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Fixes syndicate borg L6 icon (#42751)
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yogstation13-bot
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05a759891e
commit
a00ce39998
@@ -9,7 +9,7 @@
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var/modifystate = 0
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var/list/ammo_type = list(/obj/item/ammo_casing/energy)
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var/select = 1 //The state of the select fire switch. Determines from the ammo_type list what kind of shot is fired next.
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var/can_charge = 1 //Can it be charged in a recharger?
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var/can_charge = TRUE //Can it be charged in a recharger?
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var/automatic_charge_overlays = TRUE //Do we handle overlays with base update_icon()?
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var/charge_sections = 4
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ammo_x_offset = 2
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@@ -18,7 +18,7 @@
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var/selfcharge = 0
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var/charge_tick = 0
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var/charge_delay = 4
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var/use_cyborg_cell = 0 //whether the gun's cell drains the cyborg user's cell to recharge
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var/use_cyborg_cell = FALSE //whether the gun's cell drains the cyborg user's cell to recharge
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var/dead_cell = FALSE //set to true so the gun is given an empty cell
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/obj/item/gun/energy/emp_act(severity)
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@@ -95,7 +95,7 @@
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item_state = "nucgun"
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charge_delay = 5
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pin = null
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can_charge = 0
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can_charge = FALSE
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ammo_x_offset = 1
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ammo_type = list(/obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/laser, /obj/item/ammo_casing/energy/disabler)
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selfcharge = 1
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@@ -47,9 +47,9 @@
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ammo_type = list(/obj/item/ammo_casing/energy/laser/scatter, /obj/item/ammo_casing/energy/laser)
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/obj/item/gun/energy/laser/cyborg
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can_charge = 0
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can_charge = FALSE
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desc = "An energy-based laser gun that draws power from the cyborg's internal energy cell directly. So this is what freedom looks like?"
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use_cyborg_cell = 1
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use_cyborg_cell = TRUE
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/obj/item/gun/energy/laser/cyborg/emp_act()
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return
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@@ -124,7 +124,7 @@
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attack_verb = list("attacked", "slashed", "cut", "sliced")
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force = 12
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sharpness = IS_SHARP
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can_charge = 0
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can_charge = FALSE
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heat = 3800
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usesound = list('sound/items/welder.ogg', 'sound/items/welder2.ogg')
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@@ -283,12 +283,12 @@
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/obj/item/gun/energy/printer
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name = "cyborg lmg"
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desc = "An LMG that fires 3D-printed flechettes. They are slowly resupplied using the cyborg's internal power source."
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icon_state = "l6closed0"
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icon_state = "l6_cyborg"
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icon = 'icons/obj/guns/projectile.dmi'
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cell_type = "/obj/item/stock_parts/cell/secborg"
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ammo_type = list(/obj/item/ammo_casing/energy/c3dbullet)
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can_charge = 0
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use_cyborg_cell = 1
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can_charge = FALSE
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use_cyborg_cell = TRUE
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/obj/item/gun/energy/printer/update_icon()
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return
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@@ -27,8 +27,8 @@
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name = "cyborg taser"
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desc = "An integrated hybrid taser that draws directly from a cyborg's power cell. The weapon contains a limiter to prevent the cyborg's power cell from overheating."
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can_flashlight = FALSE
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can_charge = 0
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use_cyborg_cell = 1
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can_charge = FALSE
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use_cyborg_cell = TRUE
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/obj/item/gun/energy/disabler
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name = "disabler"
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@@ -41,5 +41,5 @@
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/obj/item/gun/energy/disabler/cyborg
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name = "cyborg disabler"
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desc = "An integrated disabler that draws from a cyborg's power cell. This weapon contains a limiter to prevent the cyborg's power cell from overheating."
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can_charge = 0
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use_cyborg_cell = 1
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can_charge = FALSE
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use_cyborg_cell = TRUE
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@@ -14,7 +14,7 @@
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var/charges = 0
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var/recharge_rate = 4
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var/charge_tick = 0
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var/can_charge = 1
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var/can_charge = TRUE
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var/ammo_type
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var/no_den_usage
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clumsy_check = 0
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@@ -5,7 +5,7 @@
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icon_state = "nothingwand"
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item_state = "wand"
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w_class = WEIGHT_CLASS_SMALL
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can_charge = 0
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can_charge = FALSE
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max_charges = 100 //100, 50, 50, 34 (max charge distribution by 25%ths)
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var/variable_charges = TRUE
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