Adds mining and engineering cargo bounties (#39568)

The game can use more bounties that require actual effort and cooperation to
complete, but give far higher rewards than the "collect some glass shards"
Assistant type bounties. Thanks again to Tlaltecuhtli for these ideas.

I added the following:

Engineering
Various atmos gases, price determined by how hard they are to acquire. I
deliberately left out Stimulum/Hypernobilium, as only a handful of players even
have an idea of how to make them. Plasma tank bounty got removed, since it's
just a case of "put tank into plasma canister and open valve".

Contained Tesla ball. The idea is to build a tesla setup inside the supply
shuttle, then ship it off. This pays a lot, since players have to purchase a
bunch of packs, get them unlocked+approved by heads of staff and finally
construct the whole thing inside a cramped shuttle. Materials alone cost about
14.000 credits for this one.

Tesla containment maintains power during the shuttle ride and it gets deleted
successfully on arrival at CentCom. As a failsafe, I've added both singulo and
tesla as 1 credit exports in case someone ships them over to CentCom without an
active bounty.

Mining
Almost everything you can craft from Lavaland fauna, from lava grilled steaks
over bone axes to goliath hide boats.
This commit is contained in:
81Denton
2018-08-09 06:12:56 +02:00
committed by yogstation13-bot
parent c3238fc7a4
commit b88b441239
7 changed files with 116 additions and 18 deletions

View File

@@ -1363,8 +1363,10 @@
#include "code\modules\cargo\supplypod_beacon.dm"
#include "code\modules\cargo\bounties\assistant.dm"
#include "code\modules\cargo\bounties\chef.dm"
#include "code\modules\cargo\bounties\engineering.dm"
#include "code\modules\cargo\bounties\item.dm"
#include "code\modules\cargo\bounties\mech.dm"
#include "code\modules\cargo\bounties\mining.dm"
#include "code\modules\cargo\bounties\reagent.dm"
#include "code\modules\cargo\bounties\science.dm"
#include "code\modules\cargo\bounties\security.dm"