Merge remote-tracking branch 'origin/master' into luciee

This commit is contained in:
Katherine Kiefer
2022-11-19 21:08:55 +11:00
11 changed files with 207 additions and 280 deletions

View File

@@ -521,12 +521,6 @@
/obj/machinery/power/rad_collector,
/turf/open/floor/plating/airless,
/area/engine/engineering)
"zF" = (
/obj/effect/turf_decal/stripes{
dir = 4
},
/turf/open/floor/plasteel,
/area/engine/engineering)
"zG" = (
/obj/structure/cable{
icon_state = "2-8"
@@ -747,6 +741,15 @@
/obj/machinery/power/rad_collector,
/turf/open/floor/plating,
/area/engine/engineering)
"MJ" = (
/obj/effect/turf_decal/stripes{
dir = 4
},
/obj/machinery/light{
dir = 4
},
/turf/open/floor/plasteel,
/area/engine/engineering)
"MO" = (
/obj/structure/cable/orange{
icon_state = "1-8"
@@ -1147,7 +1150,7 @@ SN
(7,1,1) = {"
iM
sm
zF
MJ
PS
Xa
nq
@@ -1161,7 +1164,7 @@ vP
DK
Xa
dU
zF
MJ
di
SN
SN

View File

@@ -2773,6 +2773,10 @@
"ahc" = (
/turf/open/floor/plasteel,
/area/security/range)
"ahf" = (
/obj/machinery/atmospherics/pipe/simple/general/visible,
/turf/closed/wall/r_wall,
/area/science/mixing/chamber)
"ahg" = (
/turf/open/floor/plasteel,
/area/crew_quarters/fitness/recreation)
@@ -22738,11 +22742,6 @@
/obj/effect/spawner/structure/window/reinforced/shutter,
/turf/open/floor/plating,
/area/hallway/primary/central)
"bcv" = (
/obj/structure/chair/office/light,
/obj/effect/landmark/start/scientist,
/turf/open/floor/plasteel/dark,
/area/science/server)
"bcz" = (
/obj/machinery/camera{
c_tag = "Arrivals - Station Entrance";
@@ -42582,17 +42581,6 @@
},
/turf/open/floor/plasteel,
/area/hallway/primary/aft)
"cum" = (
/obj/structure/cable/yellow{
icon_state = "1-4"
},
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer4,
/obj/machinery/atmospherics/pipe/simple/supply/hidden/layer2,
/turf/open/floor/plasteel,
/area/science/robotics/lab)
"cun" = (
/obj/structure/cable/yellow{
icon_state = "1-2"
@@ -42615,18 +42603,6 @@
/obj/machinery/atmospherics/pipe/simple/supply/hidden/layer2,
/turf/open/floor/plasteel,
/area/hallway/primary/aft)
"cuB" = (
/obj/effect/turf_decal/stripes/line{
dir = 6
},
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer4{
dir = 5
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden/layer2{
dir = 5
},
/turf/open/floor/plasteel,
/area/science/robotics/lab)
"cuD" = (
/obj/structure/reagent_dispensers/watertank,
/obj/item/storage/box/lights/mixed,
@@ -43956,16 +43932,6 @@
},
/turf/open/floor/plasteel,
/area/science/mixing)
"cyD" = (
/obj/structure/window/reinforced{
dir = 8
},
/obj/machinery/portable_atmospherics/canister/oxygen,
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/turf/open/floor/plasteel,
/area/science/mixing)
"cyE" = (
/obj/machinery/camera{
c_tag = "Toxins - Lab";
@@ -43996,19 +43962,6 @@
/obj/machinery/meter,
/turf/open/floor/plasteel,
/area/science/mixing)
"cyH" = (
/obj/structure/window/reinforced{
dir = 4
},
/obj/machinery/portable_atmospherics/canister,
/obj/machinery/atmospherics/components/unary/portables_connector/visible{
dir = 8
},
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/turf/open/floor/plasteel,
