Refactors use_sound and changes the way tools play sounds (#35521)

* Adds list support to usesound, ports drills to usesound

* Adds more tool sounds, changes usesound usage to play_tool_sound

* fix
This commit is contained in:
ACCount
2018-02-12 18:16:47 +03:00
committed by vuonojenmustaturska
parent 6389825e39
commit c6e607dc17
97 changed files with 253 additions and 314 deletions

View File

@@ -139,13 +139,13 @@
new /obj/item/stack/cable_coil(drop_location(), 1, "red")
user.visible_message("[user.name] removes the wiring from [src].", \
"<span class='notice'>You remove the wiring from [src].</span>", "<span class='italics'>You hear clicking.</span>")
playsound(loc, W.usesound, 100, 1)
W.play_tool_sound(src, 100)
return
if(istype(W, /obj/item/screwdriver))
user.visible_message("[user.name] closes [src]'s casing.", \
"<span class='notice'>You close [src]'s casing.</span>", "<span class='italics'>You hear screwing.</span>")
playsound(loc, W.usesound, 75, 1)
W.play_tool_sound(src, 75)
switch(fixture_type)
if("tube")
newlight = new /obj/machinery/light/built(loc)
@@ -418,7 +418,7 @@
// attempt to stick weapon into light socket
else if(status == LIGHT_EMPTY)
if(istype(W, /obj/item/screwdriver)) //If it's a screwdriver open it.
playsound(src.loc, W.usesound, 75, 1)
W.play_tool_sound(src, 75)
user.visible_message("[user.name] opens [src]'s casing.", \
"<span class='notice'>You open [src]'s casing.</span>", "<span class='italics'>You hear a noise.</span>")
deconstruct()