mirror of
https://github.com/yogstation13/Yogstation.git
synced 2025-02-26 09:04:50 +00:00
Refactors lava into being a component with different types for toxic water and plasma rivers (#22017)
* modified * refactor lava into component * Update lava.dm * Update lava.dm
This commit is contained in:
@@ -173,9 +173,8 @@
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continue
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if(extended_safety_checks)
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if(islava(F)) //chasms aren't /floor, and so are pre-filtered
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var/turf/open/lava/L = F
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if(!L.is_safe())
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var/datum/component/lava/safety_check = F.GetComponent(/datum/component/lava)
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if(safety_check && !safety_check.is_safe()) //chasms aren't /floor, and so are pre-filtered
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continue
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// Check that we're not warping onto a table or window
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@@ -34,6 +34,7 @@
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if(!smoothing_flags)
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update_appearance()
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AddComponent(/datum/component/fishable/lava)
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AddComponent(/datum/component/lava)
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/turf/open/lava/update_overlays()
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. = ..()
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@@ -112,25 +113,6 @@
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/turf/open/lava/airless
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initial_gas_mix = AIRLESS_ATMOS
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/turf/open/lava/Entered(atom/movable/AM)
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if(burn_stuff(AM))
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START_PROCESSING(SSobj, src)
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/turf/open/lava/Exited(atom/movable/Obj, atom/newloc)
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. = ..()
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if(isliving(Obj))
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var/mob/living/L = Obj
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if(!islava(newloc) && !L.on_fire)
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L.update_fire()
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/turf/open/lava/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
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if(burn_stuff(AM))
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START_PROCESSING(SSobj, src)
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/turf/open/lava/process(delta_time)
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if(!burn_stuff(null, delta_time))
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STOP_PROCESSING(SSobj, src)
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/turf/open/lava/rcd_vals(mob/user, obj/item/construction/rcd/the_rcd)
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switch(the_rcd.construction_mode)
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if(RCD_FLOORWALL)
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@@ -168,77 +150,6 @@
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/turf/open/lava/TakeTemperature(temp)
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/turf/open/lava/proc/is_safe()
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//if anything matching this typecache is found in the lava, we don't burn things
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var/static/list/lava_safeties_typecache = typecacheof(list(/obj/structure/lattice/catwalk, /obj/structure/stone_tile))
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var/list/found_safeties = typecache_filter_list(contents, lava_safeties_typecache)
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for(var/obj/structure/stone_tile/S in found_safeties)
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if(S.fallen)
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LAZYREMOVE(found_safeties, S)
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return LAZYLEN(found_safeties)
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/turf/open/lava/proc/burn_stuff(AM, delta_time = 1)
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. = 0
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if(is_safe())
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return FALSE
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var/thing_to_check = src
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if (AM)
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thing_to_check = list(AM)
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for(var/thing in thing_to_check)
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if(isobj(thing))
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var/obj/O = thing
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if((O.resistance_flags & (LAVA_PROOF|INDESTRUCTIBLE)) || O.throwing)
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continue
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. = 1
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if((O.resistance_flags & (ON_FIRE)))
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continue
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if(!(O.resistance_flags & FLAMMABLE))
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O.resistance_flags |= FLAMMABLE //Even fireproof things burn up in lava
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if(O.resistance_flags & FIRE_PROOF)
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O.resistance_flags &= ~FIRE_PROOF
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if(O.armor.fire > 50) //obj with 100% fire armor still get slowly burned away.
