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Updates TIMER_UNIQUE documentation (#34328)
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@@ -5,6 +5,7 @@
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//Timing subsystem
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//Timing subsystem
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//Don't run if there is an identical unique timer active
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//Don't run if there is an identical unique timer active
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//if the arguments to addtimer are the same as an existing timer, it doesn't create a new timer, and returns the id of the existing timer
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#define TIMER_UNIQUE 0x1
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#define TIMER_UNIQUE 0x1
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//For unique timers: Replace the old timer rather then not start this one
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//For unique timers: Replace the old timer rather then not start this one
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#define TIMER_OVERRIDE 0x2
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#define TIMER_OVERRIDE 0x2
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@@ -141,4 +142,4 @@
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A.overlays.Cut();\
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A.overlays.Cut();\
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}\
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}\
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A.flags_1 &= ~OVERLAY_QUEUED_1;\
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A.flags_1 &= ~OVERLAY_QUEUED_1;\
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}
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}
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