From 6b642d220ff4def44a847b6f938bbacf00384ad2 Mon Sep 17 00:00:00 2001 From: More Robust Than You Date: Mon, 18 Dec 2017 07:30:31 -0500 Subject: [PATCH] Renames /datum/objective_team to /datum/team --- code/__HELPERS/roundend.dm | 4 +-- code/datums/antagonists/abductor.dm | 16 +++++----- code/datums/antagonists/antag_datum.dm | 6 ++-- code/datums/antagonists/brother.dm | 18 +++++------ code/datums/antagonists/clockcult.dm | 16 +++++----- code/datums/antagonists/cult.dm | 30 +++++++++---------- code/datums/antagonists/monkey.dm | 22 +++++++------- code/datums/antagonists/nukeop.dm | 30 +++++++++---------- code/datums/antagonists/pirate.dm | 16 +++++----- code/datums/antagonists/revolution.dm | 24 +++++++-------- code/datums/antagonists/wizard.dm | 14 ++++----- code/datums/mind.dm | 10 +++---- .../{objective_team.dm => antag_team.dm} | 12 ++++---- code/game/gamemodes/brother/traitor_bro.dm | 8 ++--- code/game/gamemodes/clock_cult/clock_cult.dm | 4 +-- code/game/gamemodes/cult/cult.dm | 10 +++---- code/game/gamemodes/cult/cult_comms.dm | 6 ++-- .../miniantags/abduction/abduction.dm | 14 ++++----- .../gamemodes/miniantags/monkey/monkey.dm | 2 +- code/game/gamemodes/nuclear/nuclear.dm | 2 +- code/game/gamemodes/objective.dm | 2 +- code/game/gamemodes/revolution/revolution.dm | 2 +- code/modules/admin/player_panel.dm | 4 +-- code/modules/admin/verbs/one_click_antag.dm | 12 ++++---- code/modules/power/singularity/narsie.dm | 2 +- tgstation.dme | 2 +- 26 files changed, 144 insertions(+), 144 deletions(-) rename code/game/gamemodes/{objective_team.dm => antag_team.dm} (70%) diff --git a/code/__HELPERS/roundend.dm b/code/__HELPERS/roundend.dm index 07b7054aba9d..66303bf884e3 100644 --- a/code/__HELPERS/roundend.dm +++ b/code/__HELPERS/roundend.dm @@ -47,7 +47,7 @@ antag_info["antagonist_name"] = A.name //For auto and custom roles antag_info["objectives"] = list() antag_info["team"] = list() - var/datum/objective_team/T = A.get_team() + var/datum/team/T = A.get_team() if(T) antag_info["team"]["type"] = T.type antag_info["team"]["name"] = T.name @@ -331,7 +331,7 @@ all_teams |= A.get_team() all_antagonists += A - for(var/datum/objective_team/T in all_teams) + for(var/datum/team/T in all_teams) result += T.roundend_report() for(var/datum/antagonist/X in all_antagonists) if(X.get_team() == T) diff --git a/code/datums/antagonists/abductor.dm b/code/datums/antagonists/abductor.dm index 3b8935d9fa7e..a98acf054e8f 100644 --- a/code/datums/antagonists/abductor.dm +++ b/code/datums/antagonists/abductor.dm @@ -2,7 +2,7 @@ name = "Abductor" roundend_category = "abductors" job_rank = ROLE_ABDUCTOR - var/datum/objective_team/abductor_team/team + var/datum/team/abductor_team/team var/sub_role var/outfit var/landmark_type @@ -20,7 +20,7 @@ landmark_type = /obj/effect/landmark/abductor/scientist greet_text = "Use your stealth technology and equipment to incapacitate humans for your scientist to retrieve." -/datum/antagonist/abductor/create_team(datum/objective_team/abductor_team/new_team) +/datum/antagonist/abductor/create_team(datum/team/abductor_team/new_team) if(!new_team) return if(!istype(new_team)) @@ -73,20 +73,20 @@ A.scientist = TRUE -/datum/objective_team/abductor_team - member_name = "abductor" +/datum/team/abductor_team + member_name = "abductor" var/team_number var/list/datum/mind/abductees = list() -/datum/objective_team/abductor_team/is_solo() +/datum/team/abductor_team/is_solo() return FALSE -/datum/objective_team/abductor_team/proc/add_objective(datum/objective/O) +/datum/team/abductor_team/proc/add_objective(datum/objective/O) O.team = src O.update_explanation_text() objectives += O -/datum/objective_team/abductor_team/roundend_report() +/datum/team/abductor_team/roundend_report() var/list/result = list() var/won = TRUE @@ -127,7 +127,7 @@ var/datum/objective/abductee/O = new objtype() objectives += O owner.objectives += objectives - + /datum/antagonist/abductee/apply_innate_effects(mob/living/mob_override) SSticker.mode.update_abductor_icons_added(mob_override ? mob_override.mind : owner) diff --git a/code/datums/antagonists/antag_datum.dm b/code/datums/antagonists/antag_datum.dm index 6b5a573eff6a..9b5dbb6d7584 100644 --- a/code/datums/antagonists/antag_datum.dm +++ b/code/datums/antagonists/antag_datum.dm @@ -49,7 +49,7 @@ GLOBAL_LIST_EMPTY(antagonists) return //Assign default team and creates one for one of a kind team antagonists -/datum/antagonist/proc/create_team(datum/objective_team/team) +/datum/antagonist/proc/create_team(datum/team/team) return //Proc called when the datum is given to a mind. @@ -84,7 +84,7 @@ GLOBAL_LIST_EMPTY(antagonists) LAZYREMOVE(owner.antag_datums, src) if(!silent && owner.current) farewell() - var/datum/objective_team/team = get_team() + var/datum/team/team = get_team() if(team) team.remove_member(owner) qdel(src) @@ -155,6 +155,6 @@ GLOBAL_LIST_EMPTY(antagonists) else already_registered_objectives |= A.objectives objectives = owner.objectives - already_registered_objectives - + //This one is created by admin tools for custom objectives /datum/antagonist/custom \ No newline at end of file diff --git a/code/datums/antagonists/brother.dm b/code/datums/antagonists/brother.dm index dd3bdef9d2be..b06c75e4fa34 100644 --- a/code/datums/antagonists/brother.dm +++ b/code/datums/antagonists/brother.dm @@ -2,12 +2,12 @@ name = "Brother" job_rank = ROLE_BROTHER var/special_role = "blood brother" - var/datum/objective_team/brother_team/team + var/datum/team/brother_team/team /datum/antagonist/brother/New(datum/mind/new_owner) return ..