mirror of
https://github.com/yogstation13/Yogstation.git
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Automatic changelog compile [ci skip]
This commit is contained in:
@@ -58,6 +58,11 @@
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<div class="commit sansserif">
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<h2 class="date">11 February 2023</h2>
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<h3 class="author"> BurgerBB updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Increase Nuke Op pop requirements from 30 to 35.</li>
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<li class="tweak">Increases the minimum amount of nuke ops from 2 to 3.</li>
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</ul>
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<h3 class="author">Aquizit updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Adds new Personnel HUD type</li>
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@@ -78,6 +83,7 @@
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<li class="tweak">Less shitty loot in the necro chest loot pool - Mod disks are gone</li>
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<li class="tweak">KA's are now buyable after completing basic material processing</li>
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<li class="tweak">Special mod disks now buyable after completing plasma extraction.</li>
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<li class="rscadd">I love massive holes. Chasms are back now that miners get a jaunter.</li>
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</ul>
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<h3 class="author">Moltijoe updated:</h3>
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<ul class="changes bgimages16">
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@@ -85,6 +91,12 @@
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<li class="rscadd">Mining medic now gets a laptop with overwatch installed</li>
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<li class="tweak">Brig physician laptop also starts with lifeline and crew monitor</li>
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<li class="rscadd">Lizards now regrow their tail after 30 minutes</li>
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<li class="tweak">IPC martial now makes you immune to stamina damage and hard crit</li>
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<li class="tweak">IPC martial now gives a 0.1 movementspeed boost at all times</li>
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<li class="tweak">Nanite heart runs your nanites on each life tick</li>
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<li class="rscdel">Darkspawn appendix</li>
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<li class="rscadd">Shafter miners and Mining medics now spawn with a wormhole jaunter</li>
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<li class="rscdel">Removes wormhole jaunters from mining lockers</li>
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</ul>
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<h3 class="author">Mqiib updated:</h3>
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<ul class="changes bgimages16">
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@@ -96,11 +108,14 @@
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<ul class="changes bgimages16">
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<li class="spellcheck">fixed a few typos and grammar issues</li>
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<li class="rscadd">Felinid language has been forcibly added to every nook and cranny of history, including native speakers' brains where it was previously.</li>
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<li class="rscadd">Felinids can now hiss.</li>
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<li class="tweak">Lizard hiss sound changed.</li>
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</ul>
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<h3 class="author">SapphicOverload updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">no more learning CC encrypted language with multilingual quirk</li>
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<li class="tweak">multilingual costs 2 points instead of 3</li>
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<li class="rscadd">you are a good</li>
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</ul>
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<h3 class="author">Skrem7 updated:</h3>
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<ul class="changes bgimages16">
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@@ -116,11 +131,18 @@
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<h3 class="author">SomeguyManperson updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">drakelings attack cooldowns are now slightly faster</li>
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<li class="tweak">wizard minimum playercount is now 34 from 27</li>
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</ul>
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<h3 class="author">ThatLing updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Wormholes will no longer spawn in, or teleport you to, syndicate shuttles</li>
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</ul>
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<h3 class="author">Xander3359 updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Crusher can now be carried in 1 hand, wield it before using or you will fumble.</li>
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<li class="imageadd">Added new crusher sprites and in-hands.</li>
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<li class="imagedel">Old Crusher sprites are gone</li>
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</ul>
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<h3 class="author">githubuser4141 updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Changed the MK-II Ripley's speed to 3 (indoors), and 1.75 (outdoors.) Changes the admin-only Nukie Ripley's speed to 3 indoors, 1.5 outdoors.</li>
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@@ -131,6 +153,10 @@
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<li class="rscadd">Added the Reusable Autosurgeon to the uplink for 5TC</li>
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<li class="tweak">Cult tiles now block atmos, making it harder to space or flood them</li>
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<li class="rscadd">Added box of shotgun darts disguised as beanbag slugs to the uplink for 2TC</li>
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<li class="tweak">Darkspawn has been moved to a midround event instead of a gamemode</li>
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<li class="rscdel">Nightmare has been removed from midround rotation</li>
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<li class="experiment">Antagonist reputation has been tweaked for all jobs, being alive or escaping alive increases antag rep gain!</li>
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<li class="bugfix">fixed changing directions while dead</li>
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</ul>
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<h2 class="date">10 February 2023</h2>
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@@ -37219,6 +37219,9 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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- bugfix: fixed uber medigun charging 10x slower and lasting 10x longer
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- bugfix: Fixed a runtime that prevented proper sorting in holopad room listing
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2023-02-11:
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' BurgerBB':
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- tweak: Increase Nuke Op pop requirements from 30 to 35.
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- tweak: Increases the minimum amount of nuke ops from 2 to 3.
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Aquizit:
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- rscadd: Adds new Personnel HUD type
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- rscadd: Gives a pair of new personnel HUD sunglasses to the HoP and Cap worn at
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@@ -37233,11 +37236,18 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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- tweak: Less shitty loot in the necro chest loot pool - Mod disks are gone
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- tweak: KA's are now buyable after completing basic material processing
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- tweak: Special mod disks now buyable after completing plasma extraction.
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- rscadd: I love massive holes. Chasms are back now that miners get a jaunter.
