Modernizes components (#17260)

* Part 1

* Refactor signals into different files

* Remove redundant file

* Add missing movable signals

* Add signals log

* Split signal registering with list into new proc

* Add comments to component.dm and remove signal_enabled

* Fix yogs code

* Not this one

* Hopefully make linter happy

* Remove duplicate file

* More duplicates signals
This commit is contained in:
Ling
2023-01-04 23:29:34 +01:00
committed by GitHub
parent bc61c15b41
commit c7226a179b
115 changed files with 2612 additions and 699 deletions

View File

@@ -1,3 +1,14 @@
/**
* # Component
*
* The component datum
*
* A component should be a single standalone unit
* of functionality, that works by receiving signals from it's parent
* object to provide some single functionality (i.e a slippery component)
* that makes the object it's attached to cause people to slip over.
* Useful when you want shared behaviour independent of type inheritance
*/
/datum/component
var/dupe_mode = COMPONENT_DUPE_HIGHLANDER
var/dupe_type
@@ -7,15 +18,51 @@
//Make sure you also implement PostTransfer for any post transfer handling
var/can_transfer = FALSE
/datum/component/New(datum/P, ...)
parent = P
var/list/arguments = args.Copy(2)
/**
* Create a new component.
*
* Additional arguments are passed to [Initialize()][/datum/component/proc/Initialize]
*
* Arguments:
* * datum/P the parent datum this component reacts to signals from
*/
/datum/component/New(list/raw_args)
parent = raw_args[1]
var/list/arguments = raw_args.Copy(2)
if(Initialize(arglist(arguments)) == COMPONENT_INCOMPATIBLE)
qdel(src, TRUE, TRUE)
CRASH("Incompatible [type] assigned to a [P.type]! args: [json_encode(arguments)]")
CRASH("Incompatible [type] assigned to a [parent.type]! args: [json_encode(arguments)]")
_JoinParent(P)
_JoinParent(parent)
/**
* Called during component creation with the same arguments as in new excluding parent.
*
* Do not call `qdel(src)` from this function, `return COMPONENT_INCOMPATIBLE` instead
*/
/datum/component/proc/Initialize(...)
return
/**
* Properly removes the component from `parent` and cleans up references
*
* Arguments:
* * force - makes it not check for and remove the component from the parent
* * silent - deletes the component without sending a [COMSIG_COMPONENT_REMOVING] signal
*/
/datum/component/Destroy(force=FALSE, silent=FALSE)
if(!parent)
return ..()
if (!force)
_RemoveFromParent()
if(!silent)
SEND_SIGNAL(parent, COMSIG_COMPONENT_REMOVING, src)
parent = null
return ..()
/**
* Internal proc to handle behaviour of components when joining a parent
*/
/datum/component/proc/_JoinParent()
var/datum/P = parent
//lazy init the parent's dc list
@@ -51,21 +98,19 @@
RegisterWithParent()
// If you want/expect to be moving the component around between parents, use this to register on the parent for signals
/**
* Register the component with the parent object
*
* Use this proc to register with your parent object
*
* Overridable proc that's called when added to a new parent
*/
/datum/component/proc/RegisterWithParent()
return
/datum/component/proc/Initialize(...)
return
/datum/component/Destroy(force=FALSE, silent=FALSE)
if(!force && parent)
_RemoveFromParent()
if(!silent && parent)
SEND_SIGNAL(parent, COMSIG_COMPONENT_REMOVING, src)
parent = null
return ..()
/**
* Internal proc to handle behaviour when being removed from a parent
*/
/datum/component/proc/_RemoveFromParent()
var/datum/P = parent
var/list/dc = P.datum_components
@@ -84,39 +129,83 @@
UnregisterFromParent()
/**
* Unregister from our parent object
*
* Use this proc to unregister from your parent object
*
* Overridable proc that's called when removed from a parent
* *
*/
/datum/component/proc/UnregisterFromParent()
return
/datum/proc/RegisterSignal(datum/target, sig_type_or_types, proctype, override = FALSE)
/**
* Register to listen for a signal from the passed in target
*
* This sets up a listening relationship such that when the target object emits a signal
* the source datum this proc is called upon, will receive a callback to the given proctype
* Use PROC_REF(procname), TYPE_PROC_REF(type,procname) or GLOBAL_PROC_REF(procname) macros to validate the passed in proc at compile time.
* PROC_REF for procs defined on current type or it's ancestors, TYPE_PROC_REF for procs defined on unrelated type and GLOBAL_PROC_REF for global procs.
* Return values from procs registered must be a bitfield
*
* Arguments:
* * datum/target The target to listen for signals from
* * signal_type A signal name
* * proctype The proc to call back when the signal is emitted
* * override If a previous registration exists you must explicitly set this
*/
/datum/proc/RegisterSignal(datum/target, signal_type, proctype, override = FALSE)
if(QDELETED(src) || QDELETED(target))
return
var/list/procs = signal_procs
if(!procs)
signal_procs = procs = list()
var/list/target_procs = procs[target] || (procs[target] = list())
var/list/lookup = target.comp_lookup
if(!lookup)
target.comp_lookup = lookup = list()
if (islist(signal_type))
var/static/list/known_failures = list()
var/list/signal_type_list = signal_type
var/message = "([target.type]) is registering [signal_type_list.Join(", ")] as a list, the older method. Change it to RegisterSignals."
for(var/sig_type in (islist(sig_type_or_types) ? sig_type_or_types : list(sig_type_or_types)))
if(!override && target_procs[sig_type])
stack_trace("[sig_type] overridden. Use override = TRUE to suppress this warning")
if (!(message in known_failures))
known_failures[message] = TRUE
stack_trace("[target] [message]")
RegisterSignals(target, signal_type, proctype, override)
return
target_procs[sig_type] = proctype
var/list/looked_up = lookup[sig_type]
var/list/procs = (signal_procs ||= list())
var/list/target_procs = (procs[target] ||= list())
var/list/lookup = (target.comp_lookup ||= list())
if(!looked_up) // Nothing has registered here yet
lookup[sig_type] = src
else if(looked_up == src) // We already registered here
continue
else if(!length(looked_up)) // One other thing registered here
lookup[sig_type] = list((looked_up) = TRUE, (src) = TRUE)
else // Many other things have registered here
looked_up[src] = TRUE
if(!override && target_procs[signal_type])
log_signal("[signal_type] overridden. Use override = TRUE to suppress this warning.\nTarget: [target] ([target.type]) Proc: [proctype]")
signal_enabled = TRUE
target_procs[signal_type] = proctype
var/list/looked_up = lookup[signal_type]
if(isnull(looked_up)) // Nothing has registered here yet
lookup[signal_type] = src
else if(looked_up == src) // We already registered here
return
else if(!length(looked_up)) // One other thing registered here
lookup[signal_type] = list((looked_up) = TRUE, (src) = TRUE)
else // Many other things have registered here
looked_up[src] = TRUE
/// Registers multiple signals to the same proc.
/datum/proc/RegisterSignals(datum/target, list/signal_types, proctype, override = FALSE)
for (var/signal_type in signal_types)
RegisterSignal(target, signal_type, proctype)
/**
* Stop listening to a given signal from target
*
* Breaks the relationship between target and source datum, removing the callback when the signal fires
*
* Doesn't care if a registration exists or not
*
* Arguments:
* * datum/target Datum to stop listening to signals from
* * sig_typeor_types Signal string key or list of signal keys to stop listening to specifically
*/
/datum/proc/UnregisterSignal(datum/target, sig_type_or_types)
if(!target)
return
@@ -148,15 +237,49 @@
if(!signal_procs[target].len)
signal_procs -= target
/**
* Called on a component when a component of the same type was added to the same parent
*
* See [/datum/component/var/dupe_mode]
*
* `C`'s type will always be the same of the called component
*/
/datum/component/proc/InheritComponent(datum/component/C, i_am_original)
return
/**
* Called on a component when a component of the same type was added to the same parent with [COMPONENT_DUPE_SELECTIVE]
*
* See [/datum/component/var/dupe_mode]
*
* `C`'s type will always be the same of the called component
*
* return TRUE if you are absorbing the component, otherwise FALSE if you are fine having it exist as a duplicate component
*/
/datum/component/proc/CheckDupeComponent(datum/component/C, ...)
return
/**
* Callback Just before this component is transferred
