Repaths /obj/item/weapon to /obj/item (#29929)

This commit is contained in:
Jordan Brown
2017-08-16 09:38:51 -04:00
committed by Leo
parent b95e38aacb
commit af4d9a85c9
1088 changed files with 25878 additions and 25881 deletions

View File

@@ -2,7 +2,7 @@
#define WAND_BOLT "Toggle Bolts"
#define WAND_EMERGENCY "Toggle Emergency Access"
/obj/item/weapon/door_remote
/obj/item/door_remote
icon_state = "gangtool-white"
item_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
@@ -13,14 +13,14 @@
w_class = WEIGHT_CLASS_TINY
var/mode = WAND_OPEN
var/region_access = 1 //See access.dm
var/obj/item/weapon/card/id/ID
var/obj/item/card/id/ID
/obj/item/weapon/door_remote/New()
/obj/item/door_remote/New()
..()
ID = new /obj/item/weapon/card/id
ID = new /obj/item/card/id
ID.access = get_region_accesses(region_access)
/obj/item/weapon/door_remote/attack_self(mob/user)
/obj/item/door_remote/attack_self(mob/user)
switch(mode)
if(WAND_OPEN)
mode = WAND_BOLT
@@ -30,7 +30,7 @@
mode = WAND_OPEN
to_chat(user, "Now in mode: [mode].")
/obj/item/weapon/door_remote/afterattack(obj/machinery/door/airlock/D, mob/user)
/obj/item/door_remote/afterattack(obj/machinery/door/airlock/D, mob/user)
if(!istype(D))
return
if(!(D.hasPower()))
@@ -60,43 +60,43 @@
else
to_chat(user, "<span class='danger'>[src] does not have access to this door.</span>")
/obj/item/weapon/door_remote/omni
/obj/item/door_remote/omni
name = "omni door remote"
desc = "This control wand can access any door on the station."
icon_state = "gangtool-yellow"
region_access = 0
/obj/item/weapon/door_remote/captain
/obj/item/door_remote/captain
name = "command door remote"
icon_state = "gangtool-yellow"
region_access = 7
/obj/item/weapon/door_remote/chief_engineer
/obj/item/door_remote/chief_engineer
name = "engineering door remote"
icon_state = "gangtool-orange"
region_access = 5
/obj/item/weapon/door_remote/research_director
/obj/item/door_remote/research_director
name = "research door remote"
icon_state = "gangtool-purple"
region_access = 4
/obj/item/weapon/door_remote/head_of_security
/obj/item/door_remote/head_of_security
name = "security door remote"
icon_state = "gangtool-red"
region_access = 2
/obj/item/weapon/door_remote/quartermaster
/obj/item/door_remote/quartermaster
name = "supply door remote"
icon_state = "gangtool-green"
region_access = 6
/obj/item/weapon/door_remote/chief_medical_officer
/obj/item/door_remote/chief_medical_officer
name = "medical door remote"
icon_state = "gangtool-blue"
region_access = 3
/obj/item/weapon/door_remote/civillian
/obj/item/door_remote/civillian
name = "civillian door remote"
icon_state = "gangtool-white"
region_access = 1