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Shuttle movement immediately updates lighting objects
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@@ -133,10 +133,6 @@ GLOBAL_LIST_EMPTY(all_lighting_objects) // Global list of lighting objects.
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/atom/movable/lighting_object/blob_act()
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return
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// Nope nope nope!
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/atom/movable/lighting_object/onShuttleMove(turf/T1, rotation)
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return FALSE
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// Override here to prevent things accidentally moving around overlays.
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/atom/movable/lighting_object/forceMove(atom/destination, var/no_tp=FALSE, var/harderforce = FALSE)
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if(harderforce)
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