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Moltijoe:
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- tweak: Fire is less hot
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- rscadd: Mining medic now gets a laptop with overwatch installed
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- tweak: ' Brig physician laptop also starts with lifeline and crew monitor'
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- rscadd: Lizards now regrow their tail after 30 minutes
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- tweak: IPC martial now makes you immune to stamina damage and hard crit
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- tweak: IPC martial now gives a 0.1 movementspeed boost at all times
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- tweak: Nanite heart runs your nanites on each life tick
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- rscdel: Darkspawn appendix
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- rscadd: Shafter miners and Mining medics now spawn with a wormhole jaunter
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- rscdel: Removes wormhole jaunters from mining lockers
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Mqiib:
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- tweak: Scaling infection chance for zombie bites is now less overcomplicated and
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more consistent
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@@ -37248,9 +37258,12 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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- spellcheck: fixed a few typos and grammar issues
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- rscadd: Felinid language has been forcibly added to every nook and cranny of history,
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including native speakers' brains where it was previously.
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- rscadd: Felinids can now hiss.
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- tweak: Lizard hiss sound changed.
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SapphicOverload:
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- tweak: no more learning CC encrypted language with multilingual quirk
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- tweak: multilingual costs 2 points instead of 3
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- rscadd: you are a good
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Skrem7:
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- bugfix: fixes vxtvul hammer light and slightly optimizes its code but not really
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i was lazy
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@@ -37264,8 +37277,14 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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- spellcheck: darkspawn veil fail text is probably better
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SomeguyManperson:
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- tweak: drakelings attack cooldowns are now slightly faster
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- tweak: wizard minimum playercount is now 34 from 27
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ThatLing:
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- tweak: Wormholes will no longer spawn in, or teleport you to, syndicate shuttles
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Xander3359:
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- tweak: Crusher can now be carried in 1 hand, wield it before using or you will
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fumble.
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- imageadd: Added new crusher sprites and in-hands.
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- imagedel: Old Crusher sprites are gone
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githubuser4141:
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- tweak: Changed the MK-II Ripley's speed to 3 (indoors), and 1.75 (outdoors.) Changes
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the admin-only Nukie Ripley's speed to 3 indoors, 1.5 outdoors.
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@@ -37276,3 +37295,8 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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- tweak: Cult tiles now block atmos, making it harder to space or flood them
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- rscadd: Added box of shotgun darts disguised as beanbag slugs to the uplink for
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2TC
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- tweak: Darkspawn has been moved to a midround event instead of a gamemode
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- rscdel: Nightmare has been removed from midround rotation
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- experiment: Antagonist reputation has been tweaked for all jobs, being alive or
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escaping alive increases antag rep gain!
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- bugfix: fixed changing directions while dead
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@@ -1,4 +0,0 @@
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author: "SomeguyManperson"
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delete-after: true
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changes:
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- tweak: "wizard minimum playercount is now 34 from 27"
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@@ -1,5 +0,0 @@
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author: " BurgerBB"
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delete-after: true
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changes:
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- tweak: "Increase Nuke Op pop requirements from 30 to 35."
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- tweak: "Increases the minimum amount of nuke ops from 2 to 3."
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@@ -1,4 +0,0 @@
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author: "MajManatee"
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delete-after: true
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changes:
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- rscadd: "I love massive holes. Chasms are back now that miners get a jaunter."
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@@ -1,5 +0,0 @@
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author: "Moltijoe"
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delete-after: true
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changes:
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- rscadd: "Shafter miners and Mining medics now spawn with a wormhole jaunter"
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- rscdel: "Removes wormhole jaunters from mining lockers"
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@@ -1,6 +0,0 @@
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author: "Xander3359"
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delete-after: true
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changes:
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- tweak: "Crusher can now be carried in 1 hand, wield it before using or you will fumble."
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- imageadd: "Added new crusher sprites and in-hands."
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- imagedel: "Old Crusher sprites are gone"
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@@ -1,4 +0,0 @@
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author: "SapphicOverload"
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delete-after: true
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changes:
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- rscadd: "you are a good"
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@@ -1,4 +0,0 @@
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author: "Moltijoe"
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delete-after: true
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changes:
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- tweak: "Nanite heart runs your nanites on each life tick"
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@@ -1,5 +0,0 @@
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author: "ReddicusDragon"
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delete-after: true
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changes:
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- rscadd: "Felinids can now hiss."
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- tweak: "Lizard hiss sound changed."
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@@ -1,4 +0,0 @@
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author: "ynot01"
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delete-after: true
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changes:
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- experiment: "Antagonist reputation has been tweaked for all jobs, being alive or escaping alive increases antag rep gain!"
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@@ -1,5 +0,0 @@
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author: "Moltijoe"
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delete-after: true
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changes:
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- tweak: "IPC martial now makes you immune to stamina damage and hard crit"
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- tweak: "IPC martial now gives a 0.1 movementspeed boost at all times"
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@@ -1,5 +0,0 @@
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author: "ynot01"
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delete-after: true
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changes:
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- tweak: "Darkspawn has been moved to a midround event instead of a gamemode"
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- rscdel: "Nightmare has been removed from midround rotation"
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@@ -1,4 +0,0 @@
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author: "Moltijoe"
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delete-after: true
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changes:
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- rscdel: "Darkspawn appendix"
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@@ -1,4 +0,0 @@
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author: "ynot01"
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delete-after: true
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changes:
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- bugfix: "fixed changing directions while dead"
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