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O.armor = O.armor.setRating(fire = 50)
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O.fire_act(10000, 1000 * delta_time)
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else if (isliving(thing))
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. = 1
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var/mob/living/L = thing
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if(L.movement_type & FLYING)
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continue //YOU'RE FLYING OVER IT
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var/buckle_check = L.buckling
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if(!buckle_check)
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buckle_check = L.buckled
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if(isobj(buckle_check))
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var/obj/O = buckle_check
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if(O.resistance_flags & LAVA_PROOF)
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continue
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else if(isliving(buckle_check))
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var/mob/living/live = buckle_check
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if("lava" in live.weather_immunities)
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continue
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if(!L.on_fire)
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L.update_fire()
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if(iscarbon(L))
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var/mob/living/carbon/C = L
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var/obj/item/clothing/S = C.get_item_by_slot(ITEM_SLOT_OCLOTHING)
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var/obj/item/clothing/H = C.get_item_by_slot(ITEM_SLOT_HEAD)
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if(S && H && S.clothing_flags & LAVAPROTECT && H.clothing_flags & LAVAPROTECT)
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return
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if("lava" in L.weather_immunities)
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continue
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L.adjustFireLoss(20 * delta_time)
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if(L) //mobs turning into object corpses could get deleted here.
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L.adjust_fire_stacks(20 * delta_time)
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L.ignite_mob()
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/turf/open/lava/smooth
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name = "lava"
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baseturfs = /turf/open/lava/smooth
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@@ -174,6 +174,10 @@
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light_color = LIGHT_COLOR_PURPLE
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lava_temperature = 73 // cold, not hot
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/turf/open/lava/plasma/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/lava/plasma) //overwrites the regular lava component
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/turf/open/lava/plasma/attackby(obj/item/I, mob/user, params)
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var/obj/item/reagent_containers/glass/C = I
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if(C.reagents.total_volume >= C.volume)
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@@ -182,88 +186,6 @@
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C.reagents.add_reagent(/datum/reagent/toxin/plasma, rand(5, 10))
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user.visible_message("[user] scoops some plasma from the [src] with \the [C].", span_notice("You scoop out some plasma from the [src] using \the [C]."))
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/turf/open/lava/plasma/burn_stuff(AM)
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. = 0
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if(is_safe())
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return FALSE
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var/thing_to_check = src
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if (AM)
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thing_to_check = list(AM)
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for(var/thing in thing_to_check)
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if(isobj(thing))
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var/obj/O = thing
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if((O.resistance_flags & (FREEZE_PROOF)) || O.throwing)
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continue
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else if (isliving(thing))
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. = 1
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var/mob/living/L = thing
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if(L.movement_type & FLYING)
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continue //YOU'RE FLYING OVER IT
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if(WEATHER_SNOW in L.weather_immunities)
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continue
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var/buckle_check = L.buckling
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if(!buckle_check)
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buckle_check = L.buckled
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if(isobj(buckle_check))
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var/obj/O = buckle_check
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if(O.resistance_flags & FREEZE_PROOF)
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continue
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else if(isliving(buckle_check))
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var/mob/living/live = buckle_check
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if(WEATHER_SNOW in live.weather_immunities)
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continue
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L.adjustFireLoss(2)
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if(L)
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L.adjust_fire_stacks(20) //dipping into a stream of plasma would probably make you more flammable than usual
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L.adjust_bodytemperature(-rand(50,65)) //its cold, man
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if(ishuman(L))//are they a carbon?
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var/list/plasma_parts = list()//a list of the organic parts to be turned into plasma limbs
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var/list/robo_parts = list()//keep a reference of robotic parts so we know if we can turn them into a plasmaman
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var/mob/living/carbon/human/PP = L
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var/datum/species/S = PP.dna.species
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if(istype(S, /datum/species/plasmaman) || (S.inherent_biotypes & MOB_ROBOTIC)) //ignore plasmamen/robotic species
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continue
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for(var/BP in PP.bodyparts)
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var/obj/item/bodypart/NN = BP
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if(NN.status == BODYPART_ROBOTIC)
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robo_parts += NN
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if(NN.body_zone == BODY_ZONE_HEAD) //don't add the head to the list, just transform them into an plasmaman when it's the only thing left
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continue
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if(NN.status == BODYPART_ORGANIC && !(NN.species_id == "plasmaman" || NN.species_id == "husk")) //getting every organic, non-plasmaman limb (augments/androids are immune to this)
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plasma_parts += NN
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if(prob(35)) //checking if the delay is over & if the victim actually has any parts to nom
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PP.adjustToxLoss(15)
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PP.adjustFireLoss(25)
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if(length(plasma_parts))
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var/obj/item/bodypart/NB = pick(plasma_parts) //using the above-mentioned list to get a choice of limbs to replace
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playsound(PP, 'sound/effects/wounds/sizzle2.ogg', 80, TRUE)
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if(PP.stat != DEAD)
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PP.emote("scream")
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PP.visible_message(span_warning("[L] screams in pain as [L.p_their()] [NB] melts down to the bone!"), span_userdanger("You scream out in pain as your [NB] melts down to the bone, leaving an eerie plasma-like glow where flesh used to be!"))