/area/science/mixing)
"cyI" = (
/obj/structure/disposalpipe/segment,
/obj/structure/cable/yellow{
@@ -44535,14 +44488,6 @@
icon_state = "panelscorched"
},
/area/maintenance/port/aft)
"cAG" = (
/obj/structure/window/reinforced,
/obj/machinery/portable_atmospherics/scrubber,
/obj/effect/turf_decal/stripes/line{
dir = 10
},
/turf/open/floor/plasteel,
/area/science/mixing)
"cAH" = (
/obj/structure/sign/warning/biohazard,
/turf/closed/wall/r_wall,
@@ -44804,35 +44749,6 @@
"cCs" = (
/turf/template_noop,
/area/template_noop)
"cCt" = (
/obj/structure/closet/bombcloset,
/obj/effect/turf_decal/stripes/line{
dir = 1
},
/turf/open/floor/plasteel,
/area/science/mixing)
"cCu" = (
/obj/item/assembly/signaler{
pixel_y = 8
},
/obj/item/assembly/signaler{
pixel_x = -8;
pixel_y = 5
},
/obj/item/assembly/signaler{
pixel_x = 6;
pixel_y = 5
},
/obj/item/assembly/signaler{
pixel_x = -2;
pixel_y = -2
},
/obj/structure/table/reinforced,
/obj/effect/turf_decal/stripes/corner{
dir = 1
},
/turf/open/floor/plasteel,
/area/science/mixing)
"cCv" = (
/obj/item/transfer_valve{
pixel_x = -5
@@ -54087,6 +54003,18 @@
/obj/machinery/atmospherics/pipe/simple/yellow/visible,
/turf/open/floor/plasteel/dark,
/area/engine/atmos_distro)
"fTc" = (
/obj/effect/turf_decal/stripes/line{
dir = 6
},
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer4{
dir = 5
},
/obj/machinery/atmospherics/pipe/simple/supply/hidden/layer2{
dir = 5
},
/turf/open/floor/plasteel,
/area/science/robotics/lab)
"fTh" = (
/obj/structure/lattice,
/obj/structure/window/reinforced,
@@ -55424,6 +55352,12 @@
/obj/effect/turf_decal/trimline/red/filled/corner,
/turf/open/floor/plasteel,
/area/engine/foyer)
"gNB" = (
/obj/machinery/atmospherics/components/unary/portables_connector/visible{
dir = 8
},
/turf/open/floor/plasteel/white,
/area/science/mixing)
"gOO" = (
/obj/structure/cable/yellow{
icon_state = "1-2"
@@ -57135,6 +57069,14 @@
},
/turf/open/floor/plasteel/white,
/area/medical/storage)
"hZS" = (
/obj/structure/lattice,
/obj/machinery/atmospherics/components/unary/outlet_injector/atmos/toxins_mixing_input{
dir = 1;
name = "toxins space injector"
},
/turf/open/space,
/area/science/mixing/chamber)
"ibb" = (
/obj/effect/spawner/lootdrop/maintenance{
lootcount = 3;
@@ -57394,6 +57336,13 @@
},
/turf/open/floor/plasteel,
/area/engine/atmos_distro)
"ike" = (
/obj/effect/turf_decal/stripes{
dir = 10
},
/obj/machinery/atmospherics/components/binary/pump/on,
/turf/open/floor/plasteel/white,
/area/science/mixing)
"ikT" = (
/obj/machinery/dna_scannernew,
/obj/effect/turf_decal/trimline/blue/filled/line{
@@ -59818,6 +59767,11 @@
},
/turf/open/floor/plasteel/white,
/area/medical/virology)
"jPA" = (
/obj/structure/closet/bombcloset,
/obj/effect/turf_decal/stripes,
/turf/open/floor/plasteel/white,
/area/science/mixing)
"jPG" = (
/obj/structure/closet/radiation,
/turf/open/floor/plasteel/dark,
@@ -61509,6 +61463,15 @@
},
/turf/open/floor/plasteel/dark,
/area/aisat)
"kTi" = (
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/obj/machinery/atmospherics/pipe/simple/general/visible{
