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round actually ends on narsie & time defines (#14207)
* round actually ends on narsie * time defines * time defines
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@@ -21,7 +21,7 @@
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var/boss_id = 1
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/datum/computer_file/program/arcade/proc/game_check(mob/user)
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sleep(5)
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sleep(0.5 SECONDS)
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if(boss_hp <= 0)
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heads_up = "You have crushed [boss_name]! Rejoice!"
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playsound(computer.loc, 'sound/arcade/win.ogg', 50, TRUE, extrarange = -3, falloff = 10)
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@@ -30,7 +30,7 @@
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if(istype(computer))
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computer.update_icon()
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ticket_count += 1
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sleep(10)
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sleep(1 SECONDS)
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return
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else if(player_hp <= 0 || player_mp <= 0)
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heads_up = "You have been defeated... how will the station survive?"
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@@ -39,7 +39,7 @@
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program_icon_state = "arcade_off"
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if(istype(computer))
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computer.update_icon()
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sleep(10)
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sleep(1 SECONDS)
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return
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return
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@@ -106,7 +106,7 @@
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computer.play_interact_sound()
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playsound(computer.loc, 'sound/arcade/hit.ogg', 50, TRUE, extrarange = -3, falloff = 10)
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boss_hp -= attackamt
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sleep(10)
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sleep(1 SECONDS)
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game_check()
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enemy_check()
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return TRUE
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@@ -122,7 +122,7 @@
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playsound(computer.loc, 'sound/arcade/heal.ogg', 50, TRUE, extrarange = -3, falloff = 10)
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player_hp += healamt
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player_mp -= healcost
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sleep(10)
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sleep(1 SECONDS)
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game_check()
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enemy_check()
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return TRUE
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@@ -135,7 +135,7 @@
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computer.play_interact_sound()
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playsound(computer.loc, 'sound/arcade/mana.ogg', 50, TRUE, extrarange = -3, falloff = 10)
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player_mp += rechargeamt
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sleep(10)
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sleep(1 SECONDS)
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game_check()
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enemy_check()
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return TRUE
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