From 7d38e503e7aab9d06c57a9b139bf8f600250eef8 Mon Sep 17 00:00:00 2001 From: Mqiib <43766432+Mqiib@users.noreply.github.com> Date: Sun, 1 Jan 2023 22:01:13 -0500 Subject: [PATCH] reduced range (#17238) --- code/modules/projectiles/projectile.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm index 7345558dc0f1..154f71d0c5bf 100644 --- a/code/modules/projectiles/projectile.dm +++ b/code/modules/projectiles/projectile.dm @@ -598,7 +598,7 @@ else var/mob/living/L = target if(!direct_target) - if(!CHECK_BITFIELD(L.mobility_flags, MOBILITY_STAND) && (L in range(2, starting))) //if we're shooting over someone who's prone and nearby bc formations are cool and not going to be unbalanced + if(!CHECK_BITFIELD(L.mobility_flags, MOBILITY_STAND) && (L in range(1, starting))) //if we're shooting over someone who's prone and nearby bc formations are cool and not going to be unbalanced return FALSE if(!CHECK_BITFIELD(L.mobility_flags, MOBILITY_USE | MOBILITY_STAND | MOBILITY_MOVE) || !(L.stat == CONSCIOUS)) //If they're able to 1. stand or 2. use items or 3. move, AND they are not softcrit, they are not stunned enough to dodge projectiles passing over. return FALSE