diff --git a/code/modules/projectiles/guns/ballistic/automatic.dm b/code/modules/projectiles/guns/ballistic/automatic.dm index 2cbf796927c8..fa5a174025a5 100644 --- a/code/modules/projectiles/guns/ballistic/automatic.dm +++ b/code/modules/projectiles/guns/ballistic/automatic.dm @@ -233,6 +233,7 @@ var/cover_open = FALSE can_suppress = FALSE fire_delay = 1 + burst_size = 2 spread = 7 pin = /obj/item/firing_pin/implant/pindicate bolt_type = BOLT_TYPE_OPEN diff --git a/code/modules/projectiles/guns/ballistic/minigun.dm b/code/modules/projectiles/guns/ballistic/minigun.dm index b13b298eb3b1..54db94b707e8 100644 --- a/code/modules/projectiles/guns/ballistic/minigun.dm +++ b/code/modules/projectiles/guns/ballistic/minigun.dm @@ -109,7 +109,7 @@ lefthand_file = 'yogstation/icons/mob/inhands/weapons/minigun_inhand_left.dmi' righthand_file = 'yogstation/icons/mob/inhands/weapons/minigun_inhand_right.dmi' flags_1 = CONDUCT_1 - slowdown = 2 + slowdown = 1.5 slot_flags = null w_class = WEIGHT_CLASS_HUGE materials = list() diff --git a/code/modules/projectiles/projectile/bullets/lmg.dm b/code/modules/projectiles/projectile/bullets/lmg.dm index 6ea881c9f752..1100957369d8 100644 --- a/code/modules/projectiles/projectile/bullets/lmg.dm +++ b/code/modules/projectiles/projectile/bullets/lmg.dm @@ -25,21 +25,21 @@ /obj/item/projectile/bullet/mm712x82 name = "7.12x82mm bullet" - damage = 40 + damage = 35 armour_penetration = 5 wound_bonus = -40 //hurt a lot but still mostly pointy wound_falloff_tile = 0 /obj/item/projectile/bullet/mm712x82/ap name = "7.12x82mm armor-piercing bullet" - damage = 35 + damage = 30 wound_bonus = -45 //they go straight through with little damage to surrounding tissue armour_penetration = 60 bare_wound_bonus = -10 //flesh wont stop these very effectively but armor might make it tumble a bit before it enters /obj/item/projectile/bullet/mm712x82/hp name = "7.12x82mm hollow-point bullet" - damage = 55 + damage = 50 armour_penetration = -35 //bulletproof armor almost totally stops these, but you're still getting hit in the chest by a supersonic nugget of lead sharpness = SHARP_EDGED wound_bonus = -35 //odds are you'll be shooting at someone with armor so you don't have a great chance for wounds @@ -47,5 +47,5 @@ /obj/item/projectile/bullet/incendiary/mm712x82 name = "7.12x82mm incendiary bullet" - damage = 27 + damage = 22 fire_stacks = 2