Automatic changelog compile [ci skip]

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Changelogs
2022-12-17 22:15:19 +00:00
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<h2 class="date">17 December 2022</h2>
<h3 class="author"> Chubbygummibear, @ToasterBiome, @Skrem7, @LazennG updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Transcendent Olfaction Rework</li>
<li class="rscadd">Sanguine Olfaction for bloodsuckers which is Olfaction but for blood</li>
<li class="rscdel">Olfaction smelling target north/south/east/west text message gone</li>
<li class="tweak">Olfaction picking a scent and following a scent split into two different action buttons instead of one. Additionally picking a scent uses a 1-tile radius circle instead of held item in active hand</li>
<li class="imageadd">New scent trail icon and bloodthirsty status effect icon</li>
</ul>
<h3 class="author"> TheBoondock, warface1234455 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Add a new long range gas analyzer (This can be printed from engi lathe and sci lathe after researching advanced eng tech)</li>
<li class="rscadd">RD and CE will spawn with one</li>
<li class="rscadd">One will spawn in CE and RD locker aswell</li>
</ul>
<h3 class="author">Aquizit updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New Triage Shuttle, for medical heavy evacs.</li>
<li class="mapping">A new map, which just so happens to be the triage shuttle. What a shocker.</li>
</ul>
<h3 class="author">JamieD1 updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Disables Rad Goat and Anomaly for Good</li>
</ul>
<h3 class="author">Moltijoe updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Ethereal fill up hunger faster</li>
<li class="tweak">Ethereal no longer start completely full</li>
<li class="bugfix">IPC martial art guns disappear when the limb gets cut off</li>
<li class="tweak">IPC martial art now plays a sound when doing the grab intent action</li>
<li class="tweak">IPC martial art gives TRAIT_NODISMEMBER</li>
<li class="tweak">IPC martial art revolver now uses a special ammo</li>
</ul>
<h3 class="author">Orca (Sprite), warface1234455 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a new hypernob crystal. It's ability is to turn normal clothing into pressure-resistant, fire-resistant and temperature-resistant.</li>
<li class="rscadd">Adds a new hypernob crystal recipe: bz 100, hypernob 100, oxygen 1000 (TEMP range: 100000-200000 Kelvin)</li>
</ul>
<h3 class="author">SapphicOverload updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixes gas reaction priority not working correctly</li>
<li class="tweak">hypernoblium formation is more endothermic and doesn't form all at once</li>
</ul>
<h3 class="author">warface1234455 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New crystallizer recipe for Uranium. Requires 200 moles of trit, 50 hypernob and temp from range 1000K-5000K for one uranium sheet</li>
<li class="rscadd">New crystallizer recipe for supermatter silver: 100 bz, 125 hypernob, 250 tritium, 750 plasma (Temp range: 100000K - 200000K)</li>
<li class="rscadd">New crystallizer recipe for supermatter hemostat: 5 bz, 100 hydrogen, 5 hypernob (Temp range: 50000K - 150000K)</li>
<li class="rscadd">New crystallizer recipe for supermatter base structure: 100 bz, 1000 hydrogen, 10 hypernob (Temp range: 50000K - 150000K)</li>
<li class="rscadd">New bounty for cargo: 20000 credits reward for 2 supermatter silvers</li>
<li class="tweak">Supermatter shard engine is now buidable</li>
<li class="bugfix">fix admin and log not reporting properly</li>
</ul>
<h2 class="date">16 December 2022</h2>
<h3 class="author">JamieD1 updated:</h3>
<ul class="changes bgimages16">