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outlining on rifle is more defined, made a red and blue variant along with a generic variant.
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@@ -173,4 +173,7 @@ obj/item/ammo_casing/energy/net
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select_name = "DESTROY"
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/obj/item/ammo_casing/energy/instakill/blue
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projectile_type = /obj/item/projectile/beam/instagib/blue
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projectile_type = /obj/item/projectile/beam/instakill/blue
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/obj/item/ammo_casing/energy/instakill/red
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projectile_type = /obj/item/projectile/beam/instakill/red
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@@ -294,7 +294,14 @@
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force = 60
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origin_tech = null
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/obj/item/weapon/gun/energy/laser/instakill/red
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desc = "A specialized ASMD laser-rifle, capable of flat-out disintegrating most targets in a single hit. This one has a red design."
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icon_state = "instagibred"
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item_state = "instagibred"
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ammo_type = list(/obj/item/ammo_casing/energy/instakill/red)
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/obj/item/weapon/gun/energy/laser/instakill/blue
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desc = "A specialized ASMD laser-rifle, capable of flat-out disintegrating most targets in a single hit. This one has a blue design."
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icon_state = "instagibblue"
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item_state = "instagibblue"
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ammo_type = list(/obj/item/ammo_casing/energy/instakill/blue)
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@@ -93,14 +93,17 @@
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icon_state = "bluelaser"
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suit_types = list(/obj/item/clothing/suit/redtag)
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/obj/item/projectile/beam/instagib
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/obj/item/projectile/beam/instakill
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name = "instagib laser"
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icon_state = "laser"
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icon_state = "purple_laser"
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damage = 200
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damage_type = BURN
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/obj/item/projectile/beam/instagib/blue
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icon_state = "bluelaser"
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/obj/item/projectile/beam/instakill/blue
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icon_state = "blue_laser"
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/obj/item/projectile/beam/instakill/red
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icon_state = "red_laser"
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/obj/item/projectile/beam/instakill/on_hit(atom/target)
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. = ..()
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