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https://github.com/yogstation13/Yogstation.git
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Moves divide occupations debugging information to a file log. (#38721)
* Moves divide occupations debugging information to a file log. * Copypaste failure.
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@@ -7,7 +7,6 @@ SUBSYSTEM_DEF(job)
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var/list/name_occupations = list() //Dict of all jobs, keys are titles
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var/list/type_occupations = list() //Dict of all jobs, keys are types
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var/list/unassigned = list() //Players who need jobs
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var/list/job_debug = list() //Debug info
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var/initial_players_to_assign = 0 //used for checking against population caps
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var/list/prioritized_jobs = list()
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@@ -36,6 +35,7 @@ SUBSYSTEM_DEF(job)
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old_overflow.spawn_positions = initial(old_overflow.spawn_positions)
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old_overflow.total_positions = initial(old_overflow.total_positions)
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overflow_role = new_overflow_role
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JobDebug("Overflow role set to : [new_overflow_role]")
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/datum/controller/subsystem/job/proc/SetupOccupations(faction = "Station")
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occupations = list()
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@@ -62,13 +62,6 @@ SUBSYSTEM_DEF(job)
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return 1
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/datum/controller/subsystem/job/proc/Debug(text)
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if(!GLOB.Debug2)
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return 0
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job_debug.Add(text)
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return 1
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/datum/controller/subsystem/job/proc/GetJob(rank)
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if(!occupations.len)
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SetupOccupations()
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@@ -80,7 +73,7 @@ SUBSYSTEM_DEF(job)
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return type_occupations[jobtype]
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/datum/controller/subsystem/job/proc/AssignRole(mob/dead/new_player/player, rank, latejoin = FALSE)
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Debug("Running AR, Player: [player], Rank: [rank], LJ: [latejoin]")
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JobDebug("Running AR, Player: [player], Rank: [rank], LJ: [latejoin]")
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if(player && player.mind && rank)
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var/datum/job/job = GetJob(rank)
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if(!job)
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@@ -94,33 +87,33 @@ SUBSYSTEM_DEF(job)
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var/position_limit = job.total_positions
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if(!latejoin)
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position_limit = job.spawn_positions
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Debug("Player: [player] is now Rank: [rank], JCP:[job.current_positions], JPL:[position_limit]")
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JobDebug("Player: [player] is now Rank: [rank], JCP:[job.current_positions], JPL:[position_limit]")
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player.mind.assigned_role = rank
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unassigned -= player
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job.current_positions++
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return TRUE
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Debug("AR has failed, Player: [player], Rank: [rank]")
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JobDebug("AR has failed, Player: [player], Rank: [rank]")
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return FALSE
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/datum/controller/subsystem/job/proc/FindOccupationCandidates(datum/job/job, level, flag)
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Debug("Running FOC, Job: [job], Level: [level], Flag: [flag]")
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JobDebug("Running FOC, Job: [job], Level: [level], Flag: [flag]")
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var/list/candidates = list()
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for(var/mob/dead/new_player/player in unassigned)
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if(jobban_isbanned(player, job.title) || QDELETED(player))
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Debug("FOC isbanned failed, Player: [player]")
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JobDebug("FOC isbanned failed, Player: [player]")
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continue
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if(!job.player_old_enough(player.client))
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Debug("FOC player not old enough, Player: [player]")
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JobDebug("FOC player not old enough, Player: [player]")
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continue
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if(job.required_playtime_remaining(player.client))
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Debug("FOC player not enough xp, Player: [player]")
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JobDebug("FOC player not enough xp, Player: [player]")
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continue
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if(flag && (!(flag in player.client.prefs.be_special)))
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Debug("FOC flag failed, Player: [player], Flag: [flag], ")
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JobDebug("FOC flag failed, Player: [player], Flag: [flag], ")
