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Removes the knockout from high level bloodsucker mesmerize since it makes the ability weaker (#17917)
* Removes the knockout from high level bloodsucker mesmerize since it makes the ability weaker * Update mesmerize.dm * killing you
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@@ -5,7 +5,6 @@
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* Level 2: Additionally mutes
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* Level 2: Additionally mutes
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* Level 3: Can be used through face protection
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* Level 3: Can be used through face protection
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* Level 5: Doesn't need to be facing you anymore
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* Level 5: Doesn't need to be facing you anymore
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* Level 6: Causes the target to fall asleep
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*/
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*/
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/datum/action/bloodsucker/targeted/mesmerize
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/datum/action/bloodsucker/targeted/mesmerize
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@@ -20,7 +19,6 @@
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At level 1, your target will additionally be muted.\n\
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At level 1, your target will additionally be muted.\n\
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At level 3, you will be able to use the power through items covering your face.\n\
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At level 3, you will be able to use the power through items covering your face.\n\
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At level 5, you will be able to mesmerize regardless of your target's direction.\n\
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At level 5, you will be able to mesmerize regardless of your target's direction.\n\
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At level 6, you will cause your target to fall asleep.\n\
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Higher levels will increase the time of the mesmerize's freeze."
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Higher levels will increase the time of the mesmerize's freeze."
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power_flags = BP_AM_TOGGLE
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power_flags = BP_AM_TOGGLE
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check_flags = BP_CANT_USE_IN_TORPOR|BP_CANT_USE_IN_FRENZY|BP_CANT_USE_WHILE_INCAPACITATED|BP_CANT_USE_WHILE_UNCONSCIOUS
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check_flags = BP_CANT_USE_IN_TORPOR|BP_CANT_USE_IN_FRENZY|BP_CANT_USE_WHILE_INCAPACITATED|BP_CANT_USE_WHILE_UNCONSCIOUS
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@@ -106,9 +104,7 @@
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if(iscarbon(target))
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if(iscarbon(target))
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var/mob/living/carbon/mesmerized = target
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var/mob/living/carbon/mesmerized = target
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to_chat(owner, span_notice("Successfully mesmerized [mesmerized]."))
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to_chat(owner, span_notice("Successfully mesmerized [mesmerized]."))
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if(level_current >= 6)
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if(level_current >= 1)
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mesmerized.SetUnconscious(power_time)
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else if(level_current >= 1)
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ADD_TRAIT(mesmerized, TRAIT_MUTE, BLOODSUCKER_TRAIT)
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ADD_TRAIT(mesmerized, TRAIT_MUTE, BLOODSUCKER_TRAIT)
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mesmerized.Immobilize(power_time)
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mesmerized.Immobilize(power_time)
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//mesmerized.silent += power_time / 10 // Silent isn't based on ticks.
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//mesmerized.silent += power_time / 10 // Silent isn't based on ticks.
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