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Merge pull request #38938 from ninjanomnom/b-b-bump
Converts collide back to bump and fixes double bumping in another way
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yogstation13-bot
parent
51c6eb55c9
commit
703d9c0943
@@ -40,7 +40,7 @@
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/obj/effect/clockwork/city_of_cogs_rift/attack_hand(atom/movable/AM)
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beckon(AM)
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/obj/effect/clockwork/city_of_cogs_rift/CollidedWith(atom/movable/AM)
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/obj/effect/clockwork/city_of_cogs_rift/Bumped(atom/movable/AM)
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if(!QDELETED(AM))
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if(isliving(AM))
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var/mob/living/L = AM
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@@ -119,7 +119,7 @@
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return
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/obj/effect/clockwork/spatial_gateway/CollidedWith(atom/movable/AM)
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/obj/effect/clockwork/spatial_gateway/Bumped(atom/movable/AM)
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..()
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if(!QDELETED(AM))
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pass_through_gateway(AM, FALSE)
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@@ -47,7 +47,7 @@
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R.visible_message("<span class='heavy_brass'>[R] forms, and its eyes blink open, glowing bright red!</span>")
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R.key = O.key
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/obj/structure/destructible/clockwork/massive/ratvar/Collide(atom/A)
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/obj/structure/destructible/clockwork/massive/ratvar/Bump(atom/A)
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var/turf/T = get_turf(A)
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if(T == loc)
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T = get_step(T, dir) //please don't run into a window like a bird, ratvar
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@@ -43,11 +43,11 @@
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affect_mob(AM)
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return ..()
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/obj/structure/destructible/clockwork/taunting_trail/CollidedWith(atom/movable/AM)
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/obj/structure/destructible/clockwork/taunting_trail/Bumped(atom/movable/AM)
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affect_mob(AM)
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return ..()
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/obj/structure/destructible/clockwork/taunting_trail/Collide(atom/movable/AM)
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/obj/structure/destructible/clockwork/taunting_trail/Bump(atom/movable/AM)
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affect_mob(AM)
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return ..()
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@@ -770,7 +770,7 @@
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damage_type = BRUTE
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impact_effect_type = /obj/effect/temp_visual/dir_setting/bloodsplatter
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/obj/item/projectile/magic/arcane_barrage/blood/Collide(atom/target)
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/obj/item/projectile/magic/arcane_barrage/blood/Bump(atom/target)
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var/turf/T = get_turf(target)
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playsound(T, 'sound/effects/splat.ogg', 50, TRUE)
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if(iscultist(target))
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