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[Ready]Hallucinations 2.0 (#24478)
* Hallucinations 2.0 * click defines * tesla sounds and borer * Fake doomsday and zombie delusion * death message realism, less spawn, more first_name() * fix + self delusion * YUP THAT WAS ALL IT WAS NEEDED TO ENABLE SMOOTH HALLUCINATION MOVEMENT * oh yeah * realistic death + tweaks * bubbleturn * New fake alert hallucination * dangerous * defines and one less spawn * New -> Initialize * Initialize fix + new items_other hallucination * extreme sound realism * the error is always in the change you don't test * mo' speech, better speech
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@@ -781,11 +781,11 @@
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var/health_amount = health - staminaloss
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if(..(health_amount)) //not dead
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switch(hal_screwyhud)
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if(1)
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if(SCREWYHUD_CRIT)
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hud_used.healths.icon_state = "health6"
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if(2)
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if(SCREWYHUD_DEAD)
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hud_used.healths.icon_state = "health7"
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if(5)
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if(SCREWYHUD_HEALTHY)
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hud_used.healths.icon_state = "health0"
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if(hud_used.healthdoll)
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hud_used.healthdoll.cut_overlays()
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@@ -806,7 +806,7 @@
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icon_num = 4
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if(damage > (comparison*4))
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icon_num = 5
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if(hal_screwyhud == 5)
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if(hal_screwyhud == SCREWYHUD_HEALTHY)
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icon_num = 0
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if(icon_num)
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hud_used.healthdoll.add_overlay(image('icons/mob/screen_gen.dmi',"[BP.body_zone][icon_num]"))
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