[READY]IMMERSIVE ROLEPLAY - Mobs now turn towards and are shifted based on grab state towards something pulling them (#41768)

In other words, you can now dance.
@subject217
cl
experimental: Mobs now turn towards anything grabbing them when they move.
experimental: Mobs are shifted towards anything grabbing them based on move state too. You can now dance by grabbing each other!
/cl
This commit is contained in:
kevinz000
2018-12-15 15:51:42 -08:00
committed by Nich
parent f52a55149e
commit 8ced578215
12 changed files with 66 additions and 24 deletions

View File

@@ -261,10 +261,10 @@
//HELPERS
#define PIPING_LAYER_SHIFT(T, PipingLayer) \
if(T.dir & NORTH || T.dir & SOUTH) { \
if(T.dir & (NORTH|SOUTH)) { \
T.pixel_x = (PipingLayer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_X;\
} \
if(T.dir & WEST || T.dir & EAST) { \
if(T.dir & (EAST|WEST)) { \
T.pixel_y = (PipingLayer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_Y;\
}

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@@ -280,3 +280,7 @@
#define MAX_REVIVE_BRUTE_DAMAGE 180
#define HUMAN_FIRE_STACK_ICON_NUM 3
#define GRAB_PIXEL_SHIFT_PASSIVE 6
#define GRAB_PIXEL_SHIFT_AGGRESSIVE 12
#define GRAB_PIXEL_SHIFT_NECK 16

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@@ -875,7 +875,7 @@ world
flat.MapColors(arglist(A.color))
else
flat.Blend(A.color, ICON_MULTIPLY)
if(A.alpha < 255)
flat.Blend(rgb(255, 255, 255, A.alpha), ICON_MULTIPLY)

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@@ -19,6 +19,8 @@
var/ride_check_rider_restrained = FALSE
var/ride_check_ridden_incapacitated = FALSE
var/del_on_unbuckle_all = FALSE
/datum/component/riding/Initialize()
if(!ismovableatom(parent))
return COMPONENT_INCOMPATIBLE
@@ -27,8 +29,11 @@
RegisterSignal(parent, COMSIG_MOVABLE_MOVED, .proc/vehicle_moved)
/datum/component/riding/proc/vehicle_mob_unbuckle(datum/source, mob/living/M, force = FALSE)
var/atom/movable/AM = parent
restore_position(M)
unequip_buckle_inhands(M)
if(del_on_unbuckle_all && !AM.has_buckled_mobs())
qdel(src)
/datum/component/riding/proc/vehicle_mob_buckle(datum/source, mob/living/M, force = FALSE)
handle_vehicle_offsets()
@@ -190,6 +195,7 @@
///////Yes, I said humans. No, this won't end well...//////////
/datum/component/riding/human
del_on_unbuckle_all = TRUE
/datum/component/riding/human/Initialize()
. = ..()
@@ -217,6 +223,7 @@
user.visible_message("<span class='warning'>[AM] pushes [user] off of [AM.p_them()]!</span>")
/datum/component/riding/cyborg
del_on_unbuckle_all = TRUE
/datum/component/riding/cyborg/ride_check(mob/user)
var/atom/movable/AM = parent

View File

@@ -24,6 +24,7 @@
var/inertia_move_delay = 5
var/pass_flags = 0
var/moving_diagonally = 0 //0: not doing a diagonal move. 1 and 2: doing the first/second step of the diagonal move
var/atom/movable/moving_from_pull //attempt to resume grab after moving instead of before.
var/list/client_mobs_in_contents // This contains all the client mobs within this container
var/list/acted_explosions //for explosion dodging
glide_size = 8
@@ -192,6 +193,8 @@
if(pulling.anchored)
stop_pulling()
return
if(pulledby && moving_diagonally != FIRST_DIAG_STEP && get_dist(src, pulledby) > 1) //separated from our puller and not in the middle of a diagonal move.
pulledby.stop_pulling()
////////////////////////////////////////
// Here's where we rewrite how byond handles movement except slightly different
@@ -243,13 +246,8 @@
/atom/movable/Move(atom/newloc, direct)
var/atom/movable/pullee = pulling
var/turf/T = loc
if(pulling)
if(pullee && get_dist(src, pullee) > 1)
stop_pulling()
if(pullee && pullee.loc != loc && !isturf(pullee.loc) ) //to be removed once all code that changes an object's loc uses forceMove().
log_game("DEBUG:[src]'s pull on [pullee] wasn't broken despite [pullee] being in [pullee.loc]. Pull stopped manually.")
stop_pulling()
if(!moving_from_pull)
check_pulling()
if(!loc || !newloc)
return FALSE
var/atom/oldloc = loc
@@ -317,19 +315,17 @@
if(.)
Moved(oldloc, direct)
if(. && pulling && pulling == pullee) //we were pulling a thing and didn't lose it during our move.
if(. && pulling && pulling == pullee && pulling != moving_from_pull) //we were pulling a thing and didn't lose it during our move.
if(pulling.anchored)
stop_pulling()
else
var/pull_dir = get_dir(src, pulling)
//puller and pullee more than one tile away or in diagonal position
if(get_dist(src, pulling) > 1 || (moving_diagonally != SECOND_DIAG_STEP && ((pull_dir - 1) & pull_dir)))
pulling.moving_from_pull = src
pulling.Move(T, get_dir(pulling, T)) //the pullee tries to reach our previous position
if(pulling && get_dist(src, pulling) > 1) //the pullee couldn't keep up
stop_pulling()
if(pulledby && moving_diagonally != FIRST_DIAG_STEP && get_dist(src, pulledby) > 1)//separated from our puller and not in the middle of a diagonal move.
pulledby.stop_pulling()
pulling.moving_from_pull = null
check_pulling()
last_move = direct
setDir(direct)