*
* Use this to do any special cleanup you might need to do before being deregged from an object
*/
/datum/component/proc/PreTransfer()
return
/**
* Callback Just after a component is transferred
*
* Use this to do any special setup you need to do after being moved to a new object
*
* Do not call `qdel(src)` from this function, `return COMPONENT_INCOMPATIBLE` instead
*/
/datum/component/proc/PostTransfer()
return COMPONENT_INCOMPATIBLE //Do not support transfer by default as you must properly support it
/**
* Internal proc to create a list of our type and all parent types
*/
/datum/component/proc/_GetInverseTypeList(our_type = type)
//we can do this one simple trick
var/current_type = parent_type
@@ -166,26 +289,40 @@
current_type = type2parent(current_type)
. += current_type
/**
* Internal proc to handle most all of the signaling procedure
*
* Will runtime if used on datums with an empty component list
*
* Use the [SEND_SIGNAL] define instead
*/
/datum/proc/_SendSignal(sigtype, list/arguments)
var/target = comp_lookup[sigtype]
if(!length(target))
var/datum/C = target
if(!C.signal_enabled)
return NONE
var/proctype = C.signal_procs[src][sigtype]
return NONE | CallAsync(C, proctype, arguments)
var/datum/listening_datum = target
return NONE | call(listening_datum, listening_datum.signal_procs[src][sigtype])(arglist(arguments))
. = NONE
for(var/I in target)
var/datum/C = I
if(!C.signal_enabled)
continue
var/proctype = C.signal_procs[src][sigtype]
. |= CallAsync(C, proctype, arguments)
// This exists so that even if one of the signal receivers unregisters the signal,
// all the objects that are receiving the signal get the signal this final time.
// AKA: No you can't cancel the signal reception of another object by doing an unregister in the same signal.
var/list/queued_calls = list()
for(var/datum/listening_datum as anything in target)
queued_calls[listening_datum] = listening_datum.signal_procs[src][sigtype]
for(var/datum/listening_datum as anything in queued_calls)
. |= call(listening_datum, queued_calls[listening_datum])(arglist(arguments))
// The type arg is casted so initial works, you shouldn't be passing a real instance into this
/**
* Return any component assigned to this datum of the given type
*
* This will throw an error if it's possible to have more than one component of that type on the parent
*
* Arguments:
* * datum/component/c_type The typepath of the component you want to get a reference to
*/
/datum/proc/GetComponent(datum/component/c_type)
RETURN_TYPE(c_type)
if(initial(c_type.dupe_mode) == COMPONENT_DUPE_ALLOWED)
if(initial(c_type.dupe_mode) == COMPONENT_DUPE_ALLOWED || initial(c_type.dupe_mode) == COMPONENT_DUPE_SELECTIVE)
stack_trace("GetComponent was called to get a component of which multiple copies could be on an object. This can easily break and should be changed. Type: \[[c_type]\]")
var/list/dc = datum_components
if(!dc)
@@ -194,7 +331,19 @@
if(length(.))
return .[1]
/datum/proc/GetExactComponent(c_type)
// The type arg is casted so initial works, you shouldn't be passing a real instance into this
/**
* Return any component assigned to this datum of the exact given type
*
* This will throw an error if it's possible to have more than one component of that type on the parent
*
* Arguments:
* * datum/component/c_type The typepath of the component you want to get a reference to
*/
/datum/proc/GetExactComponent(datum/component/c_type)
RETURN_TYPE(c_type)
if(initial(c_type.dupe_mode) == COMPONENT_DUPE_ALLOWED || initial(c_type.dupe_mode) == COMPONENT_DUPE_SELECTIVE)
stack_trace("GetComponent was called to get a component of which multiple copies could be on an object. This can easily break and should be changed. Type: \[[c_type]\]")
var/list/dc = datum_components
if(!dc)
return null
@@ -206,6 +355,12 @@
return C
return null
/**
* Get all components of a given type that are attached to this datum
*
* Arguments:
* * c_type The component type path
*/
/datum/proc/GetComponents(c_type)
var/list/dc = datum_components
if(!dc)
@@ -214,7 +369,19 @@
if(!length(.))
return list(.)
/datum/proc/AddComponent(new_type, ...)
/**
* Creates an instance of `new_type` in the datum and attaches to it as parent
*
* Sends the [COMSIG_COMPONENT_ADDED] signal to the datum
*
* Returns the component that was created. Or the old component in a dupe situation where [COMPONENT_DUPE_UNIQUE] was set
*
* If this tries to add a component to an incompatible type, the component will be deleted and the result will be `null`. This is very unperformant, try not to do it
*
* Properly handles duplicate situations based on the `dupe_mode` var
*/
/datum/proc/_AddComponent(list/raw_args)
var/new_type = raw_args[1]
var/datum/component/nt = new_type
var/dm = initial(nt.dupe_mode)
var/dt = initial(nt.dupe_type)
@@ -229,7 +396,7 @@
new_comp = nt
nt = new_comp.type
args[1] = src
raw_args[1] = src
if(dm != COMPONENT_DUPE_ALLOWED)
if(!dt)
@@ -240,37 +407,62 @@
switch(dm)
if(COMPONENT_DUPE_UNIQUE)
if(!new_comp)
new_comp = new nt(arglist(args))
new_comp = new nt(raw_args)
if(!QDELETED(new_comp))
old_comp.InheritComponent(new_comp, TRUE)
QDEL_NULL(new_comp)
if(COMPONENT_DUPE_HIGHLANDER)
if(!new_comp)
new_comp = new nt(arglist(args))
new_comp = new nt(raw_args)
if(!QDELETED(new_comp))
new_comp.InheritComponent(old_comp, FALSE)
QDEL_NULL(old_comp)
if(COMPONENT_DUPE_UNIQUE_PASSARGS)
if(!new_comp)
var/list/arguments = args.Copy(2)
old_comp.InheritComponent(null, TRUE, arguments)
var/list/arguments = raw_args.Copy(2)
arguments.Insert(1, null, TRUE)
old_comp.InheritComponent(arglist(arguments))
else
old_comp.InheritComponent(new_comp, TRUE)
if(COMPONENT_DUPE_SELECTIVE)
var/list/arguments = raw_args.Copy()
arguments[1] = new_comp
var/make_new_component = TRUE
for(var/datum/component/existing_component as anything in GetComponents(new_type))
if(existing_component.CheckDupeComponent(arglist(arguments)))
make_new_component = FALSE
QDEL_NULL(new_comp)
break
if(!new_comp && make_new_component)
new_comp = new nt(raw_args)
else if(!new_comp)
new_comp = new nt(arglist(args)) // There's a valid dupe mode but there's no old component, act like normal
new_comp = new nt(raw_args) // There's a valid dupe mode but there's no old component, act like normal
else if(!new_comp)
new_comp = new nt(arglist(args)) // Dupes are allowed, act like normal
new_comp = new nt(raw_args) // Dupes are allowed, act like normal
if(!old_comp && !QDELETED(new_comp)) // Nothing related to duplicate components happened and the new component is healthy
SEND_SIGNAL(src, COMSIG_COMPONENT_ADDED, new_comp)
return new_comp
return old_comp
/datum/proc/LoadComponent(component_type, ...)
. = GetComponent(component_type)
/**
* Get existing component of type, or create it and return a reference to it
*
* Use this if the item needs to exist at the time of this call, but may not have been created before now
*
* Arguments:
* * component_type The typepath of the component to create or return
* * ... additional arguments to be passed when creating the component if it does not exist
*/
/datum/proc/_LoadComponent(list/arguments)
. = GetComponent(arguments[1])
if(!.)
return AddComponent(arglist(args))
return _AddComponent(arguments)
/**
* Removes the component from parent, ends up with a null parent
* Used as a helper proc by the component transfer proc, does not clean up the component like Destroy does
*/
/datum/component/proc/RemoveComponent()
if(!parent)
return
@@ -280,6 +472,14 @@
parent = null
SEND_SIGNAL(old_parent, COMSIG_COMPONENT_REMOVING, src)
/**
* Transfer this component to another parent
*
* Component is taken from source datum
*
* Arguments:
* * datum/component/target Target datum to transfer to
*/
/datum/proc/TakeComponent(datum/component/target)
if(!target || target.parent == src)
return
@@ -296,6 +496,14 @@
if(target == AddComponent(target))
target._JoinParent()
/**
* Transfer all components to target
*
* All components from source datum are taken
*
* Arguments:
* * /datum/target the target to move the components to
*/
/datum/proc/TransferComponents(datum/target)
var/list/dc = datum_components
if(!dc)
@@ -310,5 +518,8 @@
if(C.can_transfer)
target.TakeComponent(comps)
/**
* Return the object that is the host of any UI's that this component has
*/
/datum/component/ui_host()
return parent

