Repaths /obj/item/weapon to /obj/item (#29929)

This commit is contained in:
Jordan Brown
2017-08-16 09:38:51 -04:00
committed by Leo
parent b95e38aacb
commit af4d9a85c9
1088 changed files with 25878 additions and 25881 deletions

View File

@@ -180,7 +180,7 @@
..()
new /obj/effect/temp_visual/borgflash(get_turf(src))
/obj/item/device/assembly/flash/cyborg/attackby(obj/item/weapon/W, mob/user, params)
/obj/item/device/assembly/flash/cyborg/attackby(obj/item/W, mob/user, params)
return
/obj/item/device/assembly/flash/memorizer
@@ -224,7 +224,7 @@
/obj/item/device/assembly/flash/shield
name = "strobe shield"
desc = "A shield with a built in, high intensity light capable of blinding and disorienting suspects. Takes regular handheld flashes as bulbs."
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "flashshield"
item_state = "flashshield"
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
@@ -247,7 +247,7 @@
return 0
return 1
/obj/item/device/assembly/flash/shield/attackby(obj/item/weapon/W, mob/user)
/obj/item/device/assembly/flash/shield/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/device/assembly/flash/handheld))
var/obj/item/device/assembly/flash/handheld/flash = W
if(flash.crit_fail)