() -/datum/antagonist/brother/create_team(datum/objective_team/brother_team/new_team) +/datum/antagonist/brother/create_team(datum/team/brother_team/new_team) if(!new_team) return if(!istype(new_team)) @@ -57,15 +57,15 @@ SSticker.mode.update_brother_icons_added(owner) -/datum/objective_team/brother_team +/datum/team/brother_team name = "brotherhood" member_name = "blood brother" var/meeting_area -/datum/objective_team/brother_team/is_solo() +/datum/team/brother_team/is_solo() return FALSE -/datum/objective_team/brother_team/proc/update_name() +/datum/team/brother_team/proc/update_name() var/list/last_names = list() for(var/datum/mind/M in members) var/list/split_name = splittext(M.name," ") @@ -73,7 +73,7 @@ name = last_names.Join(" & ") -/datum/objective_team/brother_team/roundend_report() +/datum/team/brother_team/roundend_report() var/list/parts = list() parts += "The blood brothers of [name] were:" @@ -95,14 +95,14 @@ return "
[parts.Join("
")]
" -/datum/objective_team/brother_team/proc/add_objective(datum/objective/O, needs_target = FALSE) +/datum/team/brother_team/proc/add_objective(datum/objective/O, needs_target = FALSE) O.team = src if(needs_target) O.find_target() O.update_explanation_text() objectives += O -/datum/objective_team/brother_team/proc/forge_brother_objectives() +/datum/team/brother_team/proc/forge_brother_objectives() objectives = list() var/is_hijacker = prob(10) for(var/i = 1 to max(1, CONFIG_GET(number/brother_objectives_amount) + (members.len > 2) - is_hijacker)) @@ -113,7 +113,7 @@ else if(!locate(/datum/objective/escape) in objectives) add_objective(new/datum/objective/escape) -/datum/objective_team/brother_team/proc/forge_single_objective() +/datum/team/brother_team/proc/forge_single_objective() if(prob(50)) if(LAZYLEN(active_ais()) && prob(100/GLOB.joined_player_list.len)) add_objective(new/datum/objective/destroy, TRUE) diff --git a/code/datums/antagonists/clockcult.dm b/code/datums/antagonists/clockcult.dm index f760516c4092..48f9b5342552 100644 --- a/code/datums/antagonists/clockcult.dm +++ b/code/datums/antagonists/clockcult.dm @@ -4,7 +4,7 @@ roundend_category = "clock cultists" job_rank = ROLE_SERVANT_OF_RATVAR var/datum/action/innate/hierophant/hierophant_network = new() - var/datum/objective_team/clockcult/clock_team + var/datum/team/clockcult/clock_team var/make_team = TRUE //This should be only false for tutorial scarabs /datum/antagonist/clockcult/silent @@ -17,14 +17,14 @@ /datum/antagonist/clockcult/get_team() return clock_team -/datum/antagonist/clockcult/create_team(datum/objective_team/clockcult/new_team) +/datum/antagonist/clockcult/create_team(datum/team/clockcult/new_team) if(!new_team && make_team) //TODO blah blah same as the others, allow multiple for(var/datum/antagonist/clockcult/H in GLOB.antagonists) if(H.clock_team) clock_team = H.clock_team return - clock_team = new /datum/objective_team/clockcult + clock_team = new /datum/team/clockcult return if(make_team && !istype(new_team)) stack_trace("Wrong team type passed to [type] initialization.") @@ -185,19 +185,19 @@ . = ..() -/datum/objective_team/clockcult +/datum/team/clockcult name = "Clockcult" var/list/objective var/datum/mind/eminence -/datum/objective_team/clockcult/proc/check_clockwork_victory() +/datum/team/clockcult/proc/check_clockwork_victory() if(GLOB.clockwork_gateway_activated) return TRUE return FALSE -/datum/objective_team/clockcult/roundend_report() +/datum/team/clockcult/roundend_report() var/list/parts = list() - + if(check_clockwork_victory()) parts += "Ratvar's servants defended the Ark until its activation!" else @@ -213,5 +213,5 @@ if(members.len) parts += "Ratvar's servants were:" parts += printplayerlist(members - eminence) - + return "
[parts.Join("
")]
" \ No newline at end of file diff --git a/code/datums/antagonists/cult.dm b/code/datums/antagonists/cult.dm index d630b63444f9..df6aab45b00c 100644 --- a/code/datums/antagonists/cult.dm +++ b/code/datums/antagonists/cult.dm @@ -9,19 +9,19 @@ var/ignore_implant = FALSE var/give_equipment = FALSE - var/datum/objective_team/cult/cult_team + var/datum/team/cult/cult_team /datum/antagonist/cult/get_team() return cult_team -/datum/antagonist/cult/create_team(datum/objective_team/cult/new_team) +/datum/antagonist/cult/create_team(datum/team/cult/new_team) if(!new_team) //todo remove this and allow admin buttons to create more than one cult for(var/datum/antagonist/cult/H in GLOB.antagonists) if(H.cult_team) cult_team = H.cult_team return - cult_team = new /datum/objective_team/cult + cult_team = new /datum/team/cult cult_team.setup_objectives() return if(!istype(new_team)) @@ -59,7 +59,7 @@ SSticker.mode.cult += owner // Only add after they've been given objectives SSticker.mode.update_cult_icons_added(owner) current.log_message("Has been converted to the cult of Nar'Sie!", INDIVIDUAL_ATTACK_LOG) - + if(cult_team.blood_target && cult_team.blood_target_image && current.client) current.client.images += cult_team.blood_target_image @@ -183,28 +183,28 @@ current.update_action_buttons_icon() current.remove_status_effect(/datum/status_effect/cult_master) -/datum/objective_team/cult +/datum/team/cult name = "Cult" var/blood_target var/image/blood_target_image var/blood_target_reset_timer - + var/cult_vote_called = FALSE var/cult_mastered = FALSE var/reckoning_complete = FALSE -/datum/objective_team/cult/proc/setup_objectives() +/datum/team/cult/proc/setup_objectives() //SAC OBJECTIVE , todo: move this to objective internals var/list/target_candidates = list() var/datum/objective/sacrifice/sac_objective = new sac_objective.team = src - + for(var/mob/living/carbon/human/player in GLOB.player_list) if(player.mind && !player.mind.has_antag_datum(ANTAG_DATUM_CULT) && !is_convertable_to_cult(player) && player.stat != DEAD) target_candidates += player.mind - + if(target_candidates.len == 0) message_admins("Cult Sacrifice: Could not find unconvertable target, checking for convertable target.") for(var/mob/living/carbon/human/player in GLOB.player_list) @@ -214,7 +214,7 @@ if(LAZYLEN(target_candidates)) sac_objective.target = pick(target_candidates) sac_objective.update_explanation_text() - + var/datum/job/sacjob = SSjob.GetJob(sac_objective.target.assigned_role) var/datum/preferences/sacface = sac_objective.target.current.client.prefs var/icon/reshape = get_flat_human_icon(null, sacjob, sacface) @@ -235,7 +235,7 @@ summon_objective.team = src objectives += summon_objective -/datum/objective/sacrifice +/datum/objective/sacrifice var/sacced = FALSE var/sac_image @@ -268,13 +268,13 @@ /datum/objective/eldergod/check_completion() return summoned || completed -/datum/objective_team/cult/proc/check_cult_victory() +/datum/team/cult/proc/check_cult_victory() for(var/datum/objective/O in objectives) if(!O.check_completion()) return FALSE return TRUE -/datum/objective_team/cult/roundend_report() +/datum/team/cult/roundend_report() var/list/parts = list() if(check_cult_victory()) @@ -291,9 +291,9 @@ else parts += "Objective #[count]: [objective.explanation_text] Fail." count++ - + if(members.len) parts += "The cultists were:" parts += printplayerlist(members) - + return "
[parts.Join("
")]
" \ No newline at end of file diff --git a/code/datums/antagonists/monkey.dm b/code/datums/antagonists/monkey.dm index 8d7462b56746..08374b4e1c2d 100644 --- a/code/datums/antagonists/monkey.dm +++ b/code/datums/antagonists/monkey.dm @@ -7,7 +7,7 @@ name = "Monkey" job_rank = ROLE_MONKEY roundend_category = "monkeys" - var/datum/objective_team/monkey/monkey_team + var/datum/team/monkey/monkey_team /datum/antagonist/monkey/on_gain() . = ..() @@ -38,13 +38,13 @@ if(D) D.cure() -/datum/antagonist/monkey/create_team(datum/objective_team/monkey/new_team) +/datum/antagonist/monkey/create_team(datum/team/monkey/new_team) if(!new_team) for(var/datum/antagonist/monkey/N in get_antagonists(/datum/antagonist/monkey, TRUE)) if(N.monkey_team) monkey_team = N.monkey_team return - monkey_team = new /datum/objective_team/monkey + monkey_team = new /datum/team/monkey monkey_team.update_objectives() return if(!istype(new_team)) @@ -99,45 +99,45 @@ return TRUE return FALSE -/datum/objective_team/monkey +/datum/team/monkey name = "Monkeys" -/datum/objective_team/monkey/proc/update_objectives() +/datum/team/monkey/proc/update_objectives() objectives = list() var/datum/objective/monkey/O = new /datum/objective/monkey() O.team = src objectives += O return -/datum/objective_team/monkey/proc/infected_monkeys_alive() +/datum/team/monkey/proc/infected_monkeys_alive() var/datum/disease/D = new /datum/disease/transformation/jungle_fever() for(var/mob/living/carbon/monkey/M in GLOB.alive_mob_list) if(M.HasDisease(D)) return TRUE return FALSE -/datum/objective_team/monkey/proc/infected_monkeys_escaped() +/datum/team/monkey/proc/infected_monkeys_escaped() var/datum/disease/D = new /datum/disease/transformation/jungle_fever() for(var/mob/living/carbon/monkey/M in GLOB.alive_mob_list) if(M.HasDisease(D) && (M.onCentCom() || M.onSyndieBase())) return TRUE return FALSE -/datum/objective_team/monkey/proc/infected_humans_escaped() +/datum/team/monkey/proc/infected_humans_escaped() var/datum/disease/D = new /datum/disease/transformation/jungle_fever() for(var/mob/living/carbon/human/M in GLOB.alive_mob_list) if(M.HasDisease(D) && (M.onCentCom() || M.onSyndieBase())) return TRUE return FALSE -/datum/objective_team/monkey/proc/infected_humans_alive() +/datum/team/monkey/proc/infected_humans_alive() var/datum/disease/D = new /datum/disease/transformation/jungle_fever() for(var/mob/living/carbon/human/M in GLOB.alive_mob_list) if(M.HasDisease(D)) return TRUE return FALSE -/datum/objective_team/monkey/proc/get_result() +/datum/team/monkey/proc/get_result() if(infected_monkeys_escaped()) return MONKEYS_ESCAPED if(infected_monkeys_alive()) @@ -146,7 +146,7 @@ return DISEASE_LIVED return MONKEYS_DIED -/datum/objective_team/monkey/roundend_report() +/datum/team/monkey/roundend_report() var/list/parts = list() switch(get_result()) if(MONKEYS_ESCAPED) diff --git a/code/datums/antagonists/nukeop.dm