diff --git a/code/modules/projectiles/projectile/bullets/pistol.dm b/code/modules/projectiles/projectile/bullets/pistol.dm index ee08d6e9c810..538a045c14ef 100644 --- a/code/modules/projectiles/projectile/bullets/pistol.dm +++ b/code/modules/projectiles/projectile/bullets/pistol.dm @@ -48,13 +48,13 @@ /obj/item/projectile/bullet/incendiary/c10mm name = "10mm incendiary bullet" - damage = 20 + damage = 25 fire_stacks = 2 /obj/item/projectile/bullet/c10mm/emp name = "10mm EMP bullet" - damage = 20 + damage = 25 /obj/item/projectile/bullet/c10mm/emp/on_hit(atom/target, blocked = FALSE) ..() - empulse(target, -1, 0) //Only EMPs whatever's hit + empulse(target, 0, 1) //Heavy EMP on target, light EMP in tiles around