8 @@ desc = "New generation hot dog stand." icon = 'icons/obj/kitchen.dmi' icon_state = "foodcart" - density = 1 - anchored = 0 + density = TRUE + anchored = FALSE use_power = NO_POWER_USE var/food_stored = 0 var/glasses = 0 diff --git a/code/modules/food_and_drinks/kitchen_machinery/gibber.dm b/code/modules/food_and_drinks/kitchen_machinery/gibber.dm index 5bc3d6ebe779..fa7e03ce8a68 100644 --- a/code/modules/food_and_drinks/kitchen_machinery/gibber.dm +++ b/code/modules/food_and_drinks/kitchen_machinery/gibber.dm @@ -4,9 +4,9 @@ desc = "The name isn't descriptive enough?" icon = 'icons/obj/kitchen.dmi' icon_state = "grinder" - density = 1 - anchored = 1 - var/operating = 0 //Is it on? + density = TRUE + anchored = TRUE + var/operating = FALSE //Is it on? var/dirty = 0 // Does it need cleaning? var/gibtime = 40 // Time from starting until meat appears var/meat_produced = 0 @@ -162,7 +162,7 @@ use_power(1000) visible_message("You hear a loud squelchy grinding sound.") playsound(src.loc, 'sound/machines/juicer.ogg', 50, 1) - src.operating = 1 + operating = TRUE update_icon() var/offset = prob(50) ? -2 : 2 @@ -215,7 +215,7 @@ qdel(src.occupant) spawn(src.gibtime) playsound(src.loc, 'sound/effects/splat.ogg', 50, 1) - operating = 0 + operating = FALSE var/turf/T = get_turf(src) var/list/turf/nearby_turfs = RANGE_TURFS(3,T) - T var/obj/item/skin = allskin @@ -231,5 +231,5 @@ new gibtype(gibturf,i) pixel_x = initial(pixel_x) //return to its spot after shaking - src.operating = 0 + operating = FALSE update_icon() diff --git a/code/modules/food_and_drinks/kitchen_machinery/icecream_vat.dm b/code/modules/food_and_drinks/kitchen_machinery/icecream_vat.dm index ed3e24242ba3..b5c02946e742 100644 --- a/code/modules/food_and_drinks/kitchen_machinery/icecream_vat.dm +++ b/code/modules/food_and_drinks/kitchen_machinery/icecream_vat.dm @@ -10,8 +10,8 @@ desc = "Ding-aling ding dong. Get your Nanotrasen-approved ice cream!" icon = 'icons/obj/kitchen.dmi' icon_state = "icecream_vat" - density = 1 - anchored = 0 + density = TRUE + anchored = FALSE use_power = NO_POWER_USE layer = BELOW_OBJ_LAYER var/list/product_types = list() diff --git a/code/modules/food_and_drinks/kitchen_machinery/juicer.dm b/code/modules/food_and_drinks/kitchen_machinery/juicer.dm index 58563e56d526..9dd314e18ca9 100644 --- a/code/modules/food_and_drinks/kitchen_machinery/juicer.dm +++ b/code/modules/food_and_drinks/kitchen_machinery/juicer.dm @@ -5,8 +5,8 @@ icon = 'icons/obj/kitchen.dmi' icon_state = "juicer1" layer = BELOW_OBJ_LAYER - density = 1 - anchored = 0 + density = TRUE + anchored = FALSE use_power = IDLE_POWER_USE idle_power_usage = 5 active_power_usage = 100 diff --git a/code/modules/food_and_drinks/kitchen_machinery/microwave.dm b/code/modules/food_and_drinks/kitchen_machinery/microwave.dm index 3e7301aed4c2..6df7ce9e4435 100644 --- a/code/modules/food_and_drinks/kitchen_machinery/microwave.dm +++ b/code/modules/food_and_drinks/kitchen_machinery/microwave.dm @@ -4,12 +4,12 @@ icon = 'icons/obj/kitchen.dmi' icon_state = "mw" layer = BELOW_OBJ_LAYER - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE use_power = IDLE_POWER_USE idle_power_usage = 5 active_power_usage = 100 - var/operating = 0 // Is it on? + var/operating = FALSE // Is it on? var/dirty = 0 // = {0..100} Does it need cleaning? var/broken = 0 // ={0,1,2} How broken is it??? var/max_n_of_items = 10 // whatever fat fuck made this a global var needs to look at themselves in the mirror sometime @@ -279,12 +279,12 @@ /obj/machinery/microwave/proc/start() visible_message("The microwave turns on.", "You hear a microwave humming.") - operating = 1 + operating = TRUE icon_state = "mw1" updateUsrDialog() /obj/machinery/microwave/proc/abort() - operating = 0 // Turn it off again aferwards + operating = FALSE // Turn it off again aferwards icon_state = "mw" updateUsrDialog() @@ -307,7 +307,7 @@ visible_message("The microwave gets covered in muck!") dirty = 100 // Make it dirty so it can't be used util cleaned icon_state = "mwbloody" // Make it look dirty too - operating = 0 // Turn it off again aferwards + operating = FALSE // Turn it off again aferwards updateUsrDialog() for(var/obj/item/weapon/reagent_containers/food/snacks/S in src) if(prob(50)) @@ -322,7 +322,7 @@ visible_message("The microwave breaks!") //Let them know they're stupid broken = 2 // Make it broken so it can't be used util fixed flags = null //So you can't add condiments - operating = 0 // Turn it off again aferwards + operating = FALSE // Turn it off again aferwards updateUsrDialog() /obj/machinery/microwave/Topic(href, href_list) diff --git a/code/modules/food_and_drinks/kitchen_machinery/monkeyrecycler.dm b/code/modules/food_and_drinks/kitchen_machinery/monkeyrecycler.dm index 72d1580bf67e..5b695cfd4bec 100644 --- a/code/modules/food_and_drinks/kitchen_machinery/monkeyrecycler.dm +++ b/code/modules/food_and_drinks/kitchen_machinery/monkeyrecycler.dm @@ -4,8 +4,8 @@ icon = 'icons/obj/kitchen.dmi' icon_state = "grinder" layer = BELOW_OBJ_LAYER - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE use_power = IDLE_POWER_USE idle_power_usage = 5 active_power_usage = 50 diff --git a/code/modules/food_and_drinks/kitchen_machinery/processor.dm b/code/modules/food_and_drinks/kitchen_machinery/processor.dm index d94992b1d199..09a0560357e3 100644 --- a/code/modules/food_and_drinks/kitchen_machinery/processor.dm +++ b/code/modules/food_and_drinks/kitchen_machinery/processor.dm @@ -5,10 +5,10 @@ icon = 'icons/obj/kitchen.dmi' icon_state = "processor1" layer = BELOW_OBJ_LAYER - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE var/broken = 0 - var/processing = 0 + var/processing = FALSE use_power = IDLE_POWER_USE idle_power_usage = 5 active_power_usage = 50 @@ -251,7 +251,7 @@ if(src.contents.len == 0) to_chat(user, "The processor is empty!") return 1 - src.processing = 1 + processing = TRUE user.visible_message("[user] turns on [src].", \ "You turn on [src].", \ "You hear a food processor.") @@ -274,7 +274,7 @@ continue P.process_food(src.loc, O, src) pixel_x = initial(pixel_x) //return to its spot after shaking - src.processing = 0 + processing = FALSE src.visible_message("\The [src] finishes processing.") /obj/machinery/processor/verb/eject() diff --git a/code/modules/food_and_drinks/kitchen_machinery/smartfridge.dm b/code/modules/food_and_drinks/kitchen_machinery/smartfridge.dm index e5d0f473b5ce..c4cf9a5e5464 100644 --- a/code/modules/food_and_drinks/kitchen_machinery/smartfridge.dm +++ b/code/modules/food_and_drinks/kitchen_machinery/smartfridge.dm @@ -7,8 +7,8 @@ icon = 'icons/obj/vending.dmi' icon_state = "smartfridge" layer = BELOW_OBJ_LAYER - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE use_power = IDLE_POWER_USE idle_power_usage = 5 active_power_usage = 100 diff --git a/code/modules/food_and_drinks/pizzabox.dm b/code/modules/food_and_drinks/pizzabox.dm index d7b87648bd6a..0c963ec70b5e 100644 --- a/code/modules/food_and_drinks/pizzabox.dm +++ b/code/modules/food_and_drinks/pizzabox.dm @@ -13,7 +13,7 @@ icon_state = "pizzabox1" item_state = "pizzabox" - var/open = 0 + var/open = FALSE var/boxtag = "" var/list/boxes = list() diff --git a/code/modules/holiday/halloween.dm b/code/modules/holiday/halloween.dm index 9ffcce2071c9..c9e6e9269983 100644 --- a/code/modules/holiday/halloween.dm +++ b/code/modules/holiday/halloween.dm @@ -123,8 +123,8 @@ health = 1e6 speak_emote = list("howls") emote_hear = list("wails","screeches") - density = 0 - anchored = 1 + density = FALSE + anchored = TRUE incorporeal_move = 1 layer = 4 var/timer = 0 diff --git a/code/modules/holodeck/items.dm b/code/modules/holodeck/items.dm index 561da5cc5c52..006f8f7ccce7 100644 --- a/code/modules/holodeck/items.dm +++ b/code/modules/holodeck/items.dm @@ -97,8 +97,8 @@ desc = "Boom, shakalaka!" icon = 'icons/obj/basketball.dmi' icon_state = "hoop" - anchored = 1 - density = 1 + anchored = TRUE + density = TRUE /obj/structure/holohoop/attackby(obj/item/weapon/W as obj, mob/user as mob, params) if(get_dist(src,user)<2) @@ -145,9 +145,9 @@ icon_state = "auth_off" var/ready = 0 var/area/currentarea = null - var/eventstarted = 0 + var/eventstarted = FALSE - anchored = 1.0 + anchored = TRUE use_power = IDLE_POWER_USE idle_power_usage = 2 active_power_usage = 6 @@ -199,7 +199,7 @@ /obj/machinery/readybutton/proc/begin_event() - eventstarted = 1 + eventstarted = TRUE for(var/obj/structure/window/W in currentarea) if(W.flags&NODECONSTRUCT) // Just in case: only holo-windows diff --git a/code/modules/hydroponics/beekeeping/beebox.dm b/code/modules/hydroponics/beekeeping/beebox.dm index c0bbd617bcd3..df5d28b30fe6 100644 --- a/code/modules/hydroponics/beekeeping/beebox.dm +++ b/code/modules/hydroponics/beekeeping/beebox.dm @@ -28,8 +28,8 @@ desc = "Dr Miles Manners is just your average wasp-themed super hero by day, but by night he becomes DR BEES!" icon = 'icons/obj/hydroponics/equipment.dmi' icon_state = "beebox" - anchored = 1 - density = 1 + anchored = TRUE + density = TRUE var/mob/living/simple_animal/hostile/poison/bees/queen/queen_bee = null var/list/bees = list() //bees owned by the box, not those inside it var/list/honeycombs = list() diff --git a/code/modules/hydroponics/biogenerator.dm b/code/modules/hydroponics/biogenerator.dm index 3b841a6da73a..a5c05d4607a6 100644 --- a/code/modules/hydroponics/biogenerator.dm +++ b/code/modules/hydroponics/biogenerator.dm @@ -3,11 +3,11 @@ desc = "Converts plants into biomass, which can be used to construct useful items." icon = 'icons/obj/biogenerator.dmi' icon_state = "biogen-empty" - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE use_power = IDLE_POWER_USE idle_power_usage = 40 - var/processing = 0 + var/processing = FALSE var/obj/item/weapon/reagent_containers/glass/beaker = null var/points = 0 var/menustat = "menu" @@ -154,13 +154,13 @@ user.visible_message("[user] begins to load \the [O] in \the [src]...", "You begin to load a design from \the [O]...", "You hear the chatter of a floppy drive.") - processing = 1 + processing = TRUE var/obj/item/weapon/disk/design_disk/D = O if(do_after(user, 10, target = src)) for(var/B in D.blueprints) if(B) files.AddDesign2Known(B) - processing = 0 + processing = FALSE return 1 else to_chat(user, "You cannot put this in [src.name]!") @@ -237,13 +237,13 @@ else points += I.reagents.get_reagent_amount("nutriment")*10*productivity qdel(I) if(S) - processing = 1 + processing = TRUE update_icon() updateUsrDialog() playsound(src.loc, 'sound/machines/blender.ogg', 50, 1) use_power(S*30) sleep(S+15/productivity) - processing = 0 + processing = FALSE update_icon() else menustat = "void" diff --git a/code/modules/hydroponics/gene_modder.dm b/code/modules/hydroponics/gene_modder.dm index 00d2e099a1c3..eef8b6b27caf 100644 --- a/code/modules/hydroponics/gene_modder.dm +++ b/code/modules/hydroponics/gene_modder.dm @@ -3,8 +3,8 @@ desc = "An advanced device designed to manipulate plant genetic makeup." icon = 'icons/obj/hydroponics/equipment.dmi' icon_state = "dnamod" - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE var/obj/item/seeds/seed var/obj/item/weapon/disk/plantgene/disk diff --git a/code/modules/hydroponics/hydroponics.dm b/code/modules/hydroponics/hydroponics.dm index 99d1b9a58a9c..fd5766eb65b9 100644 --- a/code/modules/hydroponics/hydroponics.dm +++ b/code/modules/hydroponics/hydroponics.dm @@ -2,8 +2,8 @@ name = "hydroponics tray" icon = 'icons/obj/hydroponics/equipment.dmi' icon_state = "hydrotray" - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE pixel_y = 8 unique_rename = 1 var/waterlevel = 100 //The amount of water in the tray (max 100) @@ -815,7 +815,7 @@ if (do_after(user, 20*O.toolspeed, target = src)) if(anchored) return - anchored = 1 + anchored = TRUE user.visible_message("[user] wrenches [src] into place.", \ "You wrench [src] in place.") else if(anchored) @@ -825,7 +825,7 @@ if (do_after(user, 20*O.toolspeed, target = src)) if(!anchored) return - anchored = 0 + anchored = FALSE user.visible_message("[user] unwrenches [src].", \ "You unwrench [src].") @@ -928,7 +928,7 @@ name = "soil" icon = 'icons/obj/hydroponics/equipment.dmi' icon_state = "soil" - density = 0 + density = FALSE use_power = NO_POWER_USE unwrenchable = 0 diff --git a/code/modules/hydroponics/seed_extractor.dm b/code/modules/hydroponics/seed_extractor.dm index 99acd2a4e9b1..a8e3aa37de42 100644 --- a/code/modules/hydroponics/seed_extractor.dm +++ b/code/modules/hydroponics/seed_extractor.dm @@ -42,8 +42,8 @@ desc = "Extracts and bags seeds from produce." icon = 'icons/obj/hydroponics/equipment.dmi' icon_state = "sextractor" - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE var/piles = list() var/max_seeds = 1000 var/seed_multiplier = 1 diff --git a/code/modules/language/language_menu.dm b/code/modules/language/language_menu.dm index 3a30c6c11a6e..df0edbe6f02d 100644 --- a/code/modules/language/language_menu.dm +++ b/code/modules/language/language_menu.dm @@ -8,7 +8,7 @@ language_holder = null . = ..() -/datum/language_menu/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.language_menu_state) +/datum/language_menu/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.language_menu_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) ui = new(user, src, ui_key, "language_menu", "Language Menu", 700, 800, master_ui, state) diff --git a/code/modules/library/lib_codex_gigas.dm b/code/modules/library/lib_codex_gigas.dm index 7e099762dedd..e155b32fafc7 100644 --- a/code/modules/library/lib_codex_gigas.dm +++ b/code/modules/library/lib_codex_gigas.dm @@ -93,7 +93,7 @@ currentSection = SUFFIX return currentSection != oldSection -/obj/item/weapon/book/codex_gigas/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \ +/obj/item/weapon/book/codex_gigas/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) diff --git a/code/modules/library/lib_items.dm b/code/modules/library/lib_items.dm index 26c3a964cd4d..3013463b7320 100644 --- a/code/modules/library/lib_items.dm +++ b/code/modules/library/lib_items.dm @@ -14,8 +14,8 @@ name = "bookcase" icon = 'icons/obj/library.dmi' icon_state = "bookempty" - anchored = 0 - density = 1 + anchored = FALSE + density = TRUE opacity = 0 resistance_flags = FLAMMABLE max_integrity = 200 @@ -30,7 +30,7 @@ return state = 2 icon_state = "book-0" - anchored = 1 + anchored = TRUE for(var/obj/item/I in loc) if(istype(I, /obj/item/weapon/book)) I.loc = src @@ -44,7 +44,7 @@ playsound(loc, I.usesound, 100, 1) if(do_after(user, 20*I.toolspeed, target = src)) to_chat(user, "You wrench the frame into place.") - anchored = 1 + anchored = TRUE state = 1 if(istype(I, /obj/item/weapon/crowbar)) playsound(loc, I.usesound, 100, 1) @@ -63,7 +63,7 @@ if(istype(I, /obj/item/weapon/wrench)) playsound(loc, I.usesound, 100, 1) to_chat(user, "You unwrench the frame.") - anchored = 0 + anchored = FALSE state = 0 if(2) diff --git a/code/modules/library/lib_machines.dm b/code/modules/library/lib_machines.dm index 932fe4cfc18f..c38c08ca0b52 100644 --- a/code/modules/library/lib_machines.dm +++ b/code/modules/library/lib_machines.dm @@ -340,7 +340,7 @@ GLOBAL_LIST(cachedbooks) // List of our cached book datums /obj/machinery/computer/libraryconsole/bookmanagement/emag_act(mob/user) if(density && !emagged) - emagged = 1 + emagged = TRUE /obj/machinery/computer/libraryconsole/bookmanagement/Topic(href, href_list) if(..()) @@ -498,8 +498,8 @@ GLOBAL_LIST(cachedbooks) // List of our cached book datums name = "scanner control interface" icon = 'icons/obj/library.dmi' icon_state = "bigscanner" - anchored = 1 - density = 1 + anchored = TRUE + density = TRUE var/obj/item/weapon/book/cache // Last scanned book /obj/machinery/libraryscanner/attackby(obj/O, mob/user, params) @@ -554,9 +554,9 @@ GLOBAL_LIST(cachedbooks) // List of our cached book datums name = "book binder" icon = 'icons/obj/library.dmi' icon_state = "binder" - anchored = 1 - density = 1 - var/busy = 0 + anchored = TRUE + density = TRUE + var/busy = FALSE /obj/machinery/bookbinder/attackby(obj/O, mob/user, params) if(istype(O, /obj/item/weapon/paper)) @@ -577,9 +577,9 @@ GLOBAL_LIST(cachedbooks) // List of our cached book datums P.loc = src user.visible_message("[user] loads some paper into [src].", "You load some paper into [src].") audible_message("[src] begins to hum as it warms up its printing drums.") - busy = 1 + busy = TRUE sleep(rand(200,400)) - busy = 0 + busy = FALSE if(P) if(!stat) visible_message("[src] whirs as it prints and binds a new book.") diff --git a/code/modules/library/random_books.dm b/code/modules/library/random_books.dm index b29152469cb5..4e8221651361 100644 --- a/code/modules/library/random_books.dm +++ b/code/modules/library/random_books.dm @@ -20,7 +20,7 @@ /obj/structure/bookcase/random var/category = null var/book_count = 2 - anchored = 1 + anchored = TRUE state = 2 /obj/structure/bookcase/random/Initialize(mapload) diff --git a/code/modules/library/soapstone.dm b/code/modules/library/soapstone.dm index c83b1d02e0b6..26c88883df2a 100644 --- a/code/modules/library/soapstone.dm +++ b/code/modules/library/soapstone.dm @@ -201,7 +201,7 @@ SSpersistence.chisel_messages -= src . = ..() -/obj/structure/chisel_message/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.always_state) +/obj/structure/chisel_message/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.always_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) diff --git a/code/modules/mining/abandoned_crates.dm b/code/modules/mining/abandoned_crates.dm index ff61e4420629..beac8c0d55f6 100644 --- a/code/modules/mining/abandoned_crates.dm +++ b/code/modules/mining/abandoned_crates.dm @@ -167,7 +167,7 @@ sanitycheck = null //if a digit is repeated, reject the input if (input == code) to_chat(user, "The crate unlocks!") - locked = 0 + locked = FALSE cut_overlays() add_overlay("securecrateg") else if (input == null || sanitycheck == null || length(input) != codelen) diff --git a/code/modules/mining/aux_base.dm b/code/modules/mining/aux_base.dm index 51780ad05db3..1a9f8c742810 100644 --- a/code/modules/mining/aux_base.dm +++ b/code/modules/mining/aux_base.dm @@ -253,8 +253,8 @@ obj/docking_port/stationary/public_mining_dock/onShuttleMove() /obj/structure/mining_shuttle_beacon name = "mining shuttle beacon" desc = "A bluespace beacon calibrated to mark a landing spot for the mining shuttle when deployed near the auxillary mining base." - anchored = 0 - density = 0 + anchored = FALSE + density = FALSE var/shuttle_ID = "landing_zone_dock" icon = 'icons/obj/objects.dmi' icon_state = "miningbeacon" @@ -343,7 +343,7 @@ obj/docking_port/stationary/public_mining_dock/onShuttleMove() aux_base_console.set_mining_mode() //Lets the colony park the shuttle there, now that it has a dock. to_chat(user, "Mining shuttle calibration successful! Shuttle interface available at base console.") - anchored = 1 //Locks in place to mark the landing zone. + anchored = TRUE //Locks in place to mark the landing zone. playsound(loc, 'sound/machines/ping.ogg', 50, 0) /obj/structure/mining_shuttle_beacon/proc/clear_cooldown() diff --git a/code/modules/mining/equipment/kinetic_crusher.dm b/code/modules/mining/equipment/kinetic_crusher.dm index 1791c01447b8..cd600d64fb5e 100644 --- a/code/modules/mining/equipment/kinetic_crusher.dm +++ b/code/modules/mining/equipment/kinetic_crusher.dm @@ -129,7 +129,7 @@ hammer_synced = null return ..() -/obj/item/projectile/destabilizer/on_hit(atom/target, blocked = 0) +/obj/item/projectile/destabilizer/on_hit(atom/target, blocked = FALSE) if(isliving(target)) var/mob/living/L = target var/had_effect = (L.has_status_effect(STATUS_EFFECT_CRUSHERMARK)) //used as a boolean diff --git a/code/modules/mining/fulton.dm b/code/modules/mining/fulton.dm index 1a34985544dc..ebbc5f5b9337 100644 --- a/code/modules/mining/fulton.dm +++ b/code/modules/mining/fulton.dm @@ -77,8 +77,8 @@ GLOBAL_LIST_EMPTY(total_extraction_beacons) M.Knockdown(320) // Keep them from moving during the duration of the extraction M.buckled = 0 // Unbuckle them to prevent anchoring problems else - A.anchored = 1 - A.density = 0 + A.anchored = TRUE + A.density = FALSE var/obj/effect/extraction_holder/holder_obj = new(A.loc) holder_obj.appearance = A.appearance A.loc = holder_obj @@ -128,7 +128,7 @@ GLOBAL_LIST_EMPTY(total_extraction_beacons) holder_obj.add_overlay(balloon3) sleep(4) holder_obj.cut_overlay(balloon3) - A.anchored = 0 // An item has to be unanchored to be extracted in the first place. + A.anchored = FALSE // An item has to be unanchored to be extracted in the first place. A.density = initial(A.density) animate(holder_obj, pixel_z = 0, time = 5) sleep(5) @@ -154,8 +154,8 @@ GLOBAL_LIST_EMPTY(total_extraction_beacons) desc = "A beacon for the fulton recovery system. Activate a pack in your hand to link it to a beacon." icon = 'icons/obj/fulton.dmi' icon_state = "extraction_point" - anchored = 1 - density = 0 + anchored = TRUE + density = FALSE var/beacon_network = "station" /obj/structure/extraction_point/Initialize() diff --git a/code/modules/mining/laborcamp/laborstacker.dm b/code/modules/mining/laborcamp/laborstacker.dm index 50c149538e53..87e348770c21 100644 --- a/code/modules/mining/laborcamp/laborstacker.dm +++ b/code/modules/mining/laborcamp/laborstacker.dm @@ -5,8 +5,8 @@ desc = "A stacking console with an electromagnetic writer, used to track ore mined by prisoners." icon = 'icons/obj/machines/mining_machines.dmi' icon_state = "console" - density = 0 - anchored = 1 + density = FALSE + anchored = TRUE var/obj/machinery/mineral/stacking_machine/laborstacker/stacking_machine = null var/machinedir = SOUTH var/obj/item/weapon/card/id/prisoner/inserted_id @@ -34,7 +34,7 @@ to_chat(user, "There's an ID inserted already.") return ..