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Fix meteorshot not moving doors (#16899)
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@@ -49,7 +49,7 @@
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if(ismovable(target))
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var/atom/movable/M = target
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var/atom/throw_target = get_edge_target_turf(M, get_dir(src, get_step_away(M, src)))
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M.safe_throw_at(throw_target, 3, 2)
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M.safe_throw_at(throw_target, 3, 2, force = MOVE_FORCE_OVERPOWERING)
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/obj/item/projectile/bullet/shotgun/slug/meteor/Initialize()
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. = ..()
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