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else
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PP.visible_message(span_warning("[L]'s [NB] melts down to the bone!"))
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var/obj/item/bodypart/replacement_part = new NB.type
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replacement_part.species_id = "plasmaman"
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replacement_part.original_owner = "plasma river"
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replacement_part.replace_limb(PP)
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qdel(NB)
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else if(!length(robo_parts)) //a person with no potential organic limbs left AND no robotic limbs, time to turn them into a plasmaman
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PP.ignite_mob()
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PP.cure_husk(BURN) //cure the probable husk first
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PP.set_species(/datum/species/plasmaman)
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PP.regenerate_icons()
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PP.visible_message(span_warning("[L] bursts into a brilliant purple flame as [L.p_their()] entire body is that of a skeleton!"), \
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span_userdanger("Your senses numb as all of your remaining flesh is turned into a purple slurry, sloshing off your body and leaving only your bones to show in a vibrant purple!"))
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/obj/vehicle/ridden/lavaboat/plasma
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name = "plasma boat"
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desc = "A boat used for traversing the streams of plasma without turning into an icecube."
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@@ -141,9 +141,8 @@ GLOBAL_LIST_INIT(AISwarmerCapsByType, list(/mob/living/simple_animal/hostile/swa
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/mob/living/simple_animal/hostile/swarmer/ai/Move(atom/newloc)
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if(newloc)
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if(newloc.z == z) //so these actions are Z-specific
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if(islava(newloc))
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var/turf/open/lava/L = newloc
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if(!L.is_safe())
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var/datum/component/lava/safety_check = newloc.GetComponent(/datum/component/lava)
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if(safety_check && !safety_check.is_safe())
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StartAction(20)
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new /obj/structure/lattice/catwalk/swarmer_catwalk(newloc)
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return FALSE
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@@ -64,7 +64,8 @@
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return FALSE
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/turf/open/lava/swarmer_act()
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if(!is_safe())
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var/datum/component/lava/safety_check = src.GetComponent(/datum/component/lava)
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if(safety_check && !safety_check.is_safe()) //chasms aren't /floor, and so are pre-filtered
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new /obj/structure/lattice/catwalk/swarmer_catwalk(src)
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return FALSE
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@@ -6,7 +6,7 @@
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desc = "A boat used for traversing lava."
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icon_state = "goliath_boat"
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icon = 'icons/obj/lavaland/dragonboat.dmi'
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resistance_flags = LAVA_PROOF | FIRE_PROOF
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resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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can_buckle = TRUE
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legs_required = 0
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arms_required = 0
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@@ -29,7 +29,7 @@
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desc = "Not to be confused with the kind Research hassles you for."