dir = 6
},
/turf/open/floor/plasteel/white,
/area/science/mixing)
"kTm" = (
/obj/structure/window/reinforced{
dir = 1
@@ -62037,6 +62000,19 @@
dir = 1
},
/area/crew_quarters/kitchen)
"lhm" = (
/obj/structure/window/reinforced{
dir = 4
},
/obj/machinery/atmospherics/components/unary/portables_connector/visible{
dir = 8
},
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/obj/machinery/portable_atmospherics/canister/oxygen,
/turf/open/floor/plasteel,
/area/science/mixing)
"lij" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden/layer2{
dir = 10
@@ -64955,6 +64931,10 @@
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer4,
/turf/open/floor/plating,
/area/hallway/secondary/entry)
"ngA" = (
/obj/structure/chair/office/light,
/turf/open/floor/plasteel/dark,
/area/science/server)
"ngF" = (
/obj/structure/cable{
icon_state = "2-4"
@@ -68285,6 +68265,28 @@
/obj/machinery/chem_heater,
/turf/open/floor/plasteel/white,
/area/medical/chemistry)
"psi" = (
/obj/item/assembly/signaler{
pixel_y = 8
},
/obj/item/assembly/signaler{
pixel_x = -8;
pixel_y = 5
},
/obj/item/assembly/signaler{
pixel_x = 6;
pixel_y = 5
},
/obj/item/assembly/signaler{
pixel_x = -2;
pixel_y = -2
},
/obj/structure/table/reinforced,
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/turf/open/floor/plasteel,
/area/science/mixing)
"psG" = (
/obj/machinery/atmospherics/pipe/manifold/supply/hidden/layer2{
dir = 1
@@ -71804,6 +71806,16 @@
},
/turf/open/floor/plasteel/white,
/area/medical/genetics)
"rHC" = (
/obj/structure/window/reinforced{
dir = 8
},
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/obj/machinery/portable_atmospherics/scrubber,
/turf/open/floor/plasteel,
/area/science/mixing)
"rHE" = (
/obj/effect/spawner/structure/window/reinforced,
/obj/structure/cable/yellow{
@@ -73307,6 +73319,17 @@
},
/turf/open/floor/plasteel,
/area/security/brig)
"sIp" = (
/obj/structure/cable/yellow{
icon_state = "1-4"
},
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer4,
/obj/machinery/atmospherics/pipe/simple/supply/hidden/layer2,
/turf/open/floor/plasteel,
/area/science/robotics/lab)
"sJK" = (
/obj/machinery/holopad,
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer4{
@@ -78921,6 +78944,14 @@
},
/turf/open/floor/plasteel,
/area/hallway/secondary/exit/departure_lounge)
"wuv" = (
/obj/structure/window/reinforced,
/obj/effect/turf_decal/stripes/line{
dir = 10
},
/obj/machinery/portable_atmospherics/pump,
/turf/open/floor/plasteel,
/area/science/mixing)
"wuF" = (
/obj/structure/lattice,
/obj/machinery/atmospherics/pipe/simple/orange/visible,
@@ -111473,8 +111504,8 @@ nHk
bPe
bPF
cta
cum
cuB
sIp
fTc
cFh
cFh
cKH
@@ -113266,10 +113297,10 @@ crQ
cyz
cFr
crA
cFr
cCt
wQA
cEq
kTi
ike
ahf
hZS
cEq
cEq
cIg
@@ -113523,15 +113554,15 @@ crQ
cyA
cBs
crB
cBs
cCt
gNB
jPA
wQA
cEr
cEr
cEr
cIg
cIb
bcv
ngA
cJS
cIg
bGP
@@ -113781,7 +113812,7 @@ crj
fIp
crB
cBt
cCu
psi
wQA
cEs
cFn
@@ -114291,7 +114322,7 @@ cuQ
cdJ
cwT
crQ
cyD
rHC
mom
crB
cBv
@@ -115319,7 +115350,7 @@ euk
vsa
rrV
crR
cyH
lhm
czx
crG
cBs
@@ -115835,7 +115866,7 @@ cqD
crR
cyJ
czB
cAG
wuv
crO
cCC
cDp

