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Dreams while sleeping are now slightly longer on average and will contain more possibilities (#29104)
* Dreams while sleeping are now slightly longer on average and will contain more possibilities * I don't think this is worth it at all but sure whatever * are you dreaming too * dream
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@@ -19,5 +19,6 @@ GLOBAL_LIST_INIT(posibrain_names, world.file2list("strings/names/posibrain.txt")
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GLOBAL_LIST_INIT(verbs, world.file2list("strings/names/verbs.txt"))
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GLOBAL_LIST_INIT(adjectives, world.file2list("strings/names/adjectives.txt"))
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GLOBAL_LIST_INIT(dream_strings, world.file2list("strings/dreamstrings.txt"))
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//loaded on startup because of "
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//would include in rsc if ' was used
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@@ -20,6 +20,7 @@ LINEN BINS
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resistance_flags = FLAMMABLE
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dog_fashion = /datum/dog_fashion/head/ghost
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var/list/dream_messages = list("white")
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/obj/item/weapon/bedsheet/attack(mob/living/M, mob/user)
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if(!attempt_initiate_surgery(src, M, user))
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@@ -49,149 +50,177 @@ LINEN BINS
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/obj/item/weapon/bedsheet/blue
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icon_state = "sheetblue"
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item_color = "blue"
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dream_messages = list("blue")
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/obj/item/weapon/bedsheet/green
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icon_state = "sheetgreen"
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item_color = "green"
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dream_messages = list("green")
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/obj/item/weapon/bedsheet/grey
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icon_state = "sheetgrey"
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item_color = "grey"
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dream_messages = list("grey")
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/obj/item/weapon/bedsheet/orange
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icon_state = "sheetorange"
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item_color = "orange"
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dream_messages = list("orange")
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/obj/item/weapon/bedsheet/purple
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icon_state = "sheetpurple"
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item_color = "purple"
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dream_messages = list("purple")
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/obj/item/weapon/bedsheet/patriot
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name = "patriotic bedsheet"
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desc = "You've never felt more free than when sleeping on this."
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icon_state = "sheetUSA"
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item_color = "sheetUSA"
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dream_messages = list("America", "freedom", "fireworks", "bald eagles")
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/obj/item/weapon/bedsheet/rainbow
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name = "rainbow bedsheet"
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desc = "A multicolored blanket. It's actually several different sheets cut up and sewn together."
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icon_state = "sheetrainbow"
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item_color = "rainbow"
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dream_messages = list("red", "orange", "yellow", "green", "blue", "purple", "a rainbow")
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/obj/item/weapon/bedsheet/red
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icon_state = "sheetred"
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item_color = "red"
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dream_messages = list("red")
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/obj/item/weapon/bedsheet/yellow
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icon_state = "sheetyellow"
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item_color = "yellow"
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dream_messages = list("yellow")
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/obj/item/weapon/bedsheet/mime
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name = "mime's blanket"
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desc = "A very soothing striped blanket. All the noise just seems to fade out when you're under the covers in this."
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icon_state = "sheetmime"
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item_color = "mime"
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dream_messages = list("silence", "gestures", "a pale face", "a gaping mouth", "the mime")
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/obj/item/weapon/bedsheet/clown
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name = "clown's blanket"
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desc = "A rainbow blanket with a clown mask woven in. It smells faintly of bananas."
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icon_state = "sheetclown"
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item_color = "clown"
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dream_messages = list("honk", "laughter", "a prank", "a joke", "a smiling face", "the clown")
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/obj/item/weapon/bedsheet/captain
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name = "captain's bedsheet"
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desc = "It has a Nanotrasen symbol on it, and was woven with a revolutionary new kind of thread guaranteed to have 0.01% permeability for most non-chemical substances, popular among most modern captains."
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icon_state = "sheetcaptain"
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item_color = "captain"
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dream_messages = list("authority", "a golden ID", "sunglasses", "a green disc", "an antique gun", "the captain")
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/obj/item/weapon/bedsheet/rd
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name = "research director's bedsheet"
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desc = "It appears to have a beaker emblem, and is made out of fire-resistant material, although it probably won't protect you in the event of fires you're familiar with every day."
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icon_state = "sheetrd"
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item_color = "director"
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dream_messages = list("authority", "a silvery ID", "a bomb", "a mech", "a facehugger", "maniacal laughter", "the research director")
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// for Free Golems.
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/obj/item/weapon/bedsheet/rd/royal_cape
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name = "Royal Cape of the Liberator"
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desc = "Majestic."