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force = 12
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w_class = WEIGHT_CLASS_NORMAL
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resistance_flags = LAVA_PROOF | FIRE_PROOF
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resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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/datum/crafting_recipe/oar
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name = "Goliath Bone Oar"
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@@ -4029,6 +4029,7 @@
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#include "yogstation\code\datums\components\crawl.dm"
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#include "yogstation\code\datums\components\fishable.dm"
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#include "yogstation\code\datums\components\fishingbonus.dm"
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#include "yogstation\code\datums\components\lava.dm"
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#include "yogstation\code\datums\components\pinnable_accessory.dm"
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#include "yogstation\code\datums\components\radioactive.dm"
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#include "yogstation\code\datums\components\randomcrits.dm"
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253
yogstation/code/datums/components/lava.dm
Normal file
253
yogstation/code/datums/components/lava.dm
Normal file
@@ -0,0 +1,253 @@
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/datum/component/lava
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var/turf/open/tile
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dupe_type = /datum/component/lava //overwrite other types of lava
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/datum/component/lava/Initialize()
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if(!istype(parent, /turf))
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return COMPONENT_INCOMPATIBLE
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tile = parent
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/datum/component/lava/RegisterWithParent()
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. = ..()
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RegisterSignal(parent, COMSIG_ATOM_HITBY, PROC_REF(hitby))
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RegisterSignal(parent, COMSIG_ATOM_ENTERED, PROC_REF(Entered))
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RegisterSignal(parent, COMSIG_ATOM_EXITED, PROC_REF(Exited))
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tile = parent
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/datum/component/lava/UnregisterFromParent()
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. = ..()
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UnregisterSignal(parent, COMSIG_ATOM_HITBY, PROC_REF(hitby))
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UnregisterSignal(parent, COMSIG_ATOM_ENTERED, PROC_REF(Entered))
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UnregisterSignal(parent, COMSIG_ATOM_EXITED, PROC_REF(Exited))
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STOP_PROCESSING(SSobj, src)
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////////////////////////////////////////////////////////////////////////////////////
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//---------------------------------Triggers---------------------------------------//
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////////////////////////////////////////////////////////////////////////////////////
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/datum/component/lava/proc/hitby(datum/source, atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
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if(damage_stuff(AM))
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START_PROCESSING(SSobj, src)
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/datum/component/lava/proc/Entered(datum/source, atom/movable/AM)
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if(damage_stuff(AM))
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START_PROCESSING(SSobj, src)
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/datum/component/lava/proc/Exited(datum/source, atom/movable/Obj, atom/newloc)
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if(isliving(Obj))
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var/mob/living/L = Obj
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if(!islava(newloc) && !L.on_fire)
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L.update_fire()
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/datum/component/lava/process(delta_time)
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if(!damage_stuff(null, delta_time))
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STOP_PROCESSING(SSobj, src)
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////////////////////////////////////////////////////////////////////////////////////
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//---------------------------------safety check-----------------------------------//
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////////////////////////////////////////////////////////////////////////////////////
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/datum/component/lava/proc/is_safe()
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//if anything matching this typecache is found in the lava, we don't burn things
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var/static/list/lava_safeties_typecache = typecacheof(list(/obj/structure/lattice/catwalk, /obj/structure/stone_tile))
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var/list/found_safeties = typecache_filter_list(tile.contents, lava_safeties_typecache)
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for(var/obj/structure/stone_tile/S in found_safeties)
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if(S.fallen)
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LAZYREMOVE(found_safeties, S)
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return LAZYLEN(found_safeties)
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/datum/component/lava/proc/damage_stuff(AM, delta_time = 1)
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. = 0
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if(is_safe())
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return FALSE
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var/thing_to_check = tile
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if(!istype(thing_to_check, /turf))
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return
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if (AM)
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thing_to_check = list(AM)
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for(var/thing in thing_to_check)
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if(apply_damage(thing, delta_time))
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. = 1
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////////////////////////////////////////////////////////////////////////////////////
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//--------------------------------Do the effect-----------------------------------//
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////////////////////////////////////////////////////////////////////////////////////
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/datum/component/lava/proc/apply_damage(thing, delta_time) //override this for subtypes
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. = 0
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if(isobj(thing))
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var/obj/O = thing
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if((O.resistance_flags & (LAVA_PROOF|INDESTRUCTIBLE)) || O.throwing)
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return
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. = 1
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if((O.resistance_flags & (ON_FIRE)))
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return
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if(!(O.resistance_flags & FLAMMABLE))
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O.resistance_flags |= FLAMMABLE //Even fireproof things burn up in lava
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if(O.resistance_flags & FIRE_PROOF)
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O.resistance_flags &= ~FIRE_PROOF
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if(O.armor.fire > 50) //obj with 100% fire armor still get slowly burned away.
