Parenthesizes some macros (#37212)

* parenthesizes some macros

* A couple more macro definition parenthesizing
This commit is contained in:
pigeons
2018-04-16 04:47:24 -04:00
committed by yogstation13-bot
parent f526c3608f
commit ba74edd2d6
6 changed files with 12 additions and 12 deletions

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@@ -4,7 +4,7 @@
#define LIGHTING_FALLOFF 1 // type of falloff to use for lighting; 1 for circular, 2 for square
#define LIGHTING_LAMBERTIAN 0 // use lambertian shading for light sources
#define LIGHTING_HEIGHT 1 // height off the ground of light sources on the pseudo-z-axis, you should probably leave this alone
#define LIGHTING_ROUND_VALUE 1 / 64 //Value used to round lumcounts, values smaller than 1/129 don't matter (if they do, thanks sinking points), greater values will make lighting less precise, but in turn increase performance, VERY SLIGHTLY.
#define LIGHTING_ROUND_VALUE (1 / 64) //Value used to round lumcounts, values smaller than 1/129 don't matter (if they do, thanks sinking points), greater values will make lighting less precise, but in turn increase performance, VERY SLIGHTLY.
#define LIGHTING_ICON 'icons/effects/lighting_object.dmi' // icon used for lighting shading effects

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@@ -80,11 +80,11 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
//Human Overlay Index Shortcuts for alternate_worn_layer, layers
//Because I *KNOW* somebody will think layer+1 means "above"
//IT DOESN'T OK, IT MEANS "UNDER"
#define UNDER_SUIT_LAYER SUIT_LAYER+1
#define UNDER_SUIT_LAYER (SUIT_LAYER+1)
//AND -1 MEANS "ABOVE", OK?, OK!?!
#define ABOVE_SHOES_LAYER SHOES_LAYER-1
#define ABOVE_BODY_FRONT_LAYER BODY_FRONT_LAYER-1
#define ABOVE_SHOES_LAYER (SHOES_LAYER-1)
#define ABOVE_BODY_FRONT_LAYER (BODY_FRONT_LAYER-1)
//Security levels
@@ -262,7 +262,7 @@ GLOBAL_LIST_INIT(ghost_others_options, list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE
#define APPEARANCE_IGNORE_TRANSFORM RESET_TRANSFORM
#define APPEARANCE_IGNORE_COLOUR RESET_COLOR
#define APPEARANCE_IGNORE_CLIENT_COLOUR NO_CLIENT_COLOR
#define APPEARANCE_IGNORE_COLOURING RESET_COLOR|NO_CLIENT_COLOR
#define APPEARANCE_IGNORE_COLOURING (RESET_COLOR|NO_CLIENT_COLOR)
#define APPEARANCE_IGNORE_ALPHA RESET_ALPHA
#define APPEARANCE_NORMAL_GLIDE ~LONG_GLIDE
@@ -270,15 +270,15 @@ GLOBAL_LIST_INIT(ghost_others_options, list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE
#define APPEARANCE_CONSIDER_TRANSFORM ~RESET_TRANSFORM
#define APPEARANCE_CONSIDER_COLOUR ~RESET_COLOUR
#define APPEARANCE_CONSIDER_CLIENT_COLOUR ~NO_CLIENT_COLOR
#define APPEARANCE_CONSIDER_COLOURING ~RESET_COLOR|~NO_CLIENT_COLOR
#define APPEARANCE_CONSIDER_COLOURING (~RESET_COLOR|~NO_CLIENT_COLOR)
#define APPEARANCE_CONSIDER_ALPHA ~RESET_ALPHA
#define APPEARANCE_LONG_GLIDE LONG_GLIDE
*/
// Consider these images/atoms as part of the UI/HUD
#define APPEARANCE_UI_IGNORE_ALPHA RESET_COLOR|RESET_TRANSFORM|NO_CLIENT_COLOR|RESET_ALPHA|PIXEL_SCALE
#define APPEARANCE_UI RESET_COLOR|RESET_TRANSFORM|NO_CLIENT_COLOR|PIXEL_SCALE
#define APPEARANCE_UI_IGNORE_ALPHA (RESET_COLOR|RESET_TRANSFORM|NO_CLIENT_COLOR|RESET_ALPHA|PIXEL_SCALE)
#define APPEARANCE_UI (RESET_COLOR|RESET_TRANSFORM|NO_CLIENT_COLOR|PIXEL_SCALE)
//Just space
#define SPACE_ICON_STATE "[((x + y) ^ ~(x * y) + z) % 25]"

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@@ -14,7 +14,7 @@
#define AMOUNT_VISIBLE 32 // For non-transparent containers that still have the general amount of reagents in them visible.
// Is an open container for all intents and purposes.
#define OPENCONTAINER REFILLABLE | DRAINABLE | TRANSPARENT
#define OPENCONTAINER (REFILLABLE | DRAINABLE | TRANSPARENT)
#define TOUCH 1 // splashing

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@@ -446,7 +446,7 @@
screen_loc = "CENTER"
#define MAX_SAFE_BYOND_ICON_SCALE_TILES (MAX_SAFE_BYOND_ICON_SCALE_PX / world.icon_size)
#define MAX_SAFE_BYOND_ICON_SCALE_PX 33 * 32 //Not using world.icon_size on purpose.
#define MAX_SAFE_BYOND_ICON_SCALE_PX (33 * 32) //Not using world.icon_size on purpose.
/obj/screen/click_catcher/proc/UpdateGreed(view_size_x = 15, view_size_y = 15)
var/icon/newicon = icon('icons/mob/screen_gen.dmi', "catcher")

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@@ -1,4 +1,4 @@
#define AIR_CONTENTS (25*ONE_ATMOSPHERE)*(air_contents.volume)/(R_IDEAL_GAS_EQUATION*air_contents.temperature)
#define AIR_CONTENTS ((25*ONE_ATMOSPHERE)*(air_contents.volume)/(R_IDEAL_GAS_EQUATION*air_contents.temperature))
/obj/machinery/atmospherics/components/unary/tank
icon = 'icons/obj/atmospherics/pipes/pressure_tank.dmi'
icon_state = "generic"

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@@ -1,6 +1,6 @@
// Disposal bin and Delivery chute.
#define SEND_PRESSURE 0.05*ONE_ATMOSPHERE
#define SEND_PRESSURE (0.05*ONE_ATMOSPHERE)
/obj/machinery/disposal
icon = 'icons/obj/atmospherics/pipes/disposal.dmi'