Darkspawn is now a midround instead of a gamemode (#17833)

* dspawn midround

* disable

* performance

* move sec counting down

* disable nightmare

* changes S to H

* runtime safety

* H and D to var names
This commit is contained in:
ynot01
2023-02-11 13:38:01 -05:00
committed by GitHub
parent 435823b827
commit 80afe50f46
3 changed files with 58 additions and 2 deletions

View File

@@ -0,0 +1,55 @@
/datum/round_event_control/darkspawn
name = "Spawn Darkspawn(s)"
typepath = /datum/round_event/ghost_role/darkspawn
max_occurrences = 1
min_players = 30
dynamic_should_hijack = TRUE
gamemode_blacklist = list("darkspawn", "shadowling")
/datum/round_event/ghost_role/darkspawn
minimum_required = 1
role_name = "darkspawn"
fakeable = FALSE
/datum/round_event/ghost_role/darkspawn/spawn_role()
var/list/candidates = get_candidates(ROLE_DARKSPAWN, null, ROLE_DARKSPAWN)
if(!candidates.len)
return NOT_ENOUGH_PLAYERS
var/list/spawn_locs = list()
for(var/turf/T in GLOB.xeno_spawn)
var/light_amount = T.get_lumcount()
if(light_amount < SHADOW_SPECIES_LIGHT_THRESHOLD)
spawn_locs += T
if(!spawn_locs.len)
message_admins("No valid spawn locations found, aborting...")
return MAP_ERROR
var/darkspawn_to_spawn = 1
var/datum/job/hos = SSjob.GetJob("Head of Security")
var/datum/job/warden = SSjob.GetJob("Warden")
var/datum/job/officers = SSjob.GetJob("Security Officer")
var/sec_amount = hos.current_positions + warden.current_positions + officers.current_positions
if(sec_amount >= 5 && candidates.len >= 2 && spawn_locs.len >= 2)
darkspawn_to_spawn = 2
for(var/i=0,i<darkspawn_to_spawn,i++)
var/mob/dead/selected = pick(candidates)
var/datum/mind/player_mind = new /datum/mind(selected.key)
player_mind.active = TRUE
var/turf/chosen_spawn = pick(spawn_locs)
spawn_locs -= chosen_spawn // No spawning in the same place
var/mob/living/carbon/human/spawned_human = new (chosen_spawn)
player_mind.transfer_to(spawned_human)
player_mind.assigned_role = "Darkspawn"
player_mind.special_role = "Darkspawn"
var/datum/antagonist/darkspawn/darkspawn_datum = player_mind.add_antag_datum(/datum/antagonist/darkspawn)
darkspawn_datum.force_divulge()
playsound(spawned_human, 'sound/magic/ethereal_exit.ogg', 50, 1, -1)
message_admins("[ADMIN_LOOKUPFLW(spawned_human)] has been made into a Darkspawn by an event.")
log_game("[key_name(spawned_human)] was spawned as a Darkspawn by an event.")
spawned_mobs += spawned_human
return SUCCESSFUL_SPAWN

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@@ -3,6 +3,7 @@
typepath = /datum/round_event/ghost_role/nightmare
max_occurrences = 1
min_players = 30
weight = 0 // Disabled in favor of darkspawn
earliest_start = 45 MINUTES
dynamic_should_hijack = TRUE
@@ -12,7 +13,7 @@
fakeable = FALSE
/datum/round_event/ghost_role/nightmare/spawn_role()
var/list/candidates = get_candidates(ROLE_ALIEN, null, ROLE_ALIEN)
var/list/candidates = get_candidates(ROLE_NIGHTMARE, null, ROLE_NIGHTMARE)
if(!candidates.len)
return NOT_ENOUGH_PLAYERS

View File

@@ -104,7 +104,7 @@ ALERT_DELTA Destruction of the station is imminent. All crew are instructed to o
## Set to 0 to disable that mode.
# New
PROBABILITY DARKSPAWN 6
PROBABILITY DARKSPAWN 0 # Moved to midround event
PROBABILITY HERESY 4
PROBABILITY INFILTRATION 0
PROBABILITY BLOODSUCKER 4