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O.armor = O.armor.setRating(fire = 50)
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O.fire_act(10000, 1000 * delta_time)
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else if (isliving(thing))
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. = 1
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var/mob/living/L = thing
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if(L.movement_type & FLYING)
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return //YOU'RE FLYING OVER IT
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var/buckle_check = L.buckling
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if(!buckle_check)
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buckle_check = L.buckled
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if(isobj(buckle_check))
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var/obj/O = buckle_check
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if(O.resistance_flags & LAVA_PROOF)
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return
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else if(isliving(buckle_check))
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var/mob/living/live = buckle_check
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if("lava" in live.weather_immunities)
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return
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if(!L.on_fire)
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L.update_fire()
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if(iscarbon(L))
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var/mob/living/carbon/C = L
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var/obj/item/clothing/S = C.get_item_by_slot(ITEM_SLOT_OCLOTHING)
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var/obj/item/clothing/H = C.get_item_by_slot(ITEM_SLOT_HEAD)
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if(S && H && S.clothing_flags & LAVAPROTECT && H.clothing_flags & LAVAPROTECT)
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return
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if("lava" in L.weather_immunities)
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return
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||||
|
||||
L.adjustFireLoss(20 * delta_time)
|
||||
if(L) //mobs turning into object corpses could get deleted here.
|
||||
L.adjust_fire_stacks(20 * delta_time)
|
||||
L.ignite_mob()
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////
|
||||
//-------------------------------Toxic water lava---------------------------------//
|
||||
////////////////////////////////////////////////////////////////////////////////////
|
||||
/datum/component/lava/toxic/apply_damage(thing, delta_time)
|
||||
. = 0
|
||||
if(isobj(thing)) //objects are unaffected for now
|
||||
return
|
||||
else if (isliving(thing))
|
||||
. = 1
|
||||
var/mob/living/L = thing
|
||||
if(L.movement_type & (FLYING|FLOATING))
|
||||
return //YOU'RE FLYING OVER IT
|
||||
if(HAS_TRAIT(L,TRAIT_SULPH_PIT_IMMUNE))
|
||||
return
|
||||
var/buckle_check = L.buckling
|
||||
if(!buckle_check)
|
||||
buckle_check = L.buckled
|
||||
if(isobj(buckle_check))
|
||||
var/obj/O = buckle_check
|
||||
if(O.resistance_flags & ACID_PROOF)
|
||||
return
|
||||
else if(isliving(buckle_check))
|
||||
var/mob/living/live = buckle_check
|
||||
if(live.movement_type & (FLYING|FLOATING))
|
||||
return
|
||||
if(HAS_TRAIT(live, TRAIT_SULPH_PIT_IMMUNE))
|
||||
return
|
||||
|
||||
if(ishuman(L))
|
||||
var/mob/living/carbon/human/humie = L
|
||||
var/chance = (100 - humie.getarmor(null,BIO)) * 0.33
|
||||
|
||||
if(isipc(humie) && prob(chance))
|
||||
humie.adjustFireLoss(15)
|
||||
to_chat(humie,span_danger("the sulphuric solution burns and singes into your plating!"))
