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https://github.com/yogstation13/Yogstation.git
synced 2025-02-26 09:04:50 +00:00
Secbelt + shotgun shell boxes rework, shoulder holster and bandolier buff (#14433)
* inb4 webbing meta * bandolier buff + shell box time * oops beanbags were missing * may the lord and savior save me pretty please * hos now spawns with belt * re-adds baton/cuffs/flash to locker
This commit is contained in:
@@ -228,7 +228,7 @@
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desc = "Can hold security gear like handcuffs and flashes."
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icon_state = "securitybelt"
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item_state = "security"//Could likely use a better one.
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w_class = WEIGHT_CLASS_NORMAL
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w_class = WEIGHT_CLASS_BULKY
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content_overlays = TRUE
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/obj/item/storage/belt/security/ComponentInitialize()
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@@ -246,6 +246,10 @@
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/obj/item/clothing/glasses,
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/obj/item/ammo_casing/shotgun,
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/obj/item/ammo_box,
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/obj/item/storage/box/rubbershot,
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/obj/item/storage/box/lethalshot,
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/obj/item/storage/box/breacherslug,
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/obj/item/storage/box/beanbag,
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/obj/item/reagent_containers/food/snacks/donut,
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/obj/item/kitchen/knife/combat,
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/obj/item/flashlight/seclite,
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@@ -254,6 +258,7 @@
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/obj/item/clothing/gloves,
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/obj/item/restraints/legcuffs/bola,
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/obj/item/holosign_creator/security,
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/obj/item/shield/riot/tele,
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/obj/item/barrier_taperoll/police
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))
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@@ -272,6 +277,11 @@
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icon_state = "securitybelt_hos"
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item_state = "security_hos"
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/obj/item/storage/belt/security/chief/ComponentInitialize()
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. = ..()
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var/datum/component/storage/STR = GetComponent(/datum/component/storage)
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STR.max_items = 7
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/obj/item/storage/belt/security/chief/full/PopulateContents()
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new /obj/item/reagent_containers/spray/pepper(src)
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new /obj/item/restraints/handcuffs(src)
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@@ -279,6 +289,7 @@
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new /obj/item/assembly/flash/handheld(src)
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new /obj/item/melee/baton/loaded(src)
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new /obj/item/barrier_taperoll/police(src)
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new /obj/item/shield/riot/tele(src)
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update_icon()
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/obj/item/storage/belt/security/webbing
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@@ -292,7 +303,7 @@
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/obj/item/storage/belt/security/webbing/ComponentInitialize()
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. = ..()
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var/datum/component/storage/STR = GetComponent(/datum/component/storage)
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STR.max_items = 6
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STR.max_items = 7
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/obj/item/storage/belt/mining
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name = "explorer's webbing"
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@@ -545,11 +556,6 @@
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icon_state = "assaultbelt"
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item_state = "security"
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/obj/item/storage/belt/military/assault/ComponentInitialize()
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. = ..()
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var/datum/component/storage/STR = GetComponent(/datum/component/storage)
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STR.max_items = 6
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/obj/item/storage/belt/grenade
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name = "grenadier belt"
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desc = "A belt for holding grenades."
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@@ -657,7 +663,7 @@
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/obj/item/storage/belt/bandolier/ComponentInitialize()
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. = ..()
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var/datum/component/storage/STR = GetComponent(/datum/component/storage)
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STR.max_items = 18
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STR.max_items = 24
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STR.display_numerical_stacking = TRUE
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STR.set_holdable(list(
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/obj/item/ammo_casing/shotgun
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@@ -668,6 +674,7 @@
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desc = "A holster to carry a handgun and ammo. WARNING: Badasses only."
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icon_state = "holster"
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item_state = "holster"
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w_class = WEIGHT_CLASS_NORMAL
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alternate_worn_layer = UNDER_SUIT_LAYER
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/obj/item/storage/belt/holster/ComponentInitialize()
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@@ -802,42 +802,66 @@
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/obj/item/storage/box/rubbershot
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name = "box of rubber shots"
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desc = "A box full of rubber shots, designed for riot shotguns."
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desc = "A box full of rubber shots designed for shotguns. The box itself is designed for holding any kind of shotgun shell."