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@@ -83,7 +83,7 @@
playsound(parent, 'sound/machines/microwave/microwave-end.ogg', 50, 1)
else
used_oven.visible_message(span_warning("You smell a burnt smell coming from [used_oven]"))
SEND_SIGNAL(parent, COMSIG_BAKE_COMPLETED, baked_result)
SEND_SIGNAL(parent, COMSIG_ITEM_BAKED, baked_result)
qdel(parent)
///Gives info about the items baking status so you can see if its almost done

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@@ -12,7 +12,7 @@
probability = _probability
flags = _flags
RegisterSignal(parent, list(COMSIG_MOVABLE_CROSSED), .proc/Crossed)
RegisterSignals(parent, list(COMSIG_MOVABLE_CROSSED), .proc/Crossed)
/datum/component/caltrop/proc/Crossed(datum/source, atom/movable/AM)
var/atom/A = parent

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@@ -25,7 +25,7 @@
))
/datum/component/chasm/Initialize(turf/target)
RegisterSignal(parent, list(COMSIG_MOVABLE_CROSSED, COMSIG_ATOM_ENTERED), .proc/Entered)
RegisterSignals(parent, list(COMSIG_MOVABLE_CROSSED, COMSIG_ATOM_ENTERED), .proc/Entered)
target_turf = target
START_PROCESSING(SSobj, src) // process on create, in case stuff is still there

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@@ -7,7 +7,7 @@
/datum/component/earhealing/Initialize()
if(!isitem(parent))
return COMPONENT_INCOMPATIBLE
RegisterSignal(parent, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED), .proc/equippedChanged)
RegisterSignals(parent, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED), .proc/equippedChanged)
/datum/component/earhealing/proc/equippedChanged(datum/source, mob/living/carbon/user, slot)
if (slot == SLOT_EARS && istype(user))