|
||||
return
|
||||
|
||||
if(prob((chance * 0.5) + 10))
|
||||
humie.acid_act(15,15)
|
||||
|
||||
if(HAS_TRAIT(L,TRAIT_TOXIMMUNE) || HAS_TRAIT(L,TRAIT_TOXINLOVER))
|
||||
return
|
||||
|
||||
humie.reagents.add_reagent(/datum/reagent/toxic_metabolities, 2)
|
||||
|
||||
else if(prob(25))
|
||||
L.acid_act(5,7.5)
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////
|
||||
//----------------------------Plasma river lava-----------------------------------//
|
||||
////////////////////////////////////////////////////////////////////////////////////
|
||||
/datum/component/lava/plasma/apply_damage(thing, delta_time)
|
||||
. = 0
|
||||
if(isobj(thing))
|
||||
var/obj/O = thing
|
||||
if((O.resistance_flags & (FREEZE_PROOF)) || O.throwing)
|
||||
return
|
||||
|
||||
else if (isliving(thing))
|
||||
. = 1
|
||||
var/mob/living/L = thing
|
||||
if(L.movement_type & FLYING)
|
||||
return //YOU'RE FLYING OVER IT
|
||||
if(WEATHER_SNOW in L.weather_immunities)
|
||||
return
|
||||
|
||||
var/buckle_check = L.buckling
|
||||
if(!buckle_check)
|
||||
buckle_check = L.buckled
|
||||
if(isobj(buckle_check))
|
||||
var/obj/O = buckle_check
|
||||
if(O.resistance_flags & FREEZE_PROOF)
|
||||
return
|
||||
|
||||
else if(isliving(buckle_check))
|
||||
var/mob/living/live = buckle_check
|
||||
if(WEATHER_SNOW in live.weather_immunities)
|
||||
return
|
||||
|
||||
L.adjustFireLoss(2)
|
||||
if(L)
|
||||
L.adjust_fire_stacks(20) //dipping into a stream of plasma would probably make you more flammable than usual
|
||||
L.adjust_bodytemperature(-rand(50,65)) //its cold, man
|
||||
if(ishuman(L))//are they a carbon?
|
||||
var/list/plasma_parts = list()//a list of the organic parts to be turned into plasma limbs
|
||||
var/list/robo_parts = list()//keep a reference of robotic parts so we know if we can turn them into a plasmaman
|
||||
var/mob/living/carbon/human/PP = L
|
||||
var/datum/species/S = PP.dna.species
|
||||
if(istype(S, /datum/species/plasmaman) || (S.inherent_biotypes & MOB_ROBOTIC)) //ignore plasmamen/robotic species
|
||||
return
|
||||
|
||||
for(var/BP in PP.bodyparts)
|
||||
var/obj/item/bodypart/NN = BP
|
||||
if(NN.status == BODYPART_ROBOTIC)
|
||||
robo_parts += NN
|
||||
if(NN.body_zone == BODY_ZONE_HEAD) //don't add the head to the list, just transform them into an plasmaman when it's the only thing left
|
||||
return
|
||||
if(NN.status == BODYPART_ORGANIC && !(NN.species_id == "plasmaman" || NN.species_id == "husk")) //getting every organic, non-plasmaman limb (augments/androids are immune to this)
|
||||
plasma_parts += NN
|
||||
|
||||
if(prob(35)) //checking if the delay is over & if the victim actually has any parts to nom
|
||||
PP.adjustToxLoss(15)
|
||||
PP.adjustFireLoss(25)
|
||||
if(length(plasma_parts))
|
||||
var/obj/item/bodypart/NB = pick(plasma_parts) //using the above-mentioned list to get a choice of limbs to replace
|
||||
playsound(PP, 'sound/effects/wounds/sizzle2.ogg', 80, TRUE)
|
||||
if(PP.stat != DEAD)
|
||||
PP.emote("scream")
|
||||
PP.visible_message(span_warning("[L] screams in pain as [L.p_their()] [NB] melts down to the bone!"), span_userdanger("You scream out in pain as your [NB] melts down to the bone, leaving an eerie plasma-like glow where flesh used to be!"))
|
||||
else
|
||||
PP.visible_message(span_warning("[L]'s [NB] melts down to the bone!"))
|
||||
var/obj/item/bodypart/replacement_part = new NB.type
|
||||
replacement_part.species_id = "plasmaman"
|
||||
replacement_part.original_owner = "plasma river"
|
||||
replacement_part.replace_limb(PP)
|
||||
qdel(NB)
|
||||
else if(!length(robo_parts)) //a person with no potential organic limbs left AND no robotic limbs, time to turn them into a plasmaman
|
||||
PP.ignite_mob()
|
||||
PP.cure_husk(BURN) //cure the probable husk first
|
||||
PP.set_species(/datum/species/plasmaman)
|
||||
PP.regenerate_icons()
|
||||
PP.visible_message(span_warning("[L] bursts into a brilliant purple flame as [L.p_their()] entire body is that of a skeleton!"), \
|
||||
span_userdanger("Your senses numb as all of your remaining flesh is turned into a purple slurry, sloshing off your body and leaving only your bones to show in a vibrant purple!"))
