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Merge pull request #41261 from ninjanomnom/floating-movetype
Makes floating a movetype instead of a movable var
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yogstation13-bot
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3825fe10d1
commit
8628212755
@@ -50,9 +50,10 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
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//Movement Types
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#define GROUND (1<<0)
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#define FLYING (1<<1)
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#define VENTCRAWLING (1<<2)
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#define GROUND (1<<0)
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#define FLYING (1<<1)
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#define VENTCRAWLING (1<<2)
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#define FLOATING (1<<3)
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// Flags for reagents
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#define REAGENT_NOREACT (1<<0)
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@@ -66,7 +66,7 @@
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return FALSE
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if(!isliving(AM) && !isobj(AM))
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return FALSE
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if(is_type_in_typecache(AM, forbidden_types) || AM.throwing || AM.floating)
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if(is_type_in_typecache(AM, forbidden_types) || AM.throwing || (AM.movement_type & FLOATING))
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return FALSE
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//Flies right over the chasm
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if(ismob(AM))
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@@ -29,7 +29,6 @@
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glide_size = 8
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appearance_flags = TILE_BOUND|PIXEL_SCALE
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var/datum/forced_movement/force_moving = null //handled soley by forced_movement.dm
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var/floating = FALSE
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var/movement_type = GROUND //Incase you have multiple types, you automatically use the most useful one. IE: Skating on ice, flippers on water, flying over chasm/space, etc.
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var/atom/movable/pulling
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var/grab_state = 0
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@@ -709,14 +708,14 @@
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/atom/movable/proc/float(on)
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if(throwing)
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return
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if(on && !floating)
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if(on && !(movement_type & FLOATING))
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animate(src, pixel_y = pixel_y + 2, time = 10, loop = -1)
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sleep(10)
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animate(src, pixel_y = pixel_y - 2, time = 10, loop = -1)
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floating = TRUE
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else if (!on && floating)
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setMovetype(movement_type | FLOATING)
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else if (!on && (movement_type & FLOATING))
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animate(src, pixel_y = initial(pixel_y), time = 10)
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floating = FALSE
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setMovetype(movement_type & ~FLOATING)
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/* Language procs */
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/atom/movable/proc/get_language_holder(shadow=TRUE)
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@@ -34,7 +34,7 @@
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/mob/living/carbon/Move(NewLoc, direct)
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. = ..()
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if(. && mob_has_gravity()) //floating is easy
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if(. && (movement_type & FLOATING)) //floating is easy
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if(has_trait(TRAIT_NOHUNGER))
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nutrition = NUTRITION_LEVEL_FED - 1 //just less than feeling vigorous
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else if(nutrition && stat != DEAD)
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@@ -23,7 +23,7 @@
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if(changed)
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animate(src, transform = ntransform, time = 2, pixel_y = final_pixel_y, dir = final_dir, easing = EASE_IN|EASE_OUT)
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floating = FALSE // If we were without gravity, the bouncing animation got stopped, so we make sure we restart it in next life().
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setMovetype(movement_type & ~FLOATING) // If we were without gravity, the bouncing animation got stopped, so we make sure we restart it in next life().
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/mob/living/carbon
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var/list/overlays_standing[TOTAL_LAYERS]
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@@ -4,7 +4,7 @@
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if(digitalinvis)
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handle_diginvis() //AI becomes unable to see mob
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if((movement_type & FLYING) && !floating) //TODO: Better floating
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if((movement_type & FLYING) && !(movement_type & FLOATING)) //TODO: Better floating
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float(on = TRUE)
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if (client)
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@@ -675,14 +675,14 @@
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var/fixed = 0
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if(anchored || (buckled && buckled.anchored))
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fixed = 1
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if(on && !floating && !fixed)
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if(on && !(movement_type & FLOATING) && !fixed)
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animate(src, pixel_y = pixel_y + 2, time = 10, loop = -1)
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sleep(10)
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animate(src, pixel_y = pixel_y - 2, time = 10, loop = -1)
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floating = TRUE
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else if(((!on || fixed) && floating))
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setMovetype(movement_type | FLOATING)
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else if(((!on || fixed) && (movement_type & FLOATING)))
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animate(src, pixel_y = get_standard_pixel_y_offset(lying), time = 10)
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floating = FALSE
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setMovetype(movement_type & ~FLOATING)
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// The src mob is trying to strip an item from someone
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// Override if a certain type of mob should be behave differently when stripping items (can't, for example)
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@@ -750,7 +750,7 @@
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var/final_pixel_y = get_standard_pixel_y_offset(lying)
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animate(src, pixel_x = pixel_x + pixel_x_diff, pixel_y = pixel_y + pixel_y_diff , time = 2, loop = 6)
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animate(pixel_x = final_pixel_x , pixel_y = final_pixel_y , time = 2)
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floating = 0 // If we were without gravity, the bouncing animation got stopped, so we make sure to restart it in next life().
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setMovetype(movement_type & ~FLOATING) // If we were without gravity, the bouncing animation got stopped, so we make sure to restart it in next life().
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/mob/living/proc/get_temperature(datum/gas_mixture/environment)
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var/loc_temp = environment ? environment.temperature : T0C
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@@ -398,4 +398,4 @@
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if(!used_item)
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used_item = get_active_held_item()
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..()
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floating = 0 // If we were without gravity, the bouncing animation got stopped, so we make sure we restart the bouncing after the next movement.
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setMovetype(movement_type & ~FLOATING) // If we were without gravity, the bouncing animation got stopped, so we make sure we restart the bouncing after the next movement.
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@@ -1,7 +1,9 @@
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/*Current movespeed modification list format: list(id = list(
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priority,
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flags,
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legacy slowdown/speedup amount,
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movetype_flags
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))
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*/
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@@ -95,7 +95,7 @@
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return TRUE
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/mob/living/carbon/human/get_leg_ignore()
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if((movement_type & FLYING) || floating)
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if(movement_type & FLYING|FLOATING)
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return TRUE
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return FALSE
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