View File

@@ -241,7 +241,7 @@
description = "A hollowed out asteroid with engines strapped to it, the hollowing procedure makes it very difficult to hijack but is very expensive. Due to its size and difficulty in steering it, this shuttle may damage the docking area."
admin_notes = "This shuttle will likely crush escape, killing anyone there."
credit_cost = 15000
movement_force = list("KNOCKDOWN" = 6, "THROW" = 10)
movement_force = list("KNOCKDOWN" = 3, "THROW" = 2)
emag_buy = TRUE
/datum/map_template/shuttle/emergency/luxury
@@ -327,7 +327,7 @@
credit_cost = -1000
description = "Due to a lack of functional emergency shuttles, we bought this second hand from a scrapyard and pressed it into service. Please do not lean too heavily on the exterior windows, they are fragile."
admin_notes = "An abomination with no functional medbay, sections missing, and some very fragile windows. Surprisingly airtight."
movement_force = list("KNOCKDOWN" = 6, "THROW" = 20)
movement_force = list("KNOCKDOWN" = 3, "THROW" = 2)
emag_buy = TRUE
/datum/map_template/shuttle/emergency/narnar
@@ -375,7 +375,7 @@
admin_notes = "Tiny, with a single airlock and wooden walls. What could go wrong?"
credit_cost = 7500
emag_buy = TRUE
movement_force = list("KNOCKDOWN" = 6, "THROW" = 20)
movement_force = list("KNOCKDOWN" = 3, "THROW" = 2)
/datum/map_template/shuttle/emergency/goon
suffix = "goon"

View File

@@ -732,6 +732,9 @@
//Allows the Malf to scan a mech's status and loadout, helping it to decide if it is a worthy chariot.
if(user.can_dominate_mechs)
examine(user) //Get diagnostic information!
if(user.nuking)
to_chat(user, span_warning("Unable to assume control of mech while attempting to self-destruct the station."))
return
for(var/obj/item/mecha_parts/mecha_tracking/B in trackers)
to_chat(user, span_danger("Warning: Tracking Beacon detected. Enter at your own risk. Beacon Data:"))
to_chat(user, "[B.get_mecha_info()]")

View File

@@ -23,11 +23,17 @@
return
if(frames == 0)
frames = 1 //We will just assume that by 0 frames, the coder meant "during one frame".
var/lighting_updated = FALSE
var/step = alpha / frames
for(var/i = 0, i < frames, i++)
alpha -= step
if(alpha < 160)
set_opacity(0) //if we were blocking view, we aren't now because we're fading out
if(!lighting_updated) // Only update lights around me once we have sufficiently faded, and only do it once
lighting_updated = TRUE
for(var/atom/L in view(15, src)) // Floodlights reach 15 tiles max, this should be sufficient
L.light?.force_update()
CHECK_TICK
stoplag()
/obj/effect/particle_effect/smoke/Initialize()

View File

@@ -228,7 +228,7 @@
return
if(target == user && user.zone_selected != BODY_ZONE_PRECISE_MOUTH) //so we can't shoot ourselves (unless mouth selected)
return
if(ismob(target) && user.a_intent == INTENT_GRAB && !user.mind.martial_art)//remove gunpoint from ipc martial art, it's slow
if(ismob(target) && user.a_intent == INTENT_GRAB && !istype(user.mind.martial_art, /datum/martial_art/ultra_violence))//remove gunpoint from ipc martial art, it's slow
for(var/datum/component/gunpoint/G in user.GetComponents(/datum/component/gunpoint))
if(G && G.weapon == src) //spam check
return

View File

@@ -11,7 +11,7 @@
callTime = INFINITY
ignitionTime = 50
movement_force = list("KNOCKDOWN" = 6, "THROW" = 10)
movement_force = list("KNOCKDOWN" = 3, "THROW" = 0)
var/sound_played
var/damaged //too damaged to undock?