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@@ -1,5 +1,3 @@
/atom/movable
var/can_buckle = 0
var/buckle_lying = -1 //bed-like behaviour, forces mob.lying = buckle_lying if != -1

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@@ -32,6 +32,8 @@
/obj/machinery/atmospherics/pipe/manifold/update_icon()
cut_overlays()
if(!center)
center = mutable_appearance(icon, "manifold_center")
PIPING_LAYER_DOUBLE_SHIFT(center, piping_layer)
add_overlay(center)

View File

@@ -26,6 +26,8 @@
/obj/machinery/atmospherics/pipe/manifold4w/update_icon()
cut_overlays()
if(!center)
center = mutable_appearance(icon, "manifold_center")
PIPING_LAYER_DOUBLE_SHIFT(center, piping_layer)
add_overlay(center)

View File

@@ -858,13 +858,13 @@
if(!riding_datum.equip_buckle_inhands(M, 2)) //MAKE SURE THIS IS LAST!!
M.visible_message("<span class='warning'>[M] can't climb onto [src]!</span>")
return
. = ..(M, force, check_loc)
stop_pulling()
. = ..(M, force, check_loc)
else
visible_message("<span class='warning'>[M] fails to climb onto [src]!</span>")
else
. = ..(M,force,check_loc)
stop_pulling()
. = ..(M,force,check_loc)
/mob/living/carbon/human/do_after_coefficent()
. = ..()

View File

@@ -277,6 +277,33 @@
if(D.spread_flags & DISEASE_SPREAD_CONTACT_SKIN)
ContactContractDisease(D)
set_pull_offsets(M, state)
/mob/living/proc/set_pull_offsets(mob/living/M, grab_state = GRAB_PASSIVE)
var/offset = 0
switch(grab_state)
if(GRAB_PASSIVE)
offset = GRAB_PIXEL_SHIFT_PASSIVE
if(GRAB_AGGRESSIVE)
offset = GRAB_PIXEL_SHIFT_AGGRESSIVE
if(GRAB_NECK)
offset = GRAB_PIXEL_SHIFT_NECK
if(GRAB_KILL)
offset = GRAB_PIXEL_SHIFT_NECK
M.setDir(get_dir(M, src))
switch(M.dir)
if(NORTH)
animate(M, pixel_x = 0, pixel_y = offset, 3)
if(SOUTH)
animate(M, pixel_x = 0, pixel_y = -offset, 3)
if(EAST)
animate(M, pixel_x = offset, pixel_y = 0, 3)
if(WEST)
animate(M, pixel_x = -offset, pixel_y = 0, 3)
/mob/living/proc/reset_pull_offsets(mob/living/M)
animate(M, pixel_x = 0, pixel_y = 0, 1)
//mob verbs are a lot faster than object verbs
//for more info on why this is not atom/pull, see examinate() in mob.dm
/mob/living/verb/pulled(atom/movable/AM as mob|obj in oview(1))
@@ -289,6 +316,8 @@
stop_pulling()
/mob/living/stop_pulling()
if(ismob(pulling))
reset_pull_offsets(pulling)
..()
update_pull_hud_icon()
@@ -338,7 +367,6 @@
/mob/living/proc/calculate_affecting_pressure(pressure)
return pressure
/mob/living/proc/adjustBodyTemp(actual, desired, incrementboost)
var/temperature = actual
var/difference = abs(actual-desired) //get difference
@@ -357,8 +385,6 @@
temperature = desired
return temperature
/mob/living/proc/getMaxHealth()
return maxHealth
@@ -520,8 +546,12 @@
var/turf/T = loc
. = ..()
if(pulledby && moving_diagonally != FIRST_DIAG_STEP && get_dist(src, pulledby) > 1)//separated from our puller and not in the middle of a diagonal move.
if(pulledby && moving_diagonally != FIRST_DIAG_STEP && get_dist(src, pulledby) > 1 && (pulledby != moving_from_pull))//separated from our puller and not in the middle of a diagonal move.
pulledby.stop_pulling()
else
if(isliving(pulledby))
var/mob/living/L = pulledby
L.set_pull_offsets(src, pulledby.grab_state)
if(active_storage && !(CanReach(active_storage.parent,view_only = TRUE)))
active_storage.close(src)

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@@ -185,6 +185,7 @@
update_mobility() //we fall down
if(!buckled && !density)
Move(user.loc)
user.set_pull_offsets(src, grab_state)
return 1

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@@ -129,6 +129,8 @@
///Checks to see if you are being grabbed and if so attemps to break it
/client/proc/Process_Grab()
if(mob.pulledby)
if((mob.pulledby == mob.pulling) && (mob.pulledby.grab_state == GRAB_PASSIVE)) //Don't autoresist passive grabs if we're grabbing them too.
return
if(mob.incapacitated(ignore_restraints = 1))
move_delay = world.time + 10
return TRUE