Removes lag from AStar() (#17308)

On sybil, during a round, lag happened and this was at the top of the profile (no idea if this is the actual cause, but the profile i took on sybil 10 minute before didn't have it at the top), the avg run time was ~2ds per run, meaning each astar call leads to about 4 byond ticks getting lost. I suspect that most calls to AStar are much less and that this was certain extreme edge cases taking a long amount.
This commit is contained in:
Kyle Spier-Swenson
2016-05-09 16:19:43 -07:00
committed by KorPhaeron
parent 9274c245bc
commit c1df58be0d

View File

@@ -92,7 +92,6 @@ Actual Adjacent procs :
//then run the main loop
while(!open.IsEmpty() && !path)
{
//get the lower f node on the open list
cur = open.Pop() //get the lower f turf in the open list
closed.Add(cur.source) //and tell we've processed it
@@ -133,8 +132,8 @@ Actual Adjacent procs :
T.PNode.calc_f()
T.PNode.nt = cur.nt + 1
open.ReSort(T.PNode)//reorder the changed element in the list
CHECK_TICK
}
//cleaning after us
for(var/PathNode/PN in open.L)
@@ -178,4 +177,4 @@ Actual Adjacent procs :
if(!O.CanAStarPass(ID, rdir, caller))
return 1
return 0
return 0