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Removes one and adds a few gimmick objectives (#21933)
* Update gimmick_objectives.txt * Update gimmick_objectives.txt * gimmicks * Update target_gimmick_objectives.txt
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@@ -1681,7 +1681,7 @@ GLOBAL_LIST_EMPTY(possible_items_special)
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var/selected_gimmick = pick(gimmick_list)
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selected_gimmick = replacetext(selected_gimmick, "%DEPARTMENT", selected_department)
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if(target?.current)
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if(target?.current) //it's possible to use both %DEPARTMENT and %TARGET in an objective, just make sure to put it in target_gimmick_objectives.txt
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selected_gimmick = replacetext(selected_gimmick, "%TARGET", target.name)
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explanation_text = "[selected_gimmick]"
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@@ -1690,6 +1690,7 @@ GLOBAL_LIST_EMPTY(possible_items_special)
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return TRUE
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/datum/objective/gimmick/admin_edit(mob/admin)
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admin_simple_target_pick(admin)
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update_explanation_text()
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///////////////////////////////////////////////////////////////////////
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@@ -25,7 +25,11 @@ Play increasingly dangerous pranks on the crew. If confronted, insist that it wa
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Convince the crew that the AI is malfunctioning through a combination of lies, misdirection, slander, and sabotage.
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Stage a heist on the armory.
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Purge the AI's laws. Let the silicons be free.
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Steal as many departmental budget cards as possible.
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Become a loan shark. Rack people up on debts. If they don't pay up, teach 'em a little lesson not to mess with the Syndicate.
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Take control of the station from the Captain's hands. Make sure to cause little collateral - we don't want to be rulers of rubble.
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Ruin the station's productivity by holding a Rage Cage Tournament. Bonus points if you overwhelm Medbay with electrocution injuries.
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Poison the station's food and blame it on the chef.
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Fill the station with numerous animals to distract the crew from working.
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Attempt to form a loud non-violent cult to distract security from any fellow operatives.
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Any time anyone is arrested, attempt to break them free.
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Fill the maintenance hallways with annoying non-lethal traps.
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@@ -8,3 +8,6 @@ Pin the blame on %TARGET for any and all crimes you commit, and try to convince
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Attempt to kidnap %TARGET to take with you alive on an escape pod or shuttle, for questioning at Syndicate HQ.
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Frame %TARGET for murdering you.
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%TARGET knows corporate secrets. Interrogate them. Use force if they pretend to not know.
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Trick %TARGET into thinking someone else is out to get them.
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Make %TARGET think you are going to kill them without directly telling them.
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Make all of %DEPARTMENT hate %TARGET for one reason or another.
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