|
||||
@@ -195,30 +195,23 @@ Temperature: 126.85 °C (400 K)
|
||||
planetary_atmos = TRUE
|
||||
baseturfs = /turf/open/water/toxic_pit
|
||||
|
||||
/turf/open/water/toxic_pit/Entered(atom/movable/AM)
|
||||
/turf/open/water/toxic_pit/Initialize(mapload)
|
||||
. = ..()
|
||||
if(!ishuman(AM))
|
||||
return
|
||||
AddComponent(/datum/component/lava/toxic)
|
||||
|
||||
var/mob/living/carbon/human/humie = AM
|
||||
var/chance = (100 - humie.getarmor(null,BIO)) * 0.33
|
||||
/turf/open/water/toxic_pit/rcd_vals(mob/user, obj/item/construction/rcd/the_rcd)
|
||||
switch(the_rcd.construction_mode)
|
||||
if(RCD_FLOORWALL)
|
||||
return list("mode" = RCD_FLOORWALL, "delay" = 0, "cost" = 3)
|
||||
return FALSE
|
||||
|
||||
if(AM.movement_type & (FLYING|FLOATING) || !AM.has_gravity() || HAS_TRAIT(AM,TRAIT_SULPH_PIT_IMMUNE))
|
||||
return
|
||||
|
||||
if(isipc(humie) && prob(chance))
|
||||
humie.adjustFireLoss(33)
|
||||
to_chat(humie,span_danger("the sulphuric solution burns and singes into your plating!"))
|
||||
return
|
||||
|
||||
if(HAS_TRAIT(humie,TRAIT_TOXIMMUNE) || HAS_TRAIT(humie,TRAIT_TOXINLOVER))
|
||||
return
|
||||
|
||||
if(prob(chance * 0.33))
|
||||
humie.reagents.add_reagent(/datum/reagent/toxic_metabolities,7.5)
|
||||
|
||||
if(prob((chance * 0.15 ) + 10 ))
|
||||
humie.acid_act(5,7.5)
|
||||
/turf/open/water/toxic_pit/rcd_act(mob/user, obj/item/construction/rcd/the_rcd, passed_mode)
|
||||
switch(passed_mode)
|
||||
if(RCD_FLOORWALL)
|
||||
to_chat(user, span_notice("You build a floor."))
|
||||
place_on_top(/turf/open/floor/plating, flags = CHANGETURF_INHERIT_AIR)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/turf/open/water/safe/jungle
|
||||
initial_gas_mix = JUNGLELAND_DEFAULT_ATMOS
|
||||
@@ -232,28 +225,6 @@ Temperature: 126.85 °C (400 K)
|
||||
planetary_atmos = TRUE
|
||||
baseturfs = /turf/open/water/deep_toxic_pit
|
||||
|
||||
/turf/open/water/deep_toxic_pit/Entered(atom/movable/AM)
|
||||
. = ..()
|
||||
if(!ishuman(AM))
|
||||
return
|
||||
|
||||
var/mob/living/carbon/human/humie = AM
|
||||
|
||||
if(AM.movement_type & (FLYING|FLOATING) || !AM.has_gravity())
|
||||
return
|
||||
|
||||
if(isipc(humie))
|
||||
humie.adjustFireLoss(33)
|
||||
to_chat(humie,span_danger("the sulphuric solution burns and singes into your plating!"))
|
||||
return
|
||||
|
||||
if(HAS_TRAIT(humie,TRAIT_TOXIMMUNE) || HAS_TRAIT(humie,TRAIT_TOXINLOVER))
|
||||
return
|
||||
|
||||
humie.reagents.add_reagent(/datum/reagent/toxic_metabolities,15)
|
||||
humie.adjustFireLoss(33)
|
||||
humie.acid_act(15,15)
|
||||
|
||||
/turf/open/floor/wood/jungle
|
||||
initial_gas_mix = JUNGLELAND_DEFAULT_ATMOS
|
||||
|
||||
|
||||
Reference in New Issue
Block a user