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continue
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if(player.mind && job.title in player.mind.restricted_roles)
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Debug("FOC incompatible with antagonist role, Player: [player]")
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JobDebug("FOC incompatible with antagonist role, Player: [player]")
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continue
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// yogs start - Donor features, quiet round
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if(((job.title in GLOB.command_positions) || (job.title in GLOB.nonhuman_positions)) && (player.client.prefs.toggles & QUIET_ROUND))
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@@ -128,12 +121,12 @@ SUBSYSTEM_DEF(job)
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continue
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// yogs end
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if(player.client.prefs.GetJobDepartment(job, level) & job.flag)
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Debug("FOC pass, Player: [player], Level:[level]")
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JobDebug("FOC pass, Player: [player], Level:[level]")
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candidates += player
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return candidates
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/datum/controller/subsystem/job/proc/GiveRandomJob(mob/dead/new_player/player)
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Debug("GRJ Giving random job, Player: [player]")
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JobDebug("GRJ Giving random job, Player: [player]")
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. = FALSE
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for(var/datum/job/job in shuffle(occupations))
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if(!job)
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@@ -147,29 +140,30 @@ SUBSYSTEM_DEF(job)
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if(jobban_isbanned(player, job.title) || QDELETED(player))
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if(QDELETED(player))
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Debug("GRJ isbanned failed, Player deleted")
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JobDebug("GRJ isbanned failed, Player deleted")
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break
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Debug("GRJ isbanned failed, Player: [player], Job: [job.title]")
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JobDebug("GRJ isbanned failed, Player: [player], Job: [job.title]")
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continue
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if(!job.player_old_enough(player.client))
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Debug("GRJ player not old enough, Player: [player]")
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JobDebug("GRJ player not old enough, Player: [player]")
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continue
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if(job.required_playtime_remaining(player.client))
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Debug("GRJ player not enough xp, Player: [player]")
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JobDebug("GRJ player not enough xp, Player: [player]")
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continue
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if(player.mind && job.title in player.mind.restricted_roles)
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Debug("GRJ incompatible with antagonist role, Player: [player], Job: [job.title]")
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JobDebug("GRJ incompatible with antagonist role, Player: [player], Job: [job.title]")
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continue
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if((job.current_positions < job.spawn_positions) || job.spawn_positions == -1)
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Debug("GRJ Random job given, Player: [player], Job: [job]")
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JobDebug("GRJ Random job given, Player: [player], Job: [job]")
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if(AssignRole(player, job.title))
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return TRUE
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/datum/controller/subsystem/job/proc/ResetOccupations()
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JobDebug("Occupations reset.")
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for(var/mob/dead/new_player/player in GLOB.player_list)
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if((player) && (player.mind))
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player.mind.assigned_role = null
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@@ -239,7 +233,7 @@ SUBSYSTEM_DEF(job)
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**/
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/datum/controller/subsystem/job/proc/DivideOccupations()
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//Setup new player list and get the jobs list
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Debug("Running DO")
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JobDebug("Running DO")
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//Holder for Triumvirate is stored in the SSticker, this just processes it
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if(SSticker.triai)
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@@ -255,7 +249,7 @@ SUBSYSTEM_DEF(job)
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initial_players_to_assign = unassigned.len
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Debug("DO, Len: [unassigned.len]")
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JobDebug("DO, Len: [unassigned.len]")
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if(unassigned.len == 0)
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return 0
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@@ -276,28 +270,28 @@ SUBSYSTEM_DEF(job)
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HandleFeedbackGathering()
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//People who wants to be the overflow role, sure, go on.
