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damage flags are now defined from tg (#14050)
* 1st * s * d Co-authored-by: Theos <theubernyan@gmail.com>
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@@ -1,7 +1,7 @@
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/obj/item/ammo_casing/energy
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name = "energy weapon lens"
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desc = "The part of the gun that makes the laser go pew."
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caliber = "energy"
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caliber = ENERGY
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projectile_type = /obj/item/projectile/energy
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var/e_cost = 100 //The amount of energy a cell needs to expend to create this shot.
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var/select_name = "energy"
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