() -/obj/machinery/mineral/labor_claim_console/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \ +/obj/machinery/mineral/labor_claim_console/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) @@ -122,7 +122,7 @@ /obj/machinery/mineral/labor_claim_console/emag_act(mob/user) if(!emagged) - emagged = 1 + emagged = TRUE to_chat(user, "PZZTTPFFFT") @@ -148,8 +148,8 @@ desc = "A console used by prisoners to check the progress on their quotas. Simply swipe a prisoner ID." icon = 'icons/obj/machines/mining_machines.dmi' icon_state = "console" - density = 0 - anchored = 1 + density = FALSE + anchored = TRUE /obj/machinery/mineral/labor_points_checker/attack_hand(mob/user) user.examinate(src) diff --git a/code/modules/mining/lavaland/ruins/gym.dm b/code/modules/mining/lavaland/ruins/gym.dm index 8ca16b8dfb8d..2eb30dc7119e 100644 --- a/code/modules/mining/lavaland/ruins/gym.dm +++ b/code/modules/mining/lavaland/ruins/gym.dm @@ -3,7 +3,7 @@ desc = "A punching bag. Can you get to speed level 4???" icon = 'goon/icons/obj/fitness.dmi' icon_state = "punchingbag" - anchored = 1 + anchored = TRUE layer = WALL_OBJ_LAYER var/list/hit_sounds = list('sound/weapons/genhit1.ogg', 'sound/weapons/genhit2.ogg', 'sound/weapons/genhit3.ogg',\ 'sound/weapons/punch1.ogg', 'sound/weapons/punch2.ogg', 'sound/weapons/punch3.ogg', 'sound/weapons/punch4.ogg') @@ -17,8 +17,8 @@ desc = "Just looking at this thing makes you feel tired." icon = 'goon/icons/obj/fitness.dmi' icon_state = "fitnesslifter" - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE /obj/structure/stacklifter/attack_hand(mob/living/user) if(in_use) @@ -55,8 +55,8 @@ desc = "Just looking at this thing makes you feel tired." icon = 'goon/icons/obj/fitness.dmi' icon_state = "fitnessweight" - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE /obj/structure/weightlifter/attack_hand(mob/living/user) if(in_use) diff --git a/code/modules/mining/machine_input_output_plates.dm b/code/modules/mining/machine_input_output_plates.dm index 12d0d5cd8265..79a514bcc2b6 100644 --- a/code/modules/mining/machine_input_output_plates.dm +++ b/code/modules/mining/machine_input_output_plates.dm @@ -4,8 +4,8 @@ icon = 'icons/mob/screen_gen.dmi' icon_state = "x2" name = "Input area" - density = 0 - anchored = 1 + density = FALSE + anchored = TRUE /obj/machinery/mineral/input/New() icon_state = "blank" @@ -14,8 +14,8 @@ icon = 'icons/mob/screen_gen.dmi' icon_state = "x" name = "Output area" - density = 0 - anchored = 1 + density = FALSE + anchored = TRUE /obj/machinery/mineral/output/New() icon_state = "blank" diff --git a/code/modules/mining/machine_processing.dm b/code/modules/mining/machine_processing.dm index 32eb964de8e0..2e1ac2168718 100644 --- a/code/modules/mining/machine_processing.dm +++ b/code/modules/mining/machine_processing.dm @@ -6,8 +6,8 @@ name = "production machine console" icon = 'icons/obj/machines/mining_machines.dmi' icon_state = "console" - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE var/obj/machinery/mineral/processing_unit/machine = null var/machinedir = EAST speed_process = 1 @@ -63,8 +63,8 @@ name = "furnace" icon = 'icons/obj/machines/mining_machines.dmi' icon_state = "furnace" - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE var/obj/machinery/mineral/CONSOLE = null var/datum/material_container/materials var/on = FALSE @@ -153,7 +153,7 @@ ore_diamond -= 1 generate_mineral(/obj/item/stack/sheet/mineral/adamantine) else - on = 0 + on = FALSE continue if (selected_glass == 0 && selected_gold == 0 && selected_silver == 1 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0) if (ore_silver >= 1 && ore_plasma >= 3) @@ -161,7 +161,7 @@ ore_plasma -= 3 generate_mineral(/obj/item/stack/sheet/mineral/mythril) else - on = 0 + on = FALSE continue*/ /obj/machinery/mineral/processing_unit/proc/smelt_ore() diff --git a/code/modules/mining/machine_redemption.dm b/code/modules/mining/machine_redemption.dm index 6647ebfca98d..0087687688d0 100644 --- a/code/modules/mining/machine_redemption.dm +++ b/code/modules/mining/machine_redemption.dm @@ -6,8 +6,8 @@ desc = "A machine that accepts ore and instantly transforms it into workable material sheets. Points for ore are generated based on type and can be redeemed at a mining equipment vendor." icon = 'icons/obj/machines/mining_machines.dmi' icon_state = "ore_redemption" - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE input_dir = NORTH output_dir = SOUTH req_access = list(GLOB.access_mineral_storeroom) @@ -211,7 +211,7 @@ return interact(user) -/obj/machinery/mineral/ore_redemption/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) +/obj/machinery/mineral/ore_redemption/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) ui = new(user, src, ui_key, "ore_redemption_machine", "Ore Redemption Machine", 440, 550, master_ui, state) diff --git a/code/modules/mining/machine_stacking.dm b/code/modules/mining/machine_stacking.dm index f5565f305c1b..96589fb57578 100644 --- a/code/modules/mining/machine_stacking.dm +++ b/code/modules/mining/machine_stacking.dm @@ -4,8 +4,8 @@ name = "stacking machine console" icon = 'icons/obj/machines/mining_machines.dmi' icon_state = "console" - density = 0 - anchored = 1 + density = FALSE + anchored = TRUE var/obj/machinery/mineral/stacking_machine/machine = null var/machinedir = SOUTHEAST speed_process = 1 @@ -60,8 +60,8 @@ name = "stacking machine" icon = 'icons/obj/machines/mining_machines.dmi' icon_state = "stacker" - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE var/obj/machinery/mineral/stacking_unit_console/CONSOLE var/stk_types = list() var/stk_amt = list() diff --git a/code/modules/mining/machine_unloading.dm b/code/modules/mining/machine_unloading.dm index becb46248050..3e0bc6037f11 100644 --- a/code/modules/mining/machine_unloading.dm +++ b/code/modules/mining/machine_unloading.dm @@ -5,8 +5,8 @@ name = "unloading machine" icon = 'icons/obj/machines/mining_machines.dmi' icon_state = "unloader" - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE input_dir = WEST output_dir = EAST speed_process = 1 diff --git a/code/modules/mining/machine_vending.dm b/code/modules/mining/machine_vending.dm index fad653438ce4..8607dfc86564 100644 --- a/code/modules/mining/machine_vending.dm +++ b/code/modules/mining/machine_vending.dm @@ -5,8 +5,8 @@ desc = "An equipment vendor for miners, points collected at an ore redemption machine can be spent here." icon = 'icons/obj/machines/mining_machines.dmi' icon_state = "mining" - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE var/obj/item/weapon/card/id/inserted_id var/list/prize_list = list( //if you add something to this, please, for the love of god, use tabs and not spaces. new /datum/data/mining_equipment("1 Marker Beacon", /obj/item/stack/marker_beacon, 10), diff --git a/code/modules/mining/mine_items.dm b/code/modules/mining/mine_items.dm index 0bab3e7601b5..a97f9ad4a71f 100644 --- a/code/modules/mining/mine_items.dm +++ b/code/modules/mining/mine_items.dm @@ -3,7 +3,7 @@ //this item is intended to give the effect of entering the mine, so that light gradually fades /obj/effect/light_emitter name = "Light emitter" - anchored = 1 + anchored = TRUE invisibility = 101 var/set_luminosity = 8 var/set_cap = 0 diff --git a/code/modules/mining/mint.dm b/code/modules/mining/mint.dm index be152b3ea808..3920ef4ca8fc 100644 --- a/code/modules/mining/mint.dm +++ b/code/modules/mining/mint.dm @@ -5,11 +5,11 @@ name = "coin press" icon = 'icons/obj/economy.dmi' icon_state = "coinpress0" - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE var/datum/material_container/materials var/newCoins = 0 //how many coins the machine made in it's last load - var/processing = 0 + var/processing = FALSE var/chosen = MAT_METAL //which material will be used to make coins var/coinsToProduce = 10 speed_process = 1 @@ -77,7 +77,7 @@ coinsToProduce = Clamp(coinsToProduce + text2num(href_list["chooseAmt"]), 0, 1000) if(href_list["makeCoins"]) var/temp_coins = coinsToProduce - processing = 1 + processing = TRUE icon_state = "coinpress1" var/coin_mat = MINERAL_MATERIAL_AMOUNT * 0.2 var/datum/material/M = materials.materials[chosen] @@ -93,7 +93,7 @@ sleep(5) icon_state = "coinpress0" - processing = 0 + processing = FALSE coinsToProduce = temp_coins src.updateUsrDialog() return diff --git a/code/modules/mining/satchel_ore_boxdm.dm b/code/modules/mining/satchel_ore_boxdm.dm index cb08c9d3f4c7..6f247fc97b69 100644 --- a/code/modules/mining/satchel_ore_boxdm.dm +++ b/code/modules/mining/satchel_ore_boxdm.dm @@ -6,7 +6,7 @@ icon_state = "orebox" name = "ore box" desc = "A heavy wooden box, which can be filled with a lot of ores." - density = 1 + density = TRUE pressure_resistance = 5*ONE_ATMOSPHERE /obj/structure/ore_box/attackby(obj/item/weapon/W, mob/user, params) diff --git a/code/modules/mob/camera/camera.dm b/code/modules/mob/camera/camera.dm index f960c5390b98..498dbdebda94 100644 --- a/code/modules/mob/camera/camera.dm +++ b/code/modules/mob/camera/camera.dm @@ -2,8 +2,8 @@ /mob/camera name = "camera mob" - density = 0 - anchored = 1 + density = FALSE + anchored = TRUE status_flags = GODMODE // You can't damage it. mouse_opacity = 0 see_in_dark = 7 diff --git a/code/modules/mob/dead/new_player/new_player.dm b/code/modules/mob/dead/new_player/new_player.dm index 74e9e40dde69..d9e41d791657 100644 --- a/code/modules/mob/dead/new_player/new_player.dm +++ b/code/modules/mob/dead/new_player/new_player.dm @@ -8,11 +8,11 @@ invisibility = INVISIBILITY_ABSTRACT - density = 0 + density = FALSE stat = DEAD canmove = 0 - anchored = 1 // don't get pushed around + anchored = TRUE // don't get pushed around var/mob/living/new_character //for instant transfer once the round is set up /mob/dead/new_player/Initialize() diff --git a/code/modules/mob/dead/new_player/sprite_accessories.dm b/code/modules/mob/dead/new_player/sprite_accessories.dm index 90ea64978227..5a9b9a34d86b 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories.dm +++ b/code/modules/mob/dead/new_player/sprite_accessories.dm @@ -56,7 +56,7 @@ var/gender_specific //Something that can be worn by either gender, but looks different on each var/color_src = MUTCOLORS //Currently only used by mutantparts so don't worry about hair and stuff. This is the source that this accessory will get its color from. Default is MUTCOLOR, but can also be HAIR, FACEHAIR, EYECOLOR and 0 if none. var/hasinner //Decides if this sprite has an "inner" part, such as the fleshy parts on ears. - var/locked = 0 //Is this part locked from roundstart selection? Used for parts that apply effects + var/locked = FALSE //Is this part locked from roundstart selection? Used for parts that apply effects var/dimension_x = 32 var/dimension_y = 32 var/center = FALSE //Should we center the sprite? diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm index befbcae7e4a7..7156eb38fb4b 100644 --- a/code/modules/mob/dead/observer/observer.dm +++ b/code/modules/mob/dead/observer/observer.dm @@ -10,9 +10,9 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER) icon_state = "ghost" layer = GHOST_LAYER stat = DEAD - density = 0 + density = FALSE canmove = 0 - anchored = 1 // don't get pushed around + anchored = TRUE // don't get pushed around sight = SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF see_invisible = SEE_INVISIBLE_OBSERVER see_in_dark = 100 diff --git a/code/modules/mob/living/bloodcrawl.dm b/code/modules/mob/living/bloodcrawl.dm index c79e167c1035..0b882e01956f 100644 --- a/code/modules/mob/living/bloodcrawl.dm +++ b/code/modules/mob/living/bloodcrawl.dm @@ -3,8 +3,8 @@ icon = 'icons/effects/effects.dmi' icon_state = "nothing" var/canmove = 1 - density = 0 - anchored = 1 + density = FALSE + anchored = TRUE invisibility = 60 resistance_flags = LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF diff --git a/code/modules/mob/living/carbon/alien/alien_defense.dm b/code/modules/mob/living/carbon/alien/alien_defense.dm index 4fc0f6924d42..b55abb11f0f4 100644 --- a/code/modules/mob/living/carbon/alien/alien_defense.dm +++ b/code/modules/mob/living/carbon/alien/alien_defense.dm @@ -6,7 +6,7 @@ return 2 //no ears /mob/living/carbon/alien/hitby(atom/movable/AM, skipcatch, hitpush) - ..(AM, skipcatch = 1, hitpush = 0) + ..(AM, skipcatch = TRUE, hitpush = FALSE) /*Code for aliens attacking aliens. Because aliens act on a hivemind, I don't see them as very aggressive with each other. diff --git a/code/modules/mob/living/carbon/alien/humanoid/caste/hunter.dm b/code/modules/mob/living/carbon/alien/humanoid/caste/hunter.dm index 0af56498fd2c..2957124ac645 100644 --- a/code/modules/mob/living/carbon/alien/humanoid/caste/hunter.dm +++ b/code/modules/mob/living/carbon/alien/humanoid/caste/hunter.dm @@ -69,11 +69,11 @@ if(A) if(isliving(A)) var/mob/living/L = A - var/blocked = 0 + var/blocked = FALSE if(ishuman(A)) var/mob/living/carbon/human/H = A if(H.check_shields(0, "the [name]", src, attack_type = LEAP_ATTACK)) - blocked = 1 + blocked = TRUE if(!blocked) L.visible_message("[src] pounces on [L]!", "[src] pounces on you!") L.Knockdown(100) diff --git a/code/modules/mob/living/carbon/alien/larva/larva.dm b/code/modules/mob/living/carbon/alien/larva/larva.dm index 2bbc0308808b..44024b834b01 100644 --- a/code/modules/mob/living/carbon/alien/larva/larva.dm +++ b/code/modules/mob/living/carbon/alien/larva/larva.dm @@ -4,7 +4,7 @@ icon_state = "larva0" pass_flags = PASSTABLE | PASSMOB mob_size = MOB_SIZE_SMALL - density = 0 + density = FALSE maxHealth = 25 health = 25 diff --git a/code/modules/mob/living/carbon/carbon_defense.dm b/code/modules/mob/living/carbon/carbon_defense.dm index b4f574d82b8a..de507286f3d7 100644 --- a/code/modules/mob/living/carbon/carbon_defense.dm +++ b/code/modules/mob/living/carbon/carbon_defense.dm @@ -52,7 +52,7 @@ if(affecting && affecting.dismemberable && affecting.get_damage() >= (affecting.max_damage - P.dismemberment)) affecting.dismember(P.damtype) -/mob/living/carbon/hitby(atom/movable/AM, skipcatch, hitpush = 1, blocked = 0) +/mob/living/carbon/hitby(atom/movable/AM, skipcatch, hitpush = TRUE, blocked = FALSE) if(!skipcatch) //ugly, but easy if(in_throw_mode && !get_active_held_item()) //empty active hand and we're in throw mode if(canmove && !restrained()) diff --git a/code/modules/mob/living/carbon/damage_procs.dm b/code/modules/mob/living/carbon/damage_procs.dm index fb735e917b86..5051b333b00c 100644 --- a/code/modules/mob/living/carbon/damage_procs.dm +++ b/code/modules/mob/living/carbon/damage_procs.dm @@ -1,6 +1,6 @@ -/mob/living/carbon/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked = 0) +/mob/living/carbon/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked = FALSE) var/hit_percent = (100-blocked)/100 if(!damage || hit_percent <= 0) return 0 diff --git a/code/modules/mob/living/carbon/human/damage_procs.dm b/code/modules/mob/living/carbon/human/damage_procs.dm index aa49718753f2..764140852903 100644 --- a/code/modules/mob/living/carbon/human/damage_procs.dm +++ b/code/modules/mob/living/carbon/human/damage_procs.dm @@ -1,5 +1,5 @@ -/mob/living/carbon/human/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = 0) +/mob/living/carbon/human/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE) // depending on the species, it will run the corresponding apply_damage code there return dna.species.apply_damage(damage, damagetype, def_zone, blocked, src) diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index b2a003a8dccd..73a845868d68 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -109,7 +109,7 @@ return TRUE return FALSE -/mob/living/carbon/human/hitby(atom/movable/AM, skipcatch = 0, hitpush = 1, blocked = 0) +/mob/living/carbon/human/hitby(atom/movable/AM, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE) var/spec_return = dna.species.spec_hitby(AM, src) if(spec_return) return spec_return @@ -121,9 +121,9 @@ if(I.thrownby == src) //No throwing stuff at yourself to trigger hit reactions return ..() if(check_shields(AM, throwpower, "\the [AM.name]", THROWN_PROJECTILE_ATTACK)) - hitpush = 0 - skipcatch = 1 - blocked = 1 + hitpush = FALSE + skipcatch = TRUE + blocked = TRUE else if(I) if(I.throw_speed >= EMBED_THROWSPEED_THRESHOLD) if(can_embed(I)) @@ -135,8 +135,8 @@ I.loc = src L.receive_damage(I.w_class*I.embedded_impact_pain_multiplier) visible_message("[I] embeds itself in [src]'s [L.name]!","[I] embeds itself in your [L.name]!") - hitpush = 0 - skipcatch = 1 //can't catch the now embedded item + hitpush = FALSE + skipcatch = TRUE //can't catch the now embedded item return ..() @@ -457,12 +457,12 @@ /mob/living/carbon/human/emp_act(severity) - var/informed = 0 + var/informed = FALSE for(var/obj/item/bodypart/L in src.bodyparts) if(L.status == BODYPART_ROBOTIC) if(!informed) to_chat(src, "You feel a sharp pain as your robotic limbs overload.") - informed = 1 + informed = TRUE switch(severity) if(1) L.receive_damage(0,10) diff --git a/code/modules/mob/living/carbon/human/interactive.dm b/code/modules/mob/living/carbon/human/interactive.dm index 72eedbff9ff3..59676238e765 100644 --- a/code/modules/mob/living/carbon/human/interactive.dm +++ b/code/modules/mob/living/carbon/human/interactive.dm @@ -554,7 +554,7 @@ var/obj/machinery/door/airlock/AL = D if(!AL.CanAStarPass(RPID)) // only crack open doors we can't get through inactivity_period = 20 - AL.panel_open = 1 + AL.panel_open = TRUE AL.update_icon() AL.shock(src,(100 - smartness)/2) sleep(5) @@ -570,7 +570,7 @@ sleep(5) if(QDELETED(AL)) return - AL.panel_open = 0 + AL.panel_open = FALSE AL.update_icon() D.open(2) //crowbar force else diff --git a/code/modules/mob/living/carbon/human/species_types/jellypeople.dm b/code/modules/mob/living/carbon/human/species_types/jellypeople.dm index 0c1cf44e3885..59647632c0ec 100644 --- a/code/modules/mob/living/carbon/human/species_types/jellypeople.dm +++ b/code/modules/mob/living/carbon/human/species_types/jellypeople.dm @@ -227,7 +227,7 @@ else ui_interact(owner) -/datum/action/innate/swap_body/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.conscious_state) +/datum/action/innate/swap_body/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.conscious_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) diff --git a/code/modules/mob/living/carbon/monkey/combat.dm b/code/modules/mob/living/carbon/monkey/combat.dm index 619885c3c3cc..c38c624ebb0c 100644 --- a/code/modules/mob/living/carbon/monkey/combat.dm +++ b/code/modules/mob/living/carbon/monkey/combat.dm @@ -447,7 +447,7 @@ retaliate(Proj.firer) ..