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@@ -5,7 +5,7 @@
if(!istype(parent, /atom))
return COMPONENT_INCOMPATIBLE
flags = _flags
RegisterSignal(parent, list(COMSIG_ATOM_EMP_ACT), .proc/getEmpFlags)
RegisterSignals(parent, list(COMSIG_ATOM_EMP_ACT), .proc/getEmpFlags)
/datum/component/empprotection/proc/getEmpFlags(datum/source, severity)
return flags

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@@ -17,7 +17,7 @@
RegisterSignal(parent, COMSIG_MOVABLE_IMPACT, .proc/explodable_impact)
RegisterSignal(parent, COMSIG_MOVABLE_BUMP, .proc/explodable_bump)
if(isitem(parent))
RegisterSignal(parent, list(COMSIG_ITEM_ATTACK, COMSIG_ITEM_ATTACK_OBJ, COMSIG_ITEM_HIT_REACT), .proc/explodable_attack)
RegisterSignals(parent, list(COMSIG_ITEM_ATTACK, COMSIG_ITEM_ATTACK_OBJ, COMSIG_ITEM_HIT_REACT), .proc/explodable_attack)
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/on_equip)
RegisterSignal(parent, COMSIG_ITEM_DROPPED, .proc/on_drop)

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@@ -37,17 +37,16 @@
/datum/component/fantasy/UnregisterFromParent()
unmodify()
/datum/component/fantasy/InheritComponent(datum/component/fantasy/newComp, original, list/arguments)
/datum/component/fantasy/InheritComponent(datum/component/fantasy/newComp, original, quality, list/affixes, canFail, announce)
unmodify()
if(newComp)
quality += newComp.quality
canFail = newComp.canFail
announce = newComp.announce
src.quality += newComp.quality
src.canFail = newComp.canFail
src.announce = newComp.announce
else
arguments.len = 5 // This is done to replicate what happens when an arglist smaller than the necessary arguments is given
quality += arguments[1]
canFail = arguments[4] || canFail
announce = arguments[5] || announce
src.quality += quality
src.canFail = canFail || canFail
src.announce = announce || announce
modify()
/datum/component/fantasy/proc/randomQuality()

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@@ -8,7 +8,7 @@
return COMPONENT_INCOMPATIBLE
volume = volume_
e_range = e_range_
RegisterSignal(parent, list(COMSIG_MOVABLE_MOVED), .proc/play_footstep)
RegisterSignals(parent, list(COMSIG_MOVABLE_MOVED), .proc/play_footstep)
/datum/component/footstep/proc/play_footstep()
var/turf/open/T = get_turf(parent)

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@@ -58,7 +58,7 @@
grilled_result.pixel_y = original_object.pixel_y
grill_source.visible_message("<span class='[positive_result ? "notice" : "warning"]'>[parent] turns into \a [grilled_result]!</span>")
SEND_SIGNAL(parent, COMSIG_GRILL_COMPLETED, grilled_result)
SEND_SIGNAL(parent, COMSIG_ITEM_GRILLED, grilled_result)
currently_grilling = FALSE
qdel(parent)

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@@ -38,8 +38,8 @@
target = targ
weapon = wep
RegisterSignal(targ, COMSIG_MOVABLE_MOVED, .proc/check_movement, FALSE) //except this one
RegisterSignal(targ, list(COMSIG_MOB_ATTACK_HAND, COMSIG_MOB_FIRED_GUN, COMSIG_MOB_THROW, COMSIG_MOB_ITEM_ATTACK), .proc/trigger_reaction, TRUE) //any actions by the hostage will trigger the shot no exceptions
RegisterSignal(weapon, list(COMSIG_ITEM_DROPPED, COMSIG_ITEM_EQUIPPED), .proc/cancel)
RegisterSignals(targ, list(COMSIG_MOB_ATTACK_HAND, COMSIG_MOB_FIRED_GUN, COMSIG_MOB_THROW, COMSIG_MOB_ITEM_ATTACK), .proc/trigger_reaction, TRUE) //any actions by the hostage will trigger the shot no exceptions
RegisterSignals(weapon, list(COMSIG_ITEM_DROPPED, COMSIG_ITEM_EQUIPPED), .proc/cancel)
shooter.visible_message(span_danger("[shooter] aims [weapon] point blank at [target]!"), \
span_danger("You aim [weapon] point blank at [target]!"), target)
@@ -64,7 +64,7 @@
RegisterSignal(parent, COMSIG_MOVABLE_MOVED, .proc/check_deescalate)
RegisterSignal(parent, COMSIG_MOB_APPLY_DAMAGE, .proc/flinch)
RegisterSignal(parent, COMSIG_HUMAN_DISARM_HIT, .proc/flinch_disarm)
RegisterSignal(parent, list(COMSIG_MOVABLE_BUMP, COMSIG_MOB_THROW, COMSIG_MOB_FIRED_GUN, COMSIG_MOB_TABLING), .proc/noshooted)
RegisterSignals(parent, list(COMSIG_MOVABLE_BUMP, COMSIG_MOB_THROW, COMSIG_MOB_FIRED_GUN, COMSIG_MOB_TABLING), .proc/noshooted)
/datum/component/gunpoint/UnregisterFromParent()
UnregisterSignal(parent, COMSIG_MOVABLE_MOVED)

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@@ -52,7 +52,7 @@
if(isliving(parent))
RegisterSignal(parent, COMSIG_ATOM_EMP_ACT, .proc/on_emp)
RegisterSignal(parent, COMSIG_MOB_DEATH, .proc/on_death)
RegisterSignal(parent, COMSIG_GLOB_MOB_DEATH, .proc/on_death)
RegisterSignal(parent, COMSIG_MOB_ALLOWED, .proc/check_access)
RegisterSignal(parent, COMSIG_LIVING_ELECTROCUTE_ACT, .proc/on_shock)
RegisterSignal(parent, COMSIG_LIVING_MINOR_SHOCK, .proc/on_minor_shock)
@@ -74,7 +74,7 @@
COMSIG_NANITE_SCAN,
COMSIG_NANITE_SYNC,
COMSIG_ATOM_EMP_ACT,
COMSIG_MOB_DEATH,
COMSIG_GLOB_MOB_DEATH,
COMSIG_MOB_ALLOWED,
COMSIG_LIVING_ELECTROCUTE_ACT,
COMSIG_LIVING_MINOR_SHOCK,
@@ -93,11 +93,11 @@
host_mob = null
return ..()
/datum/component/nanites/InheritComponent(datum/component/nanites/new_nanites, i_am_original, list/arguments)
/datum/component/nanites/InheritComponent(datum/component/nanites/new_nanites, i_am_original, _amount, _cloud)
if(new_nanites)
adjust_nanites(null, new_nanites.nanite_volume)
else
adjust_nanites(null, arguments[1]) //just add to the nanite volume
adjust_nanites(null, _amount) //just add to the nanite volume
/datum/component/nanites/process()
adjust_nanites(null, regen_rate)