b/code/datums/antagonists/nukeop.dm index 30d00ac3dd32..8b7fc7826f17 100644 --- a/code/datums/antagonists/nukeop.dm +++ b/code/datums/antagonists/nukeop.dm @@ -12,7 +12,7 @@ name = "Nuclear Operative" roundend_category = "syndicate operatives" //just in case job_rank = ROLE_OPERATIVE - var/datum/objective_team/nuclear/nuke_team + var/datum/team/nuclear/nuke_team var/always_new_team = FALSE //If not assigned a team by default ops will try to join existing ones, set this to TRUE to always create new team. var/send_to_spawnpoint = TRUE //Should the user be moved to default spawnpoint. var/nukeop_outfit = /datum/outfit/syndicate @@ -39,7 +39,7 @@ if(!ishuman(owner.current)) return var/mob/living/carbon/human/H = owner.current - + H.set_species(/datum/species/human) //Plasamen burn up otherwise, and lizards are vulnerable to asimov AIs H.equipOutfit(nukeop_outfit) @@ -103,14 +103,14 @@ /datum/antagonist/nukeop/leader/move_to_spawnpoint() owner.current.forceMove(pick(GLOB.nukeop_leader_start)) -/datum/antagonist/nukeop/create_team(datum/objective_team/nuclear/new_team) +/datum/antagonist/nukeop/create_team(datum/team/nuclear/new_team) if(!new_team) if(!always_new_team) for(var/datum/antagonist/nukeop/N in GLOB.antagonists) if(N.nuke_team) nuke_team = N.nuke_team return - nuke_team = new /datum/objective_team/nuclear + nuke_team = new /datum/team/nuclear nuke_team.update_objectives() assign_nuke() //This is bit ugly return @@ -158,7 +158,7 @@ return nuke_team.rename_team(ask_name()) -/datum/objective_team/nuclear/proc/rename_team(new_name) +/datum/team/nuclear/proc/rename_team(new_name) syndicate_name = new_name name = "[syndicate_name] Team" for(var/I in members) @@ -201,40 +201,40 @@ stack_trace("Station self destruct ot found during lone op team creation.") nuke_team.memorized_code = null -/datum/objective_team/nuclear +/datum/team/nuclear var/syndicate_name var/obj/machinery/nuclearbomb/tracked_nuke var/core_objective = /datum/objective/nuclear var/memorized_code -/datum/objective_team/nuclear/New() +/datum/team/nuclear/New() ..() syndicate_name = syndicate_name() -/datum/objective_team/nuclear/proc/update_objectives() +/datum/team/nuclear/proc/update_objectives() if(core_objective) var/datum/objective/O = new core_objective O.team = src objectives += O -/datum/objective_team/nuclear/proc/disk_rescued() +/datum/team/nuclear/proc/disk_rescued() for(var/obj/item/disk/nuclear/D in GLOB.poi_list) if(!D.onCentCom()) return FALSE return TRUE -/datum/objective_team/nuclear/proc/operatives_dead() +/datum/team/nuclear/proc/operatives_dead() for(var/I in members) var/datum/mind/operative_mind = I if(ishuman(operative_mind.current) && (operative_mind.current.stat != DEAD)) return FALSE return TRUE -/datum/objective_team/nuclear/proc/syndies_escaped() +/datum/team/nuclear/proc/syndies_escaped() var/obj/docking_port/mobile/S = SSshuttle.getShuttle("syndicate") return (S && (S.z == ZLEVEL_CENTCOM || S.z == ZLEVEL_TRANSIT)) -/datum/objective_team/nuclear/proc/get_result() +/datum/team/nuclear/proc/get_result() var/evacuation = SSshuttle.emergency.mode == SHUTTLE_ENDGAME var/disk_rescued = disk_rescued() var/syndies_didnt_escape = !syndies_escaped() @@ -262,10 +262,10 @@ else return //Undefined result -/datum/objective_team/nuclear/roundend_report() +/datum/team/nuclear/roundend_report() var/list/parts = list() parts += "[syndicate_name] Operatives:" - + switch(get_result()) if(NUKE_RESULT_FLUKE) parts += "Humiliating Syndicate Defeat" @@ -316,7 +316,7 @@ text += "(Syndicates used [TC_uses] TC) [purchases]" if(TC_uses == 0 && SSticker.mode.station_was_nuked && !operatives_dead()) text += "[icon2html('icons/badass.dmi', world, "badass")]" - + parts += text return "
[parts.Join("
")]
" diff --git a/code/datums/antagonists/pirate.dm b/code/datums/antagonists/pirate.dm index be7eabb2a0ab..9bf20a4bf58b 100644 --- a/code/datums/antagonists/pirate.dm +++ b/code/datums/antagonists/pirate.dm @@ -2,7 +2,7 @@ name = "Space Pirate" job_rank = ROLE_TRAITOR roundend_category = "space pirates" - var/datum/objective_team/pirate/crew + var/datum/team/pirate/crew /datum/antagonist/pirate/greet() to_chat(owner, "You are a Space Pirate!") @@ -12,14 +12,14 @@ /datum/antagonist/pirate/get_team() return crew -/datum/antagonist/pirate/create_team(datum/objective_team/pirate/new_team) +/datum/antagonist/pirate/create_team(datum/team/pirate/new_team) if(!new_team) for(var/datum/antagonist/pirate/P in GLOB.antagonists) if(P.crew) crew = P.crew return if(!new_team) - crew = new /datum/objective_team/pirate + crew = new /datum/team/pirate crew.forge_objectives() return if(!istype(new_team)) @@ -36,10 +36,10 @@ owner.objectives -= crew.objectives . = ..() -/datum/objective_team/pirate +/datum/team/pirate name = "Pirate crew" -/datum/objective_team/pirate/proc/forge_objectives() +/datum/team/pirate/proc/forge_objectives() var/datum/objective/loot/getbooty = new() getbooty.team = src getbooty.storage_area = locate(/area/shuttle/pirate/vault) in GLOB.sortedAreas @@ -105,11 +105,11 @@ GLOBAL_LIST_INIT(pirate_loot_cache, typecacheof(list( /datum/objective/loot/check_completion() return ..() || get_loot_value() >= target_value -/datum/objective_team/pirate/roundend_report() +/datum/team/pirate/roundend_report() var/list/parts = list() parts += "Space Pirates were:" - + var/all_dead = TRUE for(var/datum/mind/M in members) if(considered_alive(M)) @@ -125,5 +125,5 @@ GLOBAL_LIST_INIT(pirate_loot_cache, typecacheof(list( parts += "The pirate crew was successful!" else parts += "The pirate crew has failed." - + return "