() -/mob/living/carbon/monkey/hitby(atom/movable/AM, skipcatch = 0, hitpush = 1, blocked = 0) +/mob/living/carbon/monkey/hitby(atom/movable/AM, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE) if(istype(AM, /obj/item)) var/obj/item/I = AM if(I.throwforce < src.health && I.thrownby && ishuman(I.thrownby)) diff --git a/code/modules/mob/living/damage_procs.dm b/code/modules/mob/living/damage_procs.dm index 6e5302df24d6..32cb1b76dfec 100644 --- a/code/modules/mob/living/damage_procs.dm +++ b/code/modules/mob/living/damage_procs.dm @@ -8,7 +8,7 @@ Returns standard 0 if fail */ -/mob/living/proc/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = 0) +/mob/living/proc/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE) var/hit_percent = (100-blocked)/100 if(!damage || (hit_percent <= 0)) return 0 @@ -58,7 +58,7 @@ return getStaminaLoss() -/mob/living/proc/apply_damages(brute = 0, burn = 0, tox = 0, oxy = 0, clone = 0, def_zone = null, blocked = 0, stamina = 0) +/mob/living/proc/apply_damages(brute = 0, burn = 0, tox = 0, oxy = 0, clone = 0, def_zone = null, blocked = FALSE, stamina = 0) if(blocked >= 100) return 0 if(brute) @@ -77,7 +77,7 @@ -/mob/living/proc/apply_effect(effect = 0,effecttype = STUN, blocked = 0) +/mob/living/proc/apply_effect(effect = 0,effecttype = STUN, blocked = FALSE) var/hit_percent = (100-blocked)/100 if(!effect || (hit_percent <= 0)) return 0 @@ -105,7 +105,7 @@ return 1 -/mob/living/proc/apply_effects(stun = 0, knockdown = 0, unconscious = 0, irradiate = 0, slur = 0, stutter = 0, eyeblur = 0, drowsy = 0, blocked = 0, stamina = 0, jitter = 0) +/mob/living/proc/apply_effects(stun = 0, knockdown = 0, unconscious = 0, irradiate = 0, slur = 0, stutter = 0, eyeblur = 0, drowsy = 0, blocked = FALSE, stamina = 0, jitter = 0) if(blocked >= 100) return 0 if(stun) diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm index d136fbe96786..ebb9ee074ff9 100644 --- a/code/modules/mob/living/living_defense.dm +++ b/code/modules/mob/living/living_defense.dm @@ -61,7 +61,7 @@ else return 0 -/mob/living/hitby(atom/movable/AM, skipcatch, hitpush = 1, blocked = 0) +/mob/living/hitby(atom/movable/AM, skipcatch, hitpush = TRUE, blocked = FALSE) if(istype(AM, /obj/item)) var/obj/item/I = AM var/zone = ran_zone("chest", 65)//Hits a random part of the body, geared towards the chest diff --git a/code/modules/mob/living/silicon/ai/ai.dm b/code/modules/mob/living/silicon/ai/ai.dm index ce6feeaacf29..97bd12b996d5 100644 --- a/code/modules/mob/living/silicon/ai/ai.dm +++ b/code/modules/mob/living/silicon/ai/ai.dm @@ -16,8 +16,8 @@ name = "AI" icon = 'icons/mob/ai.dmi' icon_state = "ai" - anchored = 1 - density = 1 + anchored = TRUE + density = TRUE canmove = 0 status_flags = CANSTUN|CANPUSH a_intent = INTENT_HARM //so we always get pushed instead of trying to swap diff --git a/code/modules/mob/living/silicon/ai/death.dm b/code/modules/mob/living/silicon/ai/death.dm index 1b6c67ecc630..a2ba046b132a 100644 --- a/code/modules/mob/living/silicon/ai/death.dm +++ b/code/modules/mob/living/silicon/ai/death.dm @@ -11,7 +11,7 @@ cameraFollow = null - anchored = 0 //unbolt floorbolts + anchored = FALSE //unbolt floorbolts update_canmove() if(eyeobj) eyeobj.setLoc(get_turf(src)) diff --git a/code/modules/mob/living/silicon/ai/freelook/chunk.dm b/code/modules/mob/living/silicon/ai/freelook/chunk.dm index fde7cc6c084f..87e517abfb7d 100644 --- a/code/modules/mob/living/silicon/ai/freelook/chunk.dm +++ b/code/modules/mob/living/silicon/ai/freelook/chunk.dm @@ -12,7 +12,7 @@ var/list/cameras = list() var/list/turfs = list() var/list/seenby = list() - var/visible = 0 + var/visible = FALSE var/changed = 0 var/updating = 0 var/x = 0 diff --git a/code/modules/mob/living/silicon/damage_procs.dm b/code/modules/mob/living/silicon/damage_procs.dm index 7b7e36898473..07e6994db584 100644 --- a/code/modules/mob/living/silicon/damage_procs.dm +++ b/code/modules/mob/living/silicon/damage_procs.dm @@ -1,5 +1,5 @@ -/mob/living/silicon/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = 0) +/mob/living/silicon/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE) var/hit_percent = (100-blocked)/100 if(!damage || (hit_percent <= 0)) return 0 @@ -14,7 +14,7 @@ return 1 -/mob/living/silicon/apply_effect(effect = 0,effecttype = STUN, blocked = 0) +/mob/living/silicon/apply_effect(effect = 0,effecttype = STUN, blocked = FALSE) return 0 //The only effect that can hit them atm is flashes and they still directly edit so this works for now /mob/living/silicon/adjustToxLoss(amount, updating_health = TRUE, forced = FALSE) //immune to tox damage diff --git a/code/modules/mob/living/silicon/pai/pai.dm b/code/modules/mob/living/silicon/pai/pai.dm index 6a44db9a8d24..e1aab0d1be28 100644 --- a/code/modules/mob/living/silicon/pai/pai.dm +++ b/code/modules/mob/living/silicon/pai/pai.dm @@ -5,7 +5,7 @@ icon = 'icons/mob/pai.dmi' icon_state = "repairbot" mouse_opacity = 2 - density = 0 + density = FALSE luminosity = 0 pass_flags = PASSTABLE | PASSMOB mob_size = MOB_SIZE_TINY diff --git a/code/modules/mob/living/silicon/robot/death.dm b/code/modules/mob/living/silicon/robot/death.dm index 246ea1e060ac..c8c57dc60282 100644 --- a/code/modules/mob/living/silicon/robot/death.dm +++ b/code/modules/mob/living/silicon/robot/death.dm @@ -19,7 +19,7 @@ . = ..() - locked = 0 //unlock cover + locked = FALSE //unlock cover update_canmove() if(camera && camera.status) diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm index c715ba3ca85f..185dc546b7e2 100644 --- a/code/modules/mob/living/silicon/robot/robot.dm +++ b/code/modules/mob/living/silicon/robot/robot.dm @@ -45,12 +45,12 @@ var/obj/machinery/camera/camera = null var/opened = 0 - var/emagged = 0 + var/emagged = FALSE var/emag_cooldown = 0 var/wiresexposed = 0 var/ident = 0 - var/locked = 1 + var/locked = TRUE var/list/req_access = list(GLOB.access_robotics) var/alarms = list("Motion"=list(), "Fire"=list(), "Atmosphere"=list(), "Power"=list(), "Camera"=list(), "Burglar"=list()) @@ -547,7 +547,7 @@ if(locked) switch(alert("You cannot lock your cover again, are you sure?\n (You can still ask for a human to lock it)", "Unlock Own Cover", "Yes", "No")) if("Yes") - locked = 0 + locked = FALSE update_icons() to_chat(usr, "You unlock your cover.") @@ -942,7 +942,7 @@ camera.toggle_cam(src,0) update_headlamp() if(admin_revive) - locked = 1 + locked = TRUE notify_ai(NEW_BORG) . = 1 diff --git a/code/modules/mob/living/silicon/robot/robot_defense.dm b/code/modules/mob/living/silicon/robot/robot_defense.dm index 5ae8d68deb1e..0bafce60d315 100644 --- a/code/modules/mob/living/silicon/robot/robot_defense.dm +++ b/code/modules/mob/living/silicon/robot/robot_defense.dm @@ -92,7 +92,7 @@ if(!opened)//Cover is closed if(locked) to_chat(user, "You emag the cover lock.") - locked = 0 + locked = FALSE if(shell) //A warning to Traitors who may not know that emagging AI shells does not slave them. to_chat(user, "[src] seems to be controlled remotely! Emagging the interface may not work as expected.") else diff --git a/code/modules/mob/living/simple_animal/bot/bot.dm b/code/modules/mob/living/simple_animal/bot/bot.dm index da57ddcadeab..d5526cac999a 100644 --- a/code/modules/mob/living/simple_animal/bot/bot.dm +++ b/code/modules/mob/living/simple_animal/bot/bot.dm @@ -37,12 +37,12 @@ var/bot_name var/list/player_access = list() //Additonal access the bots gets when player controlled - var/emagged = 0 + var/emagged = FALSE var/list/prev_access = list() - var/on = 1 - var/open = 0//Maint panel - var/locked = 1 - var/hacked = 0 //Used to differentiate between being hacked by silicons and emagged by humans. + var/on = TRUE + var/open = FALSE//Maint panel + var/locked = TRUE + var/hacked = FALSE //Used to differentiate between being hacked by silicons and emagged by humans. var/text_hack = "" //Custom text returned to a silicon upon hacking a bot. var/text_dehack = "" //Text shown when resetting a bots hacked status to normal. var/text_dehack_fail = "" //Shown when a silicon tries to reset a bot emagged with the emag item, which cannot be reset. @@ -103,14 +103,14 @@ /mob/living/simple_animal/bot/proc/turn_on() if(stat) return 0 - on = 1 + on = TRUE set_light(initial(light_range)) update_icon() diag_hud_set_botstat() return 1 /mob/living/simple_animal/bot/proc/turn_off() - on = 0 + on = FALSE set_light(0) bot_reset() //Resets an AI's call, should it exist. update_icon() @@ -168,14 +168,14 @@ /mob/living/simple_animal/bot/emag_act(mob/user) if(locked) //First emag application unlocks the bot's interface. Apply a screwdriver to use the emag again. - locked = 0 - emagged = 1 + locked = FALSE + emagged = TRUE to_chat(user, "You bypass [src]'s controls.") return if(!locked && open) //Bot panel is unlocked by ID or emag, and the panel is screwed open. Ready for emagging. emagged = 2 remote_disabled = 1 //Manually emagging the bot locks out the AI built in panel. - locked = 1 //Access denied forever! + locked = TRUE //Access denied forever! bot_reset() turn_on() //The bot automatically turns on when emagged, unless recently hit with EMP. to_chat(src, "(#$*#$^^( OVERRIDE DETECTED") @@ -771,15 +771,15 @@ Pass a positive integer as an argument to override a bot's default speed. if("hack") if(emagged != 2) emagged = 2 - hacked = 1 - locked = 1 + hacked = TRUE + locked = TRUE to_chat(usr, "[text_hack]") bot_reset() else if(!hacked) to_chat(usr, "[text_dehack_fail]") else - emagged = 0 - hacked = 0 + emagged = FALSE + hacked = FALSE to_chat(usr, "[text_dehack]") bot_reset() if("ejectpai") diff --git a/code/modules/mob/living/simple_animal/bot/cleanbot.dm b/code/modules/mob/living/simple_animal/bot/cleanbot.dm index 190a581d4891..e733ecdcb856 100644 --- a/code/modules/mob/living/simple_animal/bot/cleanbot.dm +++ b/code/modules/mob/living/simple_animal/bot/cleanbot.dm @@ -4,8 +4,8 @@ desc = "A little cleaning robot, he looks so excited!" icon = 'icons/mob/aibots.dmi' icon_state = "cleanbot0" - density = 0 - anchored = 0 + density = FALSE + anchored = FALSE health = 25 maxHealth = 25 radio_key = /obj/item/device/encryptionkey/headset_service @@ -197,7 +197,7 @@ /mob/living/simple_animal/bot/cleanbot/UnarmedAttack(atom/A) if(istype(A, /obj/effect/decal/cleanable)) - anchored = 1 + anchored = TRUE icon_state = "cleanbot-c" visible_message("[src] begins to clean up [A].") mode = BOT_CLEANING @@ -208,7 +208,7 @@ if(istype(AM, /obj/effect/decal/cleanable)) qdel(AM) - anchored = 0 + anchored = FALSE target = null mode = BOT_IDLE icon_state = "cleanbot[on]" @@ -250,7 +250,7 @@ ..() /mob/living/simple_animal/bot/cleanbot/explode() - on = 0 + on = FALSE visible_message("[src] blows apart!") var/turf/Tsec = get_turf(src) diff --git a/code/modules/mob/living/simple_animal/bot/ed209bot.dm b/code/modules/mob/living/simple_animal/bot/ed209bot.dm index db9369a5e454..26c394e926f0 100644 --- a/code/modules/mob/living/simple_animal/bot/ed209bot.dm +++ b/code/modules/mob/living/simple_animal/bot/ed209bot.dm @@ -3,8 +3,8 @@ desc = "A security robot. He looks less than thrilled." icon = 'icons/mob/aibots.dmi' icon_state = "ed2090" - density = 1 - anchored = 0 + density = TRUE + anchored = FALSE health = 100 maxHealth = 100 damage_coeff = list(BRUTE = 0.5, BURN = 0.7, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0) @@ -83,7 +83,7 @@ ..() target = null oldtarget_name = null - anchored = 0 + anchored = FALSE walk_to(src,0) last_found = world.time set_weapon() @@ -254,7 +254,7 @@ Auto Patrol[]"}, stun_attack(target) mode = BOT_PREP_ARREST - anchored = 1 + anchored = TRUE target_lastloc = target.loc return @@ -288,7 +288,7 @@ Auto Patrol[]"}, if(BOT_ARREST) if(!target) - anchored = 0 + anchored = FALSE mode = BOT_IDLE last_found = world.time frustration = 0 @@ -303,7 +303,7 @@ Auto Patrol[]"}, return else mode = BOT_PREP_ARREST - anchored = 0 + anchored = FALSE if(BOT_START_PATROL) look_for_perp() @@ -317,7 +317,7 @@ Auto Patrol[]"}, return /mob/living/simple_animal/bot/ed209/proc/back_to_idle() - anchored = 0 + anchored = FALSE mode = BOT_IDLE target = null last_found = world.time @@ -325,7 +325,7 @@ Auto Patrol[]"}, INVOKE_ASYNC(src, .proc/handle_automated_action) //ensure bot quickly responds /mob/living/simple_animal/bot/ed209/proc/back_to_hunt() - anchored = 0 + anchored = FALSE frustration = 0 mode = BOT_HUNT INVOKE_ASYNC(src, .proc/handle_automated_action) //ensure bot quickly responds @@ -335,7 +335,7 @@ Auto Patrol[]"}, /mob/living/simple_animal/bot/ed209/proc/look_for_perp() if(disabled) return - anchored = 0 + anchored = FALSE threatlevel = 0 var/judgement_criteria = judgement_criteria() for (var/mob/living/carbon/C in view(7,src)) //Let's find us a criminal @@ -476,7 +476,7 @@ Auto Patrol[]"}, emagged = 2 set_weapon() shootAt(toshoot) - emagged = 0 + emagged = FALSE set_weapon() else shootAt(toshoot) diff --git a/code/modules/mob/living/simple_animal/bot/floorbot.dm b/code/modules/mob/living/simple_animal/bot/floorbot.dm index fe2b08e777cd..e7830f2c2328 100644 --- a/code/modules/mob/living/simple_animal/bot/floorbot.dm +++ b/code/modules/mob/living/simple_animal/bot/floorbot.dm @@ -4,8 +4,8 @@ desc = "A little floor repairing robot, he looks so excited!" icon = 'icons/mob/aibots.dmi' icon_state = "floorbot0" - density = 0 - anchored = 0 + density = FALSE + anchored = FALSE health = 25 maxHealth = 25 @@ -61,7 +61,7 @@ target = null oldloc = null ignore_list = list() - anchored = 0 + anchored = FALSE update_icon() /mob/living/simple_animal/bot/floorbot/set_custom_texts() @@ -252,12 +252,12 @@ repair(target) else if(emagged == 2 && isfloorturf(target)) var/turf/open/floor/F = target - anchored = 1 + anchored = TRUE mode = BOT_REPAIRING F.ReplaceWithLattice() audible_message("[src] makes an excited booping sound.") spawn(5) - anchored = 0 + anchored = FALSE mode = BOT_IDLE target = null path = list() @@ -280,11 +280,11 @@ if(HULL_BREACH) //The most common job, patching breaches in the station's hull. if(is_hull_breach(scan_target)) //Ensure that the targeted space turf is actually part of the station, and not random space. result = scan_target - anchored = 1 //Prevent the floorbot being blown off-course while trying to reach a hull breach. + anchored = TRUE //Prevent the floorbot being blown off-course while trying to reach a hull breach. if(LINE_SPACE_MODE) //Space turfs in our chosen direction are considered. if(get_dir(src, scan_target) == targetdirection) result = scan_target - anchored = 1 + anchored = TRUE if(PLACE_TILE) F = scan_target if(istype(F, /turf/open/floor/plating)) //The floor must not already have a tile. @@ -315,7 +315,7 @@ else if(!isfloorturf(target_turf)) return if(isspaceturf(target_turf)) //If we are fixing an area not part of pure space, it is - anchored = 1 + anchored = TRUE icon_state = "floorbot-c" visible_message("[targetdirection ? "[src] begins installing a bridge plating." : "[src] begins to repair the hole."] ") mode = BOT_REPAIRING @@ -330,7 +330,7 @@ var/turf/open/floor/F = target_turf if(F.type != initial(tiletype.turf_type) && (F.broken || F.burnt || istype(F, /turf/open/floor/plating)) || F.type == (initial(tiletype.turf_type) && (F.broken || F.burnt))) - anchored = 1 + anchored = TRUE icon_state = "floorbot-c" mode = BOT_REPAIRING visible_message("[src] begins repairing the floor.") @@ -341,7 +341,7 @@ F.ChangeTurf(/turf/open/floor/plasteel) if(replacetiles && F.type != initial(tiletype.turf_type) && specialtiles && !istype(F, /turf/open/floor/plating)) - anchored = 1 + anchored = TRUE icon_state = "floorbot-c" mode = BOT_REPAIRING visible_message("[src] begins replacing the floor tiles.") @@ -355,7 +355,7 @@ speak("Requesting refill of custom floortiles to continue replacing.") mode = BOT_IDLE update_icon() - anchored = 0 + anchored = FALSE target = null /mob/living/simple_animal/bot/floorbot/update_icon() @@ -363,7 +363,7 @@ /mob/living/simple_animal/bot/floorbot/explode() - on = 0 + on = FALSE visible_message("[src] blows apart!") var/turf/Tsec = get_turf(src) diff --git a/code/modules/mob/living/simple_animal/bot/medbot.dm b/code/modules/mob/living/simple_animal/bot/medbot.dm index e4ddb91eccac..a0399d2b2cb4 100644 --- a/code/modules/mob/living/simple_animal/bot/medbot.dm +++ b/code/modules/mob/living/simple_animal/bot/medbot.dm @@ -8,8 +8,8 @@ desc = "A little medical robot. He looks somewhat underwhelmed." icon = 'icons/mob/aibots.dmi' icon_state = "medibot0" - density = 0 - anchored = 0 + density = FALSE + anchored = FALSE health = 20 maxHealth = 20 pass_flags = PASSMOB @@ -507,7 +507,7 @@ return 0 /mob/living/simple_animal/bot/medbot/explode() - on = 0 + on = FALSE visible_message("[src] blows apart!") var/turf/Tsec = get_turf(src) diff --git a/code/modules/mob/living/simple_animal/bot/mulebot.dm b/code/modules/mob/living/simple_animal/bot/mulebot.dm index e62f8a85b5ec..7a0b5de6978f 100644 --- a/code/modules/mob/living/simple_animal/bot/mulebot.dm +++ b/code/modules/mob/living/simple_animal/bot/mulebot.dm @@ -12,8 +12,8 @@ name = "\improper MULEbot" desc = "A Multiple Utility Load Effector bot." icon_state = "mulebot0" - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE animate_movement=1 health = 50 maxHealth = 50 @@ -114,7 +114,7 @@ /mob/living/simple_animal/bot/mulebot/emag_act(mob/user) if(emagged < 1) - emagged = 1 + emagged = TRUE if(!open) locked = !locked to_chat(user, "You [locked ? "lock" : "unlock"] the [src]'s controls!") @@ -162,7 +162,7 @@ return ui_interact(user) -/mob/living/simple_animal/bot/mulebot/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \ +/mob/living/simple_animal/bot/mulebot/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) @@ -428,7 +428,7 @@ /mob/living/simple_animal/bot/mulebot/handle_automated_action() if(!has_power()) - on = 0 + on = FALSE return if(on) var/speed = (wires.is_cut(WIRE_MOTOR1) ? 0 : 1) + (wires.is_cut(WIRE_MOTOR2) ? 0 : 2) diff --git a/code/modules/mob/living/simple_animal/bot/secbot.dm b/code/modules/mob/living/simple_animal/bot/secbot.dm index 22544a9037fe..01f34953b92e 100644 --- a/code/modules/mob/living/simple_animal/bot/secbot.dm +++ b/code/modules/mob/living/simple_animal/bot/secbot.dm @@ -3,8 +3,8 @@ desc = "A little security robot. He looks less than thrilled." icon = 'icons/mob/aibots.dmi' icon_state = "secbot0" - density = 0 - anchored = 0 + density = FALSE + anchored = FALSE health = 25 maxHealth = 25 damage_coeff = list(BRUTE = 0.5, BURN = 0.7, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0) @@ -86,7 +86,7 @@ ..() target = null oldtarget_name = null - anchored = 0 + anchored = FALSE walk_to(src,0) last_found = world.time @@ -211,7 +211,7 @@ Auto Patrol: []"}, ..() -/mob/living/simple_animal/bot/secbot/hitby(atom/movable/AM, skipcatch = 0, hitpush = 1, blocked = 0) +/mob/living/simple_animal/bot/secbot/hitby(atom/movable/AM, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE) if(istype(AM, /obj/item)) var/obj/item/I = AM if(I.throwforce < src.health && I.thrownby && ishuman(I.thrownby)) @@ -284,7 +284,7 @@ Auto Patrol: []"}, stun_attack(target) mode = BOT_PREP_ARREST - anchored = 1 + anchored = TRUE target_lastloc = target.loc return @@ -318,7 +318,7 @@ Auto Patrol: []"}, if(BOT_ARREST) if(!target) - anchored = 0 + anchored = FALSE mode = BOT_IDLE last_found = world.time frustration = 0 @@ -333,7 +333,7 @@ Auto Patrol: []"}, return else //Try arresting again if the target escapes. mode = BOT_PREP_ARREST - anchored = 0 + anchored = FALSE if(BOT_START_PATROL) look_for_perp() @@ -347,7 +347,7 @@ Auto Patrol: []"}, return /mob/living/simple_animal/bot/secbot/proc/back_to_idle() - anchored = 0 + anchored = FALSE mode = BOT_IDLE target = null last_found = world.time @@ -356,7 +356,7 @@ Auto Patrol: []"}, handle_automated_action() //ensure bot quickly responds /mob/living/simple_animal/bot/secbot/proc/back_to_hunt() - anchored = 0 + anchored = FALSE frustration = 0 mode = BOT_HUNT spawn(0) @@ -364,7 +364,7 @@ Auto Patrol: []"}, // look for a criminal in view of the bot /mob/living/simple_animal/bot/secbot/proc/look_for_perp() - anchored = 0 + anchored = FALSE var/judgement_criteria = judgement_criteria() for (var/mob/living/carbon/C in view(7,src)) //Let's find us a criminal if((C.stat) || (C.handcuffed)) diff --git a/code/modules/mob/living/simple_animal/friendly/butterfly.dm b/code/modules/mob/living/simple_animal/friendly/butterfly.dm index 0b0b46c259e2..0c153d37e20d 100644 --- a/code/modules/mob/living/simple_animal/friendly/butterfly.dm +++ b/code/modules/mob/living/simple_animal/friendly/butterfly.dm @@ -13,7 +13,7 @@ health = 2 harm_intent_damage = 1 friendly = "nudges" - density = 0 + density = FALSE movement_type = FLYING pass_flags = PASSTABLE | PASSGRILLE | PASSMOB ventcrawler = VENTCRAWLER_ALWAYS diff --git a/code/modules/mob/living/simple_animal/friendly/cat.dm b/code/modules/mob/living/simple_animal/friendly/cat.dm index 40978f04ff50..18e4d2c6afa2 100644 --- a/code/modules/mob/living/simple_animal/friendly/cat.dm +++ b/code/modules/mob/living/simple_animal/friendly/cat.dm @@ -67,7 +67,7 @@ icon_state = "kitten" icon_living = "kitten" icon_dead = "kitten_dead" - density = 0 + density = FALSE pass_flags = PASSMOB mob_size = MOB_SIZE_SMALL diff --git a/code/modules/mob/living/simple_animal/friendly/cockroach.dm b/code/modules/mob/living/simple_animal/friendly/cockroach.dm index 2e1f9747dc16..2ab1adee2360 100644 --- a/code/modules/mob/living/simple_animal/friendly/cockroach.dm +++ b/code/modules/mob/living/simple_animal/friendly/cockroach.dm @@ -16,7 +16,7 @@ response_disarm = "shoos" response_harm = "splats" speak_emote = list("chitters") - density = 0 + density = FALSE ventcrawler = VENTCRAWLER_ALWAYS gold_core_spawnable = 2 verb_say = "chitters" diff --git a/code/modules/mob/living/simple_animal/friendly/dog.dm b/code/modules/mob/living/simple_animal/friendly/dog.dm index 2f326ce60394..a158406711ef 100644 --- a/code/modules/mob/living/simple_animal/friendly/dog.dm +++ b/code/modules/mob/living/simple_animal/friendly/dog.dm @@ -473,7 +473,7 @@ icon_state = "puppy" icon_living = "puppy" icon_dead = "puppy_dead" - density = 0 + density = FALSE pass_flags = PASSMOB mob_size = MOB_SIZE_SMALL diff --git a/code/modules/mob/living/simple_animal/friendly/drone/_drone.dm b/code/modules/mob/living/simple_animal/friendly/drone/_drone.dm index 5d9bc54be0bd..db347cc2033a 100644 --- a/code/modules/mob/living/simple_animal/friendly/drone/_drone.dm +++ b/code/modules/mob/living/simple_animal/friendly/drone/_drone.dm @@ -30,7 +30,7 @@ speed = 0 ventcrawler = VENTCRAWLER_ALWAYS healable = 0 - density = 0 + density = FALSE pass_flags = PASSTABLE | PASSMOB sight = (SEE_TURFS | SEE_OBJS) status_flags = (CANPUSH | CANSTUN | CANKNOCKDOWN) @@ -66,7 +66,7 @@ var/obj/item/default_hatmask //If this exists, it will spawn in the hat/mask slot if it can fit var/seeStatic = 1 //Whether we see static instead of mobs var/visualAppearence = MAINTDRONE //What we appear as - var/hacked = 0 //If we have laws to destroy the station + var/hacked = FALSE //If we have laws to destroy the station var/can_be_held = TRUE //if assholes can pick us up var/flavortext = \ "\nDO NOT INTERFERE WITH THE ROUND AS A DRONE OR YOU WILL BE DRONE BANNED\n"+\ diff --git a/code/modules/mob/living/simple_animal/friendly/drone/interaction.dm