View File

@@ -42,9 +42,9 @@
orbiters = null
return ..()
/datum/component/orbiter/InheritComponent(datum/component/orbiter/newcomp, original, list/arguments)
if(arguments)
begin_orbit(arglist(arguments))
/datum/component/orbiter/InheritComponent(datum/component/orbiter/newcomp, original, atom/movable/orbiter, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)
if(!newcomp)
begin_orbit(arglist(args.Copy(3)))
return
// The following only happens on component transfers
orbiters += newcomp.orbiters

View File

@@ -19,7 +19,7 @@
reagents = AM.reagents
turn_connects = _turn_connects
RegisterSignal(parent, list(COMSIG_MOVABLE_MOVED,COMSIG_PARENT_PREQDELETED), .proc/disable)
RegisterSignals(parent, list(COMSIG_MOVABLE_MOVED,COMSIG_PARENT_PREQDELETED), .proc/disable)
if(start)
start()

View File

@@ -56,7 +56,7 @@
animate(filter, alpha = 110, time = 1.5 SECONDS, loop = -1)
animate(alpha = 40, time = 2.5 SECONDS)
/datum/component/radioactive/InheritComponent(datum/component/C, i_am_original, list/arguments)
/datum/component/radioactive/InheritComponent(datum/component/C, i_am_original, _strength, _source, _half_life, _can_contaminate)
if(!i_am_original)
return
if(!hl3_release_date) // Permanently radioactive things don't get to grow stronger
@@ -65,7 +65,7 @@
var/datum/component/radioactive/other = C
strength = max(strength, other.strength)
else
strength = max(strength, arguments[1])
strength = max(strength, _strength)
/datum/component/radioactive/proc/rad_examine(datum/source, mob/user, atom/thing)
var/atom/master = parent

View File

@@ -53,11 +53,21 @@ handles linking back and forth.
/datum/component/remote_materials/proc/_MakeLocal()
silo = null
mat_container = parent.AddComponent(/datum/component/material_container,
list(/datum/material/iron, /datum/material/glass, /datum/material/silver, /datum/material/gold, /datum/material/diamond, /datum/material/plasma, /datum/material/uranium, /datum/material/bananium, /datum/material/titanium, /datum/material/bluespace, /datum/material/plastic),
local_size,
FALSE,
/obj/item/stack)
var/static/list/allowed_mats = list(
/datum/material/iron,
/datum/material/glass,
/datum/material/silver,
/datum/material/gold,
/datum/material/diamond,
/datum/material/plasma,
/datum/material/uranium,
/datum/material/bananium,
/datum/material/titanium,
/datum/material/bluespace,
/datum/material/plastic,
)
mat_container = parent.AddComponent(/datum/component/material_container, allowed_mats, local_size, allowed_types=/obj/item/stack)
/datum/component/remote_materials/proc/set_local_size(size)
local_size = size

View File

@@ -11,7 +11,7 @@
force_drop_items = _force_drop
lube_flags = _lube_flags
callback = _callback
RegisterSignal(parent, list(COMSIG_MOVABLE_CROSSED, COMSIG_ATOM_ENTERED), .proc/Slip)
RegisterSignals(parent, list(COMSIG_MOVABLE_CROSSED, COMSIG_ATOM_ENTERED), .proc/Slip)
/datum/component/slippery/proc/Slip(datum/source, atom/movable/AM)
var/mob/victim = AM

View File

@@ -2,7 +2,7 @@
var/mob/living/carbon/snail
/datum/component/snailcrawl/Initialize()
RegisterSignal(parent, list(COMSIG_MOVABLE_MOVED), .proc/lubricate)
RegisterSignals(parent, list(COMSIG_MOVABLE_MOVED), .proc/lubricate)
snail = parent
/datum/component/snailcrawl/proc/lubricate()
@@ -16,4 +16,4 @@
/datum/component/snailcrawl/_RemoveFromParent()
snail.remove_movespeed_modifier(MOVESPEED_ID_SNAIL_CRAWL)
return ..()
return ..()

View File

@@ -21,7 +21,7 @@
if(_max_mobs)
max_mobs=_max_mobs
RegisterSignal(parent, list(COMSIG_PARENT_QDELETING), .proc/stop_spawning)
RegisterSignals(parent, list(COMSIG_PARENT_QDELETING), .proc/stop_spawning)
START_PROCESSING(SSprocessing, src)
/datum/component/spawner/process()

View File

@@ -16,13 +16,13 @@
/datum/component/squeak/Initialize(custom_sounds, volume_override, chance_override, step_delay_override, use_delay_override)
if(!isatom(parent))
return COMPONENT_INCOMPATIBLE
RegisterSignal(parent, list(COMSIG_ATOM_ENTERED, COMSIG_ATOM_BLOB_ACT, COMSIG_ATOM_HULK_ATTACK, COMSIG_PARENT_ATTACKBY), .proc/play_squeak)
RegisterSignals(parent, list(COMSIG_ATOM_ENTERED, COMSIG_ATOM_BLOB_ACT, COMSIG_ATOM_HULK_ATTACK, COMSIG_PARENT_ATTACKBY), .proc/play_squeak)
if(ismovable(parent))
RegisterSignal(parent, list(COMSIG_MOVABLE_BUMP, COMSIG_MOVABLE_IMPACT, COMSIG_PROJECTILE_BEFORE_FIRE), .proc/play_squeak)
RegisterSignals(parent, list(COMSIG_MOVABLE_BUMP, COMSIG_MOVABLE_IMPACT, COMSIG_PROJECTILE_BEFORE_FIRE), .proc/play_squeak)
RegisterSignal(parent, COMSIG_MOVABLE_CROSSED, .proc/play_squeak_crossed)
RegisterSignal(parent, COMSIG_MOVABLE_DISPOSING, .proc/disposing_react)
if(isitem(parent))
RegisterSignal(parent, list(COMSIG_ITEM_ATTACK, COMSIG_ITEM_ATTACK_OBJ, COMSIG_ITEM_HIT_REACT), .proc/play_squeak)
RegisterSignals(parent, list(COMSIG_ITEM_ATTACK, COMSIG_ITEM_ATTACK_OBJ, COMSIG_ITEM_HIT_REACT), .proc/play_squeak)
RegisterSignal(parent, COMSIG_ITEM_ATTACK_SELF, .proc/use_squeak)
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/on_equip)
RegisterSignal(parent, COMSIG_ITEM_DROPPED, .proc/on_drop)

