Gives game logs of the supermatter alerts that sound when the crystal loses integrity

This commit is contained in:
Thehighwayman
2018-09-28 10:03:55 -05:00
parent 4783c050a0
commit 9eb396be9f

View File

@@ -248,6 +248,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
for(var/i in SUPERMATTER_COUNTDOWN_TIME to 0 step -10)
if(damage < explosion_point) // Cutting it a bit close there engineers
radio.talk_into(src, "[safe_alert] Failsafe has been disengaged.", common_channel, get_spans(), get_default_language())
log_game("[safe_alert] Failsafe has been disengaged.")
cut_overlay(causality_field, TRUE)
final_countdown = FALSE
return
@@ -256,8 +257,10 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
continue
else if(i > 50)
speaking = "[DisplayTimeText(i, TRUE)] remain before causality stabilization."
log_game("[DisplayTimeText(i, TRUE)] remain before causality stabilization.")
else
speaking = "[i*0.1]..."
log_game("[i*0.1]...")
radio.talk_into(src, speaking, common_channel, get_spans(), get_default_language())
sleep(10)
@@ -449,6 +452,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
if(damage > emergency_point)
radio.talk_into(src, "[emergency_alert] Integrity: [get_integrity()]%", common_channel, get_spans(), get_default_language())
log_game("[emergency_alert] Integrity: [get_integrity()]%")
lastwarning = REALTIMEOFDAY
if(!has_reached_emergency)
investigate_log("has reached the emergency point for the first time.", INVESTIGATE_SUPERMATTER)
@@ -456,19 +460,24 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
has_reached_emergency = TRUE
else if(damage >= damage_archived) // The damage is still going up
radio.talk_into(src, "[warning_alert] Integrity: [get_integrity()]%", engineering_channel, get_spans(), get_default_language())
log_game("[warning_alert] Integrity: [get_integrity()]%")
lastwarning = REALTIMEOFDAY - (WARNING_DELAY * 5)
else // Phew, we're safe
radio.talk_into(src, "[safe_alert] Integrity: [get_integrity()]%", engineering_channel, get_spans(), get_default_language())
log_game("[safe_alert] Integrity: [get_integrity()]%")
lastwarning = REALTIMEOFDAY
if(power > POWER_PENALTY_THRESHOLD)
radio.talk_into(src, "Warning: Hyperstructure has reached dangerous power level.", engineering_channel, get_spans(), get_default_language())
log_game("Warning: Hyperstructure has reached dangerous power level.")
if(powerloss_inhibitor < 0.5)
radio.talk_into(src, "DANGER: CHARGE INERTIA CHAIN REACTION IN PROGRESS.", engineering_channel, get_spans(), get_default_language())
log_game("DANGER: CHARGE INERTIA CHAIN REACTION IN PROGRESS.")
if(combined_gas > MOLE_PENALTY_THRESHOLD)
radio.talk_into(src, "Warning: Critical coolant mass reached.", engineering_channel, get_spans(), get_default_language())
log_game("Warning: Critical coolant mass reached.")
if(damage > explosion_point)
countdown()