b/code/modules/mob/living/simple_animal/friendly/drone/interaction.dm index fd4b609b7627..aaad3176e2ed 100644 --- a/code/modules/mob/living/simple_animal/friendly/drone/interaction.dm +++ b/code/modules/mob/living/simple_animal/friendly/drone/interaction.dm @@ -136,7 +136,7 @@ "3. Your goals are to destroy, sabotage, hinder, break, and depower to the best of your abilities, You must never actively work against these goals." to_chat(src, laws) to_chat(src, "Your onboard antivirus has initiated lockdown. Motor servos are impaired, ventilation access is denied, and your display reports that you are hacked to all nearby.") - hacked = 1 + hacked = TRUE mind.special_role = "hacked drone" seeStatic = 0 //I MUST SEE THEIR TERRIFIED FACES ventcrawler = VENTCRAWLER_NONE //Again, balance @@ -152,7 +152,7 @@ laws = initial(laws) to_chat(src, laws) to_chat(src, "Having been restored, your onboard antivirus reports the all-clear and you are able to perform all actions again.") - hacked = 0 + hacked = FALSE mind.special_role = null seeStatic = initial(seeStatic) ventcrawler = initial(ventcrawler) diff --git a/code/modules/mob/living/simple_animal/friendly/farm_animals.dm b/code/modules/mob/living/simple_animal/friendly/farm_animals.dm index 4640cc6661ba..76dc09c27f34 100644 --- a/code/modules/mob/living/simple_animal/friendly/farm_animals.dm +++ b/code/modules/mob/living/simple_animal/friendly/farm_animals.dm @@ -177,7 +177,7 @@ speak_emote = list("cheeps") emote_hear = list("cheeps.") emote_see = list("pecks at the ground.","flaps its tiny wings.") - density = 0 + density = FALSE speak_chance = 2 turns_per_move = 2 butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat/slab = 1) @@ -223,7 +223,7 @@ speak_emote = list("clucks","croons") emote_hear = list("clucks.") emote_see = list("pecks at the ground.","flaps its wings viciously.") - density = 0 + density = FALSE speak_chance = 2 turns_per_move = 3 butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat/slab = 2) diff --git a/code/modules/mob/living/simple_animal/friendly/lizard.dm b/code/modules/mob/living/simple_animal/friendly/lizard.dm index b5783aa4f2d2..18a94c877279 100644 --- a/code/modules/mob/living/simple_animal/friendly/lizard.dm +++ b/code/modules/mob/living/simple_animal/friendly/lizard.dm @@ -15,7 +15,7 @@ response_disarm = "shoos" response_harm = "stomps on" ventcrawler = VENTCRAWLER_ALWAYS - density = 0 + density = FALSE pass_flags = PASSTABLE | PASSMOB mob_size = MOB_SIZE_SMALL gold_core_spawnable = 2 diff --git a/code/modules/mob/living/simple_animal/friendly/mouse.dm b/code/modules/mob/living/simple_animal/friendly/mouse.dm index 9629cacc4f3e..d8545e8849d9 100644 --- a/code/modules/mob/living/simple_animal/friendly/mouse.dm +++ b/code/modules/mob/living/simple_animal/friendly/mouse.dm @@ -17,7 +17,7 @@ response_help = "pets" response_disarm = "gently pushes aside" response_harm = "splats" - density = 0 + density = FALSE ventcrawler = VENTCRAWLER_ALWAYS pass_flags = PASSTABLE | PASSGRILLE | PASSMOB mob_size = MOB_SIZE_TINY diff --git a/code/modules/mob/living/simple_animal/guardian/types/charger.dm b/code/modules/mob/living/simple_animal/guardian/types/charger.dm index 9de906bccbab..479dc3f1c96a 100644 --- a/code/modules/mob/living/simple_animal/guardian/types/charger.dm +++ b/code/modules/mob/living/simple_animal/guardian/types/charger.dm @@ -54,13 +54,13 @@ else if(A) if(isliving(A) && A != summoner) var/mob/living/L = A - var/blocked = 0 + var/blocked = FALSE if(hasmatchingsummoner(A)) //if the summoner matches don't hurt them - blocked = 1 + blocked = TRUE if(ishuman(A)) var/mob/living/carbon/human/H = A if(H.check_shields(src, 90, "[name]", attack_type = THROWN_PROJECTILE_ATTACK)) - blocked = 1 + blocked = TRUE if(!blocked) L.drop_all_held_items() L.visible_message("[src] slams into [L]!", "[src] slams into you!") diff --git a/code/modules/mob/living/simple_animal/hostile/giant_spider.dm b/code/modules/mob/living/simple_animal/hostile/giant_spider.dm index e7e2ae83159b..843f3a786750 100644 --- a/code/modules/mob/living/simple_animal/hostile/giant_spider.dm +++ b/code/modules/mob/living/simple_animal/hostile/giant_spider.dm @@ -145,7 +145,7 @@ if(busy == MOVING_TO_TARGET) if(cocoon_target == C && get_dist(src,cocoon_target) > 1) cocoon_target = null - busy = 0 + busy = FALSE stop_automated_movement = 0 /mob/living/simple_animal/hostile/poison/giant_spider/nurse/handle_automated_action() diff --git a/code/modules/mob/living/simple_animal/hostile/jungle_mobs.dm b/code/modules/mob/living/simple_animal/hostile/jungle_mobs.dm index f6a51e4e7ed6..35f4c2f7dde9 100644 --- a/code/modules/mob/living/simple_animal/hostile/jungle_mobs.dm +++ b/code/modules/mob/living/simple_animal/hostile/jungle_mobs.dm @@ -71,7 +71,7 @@ damage = 0 icon_state = "tentacle_end" -/obj/item/projectile/mega_arachnid/on_hit(atom/target, blocked = 0) +/obj/item/projectile/mega_arachnid/on_hit(atom/target, blocked = FALSE) if(iscarbon(target) && blocked < 100) var/obj/item/weapon/restraints/legcuffs/beartrap/mega_arachnid/B = new /obj/item/weapon/restraints/legcuffs/beartrap/mega_arachnid(get_turf(target)) B.Crossed(target) @@ -133,7 +133,7 @@ nondirectional_sprite = TRUE impact_effect_type = /obj/effect/temp_visual/leaper_projectile_impact -/obj/item/projectile/leaper/on_hit(atom/target, blocked = 0) +/obj/item/projectile/leaper/on_hit(atom/target, blocked = FALSE) ..() if(iscarbon(target)) var/mob/living/carbon/C = target diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm index 15fa6c3bb2f0..d8fecb253c7a 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm @@ -393,7 +393,7 @@ Difficulty: Hard icon_aggro = "bloodbrood" attacktext = "pierces" color = "#C80000" - density = 0 + density = FALSE faction = list("mining", "boss") weather_immunities = list("lava","ash") diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm index b576c5dca77f..1e95e260fe6a 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm @@ -251,7 +251,7 @@ Difficulty: Very Hard damage_type = BRUTE pass_flags = PASSTABLE -/obj/item/projectile/colossus/on_hit(atom/target, blocked = 0) +/obj/item/projectile/colossus/on_hit(atom/target, blocked = FALSE) . = ..() if(isturf(target) || isobj(target)) target.ex_act(2) @@ -381,7 +381,7 @@ Difficulty: Very Hard light_range = 8 resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF use_power = NO_POWER_USE - density = 1 + density = TRUE flags = HEAR var/activation_method var/list/possible_methods = list(ACTIVATE_TOUCH, ACTIVATE_SPEECH, ACTIVATE_HEAT, ACTIVATE_BULLET, ACTIVATE_ENERGY, ACTIVATE_BOMB, ACTIVATE_MOB_BUMP, ACTIVATE_WEAPON, ACTIVATE_MAGIC) @@ -633,7 +633,7 @@ Difficulty: Very Hard health = 2 harm_intent_damage = 1 friendly = "mends" - density = 0 + density = FALSE movement_type = FLYING pass_flags = PASSTABLE | PASSGRILLE | PASSMOB ventcrawler = VENTCRAWLER_ALWAYS @@ -728,8 +728,8 @@ Difficulty: Very Hard name = "quantum entanglement stasis warp field" desc = "You can hardly comprehend this thing... which is why you can't see it." icon_state = null //This shouldn't even be visible, so if it DOES show up, at least nobody will notice - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE resistance_flags = FIRE_PROOF | ACID_PROOF | INDESTRUCTIBLE var/mob/living/simple_animal/holder_animal diff --git a/code/modules/mob/living/simple_animal/hostile/mimic.dm b/code/modules/mob/living/simple_animal/hostile/mimic.dm index 3f47059f9051..3a1ab8aae5f0 100644 --- a/code/modules/mob/living/simple_animal/hostile/mimic.dm +++ b/code/modules/mob/living/simple_animal/hostile/mimic.dm @@ -36,7 +36,7 @@ speak_emote = list("clatters") stop_automated_movement = 1 wander = 0 - var/attempt_open = 0 + var/attempt_open = FALSE // Pickup loot /mob/living/simple_animal/hostile/mimic/crate/Initialize(mapload) @@ -75,7 +75,7 @@ /mob/living/simple_animal/hostile/mimic/crate/proc/trigger() if(!attempt_open) visible_message("[src] starts to move!") - attempt_open = 1 + attempt_open = TRUE /mob/living/simple_animal/hostile/mimic/crate/adjustHealth(amount, updating_health = TRUE, forced = FALSE) trigger() diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/goliath.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/goliath.dm index 54a63c836343..6c2932124203 100644 --- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/goliath.dm +++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/goliath.dm @@ -49,7 +49,7 @@ . = 1 /mob/living/simple_animal/hostile/asteroid/goliath/death(gibbed) - anchored = 0 + anchored = FALSE ..(gibbed) /mob/living/simple_animal/hostile/asteroid/goliath/OpenFire() diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/gutlunch.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/gutlunch.dm index b5bea10cd3ce..b5f7de349011 100644 --- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/gutlunch.dm +++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/gutlunch.dm @@ -11,7 +11,7 @@ emote_see = list("sniffs.", "burps.") weather_immunities = list("lava","ash") faction = list("mining", "ashwalker") - density = 0 + density = FALSE speak_chance = 1 turns_per_move = 8 obj_damage = 0 diff --git a/code/modules/mob/living/simple_animal/hostile/retaliate/frog.dm b/code/modules/mob/living/simple_animal/hostile/retaliate/frog.dm index 54e1169a11bd..b11019ca1bac 100644 --- a/code/modules/mob/living/simple_animal/hostile/retaliate/frog.dm +++ b/code/modules/mob/living/simple_animal/hostile/retaliate/frog.dm @@ -16,7 +16,7 @@ response_help = "pets" response_disarm = "pokes" response_harm = "splats" - density = 0 + density = FALSE ventcrawler = VENTCRAWLER_ALWAYS faction = list("hostile") attack_sound = 'sound/effects/reee.ogg' diff --git a/code/modules/mob/living/simple_animal/hostile/statue.dm b/code/modules/mob/living/simple_animal/hostile/statue.dm index a810d3fd67a6..1235d81bbe4f 100644 --- a/code/modules/mob/living/simple_animal/hostile/statue.dm +++ b/code/modules/mob/living/simple_animal/hostile/statue.dm @@ -43,7 +43,7 @@ search_objects = 1 // So that it can see through walls sight = SEE_SELF|SEE_MOBS|SEE_OBJS|SEE_TURFS - anchored = 1 + anchored = TRUE gold_core_spawnable = 1 diff --git a/code/modules/mob/living/simple_animal/parrot.dm b/code/modules/mob/living/simple_animal/parrot.dm index cc595303642c..850cd804e9a8 100644 --- a/code/modules/mob/living/simple_animal/parrot.dm +++ b/code/modules/mob/living/simple_animal/parrot.dm @@ -33,7 +33,7 @@ icon_state = "parrot_fly" icon_living = "parrot_fly" icon_dead = "parrot_dead" - density = 0 + density = FALSE health = 80 maxHealth = 80 pass_flags = PASSTABLE | PASSMOB diff --git a/code/modules/mob/living/simple_animal/simple_animal.dm b/code/modules/mob/living/simple_animal/simple_animal.dm index 61b92679e84a..6963dc5df043 100644 --- a/code/modules/mob/living/simple_animal/simple_animal.dm +++ b/code/modules/mob/living/simple_animal/simple_animal.dm @@ -302,7 +302,7 @@ else health = 0 icon_state = icon_dead - density = 0 + density = FALSE lying = 1 ..() diff --git a/code/modules/mob/living/simple_animal/spawner.dm b/code/modules/mob/living/simple_animal/spawner.dm index 94cc061103cd..a8ff6be4bab8 100644 --- a/code/modules/mob/living/simple_animal/spawner.dm +++ b/code/modules/mob/living/simple_animal/spawner.dm @@ -11,7 +11,7 @@ var/mob_type = /mob/living/simple_animal/hostile/carp var/spawn_text = "emerges from" status_flags = 0 - anchored = 1 + anchored = TRUE AIStatus = AI_OFF a_intent = INTENT_HARM stop_automated_movement = 1 diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index cbfffd459014..8177621c4f17 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -745,7 +745,7 @@ var/turf/T = get_turf(src) if(M.loc != T) var/old_density = density - density = 0 + density = FALSE var/can_step = step_towards(M, T) density = old_density if(!can_step) diff --git a/code/modules/mob/mob_defines.dm b/code/modules/mob/mob_defines.dm index 3020a2ea4392..bf0c8fb26f38 100644 --- a/code/modules/mob/mob_defines.dm +++ b/code/modules/mob/mob_defines.dm @@ -1,5 +1,5 @@ /mob - density = 1 + density = TRUE layer = MOB_LAYER animate_movement = 2 flags = HEAR diff --git a/code/modules/modular_computers/NTNet/NTNet.dm b/code/modules/modular_computers/NTNet/NTNet.dm index 126f5edb1121..5bccf74d5aac 100644 --- a/code/modules/modular_computers/NTNet/NTNet.dm +++ b/code/modules/modular_computers/NTNet/NTNet.dm @@ -55,13 +55,13 @@ GLOBAL_DATUM_INIT(ntnet_global, /datum/ntnet, new) if(!relays || !relays.len) // No relays found. NTNet is down return FALSE - var/operating = 0 + var/operating = FALSE // Check all relays. If we have at least one working relay, network is up. for(var/M in relays) var/obj/machinery/ntnet_relay/R = M if(R.is_operational()) - operating = 1 + operating = TRUE break if(setting_disabled) diff --git a/code/modules/modular_computers/NTNet/NTNet_relay.dm b/code/modules/modular_computers/NTNet/NTNet_relay.dm index 52bcb76c1935..18b96d033ee7 100644 --- a/code/modules/modular_computers/NTNet/NTNet_relay.dm +++ b/code/modules/modular_computers/NTNet/NTNet_relay.dm @@ -7,8 +7,8 @@ idle_power_usage = 100 icon = 'icons/obj/machines/telecomms.dmi' icon_state = "bus" - anchored = 1 - density = 1 + anchored = TRUE + density = TRUE var/datum/ntnet/NTNet = null // This is mostly for backwards reference and to allow varedit modifications from ingame. var/enabled = 1 // Set to 0 if the relay was turned off var/dos_failure = 0 // Set to 1 if the relay failed due to (D)DoS attack @@ -59,7 +59,7 @@ GLOB.ntnet_global.add_log("Quantum relay switched from overload recovery mode to normal operation mode.") ..() -/obj/machinery/ntnet_relay/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) +/obj/machinery/ntnet_relay/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) diff --git a/code/modules/modular_computers/computers/item/computer.dm b/code/modules/modular_computers/computers/item/computer.dm index 0b487d96010e..f0e55bb0609a 100644 --- a/code/modules/modular_computers/computers/item/computer.dm +++ b/code/modules/modular_computers/computers/item/computer.dm @@ -13,7 +13,7 @@ var/last_battery_percent = 0 // Used for deciding if battery percentage has chandged var/last_world_time = "00:00" var/list/last_header_icons - var/emagged = 0 // Whether the computer is emagged. + var/emagged = FALSE // Whether the computer is emagged. var/base_active_power_usage = 50 // Power usage when the computer is open (screen is active) and can be interacted with. Remember hardware can use power too. var/base_idle_power_usage = 5 // Power usage when the computer is idle and screen is off (currently only applies to laptops) @@ -180,7 +180,7 @@ to_chat(user, "\The [src] was already emagged.") return 0 else - emagged = 1 + emagged = TRUE to_chat(user, "You emag \the [src]. It's screen briefly shows a \"OVERRIDE ACCEPTED: New software downloads available.\" message.") return 1 diff --git a/code/modules/modular_computers/computers/item/computer_ui.dm b/code/modules/modular_computers/computers/item/computer_ui.dm index ec36bc6484b0..21065199f991 100644 --- a/code/modules/modular_computers/computers/item/computer_ui.dm +++ b/code/modules/modular_computers/computers/item/computer_ui.dm @@ -1,5 +1,5 @@ // Operates TGUI -/obj/item/device/modular_computer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) +/obj/item/device/modular_computer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) if(!enabled) if(ui) ui.close() diff --git a/code/modules/modular_computers/computers/item/laptop.dm b/code/modules/modular_computers/computers/item/laptop.dm index e1d20c3ecc2e..af6d089f358c 100644 --- a/code/modules/modular_computers/computers/item/laptop.dm +++ b/code/modules/modular_computers/computers/item/laptop.dm @@ -13,10 +13,10 @@ w_class = WEIGHT_CLASS_NORMAL screen_on = 0 // Starts closed - var/start_open = 1 // unless this var is set to 1 + var/start_open = TRUE // unless this var is set to 1 var/icon_state_closed = "laptop-closed" var/w_class_open = WEIGHT_CLASS_BULKY - var/slowdown_open = 1 + var/slowdown_open = TRUE /obj/item/device/modular_computer/laptop/Initialize() . = ..() @@ -100,4 +100,4 @@ // Laptop frame, starts empty and closed. /obj/item/device/modular_computer/laptop/buildable - start_open = 0 + start_open = FALSE diff --git a/code/modules/modular_computers/computers/machinery/modular_console.dm b/code/modules/modular_computers/computers/machinery/modular_console.dm index 98d844b2f4c5..d4fe603510c5 100644 --- a/code/modules/modular_computers/computers/machinery/modular_console.dm +++ b/code/modules/modular_computers/computers/machinery/modular_console.dm @@ -9,8 +9,8 @@ screen_icon_state_menu = "menu" hardware_flag = PROGRAM_CONSOLE var/console_department = "" // Used in New() to set network tag according to our area. - anchored = 1 - density = 1 + anchored = TRUE + density = TRUE base_idle_power_usage = 100 base_active_power_usage = 500 max_hardware_size = 4 diff --git a/code/modules/modular_computers/file_system/program.dm b/code/modules/modular_computers/file_system/program.dm index 4e5e0c24bb0e..4bb672649acd 100644 --- a/code/modules/modular_computers/file_system/program.dm +++ b/code/modules/modular_computers/file_system/program.dm @@ -147,7 +147,7 @@ return 1 -/datum/computer_file/program/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) +/datum/computer_file/program/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui && tgui_id) var/datum/asset/assets = get_asset_datum(/datum/asset/simple/headers) diff --git a/code/modules/modular_computers/file_system/programs/card.dm b/code/modules/modular_computers/file_system/programs/card.dm index 5eab5f5c43bb..56ebabf79de3 100644 --- a/code/modules/modular_computers/file_system/programs/card.dm +++ b/code/modules/modular_computers/file_system/programs/card.dm @@ -419,7 +419,7 @@ return data -/datum/computer_file/program/card_mod/proc/build_manage(datum/job,open = 0) +/datum/computer_file/program/card_mod/proc/build_manage(datum/job,open = FALSE) var/out = "Denied" var/can_change= 0 if(open) diff --git a/code/modules/modular_computers/laptop_vendor.dm b/code/modules/modular_computers/laptop_vendor.dm index cd8219e044ce..e30d37b510d0 100644 --- a/code/modules/modular_computers/laptop_vendor.dm +++ b/code/modules/modular_computers/laptop_vendor.dm @@ -6,8 +6,8 @@ icon = 'icons/obj/vending.dmi' icon_state = "robotics" layer = 2.9 - anchored = 1 - density = 1 + anchored = TRUE + density = TRUE // The actual laptop/tablet var/obj/item/device/modular_computer/laptop/fabricated_laptop = null @@ -225,7 +225,7 @@ /obj/machinery/lapvend/attack_hand(mob/user) ui_interact(user) -/obj/machinery/lapvend/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) +/obj/machinery/lapvend/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) if(stat & (BROKEN | NOPOWER | MAINT)) if(ui) ui.close() diff --git a/code/modules/ninja/suit/n_suit_verbs/energy_net_nets.dm b/code/modules/ninja/suit/n_suit_verbs/energy_net_nets.dm index 8d58df885b5f..49dedd0cd36d 100644 --- a/code/modules/ninja/suit/n_suit_verbs/energy_net_nets.dm +++ b/code/modules/ninja/suit/n_suit_verbs/energy_net_nets.dm @@ -9,10 +9,10 @@ It is possible to destroy the net by the occupant or someone else. icon = 'icons/effects/effects.dmi' icon_state = "energynet" - density = 1//Can't pass through. + density = TRUE//Can't pass through. opacity = 0//Can see through. mouse_opacity = 1//So you can hit it with stuff. - anchored = 1//Can't drag/grab the trapped mob. + anchored = TRUE//Can't drag/grab the trapped mob. layer = ABOVE_ALL_MOB_LAYER max_integrity = 25 //How much health it has. var/mob/living/affecting = null//Who it is currently affecting, if anyone. @@ -30,7 +30,7 @@ It is possible to destroy the net by the occupant or someone else. /obj/structure/energy_net/Destroy() if(affecting) var/mob/living/carbon/M = affecting - M.anchored = 0 + M.anchored = FALSE for(var/mob/O in viewers(src, 3)) O.show_message("[M.name] was recovered from the energy net!", 1, "You hear a grunt.", 2) if(master)//As long as they still exist. @@ -58,7 +58,7 @@ It is possible to destroy the net by the occupant or someone else. if(!isnull(src))//As long as both net and person exist. //No need to check for countdown here since while() broke, it's implicit that it finished. - density = 0//Make the net pass-through. + density = FALSE//Make the net pass-through. invisibility = INVISIBILITY_ABSTRACT//Make the net invisible so all the animations can play out. resistance_flags |= INDESTRUCTIBLE //Make the net invincible so that an explosion/something else won't kill it while, spawn() is running. for(var/obj/item/W in M) diff --git a/code/modules/ninja/suit/ninjaDrainAct.dm b/code/modules/ninja/suit/ninjaDrainAct.dm index c75dd1032d51..2577f84a982a 100644 --- a/code/modules/ninja/suit/ninjaDrainAct.dm +++ b/code/modules/ninja/suit/ninjaDrainAct.dm @@ -52,8 +52,8 @@ They *could* go in their appropriate files, but this is supposed to be modular if(!emagged) flick("apc-spark", G) - emagged = 1 - locked = 0 + emagged = TRUE + locked = FALSE update_icon() diff --git a/code/modules/ninja/suit/suit.dm b/code/modules/ninja/suit/suit.dm index 102b6bc80406..8c298a3c9ac8 