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Debug("DO, Running Overflow Check 1")
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JobDebug("DO, Running Overflow Check 1")
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var/datum/job/overflow = GetJob(SSjob.overflow_role)
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var/list/overflow_candidates = FindOccupationCandidates(overflow, 3)
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Debug("AC1, Candidates: [overflow_candidates.len]")
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JobDebug("AC1, Candidates: [overflow_candidates.len]")
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for(var/mob/dead/new_player/player in overflow_candidates)
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Debug("AC1 pass, Player: [player]")
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JobDebug("AC1 pass, Player: [player]")
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AssignRole(player, SSjob.overflow_role)
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overflow_candidates -= player
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Debug("DO, AC1 end")
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JobDebug("DO, AC1 end")
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//Select one head
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Debug("DO, Running Head Check")
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JobDebug("DO, Running Head Check")
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FillHeadPosition()
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Debug("DO, Head Check end")
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JobDebug("DO, Head Check end")
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//Check for an AI
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Debug("DO, Running AI Check")
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JobDebug("DO, Running AI Check")
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FillAIPosition()
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Debug("DO, AI Check end")
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JobDebug("DO, AI Check end")
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//Other jobs are now checked
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Debug("DO, Running Standard Check")
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JobDebug("DO, Running Standard Check")
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// New job giving system by Donkie
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@@ -321,45 +315,42 @@ SUBSYSTEM_DEF(job)
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continue
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if(jobban_isbanned(player, job.title))
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Debug("DO isbanned failed, Player: [player], Job:[job.title]")
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JobDebug("DO isbanned failed, Player: [player], Job:[job.title]")
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continue
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if(QDELETED(player))
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Debug("DO player deleted during job ban check")
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JobDebug("DO player deleted during job ban check")
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break
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if(!job.player_old_enough(player.client))
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Debug("DO player not old enough, Player: [player], Job:[job.title]")
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JobDebug("DO player not old enough, Player: [player], Job:[job.title]")
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continue
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if(job.required_playtime_remaining(player.client))
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Debug("DO player not enough xp, Player: [player], Job:[job.title]")
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JobDebug("DO player not enough xp, Player: [player], Job:[job.title]")
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continue
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if(player.mind && job.title in player.mind.restricted_roles)
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Debug("DO incompatible with antagonist role, Player: [player], Job:[job.title]")
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JobDebug("DO incompatible with antagonist role, Player: [player], Job:[job.title]")
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continue
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// If the player wants that job on this level, then try give it to him.
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if(player.client.prefs.GetJobDepartment(job, level) & job.flag)
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// If the job isn't filled
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if((job.current_positions < job.spawn_positions) || job.spawn_positions == -1)
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Debug("DO pass, Player: [player], Level:[level], Job:[job.title]")
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JobDebug("DO pass, Player: [player], Level:[level], Job:[job.title]")
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AssignRole(player, job.title)
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unassigned -= player
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break
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JobDebug("DO, Handling unassigned.")
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// Hand out random jobs to the people who didn't get any in the last check
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// Also makes sure that they got their preference correct
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for(var/mob/dead/new_player/player in unassigned)
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HandleUnassigned(player)
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Debug("DO, Standard Check end")
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Debug("DO, Running AC2")
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JobDebug("DO, Handling unrejectable unassigned")
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//Mop up people who can't leave.
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for(var/mob/dead/new_player/player in unassigned) //Players that wanted to back out but couldn't because they're antags (can you feel the edge case?)
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if(!GiveRandomJob(player))
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@@ -385,6 +376,7 @@ SUBSYSTEM_DEF(job)
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RejectPlayer(player)
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else //Something gone wrong if we got here.
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var/message = "DO: [player] fell through handling unassigned"
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JobDebug(message)
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log_game(message)
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message_admins(message)
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RejectPlayer(player)
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@@ -463,7 +455,7 @@ SUBSYSTEM_DEF(job)
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if(ssc > 0)
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if(J.spawn_positions > 0)
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var/officer_positions = min(12, max(J.spawn_positions, round(unassigned.len / ssc))) //Scale between configured minimum and 12 officers
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Debug("Setting open security officer positions to [officer_positions]")
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JobDebug("Setting open security officer positions to [officer_positions]")
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J.total_positions = officer_positions
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J.spawn_positions = officer_positions
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@@ -535,7 +527,8 @@ SUBSYSTEM_DEF(job)
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if(player.mind && player.mind.special_role)
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return
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if(PopcapReached())
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Debug("Popcap overflow Check observer located, Player: [player]")
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JobDebug("Popcap overflow Check observer located, Player: [player]")
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JobDebug("Player rejected :[player]")
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to_chat(player, "<b>You have failed to qualify for any job you desired.</b>")
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unassigned -= player
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player.ready = PLAYER_NOT_READY
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@@ -640,3 +633,6 @@ SUBSYSTEM_DEF(job)
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for(var/mob/living/carbon/human/player in GLOB.carbon_list)
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if(player.mind && (player.mind.assigned_role in GLOB.security_positions))
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. |= player.mind
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/datum/controller/subsystem/job/proc/JobDebug(message)
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log_job_debug(message)
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