View File

@@ -7,21 +7,21 @@
/datum/component/stationloving/Initialize(inform_admins = FALSE, allow_death = FALSE)
if(!ismovable(parent))
return COMPONENT_INCOMPATIBLE
RegisterSignal(parent, list(COMSIG_MOVABLE_Z_CHANGED), .proc/check_in_bounds)
RegisterSignal(parent, list(COMSIG_MOVABLE_SECLUDED_LOCATION), .proc/relocate)
RegisterSignal(parent, list(COMSIG_PARENT_PREQDELETED), .proc/check_deletion)
RegisterSignal(parent, list(COMSIG_ITEM_IMBUE_SOUL), .proc/check_soul_imbue)
RegisterSignals(parent, list(COMSIG_MOVABLE_Z_CHANGED), .proc/check_in_bounds)
RegisterSignals(parent, list(COMSIG_MOVABLE_SECLUDED_LOCATION), .proc/relocate)
RegisterSignals(parent, list(COMSIG_PARENT_PREQDELETED), .proc/check_deletion)
RegisterSignals(parent, list(COMSIG_ITEM_IMBUE_SOUL), .proc/check_soul_imbue)
src.inform_admins = inform_admins
src.allow_death = allow_death
check_in_bounds() // Just in case something is being created outside of station/centcom
/datum/component/stationloving/InheritComponent(datum/component/stationloving/newc, original, list/arguments)
/datum/component/stationloving/InheritComponent(datum/component/stationloving/newc, original, _inform_admins, allow_death)
if (original)
if (istype(newc))
if (newc)
inform_admins = newc.inform_admins
allow_death = newc.allow_death
else if (LAZYLEN(arguments))
inform_admins = arguments[1]
else
inform_admins = _inform_admins
/datum/component/stationloving/proc/relocate()
var/targetturf = find_safe_turf()

View File

@@ -60,9 +60,9 @@
spawned_mobs += L
if(faction != null)
L.faction = faction
RegisterSignal(L, COMSIG_MOB_DEATH, .proc/on_spawned_death) // so we can remove them from the list, etc (for mobs with corpses)
RegisterSignal(L, COMSIG_GLOB_MOB_DEATH, .proc/on_spawned_death) // so we can remove them from the list, etc (for mobs with corpses)
playsound(spawn_location,spawn_sound, 50, 1)
spawn_location.visible_message(span_danger("[L] [spawn_text]."))
/datum/component/summoning/proc/on_spawned_death(mob/killed, gibbed)
spawned_mobs -= killed
spawned_mobs -= killed

View File

@@ -14,7 +14,7 @@
src.tether_name = initial(tmp.name)
else
src.tether_name = tether_name
RegisterSignal(parent, list(COMSIG_MOVABLE_PRE_MOVE), .proc/checkTether)
RegisterSignals(parent, list(COMSIG_MOVABLE_PRE_MOVE), .proc/checkTether)
/datum/component/tether/proc/checkTether(mob/mover, newloc)
if (get_dist(mover,newloc) > max_dist)

View File

@@ -44,13 +44,13 @@
master.cut_overlay(overlay)
return ..()
/datum/component/thermite/InheritComponent(datum/component/thermite/newC, i_am_original, list/arguments)
/datum/component/thermite/InheritComponent(datum/component/thermite/newC, i_am_original, _amount)
if(!i_am_original)
return
if(newC)
amount += newC.amount
else
amount += arguments[1]
amount += _amount
/datum/component/thermite/proc/thermite_melt(mob/user)
var/turf/master = parent

View File

@@ -50,11 +50,11 @@ GLOBAL_LIST_EMPTY(uplinks)
RegisterSignal(parent, COMSIG_IMPLANT_OTHER, .proc/old_implant)
RegisterSignal(parent, COMSIG_IMPLANT_EXISTING_UPLINK, .proc/new_implant)
else if(istype(parent, /obj/item/pda))
RegisterSignal(parent, COMSIG_PDA_CHANGE_RINGTONE, .proc/new_ringtone)
RegisterSignal(parent, COMSIG_PDA_CHECK_DETONATE, .proc/check_detonate)
RegisterSignal(parent, COMSIG_TABLET_CHANGE_ID, .proc/new_ringtone)
RegisterSignal(parent, COMSIG_TABLET_CHECK_DETONATE, .proc/check_detonate)
else if(istype(parent, /obj/item/modular_computer))
RegisterSignal(parent, COMSIG_NTOS_CHANGE_RINGTONE, .proc/ntos_ringtone)
RegisterSignal(parent, COMSIG_PDA_CHECK_DETONATE, .proc/check_detonate)
RegisterSignal(parent, COMSIG_TABLET_CHECK_DETONATE, .proc/check_detonate)
else if(istype(parent, /obj/item/radio))
RegisterSignal(parent, COMSIG_RADIO_NEW_FREQUENCY, .proc/new_frequency)
else if(istype(parent, /obj/item/pen))
@@ -298,7 +298,7 @@ GLOBAL_LIST_EMPTY(uplinks)
return COMPONENT_NTOS_STOP_RINGTONE_CHANGE
/datum/component/uplink/proc/check_detonate()
return COMPONENT_PDA_NO_DETONATE
return COMPONENT_TABLET_NO_DETONATE
// Radio signal responses