100644 --- a/code/modules/ninja/suit/suit.dm +++ b/code/modules/ninja/suit/suit.dm @@ -50,7 +50,7 @@ Contents: //Support function variables. var/spideros = 0//Mode of SpiderOS. This can change so I won't bother listing the modes here (0 is hub). Check ninja_equipment.dm for how it all works. var/s_active = 0//Stealth off. - var/s_busy = 0//Is the suit busy with a process? Like AI hacking. Used for safety functions. + var/s_busy = FALSE//Is the suit busy with a process? Like AI hacking. Used for safety functions. //Ability function variables. var/s_bombs = 10//Number of starting ninja smoke bombs. diff --git a/code/modules/paperwork/filingcabinet.dm b/code/modules/paperwork/filingcabinet.dm index dadb1ddd60a4..468a044bc07e 100644 --- a/code/modules/paperwork/filingcabinet.dm +++ b/code/modules/paperwork/filingcabinet.dm @@ -15,8 +15,8 @@ desc = "A large cabinet with drawers." icon = 'icons/obj/bureaucracy.dmi' icon_state = "filingcabinet" - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE /obj/structure/filingcabinet/chestdrawer name = "chest drawer" @@ -25,7 +25,7 @@ /obj/structure/filingcabinet/chestdrawer/wheeled name = "rolling chest drawer" desc = "A small cabinet with drawers. This one has wheels!" - anchored = 0 + anchored = FALSE /obj/structure/filingcabinet/filingcabinet //not changing the path to avoid unecessary map issues, but please don't name stuff like this in the future -Pete icon_state = "tallcabinet" diff --git a/code/modules/paperwork/pen.dm b/code/modules/paperwork/pen.dm index 5f5a8b32d553..fe3f7f3b0f12 100644 --- a/code/modules/paperwork/pen.dm +++ b/code/modules/paperwork/pen.dm @@ -194,11 +194,11 @@ /obj/item/weapon/pen/edagger origin_tech = "combat=3;syndicate=1" attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") //these wont show up if the pen is off - var/on = 0 + var/on = FALSE /obj/item/weapon/pen/edagger/attack_self(mob/living/user) if(on) - on = 0 + on = FALSE force = initial(force) w_class = initial(w_class) name = initial(name) @@ -208,7 +208,7 @@ playsound(user, 'sound/weapons/saberoff.ogg', 5, 1) to_chat(user, "[src] can now be concealed.") else - on = 1 + on = TRUE force = 18 w_class = WEIGHT_CLASS_NORMAL name = "energy dagger" diff --git a/code/modules/paperwork/photocopier.dm b/code/modules/paperwork/photocopier.dm index 0499ab19e8db..bd2437aa1504 100644 --- a/code/modules/paperwork/photocopier.dm +++ b/code/modules/paperwork/photocopier.dm @@ -12,8 +12,8 @@ desc = "Used to copy important documents and anatomy studies." icon = 'icons/obj/library.dmi' icon_state = "photocopier" - anchored = 1 - density = 1 + anchored = TRUE + density = TRUE use_power = IDLE_POWER_USE idle_power_usage = 30 active_power_usage = 200 @@ -28,7 +28,7 @@ var/maxcopies = 10 //how many copies can be copied at once- idea shamelessly stolen from bs12's copier! var/greytoggle = "Greyscale" var/mob/living/ass //i can't believe i didn't write a stupid-ass comment about this var when i first coded asscopy. - var/busy = 0 + var/busy = FALSE /obj/machinery/photocopier/attack_ai(mob/user) return attack_hand(user) @@ -93,9 +93,9 @@ c.stamped = copy.stamped.Copy() c.copy_overlays(copy, TRUE) toner-- - busy = 1 + busy = TRUE sleep(15) - busy = 0 + busy = FALSE else break updateUsrDialog() @@ -126,9 +126,9 @@ p.pixel_x = rand(-10, 10) p.pixel_y = rand(-10, 10) p.blueprints = photocopy.blueprints //a copy of a picture is still good enough for the syndicate - busy = 1 + busy = TRUE sleep(15) - busy = 0 + busy = FALSE else break else if(doccopy) @@ -136,9 +136,9 @@ if(toner > 5 && !busy && doccopy) new /obj/item/documents/photocopy(loc, doccopy) toner-= 6 // the sprite shows 6 papers, yes I checked - busy = 1 + busy = TRUE sleep(15) - busy = 0 + busy = FALSE else break updateUsrDialog() @@ -173,9 +173,9 @@ ic.Blend(small_img,ICON_OVERLAY, 13, 13) p.icon = ic toner -= 5 - busy = 1 + busy = TRUE sleep(15) - busy = 0 + busy = FALSE else break updateUsrDialog() @@ -228,9 +228,9 @@ p.pixel_x = rand(-10, 10) p.pixel_y = rand(-10, 10) toner -= 5 //AI prints color pictures only, thus they can do it more efficiently - busy = 1 + busy = TRUE sleep(15) - busy = 0 + busy = FALSE updateUsrDialog() else if(href_list["colortoggle"]) if(greytoggle == "Greyscale") diff --git a/code/modules/paperwork/photography.dm b/code/modules/paperwork/photography.dm index 1ca13f726ea1..c66d551ec4b1 100644 --- a/code/modules/paperwork/photography.dm +++ b/code/modules/paperwork/photography.dm @@ -112,7 +112,7 @@ materials = list(MAT_METAL=2000) var/pictures_max = 10 var/pictures_left = 10 - var/on = 1 + var/on = TRUE var/blueprints = 0 //are blueprints visible in the current photo being created? var/list/aipictures = list() //Allows for storage of pictures taken by AI, in a similar manner the datacore stores info. Keeping this here allows us to share some procs w/ regualar camera var/see_ghosts = 0 //for the spoop of it @@ -435,10 +435,10 @@ pictures_left-- to_chat(user, "[pictures_left] photos left.") icon_state = "camera_off" - on = 0 + on = FALSE spawn(64) icon_state = "camera" - on = 1 + on = TRUE /obj/item/device/camera/siliconcam/proc/toggle_camera_mode() if(in_camera_mode) diff --git a/code/modules/power/antimatter/containment_jar.dm b/code/modules/power/antimatter/containment_jar.dm index decc6ab54980..2cfbceb999c1 100644 --- a/code/modules/power/antimatter/containment_jar.dm +++ b/code/modules/power/antimatter/containment_jar.dm @@ -3,8 +3,8 @@ desc = "Holds antimatter." icon = 'icons/obj/machines/antimatter.dmi' icon_state = "jar" - density = 0 - anchored = 0 + density = FALSE + anchored = FALSE force = 8 throwforce = 10 throw_speed = 1 diff --git a/code/modules/power/antimatter/control.dm b/code/modules/power/antimatter/control.dm index d4e18696881d..3fcec8b3bfaf 100644 --- a/code/modules/power/antimatter/control.dm +++ b/code/modules/power/antimatter/control.dm @@ -3,8 +3,8 @@ desc = "This device injects antimatter into connected shielding units, the more antimatter injected the more power produced. Wrench the device to set it up." icon = 'icons/obj/machines/antimatter.dmi' icon_state = "control" - anchored = 0 - density = 1 + anchored = FALSE + density = TRUE use_power = IDLE_POWER_USE idle_power_usage = 100 active_power_usage = 1000 @@ -164,14 +164,14 @@ user.visible_message("[user.name] secures the [src.name] to the floor.", \ "You secure the anchor bolts to the floor.", \ "You hear a ratchet.") - src.anchored = 1 + src.anchored = TRUE connect_to_network() else if(!linked_shielding.len > 0) playsound(src.loc, W.usesound, 75, 1) user.visible_message("[user.name] unsecures the [src.name].", \ "You remove the anchor bolts.", \ "You hear a ratchet.") - src.anchored = 0 + src.anchored = FALSE disconnect_from_network() else to_chat(user, "Once bolted and linked to a shielding unit it the [src.name] is unable to be moved!") diff --git a/code/modules/power/antimatter/shielding.dm b/code/modules/power/antimatter/shielding.dm index a2508433605d..16e491c70ab7 100644 --- a/code/modules/power/antimatter/shielding.dm +++ b/code/modules/power/antimatter/shielding.dm @@ -13,15 +13,15 @@ icon = 'icons/obj/machines/antimatter.dmi' icon_state = "shield" - anchored = 1 - density = 1 + anchored = TRUE + density = TRUE dir = NORTH use_power = NO_POWER_USE//Living things generally dont use power idle_power_usage = 0 active_power_usage = 0 var/obj/machinery/power/am_control_unit/control_unit = null - var/processing = 0//To track if we are in the update list or not, we need to be when we are damaged and if we ever + var/processing = FALSE//To track if we are in the update list or not, we need to be when we are damaged and if we ever var/stability = 100//If this gets low bad things tend to happen var/efficiency = 1//How many cores this core counts for when doing power processing, plasma in the air and stability could affect this var/coredirs = 0 @@ -186,7 +186,7 @@ /obj/machinery/am_shielding/proc/setup_core() - processing = 1 + processing = TRUE GLOB.machines |= src START_PROCESSING(SSmachines, src) if(!control_unit) @@ -197,7 +197,7 @@ /obj/machinery/am_shielding/proc/shutdown_core() - processing = 0 + processing = FALSE if(!control_unit) return control_unit.linked_cores.Remove(src) diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm index afd786c6f31d..a6ba729eed8e 100644 --- a/code/modules/power/apc.dm +++ b/code/modules/power/apc.dm @@ -43,7 +43,7 @@ desc = "A control terminal for the area electrical systems." icon_state = "apc0" - anchored = 1 + anchored = TRUE use_power = NO_POWER_USE req_access = null max_integrity = 200 @@ -61,12 +61,12 @@ var/lighting = 3 var/equipment = 3 var/environ = 3 - var/operating = 1 + var/operating = TRUE var/charging = 0 var/chargemode = 1 var/chargecount = 0 - var/locked = 1 - var/coverlocked = 1 + var/locked = TRUE + var/coverlocked = TRUE var/aidisabled = 0 var/tdir = null var/obj/machinery/power/terminal/terminal = null @@ -125,7 +125,7 @@ if (building) area = get_area(src) opened = 1 - operating = 0 + operating = FALSE name = "[area.name] APC" stat |= MAINT src.update_icon() @@ -136,9 +136,9 @@ if(malfai && operating) malfai.malf_picker.processing_time = Clamp(malfai.malf_picker.processing_time - 10,0,1000) - area.power_light = 0 - area.power_equip = 0 - area.power_environ = 0 + area.power_light = FALSE + area.power_equip = FALSE + area.power_environ = FALSE area.power_change() if(occupier) malfvacate(1) @@ -372,7 +372,7 @@ return //SSticker.mode:apcs-- //XSI said no and I agreed. -rastaf0 else if (emagged) // We emag board, not APC's frame - emagged = 0 + emagged = FALSE user.visible_message(\ "[user.name] has discarded emaged power control board from [src.name]!",\ "You discarded shorten board.") @@ -392,7 +392,7 @@ return else if (opened!=2) //cover isn't removed opened = 0 - coverlocked = 1 //closing cover relocks it + coverlocked = TRUE //closing cover relocks it update_icon() return else if (!(stat & BROKEN)) // b) on closed and not broken APC @@ -524,7 +524,7 @@ if(do_after(user, 10, target = src)) if(has_electronics==0) has_electronics = 1 - locked = 1 //We placed new, locked board in + locked = TRUE //We placed new, locked board in to_chat(user, "You place the power control board inside the frame.") qdel(W) @@ -612,8 +612,8 @@ to_chat(user, "Nothing happens!") else flick("apc-spark", src) - emagged = 1 - locked = 0 + emagged = TRUE + locked = FALSE to_chat(user, "You emag the APC interface.") update_icon() @@ -635,7 +635,7 @@ return ..() -/obj/machinery/power/apc/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \ +/obj/machinery/power/apc/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) @@ -718,9 +718,9 @@ area.power_equip = (equipment > 1) area.power_environ = (environ > 1) else - area.power_light = 0 - area.power_equip = 0 - area.power_environ = 0 + area.power_light = FALSE + area.power_equip = FALSE + area.power_environ = FALSE area.power_change() /obj/machinery/power/apc/proc/can_use(mob/user, loud = 0) //used by attack_hand() and Topic() @@ -1155,7 +1155,7 @@ if(malfai && operating) malfai.malf_picker.processing_time = Clamp(malfai.malf_picker.processing_time - 10,0,1000) stat |= BROKEN - operating = 0 + operating = FALSE if(occupier) malfvacate(1) update_icon() diff --git a/code/modules/power/generator.dm b/code/modules/power/generator.dm index e32441622b00..1e43380f2f0e 100644 --- a/code/modules/power/generator.dm +++ b/code/modules/power/generator.dm @@ -11,8 +11,8 @@ name = "thermoelectric generator" desc = "It's a high efficiency thermoelectric generator." icon_state = "teg" - anchored = 1 - density = 1 + anchored = TRUE + density = TRUE use_power = NO_POWER_USE var/obj/machinery/atmospherics/components/binary/circulator/cold_circ diff --git a/code/modules/power/gravitygenerator.dm b/code/modules/power/gravitygenerator.dm index fa9d2424cdab..36804b612159 100644 --- a/code/modules/power/gravitygenerator.dm +++ b/code/modules/power/gravitygenerator.dm @@ -22,8 +22,8 @@ GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding ne name = "gravitational generator" desc = "A device which produces a graviton field when set up." icon = 'icons/obj/machines/gravity_generator.dmi' - anchored = 1 - density = 1 + anchored = TRUE + density = TRUE use_power = NO_POWER_USE resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF var/sprite_number = 0 @@ -121,7 +121,7 @@ GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding ne sprite_number = 8 use_power = IDLE_POWER_USE interact_offline = 1 - var/on = 1 + var/on = TRUE var/breaker = 1 var/list/parts = list() var/obj/middle = null @@ -132,7 +132,7 @@ GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding ne /obj/machinery/gravity_generator/main/Destroy() // If we somehow get deleted, remove all of our other parts. investigate_log("was destroyed!", INVESTIGATE_GRAVITY) - on = 0 + on = FALSE update_list() for(var/obj/machinery/gravity_generator/part/O in parts) O.main_part = null @@ -153,7 +153,7 @@ GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding ne if(count == 5) // Middle middle = part if(count <= 3) // Their sprite is the top part of the generator - part.density = 0 + part.density = FALSE part.layer = WALL_OBJ_LAYER part.sprite_number = count part.main_part = src @@ -302,7 +302,7 @@ GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding ne on = new_state use_power = on ? ACTIVE_POWER_USE : IDLE_POWER_USE // Sound the alert if gravity was just enabled or disabled. - var/alert = 0 + var/alert = FALSE var/area/A = get_area(src) if(SSticker.IsRoundInProgress()) if(on) // If we turned on and the game is live. diff --git a/code/modules/power/lighting.dm b/code/modules/power/lighting.dm index 944052a77ba7..2da8a197ba0f 100644 --- a/code/modules/power/lighting.dm +++ b/code/modules/power/lighting.dm @@ -40,7 +40,7 @@ desc = "A light fixture under construction." icon = 'icons/obj/lighting.dmi' icon_state = "tube-construct-stage1" - anchored = 1 + anchored = TRUE layer = WALL_OBJ_LAYER max_integrity = 200 armor = list(melee = 50, bullet = 10, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 80, acid = 50) @@ -153,14 +153,14 @@ var/base_state = "tube" // base description and icon_state icon_state = "tube1" desc = "A lighting fixture." - anchored = 1 + anchored = TRUE layer = WALL_OBJ_LAYER max_integrity = 100 use_power = ACTIVE_POWER_USE idle_power_usage = 2 active_power_usage = 20 power_channel = LIGHT //Lights are calc'd via area so they dont need to be in the machine list - var/on = 0 // 1 if on, 0 if off + var/on = FALSE // 1 if on, 0 if off var/on_gs = 0 var/static_power_used = 0 var/brightness = 8 // luminosity when on, also used in power calculation @@ -220,7 +220,7 @@ /obj/machinery/light/Destroy() var/area/A = get_area(src) if(A) - on = 0 + on = FALSE // A.update_lights() return ..() @@ -231,13 +231,13 @@ icon_state = "[base_state][on]" if(LIGHT_EMPTY) icon_state = "[base_state]-empty" - on = 0 + on = FALSE if(LIGHT_BURNED) icon_state = "[base_state]-burned" - on = 0 + on = FALSE if(LIGHT_BROKEN) icon_state = "[base_state]-broken" - on = 0 + on = FALSE return // update the icon_state and luminosity of the light depending on its state @@ -274,7 +274,7 @@ if(status == LIGHT_OK) status = LIGHT_BURNED icon_state = "[base_state]-burned" - on = 0 + on = FALSE set_light(0) // attempt to set the light's on/off status @@ -528,7 +528,7 @@ return status = LIGHT_OK brightness = initial(brightness) - on = 1 + on = TRUE update() /obj/machinery/light/tesla_act(power, explosive = FALSE) diff --git a/code/modules/power/monitor.dm b/code/modules/power/monitor.dm index 6c24f0281ba9..84377385865a 100644 --- a/code/modules/power/monitor.dm +++ b/code/modules/power/monitor.dm @@ -50,7 +50,7 @@ if(demand.len > record_size) demand.Cut(1, 2) -/obj/machinery/computer/monitor/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \ +/obj/machinery/computer/monitor/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) diff --git a/code/modules/power/port_gen.dm b/code/modules/power/port_gen.dm index 6828c16bdb9b..900ad51de95f 100644 --- a/code/modules/power/port_gen.dm +++ b/code/modules/power/port_gen.dm @@ -5,8 +5,8 @@ desc = "A portable generator for emergency backup power." icon = 'icons/obj/power.dmi' icon_state = "portgen0_0" - density = 1 - anchored = 0 + density = TRUE + anchored = FALSE use_power = NO_POWER_USE var/active = 0 @@ -125,7 +125,7 @@ /obj/machinery/power/port_gen/pacman/DropFuel() if(sheets) - var/fail_safe = 0 + var/fail_safe = FALSE while(sheets > 0 && fail_safe < 100) fail_safe += 1 var/obj/item/stack/sheet/S = new sheet_path(loc) @@ -195,11 +195,11 @@ if(!anchored && !isinspace()) connect_to_network() to_chat(user, "You secure the generator to the floor.") - anchored = 1 + anchored = TRUE else if(anchored) disconnect_from_network() to_chat(user, "You unsecure the generator from the floor.") - anchored = 0 + anchored = FALSE playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1) return @@ -217,7 +217,7 @@ /obj/machinery/power/port_gen/pacman/emag_act(mob/user) if(!emagged) - emagged = 1 + emagged = TRUE emp_act(1) /obj/machinery/power/port_gen/pacman/attack_hand(mob/user) diff --git a/code/modules/power/power.dm b/code/modules/power/power.dm index b833308cd48f..460c500461f9 100644 --- a/code/modules/power/power.dm +++ b/code/modules/power/power.dm @@ -9,7 +9,7 @@ /obj/machinery/power name = null icon = 'icons/obj/power.dmi' - anchored = 1 + anchored = TRUE on_blueprints = TRUE var/datum/powernet/powernet = null use_power = NO_POWER_USE diff --git a/code/modules/power/rtg.dm b/code/modules/power/rtg.dm index 9beae9bb6b6b..9ec0e46da166 100644 --- a/code/modules/power/rtg.dm +++ b/code/modules/power/rtg.dm @@ -6,8 +6,8 @@ desc = "A simple nuclear power generator, used in small outposts to reliably provide power for decades." icon = 'icons/obj/power.dmi' icon_state = "rtg" - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE use_power = NO_POWER_USE // You can buckle someone to RTG, then open its panel. Fun stuff. diff --git a/code/modules/power/singularity/collector.dm b/code/modules/power/singularity/collector.dm index ebe1d14d90bb..aca8be54c9a7 100644 --- a/code/modules/power/singularity/collector.dm +++ b/code/modules/power/singularity/collector.dm @@ -6,8 +6,8 @@ GLOBAL_LIST_EMPTY(rad_collectors) desc = "A device which uses Hawking Radiation and plasma to produce power." icon = 'icons/obj/singularity.dmi' icon_state = "ca" - anchored = 0 - density = 1 + anchored = FALSE + density = TRUE req_access = list(GLOB.access_engine_equip) // use_power = NO_POWER_USE max_integrity = 350 @@ -15,7 +15,7 @@ GLOBAL_LIST_EMPTY(rad_collectors) var/obj/item/weapon/tank/internals/plasma/loaded_tank = null var/last_power = 0 var/active = 0 - var/locked = 0 + var/locked = FALSE var/drainratio = 1 /obj/machinery/power/rad_collector/New() @@ -122,7 +122,7 @@ GLOBAL_LIST_EMPTY(rad_collectors) stat |= BROKEN /obj/machinery/power/rad_collector/proc/eject() - locked = 0 + locked = FALSE var/obj/item/weapon/tank/internals/plasma/Z = src.loaded_tank if (!Z) return diff --git a/code/modules/power/singularity/containment_field.dm b/code/modules/power/singularity/containment_field.dm index b6a5f9dedc25..e12cc37d3c17 100644 --- a/code/modules/power/singularity/containment_field.dm +++ b/code/modules/power/singularity/containment_field.dm @@ -5,8 +5,8 @@ desc = "An energy field." icon = 'icons/obj/singularity.dmi' icon_state = "Contain_F" - anchored = 1 - density = 0 + anchored = TRUE + density = FALSE resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF use_power = NO_POWER_USE luminosity = 4 @@ -21,14 +21,14 @@ /obj/machinery/field/containment/attack_hand(mob/user) if(get_dist(src, user) > 1) - return 0 + return FALSE else shock(user) - return 1 + return TRUE /obj/machinery/field/containment/attackby(obj/item/W, mob/user, params) shock(user) - return 1 + return TRUE /obj/machinery/field/containment/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0) switch(damage_type) @@ -38,10 +38,10 @@ playsound(loc, 'sound/effects/empulse.ogg', 75, 1) /obj/machinery/field/containment/blob_act(obj/structure/blob/B) - return 0 + return FALSE /obj/machinery/field/containment/ex_act(severity, target) - return 0 + return FALSE /obj/machinery/field/containment/attack_animal(mob/living/simple_animal/M) if(!FG1 || !FG2) @@ -64,15 +64,15 @@ /obj/machinery/field/containment/proc/set_master(master1,master2) if(!master1 || !master2) - return 0 + return FALSE FG1 = master1 FG2 = master2 - return 1 + return TRUE /obj/machinery/field/containment/shock(mob/living/user) if(!FG1 || !FG2) qdel(src) - return 0 + return FALSE ..() /obj/machinery/field/containment/Move() @@ -84,17 +84,17 @@ // Used for overriding certain procs /obj/machinery/field - var/hasShocked = 0 //Used to add a delay between shocks. In some cases this used to crash servers by spawning hundreds of sparks every second. + var/hasShocked = FALSE //Used to add a delay between shocks. In some cases this used to crash servers by spawning hundreds of sparks every second. /obj/machinery/field/CanPass(atom/movable/mover, turf/target, height=0) if(hasShocked) - return 0 + return FALSE if(isliving(mover)) // Don't let mobs through shock(mover) - return 0 + return FALSE if(istype(mover, /obj/machinery) || istype(mover, /obj/structure) || istype(mover, /obj/mecha)) bump_field(mover) - return 0 + return FALSE return ..