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dream_messages = list("mining", "stone", "a golem", "freedom", "doing whatever")
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/obj/item/weapon/bedsheet/medical
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name = "medical blanket"
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desc = "It's a sterilized* blanket commonly used in the Medbay. *Sterilization is voided if a virologist is present onboard the station."
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icon_state = "sheetmedical"
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item_color = "medical"
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dream_messages = list("healing", "life", "surgery", "a doctor")
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/obj/item/weapon/bedsheet/cmo
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name = "chief medical officer's bedsheet"
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desc = "It's a sterilized blanket that has a cross emblem. There's some cat fur on it, likely from Runtime."
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icon_state = "sheetcmo"
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item_color = "cmo"
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dream_messages = list("authority", "a silvery ID", "healing", "life", "surgery", "a cat", "the chief medical officer")
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/obj/item/weapon/bedsheet/hos
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name = "head of security's bedsheet"
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desc = "It is decorated with a shield emblem. While crime doesn't sleep, you do, but you are still THE LAW!"
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icon_state = "sheethos"
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item_color = "hosred"
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dream_messages = list("authority", "a silvery ID", "handcuffs", "a baton", "a flashbang", "sunglasses", "the head of security")
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/obj/item/weapon/bedsheet/hop
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name = "head of personnel's bedsheet"
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desc = "It is decorated with a key emblem. For those rare moments when you can rest and cuddle with Ian without someone screaming for you over the radio."
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icon_state = "sheethop"
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item_color = "hop"
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dream_messages = list("authority", "a silvery ID", "obligation", "a computer", "an ID", "a corgi", "the head of personnel")
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/obj/item/weapon/bedsheet/ce
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name = "chief engineer's bedsheet"
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desc = "It is decorated with a wrench emblem. It's highly reflective and stain resistant, so you don't need to worry about ruining it with oil."
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icon_state = "sheetce"
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item_color = "chief"
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dream_messages = list("authority", "a silvery ID", "the engine", "power tools", "an APC", "a parrot", "the chief engineer")
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/obj/item/weapon/bedsheet/qm
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name = "quartermaster's bedsheet"
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desc = "It is decorated with a crate emblem in silver lining. It's rather tough, and just the thing to lie on after a hard day of pushing paper."
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icon_state = "sheetqm"
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item_color = "qm"
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dream_messages = list("a grey ID", "a shuttle", "a crate", "a sloth", "the quartermaster")
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/obj/item/weapon/bedsheet/brown
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icon_state = "sheetbrown"
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item_color = "cargo"
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dream_messages = list("brown")
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/obj/item/weapon/bedsheet/black
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icon_state = "sheetblack"
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item_color = "black"
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dream_messages = list("black")
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/obj/item/weapon/bedsheet/centcom
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name = "\improper Centcom bedsheet"
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desc = "Woven with advanced nanothread for warmth as well as being very decorated, essential for all officials."
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icon_state = "sheetcentcom"
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item_color = "centcom"
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dream_messages = list("a unique ID", "authority", "artillery", "an ending")
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/obj/item/weapon/bedsheet/syndie
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name = "syndicate bedsheet"
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desc = "It has a syndicate emblem and it has an aura of evil."
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icon_state = "sheetsyndie"
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item_color = "syndie"
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dream_messages = list("a green disc", "a red crystal", "a glowing blade", "a wire-covered ID")
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/obj/item/weapon/bedsheet/cult
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name = "cultist's bedsheet"
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desc = "You might dream of Nar'Sie if you sleep with this. It seems rather tattered and glows of an eldritch presence."
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icon_state = "sheetcult"
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item_color = "cult"
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dream_messages = list("a tome", "a floating red crystal", "a glowing sword", "a bloody symbol", "a massive humanoid figure")
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/obj/item/weapon/bedsheet/wiz
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name = "wizard's bedsheet"
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desc = "A special fabric enchanted with magic so you can have an enchanted night. It even glows!"
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icon_state = "sheetwiz"
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item_color = "wiz"
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dream_messages = list("a book", "an explosion", "lightning", "a staff", "a skeleton", "a robe", "magic")
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/obj/item/weapon/bedsheet/nanotrasen
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name = "nanotrasen bedsheet"
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desc = "It has the Nanotrasen logo on it and has an aura of duty."
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icon_state = "sheetNT"
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item_color = "nanotrasen"
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dream_messages = list("authority", "an ending")
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/obj/item/weapon/bedsheet/ian
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icon_state = "sheetian"
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item_color = "ian"
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dream_messages = list("a dog", "a corgi", "woof", "bark", "arf")
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/obj/item/weapon/bedsheet/random
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@@ -200,13 +229,11 @@ LINEN BINS
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name = "random bedsheet"
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desc = "If you're reading this description ingame, something has gone wrong! Honk!"
