Changes the type pathing of some "random" items

🆑 coiax
code: Randomly coloured gloves and randomly coloured glowsticks now have
slightly different typepaths, but otherwise function the same.
/🆑

Essentially, these items just acted AS spawners by qdeling in Initialize
(or at least hinting) and spawning a new totally seperate item.

There is nothing that uses the auto-equipping of random gloves, so I
removed it.
This commit is contained in:
Jack Edge
2019-01-09 22:50:52 +00:00
committed by Nich
parent ba64a02e72
commit b89ec41c3a
6 changed files with 14 additions and 29 deletions

View File

@@ -19861,8 +19861,8 @@
/area/quartermaster/storage)
"aQq" = (
/obj/structure/rack,
/obj/item/flashlight/glowstick/random,
/obj/item/flashlight/glowstick/random,
/obj/effect/spawner/lootdrop/glowstick,
/obj/effect/spawner/lootdrop/glowstick,
/obj/item/crowbar,
/obj/item/flashlight,
/obj/item/coin/silver,

View File

@@ -17313,7 +17313,7 @@
"aPC" = (
/obj/structure/rack,
/obj/effect/spawner/lootdrop/maintenance/two,
/obj/item/clothing/gloves/color/random,
/obj/effect/spawner/lootdrop/gloves,
/turf/open/floor/plating,
/area/maintenance/department/crew_quarters/bar)
"aPD" = (

View File

@@ -42,7 +42,7 @@ GLOBAL_LIST_INIT(maintenance_loot, list(
/obj/item/assembly/timer = 3,
/obj/item/flashlight = 4,
/obj/item/flashlight/pen = 1,
/obj/item/flashlight/glowstick/random = 4,
/obj/effect/spawner/lootdrop/glowstick = 4,
/obj/item/multitool = 2,
/obj/item/radio/off = 2,
/obj/item/t_scanner = 5,
@@ -67,7 +67,6 @@ GLOBAL_LIST_INIT(maintenance_loot, list(
/obj/item/crowbar = 1,
/obj/item/crowbar/red = 1,
/obj/item/extinguisher = 11,
//obj/item/gun/ballistic/revolver/russian = 1, //disabled until lootdrop is a proper world proc.
/obj/item/hand_labeler = 1,
/obj/item/paper/crumpled = 1,
/obj/item/pen = 1,
@@ -100,7 +99,7 @@ GLOBAL_LIST_INIT(maintenance_loot, list(
/obj/item/assembly/signaler = 2,
/obj/item/assembly/mousetrap = 2,
/obj/item/reagent_containers/syringe = 2,
/obj/item/clothing/gloves/color/random = 8,
/obj/effect/spawner/lootdrop/gloves = 8,
/obj/item/clothing/shoes/laceup = 1,
/obj/item/storage/secure/briefcase = 3,
/obj/item/storage/toolbox/artistic = 2,

View File

@@ -518,16 +518,14 @@
name = "pink glowstick"
color = LIGHT_COLOR_PINK
/obj/item/flashlight/glowstick/random
/obj/effect/spawner/lootdrop/glowstick
name = "random colored glowstick"
icon = 'icons/obj/lighting.dmi'
icon_state = "random_glowstick"
color = null
/obj/item/flashlight/glowstick/random/Initialize()
..()
var/T = pick(typesof(/obj/item/flashlight/glowstick) - /obj/item/flashlight/glowstick/random)
new T(loc)
return INITIALIZE_HINT_QDEL
/obj/effect/spawner/lootdrop/glowstick/Initialize()
loot = typesof(/obj/item/flashlight/glowstick)
. = ..()
/obj/item/flashlight/spotlight //invisible lighting source
name = "disco light"

View File

@@ -40,4 +40,4 @@
// Called just before an attack_hand(), in mob/UnarmedAttack()
/obj/item/clothing/gloves/proc/Touch(atom/A, proximity)
return 0 // return 1 to cancel attack_hand()
return 0 // return 1 to cancel attack_hand()

View File

@@ -185,16 +185,12 @@
/obj/item/clothing/gloves/color/white/redcoat
item_color = "redcoat" //Exists for washing machines. Is not different from white gloves in any way.
/obj/item/clothing/gloves/color/random
/obj/effect/spawner/lootdrop/gloves
name = "random gloves"
desc = "These gloves are supposed to be a random color..."
icon = 'icons/obj/clothing/gloves.dmi'
icon_state = "random_gloves"
item_state = "wgloves"
item_color = "mime"
/obj/item/clothing/gloves/color/random/Initialize()
..()
var/list/gloves = list(
loot = list(
/obj/item/clothing/gloves/color/orange = 1,
/obj/item/clothing/gloves/color/red = 1,
/obj/item/clothing/gloves/color/blue = 1,
@@ -205,11 +201,3 @@
/obj/item/clothing/gloves/color/brown = 1,
/obj/item/clothing/gloves/color/white = 1,
/obj/item/clothing/gloves/color/rainbow = 1)
var/obj/item/clothing/gloves/color/selected = pick(gloves)
if(ishuman(loc))
var/mob/living/carbon/human/H = loc
H.equip_to_slot_or_del(new selected(H), SLOT_GLOVES)
else
new selected(loc)
return INITIALIZE_HINT_QDEL