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Sunders ratvar's four generals from codespace (#21952)
* kills generals * Delete general_markers.dm * retarded? maybe, lazy? yes
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@@ -1,63 +0,0 @@
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//massive markers for Revenant and Judgement scripture.
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/obj/effect/clockwork/general_marker
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name = "general marker"
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desc = "Some big guy. For you."
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clockwork_desc = "One of Ratvar's generals."
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alpha = 200
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plane = MASSIVE_OBJ_PLANE
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/obj/effect/clockwork/general_marker/Initialize(mapload)
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. = ..()
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animate(src, alpha = 0, time = 1 SECONDS)
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QDEL_IN(src, 1 SECONDS)
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/obj/effect/clockwork/general_marker/singularity_act()
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return
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/obj/effect/clockwork/general_marker/singularity_pull()
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return
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/obj/effect/clockwork/general_marker/inathneq
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name = "Inath-neq, the Resonant Cogwheel"
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desc = "A humanoid form blazing with blue fire. It radiates an aura of kindness and caring."
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clockwork_desc = "One of Ratvar's four generals. Before her current form, Inath-neq was a powerful warrior priestess commanding the Resonant Cogs, a sect of Ratvarian warriors renowned for \
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their prowess. After a lost battle with Nar-Sian cultists, Inath-neq was struck down and stated in her dying breath, \
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\"The Resonant Cogs shall not fall silent this day, but will come together to form a wheel that shall never stop turning.\" Ratvar, touched by this, granted Inath-neq an eternal body and \
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merged her soul with those of the Cogs slain with her on the battlefield."
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icon = 'icons/effects/119x268.dmi'
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icon_state = "inath-neq"
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pixel_x = -59
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pixel_y = -134
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/obj/effect/clockwork/general_marker/nezbere
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name = "Nezbere, the Brass Eidolon"
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desc = "A towering colossus clad in nigh-impenetrable brass armor. Its gaze is stern yet benevolent, even upon you."
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clockwork_desc = "One of Ratvar's four generals. Nezbere is responsible for the design, testing, and creation of everything in Ratvar's domain, and his loyalty to Ratvar knows no bounds. \
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It is said that Ratvar once asked him to destroy the plans for a weapon Nezbere had made that could have harmed him, and Nezbere responded by not only destroying the plans, \
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but by taking his own life so that the device could never be replicated. Nezbere's zealotry is unmatched."
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icon = 'icons/effects/237x321.dmi'
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icon_state = "nezbere"
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pixel_x = -118
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pixel_y = -160
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/obj/effect/clockwork/general_marker/sevtug
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name = "Sevtug, the Formless Pariah"
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desc = "A sinister cloud of purple energy. Looking at it gives you a headache."
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clockwork_desc = "One of Ratvar's four generals. Sevtug taught him how to manipulate minds and is one of his oldest allies. Sevtug serves Ratvar loyally out of a hope that one day, he will \
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be able to use a moment of weakness in the Justiciar to usurp him, but such a day will never come. And so, he serves with dedication, if not necessarily any sort of decorum, never aware he is \
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the one being made a fool of."
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icon = 'icons/effects/166x195.dmi'
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icon_state = "sevtug"
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pixel_x = -83
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pixel_y = -97
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/obj/effect/clockwork/general_marker/nzcrentr
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name = "Nzcrentr, the Eternal Thunderbolt"
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desc = "A terrifying spiked construct crackling with perpetual lightning."
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clockwork_desc = "One of Ratvar's four generals. Before becoming one of Ratvar's generals, Nzcrentr sook out any and all sentient life to slaughter it for sport. \
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Nzcrentr was coerced by Ratvar into entering a shell constructed by Nezbere, ostensibly made to grant Nzcrentr more power. In reality, the shell was made to trap and control it. \
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Nzcrentr now serves loyally, though even one of Nezbere's finest creations was not enough to totally eliminate its will."
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icon = 'icons/effects/274x385.dmi'
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icon_state = "nzcrentr"
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pixel_x = -137
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pixel_y = -145
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@@ -1881,7 +1881,6 @@
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#include "code\modules\antagonists\clockcult\clock_effects\city_of_cogs_rift.dm"
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#include "code\modules\antagonists\clockcult\clock_effects\clock_overlay.dm"
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#include "code\modules\antagonists\clockcult\clock_effects\clock_sigils.dm"
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#include "code\modules\antagonists\clockcult\clock_effects\general_markers.dm"
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#include "code\modules\antagonists\clockcult\clock_effects\servant_blocker.dm"
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#include "code\modules\antagonists\clockcult\clock_effects\spatial_gateway.dm"
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#include "code\modules\antagonists\clockcult\clock_helpers\clock_powerdrain.dm"
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