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/obj/item/weapon/bedsheet/random/New()
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var/obj/item/weapon/bedsheet/B = pick(subtypesof(/obj/item/weapon/bedsheet) - /obj/item/weapon/bedsheet/random)
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name = initial(B.name)
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desc = initial(B.desc)
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icon_state = initial(B.icon_state)
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item_state = initial(B.item_state)
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item_color = initial(B.item_color)
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/obj/item/weapon/bedsheet/random/Initialize()
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. = INITIALIZE_HINT_QDEL
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..()
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var/type = pick(typesof(/obj/item/weapon/bedsheet) - /obj/item/weapon/bedsheet/random)
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new type(loc)
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/obj/structure/bedsheetbin
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name = "linen bin"
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@@ -1,26 +1,22 @@
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/mob/living/carbon/proc/dream()
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set waitfor = 0
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dreaming = TRUE
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var/list/dreams = list(
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"an ID card","a bottle","a familiar face","a crewmember","a toolbox","a security officer","the captain",
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"voices from all around","deep space","a doctor","the engine","a traitor","an ally","darkness",
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"light","a scientist","a monkey","a catastrophe","a loved one","a gun","warmth","freezing","the sun",
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"a hat","the Luna","a ruined station","a planet","plasma","air","the medical bay","the bridge","blinking lights",
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"a blue light","an abandoned laboratory","Nanotrasen","The Syndicate","blood","healing","power","respect",
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"riches","space","a crash","happiness","pride","a fall","water","flames","ice","melons","flying"
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)
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for(var/i in 1 to rand(1, rand(3, 7)))
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var/dream_image = pick(dreams)
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dreams -= dream_image
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to_chat(src, "<span class='notice'><i>... [dream_image] ...</i></span>")
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sleep(rand(40,70))
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if(stat != UNCONSCIOUS || InCritical())
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break
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dreaming = FALSE
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var/list/dreams = GLOB.dream_strings.Copy()
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for(var/obj/item/weapon/bedsheet/sheet in loc)
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dreams += sheet.dream_messages
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var/list/dream_images = list()
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for(var/i in 1 to rand(3, rand(5, 10)))
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dream_images += pick_n_take(dreams)
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dreaming++
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for(var/i in 1 to dream_images.len)
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addtimer(CALLBACK(src, .proc/experience_dream, dream_images[i]), ((i - 1) * rand(30,60)))
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return 1
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/mob/living/carbon/proc/handle_dreams()
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if(prob(5) && !dreaming)
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dream()
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/mob/living/carbon/var/dreaming = FALSE
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/mob/living/carbon/proc/experience_dream(dream_image)
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dreaming--
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if(stat != UNCONSCIOUS || InCritical())
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return
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to_chat(src, "<span class='notice'><i>... [dream_image] ...</i></span>")
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@@ -6,6 +6,7 @@
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var/list/internal_organs = list() //List of /obj/item/organ in the mob. They don't go in the contents for some reason I don't want to know.
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var/list/internal_organs_slot= list() //Same as above, but stores "slot ID" - "organ" pairs for easy access.
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var/silent = 0 //Can't talk. Value goes down every life proc. //NOTE TO FUTURE CODERS: DO NOT INITIALIZE NUMERICAL VARS AS NULL OR I WILL MURDER YOU.
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var/dreaming = 0 //How many dream images we have left to send
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var/obj/item/handcuffed = null //Whether or not the mob is handcuffed
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var/obj/item/legcuffed = null //Same as handcuffs but for legs. Bear traps use this.
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61
strings/dreamstrings.txt
Normal file
61
strings/dreamstrings.txt
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@@ -0,0 +1,61 @@
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a familiar face
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a crewmember
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a security officer
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a doctor
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an engineer
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a miner
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a slime
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an alien
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a traitor
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an ally
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a scientist
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a monkey
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a loved one
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a monster
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the captain
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a hat
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an ID card
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a bottle
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a toolbox
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a gun
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the sun
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the engine
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the station
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a planet
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the medical bay
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the bridge
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the brig
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a shuttle
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a laboratory
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Nanotrasen
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the Syndicate
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the Wizard Federation
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blood
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plasma
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air
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warmth
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freezing
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wind
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darkness
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light
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life
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death
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blinking lights
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healing
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power
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respect
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riches
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space
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time
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deep space
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a crash
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a catastrophe
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happiness
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pride
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a fall
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water
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flames
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ice
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melons
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flying
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voices from all around
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