View File

@@ -4,7 +4,7 @@
/datum/component/waddling/Initialize()
if(!isliving(parent))
return COMPONENT_INCOMPATIBLE
RegisterSignal(parent, list(COMSIG_MOVABLE_MOVED), .proc/Waddle)
RegisterSignals(parent, list(COMSIG_MOVABLE_MOVED), .proc/Waddle)
/datum/component/waddling/proc/Waddle()
var/mob/living/L = parent

View File

@@ -12,9 +12,9 @@
var/permanent = FALSE
var/last_process = 0
/datum/component/wet_floor/InheritComponent(datum/newcomp, orig, argslist)
/datum/component/wet_floor/InheritComponent(datum/newcomp, orig, strength, duration_minimum, duration_add, duration_maximum, _permanent)
if(!newcomp) //We are getting passed the arguments of a would-be new component, but not a new component
add_wet(arglist(argslist))
add_wet(arglist(args.Copy(3)))
else //We are being passed in a full blown component
var/datum/component/wet_floor/WF = newcomp //Lets make an assumption
if(WF.gc()) //See if it's even valid, still. Also does LAZYLEN and stuff for us.

View File

@@ -28,8 +28,6 @@
var/list/comp_lookup
/// List of callbacks for signal procs
var/list/list/datum/callback/signal_procs
/// Is this datum capable of sending signals?
var/signal_enabled = FALSE
/// Datum level flags
var/datum_flags = NONE
@@ -97,9 +95,7 @@
continue
qdel(timer)
//BEGIN: ECS SHIT
signal_enabled = FALSE
// Handle components & signals
var/list/dc = datum_components
if(dc)
var/all_components = dc[/datum/component]
@@ -127,7 +123,6 @@
for(var/target in signal_procs)
UnregisterSignal(target, signal_procs[target])
//END: ECS SHIT
return QDEL_HINT_QUEUE

View File

@@ -30,6 +30,8 @@
VV_DROPDOWN_OPTION(VV_HK_MARK, "Mark Object")
VV_DROPDOWN_OPTION(VV_HK_DELETE, "Delete")
VV_DROPDOWN_OPTION(VV_HK_EXPOSE, "Show VV To Player")
VV_DROPDOWN_OPTION(VV_HK_ADDCOMPONENT, "Add Component/Element")
//VV_DROPDOWN_OPTION(VV_HK_MODIFY_TRAITS, "Modify Traits")
/datum/proc/on_reagent_change(changetype)
return

View File

@@ -0,0 +1,55 @@
/**
* A holder for simple behaviour that can be attached to many different types
*
* Only one element of each type is instanced during game init.
* Otherwise acts basically like a lightweight component.
*/
/datum/element
/// Option flags for element behaviour
var/element_flags = NONE
/**
* The index of the first attach argument to consider for duplicate elements
*
* Is only used when flags contains [ELEMENT_BESPOKE]
*
* This is infinity so you must explicitly set this
*/
var/id_arg_index = INFINITY
/// Activates the functionality defined by the element on the given target datum
/datum/element/proc/Attach(datum/target)
SHOULD_CALL_PARENT(1)
if(type == /datum/element)
return ELEMENT_INCOMPATIBLE
SEND_SIGNAL(target, COMSIG_ELEMENT_ATTACH, src)
if(element_flags & ELEMENT_DETACH)
RegisterSignal(target, COMSIG_PARENT_QDELETING, .proc/Detach, override = TRUE)
/// Deactivates the functionality defines by the element on the given datum
/datum/element/proc/Detach(datum/source, force)
SEND_SIGNAL(source, COMSIG_ELEMENT_DETACH, src)
SHOULD_CALL_PARENT(1)
UnregisterSignal(source, COMSIG_PARENT_QDELETING)
/datum/element/Destroy(force)
if(!force)
return QDEL_HINT_LETMELIVE
SSdcs.elements_by_type -= type
return ..()
//DATUM PROCS
/// Finds the singleton for the element type given and attaches it to src
/datum/proc/_AddElement(list/arguments)
var/datum/element/ele = SSdcs.GetElement(arguments)
arguments[1] = src
if(ele.Attach(arglist(arguments)) == ELEMENT_INCOMPATIBLE)
CRASH("Incompatible [arguments[1]] assigned to a [type]! args: [json_encode(args)]")
/**
* Finds the singleton for the element type given and detaches it from src
* You only need additional arguments beyond the type if you're using [ELEMENT_BESPOKE]
*/
/datum/proc/_RemoveElement(list/arguments)
var/datum/element/ele = SSdcs.GetElement(arguments)
ele.Detach(src)

View File

@@ -1,12 +1,14 @@
/datum/component/cleaning
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
/datum/element/cleaning/Attach(datum/target)
. = ..()
if(!ismovable(target))
return ELEMENT_INCOMPATIBLE
RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/Clean)
/datum/component/cleaning/Initialize()
if(!ismovable(parent))
return COMPONENT_INCOMPATIBLE
RegisterSignal(parent, list(COMSIG_MOVABLE_MOVED), .proc/Clean)
/datum/element/cleaning/Detach(datum/target)
. = ..()
UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
/datum/component/cleaning/proc/Clean(datum/source)
/datum/element/cleaning/proc/Clean(datum/source)
var/atom/movable/AM = source
var/turf/tile = AM.loc
if(!isturf(tile))
@@ -25,4 +27,4 @@
if(!(cleaned_human.mobility_flags & MOBILITY_STAND))
cleaned_human.wash(CLEAN_WASH)
cleaned_human.regenerate_icons()
to_chat(cleaned_human, span_danger("[AM] cleans your face!"))
to_chat(cleaned_human, "<span class='danger'>[AM] cleans your face!</span>")

View File

@@ -0,0 +1,36 @@
/datum/element/earhealing
element_flags = ELEMENT_DETACH
var/list/user_by_item = list()
/datum/element/earhealing/New()
START_PROCESSING(SSdcs, src)
/datum/element/earhealing/Attach(datum/target)
. = ..()
if(!isitem(target))
return ELEMENT_INCOMPATIBLE
RegisterSignals(target, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED), .proc/equippedChanged)
/datum/element/earhealing/Detach(datum/target)
. = ..()
UnregisterSignal(target, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED))
user_by_item -= target
/datum/element/earhealing/proc/equippedChanged(datum/source, mob/living/carbon/user, slot)
if(slot == SLOT_EARS && istype(user))
user_by_item[source] = user
else
user_by_item -= source
/datum/element/earhealing/process()
for(var/i in user_by_item)
var/mob/living/carbon/user = user_by_item[i]
if(HAS_TRAIT(user, TRAIT_DEAF))
continue
var/obj/item/organ/ears/ears = user.getorganslot(ORGAN_SLOT_EARS)
if(!ears)
continue
ears.deaf = max(ears.deaf - 0.25, (ears.damage < ears.maxHealth ? 0 : 1)) // Do not clear deafness if our ears are too damaged
ears.damage = max(ears.damage - 0.025, 0)
CHECK_TICK