[parts.Join("
")]
" \ No newline at end of file diff --git a/code/datums/antagonists/revolution.dm b/code/datums/antagonists/revolution.dm index 365e3a44efed..3209b9221c71 100644 --- a/code/datums/antagonists/revolution.dm +++ b/code/datums/antagonists/revolution.dm @@ -6,7 +6,7 @@ roundend_category = "revolutionaries" // if by some miracle revolutionaries without revolution happen job_rank = ROLE_REV var/hud_type = "rev" - var/datum/objective_team/revolution/rev_team + var/datum/team/revolution/rev_team /datum/antagonist/rev/can_be_owned(datum/mind/new_owner) . = ..() @@ -43,14 +43,14 @@ to_chat(owner, "You are now a revolutionary! Help your cause. Do not harm your fellow freedom fighters. You can identify your comrades by the red \"R\" icons, and your leaders by the blue \"R\" icons. Help them kill the heads to win the revolution!") owner.announce_objectives() -/datum/antagonist/rev/create_team(datum/objective_team/revolution/new_team) +/datum/antagonist/rev/create_team(datum/team/revolution/new_team) if(!new_team) //For now only one revolution at a time for(var/datum/antagonist/rev/head/H in GLOB.antagonists) if(H.rev_team) rev_team = H.rev_team return - rev_team = new /datum/objective_team/revolution + rev_team = new /datum/team/revolution rev_team.update_objectives() rev_team.update_heads() return @@ -78,7 +78,7 @@ old_owner.add_antag_datum(new_revhead,old_team) new_revhead.silent = FALSE to_chat(old_owner, "You have proved your devotion to revolution! You are a head revolutionary now!") - + /datum/antagonist/rev/head name = "Head Revolutionary" @@ -164,7 +164,7 @@ if(remove_clumsy && owner.assigned_role == "Clown") to_chat(owner, "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself.") H.dna.remove_mutation(CLOWNMUT) - + if(give_flash) var/obj/item/device/assembly/flash/T = new(H) var/list/slots = list ( @@ -177,17 +177,17 @@ to_chat(H, "The Syndicate were unfortunately unable to get you a flash.") else to_chat(H, "The flash in your [where] will help you to persuade the crew to join your cause.") - + if(give_hud) var/obj/item/organ/cyberimp/eyes/hud/security/syndicate/S = new(H) S.Insert(H, special = FALSE, drop_if_replaced = FALSE) to_chat(H, "Your eyes have been implanted with a cybernetic security HUD which will help you keep track of who is mindshield-implanted, and therefore unable to be recruited.") -/datum/objective_team/revolution +/datum/team/revolution name = "Revolution" var/max_headrevs = 3 -/datum/objective_team/revolution/proc/update_objectives(initial = FALSE) +/datum/team/revolution/proc/update_objectives(initial = FALSE) var/untracked_heads = SSjob.get_all_heads() for(var/datum/objective/mutiny/O in objectives) untracked_heads -= O.target @@ -199,16 +199,16 @@ objectives += new_target for(var/datum/mind/M in members) M.objectives |= objectives - + addtimer(CALLBACK(src,.proc/update_objectives),HEAD_UPDATE_PERIOD,TIMER_UNIQUE) -/datum/objective_team/revolution/proc/head_revolutionaries() +/datum/team/revolution/proc/head_revolutionaries() . = list() for(var/datum/mind/M in members) if(M.has_antag_datum(/datum/antagonist/rev/head)) . += M -/datum/objective_team/revolution/proc/update_heads() +/datum/team/revolution/proc/update_heads() if(SSticker.HasRoundStarted()) var/list/datum/mind/head_revolutionaries = head_revolutionaries() var/list/datum/mind/heads = SSjob.get_all_heads() @@ -229,7 +229,7 @@ addtimer(CALLBACK(src,.proc/update_heads),HEAD_UPDATE_PERIOD,TIMER_UNIQUE) -/datum/objective_team/revolution/roundend_report() +/datum/team/revolution/roundend_report() if(!members.len) return diff --git a/code/datums/antagonists/wizard.dm b/code/datums/antagonists/wizard.dm index 7f23215d6c5a..e856a6642f66 100644 --- a/code/datums/antagonists/wizard.dm +++ b/code/datums/antagonists/wizard.dm @@ -11,7 +11,7 @@ var/strip = TRUE //strip before equipping var/allow_rename = TRUE var/hud_version = "wizard" - var/datum/objective_team/wizard/wiz_team //Only created if wizard summons apprentices + var/datum/team/wizard/wiz_team //Only created if wizard summons apprentices var/move_to_lair = TRUE var/outfit_type = /datum/outfit/wizard var/wiz_age = WIZARD_AGE_MIN /* Wizards by nature cannot be too young. */ @@ -33,7 +33,7 @@ /datum/antagonist/wizard/proc/unregister() SSticker.mode.wizards -= src -/datum/antagonist/wizard/create_team(datum/objective_team/wizard/new_team) +/datum/antagonist/wizard/create_team(datum/team/wizard/new_team) if(!new_team) return if(!istype(new_team)) @@ -43,7 +43,7 @@ /datum/antagonist/wizard/get_team() return wiz_team -/datum/objective_team/wizard +/datum/team/wizard name = "wizard team" var/datum/antagonist/wizard/master_wizard @@ -307,18 +307,18 @@ parts += "The wizard was successful!" else parts += "The wizard has failed!" - + if(owner.spell_list.len>0) parts += "[owner.name] used the following spells: " var/list/spell_names = list() for(var/obj/effect/proc_holder/spell/S in owner.spell_list) spell_names += S.name parts += spell_names.Join(", ") - + return parts.Join("