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icon_state = "rubbershot_box"
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illustration = null
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/obj/item/storage/box/rubbershot/ComponentInitialize()
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. = ..()
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var/datum/component/storage/STR = GetComponent(/datum/component/storage)
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STR.max_items = 7
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STR.set_holdable(list(/obj/item/ammo_casing/shotgun))
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/obj/item/storage/box/rubbershot/PopulateContents()
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for(var/i in 1 to 7)
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new /obj/item/ammo_casing/shotgun/rubbershot(src)
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/obj/item/storage/box/lethalshot
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name = "box of lethal shotgun shots"
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desc = "A box full of lethal shots, designed for riot shotguns."
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desc = "A box full of lethal shots designed for shotguns. The box itself is designed for holding any kind of shotgun shell."
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icon_state = "lethalshot_box"
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illustration = null
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/obj/item/storage/box/lethalshot/ComponentInitialize()
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. = ..()
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var/datum/component/storage/STR = GetComponent(/datum/component/storage)
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STR.max_items = 7
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STR.set_holdable(list(/obj/item/ammo_casing/shotgun))
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/obj/item/storage/box/lethalshot/PopulateContents()
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for(var/i in 1 to 7)
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new /obj/item/ammo_casing/shotgun/buckshot(src)
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/obj/item/storage/box/breacherslug
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name = "box of breaching shotgun shells"
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desc = "A box full of breaching slugs, designed for rapid entry."
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desc = "A box full of breaching slugs designed for rapid entry. The box itself is designed for holding any kind of shotgun shell."
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icon_state = "breachershot_box"
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illustration = null
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/obj/item/storage/box/breacherslug/ComponentInitialize()
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. = ..()
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var/datum/component/storage/STR = GetComponent(/datum/component/storage)
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STR.max_items = 7
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STR.set_holdable(list(/obj/item/ammo_casing/shotgun))
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/obj/item/storage/box/breacherslug/PopulateContents()
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for(var/i in 1 to 7)
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new /obj/item/ammo_casing/shotgun/breacher(src)
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/obj/item/storage/box/beanbag
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name = "box of beanbags"
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desc = "A box full of beanbag shells."
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desc = "A box full of beanbag shells designed for shotguns. The box itself is designed for holding any kind of shotgun shell."
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icon_state = "rubbershot_box"
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illustration = null
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/obj/item/storage/box/beanbag/ComponentInitialize()
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. = ..()
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var/datum/component/storage/STR = GetComponent(/datum/component/storage)
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STR.max_items = 7
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STR.set_holdable(list(/obj/item/ammo_casing/shotgun))
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/obj/item/storage/box/beanbag/PopulateContents()
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for(var/i in 1 to 6)
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for(var/i in 1 to 7)
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new /obj/item/ammo_casing/shotgun/beanbag(src)
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/obj/item/storage/box/actionfigure
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@@ -63,8 +63,9 @@
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new /obj/item/storage/lockbox/loyalty(src)
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new /obj/item/clothing/mask/gas/sechailer/swat(src)
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new /obj/item/storage/box/flashbangs(src)
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new /obj/item/shield/riot/tele(src)
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new /obj/item/storage/belt/security/chief/full(src)
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new /obj/item/restraints/handcuffs(src)
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new /obj/item/assembly/flash/handheld(src)
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new /obj/item/melee/baton/loaded(src)
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new /obj/item/gun/energy/e_gun/hos(src)
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new /obj/item/flashlight/seclite(src)
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new /obj/item/pinpointer/nuke(src)
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@@ -46,6 +46,7 @@
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id_type = /obj/item/card/id/silver
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pda_type = /obj/item/pda/heads/hos
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belt = /obj/item/storage/belt/security/chief/full
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ears = /obj/item/radio/headset/heads/hos/alt
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uniform = /obj/item/clothing/under/rank/head_of_security
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uniform_skirt = /obj/item/clothing/under/rank/head_of_security/skirt
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@@ -56,9 +57,7 @@
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head = /obj/item/clothing/head/HoS/beret
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glasses = /obj/item/clothing/glasses/hud/security/sunglasses
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suit_store = /obj/item/gun/energy/e_gun
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r_pocket = /obj/item/assembly/flash/handheld
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l_pocket = /obj/item/restraints/handcuffs
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backpack_contents = list(/obj/item/melee/baton/loaded=1, /obj/item/modular_computer/tablet/phone/preset/advanced/command=1) //yogs - removed departmental budget ID //come here often?
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backpack_contents = list(/obj/item/modular_computer/tablet/phone/preset/advanced/command=1) //yogs - removed departmental budget ID //come here often?
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backpack = /obj/item/storage/backpack/security
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satchel = /obj/item/storage/backpack/satchel/sec
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