From 9327e40df95a7ce8be680793639fcfaac8665e15 Mon Sep 17 00:00:00 2001 From: Mqiib <43766432+Mqiib@users.noreply.github.com> Date: Sun, 4 Sep 2022 10:39:21 -0400 Subject: [PATCH] Moar (#15567) --- code/modules/clothing/spacesuits/hardsuit.dm | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/code/modules/clothing/spacesuits/hardsuit.dm b/code/modules/clothing/spacesuits/hardsuit.dm index 1fd2997a15cb..f75fd3600171 100644 --- a/code/modules/clothing/spacesuits/hardsuit.dm +++ b/code/modules/clothing/spacesuits/hardsuit.dm @@ -293,7 +293,7 @@ icon_state = "hardsuit1-syndi" item_state = "syndie_helm" hardsuit_type = "syndi" - armor = list(MELEE = 40, BULLET = 50, LASER = 30, ENERGY = 15, BOMB = 35, BIO = 100, RAD = 50, FIRE = 50, ACID = 90, WOUND = 25) + armor = list(MELEE = 40, BULLET = 50, LASER = 30, ENERGY = 15, BOMB = 50, BIO = 100, RAD = 50, FIRE = 50, ACID = 90, WOUND = 25) on = TRUE var/obj/item/clothing/suit/space/hardsuit/syndi/linkedsuit = null actions_types = list(/datum/action/item_action/toggle_helmet_mode) @@ -371,7 +371,7 @@ item_state = "syndie_hardsuit" hardsuit_type = "syndi" w_class = WEIGHT_CLASS_NORMAL - armor = list(MELEE = 40, BULLET = 50, LASER = 30, ENERGY = 15, BOMB = 35, BIO = 100, RAD = 50, FIRE = 50, ACID = 90, WOUND = 25) + armor = list(MELEE = 40, BULLET = 50, LASER = 30, ENERGY = 15, BOMB = 50, BIO = 100, RAD = 50, FIRE = 50, ACID = 90, WOUND = 25) allowed = list(/obj/item/gun, /obj/item/ammo_box,/obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/melee/transforming/energy/sword/saber, /obj/item/restraints/handcuffs, /obj/item/tank/internals) helmettype = /obj/item/clothing/head/helmet/space/hardsuit/syndi jetpack = /obj/item/tank/jetpack/suit @@ -383,7 +383,7 @@ alt_desc = "An elite version of the syndicate helmet, with improved armour and fireproofing. It is in combat mode. Property of Gorlex Marauders." icon_state = "hardsuit0-syndielite" hardsuit_type = "syndielite" - armor = list(MELEE = 60, BULLET = 60, LASER = 50, ENERGY = 25, BOMB = 55, BIO = 100, RAD = 70, FIRE = 100, ACID = 100, WOUND = 25) + armor = list(MELEE = 60, BULLET = 60, LASER = 50, ENERGY = 25, BOMB = 90, BIO = 100, RAD = 70, FIRE = 100, ACID = 100, WOUND = 25) heat_protection = HEAD max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT resistance_flags = FIRE_PROOF | ACID_PROOF @@ -395,7 +395,7 @@ icon_state = "hardsuit0-syndielite" hardsuit_type = "syndielite" helmettype = /obj/item/clothing/head/helmet/space/hardsuit/syndi/elite - armor = list(MELEE = 60, BULLET = 60, LASER = 50, ENERGY = 25, BOMB = 55, BIO = 100, RAD = 70, FIRE = 100, ACID = 100, WOUND = 25) + armor = list(MELEE = 60, BULLET = 60, LASER = 50, ENERGY = 25, BOMB = 90, BIO = 100, RAD = 70, FIRE = 100, ACID = 100, WOUND = 25) heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT resistance_flags = FIRE_PROOF | ACID_PROOF @@ -1020,7 +1020,7 @@ icon_state = "hardsuit1-syndi" item_state = "syndie_hardsuit" hardsuit_type = "syndi" - armor = list(MELEE = 40, BULLET = 50, LASER = 30, ENERGY = 15, BOMB = 35, BIO = 100, RAD = 50, FIRE = 100, ACID = 100, WOUND = 30) + armor = list(MELEE = 40, BULLET = 50, LASER = 30, ENERGY = 15, BOMB = 80, BIO = 100, RAD = 50, FIRE = 100, ACID = 100, WOUND = 30) allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/melee/transforming/energy/sword/saber, /obj/item/restraints/handcuffs, /obj/item/tank/internals) helmettype = /obj/item/clothing/head/helmet/space/hardsuit/shielded/syndi slowdown = 0 @@ -1036,7 +1036,7 @@ icon_state = "hardsuit1-syndi" item_state = "syndie_helm" hardsuit_type = "syndi" - armor = list(MELEE = 40, BULLET = 50, LASER = 30, ENERGY = 15, BOMB = 35, BIO = 100, RAD = 50, FIRE = 100, ACID = 100, WOUND = 30) + armor = list(MELEE = 40, BULLET = 50, LASER = 30, ENERGY = 15, BOMB = 80, BIO = 100, RAD = 50, FIRE = 100, ACID = 100, WOUND = 30) ///Deathsquad version