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https://github.com/yogstation13/Yogstation.git
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-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
-Atmos delay is now based on active players, to help fight lag for massive player rounds. -Changed some for(blah in world) loops to use the correct lists. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -70,13 +70,13 @@
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..()
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//Ignore input if we are broken, !silicon guy cant touch us, or nonai controlling from super far away
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if(stat & (BROKEN|NOPOWER) || (get_dist(src, usr) > 1 && !istype(usr, /mob/living/silicon)) || (get_dist(src, usr) > 8 && !istype(usr, /mob/living/silicon/ai)))
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usr.machine = null
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usr.unset_machine()
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usr << browse(null, "window=pacontrol")
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return
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if( href_list["close"] )
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usr << browse(null, "window=pacontrol")
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usr.machine = null
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usr.unset_machine()
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return
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if(href_list["togglep"])
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src.toggle_power()
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@@ -205,10 +205,10 @@
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/obj/machinery/particle_accelerator/control_box/proc/interact(mob/user)
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if((get_dist(src, user) > 1) || (stat & (BROKEN|NOPOWER)))
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if(!istype(user, /mob/living/silicon))
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user.machine = null
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user.unset_machine()
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user << browse(null, "window=pacontrol")
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return
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user.machine = src
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user.set_machine(src)
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var/dat = ""
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dat += "Particle Accelerator Control Panel<BR>"
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