") //Wizard with apprentices report -/datum/objective_team/wizard/roundend_report() +/datum/team/wizard/roundend_report() var/list/parts = list() parts += "Wizards/witches of [master_wizard.owner.name] team were:" @@ -326,5 +326,5 @@ parts += " " parts += "[master_wizard.owner.name] apprentices were:" parts += printplayerlist(members - master_wizard.owner) - + return "
[parts.Join("
")]
" \ No newline at end of file diff --git a/code/datums/mind.dm b/code/datums/mind.dm index 3dc1f74cb264..4e059f807672 100644 --- a/code/datums/mind.dm +++ b/code/datums/mind.dm @@ -144,7 +144,7 @@ return LAZYADD(antag_datums, A) A.create_team(team) - var/datum/objective_team/antag_team = A.get_team() + var/datum/team/antag_team = A.get_team() if(antag_team) antag_team.add_member(src) A.on_gain() @@ -328,7 +328,7 @@ N.send_to_spawnpoint = FALSE N.nukeop_outfit = null add_antag_datum(N,converter.nuke_team) - + enslaved_to = creator @@ -777,13 +777,13 @@ objective = locate(href_list["obj_edit"]) if (!objective) return - + for(var/datum/antagonist/A in antag_datums) if(objective in A.objectives) target_antag = A objective_pos = A.objectives.Find(objective) break - + if(!target_antag) //Shouldn't happen stack_trace("objective without antagonist found") objective_pos = objectives.Find(objective) @@ -939,7 +939,7 @@ var/datum/objective/objective = locate(href_list["obj_delete"]) if(!istype(objective)) return - + for(var/datum/antagonist/A in antag_datums) if(objective in A.objectives) A.objectives -= objective diff --git a/code/game/gamemodes/objective_team.dm b/code/game/gamemodes/antag_team.dm similarity index 70% rename from code/game/gamemodes/objective_team.dm rename to code/game/gamemodes/antag_team.dm index 1483f356d2b6..372ee26dfad6 100644 --- a/code/game/gamemodes/objective_team.dm +++ b/code/game/gamemodes/antag_team.dm @@ -1,11 +1,11 @@ //A barebones antagonist team. -/datum/objective_team +/datum/team var/list/datum/mind/members = list() var/name = "team" var/member_name = "member" var/list/objectives = list() //common objectives, these won't be added or removed automatically, subtypes handle this, this is here for bookkeeping purposes. -/datum/objective_team/New(starting_members) +/datum/team/New(starting_members) . = ..() if(starting_members) if(islist(starting_members)) @@ -14,17 +14,17 @@ else add_member(starting_members) -/datum/objective_team/proc/is_solo() +/datum/team/proc/is_solo() return members.len == 1 -/datum/objective_team/proc/add_member(datum/mind/new_member) +/datum/team/proc/add_member(datum/mind/new_member) members |= new_member -/datum/objective_team/proc/remove_member(datum/mind/member) +/datum/team/proc/remove_member(datum/mind/member) members -= member //Display members/victory/failure/objectives for the team -/datum/objective_team/proc/roundend_report() +/datum/team/proc/roundend_report() var/list/report = list() report += "[name]:" diff --git a/code/game/gamemodes/brother/traitor_bro.dm b/code/game/gamemodes/brother/traitor_bro.dm index 978f871ba2ab..609f5bb6ab53 100644 --- a/code/game/gamemodes/brother/traitor_bro.dm +++ b/code/game/gamemodes/brother/traitor_bro.dm @@ -1,6 +1,6 @@ /datum/game_mode var/list/datum/mind/brothers = list() - var/list/datum/objective_team/brother_team/brother_teams = list() + var/list/datum/team/brother_team/brother_teams = list() /datum/game_mode/traitor/bros name = "traitor+brothers" @@ -13,7 +13,7 @@ Blood Brothers: Accomplish your objectives.\n\ Crew: Do not let the traitors or brothers succeed!" - var/list/datum/objective_team/brother_team/pre_brother_teams = list() + var/list/datum/team/brother_team/pre_brother_teams = list() var/const/team_amount = 2 //hard limit on brother teams if scaling is turned off var/const/min_team_size = 2 traitors_required = FALSE //Only teams are possible @@ -36,7 +36,7 @@ for(var/j = 1 to num_teams) if(possible_brothers.len < min_team_size || antag_candidates.len <= required_enemies) break - var/datum/objective_team/brother_team/team = new + var/datum/team/brother_team/team = new var/team_size = prob(10) ? min(3, possible_brothers.len) : 2 for(var/k = 1 to team_size) var/datum/mind/bro = pick(possible_brothers) @@ -49,7 +49,7 @@ return ..() /datum/game_mode/traitor/bros/post_setup() - for(var/datum/objective_team/brother_team/team in pre_brother_teams) + for(var/datum/team/brother_team/team in pre_brother_teams) team.meeting_area = pick(meeting_areas) meeting_areas -= team.meeting_area team.forge_brother_objectives() diff --git a/code/game/gamemodes/clock_cult/clock_cult.dm b/code/game/gamemodes/clock_cult/clock_cult.dm index 1baabbebeccb..f5484e91f51b 100644 --- a/code/game/gamemodes/clock_cult/clock_cult.dm +++ b/code/game/gamemodes/clock_cult/clock_cult.dm @@ -112,8 +112,8 @@ Credit where due: var/servants_to_serve = list() var/roundstart_player_count var/ark_time //In minutes, how long the Ark waits before activation; this is equal to 30 + (number of players / 5) (max 40 mins.) - - var/datum/objective_team/clockcult/main_clockcult + + var/datum/team/clockcult/main_clockcult /datum/game_mode/clockwork_cult/pre_setup() if(CONFIG_GET(flag/protect_roles_from_antagonist)) diff --git a/code/game/gamemodes/cult/cult.dm b/code/game/gamemodes/cult/cult.dm index 67e222577295..697a5c8eba7f 100644 --- a/code/game/gamemodes/cult/cult.dm +++ b/code/game/gamemodes/cult/cult.dm @@ -6,13 +6,13 @@ /proc/iscultist(mob/living/M) return istype(M) && M.mind && M.mind.has_antag_datum(ANTAG_DATUM_CULT) -/datum/objective_team/cult/proc/is_sacrifice_target(datum/mind/mind) +/datum/team/cult/proc/is_sacrifice_target(datum/mind/mind) for(var/datum/objective/sacrifice/sac_objective in objectives) if(mind == sac_objective.target) return TRUE return FALSE - -/proc/is_convertable_to_cult(mob/living/M,datum/objective_team/cult/specific_cult) + +/proc/is_convertable_to_cult(mob/living/M,datum/team/cult/specific_cult) if(!istype(M)) return FALSE if(M.mind) @@ -54,7 +54,7 @@ var/list/cultists_to_cult = list() //the cultists we'll convert - var/datum/objective_team/cult/main_cult + var/datum/team/cult/main_cult /datum/game_mode/cult/pre_setup() @@ -96,7 +96,7 @@ var/datum/antagonist/cult/new_cultist = new(cult_mind) new_cultist.give_equipment = equip - + if(cult_mind.add_antag_datum(new_cultist)) if(stun) cult_mind.current.Unconscious(100) diff --git a/code/game/gamemodes/cult/cult_comms.dm b/code/game/gamemodes/cult/cult_comms.dm index d3416038b0e0..b809f2419c95 100644 --- a/code/game/gamemodes/cult/cult_comms.dm +++ b/code/game/gamemodes/cult/cult_comms.dm @@ -97,7 +97,7 @@ var/datum/antagonist/cult/C = owner.mind.has_antag_datum(/datum/antagonist/cult,TRUE) pollCultists(owner,C.cult_team) -/proc/pollCultists(var/mob/living/Nominee,datum/objective_team/cult/team) //Cult Master Poll +/proc/pollCultists(var/mob/living/Nominee,datum/team/cult/team) //Cult Master Poll if(world.time < CULT_POLL_WAIT) to_chat(Nominee, "It would be premature to select a leader while everyone is still settling in, try again in [DisplayTimeText(CULT_POLL_WAIT-world.time)].") return @@ -276,7 +276,7 @@ return FALSE var/datum/antagonist/cult/C = caller.mind.has_antag_datum(/datum/antagonist/cult,TRUE) - + if(target in view(7, get_turf(ranged_ability_user))) C.cult_team.blood_target = target var/area/A = get_area(target) @@ -297,7 +297,7 @@ return TRUE return FALSE -/proc/reset_blood_target(datum/objective_team/cult/team) +/proc/reset_blood_target(datum/team/cult/team) for(var/datum/mind/B in team.members) if(B.current && B.current.stat != DEAD && B.current.client) if(team.blood_target) diff --git a/code/game/gamemodes/miniantags/abduction/abduction.dm b/code/game/gamemodes/miniantags/abduction/abduction.dm index 12987124acff..f9e8f8d75253 100644 --- a/code/game/gamemodes/miniantags/abduction/abduction.dm +++ b/code/game/gamemodes/miniantags/abduction/abduction.dm @@ -10,7 +10,7 @@ required_players = 15 maximum_players = 50 var/max_teams = 4 - var/list/datum/objective_team/abductor_team/abductor_teams = list() + var/list/datum/team/abductor_team/abductor_teams = list() var/finished = FALSE var/static/team_count = 0 @@ -37,7 +37,7 @@ if(team_number > max_teams) return //or should it try to stuff them in anway ? - var/datum/objective_team/abductor_team/team = new + var/datum/team/abductor_team/team = new team.team_number = team_number team.name = "Mothership [pick(GLOB.possible_changeling_IDs)]" //TODO Ensure unique and actual alieny names team.add_objective(new/datum/objective/experiment) @@ -65,12 +65,12 @@ return team /datum/game_mode/abduction/post_setup() - for(var/datum/objective_team/abductor_team/team in abductor_teams) + for(var/datum/team/abductor_team/team in abductor_teams) post_setup_team(team) return ..() //Used for create antag buttons -/datum/game_mode/abduction/proc/post_setup_team(datum/objective_team/abductor_team/team) +/datum/game_mode/abduction/proc/post_setup_team(datum/team/abductor_team/team) for(var/datum/mind/M in team.members) if(M.assigned_role == "Abductor Scientist") M.add_antag_datum(ANTAG_DATUM_ABDUCTOR_SCIENTIST, team) @@ -79,7 +79,7 @@ /datum/game_mode/abduction/check_finished() if(!finished) - for(var/datum/objective_team/abductor_team/team in abductor_teams) + for(var/datum/team/abductor_team/team in abductor_teams) for(var/datum/objective/O in team.objectives) if(O.check_completion()) SSshuttle.emergency.request(null, set_coefficient = 0.5) @@ -103,9 +103,9 @@ /datum/objective/experiment/check_completion() for(var/obj/machinery/abductor/experiment/E in GLOB.machines) - if(!istype(team, /datum/objective_team/abductor_team)) + if(!istype(team, /datum/team/abductor_team)) return FALSE - var/datum/objective_team/abductor_team/T = team + var/datum/team/abductor_team/T = team if(E.team_number == T.team_number) return E.points >= target_amount return FALSE diff --git a/code/game/gamemodes/miniantags/monkey/monkey.dm b/code/game/gamemodes/miniantags/monkey/monkey.dm index 682552e2d14a..7e6d92d927d6 100644 --- a/code/game/gamemodes/miniantags/monkey/monkey.dm +++ b/code/game/gamemodes/miniantags/monkey/monkey.dm @@ -22,7 +22,7 @@ var/players_per_carrier = 30 - var/datum/objective_team/monkey/monkey_team + var/datum/team/monkey/monkey_team diff --git a/code/game/gamemodes/nuclear/nuclear.dm b/code/game/gamemodes/nuclear/nuclear.dm index