() /obj/machinery/field/proc/shock(mob/living/user) @@ -116,12 +116,12 @@ bump_field(user) /obj/machinery/field/proc/clear_shock() - hasShocked = 0 + hasShocked = FALSE /obj/machinery/field/proc/bump_field(atom/movable/AM as mob|obj) if(hasShocked) - return 0 - hasShocked = 1 + return FALSE + hasShocked = TRUE do_sparks(5, TRUE, AM.loc) var/atom/target = get_edge_target_turf(AM, get_dir(src, get_step_away(AM, src))) AM.throw_at(target, 200, 4) diff --git a/code/modules/power/singularity/emitter.dm b/code/modules/power/singularity/emitter.dm index 7b1241eaf23e..152989dc1556 100644 --- a/code/modules/power/singularity/emitter.dm +++ b/code/modules/power/singularity/emitter.dm @@ -4,8 +4,8 @@ icon = 'icons/obj/singularity.dmi' icon_state = "emitter" var/icon_state_on = "emitter_+a" - anchored = 0 - density = 1 + anchored = FALSE + density = TRUE req_access = list(GLOB.access_engine_equip) // The following 3 vars are mostly for the prototype @@ -25,7 +25,7 @@ var/last_shot = 0 var/shot_number = 0 var/state = 0 - var/locked = 0 + var/locked = FALSE var/projectile_type = /obj/item/projectile/beam/emitter @@ -343,8 +343,8 @@ /obj/machinery/power/emitter/emag_act(mob/user) if(!emagged) - locked = 0 - emagged = 1 + locked = FALSE + emagged = TRUE if(user) user.visible_message("[user.name] emags the [src.name].","You short out the lock.") diff --git a/code/modules/power/singularity/field_generator.dm b/code/modules/power/singularity/field_generator.dm index e1284fe3d623..af62860218f9 100644 --- a/code/modules/power/singularity/field_generator.dm +++ b/code/modules/power/singularity/field_generator.dm @@ -23,8 +23,8 @@ field_generator power level display desc = "A large thermal battery that projects a high amount of energy when powered." icon = 'icons/obj/machines/field_generator.dmi' icon_state = "Field_Gen" - anchored = 0 - density = 1 + anchored = FALSE + density = TRUE use_power = NO_POWER_USE max_integrity = 500 //100% immune to lasers and energy projectiles since it absorbs their energy. @@ -202,7 +202,7 @@ field_generator power level display return 0 //This could likely be better, it tends to start loopin if you have a complex generator loop setup. Still works well enough to run the engine fields will likely recode the field gens and fields sometime -Mport -/obj/machinery/field/generator/proc/draw_power(draw = 0, failsafe = 0, obj/machinery/field/generator/G = null, obj/machinery/field/generator/last = null) +/obj/machinery/field/generator/proc/draw_power(draw = 0, failsafe = FALSE, obj/machinery/field/generator/G = null, obj/machinery/field/generator/last = null) if((G && (G == src)) || (failsafe >= 8))//Loopin, set fail return 0 else diff --git a/code/modules/power/singularity/generator.dm b/code/modules/power/singularity/generator.dm index 49dd6403e08b..01600399a107 100644 --- a/code/modules/power/singularity/generator.dm +++ b/code/modules/power/singularity/generator.dm @@ -4,8 +4,8 @@ desc = "An odd device which produces a Gravitational Singularity when set up." icon = 'icons/obj/singularity.dmi' icon_state = "TheSingGen" - anchored = 0 - density = 1 + anchored = FALSE + density = TRUE use_power = NO_POWER_USE resistance_flags = FIRE_PROOF diff --git a/code/modules/power/singularity/narsie.dm b/code/modules/power/singularity/narsie.dm index 4fed74d0b1b2..8040c67dd16a 100644 --- a/code/modules/power/singularity/narsie.dm +++ b/code/modules/power/singularity/narsie.dm @@ -4,7 +4,7 @@ icon = 'icons/obj/magic_terror.dmi' pixel_x = -89 pixel_y = -85 - density = 0 + density = FALSE current_size = 9 //It moves/eats like a max-size singulo, aside from range. --NEO contained = 0 //Are we going to move around? dissipate = 0 //Do we lose energy over time? diff --git a/code/modules/power/singularity/particle_accelerator/particle.dm b/code/modules/power/singularity/particle_accelerator/particle.dm index 97c6c2e834aa..6a581fd14ff7 100644 --- a/code/modules/power/singularity/particle_accelerator/particle.dm +++ b/code/modules/power/singularity/particle_accelerator/particle.dm @@ -3,8 +3,8 @@ desc = "Small things moving very fast." icon = 'icons/obj/machines/particle_accelerator.dmi' icon_state = "particle" - anchored = 1 - density = 0 + anchored = TRUE + density = FALSE var/movement_range = 10 var/energy = 10 var/speed = 1 diff --git a/code/modules/power/singularity/particle_accelerator/particle_accelerator.dm b/code/modules/power/singularity/particle_accelerator/particle_accelerator.dm index 3f01c77436d0..ea864748959b 100644 --- a/code/modules/power/singularity/particle_accelerator/particle_accelerator.dm +++ b/code/modules/power/singularity/particle_accelerator/particle_accelerator.dm @@ -24,8 +24,8 @@ desc = "Part of a Particle Accelerator." icon = 'icons/obj/machines/particle_accelerator.dmi' icon_state = "none" - anchored = 0 - density = 1 + anchored = FALSE + density = TRUE max_integrity = 500 armor = list(melee = 30, bullet = 20, laser = 20, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 90, acid = 80) @@ -99,7 +99,7 @@ if(PA_CONSTRUCTION_UNSECURED) if(istype(W, /obj/item/weapon/wrench) && !isinspace()) playsound(loc, W.usesound, 75, 1) - anchored = 1 + anchored = TRUE user.visible_message("[user.name] secures the [name] to the floor.", \ "You secure the external bolts.") construction_state = PA_CONSTRUCTION_UNWIRED @@ -107,7 +107,7 @@ if(PA_CONSTRUCTION_UNWIRED) if(istype(W, /obj/item/weapon/wrench)) playsound(loc, W.usesound, 75, 1) - anchored = 0 + anchored = FALSE user.visible_message("[user.name] detaches the [name] from the floor.", \ "You remove the external bolts.") construction_state = PA_CONSTRUCTION_UNSECURED diff --git a/code/modules/power/singularity/particle_accelerator/particle_control.dm b/code/modules/power/singularity/particle_accelerator/particle_control.dm index 1c836145ad02..370e2e6a06bb 100644 --- a/code/modules/power/singularity/particle_accelerator/particle_control.dm +++ b/code/modules/power/singularity/particle_accelerator/particle_control.dm @@ -3,8 +3,8 @@ desc = "This controls the density of the particles." icon = 'icons/obj/machines/particle_accelerator.dmi' icon_state = "control_box" - anchored = 0 - density = 1 + anchored = FALSE + density = TRUE use_power = NO_POWER_USE idle_power_usage = 500 active_power_usage = 10000 @@ -272,7 +272,7 @@ if(PA_CONSTRUCTION_UNSECURED) if(istype(W, /obj/item/weapon/wrench) && !isinspace()) playsound(loc, W.usesound, 75, 1) - anchored = 1 + anchored = TRUE user.visible_message("[user.name] secures the [name] to the floor.", \ "You secure the external bolts.") construction_state = PA_CONSTRUCTION_UNWIRED @@ -280,7 +280,7 @@ if(PA_CONSTRUCTION_UNWIRED) if(istype(W, /obj/item/weapon/wrench)) playsound(loc, W.usesound, 75, 1) - anchored = 0 + anchored = FALSE user.visible_message("[user.name] detaches the [name] from the floor.", \ "You remove the external bolts.") construction_state = PA_CONSTRUCTION_UNSECURED diff --git a/code/modules/power/singularity/singularity.dm b/code/modules/power/singularity/singularity.dm index bcd7d66a4515..057fa55ca146 100644 --- a/code/modules/power/singularity/singularity.dm +++ b/code/modules/power/singularity/singularity.dm @@ -5,8 +5,8 @@ desc = "A gravitational singularity." icon = 'icons/obj/singularity.dmi' icon_state = "singularity_s1" - anchored = 1 - density = 1 + anchored = TRUE + density = TRUE layer = MASSIVE_OBJ_LAYER luminosity = 6 appearance_flags = 0 diff --git a/code/modules/power/smes.dm b/code/modules/power/smes.dm index cd1cebf1d8e3..bdef2f578752 100644 --- a/code/modules/power/smes.dm +++ b/code/modules/power/smes.dm @@ -18,8 +18,8 @@ name = "power storage unit" desc = "A high-capacity superconducting magnetic energy storage (SMES) unit." icon_state = "smes" - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE use_power = NO_POWER_USE var/capacity = 5e6 // maximum charge var/charge = 0 // actual charge @@ -333,7 +333,7 @@ if(terminal && terminal.powernet) terminal.powernet.load += amount -/obj/machinery/power/smes/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \ +/obj/machinery/power/smes/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) diff --git a/code/modules/power/solar.dm b/code/modules/power/solar.dm index bb486c712e5a..0da3841bd7ef 100644 --- a/code/modules/power/solar.dm +++ b/code/modules/power/solar.dm @@ -6,8 +6,8 @@ desc = "A solar panel. Generates electricity when in contact with sunlight." icon = 'icons/obj/power.dmi' icon_state = "sp_base" - anchored = 1 - density = 1 + anchored = TRUE + density = TRUE use_power = NO_POWER_USE idle_power_usage = 0 active_power_usage = 0 @@ -48,7 +48,7 @@ if(!S) S = new /obj/item/solar_assembly(src) S.glass_type = /obj/item/stack/sheet/glass - S.anchored = 1 + S.anchored = TRUE else S.forceMove(src) if(S.glass_type == /obj/item/stack/sheet/rglass) //if the panel is in reinforced glass @@ -185,7 +185,7 @@ icon_state = "sp_base" item_state = "electropack" w_class = WEIGHT_CLASS_BULKY // Pretty big! - anchored = 0 + anchored = FALSE var/tracker = 0 var/glass_type = null @@ -261,8 +261,8 @@ desc = "A controller for solar panel arrays." icon = 'icons/obj/computer.dmi' icon_state = "computer" - anchored = 1 - density = 1 + anchored = TRUE + density = TRUE use_power = IDLE_POWER_USE idle_power_usage = 250 max_integrity = 200 @@ -347,7 +347,7 @@ setDir(angle2dir(currentdir)) add_overlay(mutable_appearance(icon, "solcon-o", FLY_LAYER)) -/obj/machinery/power/solar_control/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \ +/obj/machinery/power/solar_control/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) @@ -421,7 +421,7 @@ A.circuit = M A.state = 3 A.icon_state = "3" - A.anchored = 1 + A.anchored = TRUE qdel(src) else to_chat(user, "You disconnect the monitor.") @@ -432,7 +432,7 @@ A.circuit = M A.state = 4 A.icon_state = "4" - A.anchored = 1 + A.anchored = TRUE qdel(src) else if(user.a_intent != INTENT_HARM && !(I.flags & NOBLUDGEON)) src.attack_hand(user) diff --git a/code/modules/power/supermatter/supermatter.dm b/code/modules/power/supermatter/supermatter.dm index 919d84e65f38..315450d0005d 100644 --- a/code/modules/power/supermatter/supermatter.dm +++ b/code/modules/power/supermatter/supermatter.dm @@ -400,7 +400,7 @@ if(!has_reached_emergency) investigate_log("has reached the emergency point for the first time.", INVESTIGATE_SUPERMATTER) message_admins("[src] has reached the emergency point [ADMIN_JMP(src)].") - has_reached_emergency = 1 + has_reached_emergency = TRUE else if(damage >= damage_archived) // The damage is still going up radio.talk_into(src, "[warning_alert] Integrity: [get_integrity()]%", engineering_channel, get_spans(), get_default_language()) lastwarning = REALTIMEOFDAY - (WARNING_DELAY * 5) diff --git a/code/modules/power/switch.dm b/code/modules/power/switch.dm index 3cb77c596e28..36728e91023d 100644 --- a/code/modules/power/switch.dm +++ b/code/modules/power/switch.dm @@ -10,10 +10,10 @@ icon_state = "switch-dbl-up" var/icon_state_on = "switch-dbl-down" var/icon_state_off = "switch-dbl-up" - density = 0 - anchored = 1 - var/on = 0 //up is off, down is on - var/busy = 0 //set to 1 when you start pulling + density = FALSE + anchored = TRUE + var/on = FALSE //up is off, down is on + var/busy = FALSE //set to 1 when you start pulling /obj/structure/powerswitch/simple icon_state = "switch-up" @@ -40,7 +40,7 @@ ..() - busy = 1 + busy = TRUE for(var/mob/O in viewers(user)) O.show_message(text("\red [user] started pulling the [src]."), 1) @@ -48,7 +48,7 @@ set_state(!on) for(var/mob/O in viewers(user)) O.show_message(text("\red [user] flipped the [src] into the [on ? "on": "off"] position."), 1) - busy = 0 + busy = FALSE /obj/structure/powerswitch/proc/set_state(var/state) on = state diff --git a/code/modules/power/terminal.dm b/code/modules/power/terminal.dm index 349510dbaf72..b00bcb0c2854 100644 --- a/code/modules/power/terminal.dm +++ b/code/modules/power/terminal.dm @@ -9,7 +9,7 @@ desc = "It's an underfloor wiring terminal for power equipment." level = 1 var/obj/machinery/power/master = null - anchored = 1 + anchored = TRUE layer = WIRE_TERMINAL_LAYER //a bit above wires diff --git a/code/modules/power/tesla/coil.dm b/code/modules/power/tesla/coil.dm index 3d24a9e503a2..ee135b13b520 100644 --- a/code/modules/power/tesla/coil.dm +++ b/code/modules/power/tesla/coil.dm @@ -3,8 +3,8 @@ desc = "For the union!" icon = 'icons/obj/tesla_engine/tesla_coil.dmi' icon_state = "coil0" - anchored = 0 - density = 1 + anchored = FALSE + density = TRUE // Executing a traitor caught releasing tesla was never this fun! can_buckle = TRUE @@ -74,7 +74,7 @@ /obj/machinery/power/tesla_coil/tesla_act(var/power) if(anchored && !panel_open) - being_shocked = 1 + being_shocked = TRUE //don't lose arc power when it's not connected to anything //please place tesla coils all around the station to maximize effectiveness var/power_produced = powernet ? power / power_loss : power @@ -102,8 +102,8 @@ desc = "Keep an area from being fried from Edison's Bane." icon = 'icons/obj/tesla_engine/tesla_coil.dmi' icon_state = "grounding_rod0" - anchored = 0 - density = 1 + anchored = FALSE + density = TRUE can_buckle = TRUE buckle_lying = FALSE diff --git a/code/modules/power/tesla/energy_ball.dm b/code/modules/power/tesla/energy_ball.dm index df0889914071..21aea66e1c38 100644 --- a/code/modules/power/tesla/energy_ball.dm +++ b/code/modules/power/tesla/energy_ball.dm @@ -30,7 +30,7 @@ GLOBAL_LIST_INIT(blacklisted_tesla_types, typecacheof(list(/obj/machinery/atmosp move_self = 1 grav_pull = 0 contained = 0 - density = 1 + density = TRUE energy = 0 dissipate = 1 dissipate_delay = 5 diff --git a/code/modules/power/tracker.dm b/code/modules/power/tracker.dm index 6bee413da412..a7e304e3640b 100644 --- a/code/modules/power/tracker.dm +++ b/code/modules/power/tracker.dm @@ -8,8 +8,8 @@ desc = "A solar directional tracker." icon = 'icons/obj/power.dmi' icon_state = "tracker" - anchored = 1 - density = 1 + anchored = TRUE + density = TRUE use_power = NO_POWER_USE max_integrity = 250 integrity_failure = 50 @@ -46,7 +46,7 @@ S = new /obj/item/solar_assembly(src) S.glass_type = /obj/item/stack/sheet/glass S.tracker = 1 - S.anchored = 1 + S.anchored = TRUE S.loc = src update_icon() diff --git a/code/modules/power/turbine.dm b/code/modules/power/turbine.dm index 120dd0b46c62..4650f9652f58 100644 --- a/code/modules/power/turbine.dm +++ b/code/modules/power/turbine.dm @@ -27,8 +27,8 @@ desc = "The compressor stage of a gas turbine generator." icon = 'icons/obj/atmospherics/pipes/simple.dmi' icon_state = "compressor" - anchored = 1 - density = 1 + anchored = TRUE + density = TRUE resistance_flags = FIRE_PROOF CanAtmosPass = ATMOS_PASS_DENSITY var/obj/machinery/power/turbine/turbine @@ -47,8 +47,8 @@ desc = "A gas turbine used for backup power generation." icon = 'icons/obj/atmospherics/pipes/simple.dmi' icon_state = "turbine" - anchored = 1 - density = 1 + anchored = TRUE + density = TRUE resistance_flags = FIRE_PROOF CanAtmosPass = ATMOS_PASS_DENSITY var/opened = 0 diff --git a/code/modules/projectiles/guns/ballistic/automatic.dm b/code/modules/projectiles/guns/ballistic/automatic.dm index 4a6f7c88d89f..e5edf19e0cca 100644 --- a/code/modules/projectiles/guns/ballistic/automatic.dm +++ b/code/modules/projectiles/guns/ballistic/automatic.dm @@ -285,7 +285,7 @@ mag_type = /obj/item/ammo_box/magazine/mm195x129 weapon_weight = WEAPON_HEAVY fire_sound = 'sound/weapons/gunshot_smg.ogg' - var/cover_open = 0 + var/cover_open = FALSE can_suppress = 0 burst_size = 3 fire_delay = 1 diff --git a/code/modules/projectiles/guns/ballistic/shotgun.dm b/code/modules/projectiles/guns/ballistic/shotgun.dm index 6fc3fd36874a..76c60dd13063 100644 --- a/code/modules/projectiles/guns/ballistic/shotgun.dm +++ b/code/modules/projectiles/guns/ballistic/shotgun.dm @@ -105,7 +105,7 @@ item_state = "moistnugget" slot_flags = 0 //no SLOT_BACK sprite, alas mag_type = /obj/item/ammo_box/magazine/internal/boltaction - var/bolt_open = 0 + var/bolt_open = FALSE /obj/item/weapon/gun/ballistic/shotgun/boltaction/pump(mob/M) playsound(M, 'sound/weapons/shotgunpump.ogg', 60, 1) @@ -149,7 +149,7 @@ /obj/item/weapon/gun/ballistic/shotgun/boltaction/enchanted/Initialize() . = ..() - bolt_open = 1 + bolt_open = TRUE pump() gun_type = type @@ -210,7 +210,7 @@ origin_tech = "combat=4;materials=2" mag_type = /obj/item/ammo_box/magazine/internal/shot/tube w_class = WEIGHT_CLASS_HUGE - var/toggled = 0 + var/toggled = FALSE var/obj/item/ammo_box/magazine/internal/shot/alternate_magazine /obj/item/weapon/gun/ballistic/shotgun/automatic/dual_tube/Initialize() diff --git a/code/modules/projectiles/guns/beam_rifle.dm b/code/modules/projectiles/guns/beam_rifle.dm index b7a6eda883cc..40493244d052 100644 --- a/code/modules/projectiles/guns/beam_rifle.dm +++ b/code/modules/projectiles/guns/beam_rifle.dm @@ -403,7 +403,7 @@ cached = get_turf(target) . = ..() -/obj/item/projectile/beam/beam_rifle/on_hit(atom/target, blocked = 0) +/obj/item/projectile/beam/beam_rifle/on_hit(atom/target, blocked = FALSE) if(!QDELETED(target)) cached = get_turf(target) handle_hit(target) @@ -507,7 +507,7 @@ /obj/effect/temp_visual/projectile_beam icon = 'icons/obj/projectiles.dmi' layer = ABOVE_MOB_LAYER - anchored = 1 + anchored = TRUE duration = 5 randomdir = FALSE light_power = 1 diff --git a/code/modules/projectiles/pins.dm b/code/modules/projectiles/pins.dm index 2347cc3c7c17..2e46b50f31d5 100644 --- a/code/modules/projectiles/pins.dm +++ b/code/modules/projectiles/pins.dm @@ -8,7 +8,7 @@ flags = CONDUCT w_class = WEIGHT_CLASS_TINY attack_verb = list("poked") - var/emagged = 0 + var/emagged = FALSE var/fail_message = "INVALID USER." var/selfdestruct = 0 // Explode when user check is failed. var/force_replace = 0 // Can forcefully replace other pins. @@ -40,7 +40,7 @@ /obj/item/device/firing_pin/emag_act(mob/user) if(!emagged) - emagged = 1 + emagged = TRUE to_chat(user, "You override the authentication mechanism.") /obj/item/device/firing_pin/proc/gun_insert(mob/living/user, obj/item/weapon/gun/G) diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm index c28c2458f78a..ab6ffe36f4e6 100644 --- a/code/modules/projectiles/projectile.dm +++ b/code/modules/projectiles/projectile.dm @@ -2,8 +2,8 @@ name = "projectile" icon = 'icons/obj/projectiles.dmi' icon_state = "bullet" - density = 0 - anchored = 1 + density = FALSE + anchored = TRUE flags = ABSTRACT pass_flags = PASSTABLE mouse_opacity = 0 @@ -83,7 +83,7 @@ /obj/item/projectile/proc/prehit(atom/target) return TRUE -/obj/item/projectile/proc/on_hit(atom/target, blocked = 0) +/obj/item/projectile/proc/on_hit(atom/target, blocked = FALSE) var/turf/target_loca = get_turf(target) if(!isliving(target)) if(impact_effect_type) diff --git a/code/modules/projectiles/projectile/beams.dm b/code/modules/projectiles/projectile/beams.dm index 574f713e3f34..39bcbb3bac89 100644 --- a/code/modules/projectiles/projectile/beams.dm +++ b/code/modules/projectiles/projectile/beams.dm @@ -22,7 +22,7 @@ icon_state = "heavylaser" damage = 40 -/obj/item/projectile/beam/laser/on_hit(atom/target, blocked = 0) +/obj/item/projectile/beam/laser/on_hit(atom/target, blocked = FALSE) . = ..() if(iscarbon(target)) var/mob/living/carbon/M = target @@ -72,7 +72,7 @@ impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser light_color = LIGHT_COLOR_BLUE -/obj/item/projectile/beam/pulse/on_hit(atom/target, blocked = 0) +/obj/item/projectile/beam/pulse/on_hit(atom/target, blocked = FALSE) . = ..() if(isturf(target) || istype(target,/obj/structure/)) target.ex_act(2) @@ -85,7 +85,7 @@ icon_state = "pulse1_bl" var/life = 20 -/obj/item/projectile/beam/pulse/heavy/on_hit(atom/target, blocked = 0) +/obj/item/projectile/beam/pulse/heavy/on_hit(atom/target, blocked = FALSE) life -= 10 if(life > 0) . = -1 @@ -114,7 +114,7 @@ impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser light_color = LIGHT_COLOR_BLUE -/obj/item/projectile/beam/lasertag/on_hit(atom/target, blocked = 0) +/obj/item/projectile/beam/lasertag/on_hit(atom/target, blocked = FALSE) . = ..() if(ishuman(target)) var/mob/living/carbon/human/M = target diff --git a/code/modules/projectiles/projectile/bullets.dm b/code/modules/projectiles/projectile/bullets.dm index 9b116c1731de..54e0ed7e1299 100644 --- a/code/modules/projectiles/projectile/bullets.dm +++ b/code/modules/projectiles/projectile/bullets.dm @@ -59,7 +59,7 @@ range = rand(1, 10) ..() -/obj/item/projectile/bullet/pellet/overload/on_hit(atom/target, blocked = 0) +/obj/item/projectile/bullet/pellet/overload/on_hit(atom/target, blocked = FALSE) ..() explosion(target, 0, 0, 2) @@ -87,7 +87,7 @@ damage = 27 armour_penetration = 40 -/obj/item/projectile/bullet/midbullet3/fire/on_hit(atom/target, blocked = 0) +/obj/item/projectile/bullet/midbullet3/fire/on_hit(atom/target, blocked = FALSE) if(..