View File

@@ -167,7 +167,7 @@
log_game("[key_name(user)] has emagged the emergency shuttle in [COORD(src)] [time] seconds before launch.")
ENABLE_BITFIELD(obj_flags, EMAGGED)
SSshuttle.emergency.movement_force = list("KNOCKDOWN" = 60, "THROW" = 40)//YOUR PUNY SEATBELTS can SAVE YOU NOW, MORTAL
SSshuttle.emergency.movement_force = list("KNOCKDOWN" = 60, "THROW" = 20)//YOUR PUNY SEATBELTS can SAVE YOU NOW, MORTAL
var/datum/species/S = new
for(var/i in 1 to 10)
// the shuttle system doesn't know who these people are, but they

View File

@@ -283,7 +283,7 @@
var/launch_status = NOLAUNCH
///Whether or not you want your ship to knock people down, and also whether it will throw them several tiles upon launching.
var/list/movement_force = list("KNOCKDOWN" = 6, "THROW" = 10)
var/list/movement_force = list("KNOCKDOWN" = 3, "THROW" = 0)
var/list/ripples = list()
var/engine_coeff = 1

View File

@@ -57,6 +57,36 @@
-->
<div class="commit sansserif">
<h2 class="date">19 November 2022</h2>
<h3 class="author">N3D6 updated:</h3>
<ul class="changes bgimages16">
<li class="mapping">meta tesla now has a bit more light</li>
</ul>
<h3 class="author">ynot01 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed smoke grenades breaking lights</li>
</ul>
<h2 class="date">18 November 2022</h2>
<h3 class="author">N3D6 updated:</h3>
<ul class="changes bgimages16">
<li class="mapping">removes a scientist spawn in meta server room</li>
<li class="mapping">removes a spare can in toxins in favor of a new air pump</li>
<li class="mapping">removes a bomb closet in favor of a space injector</li>
</ul>
<h2 class="date">17 November 2022</h2>
<h3 class="author">SomeguyManperson updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">spacemen have remembered how to point guns at people without shooting them. They are still quite unlikely to point guns at people without shooting them.</li>
</ul>
<h2 class="date">16 November 2022</h2>
<h3 class="author">TheGamerdk updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Malf AI is no longer able to dominate mechs while doomsdaying</li>
</ul>
<h2 class="date">15 November 2022</h2>
<h3 class="author">Moltijoe updated:</h3>
<ul class="changes bgimages16">
@@ -2373,170 +2403,6 @@
<ul class="changes bgimages16">
<li class="bugfix">Observers can see buttons of people they're spying on again</li>
</ul>
<h2 class="date">20 August 2022</h2>
<h3 class="author"> Altoids updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Plasmamen and other bloodless races are no longer able to be bloodsuckers.</li>
</ul>
<h3 class="author"> [LemonInTheDark](https://github.com/LemonInTheDark) ported by warface1234455 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">added item pickup drop animations</li>
</ul>
<h3 class="author"> [jacklecroy](https://github.com/jacklecroy), [Kierany9](https://github.com/Kierany9) ported by warface1234455 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added new stamina hud indicator</li>
</ul>
<h3 class="author">GraveHat updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Removes a duplicate chest in the Ashwalker Meteorite</li>
<li class="rscdel">Vampire race is now Inaccessible to the crew</li>
<li class="tweak">Halved the reagents found inside Meatpockets</li>
</ul>
<h3 class="author">Lovebird-Frungy updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a minimum population requirement (25) to the bloodsucker's dynamic rule-sets.</li>
</ul>
<h3 class="author">Mqiib updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Polysmorphs now have 10 wound armor naturally</li>
<li class="tweak">Metallic hydrogen production now requires 10x as many mols to start</li>
<li class="tweak">Metallic hydrogen production BZ consumption multiplied by 100</li>
<li class="tweak">Metallic hydrogen production hydrogen consumption multiplied by ~160</li>
<li class="tweak">Metallic hydrogen production bar generation rate quartered</li>
<li class="tweak">Heat scaling changed to be logarithmic instead of linear</li>
</ul>
