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Removes ignore_mob because it doesn't exist and lets progenitors speak, probably doesn't mess with any of the to visible message stuff
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@@ -162,7 +162,7 @@
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if(owner.loc == shadowing)
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owner.forceMove(cached_location ? cached_location : get_turf(owner))
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shadowing.visible_message("<span class='warning'>[owner] breaks away from [shadowing]'s shadow!</span>", \
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"<span class='userdanger'>You feel a sense of freezing cold pass through you!</span>", ignore_mob = owner)
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"<span class='userdanger'>You feel a sense of freezing cold pass through you!</span>")
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to_chat(owner, "<span class='velvet'>You break away from [shadowing].</span>")
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playsound(owner, 'yogstation/sound/magic/devour_will_form.ogg', 50, TRUE)
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owner.setDir(SOUTH)
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@@ -175,7 +175,7 @@
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cached_location = get_turf(shadowing)
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if(cached_location.get_lumcount() < DARKSPAWN_DIM_LIGHT)
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owner.forceMove(cached_location)
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shadowing.visible_message("<span class='warning'>[owner] suddenly appears from the dark!</span>", ignore_mob = owner)
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shadowing.visible_message("<span class='warning'>[owner] suddenly appears from the dark!</span>")
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to_chat(owner, "<span class='warning'>You are forced out of [shadowing]'s shadow!</span>")
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owner.Knockdown(30)
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qdel(src)
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