f3dee0030348..f131046cacb7 100644 --- a/code/game/gamemodes/nuclear/nuclear.dm +++ b/code/game/gamemodes/nuclear/nuclear.dm @@ -17,7 +17,7 @@ var/nukes_left = 1 // Call 3714-PRAY right now and order more nukes! Limited offer! var/list/pre_nukeops = list() - var/datum/objective_team/nuclear/nuke_team + var/datum/team/nuclear/nuke_team /datum/game_mode/nuclear/pre_setup() var/n_agents = min(round(num_players() / 10), antag_candidates.len, agents_possible) diff --git a/code/game/gamemodes/objective.dm b/code/game/gamemodes/objective.dm index 0c25895ab3b2..1b48425b4fa8 100644 --- a/code/game/gamemodes/objective.dm +++ b/code/game/gamemodes/objective.dm @@ -1,6 +1,6 @@ /datum/objective var/datum/mind/owner //The primary owner of the objective. !!SOMEWHAT DEPRECATED!! Prefer using 'team' for new code. - var/datum/objective_team/team //An alternative to 'owner': a team. Use this when writing new code. + var/datum/team/team //An alternative to 'owner': a team. Use this when writing new code. var/explanation_text = "Nothing" //What that person is supposed to do. var/team_explanation_text //For when there are multiple owners. var/datum/mind/target = null //If they are focused on a particular person. diff --git a/code/game/gamemodes/revolution/revolution.dm b/code/game/gamemodes/revolution/revolution.dm index cbfdb98c6938..f20e16b36b21 100644 --- a/code/game/gamemodes/revolution/revolution.dm +++ b/code/game/gamemodes/revolution/revolution.dm @@ -26,7 +26,7 @@ var/finished = 0 var/check_counter = 0 var/max_headrevs = 3 - var/datum/objective_team/revolution/revolution + var/datum/team/revolution/revolution var/list/datum/mind/headrev_candidates = list() /////////////////////////// diff --git a/code/modules/admin/player_panel.dm b/code/modules/admin/player_panel.dm index af31f471da28..22b60d130e56 100644 --- a/code/modules/admin/player_panel.dm +++ b/code/modules/admin/player_panel.dm @@ -524,7 +524,7 @@ if(SSticker.mode.brother_teams.len > 0) dat += "
" - for(var/datum/objective_team/brother_team/team in SSticker.mode.brother_teams) + for(var/datum/team/brother_team/team in SSticker.mode.brother_teams) for(var/datum/mind/brother in team.members) var/mob/M = brother.current if(M) @@ -611,7 +611,7 @@ dat += "" dat += "
Brothers
PM
" - + var/list/pirates = get_antagonists(/datum/antagonist/pirate) if(pirates.len > 0) dat += "
" diff --git a/code/modules/admin/verbs/one_click_antag.dm b/code/modules/admin/verbs/one_click_antag.dm index 2c59ce21f202..ece3775872f0 100644 --- a/code/modules/admin/verbs/one_click_antag.dm +++ b/code/modules/admin/verbs/one_click_antag.dm @@ -240,7 +240,7 @@ //Let's find the spawn locations var/leader_chosen = FALSE - var/datum/objective_team/nuclear/nuke_team + var/datum/team/nuclear/nuke_team for(var/mob/c in chosen) var/mob/living/carbon/human/new_character=makeBody(c) if(!leader_chosen) @@ -308,13 +308,13 @@ //Assign antag status and the mission SSticker.mode.traitors += Commando.mind Commando.mind.special_role = "deathsquad" - + var/datum/objective/missionobj = new missionobj.owner = Commando.mind missionobj.explanation_text = mission missionobj.completed = 1 Commando.mind.objectives += missionobj - + Commando.mind.add_antag_datum(/datum/antagonist/auto_custom) //Greet the commando @@ -363,13 +363,13 @@ //Assign antag status and the mission SSticker.mode.traitors += newmob.mind newmob.mind.special_role = "official" - + var/datum/objective/missionobj = new missionobj.owner = newmob.mind missionobj.explanation_text = mission missionobj.completed = 1 newmob.mind.objectives += missionobj - + newmob.mind.add_antag_datum(/datum/antagonist/auto_custom) if(CONFIG_GET(flag/enforce_human_authority)) @@ -471,7 +471,7 @@ //Assign antag status and the mission SSticker.mode.traitors += ERTOperative.mind ERTOperative.mind.special_role = "ERT" - + var/datum/objective/missionobj = new missionobj.owner = ERTOperative.mind missionobj.explanation_text = mission diff --git a/code/modules/power/singularity/narsie.dm b/code/modules/power/singularity/narsie.dm index 9801e9861465..15b76d264120 100644 --- a/code/modules/power/singularity/narsie.dm +++ b/code/modules/power/singularity/narsie.dm @@ -50,7 +50,7 @@ var/list/all_cults = list() for(var/datum/antagonist/cult/C in GLOB.antagonists) all_cults |= C.cult_team - for(var/datum/objective_team/cult/T in all_cults) + for(var/datum/team/cult/T in all_cults) deltimer(T.blood_target_reset_timer) T.blood_target = src var/datum/objective/eldergod/summon_objective = locate() in T.objectives diff --git a/tgstation.dme b/tgstation.dme index 2d192114bf3e..ffd555b1722e 100755 --- a/tgstation.dme +++ b/tgstation.dme @@ -448,11 +448,11 @@ #include "code\game\area\areas\ruins\space.dm" #include "code\game\gamemodes\antag_hud.dm" #include "code\game\gamemodes\antag_spawner.dm" +#include "code\game\gamemodes\antag_team.dm" #include "code\game\gamemodes\events.dm" #include "code\game\gamemodes\game_mode.dm" #include "code\game\gamemodes\objective.dm" #include "code\game\gamemodes\objective_items.dm" -#include "code\game\gamemodes\objective_team.dm" #include "code\game\gamemodes\blob\blob_report.dm" #include "code\game\gamemodes\blob\overmind.dm" #include "code\game\gamemodes\blob\powers.dm"
Pirates