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Adds a religion subsystem
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14
code/controllers/subsystem/religion.dm
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14
code/controllers/subsystem/religion.dm
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@@ -0,0 +1,14 @@
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var/datum/subsystem/religion/SSreligion
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/datum/subsystem/religion
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name = "religion"
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init_order = 19
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flags = SS_NO_FIRE|SS_NO_INIT
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var/bible_deity_name
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var/Bible_icon_state
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var/Bible_item_state
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var/Bible_name
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var/Bible_deity_name
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var/holy_weapon
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@@ -22,12 +22,6 @@ var/datum/subsystem/ticker/ticker
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var/list/datum/mind/minds = list() //The characters in the game. Used for objective tracking.
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//These bible variables should be a preference
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var/Bible_icon_state //icon_state the chaplain has chosen for his bible
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var/Bible_item_state //item_state the chaplain has chosen for his bible
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var/Bible_name //name of the bible
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var/Bible_deity_name //name of chaplin's deity
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var/list/syndicate_coalition = list() //list of traitor-compatible factions
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var/list/factions = list() //list of all factions
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var/list/availablefactions = list() //list of factions with openings
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@@ -565,11 +559,6 @@ var/datum/subsystem/ticker/ticker
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minds = ticker.minds
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Bible_icon_state = ticker.Bible_icon_state
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Bible_item_state = ticker.Bible_item_state
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Bible_name = ticker.Bible_name
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Bible_deity_name = ticker.Bible_deity_name
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syndicate_coalition = ticker.syndicate_coalition
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factions = ticker.factions
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availablefactions = ticker.availablefactions
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