<h3 class="author">Skrem7 updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Spray paints the weird funky 9mm magazines for the funky NT SMG</li>
</ul>
<h3 class="author">SomeguyManperson updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">gutlunch udders now die when they are killed</li>
</ul>
<h3 class="author">SuperSlayer updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added IAA to dynamic</li>
<li class="tweak">Removes some silicon related code from IAA</li>
<li class="spellcheck">Renamed IAA gamemode files from double agents to internal affairs</li>
</ul>
<h3 class="author">TheGamerdk updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The singularity now has more of a tendency to chase fat people</li>
<li class="rscadd">You can now hit the tesla with a golf club to move it 2 tiles</li>
<li class="tweak">Turnstiles now do not allow atmos</li>
</ul>
<h3 class="author">TheRyeGuyWhoWillNowDie updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">bloodsucker trespass now removes restraints, like it's theoretically supposed to</li>
<li class="rscdel">the donksoft vendor will no longer mention "Valid hunters"</li>
<li class="rscadd">Guerrilla tape</li>
<li class="bugfix">Getting cloned no longer removes mood. There is no escape.</li>
<li class="rscdel">metallic hydrogen can no longer produce golem shells</li>
</ul>
<h3 class="author">VaelophisNyx updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">hugboxed the mining base infirmary (I moved 2 lights and added 2 new ones)</li>
</ul>
<h3 class="author">adamsong updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">TEG can no longer produce negative many power</li>
<li class="tweak">sentient Ian becomes sentient Nars-Ian</li>
<li class="bugfix">fixed donor chat being read only for donators</li>
</ul>
<h3 class="author">isotope436 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">changed cost of GORLEX mantis blade in the uplink to 7Tc</li>
<li class="tweak">GORLEX mantis blade kit replaced with a single mantis blade</li>
<li class="tweak">GORLEX mantis blade uplink description altered to reflect giving you only a single blade.</li>
</ul>
<h3 class="author">redmoogle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">I'm giving all she's got captain takes 5% more effort</li>
<li class="tweak">You now have 30 minutes to buy the BYOS</li>
<li class="tweak">Refactors ghost buttons code to prevent ghost button separation</li>
<li class="rscadd">AI has more holopad icons</li>
<li class="bugfix">Deconstructing blast doors now use welder fuel</li>
<li class="bugfix">Welding blastdoors no longer gives you near infinite plasteel</li>
<li class="bugfix">Railings are no longer an unstoppable force</li>
<li class="rscadd">Added mini plasma cutter</li>
<li class="tweak">Mining voucher now has mini plasma cutter kit</li>
<li class="bugfix">Fixes rad storm double rescinding</li>
<li class="rscadd">Rad collectors can make money now</li>
<li class="tweak">Rad collectors make a descent amount of science now</li>
<li class="bugfix">Fixes resetting the position of buttons you dont own</li>
<li class="rscadd">Space Lube makes IPC go fast</li>
<li class="tweak">You now start with a random amount of money</li>
<li class="rscadd">You can now change your face hair color and hair color at the mirror</li>
<li class="rscadd">Character select has a background now and is cycleable</li>
<li class="tweak">Common Mineral Prospecting now needs 20 sheets</li>
<li class="tweak">Plasma Extraction needs 20 sheets</li>
<li class="tweak">Strange Material Prospecting needs 5 BS crystals now</li>
<li class="bugfix">Machines can no longer stack on top of each other</li>
</ul>
<h3 class="author">warface1234455 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">added a new disco ball that is printable from autolathe based on ethereal disco ball.</li>
<li class="imageadd">Added new sprite for portable disco ball</li>
<li class="tweak">Bluespace harvester now generate more points faster</li>
