Allow horizontal mobs to fit into crates

Also make stuffing into crates/lockers a mild stun akin to tabling
This commit is contained in:
Bjorn Neergaard
2016-02-09 07:47:59 -06:00
parent 2b8d835771
commit a16f554c35
8 changed files with 117 additions and 261 deletions

View File

@@ -0,0 +1,44 @@
/obj/structure/closet/crate/bin
desc = "A trash bin, place your trash here for the janitor to collect."
name = "trash bin"
icon_state = "largebins"
open_sound = 'sound/effects/bin_open.ogg'
close_sound = 'sound/effects/bin_close.ogg'
anchored = TRUE
horizontal = FALSE
/obj/structure/closet/crate/bin/New()
..()
update_icon()
/obj/structure/closet/crate/bin/update_icon()
..()
overlays.Cut()
if(contents.len == 0)
overlays += "largebing"
else if(contents.len >= storage_capacity)
overlays += "largebinr"
else
overlays += "largebino"
/obj/structure/closet/crate/bin/attackby(obj/item/weapon/W, mob/user, params)
if(istype(W, /obj/item/weapon/storage/bag/trash))
var/obj/item/weapon/storage/bag/trash/T = W
user << "<span class='notice'>You fill the bag.</span>"
for(var/obj/item/O in src)
if(T.can_be_inserted(O, 1))
O.loc = T
T.update_icon()
do_animate()
else if(istype(W, /obj/item/weapon/wrench))
anchored = !anchored
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
else
..()
/obj/structure/closet/crate/bin/proc/do_animate()
playsound(loc, open_sound, 15, 1, -3)
flick("animate_largebins", src)
spawn(13)
playsound(loc, close_sound, 15, 1, -3)
update_icon()

View File

@@ -2,7 +2,7 @@
name = "critter crate"
desc = "A crate designed for safe transport of animals. It has an oxygen tank for safe transport in space."
icon_state = "crittercrate"
allow_mobs = TRUE
horizontal = FALSE
allow_objects = FALSE
breakout_time = 1
material_drop = /obj/item/stack/sheet/mineral/wood