(target, blocked)) var/mob/living/M = target M.adjust_fire_stacks(1) @@ -110,7 +110,7 @@ icon_state = "spark" color = "#FFFF00" -/obj/item/projectile/bullet/incendiary/on_hit(atom/target, blocked = 0) +/obj/item/projectile/bullet/incendiary/on_hit(atom/target, blocked = FALSE) . = ..() if(iscarbon(target)) var/mob/living/carbon/M = target @@ -160,7 +160,7 @@ ..() SpinAnimation() -/obj/item/projectile/bullet/meteorshot/on_hit(atom/target, blocked = 0) +/obj/item/projectile/bullet/meteorshot/on_hit(atom/target, blocked = FALSE) . = ..() if(ismovableatom(target)) var/atom/movable/M = target @@ -175,7 +175,7 @@ /obj/item/projectile/bullet/mime damage = 20 -/obj/item/projectile/bullet/mime/on_hit(atom/target, blocked = 0) +/obj/item/projectile/bullet/mime/on_hit(atom/target, blocked = FALSE) . = ..() if(iscarbon(target)) var/mob/living/carbon/M = target @@ -193,7 +193,7 @@ create_reagents(50) reagents.set_reacting(FALSE) -/obj/item/projectile/bullet/dart/on_hit(atom/target, blocked = 0) +/obj/item/projectile/bullet/dart/on_hit(atom/target, blocked = FALSE) if(iscarbon(target)) var/mob/living/carbon/M = target if(blocked != 100) // not completely blocked @@ -230,7 +230,7 @@ damage_type = TOX knockdown = 100 -/obj/item/projectile/bullet/neurotoxin/on_hit(atom/target, blocked = 0) +/obj/item/projectile/bullet/neurotoxin/on_hit(atom/target, blocked = FALSE) if(isalien(target)) knockdown = 0 nodamage = 1 @@ -243,7 +243,7 @@ damage = 5 hitsound_wall = "shatter" -/obj/item/projectile/bullet/dnainjector/on_hit(atom/target, blocked = 0) +/obj/item/projectile/bullet/dnainjector/on_hit(atom/target, blocked = FALSE) if(iscarbon(target)) var/mob/living/carbon/M = target if(blocked != 100) @@ -271,7 +271,7 @@ armour_penetration = 50 var/breakthings = TRUE -/obj/item/projectile/bullet/sniper/on_hit(atom/target, blocked = 0) +/obj/item/projectile/bullet/sniper/on_hit(atom/target, blocked = FALSE) if((blocked != 100) && (!ismob(target) && breakthings)) target.ex_act(rand(1,2)) return ..() @@ -288,7 +288,7 @@ dismemberment = 0 breakthings = FALSE -/obj/item/projectile/bullet/sniper/gang/sleeper/on_hit(atom/target, blocked = 0) +/obj/item/projectile/bullet/sniper/gang/sleeper/on_hit(atom/target, blocked = FALSE) if((blocked != 100) && isliving(target)) var/mob/living/L = target L.blur_eyes(8) @@ -305,7 +305,7 @@ knockdown = 0 breakthings = FALSE -/obj/item/projectile/bullet/sniper/soporific/on_hit(atom/target, blocked = 0) +/obj/item/projectile/bullet/sniper/soporific/on_hit(atom/target, blocked = FALSE) if((blocked != 100) && isliving(target)) var/mob/living/L = target L.Sleeping(400) @@ -319,7 +319,7 @@ knockdown = 0 breakthings = FALSE -/obj/item/projectile/bullet/sniper/haemorrhage/on_hit(atom/target, blocked = 0) +/obj/item/projectile/bullet/sniper/haemorrhage/on_hit(atom/target, blocked = FALSE) if((blocked != 100) && iscarbon(target)) var/mob/living/carbon/C = target C.bleed(100) @@ -348,7 +348,7 @@ damage = 20 armour_penetration = 0 -/obj/item/projectile/bullet/saw/bleeding/on_hit(atom/target, blocked = 0) +/obj/item/projectile/bullet/saw/bleeding/on_hit(atom/target, blocked = FALSE) . = ..() if((blocked != 100) && iscarbon(target)) var/mob/living/carbon/C = target @@ -373,7 +373,7 @@ new /obj/effect/hotspot(location) location.hotspot_expose(700, 50, 1) -/obj/item/projectile/bullet/saw/incen/on_hit(atom/target, blocked = 0) +/obj/item/projectile/bullet/saw/incen/on_hit(atom/target, blocked = FALSE) . = ..() if(iscarbon(target)) var/mob/living/carbon/M = target diff --git a/code/modules/projectiles/projectile/energy.dm b/code/modules/projectiles/projectile/energy.dm index 57a73633cdce..c96d50f0cea1 100644 --- a/code/modules/projectiles/projectile/energy.dm +++ b/code/modules/projectiles/projectile/energy.dm @@ -20,7 +20,7 @@ hitsound = 'sound/weapons/taserhit.ogg' range = 7 -/obj/item/projectile/energy/electrode/on_hit(atom/target, blocked = 0) +/obj/item/projectile/energy/electrode/on_hit(atom/target, blocked = FALSE) . = ..() if(!ismob(target) || blocked >= 100) //Fully blocked by mob or collided with dense object - burst into sparks! do_sparks(1, TRUE, src) @@ -47,7 +47,7 @@ . = ..() SpinAnimation() -/obj/item/projectile/energy/net/on_hit(atom/target, blocked = 0) +/obj/item/projectile/energy/net/on_hit(atom/target, blocked = FALSE) if(isliving(target)) var/turf/Tloc = get_turf(target) if(!locate(/obj/effect/nettingportal) in Tloc) @@ -64,7 +64,7 @@ icon = 'icons/effects/effects.dmi' icon_state = "dragnetfield" light_range = 3 - anchored = 1 + anchored = TRUE /obj/effect/nettingportal/Initialize() . = ..() @@ -95,7 +95,7 @@ hitsound = 'sound/weapons/taserhit.ogg' range = 4 -/obj/item/projectile/energy/trap/on_hit(atom/target, blocked = 0) +/obj/item/projectile/energy/trap/on_hit(atom/target, blocked = FALSE) if(!ismob(target) || blocked >= 100) //Fully blocked by mob or collided with dense object - drop a trap new/obj/item/weapon/restraints/legcuffs/beartrap/energy(get_turf(loc)) else if(iscarbon(target)) @@ -115,7 +115,7 @@ hitsound = 'sound/weapons/taserhit.ogg' range = 10 -/obj/item/projectile/energy/trap/cyborg/on_hit(atom/target, blocked = 0) +/obj/item/projectile/energy/trap/cyborg/on_hit(atom/target, blocked = FALSE) if(!ismob(target) || blocked >= 100) do_sparks(1, TRUE, src) qdel(src) diff --git a/code/modules/projectiles/projectile/magic.dm b/code/modules/projectiles/projectile/magic.dm index 769dbaad1fb1..733cbc223553 100644 --- a/code/modules/projectiles/projectile/magic.dm +++ b/code/modules/projectiles/projectile/magic.dm @@ -91,7 +91,7 @@ /obj/item/projectile/magic/door/proc/OpenDoor(var/obj/machinery/door/D) if(istype(D,/obj/machinery/door/airlock)) var/obj/machinery/door/airlock/A = D - A.locked = 0 + A.locked = FALSE D.open() /obj/item/projectile/magic/change @@ -289,7 +289,7 @@ damage_type = BURN nodamage = 1 -/obj/item/projectile/magic/animate/on_hit(atom/target, blocked = 0) +/obj/item/projectile/magic/animate/on_hit(atom/target, blocked = FALSE) target.animate_atom_living(firer) ..() diff --git a/code/modules/projectiles/projectile/reusable.dm b/code/modules/projectiles/projectile/reusable.dm index 9bcad0db7bac..5d03806d3913 100644 --- a/code/modules/projectiles/projectile/reusable.dm +++ b/code/modules/projectiles/projectile/reusable.dm @@ -5,7 +5,7 @@ var/dropped = 0 impact_effect_type = null -/obj/item/projectile/bullet/reusable/on_hit(atom/target, blocked = 0) +/obj/item/projectile/bullet/reusable/on_hit(atom/target, blocked = FALSE) . = ..() handle_drop() diff --git a/code/modules/projectiles/projectile/special.dm b/code/modules/projectiles/projectile/special.dm index 5c77baf68961..e73e44940619 100644 --- a/code/modules/projectiles/projectile/special.dm +++ b/code/modules/projectiles/projectile/special.dm @@ -8,7 +8,7 @@ impact_effect_type = /obj/effect/temp_visual/impact_effect/ion -/obj/item/projectile/ion/on_hit(atom/target, blocked = 0) +/obj/item/projectile/ion/on_hit(atom/target, blocked = FALSE) ..() empulse(target, 1, 1) return 1 @@ -16,7 +16,7 @@ /obj/item/projectile/ion/weak -/obj/item/projectile/ion/weak/on_hit(atom/target, blocked = 0) +/obj/item/projectile/ion/weak/on_hit(atom/target, blocked = FALSE) ..() empulse(target, 0, 0) return 1 @@ -27,7 +27,7 @@ icon_state= "bolter" damage = 50 -/obj/item/projectile/bullet/gyro/on_hit(atom/target, blocked = 0) +/obj/item/projectile/bullet/gyro/on_hit(atom/target, blocked = FALSE) ..() explosion(target, -1, 0, 2) return 1 @@ -38,7 +38,7 @@ icon_state= "bolter" damage = 60 -/obj/item/projectile/bullet/a40mm/on_hit(atom/target, blocked = 0) +/obj/item/projectile/bullet/a40mm/on_hit(atom/target, blocked = FALSE) ..() explosion(target, -1, 0, 2, 1, 0, flame_range = 3) return 1 @@ -52,7 +52,7 @@ armour_penetration = 100 dismemberment = 100 -/obj/item/projectile/bullet/a84mm/on_hit(atom/target, blocked = 0) +/obj/item/projectile/bullet/a84mm/on_hit(atom/target, blocked = FALSE) ..() explosion(target, -1, 1, 3, 1, 0, flame_range = 4) @@ -88,7 +88,7 @@ var/temperature = 100 -/obj/item/projectile/temp/on_hit(atom/target, blocked = 0)//These two could likely check temp protection on the mob +/obj/item/projectile/temp/on_hit(atom/target, blocked = FALSE)//These two could likely check temp protection on the mob ..() if(isliving(target)) var/mob/M = target @@ -129,7 +129,7 @@ nodamage = 1 flag = "energy" -/obj/item/projectile/energy/floramut/on_hit(atom/target, blocked = 0) +/obj/item/projectile/energy/floramut/on_hit(atom/target, blocked = FALSE) . = ..() if(iscarbon(target)) var/mob/living/carbon/C = target @@ -150,7 +150,7 @@ /obj/item/projectile/beam/mindflayer name = "flayer ray" -/obj/item/projectile/beam/mindflayer/on_hit(atom/target, blocked = 0) +/obj/item/projectile/beam/mindflayer/on_hit(atom/target, blocked = FALSE) . = ..() if(ishuman(target)) var/mob/living/carbon/human/M = target @@ -190,7 +190,7 @@ damage = 25 knockdown = 50 -/obj/item/projectile/bullet/frag12/on_hit(atom/target, blocked = 0) +/obj/item/projectile/bullet/frag12/on_hit(atom/target, blocked = FALSE) ..() explosion(target, -1, 0, 1) return 1 diff --git a/code/modules/reagents/chemistry/machinery/chem_dispenser.dm b/code/modules/reagents/chemistry/machinery/chem_dispenser.dm index 244b7e2c590d..27cad406fab3 100644 --- a/code/modules/reagents/chemistry/machinery/chem_dispenser.dm +++ b/code/modules/reagents/chemistry/machinery/chem_dispenser.dm @@ -1,8 +1,8 @@ /obj/machinery/chem_dispenser name = "chem dispenser" desc = "Creates and dispenses chemicals." - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE icon = 'icons/obj/chemical.dmi' icon_state = "dispenser" use_power = IDLE_POWER_USE @@ -79,7 +79,7 @@ return to_chat(user, "You short out \the [src]'s safeties.") dispensable_reagents |= emagged_reagents//add the emagged reagents to the dispensable ones - emagged = 1 + emagged = TRUE /obj/machinery/chem_dispenser/ex_act(severity, target) if(severity < 3) @@ -96,7 +96,7 @@ beaker = null cut_overlays() -/obj/machinery/chem_dispenser/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \ +/obj/machinery/chem_dispenser/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) @@ -315,7 +315,7 @@ /obj/machinery/chem_dispenser/drinks name = "soda dispenser" desc = "Contains a large reservoir of soft drinks." - anchored = 1 + anchored = TRUE icon = 'icons/obj/chemical.dmi' icon_state = "soda_dispenser" amount = 10 @@ -353,7 +353,7 @@ /obj/machinery/chem_dispenser/drinks/beer name = "booze dispenser" desc = "Contains a large reservoir of the good stuff." - anchored = 1 + anchored = TRUE icon = 'icons/obj/chemical.dmi' icon_state = "booze_dispenser" dispensable_reagents = list( diff --git a/code/modules/reagents/chemistry/machinery/chem_heater.dm b/code/modules/reagents/chemistry/machinery/chem_heater.dm index d4270f6f6b42..3d1c2b4a9ccb 100644 --- a/code/modules/reagents/chemistry/machinery/chem_heater.dm +++ b/code/modules/reagents/chemistry/machinery/chem_heater.dm @@ -1,7 +1,7 @@ /obj/machinery/chem_heater name = "chemical heater" - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE icon = 'icons/obj/chemical.dmi' icon_state = "mixer0b" use_power = IDLE_POWER_USE @@ -72,7 +72,7 @@ /obj/machinery/chem_heater/on_deconstruction() eject_beaker() -/obj/machinery/chem_heater/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \ +/obj/machinery/chem_heater/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) diff --git a/code/modules/reagents/chemistry/machinery/chem_master.dm b/code/modules/reagents/chemistry/machinery/chem_master.dm index c8c074b93825..57d374e3d9ff 100644 --- a/code/modules/reagents/chemistry/machinery/chem_master.dm +++ b/code/modules/reagents/chemistry/machinery/chem_master.dm @@ -1,8 +1,8 @@ /obj/machinery/chem_master name = "ChemMaster 3000" desc = "Used to seperate chemicals and distribute them in a variety of forms." - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE icon = 'icons/obj/chemical.dmi' icon_state = "mixer0" use_power = IDLE_POWER_USE @@ -136,7 +136,7 @@ return ..() -/obj/machinery/chem_master/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \ +/obj/machinery/chem_master/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) diff --git a/code/modules/reagents/chemistry/machinery/reagentgrinder.dm b/code/modules/reagents/chemistry/machinery/reagentgrinder.dm index 863a0994a21f..5bf7db5c6d2c 100644 --- a/code/modules/reagents/chemistry/machinery/reagentgrinder.dm +++ b/code/modules/reagents/chemistry/machinery/reagentgrinder.dm @@ -4,7 +4,7 @@ icon = 'icons/obj/kitchen.dmi' icon_state = "juicer1" layer = BELOW_OBJ_LAYER - anchored = 1 + anchored = TRUE use_power = IDLE_POWER_USE idle_power_usage = 5 active_power_usage = 100 diff --git a/code/modules/reagents/reagent_containers/syringes.dm b/code/modules/reagents/reagent_containers/syringes.dm index 25b236b0a564..4a0faea72266 100644 --- a/code/modules/reagents/reagent_containers/syringes.dm +++ b/code/modules/reagents/reagent_containers/syringes.dm @@ -11,7 +11,7 @@ possible_transfer_amounts = list() volume = 15 var/mode = SYRINGE_DRAW - var/busy = 0 // needed for delayed drawing of blood + var/busy = FALSE // needed for delayed drawing of blood var/proj_piercing = 0 //does it pierce through thick clothes when shot with syringe gun materials = list(MAT_METAL=10, MAT_GLASS=20) container_type = TRANSPARENT @@ -79,13 +79,13 @@ if(target != user) target.visible_message("[user] is trying to take a blood sample from [target]!", \ "[user] is trying to take a blood sample from [target]!") - busy = 1 + busy = TRUE if(!do_mob(user, target, extra_checks=CALLBACK(L, /mob/living/proc/can_inject,user,1))) - busy = 0 + busy = FALSE return if(reagents.total_volume >= reagents.maximum_volume) return - busy = 0 + busy = FALSE if(L.transfer_blood_to(src, drawn_amount)) user.visible_message("[user] takes a blood sample from [L].") else diff --git a/code/modules/reagents/reagent_dispenser.dm b/code/modules/reagents/reagent_dispenser.dm index 59ac102b2e35..7a8d442d7b8c 100644 --- a/code/modules/reagents/reagent_dispenser.dm +++ b/code/modules/reagents/reagent_dispenser.dm @@ -3,8 +3,8 @@ desc = "..." icon = 'icons/obj/objects.dmi' icon_state = "water" - density = 1 - anchored = 0 + density = TRUE + anchored = FALSE container_type = DRAWABLE pressure_resistance = 2*ONE_ATMOSPHERE max_integrity = 300 @@ -125,8 +125,8 @@ name = "pepper spray refiller" desc = "Contains condensed capsaicin for use in law \"enforcement.\"" icon_state = "pepper" - anchored = 1 - density = 0 + anchored = TRUE + density = FALSE reagent_id = "condensedcapsaicin" /obj/structure/reagent_dispensers/peppertank/Initialize() @@ -140,7 +140,7 @@ desc = "A machine that dispenses liquid to drink." icon = 'icons/obj/vending.dmi' icon_state = "water_cooler" - anchored = 1 + anchored = TRUE tank_volume = 500 var/paper_cups = 25 //Paper cups left from the cooler @@ -174,5 +174,5 @@ name = "virus food dispenser" desc = "A dispenser of low-potency virus mutagenic." icon_state = "virus_food" - anchored = 1 + anchored = TRUE reagent_id = "virusfood" \ No newline at end of file diff --git a/code/modules/recycling/conveyor2.dm b/code/modules/recycling/conveyor2.dm index 9506c89dbc79..ddc1c566577a 100644 --- a/code/modules/recycling/conveyor2.dm +++ b/code/modules/recycling/conveyor2.dm @@ -6,8 +6,8 @@ icon_state = "conveyor0" name = "conveyor belt" desc = "A conveyor belt." - anchored = 1 - var/operating = 0 // 1 if running forward, -1 if backwards, 0 if off + anchored = TRUE + var/operating = FALSE // 1 if running forward, -1 if backwards, 0 if off var/operable = 1 // true if can operate (no broken segments in this belt run) var/forwards // this is the default (forward) direction, set by the map dir var/backwards // hopefully self-explanatory @@ -26,20 +26,20 @@ /obj/machinery/conveyor/auto/Initialize(mapload, newdir) . = ..() - operating = 1 + operating = TRUE update_move_direction() /obj/machinery/conveyor/auto/update() if(stat & BROKEN) icon_state = "conveyor-broken" - operating = 0 + operating = FALSE return else if(!operable) - operating = 0 + operating = FALSE else if(stat & NOPOWER) - operating = 0 + operating = FALSE else - operating = 1 + operating = TRUE icon_state = "conveyor[operating * verted]" // create a conveyor @@ -88,12 +88,12 @@ /obj/machinery/conveyor/proc/update() if(stat & BROKEN) icon_state = "conveyor-broken" - operating = 0 + operating = FALSE return if(!operable) - operating = 0 + operating = FALSE if(stat & NOPOWER) - operating = 0 + operating = FALSE icon_state = "conveyor[operating * verted]" // machine process @@ -207,7 +207,7 @@ var/id = "" // must match conveyor IDs to control them var/list/conveyors // the list of converyors that are controlled by this switch - anchored = 1 + anchored = TRUE speed_process = 1 diff --git a/code/modules/recycling/disposal-construction.dm b/code/modules/recycling/disposal-construction.dm index 555c36245bcd..975b9e1408a4 100644 --- a/code/modules/recycling/disposal-construction.dm +++ b/code/modules/recycling/disposal-construction.dm @@ -7,8 +7,8 @@ desc = "A huge pipe segment used for constructing disposal systems." icon = 'icons/obj/atmospherics/pipes/disposal.dmi' icon_state = "conpipe-s" - anchored = 0 - density = 0 + anchored = FALSE + density = FALSE pressure_resistance = 5*ONE_ATMOSPHERE level = 2 max_integrity = 200 @@ -195,10 +195,10 @@ if(istype(I, /obj/item/weapon/wrench)) if(anchored) - anchored = 0 + anchored = FALSE if(ispipe) level = 2 - density = 0 + density = FALSE to_chat(user, "You detach the [nicetype] from the underfloor.") else if(!is_pipe()) // Disposal or outlet @@ -218,10 +218,10 @@ if(pdir & dpdir) to_chat(user, "There is already a [nicetype] at that location!") return - anchored = 1 + anchored = TRUE if(ispipe) level = 1 // We don't want disposal bins to disappear under the floors - density = 0 + density = FALSE to_chat(user, "You attach the [nicetype] to the underfloor.") playsound(loc, I.usesound, 100, 1) update_icon() diff --git a/code/modules/recycling/disposal-structures.dm b/code/modules/recycling/disposal-structures.dm index 937747b07b3a..c7a3bca74b29 100644 --- a/code/modules/recycling/disposal-structures.dm +++ b/code/modules/recycling/disposal-structures.dm @@ -133,8 +133,8 @@ icon = 'icons/obj/atmospherics/pipes/disposal.dmi' name = "disposal pipe" desc = "An underfloor disposal pipe." - anchored = 1 - density = 0 + anchored = TRUE + density = FALSE on_blueprints = TRUE level = 1 // underfloor only var/dpdir = 0 // bitmask of pipe directions @@ -323,8 +323,8 @@ stored.loc = T transfer_fingerprints_to(stored) stored.setDir(dir) - stored.density = 0 - stored.anchored = 1 + stored.density = FALSE + stored.anchored = TRUE stored.update_icon() else for(var/D in GLOB.cardinal) @@ -636,8 +636,8 @@ desc = "An outlet for the pneumatic disposal system." icon = 'icons/obj/atmospherics/pipes/disposal.dmi' icon_state = "outlet" - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE var/active = 0 var/turf/target // this will be where the output objects are 'thrown' to. var/obj/structure/disposalpipe/trunk/trunk = null // the attached pipe trunk @@ -711,8 +711,8 @@ stored.loc = loc src.transfer_fingerprints_to(stored) stored.update_icon() - stored.anchored = 0 - stored.density = 1 + stored.anchored = FALSE + stored.density = TRUE qdel(src) else return ..