<li class="tweak">Product price will not increase when producing</li>
<li class="tweak">no more weird rng</li>
<li class="tweak">buffed blankbody melee attack and movement speed</li>
<li class="tweak">converted multitool wire scan text box to examine block</li>
<li class="tweak">converted geiger scan text box to examine block</li>
</ul>
<h3 class="author">ynot01 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Security alert level now has a 10 second cooldown</li>
<li class="rscadd">Added several more shadow names</li>
<li class="bugfix">fixed a runtime that occured when trying to repair a mecha with no capacitor</li>
<li class="tweak">added clarification that you cannot repair no-capacitor mechas</li>
<li class="rscadd">Added HypoMed to Box, Gax, and Meta stations, a hypospray vendor filled with hyposprays, upgrades, vials, and kits</li>
<li class="rscadd">Reduced the prices of some hypospray kits and removed the hypospray from them</li>
<li class="rscadd">Added hypospray quickload upgrade, purchasable from HypoMed</li>
<li class="rscadd">Added hypospray piercing upgrade, printable alongside piercing syringes once Advanced Biotechnology is researched</li>
<li class="rscdel">Removed hypospray equipment from NanoMed Plus</li>
<li class="rscdel">Removed styptic powder and silver sulfadiazine sprays from NanoMed Plus and NanoMed</li>
<li class="tweak">Chemical dispenser energy display is now floored</li>
<li class="bugfix">fixed syndie lavaland chem dispensers not being emagged</li>
<li class="tweak">Darkspawn/veils cuffing someone in darkspawn sleep will wake them up</li>
<li class="tweak">fixed runes not being cleaned when they should be</li>
<li class="tweak">Clarified golem antag convert text</li>
<li class="tweak">Trespass will be heard at shorter distances as it is made quieter by leveling</li>
<li class="tweak">you can now repair a secway with a welder</li>
<li class="tweak">Akimbo mechanics have been reworked, rewarding precise clicking and punishing spam</li>
<li class="bugfix">fixed product ads not showing on vendors</li>
<li class="tweak">significantly lowered secway integrity</li>
<li class="tweak">catslugs can now wield spears</li>
</ul>
<h2 class="date">19 August 2022</h2>
<h3 class="author">redmoogle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Radiation works again</li>
</ul>
<h2 class="date">18 August 2022</h2>
<h3 class="author"> Identification updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Fixes shark hoodie object sprite.</li>
</ul>
<h3 class="author"> SuperSlayer updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Converted some swarmer messages to balloon alerts</li>
</ul>
<h3 class="author">TheRyeGuyWhoWillNowDie updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">unique shark "hoodie" (jumpsuit accessory) for donator alvcyktor</li>
</ul>
<h3 class="author">Xantam-13 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Expands Interrogation by 1 more tile into space to give it a little more space back</li>
</ul>
<h3 class="author">adamsong updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed donor verbs not being granted to donors on login</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>

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@@ -35442,3 +35442,21 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
2022-11-15:
Moltijoe:
- bugfix: COMSIG_ITEM_PREDROPPED is only called if there is an item to drop
2022-11-16:
TheGamerdk:
- rscdel: Malf AI is no longer able to dominate mechs while doomsdaying
2022-11-17:
SomeguyManperson:
- bugfix: spacemen have remembered how to point guns at people without shooting
them. They are still quite unlikely to point guns at people without shooting
them.
2022-11-18:
N3D6:
- mapping: removes a scientist spawn in meta server room
- mapping: removes a spare can in toxins in favor of a new air pump
- mapping: removes a bomb closet in favor of a space injector
2022-11-19:
N3D6:
- mapping: meta tesla now has a bit more light
ynot01:
- bugfix: fixed smoke grenades breaking lights