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About a million changes, but largely: Functional (Sort of) Antag Huds, Mind fixes, and Final glue to get the mode working.
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code/__DEFINES/role_preferences.dm
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code/__DEFINES/role_preferences.dm
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//Values for antag preferences, event roles, etc. unified here
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//These are synced with the Database, if you change the values of the defines
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//then you MUST update the database!
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#define ROLE_TRAITOR "traitor"
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#define ROLE_OPERATIVE "operative"
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#define ROLE_CHANGELING "changeling"
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#define ROLE_WIZARD "wizard"
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#define ROLE_MALF "malf AI"
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#define ROLE_REV "revolutionary"
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#define ROLE_ALIEN "xenomorph"
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#define ROLE_PAI "pAI"
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#define ROLE_CULTIST "cultist"
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#define ROLE_BLOB "blob"
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#define ROLE_NINJA "space ninja"
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#define ROLE_MONKEY "monkey"
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#define ROLE_GANG "gangster"
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#define ROLE_SHADOWLING "shadowling"
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#define ROLE_ABDUCTOR "abductor"
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#define ROLE_REVENANT "revenant"
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#define ROLE_HOG_GOD "hand of god: god"
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#define ROLE_HOG_CULTIST "hand of god: cultist"
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//Missing assignment means it's not a gamemode specific role, IT'S NOT A BUG OR ERROR.
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//The gamemode specific ones are just so the gamemodes can query whether a player is old enough
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//(in game days played) to play that role
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var/global/list/special_roles = list(
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ROLE_TRAITOR = /datum/game_mode/traitor,
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ROLE_OPERATIVE = /datum/game_mode/nuclear,
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ROLE_CHANGELING = /datum/game_mode/changeling,
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ROLE_WIZARD = /datum/game_mode/wizard,
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ROLE_MALF = /datum/game_mode/malfunction,
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ROLE_REV = /datum/game_mode/revolution,
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ROLE_ALIEN,
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ROLE_PAI,
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ROLE_CULTIST = /datum/game_mode/cult,
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ROLE_BLOB = /datum/game_mode/blob,
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ROLE_NINJA,
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ROLE_MONKEY = /datum/game_mode/monkey,
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ROLE_GANG = /datum/game_mode/gang,
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ROLE_SHADOWLING = /datum/game_mode/shadowling,
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ROLE_ABDUCTOR = /datum/game_mode/abduction,
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ROLE_HOG_GOD = /datum/game_mode/hand_of_god,
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ROLE_HOG_CULTIST = /datum/game_mode/hand_of_god,
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)
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