View File

@@ -0,0 +1,40 @@
/**
* Can be applied to /atom/movable subtypes to make them apply fire stacks to things they hit
*/
/datum/element/firestacker
element_flags = ELEMENT_DETACH
/// A list in format {atom/movable/owner, number}
/// Used to keep track of movables which want to apply a different number of fire stacks than default
var/list/amount_by_owner = list()
/datum/element/firestacker/Attach(datum/target, amount)
. = ..()
if(!ismovable(target))
return ELEMENT_INCOMPATIBLE
RegisterSignal(target, COMSIG_MOVABLE_IMPACT, .proc/impact)
if(isitem(target))
RegisterSignal(target, COMSIG_ITEM_ATTACK, .proc/item_attack)
RegisterSignal(target, COMSIG_ITEM_ATTACK_SELF, .proc/item_attack_self)
if(amount) // If amount is not given we default to 1 and don't need to save it here
amount_by_owner[target] = amount
/datum/element/firestacker/Detach(datum/source, force)
. = ..()
UnregisterSignal(source, list(COMSIG_MOVABLE_IMPACT, COMSIG_ITEM_ATTACK, COMSIG_ITEM_ATTACK_SELF))
amount_by_owner -= source
/datum/element/firestacker/proc/stack_on(datum/owner, mob/living/target)
target.adjust_fire_stacks(amount_by_owner[owner] || 1)
/datum/element/firestacker/proc/impact(datum/source, atom/hit_atom, datum/thrownthing/throwingdatum)
if(isliving(hit_atom))
stack_on(source, hit_atom)
/datum/element/firestacker/proc/item_attack(datum/source, atom/movable/target, mob/living/user)
if(isliving(target))
stack_on(source, target)
/datum/element/firestacker/proc/item_attack_self(datum/source, mob/user)
if(isliving(user))
stack_on(source, user)

View File

@@ -1,20 +1,21 @@
#define SHORT 5/7
#define TALL 7/5
/datum/component/squish
/datum/element/squish
element_flags = ELEMENT_DETACH
/datum/component/squish/AddComponent(datum/target, duration)
/datum/element/squish/Attach(datum/target, duration)
. = ..()
if(!iscarbon(target))
return ELEMENT_INCOMPATIBLE
var/mob/living/carbon/C = target
var/was_lying = (C.lying != 0)
addtimer(CALLBACK(src, .proc/RemoveComponent, C, was_lying), duration)
addtimer(CALLBACK(src, .proc/Detach, C, was_lying), duration)
C.transform = C.transform.Scale(TALL, SHORT)
/datum/component/squish/RemoveComponent(mob/living/carbon/C, was_lying)
/datum/element/squish/Detach(mob/living/carbon/C, was_lying)
. = ..()
if(istype(C))
var/is_lying = (C.lying != 0)

View File

@@ -83,10 +83,12 @@
/datum/material/plasma/on_applied(atom/source, amount, material_flags)
. = ..()
if(ismovable(source))
source.AddElement(/datum/element/firestacker, amount=1)
source.AddComponent(/datum/component/explodable, 0, 0, amount / 1000, amount / 500)
/datum/material/plasma/on_removed(atom/source, material_flags)
. = ..()
source.RemoveElement(/datum/element/firestacker, amount=1)
qdel(source.GetComponent(/datum/component/explodable))
///Can cause bluespace effects on use. (Teleportation) (Not yet implemented)

View File

@@ -124,7 +124,7 @@
c.RemoveComponent()
// Yogs End
current.mind = null
UnregisterSignal(current, COMSIG_MOB_DEATH)
UnregisterSignal(current, COMSIG_GLOB_MOB_DEATH)
UnregisterSignal(current, COMSIG_MOB_SAY)
SStgui.on_transfer(current, new_character)
@@ -158,7 +158,7 @@
transfer_actions(new_character)
transfer_martial_arts(new_character)
transfer_parasites()
RegisterSignal(new_character, COMSIG_MOB_DEATH, .proc/set_death_time)
RegisterSignal(new_character, COMSIG_GLOB_MOB_DEATH, .proc/set_death_time)
if(accent_name)
RegisterSignal(new_character, COMSIG_MOB_SAY, .proc/handle_speech)
if(active || force_key_move)

View File

@@ -49,7 +49,7 @@
right = C.get_bodypart(BODY_ZONE_R_LEG)
update_limp()
RegisterSignal(C, COMSIG_MOVABLE_MOVED, .proc/check_step)
RegisterSignal(C, list(COMSIG_CARBON_GAIN_WOUND, COMSIG_CARBON_LOSE_WOUND, COMSIG_CARBON_ATTACH_LIMB, COMSIG_CARBON_REMOVE_LIMB), .proc/update_limp)
RegisterSignals(C, list(COMSIG_CARBON_GAIN_WOUND, COMSIG_CARBON_LOSE_WOUND, COMSIG_CARBON_ATTACH_LIMB, COMSIG_CARBON_REMOVE_LIMB), .proc/update_limp)
return TRUE
/datum/status_effect/limp/on_remove()

View File

@@ -37,7 +37,7 @@
*/
/datum/wound/blunt/wound_injury(datum/wound/old_wound = null)
// hook into gaining/losing gauze so crit bone wounds can re-enable/disable depending if they're slung or not
RegisterSignal(limb, list(COMSIG_BODYPART_GAUZED, COMSIG_BODYPART_GAUZE_DESTROYED), .proc/update_inefficiencies)
RegisterSignals(limb, list(COMSIG_BODYPART_GAUZED, COMSIG_BODYPART_GAUZE_DESTROYED), .proc/update_inefficiencies)
if(limb.body_zone == BODY_ZONE_HEAD && brain_trauma_group)
processes = TRUE