[Ready]Hallucinations 2.0 (#24478)

* Hallucinations 2.0

* click defines

* tesla sounds and borer

* Fake doomsday and zombie delusion

* death message realism, less spawn, more first_name()

* fix + self delusion

* YUP THAT WAS ALL IT WAS NEEDED TO ENABLE SMOOTH HALLUCINATION MOVEMENT

* oh yeah

* realistic death + tweaks

* bubbleturn

* New fake alert hallucination

* dangerous

* defines and one less spawn

* New -> Initialize

* Initialize fix + new items_other hallucination

* extreme sound realism

* the error is always in the change you don't test

* mo' speech, better speech
This commit is contained in:
XDTM
2017-03-02 23:20:02 +01:00
committed by oranges
parent 5c6e813367
commit 5e91119fce
6 changed files with 439 additions and 118 deletions

View File

@@ -781,11 +781,11 @@
var/health_amount = health - staminaloss
if(..(health_amount)) //not dead
switch(hal_screwyhud)
if(1)
if(SCREWYHUD_CRIT)
hud_used.healths.icon_state = "health6"
if(2)
if(SCREWYHUD_DEAD)
hud_used.healths.icon_state = "health7"
if(5)
if(SCREWYHUD_HEALTHY)
hud_used.healths.icon_state = "health0"
if(hud_used.healthdoll)
hud_used.healthdoll.cut_overlays()
@@ -806,7 +806,7 @@
icon_num = 4
if(damage > (comparison*4))
icon_num = 5
if(hal_screwyhud == 5)
if(hal_screwyhud == SCREWYHUD_HEALTHY)
icon_num = 0
if(icon_num)
hud_used.healthdoll.add_overlay(image('icons/mob/screen_gen.dmi',"[BP.body_zone][icon_num]"))