Sunders ratvar's four generals from codespace (#21952)

* kills generals

* Delete general_markers.dm

* retarded? maybe, lazy? yes
This commit is contained in:
AMyriad
2024-04-27 22:31:51 +02:00
committed by GitHub
parent 07a0383ad2
commit 9242cf9993
6 changed files with 0 additions and 64 deletions

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@@ -1,63 +0,0 @@
//massive markers for Revenant and Judgement scripture.
/obj/effect/clockwork/general_marker
name = "general marker"
desc = "Some big guy. For you."
clockwork_desc = "One of Ratvar's generals."
alpha = 200
plane = MASSIVE_OBJ_PLANE
/obj/effect/clockwork/general_marker/Initialize(mapload)
. = ..()
animate(src, alpha = 0, time = 1 SECONDS)
QDEL_IN(src, 1 SECONDS)
/obj/effect/clockwork/general_marker/singularity_act()
return
/obj/effect/clockwork/general_marker/singularity_pull()
return
/obj/effect/clockwork/general_marker/inathneq
name = "Inath-neq, the Resonant Cogwheel"
desc = "A humanoid form blazing with blue fire. It radiates an aura of kindness and caring."
clockwork_desc = "One of Ratvar's four generals. Before her current form, Inath-neq was a powerful warrior priestess commanding the Resonant Cogs, a sect of Ratvarian warriors renowned for \
their prowess. After a lost battle with Nar-Sian cultists, Inath-neq was struck down and stated in her dying breath, \
\"The Resonant Cogs shall not fall silent this day, but will come together to form a wheel that shall never stop turning.\" Ratvar, touched by this, granted Inath-neq an eternal body and \
merged her soul with those of the Cogs slain with her on the battlefield."
icon = 'icons/effects/119x268.dmi'
icon_state = "inath-neq"
pixel_x = -59
pixel_y = -134
/obj/effect/clockwork/general_marker/nezbere
name = "Nezbere, the Brass Eidolon"
desc = "A towering colossus clad in nigh-impenetrable brass armor. Its gaze is stern yet benevolent, even upon you."
clockwork_desc = "One of Ratvar's four generals. Nezbere is responsible for the design, testing, and creation of everything in Ratvar's domain, and his loyalty to Ratvar knows no bounds. \
It is said that Ratvar once asked him to destroy the plans for a weapon Nezbere had made that could have harmed him, and Nezbere responded by not only destroying the plans, \
but by taking his own life so that the device could never be replicated. Nezbere's zealotry is unmatched."
icon = 'icons/effects/237x321.dmi'
icon_state = "nezbere"
pixel_x = -118
pixel_y = -160
/obj/effect/clockwork/general_marker/sevtug
name = "Sevtug, the Formless Pariah"
desc = "A sinister cloud of purple energy. Looking at it gives you a headache."
clockwork_desc = "One of Ratvar's four generals. Sevtug taught him how to manipulate minds and is one of his oldest allies. Sevtug serves Ratvar loyally out of a hope that one day, he will \
be able to use a moment of weakness in the Justiciar to usurp him, but such a day will never come. And so, he serves with dedication, if not necessarily any sort of decorum, never aware he is \
the one being made a fool of."
icon = 'icons/effects/166x195.dmi'
icon_state = "sevtug"
pixel_x = -83
pixel_y = -97
/obj/effect/clockwork/general_marker/nzcrentr
name = "Nzcrentr, the Eternal Thunderbolt"
desc = "A terrifying spiked construct crackling with perpetual lightning."
clockwork_desc = "One of Ratvar's four generals. Before becoming one of Ratvar's generals, Nzcrentr sook out any and all sentient life to slaughter it for sport. \
Nzcrentr was coerced by Ratvar into entering a shell constructed by Nezbere, ostensibly made to grant Nzcrentr more power. In reality, the shell was made to trap and control it. \
Nzcrentr now serves loyally, though even one of Nezbere's finest creations was not enough to totally eliminate its will."
icon = 'icons/effects/274x385.dmi'
icon_state = "nzcrentr"
pixel_x = -137
pixel_y = -145

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@@ -1881,7 +1881,6 @@
#include "code\modules\antagonists\clockcult\clock_effects\city_of_cogs_rift.dm"
#include "code\modules\antagonists\clockcult\clock_effects\clock_overlay.dm"
#include "code\modules\antagonists\clockcult\clock_effects\clock_sigils.dm"
#include "code\modules\antagonists\clockcult\clock_effects\general_markers.dm"
#include "code\modules\antagonists\clockcult\clock_effects\servant_blocker.dm"
#include "code\modules\antagonists\clockcult\clock_effects\spatial_gateway.dm"
#include "code\modules\antagonists\clockcult\clock_helpers\clock_powerdrain.dm"