() diff --git a/code/modules/recycling/disposal-unit.dm b/code/modules/recycling/disposal-unit.dm index ab953cd4c5ad..f30dfa79e9ac 100644 --- a/code/modules/recycling/disposal-unit.dm +++ b/code/modules/recycling/disposal-unit.dm @@ -5,8 +5,8 @@ /obj/machinery/disposal icon = 'icons/obj/atmospherics/pipes/disposal.dmi' - anchored = 1 - density = 1 + anchored = TRUE + density = TRUE on_blueprints = TRUE armor = list(melee = 25, bullet = 10, laser = 10, energy = 100, bomb = 0, bio = 100, rad = 100, fire = 90, acid = 30) max_integrity = 200 @@ -240,8 +240,8 @@ if(stored) stored.forceMove(T) src.transfer_fingerprints_to(stored) - stored.anchored = 0 - stored.density = 1 + stored.anchored = FALSE + stored.density = TRUE stored.update_icon() for(var/atom/movable/AM in src) //out, out, darned crowbar! AM.forceMove(T) @@ -282,7 +282,7 @@ // handle machine interaction -/obj/machinery/disposal/bin/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \ +/obj/machinery/disposal/bin/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) if(stat & BROKEN) return @@ -442,7 +442,7 @@ /obj/machinery/disposal/deliveryChute name = "delivery chute" desc = "A chute for big and small packages alike!" - density = 1 + density = TRUE icon_state = "intake" pressure_charging = FALSE // the chute doesn't need charging and always works diff --git a/code/modules/recycling/sortingmachinery.dm b/code/modules/recycling/sortingmachinery.dm index 75307d6cc7fe..9b366ad9f196 100644 --- a/code/modules/recycling/sortingmachinery.dm +++ b/code/modules/recycling/sortingmachinery.dm @@ -3,7 +3,7 @@ desc = "A large delivery parcel." icon = 'icons/obj/storage.dmi' icon_state = "deliverycloset" - density = 1 + density = TRUE mouse_drag_pointer = MOUSE_ACTIVE_POINTER var/giftwrapped = FALSE var/sortTag = 0 diff --git a/code/modules/research/experimentor.dm b/code/modules/research/experimentor.dm index f0ad56772947..9ad6d10d8502 100644 --- a/code/modules/research/experimentor.dm +++ b/code/modules/research/experimentor.dm @@ -22,8 +22,8 @@ desc = "A \"replacement\" for the deconstructive analyzer with a slight tendency to catastrophically fail." icon = 'icons/obj/machines/heavy_lathe.dmi' icon_state = "h_lathe" - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE use_power = IDLE_POWER_USE var/recentlyExperimented = 0 var/mob/trackedIan diff --git a/code/modules/research/message_server.dm b/code/modules/research/message_server.dm index cc4a77347b83..650eebba1a40 100644 --- a/code/modules/research/message_server.dm +++ b/code/modules/research/message_server.dm @@ -67,8 +67,8 @@ GLOBAL_LIST_INIT(message_servers, list()) icon = 'icons/obj/machines/research.dmi' icon_state = "server" name = "Messaging Server" - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE use_power = IDLE_POWER_USE idle_power_usage = 10 active_power_usage = 100 @@ -133,8 +133,8 @@ GLOBAL_LIST_INIT(message_servers, list()) icon = 'icons/obj/stationobjs.dmi' icon_state = "blackbox" name = "Blackbox Recorder" - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE use_power = IDLE_POWER_USE idle_power_usage = 10 active_power_usage = 100 diff --git a/code/modules/research/rdconsole.dm b/code/modules/research/rdconsole.dm index 8f79e1355650..4826ecaeb181 100644 --- a/code/modules/research/rdconsole.dm +++ b/code/modules/research/rdconsole.dm @@ -152,7 +152,7 @@ won't update every console in existence) but it's more of a hassle to do. Also, /obj/machinery/computer/rdconsole/emag_act(mob/user) if(!emagged) playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1) - emagged = 1 + emagged = TRUE to_chat(user, "You disable the security protocols") /obj/machinery/computer/rdconsole/Topic(href, href_list) @@ -295,13 +295,13 @@ won't update every console in existence) but it's more of a hassle to do. Also, if(!cancontinue) var/choice = input("This item does not raise tech levels. Proceed destroying loaded item anyway?") in list("Proceed", "Cancel") if(choice == "Cancel" || !linked_destroy || !linked_destroy.loaded_item) return - linked_destroy.busy = 1 + linked_destroy.busy = TRUE screen = 0.1 updateUsrDialog() flick("d_analyzer_process", linked_destroy) spawn(24) if(linked_destroy) - linked_destroy.busy = 0 + linked_destroy.busy = FALSE if(!linked_destroy.loaded_item) screen = 1.0 return @@ -412,7 +412,7 @@ won't update every console in existence) but it's more of a hassle to do. Also, var/g2g = 1 var/enough_materials = 1 - linked_lathe.busy = 1 + linked_lathe.busy = TRUE flick("protolathe_n",linked_lathe) use_power(power) @@ -455,7 +455,7 @@ won't update every console in existence) but it's more of a hassle to do. Also, SSblackbox.add_details("item_printed","[new_item.type]|[amount]") already_logged = 1 screen = old_screen - linked_lathe.busy = 0 + linked_lathe.busy = FALSE else say("Protolathe connection failed. Production halted.") screen = 1.0 @@ -488,7 +488,7 @@ won't update every console in existence) but it's more of a hassle to do. Also, var/g2g = 1 var/enough_materials = 1 - linked_imprinter.busy = 1 + linked_imprinter.busy = TRUE flick("circuit_imprinter_ani", linked_imprinter) use_power(power) @@ -521,7 +521,7 @@ won't update every console in existence) but it's more of a hassle to do. Also, new_item.materials = efficient_mats.Copy() SSblackbox.add_details("circuit_printed","[new_item.type]") screen = old_screen - linked_imprinter.busy = 0 + linked_imprinter.busy = FALSE else say("Circuit Imprinter connection failed. Production halted.") screen = 1.0 diff --git a/code/modules/research/rdmachines.dm b/code/modules/research/rdmachines.dm index f93637cfa035..5dc96be0a0fd 100644 --- a/code/modules/research/rdmachines.dm +++ b/code/modules/research/rdmachines.dm @@ -6,13 +6,13 @@ /obj/machinery/r_n_d name = "R&D Device" icon = 'icons/obj/machines/research.dmi' - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE use_power = IDLE_POWER_USE - var/busy = 0 - var/hacked = 0 + var/busy = FALSE + var/hacked = FALSE var/disabled = 0 - var/shocked = 0 + var/shocked = FALSE var/obj/machinery/computer/rdconsole/linked_console var/obj/item/loaded_item = null //the item loaded inside the machine (currently only used by experimentor and destructive analyzer) diff --git a/code/modules/research/server.dm b/code/modules/research/server.dm index 468185e615c0..67123a757548 100644 --- a/code/modules/research/server.dm +++ b/code/modules/research/server.dm @@ -318,7 +318,7 @@ /obj/machinery/computer/rdservercontrol/emag_act(mob/user) if(!emagged) playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1) - emagged = 1 + emagged = TRUE to_chat(user, "You you disable the security protocols.") /obj/machinery/r_n_d/server/robotics diff --git a/code/modules/research/xenobiology/xenobiology.dm b/code/modules/research/xenobiology/xenobiology.dm index ae08736efaea..6c9337b02ad9 100644 --- a/code/modules/research/xenobiology/xenobiology.dm +++ b/code/modules/research/xenobiology/xenobiology.dm @@ -475,7 +475,7 @@ flags = ABSTRACT | NODROP /obj/effect/golemrune - anchored = 1 + anchored = TRUE desc = "a strange rune used to create golems. It glows when spirits are nearby." name = "rune" icon = 'icons/obj/rune.dmi' @@ -546,7 +546,7 @@ /obj/effect/timestop - anchored = 1 + anchored = TRUE name = "chronofield" desc = "ZA WARUDO" icon = 'icons/effects/160x160.dmi' @@ -580,7 +580,7 @@ if(M in immune) continue M.Stun(200, 1, 1) - M.anchored = 1 + M.anchored = TRUE if(ishostile(M)) var/mob/living/simple_animal/hostile/H = M H.AIStatus = AI_OFF @@ -610,7 +610,7 @@ /obj/effect/timestop/proc/unfreeze_mob(mob/living/M) M.AdjustStun(-200, 1, 1) - M.anchored = 0 + M.anchored = FALSE if(ishostile(M)) var/mob/living/simple_animal/hostile/H = M H.AIStatus = initial(H.AIStatus) diff --git a/code/modules/ruins/objects_and_mobs/sin_ruins.dm b/code/modules/ruins/objects_and_mobs/sin_ruins.dm index 349d716d2d90..0677a032dfc9 100644 --- a/code/modules/ruins/objects_and_mobs/sin_ruins.dm +++ b/code/modules/ruins/objects_and_mobs/sin_ruins.dm @@ -5,8 +5,8 @@ desc = "High stakes, high rewards." icon = 'icons/obj/economy.dmi' icon_state = "slots1" - anchored = 1 - density = 1 + anchored = TRUE + density = TRUE var/win_prob = 5 /obj/structure/cursed_slot_machine/attack_hand(mob/living/carbon/human/user) @@ -70,8 +70,8 @@ /obj/effect/gluttony //Gluttony's wall: Used in the Gluttony ruin. Only lets the overweight through. name = "gluttony's wall" desc = "Only those who truly indulge may pass." - anchored = 1 - density = 1 + anchored = TRUE + density = TRUE icon_state = "blob" icon = 'icons/mob/blob.dmi' color = rgb(145, 150, 0) diff --git a/code/modules/security_levels/keycard_authentication.dm b/code/modules/security_levels/keycard_authentication.dm index c90e89b2915a..288ff7ad743c 100644 --- a/code/modules/security_levels/keycard_authentication.dm +++ b/code/modules/security_levels/keycard_authentication.dm @@ -5,7 +5,7 @@ GLOBAL_DATUM_INIT(keycard_events, /datum/events, new) desc = "This device is used to trigger station functions, which require more than one ID card to authenticate." icon = 'icons/obj/monitors.dmi' icon_state = "auth_off" - anchored = 1 + anchored = TRUE use_power = IDLE_POWER_USE idle_power_usage = 2 active_power_usage = 6 @@ -27,7 +27,7 @@ GLOBAL_DATUM_INIT(keycard_events, /datum/events, new) qdel(ev) . = ..() -/obj/machinery/keycard_auth/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \ +/obj/machinery/keycard_auth/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) @@ -112,7 +112,7 @@ GLOBAL_VAR_INIT(emergency_access, FALSE) /proc/make_maint_all_access() for(var/area/maintenance/A in world) for(var/obj/machinery/door/airlock/D in A) - D.emergency = 1 + D.emergency = TRUE D.update_icon(0) minor_announce("Access restrictions on maintenance and external airlocks have been lifted.", "Attention! Station-wide emergency declared!",1) GLOB.emergency_access = TRUE @@ -120,7 +120,7 @@ GLOBAL_VAR_INIT(emergency_access, FALSE) /proc/revoke_maint_all_access() for(var/area/maintenance/A in world) for(var/obj/machinery/door/airlock/D in A) - D.emergency = 0 + D.emergency = FALSE D.update_icon(0) minor_announce("Access restrictions in maintenance areas have been restored.", "Attention! Station-wide emergency rescinded:") GLOB.emergency_access = FALSE diff --git a/code/modules/shuttle/computer.dm b/code/modules/shuttle/computer.dm index 20465ca0f7cd..9b60a27ecc72 100644 --- a/code/modules/shuttle/computer.dm +++ b/code/modules/shuttle/computer.dm @@ -74,6 +74,6 @@ /obj/machinery/computer/shuttle/emag_act(mob/user) if(!emagged) src.req_access = list() - emagged = 1 + emagged = TRUE to_chat(user, "You fried the consoles ID checking system.") diff --git a/code/modules/shuttle/emergency.dm b/code/modules/shuttle/emergency.dm index 1836b4796952..51552294d66e 100644 --- a/code/modules/shuttle/emergency.dm +++ b/code/modules/shuttle/emergency.dm @@ -16,7 +16,7 @@ say("Please equip your ID card into your ID slot to authenticate.") . = ..() -/obj/machinery/computer/emergency_shuttle/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.human_adjacent_state) +/obj/machinery/computer/emergency_shuttle/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.human_adjacent_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) @@ -441,7 +441,7 @@ icon = 'icons/obj/terminals.dmi' icon_state = "dorm_available" light_color = LIGHT_COLOR_BLUE - density = 0 + density = FALSE clockwork = TRUE //it'd look weird /obj/machinery/computer/shuttle/pod/update_icon() @@ -499,8 +499,8 @@ /obj/item/weapon/storage/pod name = "emergency space suits" desc = "A wall mounted safe containing space suits. Will only open in emergencies." - anchored = 1 - density = 0 + anchored = TRUE + density = FALSE icon = 'icons/obj/storage.dmi' icon_state = "safe" var/unlocked = FALSE diff --git a/code/modules/shuttle/manipulator.dm b/code/modules/shuttle/manipulator.dm index 6dcf366ba514..6fd9cb129e77 100644 --- a/code/modules/shuttle/manipulator.dm +++ b/code/modules/shuttle/manipulator.dm @@ -34,7 +34,7 @@ add_overlay(hologram_ship) /obj/machinery/shuttle_manipulator/ui_interact(mob/user, ui_key = "main", \ - datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, \ + datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, \ datum/ui_state/state = GLOB.admin_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) diff --git a/code/modules/shuttle/shuttle.dm b/code/modules/shuttle/shuttle.dm index 96ab93180b15..f850bbb60641 100644 --- a/code/modules/shuttle/shuttle.dm +++ b/code/modules/shuttle/shuttle.dm @@ -11,7 +11,7 @@ icon_state = "pinonfar" resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF - anchored = 1 + anchored = TRUE // var/id // this should point -away- from the dockingport door, ie towards the ship diff --git a/code/modules/spells/spell.dm b/code/modules/spells/spell.dm index 9a1042201ef6..e4466972a2ba 100644 --- a/code/modules/spells/spell.dm +++ b/code/modules/spells/spell.dm @@ -71,9 +71,9 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) //needed for th desc = "A wizard spell" panel = "Spells" var/sound = null //The sound the spell makes when it is cast - anchored = 1 // Crap like fireball projectiles are proc_holders, this is needed so fireballs don't get blown back into your face via atmos etc. + anchored = TRUE // Crap like fireball projectiles are proc_holders, this is needed so fireballs don't get blown back into your face via atmos etc. pass_flags = PASSTABLE - density = 0 + density = FALSE opacity = 0 var/school = "evocation" //not relevant at now, but may be important later if there are changes to how spells work. the ones I used for now will probably be changed... maybe spell presets? lacking flexibility but with some other benefit? @@ -288,8 +288,8 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) //needed for th var/obj/effect/overlay/spell = new /obj/effect/overlay(location) spell.icon = overlay_icon spell.icon_state = overlay_icon_state - spell.anchored = 1 - spell.density = 0 + spell.anchored = TRUE + spell.density = FALSE QDEL_IN(spell, overlay_lifespan) /obj/effect/proc_holder/spell/proc/after_cast(list/targets) diff --git a/code/modules/spells/spell_types/conjure.dm b/code/modules/spells/spell_types/conjure.dm index dfde331207a5..3985328827c5 100644 --- a/code/modules/spells/spell_types/conjure.dm +++ b/code/modules/spells/spell_types/conjure.dm @@ -7,7 +7,7 @@ var/summon_lifespan = 0 // 0=permanent, any other time in deciseconds var/summon_amt = 1 //amount of objects summoned - var/summon_ignore_density = 0 //if set to 1, adds dense tiles to possible spawn places + var/summon_ignore_density = FALSE //if set to 1, adds dense tiles to possible spawn places var/summon_ignore_prev_spawn_points = 0 //if set to 1, each new object is summoned on a new spawn point var/list/newVars = list() //vars of the summoned objects will be replaced with those where they meet diff --git a/code/modules/spells/spell_types/ethereal_jaunt.dm b/code/modules/spells/spell_types/ethereal_jaunt.dm index f1fdec26ce72..baf9bdcc9240 100644 --- a/code/modules/spells/spell_types/ethereal_jaunt.dm +++ b/code/modules/spells/spell_types/ethereal_jaunt.dm @@ -75,8 +75,8 @@ var/reappearing = 0 var/movedelay = 0 var/movespeed = 2 - density = 0 - anchored = 1 + density = FALSE + anchored = TRUE invisibility = 60 resistance_flags = LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF diff --git a/code/modules/spells/spell_types/spacetime_distortion.dm b/code/modules/spells/spell_types/spacetime_distortion.dm index 6a68643d557a..8b01bd57b2aa 100644 --- a/code/modules/spells/spell_types/spacetime_distortion.dm +++ b/code/modules/spells/spell_types/spacetime_distortion.dm @@ -62,7 +62,7 @@ /obj/effect/cross_action name = "cross me" desc = "for crossing" - anchored = 1 + anchored = TRUE /obj/effect/cross_action/spacetime_dist name = "spacetime distortion" diff --git a/code/modules/station_goals/bsa.dm b/code/modules/station_goals/bsa.dm index 1e7bc4ac3446..b593b507a845 100644 --- a/code/modules/station_goals/bsa.dm +++ b/code/modules/station_goals/bsa.dm @@ -27,8 +27,8 @@ /obj/machinery/bsa icon = 'icons/obj/machines/particle_accelerator.dmi' - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE /obj/machinery/bsa/back name = "Bluespace Artillery Generator" @@ -198,8 +198,8 @@ /obj/structure/filler name = "big machinery part" - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE invisibility = INVISIBILITY_ABSTRACT var/obj/machinery/parent @@ -246,7 +246,7 @@ icon_state = "control_boxp" var/area_aim = FALSE //should also show areas for targeting -/obj/machinery/computer/bsa_control/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \ +/obj/machinery/computer/bsa_control/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) diff --git a/code/modules/station_goals/dna_vault.dm b/code/modules/station_goals/dna_vault.dm index 02ce0f770698..ddcfaf08d119 100644 --- a/code/modules/station_goals/dna_vault.dm +++ b/code/modules/station_goals/dna_vault.dm @@ -131,8 +131,8 @@ desc = "Break glass in case of apocalypse." icon = 'icons/obj/machines/dna_vault.dmi' icon_state = "vault" - density = 1 - anchored = 1 + density = TRUE + anchored = TRUE idle_power_usage = 5000 pixel_x = -32 pixel_y = -64 @@ -180,7 +180,7 @@ . = ..() -/obj/machinery/dna_vault/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state) +/obj/machinery/dna_vault/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) roll_powers(user) diff --git a/code/modules/station_goals/shield.dm b/code/modules/station_goals/shield.dm index da0edd86c7de..f9f24a4fb4bf 100644 --- a/code/modules/station_goals/shield.dm +++ b/code/modules/station_goals/shield.dm @@ -47,7 +47,7 @@ circuit = /obj/item/weapon/circuitboard/machine/computer/sat_control var/notice -/obj/machinery/computer/sat_control/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) +/obj/machinery/computer/sat_control/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) ui = new(user, src, ui_key, "sat_control", name, 400, 305, master_ui, state) @@ -94,7 +94,7 @@ icon_state = "sat_inactive" var/mode = "NTPROBEV0.8" var/active = FALSE - density = 1 + density = TRUE use_power = FALSE var/static/gid = 0 var/id = 0 @@ -116,10 +116,10 @@ active = !active if(active) animate(src, pixel_y = 2, time = 10, loop = -1) - anchored = 1 + anchored = TRUE else animate(src, pixel_y = 0, time = 10) - anchored = 0 + anchored = FALSE update_icon() /obj/machinery/satellite/update_icon() @@ -177,6 +177,6 @@ /obj/machinery/satellite/meteor_shield/emag_act() if(!emagged) - emagged = 1 + emagged = TRUE if(active) change_meteor_chance(2) diff --git a/code/modules/surgery/organs/augments_chest.dm b/code/modules/surgery/organs/augments_chest.dm index 8d536632af76..3a2a3611dbce 100644 --- a/code/modules/surgery/organs/augments_chest.dm +++ b/code/modules/surgery/organs/augments_chest.dm @@ -125,7 +125,7 @@ implant_color = null actions_types = list(/datum/action/item_action/organ_action/toggle) w_class = WEIGHT_CLASS_NORMAL - var/on = 0 + var/on = FALSE var/datum/effect_system/trail_follow/ion/ion_trail /obj/item/organ/cyberimp/chest/thrusters/Insert(mob/living/carbon/M, special = 0) @@ -148,7 +148,7 @@ if(!silent) to_chat(owner, "Your thrusters set seems to be broken!") return 0 - on = 1 + on = TRUE if(allow_thrust(0.01)) ion_trail.start() if(!silent) @@ -157,7 +157,7 @@ ion_trail.stop() if(!silent) to_chat(owner, "You turn your thrusters set off.") - on = 0 + on = FALSE update_icon() /obj/item/organ/cyberimp/chest/thrusters/update_icon() diff --git a/code/modules/tgui/external.dm b/code/modules/tgui/external.dm index 4c6102cc3755..a45b4a7dafd0 100644 --- a/code/modules/tgui/external.dm +++ b/code/modules/tgui/external.dm @@ -17,7 +17,7 @@ * optional master_ui datum/tgui The parent UI. * optional state datum/ui_state The state used to determine status. **/ -/datum/proc/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) +/datum/proc/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) return -1 // Not implemented. /** diff --git a/code/modules/tgui/subsystem.dm b/code/modules/tgui/subsystem.dm index b010a2f51031..c82936bf5dd6 100644 --- a/code/modules/tgui/subsystem.dm +++ b/code/modules/tgui/subsystem.dm @@ -17,7 +17,7 @@ * * return datum/tgui The found UI. **/ -/datum/controller/subsystem/tgui/proc/try_update_ui(mob/user, datum/src_object, ui_key, datum/tgui/ui, force_open = 0) +/datum/controller/subsystem/tgui/proc/try_update_ui(mob/user, datum/src_object, ui_key, datum/tgui/ui, force_open = FALSE) if(isnull(ui)) // No UI was passed, so look for one. ui = get_open_ui(user, src_object, ui_key) diff --git a/code/modules/tgui/tgui.dm b/code/modules/tgui/tgui.dm index 16dc15681ec0..08bf9305eb24 100644 --- a/code/modules/tgui/tgui.dm +++ b/code/modules/tgui/tgui.dm @@ -335,7 +335,7 @@ * * optional force_open bool If force_open should be passed to ui_interact. **/ -/datum/tgui/proc/update(force_open = 0) +/datum/tgui/proc/update(force_open = FALSE) src_object.ui_interact(user, ui_key, src, force_open, master_ui, state) /** diff --git a/code/modules/uplink/uplink.dm b/code/modules/uplink/uplink.dm index 19350669c641..041f503967ee 100644 --- a/code/modules/uplink/uplink.dm +++ b/code/modules/uplink/uplink.dm @@ -61,7 +61,7 @@ GLOBAL_LIST_EMPTY(uplinks) if(user) ui_interact(user) -/obj/item/device/uplink/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \ +/obj/item/device/uplink/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ datum/tgui/master_ui = null, datum/ui_state/state = GLOB.inventory_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) diff --git a/code/modules/vehicles/atv.dm b/code/modules/vehicles/atv.dm index c10b6f8ebc30..c8c5ed0af9c6 100644 --- a/code/modules/vehicles/atv.dm +++ b/code/modules/vehicles/atv.dm @@ -31,7 +31,7 @@ name = "mounted turret" scan_range = 7 emp_vunerable = 1 - density = 0 + density = FALSE /obj/vehicle/atv/turret/Initialize() diff --git a/code/modules/vehicles/scooter.dm b/code/modules/vehicles/scooter.dm index 3c343441017e..11b50c20ef9b 100644 --- a/code/modules/vehicles/scooter.dm +++ b/code/modules/vehicles/scooter.dm @@ -35,7 +35,7 @@ desc = "An unfinished scooter which can only barely be called a skateboard. It's still rideable, but probably unsafe. Looks like you'll need to add a few rods to make handlebars." icon_state = "skateboard" - density = 0 + density = FALSE /obj/vehicle/scooter/skateboard/buckle_mob(mob/living/M, force = 0, check_loc = 1) . = ..() @@ -43,9 +43,9 @@ /obj/vehicle/scooter/skateboard/post_buckle_mob(mob/living/M)//allows skateboards to be non-dense but still allows 2 skateboarders to collide with each other if(has_buckled_mobs()) - density = 1 + density = TRUE else - density = 0 + density = FALSE ..() /obj/vehicle/scooter/skateboard/Bump(atom/A) diff --git a/code/modules/vehicles/vehicle.dm b/code/modules/vehicles/vehicle.dm index 80518fce1229..66dd67735adc 100644 --- a/code/modules/vehicles/vehicle.dm +++ b/code/modules/vehicles/vehicle.dm @@ -4,8 +4,8 @@ desc = "A basic vehicle, vroom" icon = 'icons/obj/vehicles.dmi' icon_state = "fuckyou" - density = 1 - anchored = 0 + density = TRUE + anchored = FALSE can_buckle = 1 buckle_lying = 0 max_integrity = 300